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Computer Vision · Video Understanding

Haibin He, Maoyuan Ye, Jing Zhang, Juhua Liu, Bo Du, Dacheng Tao

Beyond the text detection and recognition tasks in image text spotting, video text spotting presents an augmented challenge with the inclusion of tracking. While advanced end-to-end trainable methods have shown commendable performance, the pursuit of multi-task optimization may pose the risk of producing sub-optimal outcomes for individual tasks. In this paper, we identify a main bottleneck in the state-of-the-art video text spotter: the limited recognition capability. In response to this issue, we propose to efficiently turn an off-the-shelf query-based image text spotter into a specialist on video and present a simple baseline termed GoMatching, which focuses the training efforts on tracking while maintaining strong recognition performance. To adapt the image text spotter to video datasets, we add a rescoring head to rescore each detected instance's confidence via efficient tuning, leading to a better tracking candidate pool. Additionally, we design a long-short term matching module, termed LST-Matcher, to enhance the spotter's tracking capability by integrating both long- and short-term matching results via Transformer. Based on the above simple designs, GoMatching delivers new records on ICDAR15-video, DSText, BOVText, and our proposed novel test set with arbitrary-shaped text termed ArTVideo, which demonstates GoMatching's capability to accommodate general, dense, small, arbitrary-shaped, Chinese and English text scenarios while saving considerable training budgets. The code will be released.

Computer Vision · Video Understanding

Qing Zhong, Guodong Ding, Angela Yao

Temporal context plays a significant role in temporal action segmentation. In an offline setting, the context is typically captured by the segmentation network after observing the entire sequence. However, capturing and using such context information in an online setting remains an under-explored problem. This work presents the first online framework for temporal action segmentation. At the core of the framework is an adaptive memory designed to accommodate dynamic changes in context over time, alongside a feature augmentation module that enhances the frames with the memory. In addition, we propose a post-processing approach to mitigate the severe over-segmentation in the online setting. On three common segmentation benchmarks, our approach achieves state-of-the-art performance.

Computer Vision · Segmentation

Zechen Bai, Tong He, Haiyang Mei, Pichao WANG, Ziteng Gao, Joya Chen, liulei, Zheng Zhang, Mike Zheng Shou

We introduce VideoLISA, a video-based multimodal large language model designed to tackle the problem of language-instructed reasoning segmentation in videos. Leveraging the reasoning capabilities and world knowledge of large language models, and augmented by the Segment Anything Model, VideoLISA generates temporally consistent segmentation masks in videos based on language instructions. Existing image-based methods, such as LISA, struggle with video tasks due to the additional temporal dimension, which requires temporal dynamic understanding and consistent segmentation across frames. VideoLISA addresses these challenges by integrating a Sparse Dense Sampling strategy into the video-LLM, which balances temporal context and spatial detail within computational constraints. Additionally, we propose a One-Token-Seg-All approach using a specially designed <TRK> token, enabling the model to segment and track objects across multiple frames. Extensive evaluations on diverse benchmarks, including our newly introduced ReasonVOS benchmark, demonstrate VideoLISA's superior performance in video object segmentation tasks involving complex reasoning, temporal understanding, and object tracking. While optimized for videos, VideoLISA also shows promising generalization to image segmentation, revealing its potential as a unified foundation model for language-instructed object segmentation. Code and model will be available at: https://github.com/showlab/VideoLISA.

Computer Vision · Video Understanding

Rui Qian, Xiaoyi Dong, Pan Zhang, Yuhang Zang, Shuangrui Ding, Dahua Lin, Jiaqi Wang

This paper presents VideoStreaming, an advanced vision-language large model (VLLM) for video understanding, that capably understands arbitrary-length video with a constant number of video tokens streamingly encoded and adaptively selected.The challenge of video understanding in the vision language area mainly lies in the significant computational burden caused by the great number of tokens extracted from long videos. Previous works rely on sparse sampling or frame compression to reduce tokens. However, such approaches either disregard temporal information in a long time span or sacrifice spatial details, resulting in flawed compression. To address these limitations, our VideoStreaming has two core designs: Memory-Propagated Streaming Encoding and Adaptive Memory Selection. The Memory-Propagated Streaming Encoding architecture segments long videos into short clips and sequentially encodes each clip with a propagated memory. In each iteration, we utilize the encoded results of the preceding clip as historical memory, which is integrated with the current clip to distill a condensed representation that encapsulates the video content up to the current timestamp. This method not only incorporates long-term temporal dynamics into the streaming encoding process but also yields a fixed-length memory as a global representation for arbitrarily long videos. After the encoding process, the Adaptive Memory Selection strategy selects a constant number of question-related memories from all the historical memories, and feeds them into the LLM to generate informative responses. The question-related selection reduces redundancy within the memories, enabling efficient and precise video understanding. Meanwhile, the disentangled video extraction and reasoning design allows the LLM to answer different questions about a video by directly selecting corresponding memories, without the need to encode the whole video for each question. Through extensive experiments, our model achieves superior performance and higher efficiency on long video benchmarks, showcasing precise temporal comprehension for detailed question answering.

Computer Vision · Video Understanding

Gianluca Mancusi, Mattia Bernardi, Aniello Panariello, Angelo Porrello, Rita Cucchiara, SIMONE CALDERARA

End-to-end transformer-based trackers have achieved remarkable performance on most human-related datasets. However, training these trackers in heterogeneous scenarios poses significant challenges, including negative interference - where the model learns conflicting scene-specific parameters - and limited domain generalization, which often necessitates expensive fine-tuning to adapt the models to new domains. In response to these challenges, we introduce Parameter-efficient Scenario-specific Tracking Architecture (PASTA), a novel framework that combines Parameter-Efficient Fine-Tuning (PEFT) and Modular Deep Learning (MDL). Specifically, we define key scenario attributes (e.g, camera-viewpoint, lighting condition) and train specialized PEFT modules for each attribute. These expert modules are combined in parameter space, enabling systematic generalization to new domains without increasing inference time. Extensive experiments on MOTSynth, along with zero-shot evaluations on MOT17 and PersonPath22 demonstrate that a neural tracker built from carefully selected modules surpasses its monolithic counterpart. We release models and code.

Computer Vision · Video Understanding

Trong-Thuan Nguyen, Pha Nguyen, Xin Li, Jackson Cothren, Alper Yilmaz, Khoa Luu

Video scene graph generation (VidSGG) has emerged as a transformative approach to capturing and interpreting the intricate relationships among objects and their temporal dynamics in video sequences. In this paper, we introduce the new AeroEye dataset that focuses on multi-object relationship modeling in aerial videos. Our AeroEye dataset features various drone scenes and includes a visually comprehensive and precise collection of predicates that capture the intricate relationships and spatial arrangements among objects. To this end, we propose the novel Cyclic Graph Transformer (CYCLO) approach that allows the model to capture both direct and long-range temporal dependencies by continuously updating the history of interactions in a circular manner. The proposed approach also allows one to handle sequences with inherent cyclical patterns and process object relationships in the correct sequential order. Therefore, it can effectively capture periodic and overlapping relationships while minimizing information loss. The extensive experiments on the AeroEye dataset demonstrate the effectiveness of the proposed CYCLO model, demonstrating its potential to perform scene understanding on drone videos. Finally, the CYCLO method consistently achieves State-of-the-Art (SOTA) results on two in-the-wild scene graph generation benchmarks, i.e., PVSG and ASPIRe.

Computer Vision · Video Understanding

Wen-Hsuan Chu, Lei Ke, Katerina Fragkiadaki

View-predictive generative models provide strong priors for lifting object-centric images and videos into 3D and 4D through rendering and score distillation objectives. A question then remains: what about lifting complete multi-object dynamic scenes? There are two challenges in this direction: First, rendering error gradients are often insufficient to recover fast object motion, and second, view predictive generative models work much better for objects than whole scenes, so, score distillation objectives cannot currently be applied at the scene level directly. We present DreamScene4D, the first approach to generate 3D dynamic scenes of multiple objects from monocular videos via 360-degree novel view synthesis. Our key insight is a "decompose-recompose" approach that factorizes the video scene into the background and object tracks, while also factorizing object motion into 3 components: object-centric deformation, object-to-world-frame transformation, and camera motion. Such decomposition permits rendering error gradients and object view-predictive models to recover object 3D completions and deformations while bounding box tracks guide the large object movements in the scene. We show extensive results on challenging DAVIS, Kubric, and self-captured videos with quantitative comparisons and a user preference study. Besides 4D scene generation, DreamScene4D obtains accurate 2D persistent point track by projecting the inferred 3D trajectories to 2D. We will release our code and hope our work will stimulate more research on fine-grained 4D understanding from videos.

Multimodal Models

Hugo Malard, Michel Olvera, Stéphane Lathuilière, Slim Essid

Multimodal large language models have fueled progress in image captioning. These models, fine-tuned on vast image datasets, exhibit a deep understanding of semantic concepts.In this work, we show that this ability can be re-purposed for audio captioning, where the joint image-language decoder can be leveraged to describe auditory content associated with image sequences within videos featuring audiovisual content. This can be achieved via multimodal alignment.Yet, this multimodal alignment task is non-trivial due to the inherent disparity between audible and visible elements in real-world videos. Moreover, multimodal representation learning often relies on contrastive learning, facing the challenge of the so-called modality gap which hinders smooth integration between modalities. In this work, we introduce a novel methodology for bridging the audiovisual modality gap by matching the distributions of tokens produced by an audio backbone and those of an image captioner. Our approach aligns the audio token distribution with that of the image tokens, enabling the model to perform zero-shot audio captioning in an unsupervised fashion. This alignment allows for the use of either audio or audiovisual input by combining or substituting the image encoder with the aligned audio encoder. Our method achieves significantly improved performances in zero-shot audio captioning, compared to existing approaches.

Neuroscience, Cognitive Science

Xuan-Hao Liu, Yan-Kai Liu, Yansen Wang, Kan Ren, Hanwen Shi, Zilong Wang, Dongsheng Li, Bao-Liang Lu, Wei-Long Zheng

Our visual experience in daily life are dominated by dynamic change. Decoding such dynamic information from brain activity can enhance the understanding of the brain’s visual processing system. However, previous studies predominately focus on reconstructing static visual stimuli. In this paper, we explore to decode dynamic visual perception from electroencephalography (EEG), a neuroimaging technique able to record brain activity with high temporal resolution (1000 Hz) for capturing rapid changes in brains. Our contributions are threefold: Firstly, we develop a large dataset recording signals from 20 subjects while they were watching 1400 dynamic video clips of 40 concepts. This dataset fills the gap in the lack of EEG-video pairs. Secondly, we annotate each video clips to investigate the potential for decoding some specific meta information (e.g., color, dynamic, human or not) from EEG. Thirdly, we propose a novel baseline EEG2Video for video reconstruction from EEG signals that better aligns dynamic movements with high temporal resolution brain signals by Seq2Seq architecture. EEG2Video achieves a 2-way accuracy of 79.8% in semantic classification tasks and 0.256 in structural similarity index (SSIM). Overall, our works takes an important step towards decoding dynamic visual perception from EEG signals. Our dataset and code will be released soon.

Neuroscience, Cognitive Science

Matthias Tangemann, Matthias Kümmerer, Matthias Bethge

Humans excel at detecting and segmenting moving objects according to the {\it Gestalt} principle of “common fate”. Remarkably, previous works have shown that human perception generalizes this principle in a zero-shot fashion to unseen textures or random dots. In this work, we seek to better understand the computational basis for this capability by evaluating a broad range of optical flow models and a neuroscience inspired motion energy model for zero-shot figure-ground segmentation of random dot stimuli. Specifically, we use the extensively validated motion energy model proposed by Simoncelli and Heeger in 1998 which is fitted to neural recordings in cortex area MT. We find that a cross section of 40 deep optical flow models trained on different datasets struggle to estimate motion patterns in random dot videos, resulting in poor figure-ground segmentation performance. Conversely, the neuroscience-inspired model significantly outperforms all optical flow models on this task. For a direct comparison to human perception, we conduct a psychophysical study using a shape identification task as a proxy to measure human segmentation performance. All state-of-the-art optical flow models fall short of human performance, but only the motion energy model matches human capability. This neuroscience-inspired model successfully addresses the lack of human-like zero-shot generalization to random dot stimuli in current computer vision models, and thus establishes a compelling link between the Gestalt psychology of human object perception and cortical motion processing in the brain.Code, models and datasets are available at https://github.com/mtangemann/motion_energy_segmentation

Multimodal Models

Jihao Qiu, Yuan Zhang, Xi Tang, Lingxi Xie, Tianren Ma, Pengyu Yan, DAVID DOERMANN, Qixiang Ye, Yunjie Tian

Videos carry rich visual information including object description, action, interaction, etc., but the existing multimodal large language models (MLLMs) fell short in referential understanding scenarios such as video-based referring. In this paper, we present Artemis, an MLLM that pushes video-based referential understanding to a finer level. Given a video, Artemis receives a natural-language question with a bounding box in any video frame and describes the referred target in the entire video. The key to achieving this goal lies in extracting compact, target-specific video features, where we set a solid baseline by tracking and selecting spatiotemporal features from the video. We train Artemis on the newly established ViderRef45K dataset with 45K video-QA pairs and design a computationally efficient, three-stage training procedure. Results are promising both quantitatively and qualitatively. Additionally, we show that Artemis can be integrated with video grounding and text summarization tools to understand more complex scenarios. Code and data are available at https://github.com/NeurIPS24Artemis/Artemis.

Computer Vision · Video Understanding

Tieyuan Chen, Huabin Liu, Tianyao He, Yihang Chen, chaofan gan, Xiao Ma, Cheng Zhong, Yang Zhang, Yingxue Wang, Hui Lin 等

Video causal reasoning aims to achieve a high-level understanding of video content from a causal perspective. However, current video reasoning tasks are limited in scope, primarily executed in a question-answering paradigm and focusing on short videos containing only a single event and simple causal relationships, lacking comprehensive and structured causality analysis for videos with multiple events. To fill this gap, we introduce a new task and dataset, Multi-Event Causal Discovery (MECD). It aims to uncover the causal relationships between events distributed chronologically across long videos. Given visual segments and textual descriptions of events, MECD requires identifying the causal associations between these events to derive a comprehensive, structured event-level video causal diagram explaining why and how the final result event occurred. To address MECD, we devise a novel framework inspired by the Granger Causality method, using an efficient mask-based event prediction model to perform an Event Granger Test, which estimates causality by comparing the predicted result event when premise events are masked versus unmasked. Furthermore, we integrate causal inference techniques such as front-door adjustment and counterfactual inference to address challenges in MECD like causality confounding and illusory causality. Experiments validate the effectiveness of our framework in providing causal relationships in multi-event videos, outperforming GPT-4o and VideoLLaVA by 5.7% and 4.1%, respectively.

Datasets and Benchmarks

Yinuo Jing, Ruxu Zhang, Kongming Liang, Yongxiang Li, Zhongjiang He, Zhanyu Ma, Jun Guo

With the emergence of large pre-trained multimodal video models, multiple benchmarks have been proposed to evaluate model capabilities. However, most of the benchmarks are human-centric, with evaluation data and tasks centered around human applications. Animals are an integral part of the natural world, and animal-centric video understanding is crucial for animal welfare and conservation efforts. Yet, existing benchmarks overlook evaluations focused on animals, limiting the application of the models. To address this limitation, our work established an animal-centric benchmark, namely Animal-Bench, to allow for a comprehensive evaluation of model capabilities in real-world contexts, overcoming agent-bias in previous benchmarks. Animal-Bench includes 13 tasks encompassing both common tasks shared with humans and special tasks relevant to animal conservation, spanning 7 major animal categories and 819 species, comprising a total of 41,839 data entries. To generate this benchmark, we defined a task system centered on animals and proposed an automated pipeline for animal-centric data processing. To further validate the robustness of models against real-world challenges, we utilized a video editing approach to simulate realistic scenarios like weather changes and shooting parameters due to animal movements. We evaluated 8 current multimodal video models on our benchmark and found considerable room for improvement. We hope our work provides insights for the community and opens up new avenues for research in multimodal video models. Our data and code will be released at https://github.com/PRIS-CV/Animal-Bench.

Computer Vision · Video Understanding

MyeongAh Cho, Taeoh Kim, Minho Shim, Dongyoon Wee, Sangyoun Lee

Most of the existing Video Anomaly Detection (VAD) studies have been conducted within single-domain learning, where training and evaluation are performed on a single dataset. However, the criteria for abnormal events differ across VAD datasets, making it problematic to apply a single-domain model to other domains. In this paper, we propose a new task called Multi-Domain learning forVAD (MDVAD) to explore various real-world abnormal events using multiple datasets for a general model. MDVAD involves training on datasets from multiple domains simultaneously, and we experimentally observe that Abnormal Conflicts between domains hinder learning and generalization. The task aims to address two key objectives: (i) better distinguishing between general normal and abnormal events across multiple domains, and (ii) being aware of ambiguous abnormal conflicts. This paper is the first to tackle abnormal conflict issue and introduces a new benchmark, baselines, and evaluation protocols for MDVAD. As baselines, we propose a framework with Null(Angular)-Multiple Instance Learning and an Abnormal Conflict classifier. Through experiments on a MDVAD benchmark composed of six VAD datasets and using four different evaluation protocols, we reveal abnormal conflicts and demonstrate that the proposed baseline effectively handles these conflicts, showing robustness and adaptability across multiple domains.

Shiwei Wu, Joya Chen, Kevin Qinghong Lin, Qimeng Wang, Yan Gao, Qianli Xu, Tong Xu, Yao Hu, Enhong Chen, Mike Zheng Shou

A well-known dilemma in large vision-language models (e.g., GPT-4, LLaVA) is that while increasing the number of vision tokens generally enhances visual understanding, it also significantly raises memory and computational costs, especially in long-term, dense video frame streaming scenarios. Although learnable approaches like Q-Former and Perceiver Resampler have been developed to reduce the vision token burden, they overlook the context causally modeled by LLMs (i.e., key-value cache), potentially leading to missed visual cues when addressing user queries. In this paper, we introduce a novel approach to reduce vision compute by leveraging redundant vision tokens ``skipping layers'' rather than decreasing the number of vision tokens. Our method, VideoLLM-MoD, is inspired by mixture-of-depths LLMs and addresses the challenge of numerous vision tokens in long-term or streaming video. Specifically, for certain transformer layer, we learn to skip the computation for a high proportion (e.g., 80\%) of vision tokens, passing them directly to the next layer. This approach significantly enhances model efficiency, achieving approximately 42% time and 30% memory savings for the entire training. Moreover, our method reduces the computation in the context and avoid decreasing the vision tokens, thus preserving or even improving performance compared to the vanilla model. We conduct extensive experiments to demonstrate the effectiveness of VideoLLM-MoD, showing its state-of-the-art results on multiple benchmarks, including narration, forecasting, and summarization tasks in COIN, Ego4D, and Ego-Exo4D datasets. The code and checkpoints will be made available at github.com/showlab/VideoLLM-online.

Gowthami Somepalli, Arkabandhu Chowdhury, Jonas Geiping, Ronen Basri, Tom Goldstein, David Jacobs

The recent emergence of powerful Vision-Language models (VLMs) has significantly improved image captioning. Some of these models are extended to caption videos as well. However, their capabilities to understand complex scenes are limited, and the descriptions they provide for scenes tend to be overly verbose and focused on the superficial appearance of objects. Scene descriptions, especially in movies, require a deeper contextual understanding, unlike general-purpose video captioning. To address this challenge, we propose a model, CALVIN, a specialized video LLM that leverages previous movie context to generate fully "contextual" scene descriptions. To achieve this, we train our model on a suite of tasks that integrate both image-based question-answering and video captioning within a unified framework, before applying instruction tuning to refine the model's ability to provide scene captions. Lastly, we observe that our model responds well to prompt engineering and few-shot in-context learning techniques, enabling the user to adapt it to any new movie with very little additional annotation.

Computer Vision

Jiaqi Xu, Cuiling Lan, Wenxuan Xie, Xuejin Chen, Yan Lu

Video-Language Models (VLMs), powered by the advancements in Large Language Models (LLMs), are charting new frontiers in video understanding. A pivotal challenge is the development of an effective method to encapsulate video content into a set of representative tokens to align with LLMs. In this work, we introduce Slot-VLM, a new framework designed to generate semantically decomposed video tokens, in terms of object-wise and event-wise visual representations, to facilitate LLM inference. Particularly, we design an Object-Event Slots module, i.e., OE-Slots, that adaptively aggregates the dense video tokens from the vision encoder to a set of representative slots. In order to take into account both the spatial object details and the varied temporal dynamics, we build OE-Slots with two branches: the Object-Slots branch and the Event-Slots branch. The Object-Slots branch focuses on extracting object-centric slots from features of high spatial resolution but low frame sample rate, emphasizing detailed object information. The Event-Slots branch is engineered to learn event-centric slots from high temporal sample rate but low spatial resolution features. These complementary slots are combined to form the vision context, serving as the input to the LLM for effective video reasoning. Our experimental results demonstrate the effectiveness of our Slot-VLM, which achieves the state-of-the-art performance on video question-answering.

Multimodal Models

Wei Li, Hehe Fan, Yongkang Wong, Mohan Kankanhalli, Yi Yang

Recent advancements in image understanding have benefited from the extensive use of web image-text pairs. However, video understanding remains a challenge despite the availability of substantial web video-text data. This difficulty primarily arises from the inherent complexity of videos and the inefficient language supervision in recent web-collected video-text datasets. In this paper, we introduce Text-Only Pre-Alignment (TOPA), a novel approach to extend large language models (LLMs) for video understanding, without the need for pre-training on real video data. Specifically, we first employ an advanced LLM to automatically generate Textual Videos comprising continuous textual frames, along with corresponding annotations to simulate real video-text data. Then, these annotated textual videos are used to pre-align a language-only LLM with the video modality. To bridge the gap between textual and real videos, we employ the CLIP model as the feature extractor to align image and text modalities. During text-only pre-alignment, the continuous textual frames, encoded as a sequence of CLIP text features, are analogous to continuous CLIP image features, thus aligning the LLM with real video representation. Extensive experiments, including zero-shot evaluation and finetuning on various video understanding tasks, demonstrate that TOPA is an effective and efficient framework for aligning video content with LLMs. In particular, without training on any video data, the TOPA-Llama2-13B model achieves a Top-1 accuracy of 51.0% on the challenging long-form video understanding benchmark, Egoschema. This performance surpasses previous video-text pre-training approaches and proves competitive with recent GPT-3.5 based video agents.

Computer Vision · Video Understanding

Luigi Seminara, Giovanni Maria Farinella, Antonino Furnari

Procedural activities are sequences of key-steps aimed at achieving specific goals. They are crucial to build intelligent agents able to assist users effectively. In this context, task graphs have emerged as a human-understandable representation of procedural activities, encoding a partial ordering over the key-steps. While previous works generally relied on hand-crafted procedures to extract task graphs from videos, in this paper, we propose an approach based on direct maximum likelihood optimization of edges' weights, which allows gradient-based learning of task graphs and can be naturally plugged into neural network architectures. Experiments on the CaptainCook4D dataset demonstrate the ability of our approach to predict accurate task graphs from the observation of action sequences, with an improvement of +16.7% over previous approaches. Owing to the differentiability of the proposed framework, we also introduce a feature-based approach, aiming to predict task graphs from key-step textual or video embeddings, for which we observe emerging video understanding abilities. Task graphs learned with our approach are also shown to significantly enhance online mistake detection in procedural egocentric videos, achieving notable gains of +19.8% and +7.5% on the Assembly101-O and EPIC-Tent-O datasets. Code for replicating the experiments is available at https://github.com/fpv-iplab/Differentiable-Task-Graph-Learning.

Robotics

Youpeng Wen, Junfan Lin, Yi Zhu, Jianhua Han, Hang Xu, Shen Zhao, Xiaodan Liang

Recent advancements utilizing large-scale video data for learning video generation models demonstrate significant potential in understanding complex physical dynamics. It suggests the feasibility of leveraging diverse robot trajectory data to develop a unified, dynamics-aware model to enhance robot manipulation. However, given the relatively small amount of available robot data, directly fitting data without considering the relationship between visual observations and actions could lead to suboptimal data utilization. To this end, we propose \textbf{VidMan} (\textbf{Vid}eo Diffusion for Robot \textbf{Man}ipulation), a novel framework that employs a two-stage training mechanism inspired by dual-process theory from neuroscience to enhance stability and improve data utilization efficiency. Specifically, in the first stage, VidMan is pre-trained on the Open X-Embodiment dataset (OXE) for predicting future visual trajectories in a video denoising diffusion manner, enabling the model to develop a long horizontal awareness of the environment's dynamics. In the second stage, a flexible yet effective layer-wise self-attention adapter is introduced to transform VidMan into an efficient inverse dynamics model that predicts action modulated by the implicit dynamics knowledge via parameter sharing. Our VidMan framework outperforms state-of-the-art baseline model GR-1 on the CALVIN benchmark, achieving a 11.7\% relative improvement, and demonstrates over 9\% precision gains on the OXE small-scale dataset. These results provide compelling evidence that world models can significantly enhance the precision of robot action prediction. Codes and models will be public.