Unpaired training has been verified as one of the most effective paradigms for real scene dehazing by learning from unpaired real-world hazy and clear images. Although numerous studies have been proposed, current methods demonstrate limited generalization for various real scenes due to limited feature representation and insufficient use of real-world prior. Inspired by the strong generative capabilities of diffusion models in producing both hazy and clear images, we exploit diffusion prior for real-world image dehazing, and propose an unpaired framework named Diff-Dehazer. Specifically, we leverage diffusion prior as bijective mapping learners within the CycleGAN, a classic unpaired learning framework. Considering that physical priors contain pivotal statistics information of real-world data, we further excavate real-world knowledge by integrating physical priors into our framework. Furthermore, we introduce a new perspective for adequately leveraging the representation ability of diffusion models by removing degradation in image and text modalities, so as to improve the dehazing effect. Extensive experiments on multiple real-world datasets demonstrate the superior performance of our method.
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Dynamic 3D interaction has been attracting a lot of attention recently. However, creating such 4D content remains challenging. One solution is to animate 3D scenes with physics-based simulation, which requires manually assigning precise physical properties to the object or the simulated results would become unnatural. Another solution is to learn the deformation of 3D objects with the distillation of video generative models, which, however, tends to produce 3D videos with small and discontinuous motions due to the inappropriate extraction and application of physics priors. In this work, to combine the strengths and complementing shortcomings of the above two solutions, we propose to learn the physical properties of a material field with video diffusion priors, and then utilize a physics-based Material-Point-Method (MPM) simulator to generate 4D content with realistic motions. In particular, we propose motion distillation sampling to emphasize video motion information during distillation. In addition, to facilitate the optimization, we further propose a KAN-based material field with frame boosting. Experimental results demonstrate that our method enjoys more realistic motions than state-of-the-arts do.
Lens flares arise from light reflection and refraction within sensor arrays, whose diverse types include glow, veiling glare, reflective flare and so on. Existing methods are specialized for one specific type only, and overlook the simultaneous occurrence of multiple typed lens flares, which is common in the real-world, e.g. coexistence of glow and displacement reflections from the same light source. These co-occurring lens flares cannot be effectively resolved by the simple combination of individual flare removal methods, since these coexisting flares originates from the same light source and are generated simultaneously within the same sensor array, exhibit a complex interdependence rather than simple additive relation. To model this interdependent flares’ relationship, our Nighttime Lens Flare Formation model is the first attempt to learn the intrinsic physical relationship between flares on the imaging plane. Building on this physical model, we introduce a solution to this joint flare removal task named Self-supervised Generation-based Lens Flare Removal Network (SGLFR-Net), which is self-supervised without pre-training. Specifically, the nighttime glow is detangled in PSF Rendering Network(PSFR-Net) based on PSF Rendering Prior, while the reflective flare is modelled in Texture Prior Based Reflection Flare Removal Network (TPRR-Net). Empirical evaluations demonstrate the effectiveness of the proposed method in both joint and individual glare removal tasks.
Text-driven Human-Object Interaction (Text-to-HOI) generation is an emerging field with applications in animation, video games, virtual reality, and robotics. A key challenge in HOI generation is maintaining interaction consistency in long sequences. Existing Text-to-Motion-based approaches, such as discrete motion tokenization, cannot be directly applied to HOI generation due to limited data in this domain and the complexity of the modality. To address the problem of interaction consistency in long sequences, we propose an autoregressive diffusion model (ARDHOI) that predicts the next continuous token. Specifically, we introduce a Contrastive Variational Autoencoder (cVAE) to learn a physically plausible space of continuous HOI tokens, thereby ensuring that generated human-object motions are realistic and natural. For generating sequences autoregressively, we develop a Mamba-based context encoder to capture and maintain consistent sequential actions. Additionally, we implement an MLP-based denoiser to generate the subsequent token conditioned on the encoded context. Our model has been evaluated on the OMOMO and BEHAVE datasets, where it outperforms existing state-of-the-art methods in terms of both performance and inference speed. This makes ARDHOI a robust and efficient solution for text-driven HOI tasks.
Single image super-solution (SR) aims to restore a high-resolution (HR) image from a degraded low-resolution (LR) image. However, existing SR models still face a significant domain gap between synthetic and real-world datasets due to the mismatched degradation distributions, hindering SR models from achieving optimal results. In this paper, we propose an unsupervised diffusion-based degradation modeling framework (UDDM) to effectively capture real-world degradation distributions. Specifically, given unpaired LR and HR images, a diffusion-based degradation module (DDM) first models the degradation distribution by diffusing real-world LR images to downsampled LR images, which does not require HR images. It then applies reverse diffusion to generate real-world LR images from extremely downsampled HR images. This approach allows DDM to model and generate real-world degradation distributions without requiring paired data, by using extreme downsampling to link unpaired LR and HR images. Additionally, we introduce a physics-based dynamic degradation module (P-DDM) that adaptively models content-aware degradation, ensuring both content and structural accuracy. Finally, the LR images generated by DDM and P-DDM are adaptively weighted to produce the final LR images, which are paired with the given HR images for training the SR network. Extensive experiments across multiple real-world datasets demonstrate that our framework achieves state-of-the-art performance in both qualitative and quantitative comparison.
Skeleton-based Action Recognition with Non-linear Dependency Modeling and Hilbert-Schmidt Independence Criterion
PDF ↗Human skeleton-based action recognition has long been an indispensable aspect of artificial intelligence. Current state-of-the-art methods tend to consider only the dependencies between connected skeletal joints, limiting their ability to capture non-linear dependencies between physically distant joints. Moreover, most existing approaches distinguish action classes by estimating the probability density of motion representations, yet the high-dimensional nature of human motions invokes inherent difficulties in accomplishing such measurements. In this paper, we seek to tackle these challenges from two directions: (1) We propose a novel dependency refinement approach that explicitly models dependencies between any pair of joints, effectively transcending the limitations imposed by joint distance. (2) We further propose a framework that utilizes the Hilbert-Schmidt Independence Criterion to differentiate action classes without being affected by data dimensionality, and mathematically derive learning objectives guaranteeing precise recognition. Empirically, our approach sets the state-of-the-art performance on NTU RGB+D, NTU RGB+D 120, and Northwestern-UCLA datasets.
This paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input, SAGA can segment the corresponding 3D target represented by 3D Gaussians within 4 ms. This is achieved by attaching a scale-gated affinity feature to each 3D Gaussian to endow it a new property towards multi-granularity segmentation. Specifically, a scale-aware contrastive training strategy is proposed for the scale-gated affinity feature learning. It 1) distills the segmentation capability of the Segment Anything Model (SAM) from 2D masks into the affinity features and 2) employs a soft scale gate mechanism to deal with multi-granularity ambiguity in 3D segmentation through adjusting the magnitude of each feature channel according to a specified 3D physical scale. Evaluations demonstrate that SAGA achieves real-time multi-granularity segmentation with quality comparable to state-of-the-art methods. As one of the first methods addressing promptable segmentation in 3D-GS, the simplicity and effectiveness of SAGA pave the way for future advancements in this field.
Imitating how humans move their gaze in a visual scene is a vital research problem for both visual understanding and psychology, kindling crucial applications such as building alive virtual characters. Previous studies aim to predict gaze trajectories when humans are free-viewing an image, searching for required targets, or looking for clues to answer questions in an image. While these tasks focus on visual-centric scenarios, humans move their gaze also along with audio signal inputs in more common scenarios. To fill this gap, we introduce a new task that predicts human gaze trajectories in a visual scene with synchronized audio inputs and provide a new dataset containing 20k gaze points from 8 subjects. To effectively integrate audio information and simulate the dynamic process of human gaze motion, we propose a novel learning framework called EyEar (Eye moving while Ear listening) based on physics-informed dynamics, which considers three key factors to predict gazes: eye inherent motion tendency, vision salient attraction, and audio semantic attraction. We also propose a probability density score to overcome the high individual variability of gaze trajectories, thereby improving the stabilization of optimization and the reliability of the evaluation. Experimental results show that EyEar outperforms all the baselines in the context of all evaluation metrics, thanks to the proposed components in the learning model.
Molecular dynamics (MD) has long been the de facto choice for simulating intricate physical systems from first principles. Recent efforts utilize the implicit neural representation (INR) to directly learn surface point clouds' signed distance function (SDF) with promising outcomes. However, INR's temporal generalization to unexplored molecular systems remains limited, which poses a significant barrier to applying INR to a broader range of real-world scenarios. This study introduces MoE-DSR, an enhanced version of dynamic surface representations (DSR) that effectively integrates the mixture-of-experts (MoE) strategy. Specifically, the router employs a novel geometric surface cloud network to extract the structural information from the initial static protein conformation as the prior knowledge. Meanwhile, experts compromising a team of equivariant implicit neural networks (E-INNs), each responsible for distinct protein families, ensure precise SDF estimation across varied protein data landscapes. We showcase the ability of MoE-DSR to model dynamic protein surface shapes using ensembles from ATLAS, the largest available protein MD simulations database. Extensive experiments validate its effectiveness in analyzing complex molecular systems across continuous space and time domains.
Aerodynamic coefficient prediction is pivotal in aircraft and vehicles' design, performance evaluation, and motion control. Integrating artificial neural networks into aerodynamic coefficient prediction offers a promising alternative to traditional numerical methods burdened by extensive computations and high costs. Nevertheless, this data-driven approach faces several critical challenges, which limit its further performance enhancement: i) The current research lacks a profound understanding of the complex interplay between the shape of an object and its aerodynamic characteristics. ii) The scarcity of high-quality aerodynamic data poses a significant barrier. The models trained on limited datasets lack generalization ability, struggling to accurately predict and adapt to diverse aerodynamic performance under new shapes or conditions. To overcome these challenges, we introduce an innovative framework that employs cross-attention to capture the intimate interplay between shape and flow conditions and allows for the direct utilization of pre-trained models on general shape datasets to mitigate the scarcity of aerodynamic data. Furthermore, to bolster the inference capabilities of this data-driven approach, we integrate physical information constraints into the model, leveraging them as guiding principles to enhance the model's predictive power under unknown conditions. Experimental validation demonstrates that our proposed method performs excellently in multiple aerodynamic prediction tasks. This achievement brings a new technological breakthrough to the field of aerodynamic prediction and provides robust support for the design optimization of complex systems such as aircraft and vehicles.
In science and engineering, machine learning techniques are increasingly successful in physical systems modeling (predicting future states of physical systems). Effectively integrating PDE loss as a constraint of system transition can improve the model's prediction by overcoming generalization issues due to data scarcity, especially when data acquisition is costly. However, in many real-world scenarios, due to sensor limitations, the data we can obtain is often only partial observation, making the calculation of PDE loss seem to be infeasible, as the PDE loss heavily relies on high-resolution states. We carefully study this problem and propose a novel framework named Re-enable PDE Loss under Partial Observation (RPLPO). The key idea is that although enabling PDE loss to constrain system transition solely is infeasible, we can re-enable PDE loss by reconstructing the learnable high-resolution state and constraining system transition simultaneously. Specifically, RPLPO combines an encoding module for reconstructing learnable high-resolution states with a transition module for predicting future states. The two modules are jointly trained by data and PDE loss. We conduct experiments in various physical systems to demonstrate that RPLPO has significant improvement in generalization, even when observation is sparse, irregular, noisy, and PDE is inaccurate.
Advances in robotic control and sensing have propelled the rise of automated scientific laboratories capable of high-throughput experiments. However, automated scientific laboratories are currently limited by human intuition in their ability to efficiently design and interpret experiments in high-dimensional spaces, throttling scientific discovery. We present AutoSciLab, a machine learning framework for driving autonomous scientific experiments, forming a surrogate researcher purposed for scientific discovery in high-dimensional spaces. AutoSciLab autonomously follows the scientific method in four steps: (i) generating high-dimensional experiments (x) using a variational autoencoder (ii) selecting optimal experiments by forming hypotheses using active learning (iii) distilling the experimental results to discover relevant low-dimensional latent variables (z) with a ‘directional autoencoder’ and (iv) learning a human interpretable equation connecting the discovered latent variables with a quantity of interest (y = f (z)), using a neural network equation learner. We validate the generalizability of AutoSciLab by rediscovering a) the principles of projectile motion and b) the phase-transitions within the spin-states of the Ising model (NP-hard problem). Applying our framework to an open-ended nanophotonics problem, AutoSciLab discovers a new way to steer incoherent light emission beyond current state-of-the-art, defining a new structure(material)-property(light-emission) relationship governing the physical process using closed-loop noisy experimental feedback.
This paper targets the challenge of real-time LiDAR re-simulation in dynamic driving scenarios. Recent approaches utilize neural radiance fields combined with the physical modeling of LiDAR sensors to achieve high-fidelity re-simulation results. Unfortunately, these methods face limitations due to high computational demands in large-scale scenes and cannot perform real-time LiDAR rendering. To overcome these constraints, we propose LiDAR-RT, a novel framework that supports real-time, physically accurate LiDAR re-simulation for driving scenes. Our primary contribution is the development of an efficient and effective rendering pipeline, which integrates Gaussian primitives and hardware-accelerated ray tracing technology. Specifically, we model the physical properties of LiDAR sensors using Gaussian primitives with learnable parameters and incorporate scene graphs to handle scene dynamics. Building upon this scene representation, our framework first constructs a bounding volume hierarchy (BVH), then casts rays for each pixel and generates novel LiDAR views through a differentiable rendering algorithm. Importantly, our framework supports realistic rendering with flexible scene editing operations and various sensor configurations. Extensive experiments across multiple public benchmarks demonstrate that our method outperforms state-of-the-art methods in terms of rendering quality and efficiency. Codes will be released to ensure reproducibility.
The integration of language and 3D perception is crucial for embodied agents and robots that comprehend and interact with the physical world. While large language models (LLMs) have demonstrated impressive language understanding and generation capabilities, their adaptation to 3D environments (3D-LLMs) remains in its early stages. A primary challenge is a lack of large-scale datasets with dense grounding between language and 3D scenes. We introduce 3D-GRAND, a pioneering large-scale dataset comprising 40,087 household scenes paired with 6.2 million densely-grounded scene-language instructions. Our results show that instruction tuning with 3D-GRAND significantly enhances grounding capabilities and reduces hallucinations in 3D-LLMs. As part of our contributions, we propose a comprehensive benchmark 3D-POPE to systematically evaluate hallucination in 3D-LLMs, enabling fair comparisons of models. Our experiments highlight a scaling effect between dataset size and 3D-LLM performance, emphasizing the importance of large-scale 3D-text datasets for embodied AI research. Our results demonstrate early signals for effective sim-to-real transfer, indicating that models trained on large synthetic data can perform well on real-world 3D scans. Through 3D-GRAND and 3D-POPE, we aim to equip the embodied AI community with resources and insights to lead to more reliable and better-grounded 3D-LLMs.
As a defense strategy against adversarial attacks, adversarial detection aims to identify and filter out adversarial data from the data flow based on discrepancies in distribution and noise patterns between natural and adversarial data. Although previous detection methods achieve high performance in detecting gradient-based adversarial attacks, new attacks based on generative models with imbalanced and anisotropic noise patterns evade detection. Even worse, the significant inference time overhead and limited performance against unseen attacks make existing techniques impractical for real-world use. In this paper, we explore the proximity relationship among adversarial noise distributions and demonstrate the existence of an open covering for these distributions. By training on the open covering of adversarial noise distributions, a detector with strong generalization performance against various types of unseen attacks can be developed. Based on this insight, we heuristically propose Perturbation Forgery, which includes noise distribution perturbation, sparse mask generation, and pseudo-adversarial data production, to train an adversarial detector capable of detecting any unseen gradient-based, generative-based, and physical adversarial attacks. Comprehensive experiments conducted on multiple general and facial datasets, with a wide spectrum of attacks, validate the strong generalization of our method.
Spatial-Temporal Graph Diffusion Policy with Kinematic Modeling for Bimanual Robotic Manipulation
PDF ↗Despite the significant success of imitation learning in robotic manipulation, its application to bimanual tasks remains highly challenging. Existing approaches mainly learn a policy to predict a distant next-best end-effector pose (NBP) and then compute the corresponding joint rotation angles for motion using inverse kinematics. However, they suffer from two important issues: (1) rarely considering the physical robotic structure , which may cause self-collisions or interferences, and (2) overlooking the kinematics constraint , which may result in the predicted poses not conforming to the actual limitations of the robot joints. In this paper, we propose Kinematics enhanced Spatial-TemporAl gRaph Diffuser (KStar Diffuser). Specifically, (1)to incorporate the physical robot structure information into action prediction, KStar Diffuser maintains a dynamic spatial-temporal graph according to the physical bimanual joint motions at continuous timesteps. This dynamic graph serves as the robot-structure condition for denoising the actions; (2) to make the NBP learning objective consistent with kinematics, we introduce the differentiable kinematics to provide the reference for optimizing KStar Diffuser. This module regularizes the policy to predict more reliable and kinematics-aware next end-effector poses. Experimental results show that our method effectively leverages the physical structural information and generates kinematics-aware actions in both simulation and real-world.
Depth estimation is a core problem in robotic perception and vision tasks, but 3D reconstruction from a single image presents inherent uncertainties. Current depth estimation models primarily rely on inter-image relationships for supervised training, often overlooking the intrinsic information provided by the camera itself. We propose a method that embodies the camera model and its physical characteristics into a deep learning model, computing embodied scene depth through real-time interactions with road environments. The model can calculate embodied scene depth in real-time based on immediate environmental changes using only the intrinsic properties of the camera, without any additional equipment. By combining embodied scene depth with RGB image features, the model gains a comprehensive perspective on both geometric and visual details. Additionally, we incorporate text descriptions containing environmental content and depth information as priors for scene understanding, enriching the model's perception of objects. This integration of image and language -- two inherently ambiguous modalities -- leverages their complementary strengths for monocular depth estimation. The real-time nature of the embodied language and depth prior model ensures that the model can continuously adjust its perception and behavior in dynamic environments. Experimental results show that the embodied depth estimation method enhances model performance across different scenes.
We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy significantly enhancing scene geometry and specular color prediction. It is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes. Please see our project page at https://cdfan0627.github.io/spectromotion/.
We present the first large reconstruction model, Twinner, capable of recovering a scene's illumination as well as an object's geometry and material properties from only a few posed images. Twinner is based on the Large Reconstruction Model and innovates in three key ways:1) We introduce a memory-efficient voxel-grid transformer whose memory scales only quadratically with the size of the voxel grid. 2) To deal with scarcity of high-quality ground-truth PBR-shaded models, we introduce a large fully-synthetic dataset of procedurally-generated PBR-textured objects lit with varied illumination.3) To narrow the synthetic-to-real gap, we finetune the model on real life datasets by means of a differentiable physically-based shading model, eschewing the need for ground-truth illumination or material properties which are challenging to obtain in real life. We demonstrate the efficacy of our model on the real life StanfordORB benchmark where, given few input views, we achieve reconstruction quality significantly superior to existing feed-forward reconstruction networks, and comparable to significantly slower per-scene optimization methods.
Recent advancements in deep learning have yielded promising results for the image shadow removal task. However, most existing methods rely on binary pre-generated shadow masks. The binary nature of such masks could potentially lead to artifacts near the boundary between shadow and non-shadow areas. In view of this, inspired by the physical model of shadow formation, we introduce novel soft shadow masks specifically designed for shadow removal. To achieve such soft masks, we propose a SoftShadow framework by leveraging the prior knowledge of pretrained SAM and integrating physical constraints. Specifically, we jointly tune the SAM and the subsequent shadow removal network using penumbra formation constraint loss, mask reconstruction loss, and shadow removal loss. This framework enables accurate predictions of penumbra (partially shaded) and umbra (fully shaded) areas while simultaneously facilitating end-to-end shadow removal. Through extensive experiments on popular datasets, we found that our SoftShadow framework, which generates soft masks, can better restore boundary artifacts, achieve state-of-the-art performance, and demonstrate superior generalizability.