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3,752篇论文匹配“Planning”
第 85 / 188 页

Ángel Aso-Mollar, Diego Aineto, Enrico Scala, Eva Onaindia

In automated planning, control parameters extend standard action representations through the introduction of continuous numeric decision variables. Existing state-of-the-art approaches have primarily handled control parameters as embedded constraints alongside other temporal and numeric restrictions, and thus have implicitly treated them as additional constraints rather than as decision points in the search space. In this paper, we propose an efficient alternative that explicitly handles control parameters as true decision points within a systematic search scheme. We develop a best-first, heuristic search algorithm that operates over infinite decision spaces defined by control parameters and prove a notion of completeness in the limit under certain conditions. Our algorithm leverages the concept of delayed partial expansion, where a state is not fully expanded but instead incrementally expands a subset of its successors. Our results demonstrate that this novel search algorithm is a competitive alternative to existing approaches for solving planning problems involving control parameters.

Benjamin Aminof, Giuseppe De Giacomo, Sasha Rubin, Moshe Y. Vardi

We study two logics, LTLf+ and PPLTL+, to express properties of infinite traces, that are based on the linear-time temporal logics LTLf and PPLTL on finite traces. LTLf+/PPLTL+ use levels of Manna and Pnueli’s LTL safety-progress hierarchy, and thus have the same expressive power as LTL. However, they also retain a crucial characteristic of reactive synthesis for the base logics: the game arena for strategy extraction can be derived from deterministic finite automata (DFA). Consequently, these logics circumvent the notorious difficulties associated with determinizing infinite trace automata, typical of LTL synthesis. We present optimal DFA-based technique for solving reactive synthesis for LTLf+ and PPLTL+. Additionally, we adapt these algorithms to optimally solve satisfiability and model-checking for these two logics.

Michael Aichmüller, Hector Geffner

In planning and reinforcement learning, the identification of common subgoal structures across problems is important when goals are to be achieved over long horizons. Recently, it has been shown that such structures can be expressed as feature-based rules, called sketches, over a number of classical planning domains. These sketches split problems into subproblems which then become solvable in low polynomial time by a greedy sequence of IW(k) searches. Methods for learning sketches using feature pools and min-SAT solvers have been developed, yet they face two key limitations: scalability and expressivity. In this work, we address these limitations by formulating the problem of learning sketch decompositions as a deep reinforcement learning (DRL) task, where general policies are sought in a modified planning problem where the successor states of a state s are defined as those reachable from s through an IW(k) search. The sketch decompositions obtained through this method are experimentally evaluated across various domains, and problems are regarded as solved by the decomposition when the goal is reached through a greedy sequence of IW(k) searches. While our DRL approach for learning sketch decompositions does not yield interpretable sketches in the form of rules, we demonstrate that the resulting decompositions can often be understood in a crisp manner.

Abdallah Abuaisha, Bojie Shen, Daniel D. Harabor, Peter J. Stuckey, Mark Wallace

Delays in public transport are common, often impacting users through prolonged travel times and missed transfers. Existing solutions for handling delays remain limited; backup plans based on historical data miss opportunities for earlier arrivals, while snapshot planning accounts for current delays but not future ones. With the growing availability of live delay data, users can adjust their journeys in real-time. However, the literature lacks a framework that fully exploits this advantage for system-scale dynamic replanning. To address this, we formalise the dynamic replanning problem in public transport routing and propose two solutions: a "pull" approach, where users manually request replanning, and a novel "push" approach, where the server proactively monitors and adjusts journeys. Our experiments show that the push approach outperforms the pull approach, achieving significant speedups. The results also reveal substantial arrival time savings enabled by dynamic replanning.

Xuan Rao, Shuo Shang, Lisi Chen, Renhe Jiang, Peng Han

Next POInt-of-Interest (POI) recommendation predicts a user's next move and facilitates location-based services such as navigation and travel planning. SOTA methods fuse each POI and its contexts (e.g., time, category, and region) into a single representation to model sequential user movement. This hinders the effective utilization of context information, and diverse user preferences are also neglected. To tackle these limitations, we propose Disentangled and Personalized Representation Learning (DPRL) as a novel method for next POI recommendation. DPRL decouples POIs and contexts during representation learning, capturing their sequential regularities independently using separate recurrent neural networks (RNNs). To model the preference of each user, DPRL adopts an aggregation mechanism that integrates dynamic user preferences and spatial-temporal factors into the learned representations. We compare DPRL with 16 state-of-the-art baselines. The results show that DPRL outperforms all baselines and achieves an average accuracy improvement of 10.53% over the best-performing baseline.

Rubens O. Moraes, Quazi Asif Sadmine, Hendrik Baier, Levi H. S. Lelis

Outside of transfer learning settings, reinforcement learning agents start their learning process from a clean slate. As a result, such agents have to go through a slow process to learn even the most obvious skills required to solve a problem. In this paper, we present InnateCoder, a system that leverages human knowledge encoded in foundation models to provide programmatic policies that encode ``innate skills'' in the form of temporally extended actions, or options. In contrast to existing approaches to learning options, InnateCoder learns them from the general human knowledge encoded in foundation models in a zero-shot setting, and not from the knowledge the agent gains by interacting with the environment. Then, InnateCoder searches for a programmatic policy by combining the programs encoding these options into larger and more complex programs. We hypothesized that InnateCoder's way of learning and using options could improve the sampling efficiency of current methods for learning programmatic policies. Empirical results in MicroRTS and Karel the Robot support our hypothesis, since they show that InnateCoder is more sample efficient than versions of the system that do not use options or learn them from experience.

Yongxin Xu, Hengquan Guo, Ziyu Shao, Xin Liu

We study online task scheduling problems where tasks arrive sequentially and are processed by the platform or server. The service processes for tasks are multi-stage and are modeled as episodic Markov Decision Processes (MDPs). While processing a task, the system acquires rewards by consuming resources. The goal of the platform is to maximize the reward-to-cost ratio over a sequence of K tasks. Online scheduling with multi-stage tasks faces two major challenges: intra-dependence among the different stages within a task and inter-dependence among different tasks. These challenges are further exacerbated by the unknown rewards, costs, and task arrival distribution. To address these challenges, we propose the Robbins-Monro-based Value Iteration for Ratio Maximization (RM^2VI) algorithm. Specifically,RM^2VI addresses ``intra-dependence'' through optimistic value iteration and handles ``inter-dependence'' using the Robbins-Monro method. The algorithm has a greedy structure and achieves a sub-linear regret of O(K^(3/4)), establishing the no-regret property (per-task). We test RM^2VI in two synthetic experiments of sale promotion in E-commerce and machine learning job training in cloud computing. The results show RM^2VI achieves the best reward-to-cost ratio compared with the baselines.

Yun Xin, Jianfeng Lu, Shuqin Cao, Gang Li, Haozhao Wang, Guanghui Wen

Online Federated Learning (OFL) is a real-time learning paradigm that sequentially executes parameter aggregation immediately for each random arriving client. To motivate clients to participate in OFL, it is crucial to offer appropriate incentives to offset the training resource consumption. However, the design of incentive mechanisms in OFL is constrained by the dynamic variability of Two-sided Incomplete Information (TII) concerning resources, where the server is unaware of the clients’ dynamically changing computational resources, while clients lack knowledge of the real-time communication resources allocated by the server. To incentivize clients to participate in training by offering dynamic rewards to each arriving client, we design a novel Dynamic Bayesian persuasion pricing for online Federated learning (DaringFed) under TII. Specifically, we begin by formulating the interaction between the server and clients as a dynamic signaling and pricing allocation problem within a Bayesian persuasion game, and then demonstrate the existence of a unique Bayesian persuasion Nash equilibrium. By deriving the optimal design of DaringFed under one-sided incomplete information, we further analyze the approximate optimal design of DaringFed with a specific bound under TII. Finally, extensive evaluation conducted on real datasets demonstrate that DaringFed optimizes accuracy and converges speed by 16.99%, while experiments with synthetic datasets validate the convergence of estimate unknown values and the effectiveness of DaringFed in improving the server’s utility by up to 12.6%.

Zilong Wang, Jiongda Wang, Xiaoyong Chen, Meng Wang, Ming Ma, ZhiPeng Wang, Zhenyu Zhou, Tianming Yang, Wang-Zhou Dai

Abstraction is a critical technique in general problem-solving, allowing complex tasks to be decomposed into smaller, manageable sub-tasks. While traditional symbolic planning relies on predefined primitive symbols to construct structured abstractions, its reliance on formal representations limits applicability to real-world tasks. On the other hand, reinforcement learning excels at learning end-to-end policies directly from sensory inputs in unstructured environments but struggles with compositional generalization in complex tasks with delayed rewards. In this paper, we propose Abductive Abstract Reinforcement Learning (A2RL), a novel neuro-symbolic RL framework bridging the two paradigms based on Abductive Learning (ABL), enabling RL agents to learn abstractions directly from raw sensory inputs without predefined symbols. A2RL induces a finite state machine to represent high-level, step-by-step procedures, where each abstract state corresponds to a sub-algebra of the original Markov Decision Process (MDP). This approach not only bridges the gap between symbolic abstraction and sub-symbolic learning but also provides a natural mechanism for the emergence of new symbols. Experiments show that A2RL can mitigate the delayed reward problem and improve the generalization capability compared to traditional end-to-end RL methods.

Jie-Jing Shao, Hong-Jie You, Guohao Cai, Quanyu Dai, Zhenhua Dong, Lan-Zhe Guo

Large Language Models (LLMs) have demonstrated remarkable capabilities in language understanding and commonsense reasoning, yet they often struggle with constraint satisfaction in planning problems. Previous studies relying on test-time improvement with self-evaluation fail to address this limitation effectively. In this work, we identify this critical gap and propose a novel neuro-symbolic framework, Reinforced Neuro-Symbolic Planning (\algo), that enhances LLM-powered planning by incorporating a symbolic verifier. The verifier provides explicit feedback on constraint satisfaction, enabling iterative refinement of the state evaluation. Specifically, we utilize the outcome feedback from each logical goal to update the process value along planning paths through a reinforcement value function maximization objective. We further employ T-norms to aggregate the satisfaction levels of multiple constraints, which provided more effective guidance for the test-time search. Our framework bridges the strengths of neural and symbolic methods, leveraging the generative power of LLMs while ensuring rigorous adherence to constraints through symbolic verification. Extensive experiments demonstrate that our approach significantly improves planning accuracy and constraint satisfaction across various domains, outperforming traditional self-evaluation methods. It highlights the potential of hybrid neuro-symbolic systems to address complex constrained planning tasks.

Michał Nauman, Mateusz Ostaszewski, Marek Cygan

In this paper, we investigate the issue of error accumulation in critic networks updated via pessimistic temporal difference objectives. We show that the critic approximation error can be approximated via a recursive fixed-point model similar to that of the Bellman value. We use such recursive definition to retrieve the conditions under which the pessimistic critic is unbiased. Building on these insights, we propose Validation Pessimism Learning (VPL) algorithm. VPL uses a small validation buffer to adjust the levels of pessimism throughout the agent training, with the pessimism set such that the approximation error of the critic targets is minimized. We investigate the proposed approach on a variety of locomotion and manipulation tasks and report improvements in sample efficiency and performance.

Miaoge Li, Jingcai Guo, Richard Yi Da Xu, Dongsheng Wang, Xiaofeng Cao, Zhijie Rao, Song Guo

Compositional Zero-Shot Learning (CZSL) aims to recognize novel state-object compositions by leveraging the shared knowledge of their primitive components. Despite considerable progress, effectively calibrating the bias between semantically similar multimodal representations, as well as generalizing pre-trained knowledge to novel compositional contexts, remains an enduring challenge. In this paper, our interest is to revisit the conditional transport (CT) theory and its homology to the visual-semantics interaction in CZSL and further, propose a novel Trisets Consistency Alignment framework (dubbed TsCA) that well-addresses these issues. Concretely, we utilize three distinct yet semantically homologous sets, i.e., patches, primitives, and compositions, to construct pairwise CT costs to minimize their semantic discrepancies. To further ensure the consistency transfer within these sets, we implement a cycle-consistency constraint that refines the learning by guaranteeing the feature consistency of the self-mapping during transport flow, regardless of modality. Moreover, we extend the CT plans to an open-world setting, which enables the model to effectively filter out unfeasible pairs, thereby speeding up the inference as well as increasing the accuracy. Extensive experiments are conducted to verify the effectiveness of the proposed method. The code is available at https://github.com/keepgoingjkg/TsCA.

Amin Falah, Shibashis Guha, Ashutosh Trivedi

Reinforcement Learning (RL) is a sampling-based method for sequential decision-making, in which a learning agent iteratively converges toward an optimal policy by leveraging feedback from the environment in the form of scalar reward signals. While timing information is often abstracted in discrete-time domains, time-critical learning applications—such as queuing systems, population processes, and manufacturing systems—are naturally modeled as Continuous-Time Markov Decision Processes (CTMDPs). Since the seminal work of Bradtke and Duff, model-free RL for CTMDPs has become well-understood. However, in many practical applications, practitioners possess high-quality information about system rates derived from traditional queuing theory, which learning agents could potentially exploit to accelerate convergence. Despite this, classical RL algorithms for CTMDPs typically re-learn these parameters through sampling. In this work, we propose continuous-time reward machines (CTRMs), a novel framework that embeds reward functions and real-time state-action dynamics into a unified structure. CTRMs enable RL agents to effectively navigate dense-time environments while leveraging reward shaping and counterfactual experiences for accelerated learning. Our empirical results demonstrate CTRMs' ability to improve learning efficiency in time-critical environments.

Rajarshi Roy, Yash Pote, Dave Parker, Marta Kwiatkowska

There has been substantial progress in the inference of formal behavioural specifications from sample trajectories, for example using Linear Temporal Logic (LTL). However, these techniques cannot handle specifications that correctly characterise systems with stochastic behaviour, which occur commonly in reinforcement learning and formal verification. We consider the passive learning problem of inferring a Boolean combination of probabilistic LTL (PLTL) formulas from a set of Markov chains, classified as either positive or negative. We propose a novel learning algorithm that infers concise PLTL specifications, leveraging grammar-based enumeration, search heuristics, probabilistic model checking and Boolean set-cover procedures. We demonstrate the effectiveness of our algorithm in two use cases: learning from policies induced by RL algorithms and learning from variants of a probabilistic model. In both cases, our method automatically and efficiently extracts PLTL specifications that succinctly characterize the temporal differences between the policies or model variants.

Xinrui Lin, Yangfan Wu, Huanyu Yang, Yuting Huang, Yu Zhang, Jianmin Ji, Yanyong Zhang

Answer Set Programming (ASP) planning can be used to refine the rough solutions generated by Large Language Models (LLMs) to handle specific restrictions of actions, i.e., reconstruct the rough solutions to be executable, for robotic task planning. However, it is still challenging to efficiently solve ASP programs that have multiple variables with large domains, which prevents the above application of ASP planning from real-world task planning problems. In this paper, we consider how to reduce the domains of variables without losing possible solutions for ASP planning, while given these rough solutions from LLMs. Based on the above reduction, we introduce CLMASP, an approach that couples LLMs with ASP for robotic task planning. We evaluate CLMASP on the VirtualHome platform for common indoor tasks, demonstrating a significant improvement in the executable rate from under 10% to nearly 90% and reducing average ASP planning time from over 2 hours to under 5 seconds. Code is available at https://github.com/CLMASP/CLMASP.

Shakil M. Khan, Yves Lespérance, Maryam Rostamigiv

Reasoning about causality and agent causal knowledge is critical for effective decision-making and planning in multi-agent contexts. Previous work in the area generally assumes that the domain is deterministic, but in fact many agents operate in nondeterministic domains where the outcome of their actions depends on unpredictable environment reactions. In this paper, we propose a situation calculus-based framework for reasoning about causal knowledge in nondeterministic domains. In such domains, the agent may not know the environment reactions to her actions and their outcomes, and may be uncertain about which actions caused a condition to come about. But she can perform sensing actions to acquire knowledge about the state and use it to gain knowledge about causes. Our formalization recognizes sensing actions as causes of both physical and epistemic effects. We also examine how regression can be used to reason about causal knowledge.

Cornelius Brand, Robert Ganian, Fionn Mc Inerney, Simon Wietheger

We perform a refined complexity-theoretic analysis of three classical problems in the context of Hierarchical Task Network Planning: the verification of a provided plan, whether an executable plan exists, and whether a given state can be reached. Our focus lies on identifying structural properties which yield tractability. We obtain new polynomial algorithms for all three problems on a natural class of primitive networks, along with corresponding lower bounds. We also obtain an algorithmic meta-theorem for lifting polynomial-time solvability from primitive to general task networks, and prove that its preconditions are tight. Finally, we analyze the parameterized complexity of the three problems.

Qingshun Wu, Yafei Li, Lulu Li, Yuanyuan Jin, Shuo He, Mingliang Xu

Reinforcement Learning (RL), trained via trial and error in simulators, has been proven to be an effective approach for addressing task assignment problems in spatial crowdsourcing. However, a performance gap still exists when transferring the simulator-trained RL Models (RLMs) to real-world settings due to the misalignment of travel time. Existing works mostly focus on using data-driven and learning-based methods to predict travel time; unfortunately, these approaches are limited in achieving accurate predictions by requiring a large amount of real-world data covering the entire state distribution. In this paper, we propose a Sim-to-Real Transfer with Human-guided Language Models framework called HLMTrans, which comprises three core modules: RLMs decision for task assignment, sim-to-real transfer with Large Language Models (LLMs), and preference learning from human feedback. HLMTrans first leverages the zero-shot chain-of-thought reasoning capability of LLMs to estimate travel time by capturing the real-world dynamics. This estimation is then input as domain knowledge into the forward model of Grounded Action Transformation (GAT) to enhance the action transformation of RLMs. Further, we design a human preference learning mechanism to fine-tune LLMs, improving their generation quality and enabling RLMs learn a more realistic policy. We evaluate the proposed HLMTrans on two real-world datasets, and the experimental results demonstrate that HLMTrans outperforms the SOTA methods in terms of effectiveness and efficiency.

Hadas Shachnai, Rotem Shavitt, Andreas Wiese

We consider a spatial voting model where both candidates and voters are positioned in the d-dimensional Euclidean space, and each voter ranks candidates based on their proximity to the voter's ideal point. We focus on the scenario where the given information about the locations of the voters' ideal points is incomplete; for each dimension, only an interval of possible values is known. In this context, we investigate the computational complexity of determining the possible winners under positional scoring rules. Our results show that the possible winner problem in one dimension is solvable in polynomial time for all k-truncated voting rules with constant k. Moreover, for some scoring rules for which the possible winner problem is NP-complete, such as approval voting for any dimension or k-approval for two or more dimensions, we give an FPT algorithm parameterized by the number of candidates. Finally, we classify tractable and intractable settings of the em weighted possible winner problem in one dimension, and resolve the computational complexity of the weighted case for all two-valued positional scoring rules when d=1.

Jiazhu Fang, Qizhi Fang, Minming Li, Wenjing Liu

In this paper, we study a fair resource scheduling problem involving the assignment of a set of interval jobs among a group of heterogeneous machines. Each job is associated with a release time, a deadline, and a processing time. A machine can process a job if the entire processing period falls within the release time and deadline of the job. Each machine can process at most one job at any given time, and different jobs yield different utilities for the machines. The goal is to find a fair and efficient schedule of the jobs. We discuss the compatibility between envy-freeness up to any item (EFX) and various efficiency concepts. Additionally, we present polynomial-time algorithms for various settings.