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2,006篇论文匹配“Video Understanding”
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Shuhuai Ren, Linli Yao, Shicheng Li, Xu Sun, Lu Hou

This work proposes TimeChat a time-sensitive multimodal large language model specifically designed for long video understanding. Our model incorporates two key architectural contributions: (1) a timestamp-aware frame encoder that binds visual content with the timestamp of each frame and (2) a sliding video Q-Former that produces a video token sequence of varying lengths to accommodate videos of various durations. Additionally we construct an instruction-tuning dataset encompassing 6 tasks and a total of 125K instances to further enhance TimeChat's instruction-following performance. Experiment results across various video understanding tasks such as dense captioning temporal grounding and highlight detection demonstrate TimeChat's strong zero-shot temporal localization and reasoning capabilities. For example it achieves +9.2 F1 score and +2.8 CIDEr on YouCook2 +5.8 HIT@1 on QVHighlights and +27.5 R@1 (IoU=0.5) on Charades-STA compared to state-of-the-art video large language models holding the potential to serve as a versatile video assistant for long-form video comprehension tasks and satisfy realistic user requirements.

Md Mohaiminul Islam, Ngan Ho, Xitong Yang, Tushar Nagarajan, Lorenzo Torresani, Gedas Bertasius

Most video captioning models are designed to process short video clips of few seconds and output text describing low-level visual concepts (e.g. objects scenes atomic actions). However most real-world videos last for minutes or hours and have a complex hierarchical structure spanning different temporal granularities. We propose Video ReCap a recursive video captioning model that can process video inputs of dramatically different lengths (from 1 second to 2 hours) and output video captions at multiple hierarchy levels. The recursive video-language architecture exploits the synergy between different video hierarchies and can process hour-long videos efficiently. We utilize a curriculum learning training scheme to learn the hierarchical structure of videos starting from clip-level captions describing atomic actions then focusing on segment-level descriptions and concluding with generating summaries for hour-long videos. Furthermore we introduce Ego4D-HCap dataset by augmenting Ego4D with 8267 manually collected long-range video summaries. Our recursive model can flexibly generate captions at different hierarchy levels while also being useful for other complex video understanding tasks such as VideoQA on EgoSchema. Data code and models are publicly available at https://sites.google.com/view/vidrecap.

Ning Wang, Guangming Zhu, HS Li, Liang Zhang, Syed Afaq Ali Shah, Mohammed Bennamoun

Although neural networks excel in video action recognition tasks their "black-box" nature makes it challenging to understand the rationale behind their decisions. Recent approaches used inherently interpretable models to analyze video actions in a manner akin to human reasoning. However it has been observed that these interpretable models tend to underperform when compared to their black-box counterparts. In this work we present a new framework called Language-guided Interpretable Action Recognition framework (LaIAR). This framework leverages knowledge from language models to enhance both the recognition capabilities and the interpretability of video models. In essence we reframe the challenge of understanding video model decisions as a task of aligning video and language models. Using the logical reasoning captured by the language model we steer the training of the video model. This integrated approach not only improves the video model's adaptability to different domains but also boosts its overall performance. Extensive experiments on Charades and CAD-120 datasets demonstrate the superior performance and interpretability of our proposed method. The code of LaIAR is available at https://github.com/NingWang2049/LaIAR.

Dong Wu, Zike Yan, Hongbin Zha

We introduce the Panoptic 3D Reconstruction task a unified and holistic scene understanding task for a monocular video. And we present PanoRecon - a novel framework to address this new task which realizes an online geometry reconstruction alone with dense semantic and instance labeling. Specifically PanoRecon incrementally performs panoptic 3D reconstruction for each video fragment consisting of multiple consecutive key frames from a volumetric feature representation using feed-forward neural networks. We adopt a depth-guided back-projection strategy to sparse and purify the volumetric feature representation. We further introduce a voxel clustering module to get object instances in each local fragment and then design a tracking and fusion algorithm for the integration of instances from different fragments to ensure temporal coherence. Such design enables our PanoRecon to yield a coherent and accurate panoptic 3D reconstruction. Experiments on ScanNetV2 demonstrate a very competitive geometry reconstruction result compared with state-of-the-art reconstruction methods as well as promising 3D panoptic segmentation result with only RGB input while being real-time. Code is available at: https://github.com/Riser6/PanoRecon.

Tao Wu, Runyu He, Gangshan Wu, Limin Wang

Video-based visual relation detection tasks such as video scene graph generation play important roles in fine-grained video understanding. However current video visual relation detection datasets have two main limitations that hinder the progress of research in this area. First they do not explore complex human-human interactions in multi-person scenarios. Second the relation types of existing datasets have relatively low-level semantics and can be often recognized by appearance or simple prior information without the need for detailed spatio-temporal context reasoning. Nevertheless comprehending high-level interactions between humans is crucial for understanding complex multi-person videos such as sports and surveillance videos. To address this issue we propose a new video visual relation detection task: video human-human interaction detection and build a dataset named SportsHHI for it. SportsHHI contains 34 high-level interaction classes from basketball and volleyball sports. 118075 human bounding boxes and 50649 interaction instances are annotated on 11398 keyframes. To benchmark this we propose a two-stage baseline method and conduct extensive experiments to reveal the key factors for a successful human-human interaction detector. We hope that SportsHHI can stimulate research on human interaction understanding in videos and promote the development of spatio-temporal context modeling techniques in video visual relation detection.

Jilan Xu, Yifei Huang, Junlin Hou, Guo Chen, Yuejie Zhang, Rui Feng, Weidi Xie

Understanding human actions from videos of first-person view poses significant challenges. Most prior approaches explore representation learning on egocentric videos only while overlooking the potential benefit of exploiting existing large-scale third-person videos. In this paper (1) we develop EgoInstructor a retrieval-augmented multimodal captioning model that automatically retrieves semantically relevant third-person instructional videos to enhance the video captioning of egocentric videos (2) for training the cross-view retrieval module we devise an automatic pipeline to discover ego-exo video pairs from distinct large-scale egocentric and exocentric datasets (3) we train the cross-view retrieval module with a novel EgoExoNCE loss that pulls egocentric and exocentric video features closer by aligning them to shared text features that describe similar actions (4) through extensive experiments our cross-view retrieval module demonstrates superior performance across seven benchmarks. Regarding egocentric video captioning EgoInstructor exhibits significant improvements by leveraging third-person videos as references.

Qi Yang, Xing Nie, Tong Li, Pengfei Gao, Ying Guo, Cheng Zhen, Pengfei Yan, Shiming Xiang

Recently an audio-visual segmentation (AVS) task has been introduced aiming to group pixels with sounding objects within a given video. This task necessitates a first-ever audio-driven pixel-level understanding of the scene posing significant challenges. In this paper we propose an innovative audio-visual transformer framework termed COMBO an acronym for COoperation of Multi-order Bilateral relatiOns. For the first time our framework explores three types of bilateral entanglements within AVS: pixel entanglement modality entanglement and temporal entanglement. Regarding pixel entanglement we employ a Siam-Encoder Module (SEM) that leverages prior knowledge to generate more precise visual features from the foundational model. For modality entanglement we design a Bilateral-Fusion Module (BFM) enabling COMBO to align corresponding visual and auditory signals bi-directionally. As for temporal entanglement we introduce an innovative adaptive inter-frame consistency loss according to the inherent rules of temporal. Comprehensive experiments and ablation studies on AVSBench-object (84.7 mIoU on S4 59.2 mIou on MS3) and AVSBench-semantic (42.1 mIoU on AVSS) datasets demonstrate that COMBO surpasses previous state-of-the-art methods. Project page is available at https://yannqi.github.io/AVS-COMBO.

Shih-Po Lee, Zijia Lu, Zekun Zhang, Minh Hoai, Ehsan Elhamifar

We present a new egocentric procedural error dataset containing videos with various types of errors as well as normal videos and propose a new framework for procedural error detection using error-free training videos only. Our framework consists of an action segmentation model and a contrastive step prototype learning module to segment actions and learn useful features for error detection. Based on the observation that interactions between hands and objects often inform action and error understanding we propose to combine holistic frame features with relations features which we learn by building a graph using active object detection followed by a Graph Convolutional Network. To handle errors unseen during training we use our contrastive step prototype learning to learn multiple prototypes for each step capturing variations of error-free step executions. At inference time we use feature-prototype similarities for error detection. By experiments on three datasets we show that our proposed framework outperforms state-of-the-art video anomaly detection methods for error detection and provides smooth action and error predictions.

He Zhang, Shenghao Ren, Haolei Yuan, Jianhui Zhao, Fan Li, Shuangpeng Sun, Zhenghao Liang, Tao Yu, Qiu Shen, Xun Cao

Foot contact is an important cue for human motion capture understanding and generation. Existing datasets tend to annotate dense foot contact using visual matching with thresholding or incorporating pressure signals. However these approaches either suffer from low accuracy or are only designed for small-range and slow motion. There is still a lack of a vision-pressure multimodal dataset with large-range and fast human motion as well as accurate and dense foot-contact annotation. To fill this gap we propose a Multimodal MoCap Dataset with Vision and Pressure sensors named MMVP. MMVP provides accurate and dense plantar pressure signals synchronized with RGBD observations which is especially useful for both plausible shape estimation robust pose fitting without foot drifting and accurate global translation tracking. To validate the dataset we propose an RGBD-P SMPL fitting method and also a monocular-video-based baseline framework VP-MoCap for human motion capture. Experiments demonstrate that our RGBD-P SMPL Fitting results significantly outperform pure visual motion capture. Moreover VP-MoCap outperforms SOTA methods in foot-contact and global translation estimation accuracy. We believe the configuration of the dataset and the baseline frameworks will stimulate the research in this direction and also provide a good reference for MoCap applications in various domains. Project page: https://metaverse-ai-lab-thu.github.io/MMVP-Dataset/.

Reuben Tan, Ximeng Sun, Ping Hu, Jui-hsien Wang, Hanieh Deilamsalehy, Bryan A. Plummer, Bryan Russell, Kate Saenko

Long video question answering is a challenging task that involves recognizing short-term activities and reasoning about their fine-grained relationships. State-of-the-art video Large Language Models (vLLMs) hold promise as a viable solution due to their demonstrated emergent capabilities on new tasks. However despite being trained on millions of short seconds-long videos vLLMs are unable to understand minutes-long videos and accurately answer questions about them. To address this limitation we propose a lightweight and self-supervised approach Key frame-conditioned long video-LLM (Koala) that introduces learnable spatiotemporal queries to adapt pretrained vLLMs for generalizing to longer videos. Our approach introduces two new tokenizers that condition on visual tokens computed from sparse video key frames for understanding short and long video moments. We train our proposed approach on HowTo100M and demonstrate its effectiveness on zero-shot long video understanding benchmarks where it outperforms state-of-the-art large models by 3 - 6% in absolute accuracy across all tasks. Surprisingly we also empirically show that our approach not only helps a pretrained vLLM to understand long videos but also improves its accuracy on short-term action recognition.

Yicheng Xiao, Zhuoyan Luo, Yong Liu, Yue Ma, Hengwei Bian, Yatai Ji, Yujiu Yang, Xiu Li

Video Moment Retrieval (MR) and Highlight Detection (HD) have attracted significant attention due to the growing demand for video analysis. Recent approaches treat MR and HD as similar video grounding problems and address them together with transformer-based architecture. However we observe that the emphasis of MR and HD differs with one necessitating the perception of local relationships and the other prioritizing the understanding of global contexts. Consequently the lack of task-specific design will inevitably lead to limitations in associating the intrinsic specialty of two tasks. To tackle the issue we propose a Unified Video COMprehension framework (UVCOM) to bridge the gap and jointly solve MR and HD effectively. By performing progressive integration on intra and inter-modality across multi-granularity UVCOM achieves the comprehensive understanding in processing a video. Moreover we present multi-aspect contrastive learning to consolidate the local relation modeling and global knowledge accumulation via well aligned multi-modal space. Extensive experiments on QVHighlights Charades-STA TACoS YouTube Highlights and TVSum datasets demonstrate the effectiveness and rationality of UVCOM which outperforms the state-of-the-art methods by a remarkable margin.

Jinglin Xu, Guohao Zhao, Sibo Yin, Wenhao Zhou, Yuxin Peng

Fine-grained action analysis in multi-person sports is complex due to athletes' quick movements and intense physical confrontations which result in severe visual obstructions in most scenes. In addition accessible multi-person sports video datasets lack fine-grained action annotations in both space and time adding to the difficulty in fine-grained action analysis. To this end we construct a new multi-person basketball sports video dataset named FineSports which contains fine-grained semantic and spatial-temporal annotations on 10000 NBA game videos covering 52 fine-grained action types 16000 action instances and 123000 spatial-temporal bounding boxes. We also propose a new prompt-driven spatial-temporal action location approach called PoSTAL composed of a prompt-driven target action encoder (PTA) and an action tube-specific detector (ATD) to directly generate target action tubes with fine-grained action types without any off-line proposal generation. Extensive experiments on the FineSports dataset demonstrate that PoSTAL outperforms state-of-the-art methods. Data and code are available at https://github.com/PKU-ICST-MIPL/FineSports_CVPR2024.

Ming Yan, Yan Zhang, Shuqiang Cai, Shuqi Fan, Xincheng Lin, Yudi Dai, Siqi Shen, Chenglu Wen, Lan Xu, Yuexin Ma 等

Comprehensive capturing of human motions requires both accurate captures of complex poses and precise localization of the human within scenes. Most of the HPE datasets and methods primarily rely on RGB LiDAR or IMU data. However solely using these modalities or a combination of them may not be adequate for HPE particularly for complex and fast movements. For holistic human motion understanding we present RELI11D a high-quality multimodal human motion dataset involves LiDAR IMU system RGB camera and Event camera. It records the motions of 10 actors performing 5 sports in 7 scenes including 3.32 hours of synchronized LiDAR point clouds IMU measurement data RGB videos and Event steams. Through extensive experiments we demonstrate that the RELI11D presents considerable challenges and opportunities as it contains many rapid and complex motions that require precise location. To address the challenge of integrating different modalities we propose LEIR a multimodal baseline that effectively utilizes LiDAR Point Cloud Event stream and RGB through our cross-attention fusion strategy. We show that LEIR exhibits promising results for rapid motions and daily motions and that utilizing the characteristics of multiple modalities can indeed improve HPE performance. Both the dataset and source code will be released publicly to the research community fostering collaboration and enabling further exploration in this field.

Xi Chen, Josip Djolonga, Piotr Padlewski, Basil Mustafa, Soravit Changpinyo, Jialin Wu, Carlos Riquelme Ruiz, Sebastian Goodman, Xiao Wang, Yi Tay 等

We explore the boundaries of scaling up a multilingual vision and language model both in terms of size of the components and the breadth of its training task mixture. Our model achieves new levels of performance on a wide-range of varied and complex tasks including multiple image-based captioning and question-answering tasks image-based document understanding and few-shot (in-context) learning as well as object detection video question answering and video captioning. Our model advances the state-of-the-art on most vision-and-language benchmarks considered (20+ of them). Finally we observe emerging capabilities such as complex counting and multilingual object detection tasks that are not explicitly in the training mix.

Shangzhe Di, Weidi Xie

Existing approaches to video understanding mainly designed for short videos from a third-person perspective are limited in their applicability in certain fields such as robotics. In this paper we delve into open-ended question-answering (QA) in long egocentric videos which allows individuals or robots to inquire about their own past visual experiences. This task presents unique challenges including the complexity of temporally grounding queries within extensive video content the high resource demands for precise data annotation and the inherent difficulty of evaluating open-ended answers due to their ambiguous nature. Our proposed approach tackles these challenges by (i) integrating query grounding and answering within a unified model to reduce error propagation; (ii) employing large language models for efficient and scalable data synthesis; and (iii) introducing a close-ended QA task for evaluation to manage answer ambiguity. Extensive experiments demonstrate the effectiveness of our method which also achieves state-of-the-art performance on the QAEgo4D and Ego4D-NLQ benchmarks. Code data and models are open-sourced at https://github.com/Becomebright/GroundVQA.

Wei Zhang, Chaoqun Wan, Tongliang Liu, Xinmei Tian, Xu Shen, Jieping Ye

Extending large image-text pre-trained models (e.g. CLIP) for video understanding has made significant advancements. To enable the capability of CLIP to perceive dynamic information in videos existing works are dedicated to equipping the visual encoder with various temporal modules. However these methods exhibit "asymmetry" between the visual and textual sides with neither temporal descriptions in input texts nor temporal modules in text encoder. This limitation hinders the potential of language supervision emphasized in CLIP and restricts the learning of temporal features as the text encoder has demonstrated limited proficiency in motion understanding. To address this issue we propose leveraging "MoTion-Enhanced Descriptions" (MoTED) to facilitate the extraction of distinctive temporal features in videos. Specifically we first generate discriminative motion-related descriptions via querying GPT-4 to compare easy-confusing action categories. Then we incorporate both the visual and textual encoders with additional perception modules to process the video frames and generated descriptions respectively. Finally we adopt a contrastive loss to align the visual and textual motion features. Extensive experiments on five benchmarks show that MoTED surpasses state-of-the-art methods with convincing gaps laying a solid foundation for empowering CLIP with strong temporal modeling.

Hao Fei, Shengqiong Wu, Wei Ji, Hanwang Zhang, Tat-Seng Chua

Text-to-video (T2V) synthesis has gained increasing attention in the community in which the recently emerged diffusion models (DMs) have promisingly shown stronger performance than the past approaches. While existing state-of-the-art DMs are competent to achieve high-resolution video generation they may largely suffer from key limitations (e.g. action occurrence disorders crude video motions) with respect to the intricate temporal dynamics modeling one of the crux of video synthesis. In this work we investigate strengthening the awareness of video dynamics for DMs for high-quality T2V generation. Inspired by human intuition we design an innovative dynamic scene manager (dubbed as Dysen) module which includes (step-1) extracting from input text the key actions with proper time-order arrangement (step-2) transforming the action schedules into the dynamic scene graph (DSG) representations and (step-3) enriching the scenes in the DSG with sufficient and reasonable details. Taking advantage of the existing powerful LLMs (e.g. ChatGPT) via in-context learning Dysen realizes (nearly) human-level temporal dynamics understanding. Finally the resulting video DSG with rich action scene details is encoded as fine-grained spatio-temporal features integrated into the backbone T2V DM for video generating. Experiments on popular T2V datasets suggest that our Dysen-VDM consistently outperforms prior arts with significant margins especially in scenarios with complex actions.

Enxin Song, Wenhao Chai, Guanhong Wang, Yucheng Zhang, Haoyang Zhou, Feiyang Wu, Haozhe Chi, Xun Guo, Tian Ye, Yanting Zhang 等

Recently integrating video foundation models and large language models to build a video understanding system can overcome the limitations of specific pre-defined vision tasks. Yet existing systems can only handle videos with very few frames. For long videos the computation complexity memory cost and long-term temporal connection impose additional challenges. Taking advantage of the Atkinson-Shiffrin memory model with tokens in Transformers being employed as the carriers of memory in combination with our specially designed memory mechanism we propose the MovieChat to overcome these challenges. MovieChat achieves state-of-the-art performance in long video understanding along with the released MovieChat-1K benchmark with 1K long video and 14K manual annotations for validation of the effectiveness of our method. The code models and data can be found in https://rese1f.github.io/MovieChat.

Pinelopi Papalampidi, Skanda Koppula, Shreya Pathak, Justin Chiu, Joe Heyward, Viorica Patraucean, Jiajun Shen, Antoine Miech, Andrew Zisserman, Aida Nematzdeh

Understanding long real-world videos requires modeling of long-range visual dependencies. To this end we explore video-first architectures building on the common paradigm of transferring large-scale image--text models to video via shallow temporal fusion. However we expose two limitations to the approach: (1) decreased spatial capabilities likely due to poor video--language alignment in standard video datasets and (2) higher memory consumption bottlenecking the number of frames that can be processed. To mitigate the memory bottleneck we systematically analyze the memory/accuracy trade-off of various efficient methods: factorized attention parameter-efficient image-to-video adaptation input masking and multi-resolution patchification. Surprisingly simply masking large portions of the video (up to 75%) during contrastive pre-training proves to be one of the most robust ways to scale encoders to videos up to 4.3 minutes at 1 FPS. Our simple approach for training long video-to-text models which scales to 1B parameters does not add new architectural complexity and is able to outperform the popular paradigm of using much larger LLMs as an information aggregator over segment-based information on benchmarks with long-range temporal dependencies (YouCook2 EgoSchema).

Zihui Xue, Kumar Ashutosh, Kristen Grauman

Object State Changes (OSCs) are pivotal for video understanding. While humans can effortlessly generalize OSC understanding from familiar to unknown objects current approaches are confined to a closed vocabulary. Addressing this gap we introduce a novel open-world formulation for the video OSC problem. The goal is to temporally localize the three stages of an OSC---the object's initial state its transitioning state and its end state---whether or not the object has been observed during training. Towards this end we develop VidOSC a holistic learning approach that: (1) leverages text and vision-language models for supervisory signals to obviate manually labeling OSC training data and (2) abstracts fine-grained shared state representations from objects to enhance generalization. Furthermore we present HowToChange the first open-world benchmark for video OSC localization which offers an order of magnitude increase in the label space and annotation volume compared to the best existing benchmark. Experimental results demonstrate the efficacy of our approach in both traditional closed-world and open-world scenarios.