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Haolan Xu, Keli Cheng, Lei Wang, Ning Bi, Xiaoming Liu

Audio-driven 3D talking head synthesis has advanced rapidly with Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). By leveraging rich pre-trained priors, few-shot methods enable instant personalization from just a few seconds of video. However, under expressive facial motion, existing few-shot approaches often suffer from geometric instability and audio-emotion mismatch, highlighting the need for more effective emotion-aware motion modeling. In this work, we present EmoTaG, a few-shot emotion-aware 3D talking head synthesis framework built on the Pretrain-and-Adapt paradigm. Our key insight is to reformulate motion prediction in a structured FLAME parameter space rather than directly deforming 3D Gaussians, thereby introducing explicit geometric priors that improve motion stability. Building upon this, we propose a Gated Residual Motion Network (GRMN), which captures emotional prosody from audio while supplementing head pose and upper-face cues absent from audio, enabling expressive and coherent motion generation. Extensive experiments demonstrate that EmoTaG achieves state-of-the-art performance in emotional expressiveness, lip synchronization, visual realism, and motion stability.

Zhenchen Wan, Ce Chen, Runqi Lin, Jiaxin Huang, Tianxi Chen, Yanwu Xu, Tongliang Liu, Mingming Gong

Virtual try-on (VTON) has recently achieved impressive visual fidelity, but most existing systems require uploading personal photos to cloud-based GPUs, raising privacy concerns and limiting on-device deployment. To address this, we present Mobile-VTON, a high-quality, privacy-preserving framework that enables fully offline virtual try-on on commodity mobile devices using only a single user image and a garment image. Mobile-VTON introduces a modular TeacherNet--GarmentNet--TryonNet (TGT) architecture that integrates knowledge distillation, garment-conditioned generation, and garment alignment into a unified pipeline optimized for on-device efficiency. Within this framework, we propose a Feature-Guided Adversarial (FGA) Distillation strategy that combines teacher supervision with adversarial learning to better match real-world image distributions. GarmentNet is trained with a trajectory-consistency loss to preserve garment semantics across diffusion steps, while TryonNet uses latent concatenation and lightweight cross-modal conditioning to enable robust garment-to-person alignment without large-scale pretraining. By combining these components, Mobile-VTON achieves high-fidelity generation with low computational overhead. Experiments on VITON-HD and DressCode at 1024 x 768 show that it matches or outperforms strong server-based baselines while running entirely offline. These results demonstrate that high-quality VTON is not only feasible but also practical on-device, offering a secure solution for real-world applications.

Omprakash Chakraborty, Jose Dolz, Ismail Ben Ayed

Vision-language models (VLMs) have demonstrated remarkable generalization across diverse tasks, yet their performance remains constrained by the quality and geometry of the textual prototypes used to represent classes. Standard zero-shot classifiers, derived from frozen text encoders and handcrafted prompts, may yield correlated or weakly separated embeddings that limit task-specific discriminability. We introduce ORION, a text encoder fine-tuning framework that improves pretrained VLMs using only class names. Our method optimizes, via low-rank adaptation, a novel loss integrating two terms, one promoting pairwise orthogonality between the textual representations of the classes of a given task and the other penalizing deviations from the initial class prototypes. Furthermore, we provide a probabilistic interpretation of our orthogonality penalty, connecting it to the general maximum likelihood estimation (MLE) principle via Huygens' theorem. We report extensive experiments on 11 benchmarks and three large VLM backbones, showing that the refined textual embeddings yield powerful replacements for the standard CLIP prototypes. Added as plug-and-play module on top of various state-of-the-art methods, and across different prediction settings (zero-shot, few-shot and test-time adaptation), ORION improves the performance consistently and significantly.

Omar Elezabi, Eduard Zamfir, Zongwei Wu, Radu Timofte

Text-guided diffusion models have advanced image editing by enabling intuitive control through language. However, despite their strong capabilities, we surprisingly find that SOTA methods struggle with simple, everyday transformations such as rain or blur. We attribute this limitation to weak and inconsistent textual supervision during training, which leads to poor alignment between language and vision. Existing solutions often rely on extra finetuning or stronger text conditioning, but suffer from high data and computational requirements. We argue that diffusion-based editing capabilities aren't lost but merely hidden from text. The door to cost-efficient visual editing remains open, and the key lies in a vision-centric paradigm that perceives and reasons about visual change as humans do, beyond words. Inspired by this, we introduce Visual Diffusion Conditioning (VDC), a training-free framework that learns conditioning signals directly from visual examples for precise, language-free image editing. Given a paired example--one image with and one without the target effect--VDC derives a visual condition that captures the transformation and steers generation through a novel condition-steering mechanism. An accompanying inversion-correction step mitigates reconstruction errors during DDIM inversion, preserving fine detail and realism. Across diverse tasks, VDC outperforms both training-free and fully fine-tuned text-based editing methods. The code and models are open-sourced at https://omaralezaby.github.io/vdc/

Weijie Lyu, Ming-Hsuan Yang, Zhixin Shu

We introduce FaceCam, a system that generates video under customizable camera trajectories for monocular human portrait video input. Recent camera control approaches based on large video-generation models have shown promising progress but often exhibit geometric distortions and visual artifacts on portrait videos due to scale-ambiguous camera representations or 3D reconstruction errors. To overcome these limitations, we propose a face-tailored scale-aware representation for camera transformations that provides deterministic conditioning without relying on 3D priors. We train a video generation model on both multi-view studio captures and in-the-wild monocular videos, and introduce two camera-control data generation strategies: synthetic camera motion and multi-shot stitching, to exploit stationary training cameras while generalizing to dynamic, continuous camera trajectories at inference time. Experiments on Ava-256 dataset and diverse in-the-wild videos demonstrate that FaceCam achieves superior performance in camera controllability, visual quality, identity and motion preservation.

Guangyan Chen, Qi Shao, Te Cui, Zichen Zhou, Weixin Mao, Luojie Yang, Meiling Wang, Yi Yang, Hua Chen, Yufeng Yue

Video data provides a rich source beyond expensive action-labeled data for advancing robot learning. Recent approaches have demonstrated promising potential in leveraging video data by learning latent actions for policy training. The latent action tokenizer encodes latent actions between successive video frames, and the tokenizer is trained to reconstruct future frames using current frames and the encoded latent actions. However, the unique pairing of successive frames permits future frame reconstruction with little understanding of transition dynamics, hindering the learning of semantically consistent latent actions. Moreover, the tokenizer typically allocates distinct latent action subsets to individual embodiments to accommodate heterogeneous morphologies, constraining knowledge transfer. To overcome such limitations, we propose the action-centric cycle consistency, aiming to establish a unified latent action space. Our method samples latent actions from the latent action space and decodes them with video frames to generate diverse subsequent frames, then enforces cycle consistency by predicting the sampled actions from both original and generated frames. Our concise method creates a challenging task that learns corresponding latent actions from current frames and diverse generated future frames, compelling the tokenizer to develop semantically consistent action representations. Additionally, sampled latent actions can be applied to video frames from distinct embodiments, facilitating the alignment of latent actions across embodiments. Experiments demonstrate that our approach achieves a 20.1% improvement over OpenVLA on the LIBERO benchmark and increases the average length from 3.27 to 3.93 on the CALVIN benchmark. In real-world experiments, our method maintains strong performance with a 44% improvement.

Leo Fillioux, Omprakash Chakraborty, Ismail Ben Ayed, Paul-Henry Cournède, Stergios Christodoulidis, Maria Vakalopoulou, Jose Dolz

With the increasing adoption of vision-language models (VLMs) in critical decision-making systems such as in healthcare or autonomous driving, the calibration of their uncertainty estimates has become paramount. Yet, this dimension has been largely underexplored in the VLM test-time prompt-tuning (TPT) literature, which has prioritized on improving their discriminative performance. Recent state-of-the-art methods advocate for enforcing full orthogonality over pairs of text prompt embeddings to enhance separability, and therefore calibration. Nevertheless, as we theoretically show in this work, the inherent gradients from fully orthogonal constraints will strongly push semantically related classes away, ultimately making the model overconfident. Based on our findings, we propose Semantic Orthogonal Calibration (SoC), a Huber-based regularizer that enforces smooth prototype separation while preserving semantic proximity, thereby improving calibration compared to prior orthogonality-based approaches. Across a comprehensive empirical validation, we demonstrate that SoC consistently improves calibration performance, while also maintaining competitive discriminative capabilities. Our code is available at github.com/leofillioux/SoC.

Bei Huang, Yixin Chen, Ruijie Lu, Gang Zeng, Hongbin Zha, Yuru Pei, Siyuan Huang

3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but predominantly targets soft, deformable materials, leaving brittle fracture largely unresolved. This stems from two key obstacles: the lack of volumetric interiors with coherent textures in GS representation, and the absence of fracture-aware simulation methods for Gaussians. To address these challenges, we introduce GaussianFluent, a unified framework for realistic simulation and rendering of dynamic object states. First, it synthesizes photorealistic interiors by densifying internal Gaussians guided by generative models. Second, it integrates an optimized Continuum Damage Material Point Method (CD-MPM) to enable brittle fracture simulation at remarkably high speed. Our approach handles complex scenarios including mixed-material objects and multi-stage fracture propagation, achieving results infeasible with previous methods. Experiments clearly demonstrate GaussianFluent's capability for photo-realistic, real-time rendering with structurally consistent interiors, highlighting its potential for downstream application, such as VR and Robotics.

Xu Zhang, Zhe Chen, Jing Zhang, Dacheng Tao

Most referring object detection (ROD) models, especially the modern grounding detectors, are designed for data-rich conditions, yet many practical deployments, such as robotics, augmented reality, and other specialized domains, would face severe label scarcity. In such regimes, end-to-end grounding detectors need to learn spatial and semantic structure from scratch, wasting precious samples. We ask a simple question: Can explicit reasoning priors help models learn more efficiently when data is scarce? To explore this, we first introduce a Data-efficient Referring Object Detection (De-ROD) task, which is a benchmark protocol for measuring ROD performance in low-data and few-shot settings. We then propose the HeROD (Heuristic-inspired ROD), a lightweight, model-agnostic framework that injects explicit, heuristic-inspired spatial and semantic reasoning priors, which are interpretable signals derived based on the referring phrase, into 3 stages of a modern DETR-style pipeline: proposal ranking, prediction fusion, and Hungarian matching. By biasing both training and inference toward plausible candidates, these priors promise to improve label efficiency and convergence performance. On RefCOCO, RefCOCO+, and RefCOCOg, HeROD consistently outperforms strong grounding baselines in scarce-label regimes. More broadly, our results suggest that integrating simple, interpretable reasoning priors provides a practical and extensible path toward better data-efficient vision-language understanding. Code at: https://github.com/xuzhang1199/HeROD.

Byeongjun Park, Byung-Hoon Kim, Hyungjin Chung, Jong Chul Ye

We present ReDirector, a novel camera-controlled video retake generation method for dynamically captured variable-length videos. In particular, we rectify a common misuse of RoPE in previous works by aligning the spatiotemporal positions of the input video and the target retake. Moreover, we introduce Rotary Camera Encoding (RoCE), a camera-conditioned RoPE phase shift that captures and integrates multi-view relationships within and across the input and target videos. By integrating camera conditions into RoPE, our method generalizes to out-of-distribution camera trajectories and video lengths, yielding improved dynamic object localization and static background preservation. Extensive experiments further demonstrate significant improvements in camera controllability, geometric consistency, and video quality across various trajectories and lengths.

Khanh Binh Nguyen, Chae Jung Park

Large-scale pre-trained image-text models exhibit robust multimodal representation, yet applying contrastive language-image pretraining (CLIP) to audio-visual localization remains challenging. Replacing the classification token ([CLS]) with an audio-embedded token ([V_A])struggles to capture semantic cues, and the prompt "a photo of a [V_A]" fails to establish meaningful connections between audio embeddings and context tokens. To address these issues, we propose sound-aware prompt learning (SouPLe), which replaces fixed prompts with learnable context tokens. These tokens incorporate visual features to generate conditional context for a mask decoder, effectively bridging semantic correspondence between audio and visual inputs. Experiments on VGGSound, SoundNet, and AVSBench confirm that SouPLe significantly improves localization and segmentation performance.

Yang Fu, Yike Zheng, Ziyun Dai, Henghui Ding

Video object removal aims to eliminate dynamic target objects and their visual effects, such as deformation, shadows, and reflections, while restoring seamless backgrounds. Recent diffusion-based video inpainting and object removal methods can remove the objects but often struggle to erase these effects and to synthesize coherent backgrounds. Beyond method limitations, progress is further hampered by the lack of a comprehensive dataset that systematically captures common object effects across varied environments for training and evaluation. To address this, we introduce **VOR** (**V**ideo **O**bject **R**emoval), a large-scale dataset that provides diverse paired videos, each consisting of one video where the target object is present with its effects and a counterpart where the object and effects are absent, with corresponding object masks. VOR contains 60k high-quality video pairs from captured and synthetic sources, covers five effects types, and spans a wide range of object categories as well as complex, dynamic multi-object scenes. Building on VOR, we propose ***EffectErase***, an effect-aware video object removal method that treats video object insertion as the inverse auxiliary task within a reciprocal learning scheme. The model includes task-aware region guidance that focuses learning on affected areas and enables flexible task switching. Then, an insertion-removal consistency objective that encourages complementary behaviors and shared localization of effect regions and structural cues. Trained on VOR, EffectErase achieves superior performance in extensive experiments, delivering high-quality video object effect erasing across diverse scenarios.

Xiangyu Fan, Zesong Qiu, Zhuguanyu Wu, Fanzhou Wang, Zhiqian Lin, Tianxiang Ren, Dahua Lin, Ruihao Gong, Lei Yang

Distribution Matching Distillation (DMD) distills score-based generative models into efficient one-step generators, without requiring a one-to-one correspondence with the sampling trajectories of their teachers. Yet, the limited capacity of one-step distilled models compromises generative diversity and degrades performance in complex generative tasks, e.g., generating intricate object motions in text-to-video task. Directly extending DMD to multi-step distillation increases memory usage and computational depth, leading to instability and reduced efficiency. While prior works propose stochastic gradient truncation as a potential solution, we observe that it substantially reduces the generative diversity in text-to-image generation and slows motion dynamics in video generation, reducing performance to the level of one-step models. To address these limitations, we propose Phased DMD, a multi-step distillation framework that bridges the idea of phase-wise distillation with Mixture-of-Experts (MoE), reducing learning difficulty while enhancing model capacity. Phased DMD incorporates two key ideas: progressive distribution matching and score matching within subintervals. First, our model divides the SNR range into subintervals, progressively refining the model to higher SNR levels, to better capture complex distributions. Next, to ensure accurate training within each subinterval, we derive rigorous mathematical formulations for the objective. We validate Phased DMD by distilling state-of-the-art image and video generation models, including Qwen-Image-20B and Wan2.2-28B. Experiments demonstrate that Phased DMD enhances motion dynamics, improves visual fidelity in video generation, and increases output diversity in image generation. Our code and models are available at https://x-niper.github.io/projects/Phased-DMD/.

Likui Zhang, Tao Tang, Zhihao Zhan, Xiuwei Chen, Zisheng Chen, Jianhua Han, Jiangtong Zhu, Pei Xu, Hang Xu, Hefeng Wu 等

Recent advances in Visual-Language-Action (VLA) models have shown promising potential for robotic manipulation tasks.However, real-world robotic tasks often involve long-horizon, multi-step problem-solving and require generalization for continual skill acquisition, extending beyond single actions or skills. These challenges present significant barriers for existing VLA models, which use monolithic action decoders trained on aggregated data, resulting in poor scalability.To address these challenges, we propose AtomicVLA, a unified planning-and-execution framework that jointly generates task-level plans, atomic skill abstractions, and fine-grained actions. AtomicVLA constructs a scalable atomic skill library through a Skill-Guided Mixture-of-Experts (SG-MoE), where each expert specializes in mastering generic yet precise atomic skills. Furthermore, we introduce a flexible routing encoder that automatically assigns dedicated atomic experts to new skills, enabling continual learning.We validate our approach through extensive experiments. In simulation, AtomicVLA outperforms \pi_ 0 by 2.4% on LIBERO, 10% on LIBERO-LONG, and outperforms \pi_ 0 and \pi_ 0.5 by 0.22 and 0.25 in average task length on CALVIN. Additionally, our AtomicVLA consistently surpasses baselines by 18.3% and 21% in real-world long-horizon tasks and continual learning. These results highlight the effectiveness of atomic skill abstraction and dynamic expert composition for long-horizon and lifelong robotic tasks.

Junyuan Mao, Qiankun Li, Linghao Meng, Zhicheng He, Xinliang Zhou, Kun Wang, Yang Liu, Yueming Jin

Recent advances in multimodal large language models largely rely on CLIP-based visual encoders, which emphasize global semantic alignment but struggle with fine-grained visual understanding. In contrast, DINOv3 provides strong pixel-level perception yet lacks coarse-grained semantic abstraction, leading to limited multi-granularity reasoning. To address this gap, we propose Granulon, a novel DINOv3-based MLLM with adaptive granularity augmentation. Granulon introduces a text-conditioned granularity Controller that dynamically adjusts the visual abstraction level according to the semantic scope of the textual input, and an Adaptive Token Aggregation module that performs granularity-guided pooling and relation-aware clustering to produce compact, semantically rich visual tokens. This design enables unified "pixel-to-fine-to-coarse" reasoning within a single forward pass. Extensive and interpretable experiments demonstrate that Granulon improves accuracy by 30% and reduces hallucination by 20%, outperforming all visual encoders under identical settings. Code is available at the Supplementary.

Yizheng Song, Yiyu Zhuang, Qipeng Xu, Haixiang Wang, Jiahe Zhu, Jing Tian, Siyu Zhu, Hao Zhu

Single-view 3D human reconstruction has garnered significant attention in recent years. Despite numerous advancements, prior research has concentrated on reconstructing 3D models from clear, close-up images of individual subjects, often yielding subpar results in the more prevalent multi-person scenarios. Reconstructing 3D human crowd models is a highly intricate task, laden with challenges such as: 1) extensive occlusions, 2) low clarity, and 3) numerous and various appearances. To address this task, we propose CrowdGaussian, a unified framework that directly reconstructs multi-person 3D Gaussian Splatting (3DGS) representations from single-image inputs. To handle occlusions, we devise a self-supervised adaptation pipeline that enables the pretrained large human model to reconstruct complete 3D humans with plausible geometry and appearance from heavily occluded inputs. Furthermore, we introduce Self-Calibrated Learning (SCL). This training strategy enables single-step diffusion models to adaptively refine coarse renderings to optimal quality by blending identity-preserving samples with clean/corrupted image pairs. The outputs can be distilled back to enhance the quality of multi-person 3DGS representations. Extensive experiments demonstrate that CrowdGaussian generates photorealistic, geometrically coherent reconstructions of multi-person scenes.

Jiayang Wu, Xinyang Chen, Ke Lv, Weili Guan

Model reprogramming adapts pretrained models to downstream tasks by modifying their input and output spaces. Visual reprogramming, as a prominent instance, has been explored in pioneer works on CLIP, which introduces learnable input transformations as visual prompts to repurpose its visual-language alignment for downstream visual tasks. Existing VR methods focus on single-level alignment between prompted images and text descriptions, overlooking inherent structural information in data that facilitates alignment: semantic granularity from label hierarchies and visual granularity from multi-scale representations. To address this gap, we propose Dual Granularity Alignment (DGA) with two key components for multi-level fusion. For visual granularity, we generate multi-scale images and introduce Uncertainty-calibrated Prediction Fusion (UPF), which fuses predictions based on uncertainty estimation to capture hierarchical spatial information. For semantic granularity, we construct category hierarchies via Prototype-guided Label Hierarchization and develop Hierarchical Knowledge Propagation (HKP), which transfers superclass knowledge for coherent multi-level visual prompts alignment. Our DGA collaboratively integrates both granularities to enhance alignment effectiveness. Experiments across 12 downstream datasets demonstrate DGA's superiority over baselines on both ViT-based and ResNet-based CLIP architectures. Specifically, DGA achieves a 4.5% improvement over the previous state-of-the-art method on ViT-16-based CLIP. By explicitly modeling structural granularities, DGA establishes a new paradigm for visual reprogramming.

Ashish Kumar, Rajagopalan N Ambasamduram

Synthesizing novel spatiotemporal views of dynamic scenes is challenging due to object and camera motion, and sparse observations. While recent Neural Radiance Field (NeRF) and Gaussian Splatting (GS) methods enable 4D dynamic scene reconstruction, they predominantly assume well-lit inputs. Existing low-light reconstruction approaches are limited to static scenes and mainly focus on brightness enhancement while overlooking underlying scene structure. Reconstructing well-lit dynamic scenes from low-light inputs is particularly challenging due to motion-induced shadows, occlusions, and disocclusions, making the problem highly ambiguous. We propose L^ 2 DGS (Low-Light Dynamic Gaussian Splatting), a self-supervised 4D GS framework that directly reconstructs well-lit dynamic scenes from low-light videos. The method decomposes the scene into view- and time-dependent illumination and view-time-invariant reflectance components. We introduce an Occlusion-Disocclusion Network (OCD-Net) to model temporal intensity variations and Brightness Attenuation Features (BAFs) with a BAF Enhancement Network (BAFE-Net) to enable geometry- and photometry-aware transformation between well-lit and low-light observations for self-supervision. L^ 2 DGS operates on standard sRGB inputs without requiring camera metadata. Experiments on simulated and proposed real Low-Light Dynamic Video (L^ 2 DyV) datasets demonstrate superior qualitative and quantitative performance over prior methods. The dataset is available at: \href https://github.com/akumar005/L2DGS https://github.com/akumar005/L2DGS .

Aayush Dhakal, Subash Khanal, Srikumar Sastry, Jacob Arndt, Philipe Dias, Dalton Lunga, Nathan Jacobs

The rapid advancement of generative models has made the detection of AI-generated images a critical challenge for both research and society. Recent works have shown that most state-of-the-art fake image detection methods overfit to their training data and catastrophically fail when evaluated on curated hard test sets with strong distribution shifts. In this work, we argue that it is more principled to learn a tight decision boundary around the real image distribution and treat the fake category as a sink class. To this end, we propose SimLBR, a simple and efficient framework for fake image detection with Latent Blending Regularization (LBR). Our method significantly improves cross-generator generalization, achieving up to +24.85% accuracy and +69.62% recall on the challenging Chameleon benchmark. SimLBR is also highly efficient, training orders of magnitude faster than existing approaches. Furthermore, we emphasize the need for reliability-oriented evaluation in fake image detection, introducing risk-adjusted metrics and worst-case estimates to better assess model robustness. All the code and models are availabe at: \href https://github.com/mvrl/SimLBR https://github.com/mvrl/SimLBR .

Fiona Ryan, Ishwarya Ananthabhotla, Yijun Qian, Judy Hoffman, James M. Rehg, Vamsi Krishna Ithapu, Calvin Murdock

Forecasting gaze behavior is an important task for understanding user intent and creating AR/VR systems that can anticipate where users will look and interact next. While prior works have addressed predicting scanpaths in static images, forecasting gaze in egocentric videos presents new challenges due to the dynamic nature of the scene and the camera wearer's continuous movement through the 3D environment. To address these challenges, we formulate the novel task of egocentric scanpath prediction as forecasting a sequence of future fixations in 3D Cartesian coordinates relative to the last observed camera pose, producing a 3D scanpath that is grounded in the environment. We propose a transformer architecture that leverages egocentric video frames, head pose, and past 3D gaze observations to predict future 3D fixation sequences. We evaluate our method on the Aria Digital Twin dataset. Our findings establish a baseline for the novel task of 3D scanpath prediction and highlight important architectural elements for our task.