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第 83 / 86 页

Reinforcement Learning

Jean Tarbouriech, Tor Lattimore, Brendan O'Donoghue

A popular perspective in Reinforcement learning (RL) casts the problem as probabilistic inference on a graphical model of the Markov decision process (MDP). The core object of study is the probability of each state-action pair being visited under the optimal policy. Previous approaches to approximate this quantity can be arbitrarily poor, leading to algorithms that do not implement genuine statistical inference and consequently do not perform well in challenging problems. In this work, we undertake a rigorous Bayesian treatment of the posterior probability of state-action optimality and clarify how it flows through the MDP. We first reveal that this quantity can indeed be used to generate a policy that explores efficiently, as measured by regret. Unfortunately, computing it is intractable, so we derive a new variational Bayesian approximation yielding a tractable convex optimization problem and establish that the resulting policy also explores efficiently. We call our approach VAPOR and show that it has strong connections to Thompson sampling, K-learning, and maximum entropy exploration. We conclude with some experiments demonstrating the performance advantage of a deep RL version of VAPOR.

Optimization/Convex

Frederik Kunstner, Victor Sanches Portella, Mark Schmidt, Nicholas Harvey

The backtracking line-search is an effective technique to automatically tune the step-size in smooth optimization. It guarantees similar performance to using the theoretically optimal step-size. Many approaches have been developed to instead tune per-coordinate step-sizes, also known as diagonal preconditioners, but none of the existing methods are provably competitive with the optimal per-coordinate step-sizes. We propose multidimensional backtracking, an extension of the backtracking line-search to find good diagonal preconditioners for smooth convex problems. Our key insight is that the gradient with respect to the step-sizes, also known as hyper-gradients, yields separating hyperplanes that let us search for good preconditioners using cutting-plane methods. As black-box cutting-plane approaches like the ellipsoid method are computationally prohibitive, we develop an efficient algorithm tailored to our setting. Multidimensional backtracking is provably competitive with the best diagonal preconditioner and requires no manual tuning.

Theory/Learning Theory

Shuyao Li, Yu Cheng, Ilias Diakonikolas, Jelena Diakonikolas, Rong Ge, Stephen Wright

Finding an approximate second-order stationary point (SOSP) is a well-studied and fundamental problem in stochastic nonconvex optimization with many applications in machine learning.However, this problem is poorly understood in the presence of outliers, limiting the use of existing nonconvex algorithms in adversarial settings.In this paper, we study the problem of finding SOSPs in the strong contamination model, where a constant fraction of datapoints are arbitrarily corrupted.We introduce a general framework for efficiently finding an approximate SOSP with \emph{dimension-independent} accuracy guarantees, using $\widetilde{O}({D^2}/{\epsilon})$ samples where $D$ is the ambient dimension and $\epsilon$ is the fraction of corrupted datapoints.As a concrete application of our framework, we apply it to the problem of low rank matrix sensing, developing efficient and provably robust algorithms that can tolerate corruptions in both the sensing matrices and the measurements.In addition, we establish a Statistical Query lower bound providing evidence that the quadratic dependence on $D$ in the sample complexity is necessary for computationally efficient algorithms.

Theory/Game Theory

Kyriakos Lotidis, Panayotis Mertikopoulos, Nicholas Bambos, Jose Blanchet

In this paper, we study the problem of learning in quantum games - and other classes of semidefinite games - with scalar, payoff-based feedback.For concreteness, we focus on the widely used matrix multiplicative weights (MMW) algorithm and, instead of requiring players to have full knowledge of the game (and/or each other's chosen states), we introduce a suite of minimal-information matrix multiplicative weights (3MW) methods tailored to different information frameworks.The main difficulty to attaining convergence in this setting is that, in contrast to classical finite games, quantum games have an infinite continuum of pure states (the quantum equivalent of pure strategies), so standard importance-weighting techniques for estimating payoff vectors cannot be employed.Instead, we borrow ideas from bandit convex optimization and we design a zeroth-order gradient sampler adapted to the semidefinite geometry of the problem at hand.As a first result, we show that the 3MW method with deterministic payoff feedback retains the $\mathcal{O}(1/\sqrt{T})$ convergence rate of the vanilla, full information MMW algorithm in quantum min-max games, even though the players only observe a single scalar.Subsequently, we relax the algorithm's information requirements even further and we provide a 3MW method that only requires players to observe a random realization of their payoff observable, and converges to equilibrium at an $\mathcal{O}(T^{-1/4})$ rate.Finally, going beyond zero-sum games, we show that a regularized variant of the proposed 3MW method guarantees local convergence with high probability to all equilibria that satisfy a certain first-order stability condition.

Optimization/Convex

Ta Duy Nguyen, Alina Ene, Huy Nguyen

In this work, we revisit the generalization error of stochastic mirror descent for quadratically bounded losses studied in Telgarsky (2022). Quadratically bounded losses is a broad class of loss functions, capturing both Lipschitz and smooth functions, for both regression and classification problems. We study the high probability generalization for this class of losses on linear predictors in both realizable and non-realizable cases when the data are sampled IID or from a Markov chain. The prior work relies on an intricate coupling argument between the iterates of the original problem and those projected onto a bounded domain. This approach enables blackbox application of concentration inequalities, but also leads to suboptimal guarantees due in part to the use of a union bound across all iterations. In this work, we depart significantly from the prior work of Telgarsky (2022), and introduce a novel approach for establishing high probability generalization guarantees. In contrast to the prior work, our work directly analyzes the moment generating function of a novel supermartingale sequence and leverages the structure of stochastic mirror descent. As a result, we obtain improved bounds in all aforementioned settings. Specifically, in the realizable case and non-realizable case with light-tailed sub-Gaussian data, we improve the bounds by a $\log T$ factor, matching the correct rates of $1/T$ and $1/\sqrt{T}$, respectively. In the more challenging case of heavy-tailed polynomial data, we improve the existing bound by a $\mathrm{poly}\ T$ factor.

Social Aspects/Privacy-preserving Statistics and Machine Learning

Jiaqi Liu, Jian Lou, Zhan Qin, Kui Ren

We study the problem of $(\epsilon,\delta)$-certified machine unlearning for minimax models. Most of the existing works focus on unlearning from standard statistical learning models that have a single variable and their unlearning steps hinge on the direct Hessian-based conventional Newton update. We develop a new $(\epsilon,\delta)$-certified machine unlearning algorithm for minimax models. It proposes a minimax unlearning step consisting of a total Hessian-based complete Newton update and the Gaussian mechanism borrowed from differential privacy. To obtain the unlearning certification, our method injects calibrated Gaussian noises by carefully analyzing the ''sensitivity'' of the minimax unlearning step (i.e., the closeness between the minimax unlearning variables and the retraining-from-scratch variables). We derive the generalization rates in terms of population strong and weak primal-dual risk for three different cases of loss functions, i.e., (strongly-)convex-(strongly-)concave losses. We also provide the deletion capacity to guarantee that a desired population risk can be maintained as long as the number of deleted samples does not exceed the derived amount. With training samples $n$ and model dimension $d$, it yields the order $\mathcal O(n/d^{1/4})$, which shows a strict gap over the baseline method of differentially private minimax learning that has $\mathcal O(n/d^{1/2})$. In addition, our rates of generalization and deletion capacity match the state-of-the-art rates derived previously for standard statistical learning models.

Optimization/Non-Convex

Taoli Zheng, Linglingzhi Zhu, Anthony Man-Cho So, Jose Blanchet, Jiajin Li

Nonconvex-nonconcave minimax optimization has received intense attention over the last decade due to its broad applications in machine learning. Most existing algorithms rely on one-sided information, such as the convexity (resp. concavity) of the primal (resp. dual) functions, or other specific structures, such as the Polyak-Łojasiewicz (PŁ) and Kurdyka-Łojasiewicz (KŁ) conditions. However, verifying these regularity conditions is challenging in practice. To meet this challenge, we propose a novel universally applicable single-loop algorithm, the doubly smoothed gradient descent ascent method (DS-GDA), which naturally balances the primal and dual updates. That is, DS-GDA with the same hyperparameters is able to uniformly solve nonconvex-concave, convex-nonconcave, and nonconvex-nonconcave problems with one-sided KŁ properties, achieving convergence with $\mathcal{O}(\epsilon^{-4})$ complexity. Sharper (even optimal) iteration complexity can be obtained when the KŁ exponent is known. Specifically, under the one-sided KŁ condition with exponent $\theta\in(0,1)$, DS-GDA converges with an iteration complexity of $\mathcal{O}(\epsilon^{-2\max\\{2\theta,1\\}})$. They all match the corresponding best results in the literature. Moreover, we show that DS-GDA is practically applicable to general nonconvex-nonconcave problems even without any regularity conditions, such as the PŁ condition, KŁ condition, or weak Minty variational inequalities condition. For various challenging nonconvex-nonconcave examples in the literature, including *Forsaken*, *Bilinearly-coupled minimax*, *Sixth-order polynomial*, and *PolarGame*, the proposed DS-GDA can all get rid of limit cycles. To the best of our knowledge, this is the first first-order algorithm to achieve convergence on all of these formidable problems.

Deep Learning/Theory

Yajie Bao, Amarda Shehu, Mingrui Liu

Local SGD, a cornerstone algorithm in federated learning, is widely used in training deep neural networks and shown to have strong empirical performance. A theoretical understanding of such performance on nonconvex loss landscapes is currently lacking. Analysis of the global convergence of SGD is challenging, as the noise depends on the model parameters. Indeed, many works narrow their focus to GD and rely on injecting noise to enable convergence to the local or global optimum. When expanding the focus to local SGD, existing analyses in the nonconvex case can only guarantee finding stationary points or assume the neural network is overparameterized so as to guarantee convergence to the global minimum through neural tangent kernel analysis. In this work, we provide the first global convergence analysis of the vanilla local SGD for two-layer neural networks \emph{without overparameterization} and \textit{without injecting noise}, when the input data is Gaussian. The main technical ingredients of our proof are \textit{a self-correction mechanism} and \textit{a new exact recursive characterization of the direction of global model parameters}. The self-correction mechanism guarantees the algorithm reaches a good region even if the initialization is in a bad region. A good (bad) region means updating the model by gradient descent will move closer to (away from) the optimal solution. The main difficulty in establishing a self-correction mechanism is to cope with the gradient dependency between two layers. To address this challenge, we divide the landscape of the objective into several regions to carefully control the interference of two layers during the correction process. As a result, we show that local SGD can correct the two layers and enter the good region in polynomial time. After that, we establish a new exact recursive characterization of the direction of global parameters, which is the key to showing convergence to the global minimum with linear speedup in the number of machines and reduced communication rounds. Experiments on synthetic data confirm theoretical results.

Optimization/Stochastic

Ta Duy Nguyen, Thien H Nguyen, Alina Ene, Huy Nguyen

In this work, we study the convergence in high probability of clipped gradient methods when the noise distribution has heavy tails, i.e., with bounded $p$th moments, for some $1<p\le2$. Prior works in this setting follow the same recipe of using concentration inequalities and an inductive argument with union bound to bound the iterates across all iterations. This method results in an increase in the failure probability by a factor of $T$, where $T$ is the number of iterations. We instead propose a new analysis approach based on bounding the moment generating function of a well chosen supermartingale sequence. We improve the dependency on $T$ in the convergence guarantee for a wide range of algorithms with clipped gradients, including stochastic (accelerated) mirror descent for convex objectives and stochastic gradient descent for nonconvex objectives. Our high probability bounds achieve the optimal convergence rates and match the best currently known in-expectation bounds. Our approach naturally allows the algorithms to use time-varying step sizes and clipping parameters when the time horizon is unknown, which appears difficult or even impossible using the techniques from prior works. Furthermore, we show that in the case of clipped stochastic mirror descent, several problem constants, including the initial distance to the optimum, are not required when setting step sizes and clipping parameters.

Deep Learning/Theory

Arvind Mahankali, Haochen Zhang, Kefan Dong, Margalit Glasgow, Tengyu Ma

Despite recent theoretical progress on the non-convex optimization of two-layer neural networks, it is still an open question whether gradient descent on neural networks without unnatural modifications can achieve better sample complexity than kernel methods. This paper provides a clean mean-field analysis of projected gradient flow on polynomial-width two-layer neural networks. Different from prior works, our analysis does not require unnatural modifications of the optimization algorithm. We prove that with sample size $n = O(d^{3.1})$ where $d$ is the dimension of the inputs, the network trained with projected gradient flow converges in polynomial time to a non-trivial error that is not achievable by kernel methods using $n \ll d^4$ samples, hence demonstrating a clear separation between unmodified gradient descent and NTK. As a corollary, we show that projected gradient descent with a positive learning rate and a polynomial number of iterations converges to low error with the same sample complexity.

Optimization/Convex

Jungbin Kim, Insoon Yang

We propose a novel methodology that systematically analyzes ordinary differential equation (ODE) models for first-order optimization methods by converting the task of proving convergence rates into verifying the positive semidefiniteness of specific Hilbert-Schmidt integral operators. Our approach is based on the performance estimation problems (PEP) introduced by Drori and Teboulle. Unlike previous works on PEP, which rely on finite-dimensional linear algebra, we use tools from functional analysis. Using the proposed method, we establish convergence rates of various accelerated gradient flow models, some of which are new. As an immediate consequence of our framework, we show a correspondence between minimizing function values and minimizing gradient norms.

Reinforcement Learning/Deep RL

Janaka Brahmanage, Jiajing LING, Akshat Kumar

Action-constrained reinforcement learning (ACRL) is a popular approach for solving safety-critical and resource-allocation related decision making problems. A major challenge in ACRL is to ensure agent taking a valid action satisfying constraints in each RL step. Commonly used approach of using a projection layer on top of the policy network requires solving an optimization program which can result in longer training time, slow convergence, and zero gradient problem. To address this, first we use a normalizing flow model to learn an invertible, differentiable mapping between the feasible action space and the support of a simple distribution on a latent variable, such as Gaussian. Second, learning the flow model requires sampling from the feasible action space, which is also challenging. We develop multiple methods, based on Hamiltonian Monte-Carlo and probabilistic sentential decision diagrams for such action sampling for convex and non-convex constraints. Third, we integrate the learned normalizing flow with the DDPG algorithm. By design, a well-trained normalizing flow will transform policy output into a valid action without requiring an optimization solver. Empirically, our approach results in significantly fewer constraint violations (upto an order-of-magnitude for several instances) and is multiple times faster on a variety of continuous control tasks.

Deep Learning/Robustness

Yuriy Biktairov, Jyotirmoy Deshmukh

Finding tight linear bounds for activation functions in neural networksis an essential part of several state of the art neural network robustness certification tools. An activation function is an arbitrary, nonlinear,scalar function $f: \mathbb{R}^d \rightarrow \mathbb{R}$. In the existing work on robustness certification, such bounds have been computed using human ingenuity for a handful of the most popular activation functions. While a number of heuristics have been proposed for bounding arbitrary functions,no analysis of the tightness optimality for general scalar functions has been offered yet, to the best of our knowledge. We fill this gap by formulating a concise optimality criterion for tightness of the approximation which allows us tobuild optimal bounds for any function convex in the region of interest $R$. Fora more general class of functions Lipshitz-continuous in $R$ we propose a sampling-based approach (SOL) which, given an instance of the bounding problem, efficiently computes the tightest linear bounds within a given $\varepsilon > 0$ threshold. We leverage an adaptive sampling technique to iteratively build a setof sample points suitable for representing the target activation function. While the theoretical worst case time complexity of our approach is$O(\varepsilon^{-2d})$,it typically only takes $O(\log^{\beta} \frac{1}{\varepsilon})$ time for some $\beta \ge 1$ and isthus sufficiently fast in practice. We provide empirical evidence of SOL's practicalityby incorporating it into a robustness certifier and observing that itproduces similar or higher certification rates while taking as low as quarter of the time compared to the other methods.

Theory/Online Learning and Bandits

Hamish Flynn, David Reeb, Melih Kandemir, Jan Peters

We present improved algorithms with worst-case regret guarantees for the stochastic linear bandit problem. The widely used "optimism in the face of uncertainty" principle reduces a stochastic bandit problem to the construction of a confidence sequence for the unknown reward function. The performance of the resulting bandit algorithm depends on the size of the confidence sequence, with smaller confidence sets yielding better empirical performance and stronger regret guarantees. In this work, we use a novel tail bound for adaptive martingale mixtures to construct confidence sequences which are suitable for stochastic bandits. These confidence sequences allow for efficient action selection via convex programming. We prove that a linear bandit algorithm based on our confidence sequences is guaranteed to achieve competitive worst-case regret. We show that our confidence sequences are tighter than competitors, both empirically and theoretically. Finally, we demonstrate that our tighter confidence sequences give improved performance in several hyperparameter tuning tasks.

Optimization/Non-Convex

Morteza Boroun, Erfan Yazdandoost Hamedani, Afrooz Jalilzadeh

In this paper, we investigate a class of constrained saddle point (SP) problems where the objective function is nonconvex-concave and smooth. This class of problems has wide applicability in machine learning, including robust multi-class classification and dictionary learning. Several projection-based primal-dual methods have been developed to tackle this problem; however, the availability of methods with projection-free oracles remains limited. To address this gap, we propose efficient single-loop projection-free methods reliant on first-order information. In particular, using regularization and nested approximation techniques, we propose a primal-dual conditional gradient method that solely employs linear minimization oracles to handle constraints. Assuming that the constraint set in the maximization is strongly convex, our method achieves an $\epsilon$-stationary solution within $\mathcal{O}(\epsilon^{-6})$ iterations. When the projection onto the constraint set of maximization is easy to compute, we propose a one-sided projection-free method that achieves an $\epsilon$-stationary solution within $\mathcal{O}(\epsilon^{-4})$ iterations. Moreover, we present improved iteration complexities of our methods under a strong concavity assumption. To the best of our knowledge, our proposed algorithms are among the first projection-free methods with convergence guarantees for solving nonconvex-concave SP problems.

Probabilistic Methods/Graphical Models

Marcello Massimo Negri, Fabricio Arend Torres, Volker Roth

Studying conditional independence among many variables with few observations is a challenging task.Gaussian Graphical Models (GGMs) tackle this problem by encouraging sparsity in the precision matrix through $l_q$ regularization with $q\leq1$.However, most GMMs rely on the $l_1$ norm because the objective is highly non-convex for sub-$l_1$ pseudo-norms.In the frequentist formulation, the $l_1$ norm relaxation provides the solution path as a function of the shrinkage parameter $\lambda$.In the Bayesian formulation, sparsity is instead encouraged through a Laplace prior, but posterior inference for different $\lambda$ requires repeated runs of expensive Gibbs samplers.Here we propose a general framework for variational inference with matrix-variate Normalizing Flow in GGMs, which unifies the benefits of frequentist and Bayesian frameworks.As a key improvement on previous work, we train with one flow a continuum of sparse regression models jointly for all regularization parameters $\lambda$ and all $l_q$ norms, including non-convex sub-$l_1$ pseudo-norms.Within one model we thus have access to (i) the evolution of the posterior for any $\lambda$ and any $l_q$ (pseudo-) norm, (ii) the marginal log-likelihood for model selection, and (iii) the frequentist solution paths through simulated annealing in the MAP limit.

Optimization/Non-Convex

Minhak Song, Chulhee Yun

Cohen et al. (2021) empirically study the evolution of the largest eigenvalue of the loss Hessian, also known as sharpness, along the gradient descent (GD) trajectory and observe the Edge of Stability (EoS) phenomenon. The sharpness increases at the early phase of training (referred to as progressive sharpening), and eventually saturates close to the threshold of $2 / \text{(step size)}$. In this paper, we start by demonstrating through empirical studies that when the EoS phenomenon occurs, different GD trajectories (after a proper reparameterization) align on a specific bifurcation diagram independent of initialization. We then rigorously prove this trajectory alignment phenomenon for a two-layer fully-connected linear network and a single-neuron nonlinear network trained with a single data point. Our trajectory alignment analysis establishes both progressive sharpening and EoS phenomena, encompassing and extending recent findings in the literature.

Deep Learning/Theory

Andrea Schioppa, Katja Filippova, Ivan Titov, Polina Zablotskaia

Influence functions (IF) have been seen as a technique for explaining model predictions through the lens of the training data. Their utility is assumed to be in identifying training examples "responsible" for a prediction so that, for example, correcting a prediction is possible by intervening on those examples (removing or editing them) and retraining the model. However, recent empirical studies have shown that the existing methods of estimating IF predict the leave-one-out-and-retrain effect poorly. In order to understand the mismatch between the theoretical promise and the practical results, we analyse five assumptions made by IF methods which are problematic for modern-scale deep neural networks and which concern convexity, numeric stability, training trajectory and parameter divergence. This allows us to clarify what can be expected theoretically from IF. We show that while most assumptions can be addressed successfully, the parameter divergence poses a clear limitation on the predictive power of IF: influence fades over training time even with deterministic training. We illustrate this theoretical result with BERT and ResNet models.Another conclusion from the theoretical analysis is that IF are still useful for model debugging and correcting even though some of the assumptions made in prior work do not hold: using natural language processing and computer vision tasks, we verify that mis-predictions can be successfully corrected by taking only a few fine-tuning steps on influential examples.

Theory/Reinforcement Learning and Planning

Navdeep Kumar, Esther Derman, Matthieu Geist, Kfir Y. Levy, Shie Mannor

Policy gradient methods have become a standard for training reinforcement learning agents in a scalable and efficient manner. However, they do not account for transition uncertainty, whereas learning robust policies can be computationally expensive. In this paper, we introduce robust policy gradient (RPG), a policy-based method that efficiently solves rectangular robust Markov decision processes (MDPs). We provide a closed-form expression for the worst occupation measure. Incidentally, we find that the worst kernel is a rank-one perturbation of the nominal. Combining the worst occupation measure with a robust Q-value estimation yields an explicit form of the robust gradient. Our resulting RPG can be estimated from data with the same time complexity as its non-robust equivalent. Hence, it relieves the computational burden of convex optimization problems required for training robust policies by current policy gradient approaches.

Theory/Game Theory

Yi Feng, Hu Fu, Qun Hu, Ping Li, Ioannis Panageas, bo peng, Xiao Wang

Last-iterate convergence has received extensive study in two player zero-sum games starting from bilinear, convex-concave up to settings that satisfy the MVI condition. Typical methods that exhibit last-iterate convergence for the aforementioned games include extra-gradient (EG) and optimistic gradient descent ascent (OGDA). However, all the established last-iterate convergence results hold for the restrictive setting where the underlying repeated game does not change over time.Recently, a line of research has focused on regret analysis of OGDA in time-varying games, i.e., games where payoffs evolve with time; the last-iterate behavior of OGDA and EG in time-varying environments remains unclear though. In this paper, we study the last-iterate behavior of various algorithms in two types of unconstrained, time-varying, bilinear zero-sum games: periodic and convergent perturbed games. These models expand upon the usual repeated game formulation and incorporate external environmental factors, such as the seasonal effects on species competition and vanishing external noise. In periodic games, we prove that EG will converge while OGDA and momentum method will diverge. This is quite surprising, as to the best of our knowledge, it is the first result that indicates EG and OGDA have qualitatively different last-iterate behaviors and do not exhibit similar behavior. In convergent perturbed games, we prove all these algorithms converge as long as the game itself stabilizes with a faster rate than $1/t$.