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8,230篇论文匹配“Reinforcement Learning”
第 8 / 412 页

Enguang Yao, Qidong Liu, Jialu Sun, Kaibo Huang, Mingliang Xu

Most of the existing decentralized multi-agent systems facilitate coordination by achieving consensus. However, reaching global consensus among a large number of agents in complex settings is challenging because resolving a local disagreement often triggers cascading adjustments across the system. This problem is further exacerbated under intermittent communication. In the field of transportation, human drivers usually rely on intentions (e.g., turn signals) in conjunction with traffic rules (such as "yielding to through traffic") to achieve efficient cooperation, instead of establishing consensus with all surrounding vehicles. Inspired by this observation, we propose the Intention \otimes Latent Rule paradigm to facilitate coordination beyond consensus, which is instantiated by DIRECT (Decentralized Intention and Latent Rule Emergence Cooperation). Within this framework, agents forecast their intentions based on current actions, and the latent rule inference module derives latent-rule representations from available information to regulate competing intentions, enabling cooperative action selection even when communication is disrupted. Extensive experiments on challenging StarCraft II micromanagement and Multi-Agent Particle Environments demonstrate that DIRECT consistently outperforms state-of-the-art methods, achieving more robust coordination across a range of communication-degraded scenarios. Our code is available at https://github.com/AAI-ZZU/DIRECT-master.

Kuan-Chen Chen, Winston Chen, Wei-Fang Sun, Min-Chun Hu

Designing effective reward functions remains a major challenge in reinforcement learning (RL), particularly in open-ended environments where task goals are abstract and difficult to quantify. In this work, we present VLM-AR3L, a framework that leverages Vision-Language Models (VLMs) to provide both absolute and relative rewards for RL. VLM-AR3L interprets an agent’s visual observations in the context of a natural language task goal, and learns both absolute and relative rewards from VLM-generated preference labels. The absolute reward model predicts scalar evaluations for individual states, while the relative reward model compares consecutive observations to infer progress or regression toward the task goal. Their integration combines the stability of state-based evaluation with the robustness of comparative supervision. We evaluate VLM-AR3L across benchmarks spanning classic control, manipulation, and open-world embodied tasks, with a particular focus on Minecraft given its visual complexity and long-horizon decision-making requirements. Experimental results show that VLM-AR3L consistently outperforms prior VLM-based reward learning methods. Videos and code are available on the project website: https://vlm-ar3l.github.io/.

Sean Bin Yang, Hao Miao, Zongyi Xu, Jilin Hu, Xiangmeng Wang, Hua Lu, Bin Yang, Christian S. Jensen

Due to proliferation of vehicle trajectory data from advanced sensing technologies, path representation learning has become a pivotal task in intelligent transportation systems. Although existing self-supervised approaches work to some extent, their dependence on deterministic contrastive learning paradigms and handcrafted view augmentation strategies inherently restricts cross-scenario generalization capabilities. To address these limitations, we present DGCPath – an innovative Distribution-aware Generative Contrastive learning framework for Path representation. This architecture establishes a synergistic connection between generative modeling and distributional contrastive learning, enabling the acquisition of robust and transferable feature embeddings. Specifically, our framework incorporates: (1) a diffusion-based view generator that autonomously produces semantically coherent yet diversified trajectory views from Gaussian noise distributions; (2) a variational contrastive mechanism enforcing latent feature alignment at the distribution level, transcending conventional instance-wise consistency; and (3) a novel generative cross-supervision module that reinforces view-level consistency through cross-view reconstruction learning. Comprehensive evaluations on three real-world trajectory datasets demonstrate DGCPath's superior performance over state-of-the-art baselines in two distinct downstream tasks, validating its enhanced generalization capacity and representation effectiveness.

Alessandro Trapasso, Luca Iocchi, Fabio Patrizi

Many practical decision-making problems involve tasks whose success depends on the entire system history, rather than on achieving a state with desired properties. Markovian Reinforcement Learning (RL) can be inadequate for such tasks, while modeling them as non-Markovian reward decision processes (NMRDPs) enables agents to handle temporal dependencies. Existing approaches offer limited formal guarantees on both (near-)optimality and sample efficiency. We address both issues with QR-max, a novel model-based algorithm for NMRDPs with discrete actions that factorizes Markovian transition learning from non-Markovian reward handling via reward machines. To our knowledge, this is the first model-based RL algorithm for discrete-action NMRDPs that leverages this factorization to obtain PAC convergence to ε-optimal policies with polynomial sample complexity. We then extend QR-max to continuous state spaces with Bucket-QR-max, a SimHash-based discretizer that preserves the same factorized structure and achieves fast and stable learning without manual gridding or function approximation. We experimentally compare our method with state-of-the-art model-based RL approaches on environments of increasing complexity, showing substantially improved sample efficiency and greater robustness in finding optimal policies.

Fernando Martinez, Tao Li, Yingdong Lu, Juntao Chen

Reinforcement learning (RL) agents often struggle to generalize to new tasks and contexts without updating their parameters, mainly because their learned representations and policies are overfit to the specifics of their training environments. To boost agents' in-context RL (ICRL) ability, this work formulates ICRL as a two-agent emergent communication problem and introduces CORAL (Communicative Representation for Adaptive RL), a framework that learns a transferable communicative context by functionally separating latent representation learning from control. In CORAL, an Information Agent (IA) is pre-trained as a world model on a diverse distribution of tasks. Its objective is not direct return maximization, but world modeling and distilling its understanding into concise messages. The emergent communication protocol is shaped by a novel Causal Influence Loss, which measures the effect that the message has on the next action. During deployment, the previously trained IA serves as a fixed contextualizer for a new Control Agent (CA), which learns to solve tasks by interpreting the provided communicative context. Our experiments demonstrate that this approach enables the CA to achieve significant gains in sample efficiency and successfully perform zero-shot adaptation with the help of pre-trained IA in diverse online and offline environments, validating the efficacy of learning a transferable communicative representation.

Jiaxin Wang, Xiaoxu Tan, Jieren Cheng, Junwei Zheng, Wenxuan Tu

Fair multi-view clustering aims to exploit complementary information across views to improve clustering quality, while ensuring unbiased outcomes with respect to sensitive groups. Existing methods typically separate multi-view clustering from fairness optimization into distinct stages. However, such a decoupled design provides limited synergy between the two objectives, which often makes progress on one objective detrimental to the other. To address this challenge, we propose Mutually Reinforced Fair Multi-View Clustering (MR-FMVC), which optimizes fairness alignment and clustering iteratively to enable coordinated optimization. Specifically, we first disentangle view representations into common and private components to mitigate fairness-related discrepancies across views. Subsequently, the optimization proceeds by interleaving cross-group matching in the common space with updating cluster centroids in the joint representation space, ultimately assigning matched samples to consistent clusters. Extensive experiments on four fairness datasets demonstrate that MR-FMVC achieves a superior trade-off between clustering performance and fairness.

Hui Yuan, Zhigang Hua, Zihao Li, Qi Xu, Weilin Cong, Yan Xie, Taihui Li, Rong Jin, Shuang Yang, Bo Long

Combinatorial optimization (CO) problems have widespread applications in science and engineering, but they present significant computational challenges. Recent advancements in generative models, particularly diffusion models, have shown promise in bypassing traditional optimization solvers by directly generating near-optimal solutions. However, existing diffusion solvers are highly sensitive to the quality of the training dataset, particularly the number of problem instances for training and the optimality of their labels. Notably, we observe an exponential scaling law between the performance of diffusion-based solvers and the number of near-optimally labeled instances needed. When training instances are scarce or sub-optimally labeled, diffusion-based solvers suffer significant performance degradation. To enhance the robustness of diffusion solvers to dataset quality, we propose a robust diffusion solver for combinatorial optimization capable of learning from sub-optimally labeled instances follows a two-stage generate-then-decode framework, integrating an objective-guided diffusion model, further reinforced by classifier-free guidance, to produce solutions that surpass the optimality of the training dataset. Experiments demonstrate the improved robustness in \myalg compared to the diffusion-based solver baseline, in a range of combinatorial optimization benchmark tasks such as TSP (Traveling Salesman Problem) and MIS (Maximum Independent Set).

Jiming Su, Hantao Hua, Lujia Yin, Yiping Yao, Feng Zhu

In simulation-in-the-loop decision-making systems, reinforcement learning (RL) inference is often constrained by simulator-side execution overhead, where workloads are highly dynamic and sensitive to runtime thread configurations. Existing multithreaded strategies struggle to match thread resources before or during execution, causing resource contention, scheduling overhead, and reduced throughput. Through empirical analysis, we identify the ratio of task execution time to scheduling time as the key factor determining the optimal thread count. Building on this insight, we propose AutoThread, a hybrid adaptive thread-tuning method for mitigating simulation bottlenecks in RL inference. AutoThread employs a Physics-Informed Neural Operator (PINO) as a thread-count predictor and incorporates a finite-source M/M/1 queueing model to constrain and guide prediction, enabling fast and accurate estimation under dynamic workloads. It further performs load-aware online fine-tuning to compensate for prediction errors and refine resource allocation. Experiments show that AutoThread improves average speedup by 18.4% over static strategies, achieves average throughput of 1.7× and 1.8× that of XGBoost and Reinforcer, respectively, and reduces execution time by up to 83.8% compared with state-of-the-art methods. Our code and dataset are publicly available at https://github.com/suchenjm/AutoThread.

Xiangdong Wu, Wenjun Wu, Bingrun Chen, Junle Wang, Zhaoxin Fan, Haoyi Zhou, Pengju Zhang, Rongye Shi

Symbolic regression (SR) aims to recover compact and interpretable mathematical expressions from data. Genetic programming (GP) directly searches over symbolic structures, but its population dynamics can make it difficult to reliably preserve and accumulate useful subexpressions. In contrast, reinforcement learning (RL)-based SR has shown strong empirical performance, suggesting that learned sampling dynamics may capture useful regularities in symbolic search. Motivated by this contrast, we analyze expressions sampled during RL training and identify a recurring pattern, termed progressive subexpression reuse, where useful simple subexpressions emerge early, become increasingly frequent, and support the formation of more complex structures. Based on this observation, we propose Reinforcement Genetic Programming (RGP), a purely GP-based and non-RL framework that explicitly realizes a stage-wise retention--reintroduction loop through a dynamically maintained subexpression pool and pool-guided population initialization. Experiments on standard SR benchmarks show that RGP matches or outperforms strong baselines without RL policy training, suggesting that progressive subexpression reuse is an effective mechanism for SR search. We release our code at https://github.com/wuxiangdong586-max/RGP.

Wanting Liu, Baoxi Wang, Pengyi Li, Lu Jiang, Chengwei Zhang

In Partially Cooperative Markov Games (PCMG), agents need to learn effective cooperation under individual rewards, with the key challenge lies in leveraging these rewards to enhance team benefits optimally. Model aggregation (MA) is a promising solution due to its simplicity and efficiency, yet it suffers from instability caused by the volatility of individual policies trained with individual rewards and the non-asymptotic nature of aggregation updates. To address these challenges, we propose Two-Stage Model Aggregation (TSMA), a novel multi-policy MA framework for multi-agent reinforcement learning (MARL) that leverages individual policies to enhance team cooperation. Specifically, to enhance the stability and expressiveness of individual policies, each TSMA agent trains two individual policies (trained using the same individual reward) with parameter-level variation and combines them via adaptive weighted aggregation. The aggregated individual policy is then integrated with the team policy (trained using team reward), with integration weights dynamically adjusted over training. Additionally, L2 regularization is applied during the data-driven training to align their parameter distributions across policies, mitigating instability from non-asymptotic aggregation. As a general framework, TSMA is compatible with standard actor-critic MARL algorithms. We integrate TSMA with MAPPO and MADDPG, and evaluate them on challenging PettingZoo benchmarks, demonstrating significant improvements in PCMG. The code is available at: https://github.com/RL-DLMU/TSMA.

Changhua Xu, En Yu, Junyu Xuan, Jie Lu

Vision-Language-Action (VLA) models bridge multimodal reasoning with physical control, but adapting them to new tasks with scarce demonstrations remains unreliable. While fine-tuned VLA policies often produce semantically plausible trajectories, failures often arise from unresolved geometric ambiguities, where near-miss actions lead to divergent execution outcomes under limited supervision. We study few-shot VLA adaptation from a generation-selection perspective and propose a novel framework, VGAS (Value-Guided Action-chunk Selection). It performs inference-time best-of-N selection to identify action chunks that are both semantically faithful and geometrically precise. Specifically, VGAS employs a finetuned VLA as a high-recall proposal generator and introduces Q-Chunk-Former, a geometrically grounded Transformer critic to resolve fine-grained geometric ambiguities. In addition, we propose Explicit Geometric Regularization (EGR), which shapes a discriminative value landscape to preserve action ranking resolution among near-miss candidates while mitigating value instability under scarce supervision. Experiments and theoretical analysis demonstrate that VGAS consistently improves success rates and robustness under limited demonstrations and distribution shifts. Our code is available at https://github.com/Jyugo-15/VGAS

Yining Lang, Zhaoxin Li, Xiujuan Chai

While deep learning has significantly enhanced robotic perception in agriculture, autonomous decision-making in dense and occluded environments remains a persistent challenge. This paper proposes a VR-based expert motion capture framework to bridge this gap by integrating high-fidelity virtual environments with human expertise. By reconstructing a realistic tomato greenhouse in Unity and utilizing 27-point motion capture suits, we captured multi-dimensional expert demonstration data encompassing trajectories, postures, and velocities. In the VR environment, ``hard cases" featuring frequent collisions can be selectively generated at a higher frequency, allowing experts to provide concentrated demonstrations of specialized postures that markedly accelerate algorithmic learning efficiency. Crucially, the virtual framework enables multiple experts to repetitively harvest identical targets to match optimal trajectories—a process precluded in reality by the destructive nature of harvesting. Moreover, it bypasses biological growth and seasonal constraints, facilitating continuous, high-frequency experimentation independent of crop maturation. These expert data were subsequently integrated into a multi-task reinforcement learning model as experience replay and reward templates. Experimental results demonstrate that our expert-driven algorithm significantly outperforms baseline methods in harvesting efficiency, collision avoidance, and stability, establishing VR-guided motion capture as a robust and scalable paradigm for advancing agricultural robotics.

Zijian Chen, Miao Jia, Xingchen Hu, Jiyuan Liu, Huan Chen, Siwei Wang, Jincai Huang

Multi-view anchor graph clustering has emerged as a high-efficiency paradigm of multi-view learning. However, how to design an effective anchor alignment mechanism within this framework remains an open challenge, which is formally termed the Anchor-Unaligned Problem (AUP). Current research fails to adequately address two pivotal aspects of this challenge: first, the construction of anchor graphs and the alignment of anchors are two independent stages, overlooking their potential synergistic reinforcement; second, selecting anchors from different views as an alignment baseline often renders the clustering performance highly sensitive to the baseline choice. To address these issues, we propose a unified framework termed One-Step Self-Aligned Anchor Learning for Multi-View Clustering (OSAA-MVC). Departing from conventional two-stage strategies, we integrate anchor alignment and anchor graph construction into a joint optimization process, thereby enabling their mutual reinforcement to improve clustering performance. To avoid the baseline selection issue, we introduce a novel mixed anchor strategy, which effectively bypasses the necessity of manual baseline selection while simultaneously capturing both view-specific and cross-view information. This strategy can stabilize clustering performance at a consistently high level. Extensive experiments demonstrate the superior efficiency and effectiveness of our proposed method compared to state-of-the-art competitors. The code is available at https://github.com/Jiamiao2024/OSAA-MVC.

Fengming Zhu, Fangzhen Lin

Stochastic games have become a prevalent framework for studying long-term multi-agent interactions, especially in the context of multi-agent reinforcement learning. In this work, we comprehensively investigate the concept of constant-memory strategies in stochastic games. We first establish some results on best responses and Nash equilibria for behavioral constant-memory strategies, followed by a discussion on the computational hardness of best responding to mixed constant-memory strategies. Those theoretic insights are later verified on several sequential decision-making testbeds, including the Iterated Prisoner's Dilemma, the Iterated Traveler's Dilemma, and the Pursuit domain. This work aims to enhance the understanding of theoretical issues in single-agent planning under multi-agent systems, and uncover the connection between decision models in single-agent and multi-agent contexts. The codebase and the full version of this paper is available at github.com/Fernadoo/Const-Mem.

Ilias Sarbout, Mehdi Ounissi, Théo Cazenave-Coupet, Dan Milea, Daniel Racoceanu

We present City Of Light, a Unity-based, city-scale 116 km² simulator of Paris for high-throughput embodied AI research. COL fuses open geographic information system sources into geo-anchored, per-tile meshes and provides a configurable, stochastic runtime with controllable traffic and pedestrians. Agents receive frame-synchronized multi-sensor observations (RGB, depth, normals, semantics) and execute step-synchronized actions to navigate the environment. To support high-rate vision pipelines, we introduce TURBO, a Unity-Python bridge that streams multi-camera observations and allows control at up to 1300 FPS, achieving higher throughput than ML-Agents in our benchmark. We also provide a Street View Digital Twin that aligns simulator viewpoints with corresponding real-world panoramas for frame-accurate visual comparison and quantitative matching. COL enables fast scripting, large-scale data collection, and reinforcement learning in geo-anchored urban settings.

Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Jeonghye Kim, Yongjae Shin, Suhyun Jung, Hyundam Yoo, Youngjin Kim, Chanwoo Moon, Woohyung Lim 等

Reinforcement learning (RL) has evolved beyond monolithic training, yet existing frameworks remain limited to single algorithms or simple offline-to-online transitions. We present multi-phase RL, a framework that orchestrates multiple learning phases for continual policy improvement. It enables efficient fine-tuning of pretrained policies with new data and smooth adaptation from simulation to real-world environments. To support this paradigm, we introduce RL-Studio, a platform that addresses key implementation barriers, including neural architecture mismatches, parameter transfer complexities, and experiment management overhead. It provides phase orchestration, transition-point monitoring, and full experiment lineage tracking. We demonstrate the effectiveness of multi-phase RL through representative scenarios and highlight RL-Studio’s capabilities.

Sunghoon Hong, Junseok Park, Whiyoung Jung, Deunsol Yoon, Woohyung Lim, Soonyoung Lee, Kanghoon Lee

Industrial automation in smart logistics and factories requires simulation platforms that support rapid environment building before costly physical deployment. Yet existing tools often require substantial expertise, complex setup, and long configuration times, hindering agile prototyping. We present RAPID, a simulation platform with two components: layout design, which enables intuitive visual configuration of factory layouts, and behavior simulation and validation, which allows users to attach behavior models and evaluate system performance. RAPID lowers the entry barrier to industrial simulation, letting users apply existing behavior models or trained reinforcement learning (RL) agents to new layouts with minimal effort. This approach lets practitioners prototype facilities in minutes rather than weeks and gives researchers a standardized environment for benchmarking multi-agent RL and coordination algorithms. By combining rapid design with simulation-based validation, RAPID accelerates automation development from concept to implementation.

Fen Fang, Muli Yang, Henan Wang, Xinan Liang, Tobias Mass, Xuewu Xu, Xulei Yang, Zhengguo Li

Metalenses have been widely recognized as a key building block of next-generation optical systems, offering unprecedented advantages in compactness, lightweight design, and scalable manufacturing compared to traditional refractive optics. Despite this promise, practical use is limited by optical aberrations, blur, and illumination sensitivity, which degrade both visual quality and machine perception. In this demonstration, we present an end-to-end metalens vision system—from hardware sensing with a custom-built RGB metalens camera, to physics-informed imaging and real-time restoration, and finally to downstream vision applications such as object detection and depth estimation. By integrating spatially-aware attention enhancement and reinforcement learning-based illumination control into a real-time system, our solution transforms degraded raw captures into high-fidelity images that are both visually interpretable and functionally reliable for machine vision. This AI-powered pipeline highlights metalenses as a cornerstone for next-generation imaging, where advances in optics and machine intelligence jointly drive the future of visual perception.

Megha Chakraborty, Darssan L. Eswaramoorthi, Madhur Thareja, Het Riteshkumar Shah, Finlay Palmer, Aryaman Bahl, Michelle A Ihetu, Amit Sheth

AI-driven education platforms have made some progress in personalisation, yet most remain constrained to static adaptation—predefined quizzes, uniform pacing, or generic feedback—limiting their ability to respond to learners’ evolving understanding. This shortfall highlights the need for systems that are both context-aware and adaptive in real time. We introduce PAL (Personal Adaptive Learner), an AI-powered platform that transforms lecture videos into interactive learning experiences. PAL continuously analyzes multimodal lecture content and dynamically engages learners through questions of varying difficulty, adjusting to their responses as the lesson unfolds. At the end of a session, PAL generates a personalized summary that reinforces key concepts while tailoring examples to the learner’s interests. By uniting multimodal content analysis with adaptive decision-making, PAL contributes a novel framework for responsive digital learning. Our work demonstrates how AI can move beyond static personalization toward real-time, individualized support, addressing a core challenge in AI-enabled education.

Haritha Ananthakrishnan, Harsha Kokel, Kelsey Sikes, Debarun Bhattacharjya, Michael Katz, Shirin Sohrabi, Kavitha Srinivas

We introduce QueryGym, an interactive environment for building, testing, and evaluating LLM-based query planning agents. Existing frameworks often tie agents to specific query language dialects or obscure their reasoning; QueryGym instead requires agents to construct explicit sequences of relational algebra operations, ensuring engine-agnostic evaluation and transparent step-by-step planning. The environment is implemented as a Gymnasium interface that supplies observations---including schema details, intermediate results, and execution feedback---and receives actions that represent database exploration (e.g., previewing tables, sampling column values, retrieving unique values) as well as relational algebra operations (e.g., filter, project, join).We detail the motivation and the design of the environment. In the demo, we showcase the utility of the environment by contrasting it with contemporary LLMs that query databases. QueryGym serves as a practical testbed for research in error remediation, transparency, and reinforcement learning for query generation.