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Reinforcement Learning · Batch/Offline

Gwangpyo Yoo, Honguk Woo

Offline reinforcement learning (RL) is becoming critical in risk-sensitive areas such as finance and autonomous driving, where incorrect decisions can lead to substantial financial loss or compromised safety. However, traditional risk-sensitive offline RL methods often struggle with accurately assessing risk, with minor errors in the estimated return potentially causing significant inaccuracies of risk estimation. These challenges are intensified by distribution shifts inherent in offline RL. To mitigate these issues, we propose a model risk-sensitive offline RL framework designed to minimize the worst-case of risks across a set of plausible alternative scenarios rather than solely focusing on minimizing estimated risk. We present a critic-ensemble criterion method that identifies the plausible alternative scenarios without introducing additional hyperparameters. We also incorporate the learned Fourier feature framework and the IQN framework to address spectral bias in neural networks, which can otherwise lead to severe errors in calculating model risk. Our experiments in finance and self-driving scenarios demonstrate that the proposed framework significantly reduces risk, by $11.2\%$ to $18.5\%$, compared to the most outperforming risk-sensitive offline RL baseline, particularly in highly uncertain environments.

Reinforcement Learning · Batch/Offline

Alexander Nikulin, Ilya Zisman, Alexey Zemtsov, Vladislav Kurenkov

Following the success of the in-context learning paradigm in large-scale language and computer vision models, the recently emerging field of in-context reinforcement learning is experiencing a rapid growth. However, its development has been held back by the lack of challenging benchmarks, as all the experiments have been carried out in simple environments and on small-scale datasets. We present **XLand-100B**, a large-scale dataset for in-context reinforcement learning based on the XLand-MiniGrid environment, as a first step to alleviate this problem. It contains complete learning histories for nearly $30,000$ different tasks, covering $100$B transitions and $2.5$B episodes. It took $50,000$ GPU hours to collect the dataset, which is beyond the reach of most academic labs. Along with the dataset, we provide the utilities to reproduce or expand it even further. We also benchmark common in-context RL baselines and show that they struggle to generalize to novel and diverse tasks. With this substantial effort, we aim to democratize research in the rapidly growing field of in-context reinforcement learning and provide a solid foundation for further scaling.

Reinforcement Learning · Batch/Offline

Emilien Biré, Anthony Kobanda, Ludovic Denoyer, Rémy Portelas

Developing agents for complex and underspecified tasks, where no clear objective exists, remains challenging but offers many opportunities. This is especially true in video games, where simulated players (bots) need to play realistically, and there is no clear reward to evaluate them. While imitation learning has shown promise in such domains, these methods often fail when agents encounter out-of-distribution scenarios during deployment. Expanding the training dataset is a common solution, but it becomes impractical or costly when relying on human demonstrations. This article addresses active imitation learning, aiming to trigger expert intervention only when necessary, reducing the need for constant expert input along training. We introduce Random Network Distillation DAgger (RND-DAgger), a new active imitation learning method that limits expert querying by using a learned state-based out-of-distribution measure to trigger interventions. This approach avoids frequent expert-agent action comparisons, thus making the expert intervene only when it is useful. We evaluate RND-DAgger against traditional imitation learning and other active approaches in 3D video games (racing and third-person navigation) and in a robotic locomotion task and show that RND-DAgger surpasses previous methods by reducing expert queries.https://sites.google.com/view/rnd-dagger

Reinforcement Learning · Batch/Offline

Alizée Pace, Bernhard Schölkopf, Gunnar Ratsch, Giorgia Ramponi

Applying reinforcement learning (RL) to real-world problems is often made challenging by the inability to interact with the environment and the difficulty of designing reward functions. Offline RL addresses the first challenge by considering access to an offline dataset of environment interactions labeled by the reward function. In contrast, Preference-based RL does not assume access to the reward function and learns it from preferences, but typically requires an online interaction with the environment. We bridge the gap between these frameworks by exploring efficient methods for acquiring preference feedback in a fully offline setup. We propose Sim-OPRL, an offline preference-based reinforcement learning algorithm, which leverages a learned environment model to elicit preference feedback on simulated rollouts. Drawing on insights from both the offline RL and the preference-based RL literature, our algorithm employs a pessimistic approach for out-of-distribution data, and an optimistic approach for acquiring informative preferences about the optimal policy. We provide theoretical guarantees regarding the sample complexity of our approach, dependent on how well the offline data covers the optimal policy. Finally, we demonstrate the empirical performance of Sim-OPRL in various environments.

Reinforcement Learning · Batch/Offline

Mianchu Wang, Rui Yang, Xi Chen, Hao Sun, Meng Fang, Giovanni Montana

Offline Goal-Conditioned RL (GCRL) offers a feasible paradigm for learning general-purpose policies from diverse and multi-task offline datasets. Despite notable recent progress, the predominant offline GCRL methods, mainly model-free, face constraints in handling limited data and generalizing to unseen goals. In this work, we propose Goal-conditioned Offline Planning (GOPlan), a novel model-based framework that contains two key phases: (1) pretraining a prior policy capable of capturing multi-modal action distribution within the multi-goal dataset; (2) employing the reanalysis method with planning to generate imagined trajectories for funetuning policies. Specifically, we base the prior policy on an advantage-weighted conditioned generative adversarial network, which facilitates distinct mode separation, mitigating the pitfalls of out-of-distribution (OOD) actions. For further policy optimization, the reanalysis method generates high-quality imaginary data by planning with learned models for both intra-trajectory and inter-trajectory goals. With thorough experimental evaluations, we demonstrate that GOPlan achieves state-of-the-art performance on various offline multi-goal navigation and manipulation tasks. Moreover, our results highlight the superior ability of GOPlan to handle small data budgets and generalize to OOD goals.

Reinforcement Learning · Batch/Offline

Chi Zhang, Zain Ulabedeen Farhat, George Atia, Yue Wang

Offline reinforcement learning (RL) has gained considerable attention for its ability to learn policies from pre-collected data without real-time interaction, which makes it particularly useful for high-risk applications. However, due to its reliance on offline datasets, existing works inevitably introduce assumptions to ensure effective learning, which, however, often lead to a trade-off between robustness to model mismatch and scalability to large environments. In this paper, we enhance both aspects with a novel double-pessimism principle, which conservatively estimates performance and accounts for both limited data and potential model mismatches, two major reasons for the previous trade-off. We then propose a universal, model-free algorithm to learn a policy that is robust to potential environment mismatches, which enhances robustness in a scalable manner. Furthermore, we provide a sample complexity analysis of our algorithm when the mismatch is modeled by the $l_\alpha$-norm, which also theoretically demonstrates the efficiency of our method. Extensive experiments further demonstrate that our approach significantly improves robustness in a more scalable manner than existing methods.

Reinforcement Learning · Batch/Offline

Cevahir Koprulu, Franck Djeumou, ufuk topcu

Offline model-based reinforcement learning (RL) offers a principled approach to using a learned dynamics model as a simulator to optimize a control policy. Despite the near-optimal performance of existing approaches on benchmarks with high-quality datasets, most struggle on datasets with low state-action space coverage or suboptimal demonstrations.We develop a novel offline model-based RL approach that particularly shines in low-quality data regimes while maintaining competitive performance on high-quality datasets.Neural Stochastic Differential Equations for Uncertainty-aware, Offline RL (NUNO) learns a dynamics model as neural stochastic differential equations (SDE), where its drift term can leverage prior physics knowledge as inductive bias.In parallel, its diffusion term provides distance-aware estimates of model uncertainty by matching the dynamics' underlying stochasticity near the training data regime while providing high but bounded estimates beyond it.To address the so-called model exploitation problem in offline model-based RL, NUNO builds on existing studies by penalizing and adaptively truncating neural SDE's rollouts according to uncertainty estimates.Our empirical results in D4RL and NeoRL MuJoCo benchmarks evidence that NUNO outperforms state-of-the-art methods in low-quality datasets by up to 93% while matching or surpassing their performance by up to 55% in some high-quality counterparts.

Reinforcement Learning · Batch/Offline

Jincheng Wang, Penny Karanasou, Pengyuan Wei, Elia Gatti, Diego Plasencia, Dimitrios Kanoulas

Decision Transformers (DTs) effectively capture long-range dependencies using self-attention but struggle with fine-grained local relationships, especially the Markovian properties in many offline-RL datasets. Conversely, Decision Convformer (DC) utilizes convolutional filters for capturing local patterns but shows limitations in tasks demanding long-term dependencies, such as Maze2d. To address these limitations and leverage both strengths, we propose the Long-Short Decision Transformer (LSDT), a general-purpose architecture to effectively capture global and local dependencies across two specialized parallel branches (self-attention and convolution). We explore how these branches complement each other by modeling various ranged dependencies across different environments, and compare it against other baselines. Experimental results demonstrate our LSDT achieves state-of-the-art performance and notable gains over the standard DT in D4RL offline RL benchmark. Leveraging the parallel architecture, LSDT performs consistently on diverse datasets, including Markovian and non-Markovian. We also demonstrate the flexibility of LSDT's architecture, where its specialized branches can be replaced or integrated into models like DC to improve their performance in capturing diverse dependencies. Finally, we also highlight the role of goal states in improving decision-making for goal-reaching tasks like Antmaze.

Reinforcement Learning · Batch/Offline

Kehan Wen, Yutong Hu, Yao Mu, Lei Ke

Recent work in Offline Reinforcement Learning (RL) has shown that a unified transformer trained under a masked auto-encoding objective can effectively capture the relationships between different modalities (e.g., states, actions, rewards) within given trajectory datasets. However, this information has not been fully exploited during the inference phase, where the agent needs to generate an optimal policy instead of just reconstructing masked components from unmasked. Given that a pretrained trajectory model can act as both a Policy Model and a World Model with appropriate mask patterns, we propose using Model Predictive Control (MPC) at test time to leverage the model's own predictive capacity to guide its action selection. Empirical results on D4RL and RoboMimic show that our inference-phase MPC significantly improves the decision-making performance of a pretrained trajectory model without any additional parameter training. Furthermore, our framework can be adapted to Offline to Online (O2O) RL and Goal Reaching RL, resulting in more substantial performance gains when an additional online interaction budget is given, and better generalization capabilities when different task targets are specified. Code is available: \href{https://github.com/wkh923/m3pc}{\texttt{https://github.com/wkh923/m3pc}}.

Reinforcement Learning · Batch/Offline

Yuta Natsubori, Masataka Ushiku, Yuta Saito

Off-Policy Evaluation and Learning (OPE/L) in contextual bandits is rapidly gaining popularity in real systems because new policies can be evaluated and learned securely using only historical logged data. However, existing methods in OPE/L cannot handle many challenging but prevalent scenarios such as few-shot data, deterministic logging policies, and new actions. In many applications, such as personalized medicine, content recommendations, education, and advertising, we need to evaluate and learn new policies in the presence of these challenges. Existing methods cannot evaluate and optimize effectively in these situations due to the notorious variance issue or limited exploration in the logged data. To enable OPE/L even under these unsolved challenges, we propose a new problem setup of Cross-Domain OPE/L, where we have access not only to the logged data from the target domain in which the new policy will be implemented but also to logged datasets collected from other domains. This novel formulation is widely applicable because we can often use historical data not only from the target hospital, country, device, or user segment but also from other hospitals, countries, devices, or segments. We develop a new estimator and policy gradient method to solve OPE/L by leveraging both target and source datasets, resulting in substantially enhanced OPE/L in the previously unsolved situations in our empirical evaluations.

Reinforcement Learning · Batch/Offline

Mianchu Wang, Yue Jin, Giovanni Montana

Offline reinforcement learning (RL) seeks to learn optimal policies from static datasets without interacting with the environment. A common challenge is handling multi-modal action distributions, where multiple behaviours are represented in the data. Existing methods often assume unimodal behaviour policies, leading to suboptimal performance when this assumption is violated. We propose weighted imitation Learning on One Mode (LOM), a novel approach that focuses on learning from a single, promising mode of the behaviour policy. By using a Gaussian mixture model to identify modes and selecting the best mode based on expected returns, LOM avoids the pitfalls of averaging over conflicting actions. Theoretically, we show that LOM improves performance while maintaining simplicity in policy learning. Empirically, LOM outperforms existing methods on standard D4RL benchmarks and demonstrates its effectiveness in complex, multi-modal scenarios.

Reinforcement Learning · Batch/Offline

Qingmao Yao, Zhichao Lei, Tianyuan Chen, Ziyue Yuan, Xuefan Chen, Jianxiang Liu, Faguo Wu, Xiao Zhang

Offline Reinforcement Learning (RL) struggles with distributional shifts, leading to the $Q$-value overestimation for out-of-distribution (OOD) actions. Existing methods address this issue by imposing constraints; however, they often become overly conservative when evaluating OOD regions, which constrains the $Q$-function generalization. This over-constraint issue results in poor $Q$-value estimation and hinders policy improvement. In this paper, we introduce a novel approach to achieve better $Q$-value estimation by enhancing $Q$-function generalization in OOD regions within Convex Hull and its Neighborhood (CHN). Under the safety generalization guarantees of the CHN, we propose the Smooth Bellman Operator (SBO), which updates OOD $Q$-values by smoothing them with neighboring in-sample $Q$-values. We theoretically show that SBO approximates true $Q$-values for both in-sample and OOD actions within the CHN. Our practical algorithm, Smooth Q-function OOD Generalization (SQOG), empirically alleviates the over-constraint issue, achieving near-accurate $Q$-value estimation. On the D4RL benchmarks, SQOG outperforms existing state-of-the-art methods in both performance and computational efficiency. Code is available at <https://github.com/yqpqry/SQOG>.

Reinforcement Learning · Batch/Offline

Tianyuan Chen, Ronglong Cai, Faguo Wu, Xiao Zhang

Offline reinforcement learning (RL) aims to learn from static datasets and thus faces the challenge of value estimation errors for out-of-distribution actions. The in-sample learning scheme addresses this issue by performing implicit TD backups that does not query the values of unseen actions. However, pre-existing in-sample value learning and policy extraction methods suffer from over-regularization, limiting their performance on suboptimal or compositional datasets. In this paper, we analyze key factors in in-sample learning that might potentially hinder the use of a milder constraint. We propose Actor-Critic with Temperature adjustment and In-sample Value Ensemble (ACTIVE), a novel in-sample offline RL algorithm that leverages an ensemble of $V$-functions for critic training and adaptively adjusts the constraint level using dual gradient descent. We theoretically show that the $V$-ensemble suppresses the accumulation of initial value errors, thereby mitigating overestimation. Our experiments on the D4RL benchmarks demonstrate that ACTIVE alleviates overfitting of value functions and outperforms existing in-sample methods in terms of learning stability and policy optimality.

Reinforcement Learning · Batch/Offline

Lingwei Zhu, Han Wang, Yukie Nagai

Sparse continuous policies are distributions that can choose some actions at random yet keep strictly zero probability for the other actions, which are radically different from the Gaussian.They have important real-world implications, e.g. in modeling safety-critical tasks like medicine.The combination of offline reinforcement learning and sparse policies provides a novel paradigm that enables learning completely from logged datasets a safety-aware sparse policy. However, sparse policies can cause difficulty with the existing offline algorithms which require evaluating actions that fall outside of the current support.In this paper, we propose the first offline policy optimization algorithm that tackles this challenge: Fat-to-Thin Policy Optimization (FtTPO).Specifically, we maintain a fat (heavy-tailed) proposal policy that effectively learns from the dataset and injects knowledge to a thin (sparse) policy, which is responsible for interacting with the environment.We instantiate FtTPO with the general $q$-Gaussian family that encompasses both heavy-tailed and sparse policies and verify that it performs favorably in a safety-critical treatment simulation and the standard MuJoCo suite.Our code is available at https://github.com/lingweizhu/fat2thin.

Reinforcement Learning · Batch/Offline

Rikiya Takehi, Masahiro Asami, Kosuke Kawakami, Yuta Saito

Off-policy learning (OPL) in contextual bandits aims to learn a decision-making policy that maximizes the target rewards by using only historical interaction data collected under previously developed policies. Unfortunately, when rewards are only partially observed, the effectiveness of OPL degrades severely. Well-known examples of such partial rewards include explicit ratings in content recommendations, conversion signals on e-commerce platforms that are partial due to delay, and the issue of censoring in medical problems. One possible solution to deal with such partial rewards is to use secondary rewards, such as dwelling time, clicks, and medical indicators, which are more densely observed. However, relying solely on such secondary rewards can also lead to poor policy learning since they may not align with the target reward. Thus, this work studies a new and general problem of OPL where the goal is to learn a policy that maximizes the expected target reward by leveraging densely observed secondary rewards as supplemental data. We then propose a new method called Hybrid Policy Optimization for Partially-Observed Reward (HyPeR), which effectively uses the secondary rewards in addition to the partially observed target reward to achieve effective OPL despite the challenging scenario. We also discuss a case where we aim to optimize not only the expected target reward but also the expected secondary rewards to some extent; counter-intuitively, we will show that leveraging the two objectives is in fact advantageous also for the optimization of only the target reward. Along with statistical analysis of our proposed methods, empirical evaluations on both synthetic and real-world data show that HyPeR outperforms existing methods in various scenarios.

Reinforcement Learning · Batch/Offline

Yuta Saito, Jihan Yao, Thorsten Joachims

We study off-policy learning (OPL) of contextual bandit policies in large discrete action spaces where existing methods -- most of which rely crucially on reward-regression models or importance-weighted policy gradients -- fail due to excessive bias or variance. To overcome these issues in OPL, we propose a novel two-stage algorithm, called Policy Optimization via Two-Stage Policy Decomposition (POTEC). It leverages clustering in the action space and learns two different policies via policy- and regression-based approaches, respectively. In particular, we derive a novel low-variance gradient estimator that enables to learn a first-stage policy for cluster selection efficiently via a policy-based approach. To select a specific action within the cluster sampled by the first-stage policy, POTEC uses a second-stage policy derived from a regression-based approach within each cluster. We show that a local correctness condition, which only requires that the regression model preserves the relative expected reward differences of the actions within each cluster, ensures that our policy-gradient estimator is unbiased and the second-stage policy is optimal. We also show that POTEC provides a strict generalization of policy- and regression-based approaches and their associated assumptions. Comprehensive experiments demonstrate that POTEC provides substantial improvements in OPL effectiveness particularly in large and structured action spaces.

Reinforcement Learning · Batch/Offline

Kwanyoung Park, Youngwoon Lee

Model-based offline reinforcement learning (RL) is a compelling approach that addresses the challenge of learning from limited, static data by generating imaginary trajectories using learned models. However, these approaches often struggle with inaccurate value estimation from model rollouts. In this paper, we introduce a novel model-based offline RL method, Lower Expectile Q-learning (LEQ), which provides a low-bias model-based value estimation via lower expectile regression of $\lambda$-returns. Our empirical results show that LEQ significantly outperforms previous model-based offline RL methods on long-horizon tasks, such as the D4RL AntMaze tasks, matching or surpassing the performance of model-free approaches and sequence modeling approaches. Furthermore, LEQ matches the performance of state-of-the-art model-based and model-free methods in dense-reward environments across both state-based tasks (NeoRL and D4RL) and pixel-based tasks (V-D4RL), showing that LEQ works robustly across diverse domains. Our ablation studies demonstrate that lower expectile regression, $\lambda$-returns, and critic training on offline data are all crucial for LEQ.

Reinforcement Learning · Batch/Offline

Baiting Luo, Ava Pettet, Aron Laszka, Abhishek Dubey, Ayan Mukhopadhyay

Sequential decision-making in high-dimensional continuous action spaces, particularly in stochastic environments, faces significant computational challenges. We explore this challenge in the traditional offline RL setting, where an agent must learn how to make decisions based on data collected through a stochastic behavior policy. We present \textit{Latent Macro Action Planner} (L-MAP), which addresses this challenge by learning a set of temporally extended macro-actions through a state-conditional Vector Quantized Variational Autoencoder (VQ-VAE), effectively reducing action dimensionality. L-MAP employs a (separate) learned prior model that acts as a latent transition model and allows efficient sampling of plausible actions. During planning, our approach accounts for stochasticity in both the environment and the behavior policy by using Monte Carlo tree search (MCTS). In offline RL settings, including stochastic continuous control tasks, L-MAP efficiently searches over discrete latent actions to yield high expected returns.Empirical results demonstrate that L-MAP maintains low decision latency despite increased action dimensionality. Notably, across tasks ranging from continuous control with inherently stochastic dynamics to high-dimensional robotic hand manipulation, L-MAP significantly outperforms existing model-based methods and performs on par with strong model-free actor-critic baselines, highlighting the effectiveness of the proposed approach in planning in complex and stochastic environments with high-dimensional action spaces.

Reinforcement Learning · Batch/Offline

Haoran Xu, Shuozhe Li, Harshit Sikchi, Scott Niekum, Amy Zhang

We introduce Iterative Dual Reinforcement Learning (IDRL), a new method that takes an optimal discriminator-weighted imitation view of solving RL. Our method is motivated by a simple experiment in which we find training a discriminator using the offline dataset plus an additional expert dataset and then performing discriminator-weighted behavior cloning gives strong results on various types of datasets. That optimal discriminator weight is quite similar to the learned visitation distribution ratio in Dual-RL, however, we find that current Dual-RL methods do not correctly estimate that ratio. In IDRL, we propose a correction method to iteratively approach the optimal visitation distribution ratio in the offline dataset given no addtional expert dataset. During each iteration, IDRL removes zero-weight suboptimal transitions using the learned ratio from the previous iteration and runs Dual-RL on the remaining subdataset. This can be seen as replacing the behavior visitation distribution with the optimized visitation distribution from the previous iteration, which theoretically gives a curriculum of improved visitation distribution ratios that are closer to the optimal discriminator weight. We verify the effectiveness of IDRL on various kinds of offline datasets, including D4RL datasets and more realistic corrupted demonstrations. IDRL beats strong Primal-RL and Dual-RL baselines in terms of both performance and stability, on all datasets.

Reinforcement Learning · Batch/Offline

Yudong Zhang, Xuan Yu, Xu Wang, Zhaoyang Sun, Chen Zhang, Pengkun Wang, Yang Wang

Generative flow networks (GFlowNets) have been considered as powerful tools for generating candidates with desired properties. Given that evaluating the property of candidates can be complex and time-consuming, existing GFlowNets train proxy models for efficient online evaluation. However, the performance of proxy models is heavily dependent on the amount of data and is of considerable uncertainty. Therefore, it is of great interest that how to develop an offline GFlowNet that does not rely on online evaluation. Under the offline setting, the limited data results in an insufficient exploration of state space. The insufficient exploration means that offline GFlowNets can hardly generate satisfying candidates out of the distribution of training data. Therefore, it is critical to restrict the offline model to act in the distribution of training data. The distinctive training goal of GFlownets poses a unique challenge for making such restrictions. Tackling the challenge, we propose Conservative Offline GFlowNet (COFlowNet) in this paper. We define unsupported flow, edges containing unseen states in training data. Models can learn extremely little knowledge about unsupported flow from training data. By constraining the model from exploring unsupported flows, we restrict COFlowNet to explore as optimal trajectories on the training set as possible, thus generating better candidates. In order to improve the diversity of candidates, we further introduce a quantile version of unsupported flow restriction. Experimental results on several widely-used datasets validate the effectiveness of COFlowNet in generating high-scored and diverse candidates. All implementations are available at https://github.com/yuxuan9982/COflownet.