论文检索

输入标题、作者或关键词,从 2,942 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
2,942篇论文匹配“Robotics”
第 80 / 148 页

Applications · Robotics

Shuai Liu, Quanmin Liang, Zefeng Li, Boyang Li, Kai Huang

Multi-sensor fusion is crucial for improving the performance and robustness of end-to-end autonomous driving systems. Existing methods predominantly adopt either attention-based flatten fusion or bird’s eye view fusion through geometric transformations. However, these approaches often suffer from limited interpretability or dense computational overhead. In this paper, we introduce GaussianFusion, a Gaussian-based multi-sensor fusion framework for end-to-end autonomous driving. Our method employs intuitive and compact Gaussian representations as intermediate carriers to aggregate information from diverse sensors. Specifically, we initialize a set of 2D Gaussians uniformly across the driving scene, where each Gaussian is parameterized by physical attributes and equipped with explicit and implicit features. These Gaussians are progressively refined by integrating multi-modal features. The explicit features capture rich semantic and spatial information about the traffic scene, while the implicit features provide complementary cues beneficial for trajectory planning. To fully exploit rich spatial and semantic information in Gaussians, we design a cascade planning head that iteratively refines trajectory predictions through interactions with Gaussians. Extensive experiments on the NAVSIM and Bench2Drive benchmarks demonstrate the effectiveness and robustness of the proposed GaussianFusion framework. The source code is included in the supplementary material and will be released publicly.

Applications · Robotics

Chuheng Zhang, Tim Pearce, Pushi Zhang, Kaixin Wang, Xiaoyu Chen, Wei Shen, Li Zhao, Jiang Bian

Latent action models (LAMs) aim to learn action-relevant changes from unlabeled videos by compressing changes between frames as latents. However, differences between video frames can be caused by \textit{controllable changes} as well as exogenous noise, leading to an important concern -- do latents capture the changes caused by actions or irrelevant noise? This paper studies this issue analytically, presenting a linear model that encapsulates the essence of LAM learning, while being tractable. This provides several insights, including connections between LAM and principal component analysis (PCA), desiderata of the data-generating policy, and justification of strategies to encourage learning controllable changes using data augmentation, data cleaning, and auxiliary action-prediction. We also provide illustrative results based on numerical simulation, shedding light on the specific structure of observations, actions, and noise in data that influence LAM learning.

Applications · Robotics

Edward Hu, Jie Wang, Xingfang Yuan, Fiona Luo, Muyao Li, Gaspard Lambrechts, Oleh Rybkin, Dinesh Jayaraman

A robot's instantaneous sensory observations do not always reveal task-relevant state information. Under such partial observability, optimal behavior typically involves explicitly acting to gain the missing information. Today's standard robot learning techniques struggle to produce such active perception behaviors. We propose a simple real-world robot learning recipe to efficiently train active perception policies. Our approach, asymmetric advantage weighted regression (AAWR), exploits access to "privileged" extra sensors at training time. The privileged sensors enable training high-quality privileged value functions that aid in estimating the advantage of the target policy. Bootstrapping from a small number of potentially suboptimal demonstrations and an easy-to-obtain coarse policy initialization, AAWR quickly acquires active perception behaviors and boosts task performance. In evaluations on 8 manipulation tasks on 3 robots spanning varying degrees of partial observability, AAWR synthesizes reliable active perception behaviors that outperform all prior approaches. When initialized with a "generalist" robot policy that struggles with active perception tasks, AAWR efficiently generates information-gathering behaviors that allow it to operate under severe partial observability for manipulation tasks. Website: https://penn-pal-lab.github.io/aawr/

Applications · Robotics

Wentao Xu, Huiqiao Fu, Haoyu Dong, Zhehao Zhou, Chunlin Chen

Training Reinforcement Learning (RL) controllers in simulation offers cost-efficiency and safety advantages. However, the resultant policies often suffer significant performance degradation during real-world deployment due to the reality gap. Previous works like System Identification (Sys-Id) have attempted to bridge this discrepancy by improving simulator fidelity, but encounter challenges including the collapse of high-dimensional parameter identification, low identification accuracy, and unstable convergence dynamics. To address these challenges, we propose a novel Sys-Id framework that combines Diffusion Evolution with Adversarial Learning (DEAL) to iteratively infer physical parameters with limited real-world data, which makes the state transitions between simulation and reality as similar as possible. Specifically, our method iteratively refines physical parameters through a dual mechanism: a discriminator network evaluates the similarity of state transitions between parameterized simulations and target environment as fitness guidance, while diffusion evolution adaptively modulates noise prediction and denoising processes to optimize parameter distributions. We validate DEAL in both simulated and real-world environments. Compared to baseline methods, DEAL demonstrates state-of-the-art stability and identification accuracy in high-dimensional parameter identification tasks, and significantly enhances sim-to-real transfer performance while requiring minimal real-world data.

Reinforcement Learning · Everything Else

Fan Feng, Phillip Lippe, Sara Magliacane

Agents that understand objects and their interactions can learn policies that are more robust and transferable. However, most object-centric RL methods factor state by individual objects while leaving interactions implicit. We introduce the Factored Interactive Object-Centric World Model (FIOC-WM), a unified framework that learns structured representations of both objects and their interactions within a world model. FIOC-WM captures environment dynamics with disentangled and modular representations of object interactions, improving sample efficiency and generalization for policy learning. Concretely, FIOC-WM first learns object-centric latents and an interaction structure directly from pixels, leveraging pre-trained vision encoders. The learned world model then decomposes tasks into composable interaction primitives, and a hierarchical policy is trained on top: a high level selects the type and order of interactions, while a low level executes them. On simulated robotic and embodied-AI benchmarks, FIOC-WM improves policy-learning sample efficiency and generalization over world-model baselines, indicating that explicit, modular interaction learning is crucial for robust control.

Applications · Robotics

Wenyao Zhang, Hongsi Liu, Zekun Qi, Yunnan Wang, XinQiang Yu, Jiazhao Zhang, Runpei Dong, Jiawei He, He Wang, Zhizheng Zhang 等

Recent advances in vision-language-action (VLA) models have shown promise in integrating image generation with action prediction to improve generalization and reasoning in robot manipulation. However, existing methods are limited to challenging image-based forecasting, which suffers from redundant information and lacks comprehensive and critical world knowledge, including geometry, semantics and spatial information. To address these limitations, we propose DreamVLA, a novel VLA framework that integrates comprehensive world knowledge forecasting to enable inverse dynamics modeling, thereby establishing an action-forecasting loop for manipulation tasks. Specifically, DreamVLA introduces a dynamic-region-guided world knowledge prediction mechanism, which anticipates visual, depth, geometric, semantic, and segmentation cues to provide compact yet comprehensive representations for action planning. This design aligns with how humans interact with the world by first forming abstract multimodal reasoning chains before acting. Moreover, to model the conditional distribution over future actions, we employ a diffusion-based transformer that disentangles action representations from shared latent features and better captures multimodal uncertainty. Extensive experiments on both real-world and simulation environments demonstrate that DreamVLA achieves 76.7% success rate on real robot tasks and 4.45 average length on the CALVIN ABC-D benchmarks.

Computer Vision · Vision Models & Multimodal

Xiaoyu Zhan, Wenxuan Huang, Hao Sun, Xinyu Fu, Changfeng Ma, Shaosheng Cao, Bohan Jia, Shaohui Lin, Zhenfei Yin, LEI BAI 等

Recent advances in Multimodal Large Language Models (MLLMs) have significantly improved 2D visual understanding, prompting interest in their application to complex 3D reasoning tasks. However, it remains unclear whether these models can effectively capture the detailed spatial information required for robust real-world performance, especially cross-view consistency, a key requirement for accurate 3D reasoning. Considering this issue, we introduce Viewpoint Learning, a task designed to evaluate and improve the spatial reasoning capabilities of MLLMs. We present the Viewpoint-100K dataset, consisting of 100K object-centric image pairs with diverse viewpoints and corresponding question-answer pairs. Our approach employs a two-stage fine-tuning strategy: first, foundational knowledge is injected to the baseline MLLM via Supervised Fine-Tuning (SFT) on Viewpoint-100K, resulting in significant improvements across multiple tasks; second, generalization is enhanced through Reinforcement Learning using the Group Relative Policy Optimization (GRPO) algorithm on a broader set of questions. Additionally, we introduce a hybrid cold-start initialization method designed to simultaneously learn viewpoint representations and maintain coherent reasoning thinking. Experimental results show that our approach significantly activates the spatial reasoning ability of MLLM, improving performance on both in-domain and out-of-domain reasoning tasks. Our findings highlight the value of developing foundational spatial skills in MLLMs, supporting future progress in robotics, autonomous systems, and 3D scene understanding.

Reinforcement Learning · Deep RL

Huiyi Wang, Chun Kwang Tan, Balint Hodossy, Shirui Lyu, Pierre Schumacher, James Heald, Kai Biegun, Samo Hromadka, Maneesh Sahani, Gunwoo Park 等

Recent advancements in bionic prosthetic technology offer transformative opportunities to restore mobility and functionality for individuals with missing limbs. Users of bionic limbs, or bionic humans, learn to seamlessly integrate prosthetic extensions into their motor repertoire, regaining critical motor abilities. The remarkable movement generalization and environmental adaptability demonstrated by these individuals highlight motor intelligence capabilities unmatched by current artificial intelligence systems. Addressing these limitations, MyoChallenge '24 at NeurIPS 2024 established a benchmark for human-robot coordination with an emphasis on joint control of both biological and mechanical limbs. The competition featured two distinct tracks: a manipulation task utilizing the myoMPL model, integrating a virtual biological arm and the Modular Prosthetic Limb (MPL) for a passover task; and a locomotion task using the novel myoOSL model, combining a bilateral virtual biological leg with a trans-femoral amputation and the Open Source Leg (OSL) to navigate varied terrains. Marking the third iteration of the MyoChallenge, the event attracted over 50 teams with more than 290 submissions all around the globe, with diverse participants ranging from independent researchers to high school students. The competition facilitated the development of several state-of-the-art control algorithms for bionic musculoskeletal systems, leveraging techniques such as imitation learning, muscle synergy, and model-based reinforcement learning that significantly surpassed our proposed baseline performance by a factor of 10. By providing the open-source simulation framework of MyoSuite, standardized tasks, and physiologically realistic models, MyoChallenge serves as a reproducible testbed and benchmark for bridging ML and biomechanics. The competition website is featured here: https://sites.google.com/view/myosuite/myochallenge/myochallenge-2024.

Computer Vision · Vision Models & Multimodal

Dacheng Li, Yunhao Fang, Yukang Chen, Shuo Yang, Shiyi Cao, Justin Wong, Michael Luo, Xiaolong Wang, Hongxu Yin, Joseph Gonzalez 等

Video generation models have rapidly progressed, positioning themselves as video world models capable of supporting decision-making applications like robotics and autonomous driving. However, current benchmarks fail to rigorously evaluate these claims, focusing only on general video quality, ignoring important factors to world models such as physics adherence.To bridge this gap, we propose WorldModelBench, a benchmark designed to evaluate the world modeling capabilities of video generation models in application-driven domains. WorldModelBench offers two key advantages: (1) Against to nuanced world modeling violations: By incorporating instruction-following and physics-adherence dimensions, WorldModelBench detects subtle violations, such as irregular changes in object size that breach the mass conservation law—issues overlooked by prior benchmarks. (2) Aligned with large-scale human preferences: We crowd-source 67K human labels to accurately measure 14 frontier models. Using our high-quality human labels, we further fine-tune an accurate judger to automate the evaluation procedure, achieving 9.9% lower error in predicting world modeling violations than GPT-4o with 2B parameters. In addition, we demonstrate that training to align human annotations by maximizing the rewards from the judger noticeably improve the world modeling capability. The dataset is hosted in HuggingFace at https://huggingface.co/datasets/Efficient-Large-Model/worldmodelbench. The code to run evaluation is available at https://github.com/WorldModelBench-Team/WorldModelBench.

Applications · Robotics

Peiyan Li, Yixiang Chen, Hongtao Wu, Xiao Ma, Xiangnan Wu, Yan Huang, Liang Wang, Tao Kong, Tieniu Tan

Recently, leveraging pre-trained vision-language models (VLMs) for building vision-language-action (VLA) models has emerged as a promising approach to effective robot manipulation learning. However, only few methods incorporate 3D signals into VLMs for action prediction, and they do not fully leverage the spatial structure inherent in 3D data, leading to low data efficiency. In this paper, we introduce a new paradigm for constructing 3D VLAs. Specifically, we first pre-train the VLM backbone to take 2D images as input and produce 2D heatmaps as output. Using this pre-trained VLM as the backbone, we then fine-tune the entire VLA model while maintaining alignment between inputs and outputs by: (1) projecting raw point cloud inputs into multi-view images, and (2) predicting heatmaps before generating the final action. Extensive experiments show that the resulting model, BridgeVLA, can learn 3D manipulation both efficiently and effectively. BridgeVLA outperforms state-of-the-art baselines across three simulation benchmarks. In RLBench, it improves the average success rate from 81.4\% to 88.2\%. In COLOSSEUM, it demonstrates significantly better performance in challenging generalization settings, boosting the average success rate from 56.7\% to 64.0\%. In GemBench, it surpasses all the comparing baseline methods in terms of average success rate. In real-robot experiments, BridgeVLA outperforms a state-of-the-art baseline method by 32\% on average. It generalizes robustly in multiple out-of-distribution settings, including visual disturbances and unseen instructions. Remarkably, it is able to achieve a success rate of 95.4\% on 10+ tasks with only 3 trajectories per task, while other VLA methods such as $\pi_{0}$ fail completely. Project Website: https://bridgevla.github.io/.

Applications · Robotics

Jesse Haworth, Juo-Tung Chen, Nigel Nelson, Ji Woong Kim, Masoud Moghani, Chelsea Finn, Axel Krieger

Robotic suturing is a prototypical long-horizon dexterous manipulation task, requiring coordinated needle grasping, precise tissue penetration, and secure knot tying. Despite numerous efforts toward end-to-end autonomy, a fully autonomous suturing pipeline has yet to be demonstrated on physical hardware. We introduce SutureBot: an autonomous suturing benchmark on the da Vinci Research Kit (dVRK), spanning needle pickup, tissue insertion, and knot tying. To ensure repeatability, we release a high-fidelity dataset comprising 1,890 suturing demonstrations. Furthermore, we propose a goal-conditioned framework that explicitly optimizes insertion-point precision, improving targeting accuracy by 59\%-74\% over a task-only baseline. To establish this task as a benchmark for dexterous imitation learning, we evaluate state-of-the-art vision-language-action (VLA) models, including $\pi_0$, GR00T N1, OpenVLA-OFT, and multitask ACT, each augmented with a high-level task-prediction policy. Autonomous suturing is a key milestone toward achieving robotic autonomy in surgery. These contributions support reproducible evaluation and development of precision-focused, long-horizon dexterous manipulation policies necessary for end-to-end suturing. Dataset is available at: \href{https://huggingface.co/datasets/jchen396/suturebot}{Hugging Face}

Applications · Robotics

Ruiqi Wang, Dezhong Zhao, Ziqin Yuan, Tianyu Shao, Guohua Chen, Dominic Kao, Sungeun Hong, Byung-Cheol Min

Preference-based reinforcement learning (PbRL) has emerged as a promising paradigm for teaching robots complex behaviors without reward engineering. However, its effectiveness is often limited by two critical challenges: the reliance on extensive human input and the inherent difficulties in resolving query ambiguity and credit assignment during reward learning. In this paper, we introduce PRIMT, a PbRL framework designed to overcome these challenges by leveraging foundation models (FMs) for multimodal synthetic feedback and trajectory synthesis. Unlike prior approaches that rely on single-modality FM evaluations, PRIMT employs a hierarchical neuro-symbolic fusion strategy, integrating the complementary strengths of vision-language models (VLMs) and large language models (LLMs) in evaluating robot behaviors for more reliable and comprehensive feedback. PRIMT also incorporates foresight trajectory generation to warm-start the trajectory buffer with bootstrapped samples, reducing early-stage query ambiguity, and hindsight trajectory augmentation for counterfactual reasoning with a causal auxiliary loss to improve credit assignment. We evaluate PRIMT on 2 locomotion and 6 manipulation tasks on various benchmarks, demonstrating superior performance over FM-based and scripted baselines. Website at https://primt25.github.io/.

Reinforcement Learning · Everything Else

Haoyuan Cai, Zhenghao (Mark) Peng, Bolei Zhou

Learning from human involvement aims to incorporate the human subject to monitor and correct agent behavior errors. Although most interactive imitation learning methods focus on correcting the agent’s action at the current state, they do not adjust its actions in future states, which may be potentially more hazardous. To address this, we introduce Predictive Preference Learning from Human Interventions (PPL), which leverages the implicit preference signals contained in human interventions to inform predictions of future rollouts. The key idea of PPL is to bootstrap each human intervention into L future time steps, called the preference horizon, with the assumption that the agent follows the same action and the human makes the same intervention in the preference horizon. By applying preference optimization on these future states, expert corrections are propagated into the safety-critical regions where the agent is expected to explore, significantly improving learning efficiency and reducing human demonstrations needed. We evaluate our approach with experiments on both autonomous driving and robotic manipulation benchmarks and demonstrate its efficiency and generality. Our theoretical analysis further shows that selecting an appropriate preference horizon L balances coverage of risky states with label correctness, thereby bounding the algorithmic optimality gap. Demo and code are available at: https://metadriverse.github.io/ppl.

Applications · Robotics

Sreevardhan Sirigiri, Christian Hughes, Ian Abraham, Fabio Ramos

Effective robotic exploration in continuous domains requires planning trajectories that maximize coverage over a predefined region. A recent development, Stein Variational Ergodic Search (SVES), proposed parallel ergodic exploration (a key approach within the field of robotic exploration), via Stein variational inference that computes a set of candidate trajectories approximating the posterior distribution over the solution space trajectories. While this approach leverages GPU parallelism well, the trajectories in the set might not be distinct enough, leading to a suboptimal set. In this paper, we propose two key methods to diversify the solution set of this approach. First, we leverage the signature kernel within the SVES framework, introducing a pathwise, sequence-sensitive interaction that preserves the Markovian structure of the trajectories and naturally spreads paths across distinct regions of the search space. Second, we propose a derivative-free evolution-strategy interpretation of SVES that exploits batched, GPU-friendly fitness evaluations and can be paired with approximate gradients whenever analytic gradients of the kernel are unavailable or computationally intractable. The resulting method both retains SVES’s advantages while diversifying the solution set and extending its reach to black-box objectives. Across planar forest search, 3D quadrotor coverage, and model-predictive control benchmarks, our approach consistently reduces ergodic cost and produces markedly richer trajectory sets than SVES without significant extra tuning effort.

Yuan Zang, Zitian Tang, Junho Cho, Jaewook Yoo, Chen Sun

Recognizing the physical states of objects and their transformations within videos is crucial for structured video understanding and enabling robust real-world applications, such as robotic manipulation. However, pretrained vision-language models often struggle to capture these nuanced dynamics and their temporal context, and specialized object state recognition frameworks may not generalize to unseen actions or objects. We introduce SAGE (State-Action Graph Embeddings), a novel framework that offers a unified model of physical state transitions by decomposing states into fine-grained, language-described visual concepts that are sharable across different objects and actions. SAGE initially leverages Large Language Models to construct a State-Action Graph, which is then multimodally refined using Vision-Language Models. Extensive experiments show that our method significantly outperforms baselines, generalizes effectively to unseen objects and actions in open-world settings. SAGE improves the prior state-of-the-art by as much as 14.6% on novel state recognition with less than 5% of its inference time.

Applications · Robotics

Korneel Van den Berghe, Stein Stroobants, Vijay Janapa Reddi, Guido de Croon

Neuromorphic computing systems are set to revolutionize energy-constrained robotics by achieving orders-of-magnitude efficiency gains, while enabling native temporal processing. Spiking Neural Networks (SNNs) represent a promising algorithmic approach for these systems, yet their application to complex control tasks faces two critical challenges: (1) the non-differentiable nature of spiking neurons necessitates surrogate gradients with unclear optimization properties, and (2) the stateful dynamics of SNNs require training on sequences, which in reinforcement learning (RL) is hindered by limited sequence lengths during early training, preventing the network from bridging its warm-up period. We address these challenges by systematically analyzing surrogate gradient slope settings, showing that shallower slopes increase gradient magnitude in deeper layers but reduce alignment with true gradients. In supervised learning, we find no clear preference for fixed or scheduled slopes. The effect is much more pronounced in RL settings, where shallower slopes or scheduled slopes lead to a $\times2.1$ improvement in both training and final deployed performance. Next, we propose a novel training approach that leverages a privileged guiding policy to bootstrap the learning process, while still exploiting online environment interactions with the spiking policy. Combining our method with an adaptive slope schedule for a real-world drone position control task, we achieve an average return of 400 points, substantially outperforming prior techniques, including Behavioral Cloning and TD3BC, which achieve at most –200 points under the same conditions. This work advances both the theoretical understanding of surrogate gradient learning in SNNs and practical training methodologies for neuromorphic controllers demonstrated in real-world robotic systems.

Computer Vision · Vision Models & Multimodal

Zihan Wang, Seungjun Lee, Gim Hee Lee

Vision-and-Language Navigation (VLN) is a core task where embodied agents leverage their spatial mobility to navigate in 3D environments toward designated destinations based on natural language instructions. Recently, video-language large models (Video-VLMs) with strong generalization capabilities and rich commonsense knowledge have shown remarkable performance when applied to VLN tasks. However, these models still encounter the following challenges when applied to real-world 3D navigation: 1) Insufficient understanding of 3D geometry and spatial semantics; 2) Limited capacity for large-scale exploration and long-term environmental memory; 3) Poor adaptability to dynamic and changing environments.To address these limitations, we propose Dynam3D, a dynamic layered 3D representation model that leverages language-aligned, generalizable, and hierarchical 3D representations as visual input to train 3D-VLM in navigation action prediction. Given posed RGB-D images, our Dynam3D projects 2D CLIP features into 3D space and constructs multi-level 3D patch-instance-zone representations for 3D geometric and semantic understanding with a dynamic and layer-wise update strategy. Our Dynam3D is capable of online encoding and localization of 3D instances, and dynamically updates them in changing environments to provide large-scale exploration and long-term memory capabilities for navigation. By leveraging large-scale 3D-language pretraining and task-specific adaptation, our Dynam3D sets new state-of-the-art performance on VLN benchmarks including R2R-CE, REVERIE-CE and NavRAG-CE under monocular settings. Furthermore, experiments for pre-exploration, lifelong memory, and real-world robot validate the effectiveness of practical deployment.

Applications · Robotics

Luting Wang, Yinghao Xiang, Hongliang Huang, Dongjun Li, Chen Gao, Si Liu

Agile Earth Observation Satellites (AEOSs) constellations offer unprecedented flexibility for monitoring the Earth’s surface, but their scheduling remains challenging under large-scale scenarios, dynamic environments, and stringent constraints. Existing methods often simplify these complexities, limiting their real-world performance. We address this gap with a unified framework integrating a standardized benchmark suite and a novel scheduling model. Our benchmark suite, AEOS-Bench, contains $3,907$ finely tuned satellite assets and $16,410$ scenarios. Each scenario features $1$ to $50$ satellites and $50$ to $300$ imaging tasks. These scenarios are generated via a high-fidelity simulation platform, ensuring realistic satellite behavior such as orbital dynamics and resource constraints. Ground truth scheduling annotations are provided for each scenario. To our knowledge, AEOS-Bench is the first large-scale benchmark suite tailored for realistic constellation scheduling. Building upon this benchmark, we introduce AEOS-Former, a Transformer-based scheduling model that incorporates a constraint-aware attention mechanism. A dedicated internal constraint module explicitly models the physical and operational limits of each satellite. Through simulation-based iterative learning, AEOS-Former adapts to diverse scenarios, offering a robust solution for AEOS constellation scheduling. Experimental results demonstrate that AEOS-Former outperforms baseline models in task completion and energy efficiency, with ablation studies highlighting the contribution of each component. Code and data are provided in https://github.com/buaa-colalab/AEOSBench.

General Machine Learning · Representation Learning

Taekyung Kim, Dongyoon Han, Byeongho Heo, Jeongeun Park, Sangdoo Yun

Deriving compact and temporally aware visual representations from dynamic scenes is essential for successful execution of sequential scene understanding tasks such as visual tracking and robotic manipulation. In this paper, we introduce Token Bottleneck (ToBo), a simple yet intuitive self-supervised learning pipeline that squeezes a scene into a bottleneck token and predicts the subsequent scene using minimal patches as hints. The ToBo pipeline facilitates the learning of sequential scene representations by conservatively encoding the reference scene into a compact bottleneck token during the squeeze step. In the expansion step, we guide the model to capture temporal dynamics by predicting the target scene using the bottleneck token along with few target patches as hints. This design encourages the vision backbone to embed temporal dependencies, thereby enabling understanding of dynamic transitions across scenes. Extensive experiments in diverse sequential tasks, including video label propagation and robot manipulation in simulated environments demonstrate the superiority of ToBo over baselines. Moreover, deploying our pre-trained model on physical robots confirms its robustness and effectiveness in real-world environments. We further validate the scalability of ToBo across different model scales. Code is available at https://github.com/naver-ai/tobo.

Applications · Robotics

Haohong Lin, Yunzhi Zhang, Wenhao Ding, Jiajun Wu, DING ZHAO

End-to-end (E2E) autonomous driving models have demonstrated strong performance in open-loop evaluations but often suffer from cascading errors and poor generalization in closed-loop settings. To address this gap, we propose Model-based Policy Adaptation (MPA), a general framework that enhances the robustness and safety of pretrained E2E driving agents during deployment. MPA first generates diverse counterfactual trajectories using a geometry-consistent simulation engine, exposing the agent to scenarios beyond the original dataset. Based on this generated data, MPA trains a diffusion-based policy adapter to refine the base policy’s predictions and a multi-step Q value model to evaluate long-term outcomes. At inference time, the adapter proposes multiple trajectory candidates, and the Q value model selects the one with the highest expected utility. Experiments on the nuScenes benchmark using a photorealistic closed-loop simulator demonstrate that MPA significantly improves performance across in-domain, out-of-domain, and safety-critical scenarios. We further investigate how the scale of counterfactual data and inference-time guidance strategies affect overall effectiveness.