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2,164篇论文匹配“Global Optimization”
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Paul Roetzer, Florian Bernard

Finding shortest paths on product spaces is a popular approach to tackle numerous variants of matching problems including the dynamic time warping method for matching signals the matching of curves or the matching of a curve to a 3D shape. While these approaches admit the computation of globally optimal solutions in polynomial time their natural generalisation to 3D shape matching is widely known to be intractable. In this work we address this issue by proposing a novel path-based formalism for 3D shape matching. More specifically we consider an alternative shape discretisation in which one of the 3D shapes (the source shape) is represented as a SpiderCurve i.e. a long self-intersecting curve that traces the 3D shape surface. We then tackle the 3D shape matching problem as finding a shortest path in the product graph of the SpiderCurve and the target 3D shape. Our approach introduces a set of novel constraints that ensure a globally geometrically consistent matching. Overall our formalism leads to an integer linear programming problem for which we experimentally show that it can efficiently be solved to global optimality. We demonstrate that our approach is competitive with recent state-of-the-art shape matching methods while in addition guaranteeing geometric consistency.

Huancheng Chen, Haris Vikalo

While federated learning (FL) systems often utilize quantization to battle communication and computational bottlenecks they have heretofore been limited to deploying fixed-precision quantization schemes. Meanwhile the concept of mixed-precision quantization (MPQ) where different layers of a deep learning model are assigned varying bit-width remains unexplored in the FL settings. We present a novel FL algorithm FedMPQ which introduces mixed-precision quantization to resource-heterogeneous FL systems. Specifically local models quantized so as to satisfy bit-width constraint are trained by optimizing an objective function that includes a regularization term which promotes reduction of precision in some of the layers without significant performance degradation. The server collects local model updates de-quantizes them into full-precision models and then aggregates them into a global model. To initialize the next round of local training the server relies on the information learned in the previous training round to customize bit-width assignments of the models delivered to different clients. In extensive benchmarking experiments on several model architectures and different datasets in both iid and non-iid settings FedMPQ outperformed the baseline FL schemes that utilize fixed-precision quantization while incurring only a minor computational overhead on the participating devices.

Lorenzo Liso, Erik Sandström, Vladimir Yugay, Luc Van Gool, Martin R. Oswald

Neural RGBD SLAM techniques have shown promise in dense Simultaneous Localization And Mapping (SLAM) yet face challenges such as error accumulation during camera tracking resulting in distorted maps. In response we introduce Loopy-SLAM that globally optimizes poses and the dense 3D model. We use frame-to-model tracking using a data-driven point-based submap generation method and trigger loop closures online by performing global place recognition. Robust pose graph optimization is used to rigidly align the local submaps. As our representation is point based map corrections can be performed efficiently without the need to store the entire history of input frames used for mapping as typically required by methods employing a grid based mapping structure. Evaluation on the synthetic Replica and real-world TUM-RGBD and ScanNet datasets demonstrate competitive or superior performance in tracking mapping and rendering accuracy when compared to existing dense neural RGBD SLAM methods. Project page: notchla.github.io/Loopy-SLAM.

Prashant Kumar, Kshitij Madhav Bhat, Vedang Bhupesh Shenvi Nadkarni, Prem Kalra

Sparse LiDAR point clouds cause severe loss of detail of static structures and reduce the density of static points available for navigation. Reduced density can be detrimental to navigation under several scenarios. We observe that despite high sparsity in most cases the global topology of LiDAR outlining the static structures can be inferred. We utilize this property to obtain a backbone skeleton of a LiDAR scan in the form of a single connected component that is a proxy to its global topology. We utilize the backbone to augment new points along static structures to overcome sparsity. Newly introduced points could correspond to existing static structures or to static points that were earlier obstructed by dynamic objects. To the best of our knowledge we are the first to use such a strategy for sparse LiDAR point clouds. Existing solutions close to our approach fail to identify and preserve the global static LiDAR topology and generate sub-optimal points. We propose GLiDR a Graph Generative network that is topologically regularized using 0-dimensional Persistent Homology (PH) constraints. This enables GLiDR to introduce newer static points along a topologically consistent global static LiDAR backbone. GLiDR generates precise static points using 32x sparser dynamic scans and performs better than the baselines across three datasets. GLiDR generates a valuable byproduct - an accurate binary segmentation mask of static and dynamic objects that are helpful for navigation planning and safety in constrained environments. The newly introduced static points allow GLiDR to outperform LiDAR-based navigation using SLAM in several settings.

Nan Xue, Bin Tan, Yuxi Xiao, Liang Dong, Gui-Song Xia, Tianfu Wu, Yujun Shen

This paper studies the problem of structured 3D recon- struction using wireframes that consist of line segments and junctions focusing on the computation of structured boundary geometries of scenes. Instead of leveraging matching-based solutions from 2D wireframes (or line segments) for 3D wireframe reconstruction as done in prior arts we present NEAT a rendering-distilling formulation using neural fields to represent 3D line segments with 2D observations and bipartite matching for perceiving and dis- tilling of a sparse set of 3D global junctions. The proposed NEAT enjoys the joint optimization of the neural fields and the global junctions from scratch using view-dependent 2D observations without precomputed cross-view feature matching. Comprehensive experiments on the DTU and BlendedMVS datasets demonstrate our NEAT's superiority over state-of-the-art alternatives for 3D wireframe recon- struction. Moreover the distilled 3D global junctions by NEAT are a better initialization than SfM points for the recently-emerged 3D Gaussian Splatting for high-fidelity novel view synthesis using about 20 times fewer initial 3D points. Project page: https://xuenan.net/neat

Shenshen Bu, Taiji Li, Yuedong Yang, Zhiming Dai

Automatic radiology report generation can provide substantial advantages to clinical physicians by effectively reducing their workload and improving efficiency. Despite the promising potential of current methods challenges persist in effectively extracting and preventing degradation of prominent features as well as enhancing attention on pivotal regions. In this paper we propose an Instance-level Expert Knowledge and Aggregate Discriminative Attention framework (EKAGen) for radiology report generation. We convert expert reports into an embedding space and generate comprehensive representations for each disease which serve as Preliminary Knowledge Support (PKS). To prevent feature disruption we select the representations in the embedding space with the smallest distances to PKS as Rectified Knowledge Support (RKS). Then EKAGen diagnoses the diseases and retrieves knowledge from RKS creating Instance-level Expert Knowledge (IEK) for each query image boosting generation. Additionally we introduce Aggregate Discriminative Attention Map (ADM) which uses weak supervision to create maps of discriminative regions that highlight pivotal regions. For training we propose a Global Information Self-Distillation (GID) strategy using an iteratively optimized model to distill global knowledge into EKAGen. Extensive experiments and analyses on IU X-Ray and MIMIC-CXR datasets demonstrate that EKAGen outperforms previous state-of-the-art methods.

Linwei Chen, Lin Gu, Dezhi Zheng, Ying Fu

Dilated convolution which expands the receptive field by inserting gaps between its consecutive elements is widely employed in computer vision. In this study we propose three strategies to improve individual phases of dilated convolution from the view of spectrum analysis. Departing from the conventional practice of fixing a global dilation rate as a hyperparameter we introduce Frequency-Adaptive Dilated Convolution (FADC) which dynamically adjusts dilation rates spatially based on local frequency components. Subsequently we design two plug-in modules to directly enhance effective bandwidth and receptive field size. The Adaptive Kernel (AdaKern) module decomposes convolution weights into low-frequency and high-frequency components dynamically adjusting the ratio between these components on a per-channel basis. By increasing the high-frequency part of convolution weights AdaKern captures more high-frequency components thereby improving effective bandwidth. The Frequency Selection (FreqSelect) module optimally balances high- and low-frequency components in feature representations through spatially variant reweighting. It suppresses high frequencies in the background to encourage FADC to learn a larger dilation thereby increasing the receptive field for an expanded scope. Extensive experiments on segmentation and object detection consistently validate the efficacy of our approach. The code is made publicly available at https://github.com/Linwei-Chen/FADC.

Feng Liu, Minchul Kim, Zhiyuan Ren, Xiaoming Liu

Person Re-Identification (ReID) holds critical importance in computer vision with pivotal applications in public safety and crime prevention. Traditional ReID methods reliant on appearance attributes such as clothing and color encounter limitations in long-term scenarios and dynamic environments. To address these challenges we propose CLIP3DReID an innovative approach that enhances person ReID by integrating linguistic descriptions with visual perception leveraging pretrained CLIP model for knowledge distillation. Our method first employs CLIP to automatically label body shapes with linguistic descriptors. We then apply optimal transport theory to align the student model's local visual features with shape-aware tokens derived from CLIP's linguistic output. Additionally we align the student model's global visual features with those from the CLIP image encoder and the 3D SMPL identity space fostering enhanced domain robustness. CLIP3DReID notably excels in discerning discriminative body shape features achieving state-of-the-art results in person ReID. Our approach represents a significant advancement in ReID offering robust solutions to existing challenges and setting new directions for future research.

Hongxia Li, Wei Huang, Jingya Wang, Ye Shi

Prompt learning in pretrained visual-language models has shown remarkable flexibility across various downstream tasks. Leveraging its inherent lightweight nature recent research attempted to integrate the powerful pretrained models into federated learning frameworks to simultaneously reduce communication costs and promote local training on insufficient data. Despite these efforts current federated prompt learning methods lack specialized designs to systematically address severe data heterogeneities e.g. data distribution with both label and feature shifts involved. To address this challenge we present Federated Prompts Cooperation via Optimal Transport (FedOTP) which introduces efficient collaborative prompt learning strategies to capture diverse category traits on a per-client basis. Specifically for each client we learn a global prompt to extract consensus knowledge among clients and a local prompt to capture client-specific category characteristics. Unbalanced Optimal Transport is then employed to align local visual features with these prompts striking a balance between global consensus and local personalization. By relaxing one of the equality constraints FedOTP enables prompts to focus solely on core image patch regions. Extensive experiments on datasets with various types of heterogeneities have demonstrated that our FedOTP outperforms the state-of-the-art methods.

Shicai Wei, Chunbo Luo, Yang Luo

Logit knowledge distillation attracts increasing attention due to its practicality in recent studies. However it often suffers inferior performance compared to the feature knowledge distillation. In this paper we argue that existing logit-based methods may be sub-optimal since they only leverage the global logit output that couples multiple semantic knowledge. This may transfer ambiguous knowledge to the student and mislead its learning. To this end we propose a simple but effective method i.e. Scale Decoupled Distillation (SDD) for logit knowledge distillation. SDD decouples the global logit output into multiple local logit outputs and establishes distillation pipelines for them. This helps the student to mine and inherit fine-grained and unambiguous logit knowledge. Moreover the decoupled knowledge can be further divided into consistent and complementary logit knowledge that transfers the semantic information and sample ambiguity respectively. By increasing the weight of complementary parts SDD can guide the student to focus more on ambiguous samples improving its discrimination ability. Extensive experiments on several benchmark datasets demonstrate the effectiveness of SDD for wide teacher-student pairs especially in the fine-grained classification task. Code is available at: \href https://github.com/shicaiwei123/SDD-CVPR2024 https://github.com/shicaiwei123/SDD-CVPR2024

Javier Tirado-Garín, Javier Civera

Estimating the relative camera pose from n \geq 5 correspondences between two calibrated views is a fundamental task in computer vision. This process typically involves two stages: 1) estimating the essential matrix between the views and 2) disambiguating among the four candidate relative poses that satisfy the epipolar geometry. In this paper we demonstrate a novel approach that for the first time bypasses the second stage. Specifically we show that it is possible to directly estimate the correct relative camera pose from correspondences without needing a post-processing step to enforce the cheirality constraint on the correspondences. Building on recent advances in certifiable non-minimal optimization we frame the relative pose estimation as a Quadratically Constrained Quadratic Program (QCQP). By applying the appropriate constraints we ensure the estimation of a camera pose that corresponds to a valid 3D geometry and that is globally optimal when certified. We validate our method through exhaustive synthetic and real-world experiments confirming the efficacy efficiency and accuracy of the proposed approach. Code is available at https://github.com/javrtg/C2P.

Qihang Zhang, Chaoyang Wang, Aliaksandr Siarohin, Peiye Zhuang, Yinghao Xu, Ceyuan Yang, Dahua Lin, Bolei Zhou, Sergey Tulyakov, Hsin-Ying Lee

We are witnessing significant breakthroughs in the technology for generating 3D objects from text. Existing approaches either leverage large text-to-image models to optimize a 3D representation or train 3D generators on object-centric datasets. Generating entire scenes however remains very challenging as a scene contains multiple 3D objects diverse and scattered. In this work we introduce SceneWiz3D - a novel approach to synthesize high-fidelity 3D scenes from text. We marry the locality of objects with globality of scenes by introducing a hybrid 3D representation - explicit for objects and implicit for scenes. Remarkably an object being represented explicitly can be either generated from text using conventional text-to-3D approaches or provided by users. To configure the layout of the scene and automatically place objects we apply the Particle Swarm Optimization technique during the optimization process. Furthermore it is difficult for certain parts of the scene (e.g. corners occlusion) to receive multi-view supervision leading to inferior geometry. We incorporate an RGBD panorama diffusion model to mitigate it resulting in high-quality geometry. Extensive evaluation supports that our approach achieves superior quality over previous approaches enabling the generation of detailed and view-consistent 3D scenes. Our project website is at https://zqh0253.github.io/SceneWiz3D.\\

Luis Bolanos, Shih-Yang Su, Helge Rhodin

Neural character models can now reconstruct detailed geometry and texture from video but they lack explicit shadows and shading leading to artifacts when generating novel views and poses or during relighting. It is particularly difficult to include shadows as they are a global effect and the required casting of secondary rays is costly. We propose a new shadow model using a Gaussian density proxy that replaces sampling with a simple analytic formula. It supports dynamic motion and is tailored for shadow computation thereby avoiding the affine projection approximation and sorting required by the closely related Gaussian splatting. Combined with a deferred neural rendering model our Gaussian shadows enable Lambertian shading and shadow casting with minimal overhead. We demonstrate improved reconstructions with better separation of albedo shading and shadows in challenging outdoor scenes with direct sun light and hard shadows. Our method is able to optimize the light direction without any input from the user. As a result novel poses have fewer shadow artifacts and relighting in novel scenes is more realistic compared to the state-of-the-art methods providing new ways to pose neural characters in novel environments increasing their applicability. Code available at: https://github.com/LuisBolanos17/GaussianShadowCasting

Chunxu Liu, Guozhen Zhang, Rui Zhao, Limin Wang

Large motion poses a critical challenge in Video Frame Interpolation (VFI) task. Existing methods are often constrained by limited receptive fields resulting in sub-optimal performance when handling scenarios with large motion. In this paper we introduce a new pipeline for VFI which can effectively integrate global-level information to alleviate issues associated with large motion. Specifically we first estimate a pair of initial intermediate flows using a high-resolution feature map for extracting local details. Then we incorporate a sparse global matching branch to compensate for flow estimation which consists of identifying flaws in initial flows and generating sparse flow compensation with a global receptive field. Finally we adaptively merge the initial flow estimation with global flow compensation yielding a more accurate intermediate flow. To evaluate the effectiveness of our method in handling large motion we carefully curate a more challenging subset from commonly used benchmarks. Our method demonstrates the state-of-the-art performance on these VFI subsets with large motion.

Haoze Sun, Wenbo Li, Jianzhuang Liu, Haoyu Chen, Renjing Pei, Xueyi Zou, Youliang Yan, Yujiu Yang

Existing super-resolution (SR) models primarily focus on restoring local texture details often neglecting the global semantic information within the scene. This oversight can lead to the omission of crucial semantic details or the introduction of inaccurate textures during the recovery process. In our work we introduce the Cognitive Super-Resolution (CoSeR) framework empowering SR models with the capacity to comprehend low-resolution images. We achieve this by marrying image appearance and language understanding to generate a cognitive embedding which not only activates prior information from large text-to-image diffusion models but also facilitates the generation of high-quality reference images to optimize the SR process. To further improve image fidelity we propose a novel condition injection scheme called "All-in-Attention" consolidating all conditional information into a single module. Consequently our method successfully restores semantically correct and photorealistic details demonstrating state-of-the-art performance across multiple benchmarks. Project page: https://coser-main.github.io/

Wenjin Hou, Shiming Chen, Shuhuang Chen, Ziming Hong, Yan Wang, Xuetao Feng, Salman Khan, Fahad Shahbaz Khan, Xinge You

Generative Zero-shot learning (ZSL) learns a generator to synthesize visual samples for unseen classes which is an effective way to advance ZSL. However existing generative methods rely on the conditions of Gaussian noise and the predefined semantic prototype which limit the generator only optimized on specific seen classes rather than characterizing each visual instance resulting in poor generalizations (e.g. overfitting to seen classes). To address this issue we propose a novel Visual-Augmented Dynamic Semantic prototype method (termed VADS) to boost the generator to learn accurate semantic-visual mapping by fully exploiting the visual-augmented knowledge into semantic conditions. In detail VADS consists of two modules: (1) Visual-aware Domain Knowledge Learning module (VDKL) learns the local bias and global prior of the visual features (referred to as domain visual knowledge) which replace pure Gaussian noise to provide richer prior noise information; (2) Vision-Oriented Semantic Updation module (VOSU) updates the semantic prototype according to the visual representations of the samples. Ultimately we concatenate their output as a dynamic semantic prototype which serves as the condition of the generator. Extensive experiments demonstrate that our VADS achieves superior CZSL and GZSL performances on three prominent datasets and outperforms other state-of-the-art methods with averaging increases by 6.4% 5.9% and 4.2% on SUN CUB and AWA2 respectively.

Xiao Zheng, Xiaoshui Huang, Guofeng Mei, Yuenan Hou, Zhaoyang Lyu, Bo Dai, Wanli Ouyang, Yongshun Gong

Pre-training a model and then fine-tuning it on downstream tasks has demonstrated significant success in the 2D image and NLP domains. However due to the unordered and non-uniform density characteristics of point clouds it is non-trivial to explore the prior knowledge of point clouds and pre-train a point cloud backbone. In this paper we propose a novel pre-training method called Point cloud Diffusion pre-training PointDif. We consider the point cloud pre-training task as a conditional point-to-point generation problem and introduce a conditional point generator. This generator aggregates the features extracted by the backbone and employs them as the condition to guide the point-to-point recovery from the noisy point cloud thereby assisting the backbone in capturing both local and global geometric priors as well as the global point density distribution of the object. We also present a recurrent uniform sampling optimization strategy which enables the model to uniformly recover from various noise levels and learn from balanced supervision. Our PointDif achieves substantial improvement across various real-world datasets for diverse downstream tasks such as classification segmentation and detection. Specifically PointDif attains 70.0% mIoU on S3DIS Area 5 for the segmentation task and achieves an average improvement of 2.4% on ScanObjectNN for the classification task compared to TAP. Furthermore our pre-training framework can be flexibly applied to diverse point cloud backbones and bring considerable gains. Code is available at https://github.com/zhengxiaozx/PointDif

Chenjian Gao, Boyan Jiang, Xinghui Li, Yingpeng Zhang, Qian Yu

We present GenesisTex a novel method for synthesizing textures for 3D geometries from text descriptions. GenesisTex adapts the pretrained image diffusion model to texture space by texture space sampling. Specifically we maintain a latent texture map for each viewpoint which is updated with predicted noise on the rendering of the corresponding viewpoint. The sampled latent texture maps are then decoded into a final texture map. During the sampling process we focus on both global and local consistency across multiple viewpoints: global consistency is achieved through the integration of style consistency mechanisms within the noise prediction network and low-level consistency is achieved by dynamically aligning latent textures. Finally we apply reference-based inpainting and img2img on denser views for texture refinement. Our approach overcomes the limitations of slow optimization in distillation-based methods and instability in inpainting-based methods. Experiments on meshes from various sources demonstrate that our method surpasses the baseline methods quantitatively and qualitatively.

Soyong Shin, Juyong Kim, Eni Halilaj, Michael J. Black

The estimation of 3D human motion from video has progressed rapidly but current methods still have several key limitations. First most methods estimate the human in camera coordinates. Second prior work on estimating humans in global coordinates often assumes a flat ground plane and produces foot sliding. Third the most accurate methods rely on computationally expensive optimization pipelines limiting their use to offline applications. Finally existing video-based methods are surprisingly less accurate than single-frame methods. We address these limitations with WHAM (World-grounded Humans with Accurate Motion) which accurately and efficiently reconstructs 3D human motion in a global coordinate system from video. WHAM learns to lift 2D keypoint sequences to 3D using motion capture data and fuses this with video features integrating motion context and visual information. WHAM exploits camera angular velocity estimated from a SLAM method together with human motion to estimate the body's global trajectory. We combine this with a contact-aware trajectory refinement method that lets WHAM capture human motion in diverse conditions such as climbing stairs. WHAM outperforms all existing 3D human motion recovery methods across multiple in-the-wild benchmarks. Code is available for research purposes at http://wham.is.tue.mpg.de/.

Narges Norouzi, Svetlana Orlova, Daan de Geus, Gijs Dubbelman

This work presents Adaptive Local-then-Global Merging (ALGM) a token reduction method for semantic segmentation networks that use plain Vision Transformers. ALGM merges tokens in two stages: (1) In the first network layer it merges similar tokens within a small local window and (2) halfway through the network it merges similar tokens across the entire image. This is motivated by an analysis in which we found that in those situations tokens with a high cosine similarity can likely be merged without a drop in segmentation quality. With extensive experiments across multiple datasets and network configurations we show that ALGM not only significantly improves the throughput by up to 100% but can also enhance the mean IoU by up to +1.1 thereby achieving a better trade-off between segmentation quality and efficiency than existing methods. Moreover our approach is adaptive during inference meaning that the same model can be used for optimal efficiency or accuracy depending on the application. Code is available at https://tue-mps.github.io/ALGM.