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2,006篇论文匹配“Video Understanding”
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Bo He, Hengduo Li, Young Kyun Jang, Menglin Jia, Xuefei Cao, Ashish Shah, Abhinav Shrivastava, Ser-Nam Lim

With the success of large language models (LLMs) integrating the vision model into LLMs to build vision-language foundation models has gained much more interest recently. However existing LLM-based large multimodal models (e.g. Video-LLaMA VideoChat) can only take in a limited number of frames for short video understanding. In this study we mainly focus on designing an efficient and effective model for long-term video understanding. Instead of trying to process more frames simultaneously like most existing work we propose to process videos in an online manner and store past video information in a memory bank. This allows our model to reference historical video content for long-term analysis without exceeding LLMs' context length constraints or GPU memory limits. Our memory bank can be seamlessly integrated into current multimodal LLMs in an off-the-shelf manner. We conduct extensive experiments on various video understanding tasks such as long-video understanding video question answering and video captioning and our model can achieve state-of-the-art performances across multiple datasets.

Jiaming Han, Kaixiong Gong, Yiyuan Zhang, Jiaqi Wang, Kaipeng Zhang, Dahua Lin, Yu Qiao, Peng Gao, Xiangyu Yue

Multimodal large language models (MLLMs) have gained significant attention due to their strong multimodal understanding capability. However existing works rely heavily on modality-specific encoders which usually differ in architecture and are limited to common modalities. In this paper we present OneLLM an MLLM that aligns eight modalities to language using a unified framework. We achieve this through a unified multimodal encoder and a progressive multimodal alignment pipeline. In detail we first train an image projection module to connect a vision encoder with LLM. Then we build a universal projection module (UPM) by mixing multiple image projection modules and dynamic routing. Finally we progressively align more modalities to LLM with the UPM. To fully leverage the potential of OneLLM in following instructions we also curated a comprehensive multimodal instruction dataset including 2M items from image audio video point cloud depth/normal map IMU and fMRI brain activity. OneLLM is evaluated on 25 diverse benchmarks encompassing tasks such as multimodal captioning question answering and reasoning where it delivers excellent performance. Code data model and online demo are available at https://github.com/csuhan/OneLLM

Dominick Reilly, Srijan Das

Video transformers have become the de facto standard for human action recognition yet their exclusive reliance on the RGB modality still limits their adoption in certain domains. One such domain is Activities of Daily Living (ADL) where RGB alone is not sufficient to distinguish between visually similar actions or actions observed from multiple viewpoints. To facilitate the adoption of video transformers for ADL we hypothesize that the augmentation of RGB with human pose information known for its sensitivity to fine-grained motion and multiple viewpoints is essential. Consequently we introduce the first Pose Induced Video Transformer: PI-ViT (or π-ViT) a novel approach that augments the RGB representations learned by video transformers with 2D and 3D pose information. The key elements of π-ViT are two plug-in modules 2D Skeleton Induction Module and 3D Skeleton Induction Module that are responsible for inducing 2D and 3D pose information into the RGB representations. These modules operate by performing pose-aware auxiliary tasks a design choice that allows π-ViT to discard the modules during inference. Notably π-ViT achieves the state-of-the-art performance on three prominent ADL datasets encompassing both real-world and large-scale RGB-D datasets without requiring poses or additional computational overhead at inference.

Zixiang Zhou, Yu Wan, Baoyuan Wang

Large Language Models(LLMs) have shown remarkable emergent abilities in unifying almost all (if not every) NLP tasks. In the human motion-related realm however researchers still develop siloed models for each task. Inspired by InstuctGPT[??] and the generalist concept behind Gato [??] we introduce AvatarGPT an All-in-One framework for motion understanding planning generations as well as other tasks such as motion in-between synthesis. AvatarGPT treats each task as one type of instruction fine-tuned on the shared LLM. All the tasks are seamlessly interconnected with language as the universal interface constituting a closed-loop within the framework. To achieve this human motion sequences are first encoded as discrete tokens which serve as the extended vocabulary of LLM. Then an unsupervised pipeline to generate natural language descriptions of human action sequences from in-the-wild videos is developed. Finally all tasks are jointly trained. Extensive experiments show that AvatarGPT achieves SOTA on low-level tasks and promising results on high-level tasks demonstrating the effectiveness of our proposed All-in-One framework. Moreover for the first time AvatarGPT enables a principled approach by iterative traversal of the tasks within the closed-loop for unlimited long-motion synthesis.

Jianzong Wu, Xiangtai Li, Chenyang Si, Shangchen Zhou, Jingkang Yang, Jiangning Zhang, Yining Li, Kai Chen, Yunhai Tong, Ziwei Liu 等

We introduce a new task -- language-driven video inpainting which uses natural language instructions to guide the inpainting process. This approach overcomes the limitations of traditional video inpainting methods that depend on manually labeled binary masks a process often tedious and labor-intensive. We present the Remove Objects from Videos by Instructions (ROVI) dataset containing 5650 videos and 9091 inpainting results to support training and evaluation for this task. We also propose a novel diffusion-based language-driven video inpainting framework the first end-to-end baseline for this task integrating Multimodal Large Language Models to understand and execute complex language-based inpainting requests effectively. Our comprehensive results showcase the dataset's versatility and the model's effectiveness in various language-instructed inpainting scenarios. We have made datasets code and models publicly available at https://github.com/jianzongwu/Language-Driven-Video-Inpainting.

Jin Yang, Ping Wei, Huan Li, Ziyang Ren

Video moment retrieval and highlight detection are two highly valuable tasks in video understanding but until recently they have been jointly studied. Although existing studies have made impressive advancement recently they predominantly follow the data-driven bottom-up paradigm. Such paradigm overlooks task-specific and inter-task effects resulting in poor model performance. In this paper we propose a novel task-driven top-down framework TaskWeave for joint moment retrieval and highlight detection. The framework introduces a task-decoupled unit to capture task-specific and common representations. To investigate the interplay between the two tasks we propose an inter-task feedback mechanism which transforms the results of one task as guiding masks to assist the other task. Different from existing methods we present a task-dependent joint loss function to optimize the model. Comprehensive experiments and in-depth ablation studies on QVHighlights TVSum and Charades-STA datasets corroborate the effectiveness and flexibility of the proposed framework. Codes are available at https://github.com/EdenGabriel/TaskWeave.

Hang Du, Sicheng Zhang, Binzhu Xie, Guoshun Nan, Jiayang Zhang, Junrui Xu, Hangyu Liu, Sicong Leng, Jiangming Liu, Hehe Fan 等

Video anomaly understanding (VAU) aims to automatically comprehend unusual occurrences in videos thereby enabling various applications such as traffic surveillance and industrial manufacturing. While existing VAU benchmarks primarily concentrate on anomaly detection and localization our focus is on more practicality prompting us to raise the following crucial questions: "what anomaly occurred?" "why did it happen?" and "how severe is this abnormal event?". In pursuit of these answers we present a comprehensive benchmark for Causation Understanding of Video Anomaly (CUVA). Specifically each instance of the proposed benchmark involves three sets of human annotations to indicate the "what" "why" and "how" of an anomaly including 1) anomaly type start and end times and event descriptions 2) natural language explanations for the cause of an anomaly and 3) free text reflecting the effect of the abnormality. In addition we also introduce MMEval a novel evaluation metric designed to better align with human preferences for CUVA facilitating the measurement of existing LLMs in comprehending the underlying cause and corresponding effect of video anomalies. Finally we propose a novel prompt-based method that can serve as a baseline approach for the challenging CUVA. We conduct extensive experiments to show the superiority of our evaluation metric and the prompt-based approach.

Arnab Mondal, Stefano Alletto, Denis Tome

Understanding human motion from video is essential for a range of applications including pose estimation mesh recovery and action recognition. While state-of-the-art methods predominantly rely on transformer-based architectures these approaches have limitations in practical scenarios. Transformers are slower when sequentially predicting on a continuous stream of frames in real-time and do not generalize to new frame rates. In light of these constraints we propose a novel attention-free spatiotemporal model for human motion understanding building upon recent advancements in state space models. Our model not only matches the performance of transformer-based models in various motion understanding tasks but also brings added benefits like adaptability to different video frame rates and enhanced training speed when working with longer sequence of keypoints. Moreover the proposed model supports both offline and real-time applications. For real-time sequential prediction our model is both memory efficient and several times faster than transformer-based approaches while maintaining their high accuracy.

Ruyang Liu, Chen Li, Yixiao Ge, Thomas H. Li, Ying Shan, Ge Li

The recent progress in Large Language Models (LLM) has spurred various advancements in image-language conversation agents while how to build a proficient video-based dialogue system is still under exploration. Considering the extensive scale of LLM and visual backbone minimal GPU memory is left for facilitating effective temporal modeling which is crucial for comprehending and providing feedback on videos. To this end we propose Branching Temporal Adapter (BT-Adapter) a novel method for extending image-language pretrained models into the video domain. Specifically BT-Adapter serves as a plug-and-use temporal modeling branch alongside the pretrained visual encoder which is tuned while keeping the backbone frozen. Just pretrained once BT-Adapter can be seamlessly integrated into all image conversation models using this version of CLIP enabling video conversations without the need for video instructions. Besides we develop a unique asymmetric token masking strategy inside the branch with tailor-made training tasks for BT-Adapter facilitating faster convergence and better results. Thanks to BT-Adapter we are able to empower existing multimodal dialogue models with strong video understanding capabilities without incurring excessive GPU costs. Without bells and whistles BT-Adapter achieves (1) state-of-the-art zero-shot results on various video tasks using thousands of fewer GPU hours. (2) better performance than current video chatbots without any video instruction tuning. (3) state-of-the-art results of video chatting using video instruction tuning outperforming previous SOTAs by a large margin. The code has been available at https://github.com/farewellthree/BT-Adapter.

Chaolei Tan, Jianhuang Lai, Wei-Shi Zheng, Jian-Fang Hu

Video Paragraph Grounding (VPG) is an emerging task in video-language understanding which aims at localizing multiple sentences with semantic relations and temporal order from an untrimmed video. However existing VPG approaches are heavily reliant on a considerable number of temporal labels that are laborious and time-consuming to acquire. In this work we introduce and explore Weakly-Supervised Video Paragraph Grounding (WSVPG) to eliminate the need of temporal annotations. Different from previous weakly-supervised grounding frameworks based on multiple instance learning or reconstruction learning for two-stage candidate ranking we propose a novel siamese learning framework that jointly learns the cross-modal feature alignment and temporal coordinate regression without timestamp labels to achieve concise one-stage localization for WSVPG. Specifically we devise a Siamese Grounding TRansformer (SiamGTR) consisting of two weight-sharing branches for learning complementary supervision. An Augmentation Branch is utilized for directly regressing the temporal boundaries of a complete paragraph within a pseudo video and an Inference Branch is designed to capture the order-guided feature correspondence for localizing multiple sentences in a normal video. We demonstrate by extensive experiments that our paradigm has superior practicability and flexibility to achieve efficient weakly-supervised or semi-supervised learning outperforming state-of-the-art methods trained with the same or stronger supervision.

Ivan Rodin, Antonino Furnari, Kyle Min, Subarna Tripathi, Giovanni Maria Farinella

We present Egocentric Action Scene Graphs (EASGs) a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos such as verb-noun action labels by providing a temporally evolving graph-based description of the actions performed by the camera wearer including interacted objects their relationships and how actions unfold in time. Through a novel annotation procedure we extend the Ego4D dataset adding manually labeled Egocentric Action Scene Graphs which offer a rich set of annotations for long-from egocentric video understanding. We hence define the EASG generation task and provide a baseline approach establishing preliminary benchmarks. Experiments on two downstream tasks action anticipation and activity summarization highlight the effectiveness of EASGs for long-form egocentric video understanding. We will release the dataset and code to replicate experiments and annotations.

Simone Alberto Peirone, Francesca Pistilli, Antonio Alliegro, Giuseppe Averta

Human comprehension of a video stream is naturally broad: in a few instants we are able to understand what is happening the relevance and relationship of objects and forecast what will follow in the near future everything all at once. We believe that - to effectively transfer such an holistic perception to intelligent machines - an important role is played by learning to correlate concepts and to abstract knowledge coming from different tasks to synergistically exploit them when learning novel skills. To accomplish this we look for a unified approach to video understanding which combines shared temporal modelling of human actions with minimal overhead to support multiple downstream tasks and enable cooperation when learning novel skills. We then propose EgoPack a solution that creates a collection of task perspectives that can be carried across downstream tasks and used as a potential source of additional insights as a backpack of skills that a robot can carry around and use when needed. We demonstrate the effectiveness and efficiency of our approach on four Ego4D benchmarks outperforming current state-of-the-art methods. Project webpage: https://sapeirone.github.io/EgoPack.

Jeong-gi Kwak, Erqun Dong, Yuhe Jin, Hanseok Ko, Shweta Mahajan, Kwang Moo Yi

Generating novel views of an object from a single image is a challenging task. It requires an understanding of the underlying 3D structure of the object from an image and rendering high-quality spatially consistent new views. While recent methods for view synthesis based on diffusion have shown great progress achieving consistency among various view estimates and at the same time abiding by the desired camera pose remains a critical problem yet to be solved. In this work we demonstrate a strikingly simple method where we utilize a pre-trained video diffusion model to solve this problem. Our key idea is that synthesizing a novel view could be reformulated as synthesizing a video of a camera going around the object of interest---a scanning video---which then allows us to leverage the powerful priors that a video diffusion model would have learned. Thus to perform novel-view synthesis we create a smooth camera trajectory to the target view that we wish to render and denoise using both a view-conditioned diffusion model and a video diffusion model. By doing so we obtain a highly consistent novel view synthesis outperforming the state of the art.

Himangi Mittal, Nakul Agarwal, Shao-Yuan Lo, Kwonjoon Lee

We introduce PlausiVL a large video-language model for anticipating action sequences that are plausible in the real-world. While significant efforts have been made towards anticipating future actions prior approaches do not take into account the aspect of plausibility in an action sequence. To address this limitation we explore the generative capability of a large video-language model in our work and further develop the understanding of plausibility in an action sequence by introducing two objective functions a counterfactual-based plausible action sequence learning loss and a long-horizon action repetition loss. We utilize temporal logical constraints as well as verb-noun action pair logical constraints to create implausible/counterfactual action sequences and use them to train the model with plausible action sequence learning loss. This loss helps the model to differentiate between plausible and not plausible action sequences and also helps the model to learn implicit temporal cues crucial for the task of action anticipation. The long-horizon action repetition loss puts a higher penalty on the actions that are more prone to repetition over a longer temporal window. With this penalization the model is able to generate diverse plausible action sequences. We evaluate our approach on two large-scale datasets Ego4D and EPIC-Kitchens-100 and show improvements on the task of action anticipation.

Junbin Xiao, Angela Yao, Yicong Li, Tat-Seng Chua

We study visually grounded VideoQA in response to the emerging trends of utilizing pretraining techniques for video- language understanding. Specifically by forcing vision- language models (VLMs) to answer questions and simultane- ously provide visual evidence we seek to ascertain the extent to which the predictions of such techniques are genuinely anchored in relevant video content versus spurious corre- lations from language or irrelevant visual context. Towards this we construct NExT-GQA - an extension of NExT-QA with 10.5K temporal grounding (or location) labels tied to the original QA pairs. With NExT-GQA we scrutinize a series of state-of-the-art VLMs. Through post-hoc atten- tion analysis we find that these models are extremely weak in substantiating the answers despite their strong QA per- formance. This exposes the limitation of current VLMs in making reliable predictions. As a remedy we further explore and propose a grounded-QA method via Gaussian mask optimization and cross-modal learning. Experiments with different backbones demonstrate that this grounding mechanism improves both grounding and QA. With these efforts we aim to push towards trustworthy VLMs in VQA systems. Our dataset and code are available at https://github.com/doc-doc/NExT-GQA.

Yifei Chen, Dapeng Chen, Ruijin Liu, Sai Zhou, Wenyuan Xue, Wei Peng

Large-scale visual-language pre-trained models have achieved significant success in various video tasks. However most existing methods follow an "adapt then align" paradigm which adapts pre-trained image encoders to model video-level representations and utilizes one-hot or text embedding of the action labels for supervision. This paradigm overlooks the challenge of mapping from static images to complicated activity concepts. In this paper we propose a novel "Align before Adapt" (ALT) paradigm. Prior to adapting to video representation learning we exploit the entity-to-region alignments for each frame. The alignments are fulfilled by matching the region-aware image embeddings to an offline-constructed text corpus. With the aligned entities we feed their text embeddings to a transformer-based video adapter as the queries which can help extract the semantics of the most important entities from a video to a vector. This paradigm reuses the visual-language alignment of VLP during adaptation and tries to explain an action by the underlying entities. This helps understand actions by bridging the gap with complex activity semantics particularly when facing unfamiliar or unseen categories. ALT demonstrates competitive performance while maintaining remarkably low computational costs. In fully supervised experiments it achieves 88.1% top-1 accuracy on Kinetics-400 with only 4947 GFLOPs. Moreover ALT outperforms the previous state-of-the-art methods in both zero-shot and few-shot experiments emphasizing its superior generalizability across various learning scenarios.

Sagnik Majumder, Ziad Al-Halah, Kristen Grauman

We propose a self-supervised method for learning representations based on spatial audio-visual correspondences in egocentric videos. Our method uses a masked auto-encoding framework to synthesize masked binaural audio through the synergy of audio and vision thereby learning useful spatial relationships between the two modalities. We use our pretrained features to tackle two downstream video tasks requiring spatial understanding in social scenarios: active speaker detection and spatial audio denoising. Through extensive experiments we show that our features are generic enough to improve over multiple state-of-the-art baselines on both tasks on two challenging egocentric video datasets that offer binaural audio EgoCom and EasyCom. Project: http://vision.cs.utexas.edu/ projects/ego_av_corr.

Yiteng Xu, Kecheng Ye, Xiao Han, Yiming Ren, Xinge Zhu, Yuexin Ma

Human-centric Point Cloud Video Understanding (PVU) is an emerging field focused on extracting and interpreting human-related features from sequences of human point clouds further advancing downstream human-centric tasks and applications. Previous works usually focus on tackling one specific task and rely on huge labeled data which has poor generalization capability. Considering that human has specific characteristics including the structural semantics of human body and the dynamics of human motions we propose a unified framework to make full use of the prior knowledge and explore the inherent features in the data itself for generalized human-centric point cloud video understanding. Extensive experiments demonstrate that our method achieves state-of-the-art performance on various human-related tasks including action recognition and 3D pose estimation. All datasets and code will be released soon.

Jinglin Xu, Sibo Yin, Guohao Zhao, Zishuo Wang, Yuxin Peng

Existing action quality assessment (AQA) methods mainly learn deep representations at the video level for scoring diverse actions. Due to the lack of a fine-grained understanding of actions in videos they harshly suffer from low credibility and interpretability thus insufficient for stringent applications such as Olympic diving events. We argue that a fine-grained understanding of actions requires the model to perceive and parse actions in both time and space which is also the key to the credibility and interpretability of the AQA technique. Based on this insight we propose a new fine-grained spatial-temporal action parser named FineParser. It learns human-centric foreground action representations by focusing on target action regions within each frame and exploiting their fine-grained alignments in time and space to minimize the impact of invalid backgrounds during the assessment. In addition we construct fine-grained annotations of human-centric foreground action masks for the FineDiving dataset called FineDiving-HM. With refined annotations on diverse target action procedures FineDiving-HM can promote the development of real-world AQA systems. Through extensive experiments we demonstrate the effectiveness of FineParser which outperforms state-of-the-art methods while supporting more tasks of fine-grained action understanding. Data and code are available at https://github.com/PKU-ICST-MIPL/FineParser_CVPR2024.

Chen Min, Dawei Zhao, Liang Xiao, Jian Zhao, Xinli Xu, Zheng Zhu, Lei Jin, Jianshu Li, Yulan Guo, Junliang Xing 等

Vision-centric autonomous driving has recently raised wide attention due to its lower cost. Pre-training is essential for extracting a universal representation. However current vision-centric pre-training typically relies on either 2D or 3D pre-text tasks overlooking the temporal characteristics of autonomous driving as a 4D scene understanding task. In this paper we address this challenge by introducing a world model-based autonomous driving 4D representation learning framework dubbed DriveWorld which is capable of pre-training from multi-camera driving videos in a spatio-temporal fashion. Specifically we propose a Memory State-Space Model for spatio-temporal modelling which consists of a Dynamic Memory Bank module for learning temporal-aware latent dynamics to predict future changes and a Static Scene Propagation module for learning spatial-aware latent statics to offer comprehensive scene contexts. We additionally introduce a Task Prompt to decouple task-aware features for various downstream tasks. The experiments demonstrate that DriveWorld delivers promising results on various autonomous driving tasks. When pre-trained with the OpenScene dataset DriveWorld achieves a 7.5% increase in mAP for 3D object detection a 3.0% increase in IoU for online mapping a 5.0% increase in AMOTA for multi-object tracking a 0.1m decrease in minADE for motion forecasting a 3.0% increase in IoU for occupancy prediction and a 0.34m reduction in average L2 error for planning.