论文检索

输入标题、作者或关键词,从 2,942 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
2,942篇论文匹配“Robotics”
第 84 / 148 页

Applications · Robotics

Tao Zhong, Jonah Buchanan, Christine Allen-Blanchette

We propose a new approach to vision-based dexterous grasp translation, which aims to transfer grasp intent across robotic hands with differing morphologies. Given a visual observation of a source hand grasping an object, our goal is to synthesize a functionally equivalent grasp for a target hand without requiring paired demonstrations or hand-specific simulations. We frame this problem as a stochastic transport between grasp distributions using the Schrödinger Bridge formalism. Our method learns to map between source and target latent grasp spaces via score and flow matching, conditioned on visual observations. To guide this translation, we introduce physics-informed cost functions that encode alignment in base pose, contact maps, wrench space, and manipulability. Experiments across diverse hand-object pairs demonstrate that our approach generates stable, physically grounded grasps with strong generalization. This work enables semantic grasp transfer for heterogeneous manipulators and bridges vision-based grasping with probabilistic generative modeling. Additional details at https://grasp2grasp.github.io/.

Applications · Robotics

Siyuan Huang, Liliang Chen, Pengfei Zhou, Shengcong Chen, Yue Liao, Zhengkai Jiang, Yue Hu, Peng Gao, Hongsheng Li, Maoqing Yao 等

We introduce EnerVerse, a generative robotics foundation model that constructs and interprets embodied spaces. EnerVerse employs a chunk-wise autoregressive video diffusion framework to predict future embodied spaces from instructions, enhanced by a sparse context memory for long-term reasoning. To model the 3D robotics world, we adopt a multi-view video representation, providing rich perspectives to address challenges like motion ambiguity and 3D grounding. Additionally, EnerVerse-D, a data engine pipeline combining generative modeling with 4D Gaussian Splatting, forms a self-reinforcing data loop to reduce the sim-to-real gap. Leveraging these innovations, EnerVerse translates 4D world representations into physical actions via a policy head (EnerVerse-A), achieving state-of-the-art performance in both simulation and real-world tasks. For efficiency, EnerVerse-A reuses features from the first denoising step and predicts action chunks, achieving about 280 ms per 8-step action chunk on a single RTX 4090. Further video demos, dataset samples could be found in our project page.

Computer Vision · 3D Rendering & Reconstruction

Haowen Lai, Zitong Lan, Mingmin Zhao

Seeing hidden structures and objects around corners is critical for robots operating in complex, cluttered environments. Existing methods, however, are limited to detecting and tracking hidden objects rather than reconstructing the occluded full scene. We present HoloRadar, a practical system that reconstructs both line-of-sight (LOS) and non-line-of-sight (NLOS) 3D scenes using a single mmWave radar. HoloRadar uses a two-stage pipeline: the first stage generates high-resolution multi-return range images that capture both LOS and NLOS reflections, and the second stage reconstructs the physical scene by mapping mirrored observations to their true locations using a physics-guided architecture that models ray interactions. We deploy HoloRadar on a mobile robot and evaluate it across diverse real-world environments. Our evaluation results demonstrate accurate and robust reconstruction in both LOS and NLOS regions. Code, dataset and demo videos are available on the project website: https://waves.seas.upenn.edu/projects/holoradar.

Computer Vision · Image and Video Generation

Arthur Bizzi, Matias Grynberg Portnoy, Vitor Pereira Matias, Daniel Perazzo, João Paulo Silva do Monte Lima, Luiz Velho, Nuno Gonçalves, João Pereira, Guilherme Schardong, Tiago Novello

Morphing is a long-standing problem in vision and computer graphics, requir- ing a time-dependent warping for feature alignment and a blending for smooth interpolation. Recently, multilayer perceptrons (MLPs) have been explored as implicit neural representations (INRs) for modeling such deformations, due to their meshlessness and differentiability; however, extracting coherent and accurate morphings from standard MLPs typically relies on costly regularizations, which often lead to unstable training and prevent effective feature alignment. To overcome these limitations, we propose FLOWING (FLOW morphING), a framework that recasts warping as the construction of a differential vector flow, naturally ensuring continuity, invertibility, and temporal coherence by encoding structural flow prop- erties directly into the network architectures. This flow-centric approach yields principled and stable transformations, enabling accurate and structure-preserving morphing of both 2D images and 3D shapes. Extensive experiments across a range of applications—including face and image morphing, as well as Gaussian Splatting morphing—show that FLOWING achieves state-of-the-art morphing quality with faster convergence. Code and pretrained models are available in https://schardong.github.io/flowing.

Computer Vision · 3D Rendering & Reconstruction

Federico Vasile, Ri-Zhao Qiu, Lorenzo Natale, Xiaolong Wang

System identification involving the geometry, appearance, and physical properties from video observations is a challenging task with applications in robotics and graphics. Recent approaches have relied on fully differentiable Material Point Method (MPM) and rendering for simultaneous optimization of these properties. However, they are limited to simplified object-environment interactions with planar colliders and fail in more challenging scenarios where objects collide with non-planar surfaces. We propose AS-DiffMPM, a differentiable MPM framework that enables physical property estimation with arbitrarily shaped colliders. Our approach extends existing methods by incorporating a differentiable collision handling mechanism, allowing the target object to interact with complex rigid bodies while maintaining end-to-end optimization. We show AS-DiffMPM can be easily interfaced with various novel view synthesis methods as a framework for system identification from visual observations.

Applications · Everything Else

Yiwen Wu, Yuyang Chen, Ye Xia, Yao Zhao, Jingya Wang, Xuming He, Hao GENG, Jingyi Yu

Manhattan representations, defined by axis-aligned, orthogonal structures, are widely used in vision, robotics, and semiconductor design for their geometric regularity and algorithmic simplicity. In integrated circuit (IC) design, Manhattan geometry is key for routing, design rule checking, and lithographic manufacturability. However, as feature sizes shrink, optical system distortions lead to inconsistency between intended layout and printed wafer. Although Inverse Lithography Technology(ILT) is proposed to compensates these effects, learning-based ILT methods, while achieving high simulation fidelity, often generate curvilinear masks on continuous pixel grids, violating Manhattan constraints. Therefore, we propose TokMan, the first framework to formulate mask optimization as a discrete, structure-aware sequence modeling task. Our method leverages a Diffusion Transformer to tokenize layouts into discrete geometric primitives with polygon-wise dependencies and denoise Manhattan-aligned point sequences corrupted by optical proximity effects, while ensuring binary, manufacturable masks. Trained with self-supervised lithographic feedback through differentiable simulation and refined with ILT post-processing, TokMan achieves state-of-the-art fidelity, runtime efficiency, and strict manufacturing compliance on a large-scale dataset of IC layouts.

Reinforcement Learning · Deep RL

Yanbing Mao, Yihao Cai, Lui Sha

This paper introduces the Real-DRL framework for safety-critical autonomous systems, enabling runtime learning of a deep reinforcement learning (DRL) agent to develop safe and high-performance action policies in real plants while prioritizing safety. The Real-DRL consists of three interactive components: a DRL-Student, a PHY-Teacher, and a Trigger. The DRL-Student is a DRL agent that innovates in the dual self-learning and teaching-to-learn paradigm and the safety-status-dependent batch sampling. On the other hand, PHY-Teacher is a physics-model-based design of action policies that focuses solely on safety-critical functions. PHY-Teacher is novel in its real-time patch for two key missions: i) fostering the teaching-to-learn paradigm for DRL-Student and ii) backing up the safety of real plants. The Trigger manages the interaction between the DRL-Student and the PHY-Teacher. Powered by the three interactive components, the Real-DRL can effectively address safety challenges that arise from the unknown unknowns and the Sim2Real gap. Additionally, Real-DRL notably features i) assured safety, ii) automatic hierarchy learning (i.e., safety-first learning and then high-performance learning), and iii) safety-informed batch sampling to address the experience imbalance caused by corner cases. Experiments with a real quadruped robot, a quadruped robot in Nvidia Isaac Gym, and a cart-pole system, along with comparisons and ablation studies, demonstrate the Real-DRL's effectiveness and unique features.

Applications · Robotics

Lingdong Kong, Dongyue Lu, Alan Liang, Rong Li, Yuhao Dong, Tianshuai Hu, Lai Xing Ng, Wei Tsang Ooi, Benoit Cottereau

Event cameras offer microsecond-level latency and robustness to motion blur, making them ideal for understanding dynamic environments. Yet, connecting these asynchronous streams to human language remains an open challenge. We introduce Talk2Event, the first large-scale benchmark for language-driven object grounding in event-based perception. Built from real-world driving data, Talk2Event provides over 30,000 validated referring expressions, each enriched with four grounding attributes -- appearance, status, relation to viewer, and relation to other objects -- bridging spatial, temporal, and relational reasoning. To fully exploit these cues, we propose EventRefer, an attribute-aware grounding framework that dynamically fuses multi-attribute representations through a Mixture of Event-Attribute Experts (MoEE). Our method adapts to different modalities and scene dynamics, achieving consistent gains over state-of-the-art baselines in event-only, frame-only, and event-frame fusion settings. We hope our dataset and approach will establish a foundation for advancing multimodal, temporally-aware, and language-driven perception in real-world robotics and autonomy.

Applications · Robotics

Junhao Shi, Zhaoye Fei, Siyin Wang, Qipeng Guo, Jingjing Gong, Xipeng Qiu

Large Vision-Language Models (LVLMs) show promise for embodied planning tasks but struggle with complex scenarios involving unfamiliar environments and multi-step goals. Current approaches rely on environment-agnostic imitation learning that disconnects instructions from environmental contexts, causing models to struggle with context-sensitive instructions and rely on supplementary cues rather than visual reasoning during long-horizon interactions. In this work, we propose World-Aware Planning Narrative Enhancement (WAP), a framework that infuses LVLMs with comprehensive environmental understanding through four cognitive capabilities (visual appearance modeling, spatial reasoning, functional abstraction, and syntactic grounding) while developing and evaluating models using only raw visual observations through curriculum learning. Evaluations on the EB-ALFRED benchmark demonstrate substantial improvements, with Qwen2.5-VL achieving a 60.7 absolute improvement in task success rates—particularly in commonsense reasoning (+60.0) and long-horizon planning (+70.0). Notably, our enhanced open-source models outperform proprietary systems like GPT-4o and Claude-3.5-Sonnet by a large margin.

Computer Vision · Vision Models & Multimodal

Stefan Stojanov, David Wendt, Seungwoo Kim, Rahul Venkatesh, Kevin Feigelis, Klemen Kotar, Khai Loong Aw, Jiajun Wu, Daniel Yamins

Estimating motion primitives from video (e.g., optical flow and occlusion) is a critically important computer vision problem with many downstream applications, including controllable video generation and robotics. Current solutions are primarily supervised on synthetic data or require tuning of situation-specific heuristics, which inherently limits these models' capabilities in real-world contexts. A natural solution to transcend these limitations would be to deploy large-scale, self-supervised video models, which can be trained scalably on unrestricted real-world video datasets. However, despite recent progress, motion-primitive extraction from large pretrained video models remains relatively underexplored. In this work, we describe Opt-CWM, a self-supervised flow and occlusion estimation technique from a pretrained video prediction model. Opt-CWM uses ``counterfactual probes'' to extract motion information from a base video model in a zero-shot fashion. The key problem we solve is optimizing the quality of these probes, using a combination of an efficient parameterization of the space counterfactual probes, together with a novel generic sparse-prediction principle for learning the probe-generation parameters in a self-supervised fashion. Opt-CWM achieves state-of-the-art performance for motion estimation on real-world videos while requiring no labeled data.

Theory · Reinforcement Learning and Planning

Junyu guo, Zhi Zheng, Donghao Ying, Ming Jin, Shangding Gu, Costas J Spanos, Javad Lavaei

Constrained reinforcement learning (RL) seeks high-performance policies under safety constraints. We focus on an offline setting where the agent learns from a fixed dataset—a common requirement in realistic tasks to prevent unsafe exploration. To address this, we propose Diffusion-Regularized Constrained Offline Reinforcement Learning (DRCORL), which first uses a diffusion model to capture the behavioral policy from offline data and then extracts a simplified policy to enable efficient inference. We further apply gradient manipulation for safety adaptation, balancing the reward objective and constraint satisfaction. This approach leverages high-quality offline data while incorporating safety requirements. Empirical results show that DRCORL achieves reliable safety performance, fast inference, and strong reward outcomes across robot learning tasks. Compared to existing safe offline RL methods, it consistently meets cost limits and performs well with the same hyperparameters, indicating practical applicability in real-world scenarios. We open-source our implementation at https://github.com/JamesJunyuGuo/DRCORL.

Deep Learning · Robustness

Yun Xing, Yue Cao, Nhat Chung, Jie Zhang, Ivor Tsang, Ming-Ming Cheng, Yang Liu, Lei Ma, Qing Guo

Stereo depth estimation is a critical task in autonomous driving and robotics, where inaccuracies (such as misidentifying nearby objects as distant) can lead to dangerous situations. Adversarial attacks against stereo depth estimation can help revealing vulnerabilities before deployment. Previous works have shown that repeating optimized textures can effectively mislead stereo depth estimation in digital settings. However, our research reveals that these naively repeated textures perform poorly in physical implementations, $\textit{i.e.}$, when deployed as patches, limiting their practical utility for stress-testing stereo depth estimation systems. In this work, for the first time, we discover that introducing regular intervals among the repeated textures, creating a grid structure, significantly enhances the patch attack performance. Through extensive experimentation, we analyze how variations of this novel structure influence the adversarial effectiveness. Based on these insights, we develop a novel stereo depth attack that jointly optimizes both the interval structure and texture elements. Our generated adversarial patches can be inserted into any scenes and successfully attack advanced stereo depth estimation methods of different paradigms, $\textit{i.e.}$, RAFT-Stereo and STTR. Most critically, our patch can also attack commercial RGB-D cameras (Intel RealSense) in real-world conditions, demonstrating their practical relevance for security assessment of stereo systems. The code is officially released at: https://github.com/WiWiN42/DepthVanish

Social Aspects · Fairness, Equity, Justice and Safety

Borong Zhang, Yuhao Zhang, Jiaming Ji, Yingshan Lei, Juntao Dai, Yuanpei Chen, Yaodong Yang

Vision-language-action models (VLAs) show potential as generalist robot policies. However, these models pose extreme safety challenges during real-world deployment, including the risk of harm to the environment, the robot itself, and humans. *How can safety constraints be explicitly integrated into VLAs?* We address this by exploring an integrated safety approach (ISA), systematically **modeling** safety requirements, then actively **eliciting** diverse unsafe behaviors, effectively **constraining** VLA policies via safe reinforcement learning, and rigorously **assuring** their safety through targeted evaluations. Leveraging the constrained Markov decision process (CMDP) paradigm, ISA optimizes VLAs from a min-max perspective against elicited safety risks. Thus, policies aligned through this comprehensive approach achieve the following key features: (I) effective **safety-performance trade-offs**, reducing the cumulative cost of safety violations by 83.58\% compared to the state-of-the-art method, while also maintaining task success rate (+3.85\%). (II) strong **safety assurance**, with the ability to mitigate long-tail risks and handle extreme failure scenarios. (III) robust **generalization** of learned safety behaviors to various out-of-distribution perturbations. The effectiveness is evaluated on long-horizon mobile manipulation tasks.

Applications · Robotics

Wenke Xia, Yichu Yang, Hongtao Wu, Xiao Ma, Tao Kong, Di Hu

Establishing a reliable and iteratively refined robotic system is essential for deploying real-world applications. While Vision-Language-Action (VLA) models are widely recognized as the foundation model for such robotic deployment, their reliance on offline expert demonstrations critically limits their capacity for post-deployment refinement. To mitigate this limitation, we introduce Action Preference Optimization (APO), a method designed to refine VLA models by human-assisted preference alignment gathered through interaction with environments. This method begins with a human-robot collaboration framework for reliable failure correction and interaction trajectory collection through human intervention. However, directly leveraging these interaction trajectories for preference optimization is non-trivial due to the challenges of irreversible robotic actions and token distribution mismatch. To solve this, APO proposes an adaptive reweighting algorithm with binary desirability signals derived from interaction, empowering VLA models effectively suppress failure-prone actions while enhancing corrective action adaptation. Ultimately, APO equips VLA models with the crucial capability to learn from failure, paving the way for their iterative refinement and reliable deployment in dynamic environments. The experiments conducted in simulation and real-world scenarios prove superior generalization and robustness of our human-assisted framework across a variety of manipulation tasks. We believe this work could bring insights for efficient and stable optimization of VLA models through human-robot collaboration. The code and dataset are released at https://github.com/GeWu-Lab/Action-Preference-Optimization.

Applications · Robotics

Xinyue Zhu, Binghao Huang, Yunzhu Li

Handheld grippers are increasingly used to collect human demonstrations due to their ease of deployment and versatility. However, most existing designs lack tactile sensing, despite the critical role of tactile feedback in precise manipulation. We present a portable, lightweight gripper with integrated tactile sensors that enables synchronized collection of visual and tactile data in diverse, real-world, and in-the-wild settings. Building on this hardware, we propose a cross-modal representation learning framework that integrates visual and tactile signals while preserving their distinct characteristics. The learning procedure allows the emergence of interpretable representations that consistently focus on contacting regions relevant for physical interactions. When used for downstream manipulation tasks, these representations enable more efficient and effective policy learning, supporting precise robotic manipulation based on multimodal feedback. We validate our approach on fine-grained tasks such as test tube insertion and pipette-based fluid transfer, demonstrating improved accuracy and robustness under external disturbances. Our project page is available at \url{https://binghao-huang.github.io/touch_in_the_wild/}.

Reinforcement Learning · Deep RL

Wanxin Tian, Shijie Zhang, Kevin Zhang, Xiaowei Chi, Chun-Kai Fan, Junyu Lu, Yulin Luo, Qiang Zhou, Yiming Zhao, Ning Liu 等

Self-evolution, the ability of agents to autonomously improve their reasoning and behavior, is essential for the embodied domain with long-horizon, real-world tasks. Despite current advancements in reinforcement fine-tuning (RFT) showing strong performance in enhancing reasoning in LLMs, its potential to enable self-evolving embodied intelligence with multi-modal interactions remains largely unexplored. Specifically, reinforcement fine-tuning faces two fundamental obstacles in embodied settings: (i) the lack of accessible intermediate rewards in multi-step reasoning tasks limits effective learning signals, and (ii) reliance on hand-crafted reward functions restricts generalization to novel tasks and environments. To address these challenges, we present *Self-Evolving Embodied Agents-R1*, **SEEA-R1**, the first RFT framework designed for enabling the self-evolving capabilities of embodied agents. Specifically, to convert sparse delayed rewards into denser intermediate signals that improve multi-step reasoning, we propose Tree-based group relative policy optimization (**Tree-GRPO**) integrates Monte Carlo Tree Search into GRPO. To generalize reward estimation across tasks and scenes, supporting autonomous adaptation and reward-driven self-evolution, we further introduce Multi-modal Generative Reward Model (**MGRM**). To holistically evaluate the effectiveness of SEEA-R1, we evaluate on the ALFWorld benchmark, surpassing state-of-the-art methods with scores of 85.07\% (textual) and 46.27\% (multi-modal), outperforming prior models including GPT-4o. SEEA-R1 also achieves scores of 80.3\% (textual) and 44.03\% (multi-modal) without ground truth reward, surpassing all open-source baselines and highlighting its scalability as a self-evolving embodied agent. Additional experiments and qualitative analysis further support the potential of SEEA-R1 for future research in scalable embodied intelligence. Project page is at https://seea-r1.github.io/.

Applications · Robotics

Xiaomeng Xu, Yifan Hou, Zeyi Liu, Shuran Song

We address key challenges in Dataset Aggregation (DAgger) for real-world contact- rich manipulation: how to collect informative human correction data and how to effectively update policies with this new data. We introduce Compliant Residual DAgger (CR-DAgger), which contains two novel components: 1) a Compliant Intervention Interface that leverages compliance control, allowing humans to pro- vide gentle, accurate delta action corrections without interrupting the ongoing robot policy execution; and 2) a Compliant Residual Policy formulation that learns from human corrections while incorporating force feedback and force control. Our system significantly enhances performance on precise contact-rich manipu- lation tasks using minimal correction data, improving base policy success rates by over 60% on two challenging tasks (book flipping and belt assembly) while outperforming both retraining-from-scratch and finetuning approaches. Through extensive real-world experiments, we provide practical guidance for implementing effective DAgger in real-world robot learning tasks.

Applications · Robotics

Danny Driess, Jost Springenberg, Brian Ichter, LILI YU, Adrian Li-Bell, Karl Pertsch, Allen Ren, Homer Walke, Quan Vuong, Lucy Xiaoyang Shi 等

Vision-language-action (VLA) models provide a powerful approach to training control policies for physical systems, such as robots, by combining end-to-end learning with transfer of semantic knowledge from web-scale vision-language model (VLM) training. However, the constraints of real-time control are often at odds with the design of VLMs: the most powerful VLMs have tens or hundreds of billions of parameters, presenting an obstacle to real-time inference, and operate on discrete tokens rather than the continuous-valued outputs that are required for controlling robots. To address this challenge, recent VLA models have used specialized modules for efficient continuous control, such as action experts or continuous output heads, which typically require adding new untrained parameters to the pretrained VLM backbone. While these modules improve real-time and control capabilities, it remains an open question whether they preserve or degrade the semantic knowledge contained in the pretrained VLM, and what effect they have on the VLA training dynamics. In this paper, we study this question in the context of VLAs that include a continuous diffusion or flow matching action expert, showing that naively including such experts significantly harms both training speed and knowledge transfer. We provide an extensive analysis of various design choices, their impact on performance and knowledge transfer, and propose a technique for insulating the VLM backbone during VLA training that mitigates this issue. Videos are available at https://pi.website/research/knowledge_insulation and open-source model weights are available at https://github.com/Physical-Intelligence/openpi.

Applications · Robotics

Chi-Pin Huang, Yueh-Hua Wu, Min-Hung Chen, Frank Wang, Fu-En Yang

Vision-language-action (VLA) reasoning tasks require agents to interpret multimodal instructions, perform long-horizon planning, and act adaptively in dynamic environments. Existing approaches typically train VLA models in an end-to-end fashion, directly mapping inputs to actions without explicit reasoning, which hinders their ability to plan over multiple steps or adapt to complex task variations. In this paper, we propose ThinkAct, a dual-system framework that bridges high-level reasoning with low-level action execution via reinforced visual latent planning. ThinkAct trains a multimodal LLM to generate embodied reasoning plans guided by reinforcing action-aligned visual rewards based on goal completion and trajectory consistency. These reasoning plans are compressed into a visual plan latent that conditions a downstream action model for robust action execution on target environments. Extensive experiments on embodied reasoning and robot manipulation benchmarks demonstrate that ThinkAct enables few-shot adaptation, long-horizon planning, and self-correction behaviors in complex embodied AI tasks.

Applications · Robotics

Ziye Wang, Li Kang, Yiran Qin, Jiahua Ma, zhanglin peng, LEI BAI, Ruimao Zhang

Despite significant advances in robotic policy generation, effective coordination in embodied multi-agent systems remains a fundamental challenge—particularly in scenarios where agents must balance individual perspectives with global environmental awareness. Existing approaches often struggle to balance fine-grained local control with comprehensive scene understanding, resulting in limited scalability and compromised collaboration quality. In this paper, we present GauDP, a novel Gaussian-image synergistic representation that facilitates scalable, perception-aware imitation learning in multi-agent collaborative systems. Specifically, GauDP reconstructs a globally consistent 3D Gaussian field from local-view RGB images, allowing all agents to dynamically query task-relevant features from a shared scene representation. This design facilitates both fine-grained control and globally coherent behavior without requiring additional sensing modalities. We evaluate GauDP on the RoboFactory benchmark, which includes diverse multi-arm manipulation tasks. Our method achieves superior performance over existing image-based methods and approaches the effectiveness of point-cloud-driven methods, while maintaining strong scalability as the number of agents increases. Extensive ablations and visualizations further demonstrate the robustness and efficiency of our unified local-global perception framework for multi-agent embodied learning.