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2,254篇论文匹配“Multi-agent”
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Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Mehrdad Karrabi, Maximilian Seeliger, Đorđe Žikelić

Reachability games are two-player games played on a graph, where the objective of REACH player is to reach the target set whereas the objective of SAFE player is to stay away from the target set. Reachability games have important applications in artificial intelligence and reactive synthesis, and many of these applications give rise to infinite-state reachability games. In this paper, we study turn-based reachability games on infinite-state graphs defined over valuations of a finite set of real variables. We consider the problem of determining the existence of and computing a winning strategy for REACH player. Our contributions are twofold. First, we propose ranking certificates for reachability games, a sound and complete proof rule for proving that REACH player has a winning strategy from the specified initial state. Second, we consider polynomial reachability games, where transitions and objectives are described by polynomial constraints over real variables, and propose a fully automated algorithm for computing a winning strategy for REACH player together with a formal correctness witness in the form of a ranking certificate. The algorithm is sound, semi-complete, and runs in sub-exponential time. Our experiments demonstrate the ability of our method to solve challenging examples from the literature that were out of the reach of existing methods. Specifically, for the classical Cinderella-Stepmother game, we are able to compute an optimal winning strategy for an arbitrary precision parameter for the first time.

Enguang Yao, Qidong Liu, Jialu Sun, Kaibo Huang, Mingliang Xu

Most of the existing decentralized multi-agent systems facilitate coordination by achieving consensus. However, reaching global consensus among a large number of agents in complex settings is challenging because resolving a local disagreement often triggers cascading adjustments across the system. This problem is further exacerbated under intermittent communication. In the field of transportation, human drivers usually rely on intentions (e.g., turn signals) in conjunction with traffic rules (such as "yielding to through traffic") to achieve efficient cooperation, instead of establishing consensus with all surrounding vehicles. Inspired by this observation, we propose the Intention \otimes Latent Rule paradigm to facilitate coordination beyond consensus, which is instantiated by DIRECT (Decentralized Intention and Latent Rule Emergence Cooperation). Within this framework, agents forecast their intentions based on current actions, and the latent rule inference module derives latent-rule representations from available information to regulate competing intentions, enabling cooperative action selection even when communication is disrupted. Extensive experiments on challenging StarCraft II micromanagement and Multi-Agent Particle Environments demonstrate that DIRECT consistently outperforms state-of-the-art methods, achieving more robust coordination across a range of communication-degraded scenarios. Our code is available at https://github.com/AAI-ZZU/DIRECT-master.

Fernando Martinez, Tao Li, Yingdong Lu, Juntao Chen

Reinforcement learning (RL) agents often struggle to generalize to new tasks and contexts without updating their parameters, mainly because their learned representations and policies are overfit to the specifics of their training environments. To boost agents' in-context RL (ICRL) ability, this work formulates ICRL as a two-agent emergent communication problem and introduces CORAL (Communicative Representation for Adaptive RL), a framework that learns a transferable communicative context by functionally separating latent representation learning from control. In CORAL, an Information Agent (IA) is pre-trained as a world model on a diverse distribution of tasks. Its objective is not direct return maximization, but world modeling and distilling its understanding into concise messages. The emergent communication protocol is shaped by a novel Causal Influence Loss, which measures the effect that the message has on the next action. During deployment, the previously trained IA serves as a fixed contextualizer for a new Control Agent (CA), which learns to solve tasks by interpreting the provided communicative context. Our experiments demonstrate that this approach enables the CA to achieve significant gains in sample efficiency and successfully perform zero-shot adaptation with the help of pre-trained IA in diverse online and offline environments, validating the efficacy of learning a transferable communicative representation.

Seyed Majid Zahedi, Rupert Freeman

We study repeated allocation of shared resources among agents with time-varying demands and capped linear utilities. In this setting, independently maximizing the minimum utility in each round satisfies sharing incentives (agents weakly prefer participating in the mechanism to not participating), strategyproofness (agents have no incentive to misreport their demands), and Pareto efficiency. However, this max-min mechanism can lead to large disparities in the total resources received by agents, even when they have the same average demand. We introduce credit fairness, a property that, together with Pareto efficiency, strengthens sharing incentives by ensuring that agents who lend resources in early rounds are able to recoup them in later rounds. Credit fairness can be achieved in conjunction with either Pareto efficiency or strategyproofness individually, but we show that, under anonymity, it cannot be achieved together with both. We propose a mechanism that is credit fair and Pareto efficient, and evaluate it in a computational resource-sharing setting.

Qirui Chen, Jingxian Shuai, Shuangwu Chen, Shenghao Ye, Zijian Wen, Xufei Su, Jie Jin, Jiangming Li, Jun Chen, Xiaobin Tan 等

Large language models (LLMs) are increasingly used for hardware and firmware code generation, but existing studies primarily evaluate functional correctness while largely overlooking security. However, LLM-generated code that appears functionally sound may embed security flaws which could induce catastrophic damages after deployment. This critical research gap motivates us to design a benchmark for assessing security awareness under realistic specifications. In this work, we introduce HardSecBench, a benchmark with 924 tasks spanning Verilog Register Transfer Level (RTL) and firmware-level C, covering 76 hardware-relevant Common Weakness Enumeration (CWE) entries. Each task includes a structured specification, a secure reference implementation, and executable tests. To automate artifact synthesis, we propose a multi-agent pipeline that decouples synthesis from verification and grounds evaluation in execution evidence, enabling reliable evaluation. We evaluate diverse LLMs and find that they often satisfy functional requirements while leaving security risks. We also find that security results vary with prompting. These findings highlight pressing challenges and offer actionable insights for future advancements in LLM-assisted hardware design. Our data and code are available at https://github.com/chenqirui2002/HardSecBench.

Jiming Su, Hantao Hua, Lujia Yin, Yiping Yao, Feng Zhu

In simulation-in-the-loop decision-making systems, reinforcement learning (RL) inference is often constrained by simulator-side execution overhead, where workloads are highly dynamic and sensitive to runtime thread configurations. Existing multithreaded strategies struggle to match thread resources before or during execution, causing resource contention, scheduling overhead, and reduced throughput. Through empirical analysis, we identify the ratio of task execution time to scheduling time as the key factor determining the optimal thread count. Building on this insight, we propose AutoThread, a hybrid adaptive thread-tuning method for mitigating simulation bottlenecks in RL inference. AutoThread employs a Physics-Informed Neural Operator (PINO) as a thread-count predictor and incorporates a finite-source M/M/1 queueing model to constrain and guide prediction, enabling fast and accurate estimation under dynamic workloads. It further performs load-aware online fine-tuning to compensate for prediction errors and refine resource allocation. Experiments show that AutoThread improves average speedup by 18.4% over static strategies, achieves average throughput of 1.7× and 1.8× that of XGBoost and Reinforcer, respectively, and reduces execution time by up to 83.8% compared with state-of-the-art methods. Our code and dataset are publicly available at https://github.com/suchenjm/AutoThread.

Wanting Liu, Baoxi Wang, Pengyi Li, Lu Jiang, Chengwei Zhang

In Partially Cooperative Markov Games (PCMG), agents need to learn effective cooperation under individual rewards, with the key challenge lies in leveraging these rewards to enhance team benefits optimally. Model aggregation (MA) is a promising solution due to its simplicity and efficiency, yet it suffers from instability caused by the volatility of individual policies trained with individual rewards and the non-asymptotic nature of aggregation updates. To address these challenges, we propose Two-Stage Model Aggregation (TSMA), a novel multi-policy MA framework for multi-agent reinforcement learning (MARL) that leverages individual policies to enhance team cooperation. Specifically, to enhance the stability and expressiveness of individual policies, each TSMA agent trains two individual policies (trained using the same individual reward) with parameter-level variation and combines them via adaptive weighted aggregation. The aggregated individual policy is then integrated with the team policy (trained using team reward), with integration weights dynamically adjusted over training. Additionally, L2 regularization is applied during the data-driven training to align their parameter distributions across policies, mitigating instability from non-asymptotic aggregation. As a general framework, TSMA is compatible with standard actor-critic MARL algorithms. We integrate TSMA with MAPPO and MADDPG, and evaluate them on challenging PettingZoo benchmarks, demonstrating significant improvements in PCMG. The code is available at: https://github.com/RL-DLMU/TSMA.

Shanzhi Gu, Mingyang Geng, Yihong Dong, Yunxin Mao, Zhaoyang Qu, Hao Zou, Ruochun Jin, Zhipeng Liu, Chuanfu Xu, Haotian Wang

Empowered by large language models (LLMs), multi-agent systems (MAS) have shown significant potential in code generation by simulating collaborative workflows. However, we identify a collaboration degeneration phenomenon, where one agent dominates while others remain disengaged, occurring in 38.4% of non-routine HumanEval tasks. Surprisingly, introducing competition among LLM agents eliminates this degeneration and sparks innovation in generated code. Inspired by this catfish effect, we posit that competition helps prevent collaboration degeneration. We thus propose C3, a Controllable Competitive Collaboration framework featuring two novel mechanisms: Centralized Auction-Based Competition (CAB) for role allocation via bidding and Decentralized Communication-Aware Competition (DCC) for solution refinement through opponent-aware adaptation. Evaluated on 70 complex projects from extended SoftwareDev, C3 reduces collaboration degeneration from 32.4% to 12.8%, while enhancing code innovation and diversity. Human evaluations further confirm C3’s superiority in functionality, maintainability, and robustness over purely collaborative or competitive baselines.

Taoran Lu, Minghao Liu, Musen Lin, Lichen Yuan, Yuhao Chao, Yiwei Liu, Haonan Xu, Rui Pan, Lei Yang, Yu Miao 等

Graphical User Interface (GUI) Agents, powered by large language and vision-language models, hold promise for enabling end-to-end automation in digital environments. However, their progress is fundamentally constrained by the scarcity of scalable, high-quality trajectory data. Existing data collection strategies either rely on costly and inconsistent manual annotations or on synthetic generation methods that trade off between diversity and meaningful task coverage. To bridge this gap, we present GUI-ReWalk: a reasoning-enhanced, multi-stage framework for synthesizing realistic and diverse GUI trajectories. GUI-ReWalk begins with a stochastic exploration phase that emulates human trial-and-error behaviors, and progressively transitions into a reasoning-guided phase where inferred goals drive coherent and purposeful interactions. Moreover, it supports multi-stride task generation, enabling the construction of long-horizon workflows across multiple applications. By combining randomness for diversity with goal-aware reasoning for structure, GUI-ReWalk produces data that better reflects the intent-aware, adaptive nature of human-computer interaction. We further train Qwen2.5-VL-7B on the GUI-ReWalk dataset and evaluate it across multiple benchmarks, including Screenspot-Pro, OSWorld/OSWorld-G, UI-Vision, AndroidControl, and GUI-Odyssey. Results demonstrate that GUI-ReWalk enables superior coverage of diverse interaction flows, higher trajectory entropy, and more realistic user intent. These findings establish GUI-ReWalk as a scalable and data-efficient framework for advancing GUI agent research and enabling robust real-world automation.

Fengming Zhu, Fangzhen Lin

Stochastic games have become a prevalent framework for studying long-term multi-agent interactions, especially in the context of multi-agent reinforcement learning. In this work, we comprehensively investigate the concept of constant-memory strategies in stochastic games. We first establish some results on best responses and Nash equilibria for behavioral constant-memory strategies, followed by a discussion on the computational hardness of best responding to mixed constant-memory strategies. Those theoretic insights are later verified on several sequential decision-making testbeds, including the Iterated Prisoner's Dilemma, the Iterated Traveler's Dilemma, and the Pursuit domain. This work aims to enhance the understanding of theoretical issues in single-agent planning under multi-agent systems, and uncover the connection between decision models in single-agent and multi-agent contexts. The codebase and the full version of this paper is available at github.com/Fernadoo/Const-Mem.

Hui Zhang, Guangchen Ruan, Hui Xiao

We present Magnol.AI Copilot, an extension of the Magnol.AI digital biomarker platform that integrates multimodal large language models (LLMs) to transform digital health technology (DHT) trial dashboards into conversational systems. Copilot augments the platform with a multi-agent orchestration layer and vision-enabled LLMs that interpret visualizations, tabular summaries, and textual metadata. The system enables natural language queries and automatic generation of contextual insights, allowing researchers to interact with wearable data through dialogue rather than static inspection. A case study with an actigraphy device demonstrates Copilot’s ability to identify nightly compliance gaps and provide contextual explanations, reducing cognitive load compared to manual dashboard review. This work presents a novel integration of IoMT infrastructure with multimodal LLMs, advancing digital biomarker research toward conversational and accessible DHT trial platforms.

Ilham Wicaksono, Zekun Wu, Rahul Patel, Theo King, Adriano Koshiyama, Philip Colin Treleaven

We present AgentSeer, an interactive observability framework for agentic AI systems. Unlike conventional tracing tools that expose raw spans or model-centric metrics, AgentSeer introduces a dual graph decomposition constructed through a deterministic rule-based parser: a temporal action graph, where each prompt or tool invocation is represented as a distinct action, and a component graph capturing architectural relations among agents, tools, and memory modules. Beyond visualization, AgentSeer enables action-level red teaming, where jailbreak payloads are systematically attached to every action node (including agent messages, tool calls, and memory retrievals) to uncover vulnerabilities invisible to model-level testing. Our demonstration features a six-agent hierarchical testbed with interactive visualization and deployment-oriented safety evaluation applied directly on the same prompts and contexts, systematically revealing high-risk interactions, context-dependent vulnerabilities, and emergent behaviors. By combining structured decomposition, automated red teaming, and rule-based reliability, AgentSeer establishes a safety-first methodology for observability in multi-agent AI.

Purna Chandra Sekhar Vakudavathu, Kushal Mukherjee, Jayachandu Bandlamudi, Renuka Sindhgatta, Sameep Mehta

Although LLMs can generate tools for generic domains and tasks, they struggle with enterprise-related domains that involve proprietary APIs and data schemas. We present ToolSmith, a framework for autonomously generating and validating agent-compatible tools. Given an API specification and a Tool Specification Requirement (TSR), ToolSmith produces a tool function and verifies it through a closed-loop process: it creates natural language (NL) tests and executes the tool in a secure agent sandbox for validation. For state-changing tools, ToolSmith confirms outcomes by querying the API with parameters derived from the NL tests. If the tool fails to produce the desired output, ToolSmith generates diagnostic feedback to iteratively regenerate it. By ensuring both functional correctness and agent compatibility, ToolSmith enables reliable automation of enterprise workflows.

Roman Sultimov, Mikhail Mozikov, Dmitrii Abramov, Mariia Kovalchuk, Maksim Malykh, Ilya Makarov, Andrei Osiptsov, Aleksandr Volkov, Yury Maximov

Climate change is driving more frequent and severe disasters, putting people and infrastructure at risk. Protecting communities requires models that capture both natural disasters dynamics and how people behave under extreme conditions. This demo presents RESPOND, a multi-agent LLM-enhanced platform that jointly simulates natural hazards and human response. RESPOND couples high-fidelity flood AI forecasting an agent-based model of human behavior. LLM modules improve each agent decision-making, enabling context-aware reasoning over alerts, road closures, social signals, and changing water levels. The system simulates evacuation flows, resource seeking, and communication patterns producing actionable outputs for emergency management, urban planning, and policy. In the live demo one can run what-if or predicted scenarios, adjust assumptions, and observe emergent population behavior and risk hot spots in real time. By tightly coupling dynamic hazards with LLM-driven multi-agent behavior, RESPOND moves beyond fragmented tools and offers a practical, integrated platform for disaster preparedness and response.

Chathurangi Shyalika, Utkarshani Jaimini, Cory Henson, Amit Sheth

Modern manufacturing systems demand real-time, trustworthy, and interpretable insights into anomalies and their underlying causes. However, conventional pipelines treat anomaly detection, causal inference, and decision-making as siloed tasks, lacking integration, explainability, and adaptability. We present CausalPulse, an intelligent, multi-agent copilot for automated Root Cause Analysis (RCA) in industrial settings. Built on a modular and extensible architecture, the system leverages standard agentic protocols, including Model Context Protocol (MCP), Agent2Agent (A2A), and LangGraph for dynamic tool and agent discovery and seamless orchestration of tasks. Agents dynamically interact to perform data preprocessing, anomaly detection, causal discovery, and root cause analysis through a neurosymbolic workflow that combines symbolic reasoning with neural methods. Intelligent postprocessing pipelines enable automatic chaining of agent tasks, enhancing contextual awareness and adaptability. CausalPulse is evaluated using both an academic public dataset (i.e., Future Factories) and an industrial proprietary dataset (i.e., Planar Oxygen Sensor Element) and shows that the system outperforms traditional baselines in interpretability, trustworthiness, and operational utility.

Dhaval Patel, Nianjun Zhou, Shuxin Lin, James Rayfield, Chathurangi Shyalika, Suryanarayana Reddy Yarrabothula

Industrial automation increasingly relies on multi-agent AI, yet evaluation remains difficult due to task complexity and data confidentiality. We present AssetOpsBench-Live, a demo of a competition-ready platform for real-time, privacy-preserving evaluation of multi-agent AI in industrial contexts. The platform integrates AssetOpsBench, which measures six dimensions of multi-agent performance and performs automated failure-mode discovery, with Codabench, which supports reproducible, code-oriented competitions. End users first validate agents locally, then submit containerized code for execution on hidden industrial scenarios. Instead of raw trajectories, the system provides quantitative scores and clustered failure modes (e.g., reasoning--action mismatch, step repetition), enabling participants to identify failures, apply targeted improvements, and iteratively resubmit. By combining competition-based engagement with actionable diagnostics, AssetOpsBench-Live delivers reproducible, real-time insights reflecting real-world industrial constraints.

Bharath Muppasani, Ritirupa Dey, Biplav Srivastava, Vignesh Narayanan

Multi-Agent Path Finding (MAPF) algorithms provide highly optimized solutions for coordinating multiple agents in shared environments, yet their outputs lack explainability to human stakeholders. Existing explanation approaches, such as visual trace segmentation or logic-based reasoning, remain fragmented. In this demo, we present OMEGA, an interactive explanation platform that generates Natural Language (NL) explanations using the novel Multi-Agent Planning Ontology (maPO). Our framework transforms raw MAPF planner execution logs into a semantic knowledge graph, enabling SPARQL-based explanations of collision events, replanning strategies, and efficiency trade-offs. A lightweight web interface allows users to query, visualize, and interpret planner decisions, thereby making MAPF solutions transparent and auditable. We conducted a user study that confirms the ontology-driven explanations are significantly clearer and more preferred than raw logs, underscoring the potential of semantic technologies for explainable multi-agent systems.

Sunghoon Hong, Junseok Park, Whiyoung Jung, Deunsol Yoon, Woohyung Lim, Soonyoung Lee, Kanghoon Lee

Industrial automation in smart logistics and factories requires simulation platforms that support rapid environment building before costly physical deployment. Yet existing tools often require substantial expertise, complex setup, and long configuration times, hindering agile prototyping. We present RAPID, a simulation platform with two components: layout design, which enables intuitive visual configuration of factory layouts, and behavior simulation and validation, which allows users to attach behavior models and evaluate system performance. RAPID lowers the entry barrier to industrial simulation, letting users apply existing behavior models or trained reinforcement learning (RL) agents to new layouts with minimal effort. This approach lets practitioners prototype facilities in minutes rather than weeks and gives researchers a standardized environment for benchmarking multi-agent RL and coordination algorithms. By combining rapid design with simulation-based validation, RAPID accelerates automation development from concept to implementation.

Aris Hofmann, Inge Vejsbjerg, Dhaval Salwala, Elizabeth M. Daly

We present Auto-BenchmarkCard, a workflow for generating validated descriptions of AI benchmarks. Benchmark documentation is often incomplete or inconsistent, making it difficult to interpret and compare benchmarks across tasks or domains. Auto-BenchmarkCard addresses this gap by combining multi-agent data extraction from heterogeneous sources (e.g., Hugging Face, Unitxt, academic papers) with LLM-driven synthesis. A validation phase evaluates factual accuracy through atomic entailment scoring using the FactReasoner tool. This workflow has the potential to promote transparency, comparability, and reusability in AI benchmark reporting, enabling researchers and practitioners to better navigate and evaluate benchmark choices.

Napassorn Litchiowong

I present a compact, testable architecture that endows learning agents with continuous proto-emotional dynamics and interpretable modulators (Persona, Ego, Shadow, Self). The design grounds these modulators in a computational interpretation of Jung’s Map of the Soul, mapping each archetype to a differentiable control that modulates policy selection via a bounded, low-dimensional affect vector. I describe concrete modular implementations, a staged experimental program (toy domains → multi-agent/social tasks → nonstationary transfer), baselines, ablations, and reproducible evaluation metrics.