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2,006篇论文匹配“Video Understanding”
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Multimodal Models

Jieneng Chen, Luoxin Ye, Ju He, Zhaoyang Wang, Daniel Khashabi, Alan Yuille

While significant advancements have been made in compressed representations for text embeddings in large language models (LLMs), the compression of visual tokens in multi-modal LLMs (MLLMs) has remained a largely overlooked area. In this work, we present the study on the analysis of redundancy concerning visual tokens and efficient training within these models. Our initial experimentsshow that eliminating up to 70% of visual tokens at the testing stage by simply average pooling only leads to a minimal 3% reduction in visual question answering accuracy on the GQA benchmark, indicating significant redundancy in visual context. Addressing this, we introduce Visual Context Compressor, which reduces the number of visual tokens to enhance training and inference efficiency without sacrificing performance. To minimize information loss caused by the compression on visual tokens while maintaining training efficiency, we develop LLaVolta as a light and staged training scheme that incorporates stage-wise visual context compression to progressively compress the visual tokens from heavily to lightly compression during training, yielding no loss of information when testing. Extensive experiments demonstrate that our approach enhances the performance of MLLMs in both image-language and video-language understanding, while also significantly cutting training costs and improving inference efficiency.

Hao Chen, Yujin Han, Diganta Misra, Xiang Li, Kai Hu, Difan Zou, Masashi Sugiyama, Jindong Wang, Bhiksha Raj

Diffusion models (DMs) have shown remarkable capabilities in generating realistic high-quality images, audios, and videos. They benefit significantly from extensive pre-training on large-scale datasets, including web-crawled data with paired data and conditions, such as image-text and image-class pairs.Despite rigorous filtering, these pre-training datasets often inevitably contain corrupted pairs where conditions do not accurately describe the data. This paper presents the first comprehensive study on the impact of such corruption in pre-training data of DMs.We synthetically corrupt ImageNet-1K and CC3M to pre-train and evaluate over $50$ conditional DMs. Our empirical findings reveal that various types of slight corruption in pre-training can significantly enhance the quality, diversity, and fidelity of the generated images across different DMs, both during pre-training and downstream adaptation stages. Theoretically, we consider a Gaussian mixture model and prove that slight corruption in the condition leads to higher entropy and a reduced 2-Wasserstein distance to the ground truth of the data distribution generated by the corruptly trained DMs.Inspired by our analysis, we propose a simple method to improve the training of DMs on practical datasets by adding condition embedding perturbations (CEP).CEP significantly improves the performance of various DMs in both pre-training and downstream tasks.We hope that our study provides new insights into understanding the data and pre-training processes of DMs.

Computer Vision · Video Understanding

Sjoerd van Steenkiste, Daniel Zoran, Yi Yang, Yulia Rubanova, Rishabh Kabra, Carl Doersch, Dilara Gokay, joseph heyward, Etienne Pot, Klaus Greff 等

Current vision models typically maintain a fixed correspondence between their representation structure and image space.Each layer comprises a set of tokens arranged “on-the-grid,” which biases patches or tokens to encode information at a specific spatio(-temporal) location. In this work we present *Moving Off-the-Grid* (MooG), a self-supervised video representation model that offers an alternative approach, allowing tokens to move “off-the-grid” to better enable them to represent scene elements consistently, even as they move across the image plane through time. By using a combination of cross-attention and positional embeddings we disentangle the representation structure and image structure. We find that a simple self-supervised objective—next frame prediction—trained on video data, results in a set of latent tokens which bind to specific scene structures and track them as they move. We demonstrate the usefulness of MooG’s learned representation both qualitatively and quantitatively by training readouts on top of the learned representation on a variety of downstream tasks. We show that MooG can provide a strong foundation for different vision tasks when compared to “on-the-grid” baselines.

Computer Vision · Video Understanding

Anshul Gupta, Samy Tafasca, Arya Farkhondeh, Pierre Vuillecard, Jean-marc Odobez

Gaze following and social gaze prediction are fundamental tasks providing insights into human communication behaviors, intent, and social interactions. Most previous approaches addressed these tasks separately, either by designing highly specialized social gaze models that do not generalize to other social gaze tasks or by considering social gaze inference as an ad-hoc post-processing of the gaze following task. Furthermore, the vast majority of gaze following approaches have proposed models that can handle only one person at a time and are static, therefore failing to take advantage of social interactions and temporal dynamics. In this paper, we address these limitations and introduce a novel framework to jointly predict the gaze target and social gaze label for all people in the scene. It comprises (i) a temporal, transformer-based architecture that, in addition to frame tokens, handles person-specific tokens capturing the gaze information related to each individual; (ii) a new dataset, VSGaze, built from multiple gaze following and social gaze datasets by extending and validating head detections and tracks, and unifying annotation types. We demonstrate that our model can address and benefit from training on all tasks jointly, achieving state-of-the-art results for multi-person gaze following and social gaze prediction. Our annotations and code will be made publicly available.

Computer Vision · Video Understanding

Nitesh Bharadwaj Gundavarapu, Luke Friedman, Raghav Goyal, Chaitra Hegde, Eirikur Agustsson, Sagar Waghmare, Mikhail Sirotenko, Ming-Hsuan Yang, Tobias Weyand, Boqing Gong 等

Video understanding has witnessed significant progress with recent video foundation models demonstrating strong performance owing to self-supervised pre-training objectives; Masked Autoencoders (MAE) being the design of choice. Nevertheless, the majority of prior works that leverage MAE pre-training have focused on relatively short video representations (16 / 32 frames in length) largely due to hardware memory and compute limitations that scale poorly with video length due to the dense memory-intensive self-attention decoding. One natural strategy to address these challenges is to subsample tokens to reconstruct during decoding (or decoder masking). In this work, we propose an effective strategy for prioritizing tokens which allows training on longer video sequences (128 frames) and gets better performance than, more typical, random and uniform masking strategies. The core of our approach is an adaptive decoder masking strategy that prioritizes the most important tokens and uses quantized tokens as reconstruction objectives. Our adaptive strategy leverages a powerful MAGVIT-based tokenizer that jointly learns the tokens and their priority. We validate our design choices through exhaustive ablations and observe improved performance of the resulting long-video (128 frames) encoders over short-video (32 frames) counterparts. With our long-video masked autoencoder (LVMAE) strategy, we surpass state-of-the-art on Diving48 by 3.9 points and EPIC-Kitchens-100 verb classification by 2.5 points while relying on a simple core architecture and video-only pre-training (unlike some of the prior works that require millions of labeled video-text pairs or specialized encoders).

Computer Vision · Video Understanding

Seong Hyeon Park, Huiwon Jang, Byungwoo Jeon, Sukmin Yun, Paul Hongsuck Seo, Jinwoo Shin

Tracking points in video frames is essential for understanding video content. However, the task is fundamentally hindered by the computation demands for brute-force correspondence matching across the frames. As the current models down-sample the frame resolutions to mitigate this challenge, they fall short in accurately representing point trajectories due to information truncation. Instead, we address the challenge by pruning the search space for point tracking and let the model process only the important regions of the frames without down-sampling. Our first key idea is to identify the object instance and its trajectory over the frames, then prune the regions of the frame that do not contain the instance. Concretely, to estimate the instance’s trajectory, we track a group of points on the instance and aggregate their motion trajectories. Furthermore, to deal with the occlusions in complex scenes, we propose to compensate for the occluded points while tracking. To this end, we introduce a unified framework that jointly performs point tracking and segmentation, providing synergistic effects between the two tasks. For example, the segmentation results enable a tracking model to avoid the occluded points referring to the instance mask, and conversely, the improved tracking results can help to produce more accurate segmentation masks. Our framework can be easily incorporated with various tracking models, and we demonstrate its efficacy for enhanced point tracking throughout extensive experiments. For example, on the recent TAP-Vid benchmark, our framework consistently improves all baselines, e.g., up to 13.5% improvement on the average Jaccard metric.

Computer Vision · Video Understanding

Jindong Jiang, Fei Deng, Gautam Singh, Minseung Lee, Sungjin Ahn

Recent State Space Models (SSMs) such as S4, S5, and Mamba have shown remarkable computational benefits in long-range temporal dependency modeling. However, in many sequence modeling problems, the underlying process is inherently modular and it is of interest to have inductive biases that mimic this modular structure. In this paper, we introduce SlotSSMs, a novel framework for incorporating independent mechanisms into SSMs to preserve or encourage separation of information. Unlike conventional SSMs that maintain a monolithic state vector, SlotSSMs maintains the state as a collection of multiple vectors called slots. Crucially, the state transitions are performed independently per slot with sparse interactions across slots implemented via the bottleneck of self-attention. In experiments, we evaluate our model in object-centric learning, 3D visual reasoning, and long-context video understanding tasks, which involve modeling multiple objects and their long-range temporal dependencies. We find that our proposed design offers substantial performance gains over existing sequence modeling methods. Project page is available at \url{https://slotssms.github.io/}

Jiazuo Yu, Haomiao Xiong, Lu Zhang, Haiwen Diao, Yunzhi Zhuge, Lanqing Hong, Dong Wang, Huchuan Lu, You He, Long Chen

Multimodal Large Language Models (MLLMs) have gained significant attention due to their impressive capabilities in multimodal understanding. However, existing methods rely heavily on extensive modal-specific pretraining and joint-modal tuning, leading to significant computational burdens when expanding to new modalities. In this paper, we propose \textbf{PathWeave}, a flexible and scalable framework with modal-\textbf{path} s\textbf{w}itching and \textbf{e}xp\textbf{a}nsion abilities that enables MLLMs to continually \textbf{ev}olve on modalities for $\mathbb{X}$-modal reasoning. We leverage the concept of Continual Learning and develop an incremental training strategy atop pre-trained MLLMs, enabling their expansion to new modalities using uni-modal data, without executing joint-modal pretraining. In detail, a novel Adapter-in-Adapter (AnA) framework is introduced, in which uni-modal and cross-modal adapters are seamlessly integrated to facilitate efficient modality alignment and collaboration. Additionally, an MoE-based gating module is applied between two types of adapters to further enhance the multimodal interaction. To investigate the proposed method, we establish a challenging benchmark called \textbf{C}ontinual \textbf{L}earning of \textbf{M}odality (MCL), which consists of high-quality QA data from five distinct modalities: image, video, \textcolor{black}{audio, depth} and point cloud. Extensive experiments demonstrate the effectiveness of the proposed AnA framework on learning plasticity and memory stability during continual learning. Furthermore, PathWeave performs comparably to state-of-the-art MLLMs while concurrently reducing parameter training burdens by 98.73\%. Our code locates at \url{https://github.com/JiazuoYu/PathWeave}.

Computer Vision · Video Generation

PENGHUI RUAN, Pichao WANG, Divya Saxena, Jiannong Cao, Yuhui Shi

Despite advancements in Text-to-Video (T2V) generation, producing videos with realistic motion remains challenging. Current models often yield static or minimally dynamic outputs, failing to capture complex motions described by text. This issue stems from the internal biases in text encoding which overlooks motions, and inadequate conditioning mechanisms in T2V generation models. To address this, we propose a novel framework called DEcomposed MOtion (DEMO), which enhances motion synthesis in T2V generation by decomposing both text encoding and conditioning into content and motion components. Our method includes a content encoder for static elements and a motion encoder for temporal dynamics, alongside separate content and motion conditioning mechanisms. Crucially, we introduce text-motion and video-motion supervision to improve the model's understanding and generation of motion. Evaluations on benchmarks such as MSR-VTT, UCF-101, WebVid-10M, EvalCrafter, and VBench demonstrate DEMO's superior ability to produce videos with enhanced motion dynamics while maintaining high visual quality. Our approach significantly advances T2V generation by integrating comprehensive motion understanding directly from textual descriptions. Project page: https://PR-Ryan.github.io/DEMO-project/

Computer Vision · Video Understanding

Sayeed Shafayet Chowdhury, Soumyadeep Chandra, Kaushik Roy

Procedure learning refers to the task of identifying the key-steps and determining their logical order, given several videos of the same task. For both third-person and first-person (egocentric) videos, state-of-the-art (SOTA) methods aim at finding correspondences across videos in time to accomplish procedure learning. However, to establish temporal relationships within the sequences, these methods often rely on frame-to-frame mapping, or assume monotonic alignment of video pairs, leading to sub-optimal results. To this end, we propose to treat the video frames as samples from an unknown distribution, enabling us to frame their distance calculation as an optimal transport (OT) problem. Notably, the OT-based formulation allows us to relax the previously mentioned assumptions. To further improve performance, we enhance the OT formulation by introducing two regularization terms. The first, inverse difference moment regularization, promotes transportation between instances that are homogeneous in the embedding space as well as being temporally closer. The second, regularization based on the KL-divergence with an exponentially decaying prior smooths the alignment while enforcing conformity to the optimality (alignment obtained from vanilla OT optimization) and temporal priors. The resultant optimal transport guided procedure learning framework (`OPEL') significantly outperforms the SOTA on benchmark datasets. Specifically, we achieve 22.4\% (IoU) and 26.9\% (F1) average improvement compared to the current SOTA on large scale egocentric benchmark, EgoProceL. Furthermore, for the third person benchmarks (ProCeL and CrossTask), the proposed approach obtains 46.2\% (F1) average enhancement over SOTA.

Neuroscience, Cognitive Science

Yule Wang, Chengrui Li, Weihan Li, Anqi Wu

Understanding the neural basis of behavior is a fundamental goal in neuroscience. Current research in large-scale neuro-behavioral data analysis often relies on decoding models, which quantify behavioral information in neural data but lack details on behavior encoding. This raises an intriguing scientific question: "how can we enable in-depth exploration of neural representations in behavioral tasks, revealing interpretable neural dynamics associated with behaviors". However, addressing this issue is challenging due to the varied behavioral encoding across different brain regions and mixed selectivity at the population level. To tackle this limitation, our approach, named ("BeNeDiff"), first identifies a fine-grained and disentangled neural subspace using a behavior-informed latent variable model. It then employs state-of-the-art generative diffusion models to synthesize behavior videos that interpret the neural dynamics of each latent factor. We validate the method on multi-session datasets containing widefield calcium imaging recordings across the dorsal cortex. Through guiding the diffusion model to activate individual latent factors, we verify that the neural dynamics of latent factors in the disentangled neural subspace provide interpretable quantifications of the behaviors of interest. At the same time, the neural subspace in BeNeDiff demonstrates high disentanglement and neural reconstruction quality.

Computer Vision · Video Generation

Sunjae Yoon, Gwanhyeong Koo, Younghwan Lee, Chang Yoo

Human image animation aims to generate a human motion video from the inputs of a reference human image and a target motion video. Current diffusion-based image animation systems exhibit high precision in transferring human identity into targeted motion, yet they still exhibit irregular quality in their outputs. Their optimal precision is achieved only when the physical compositions (i.e., scale and rotation) of the human shapes in the reference image and target pose frame are aligned. In the absence of such alignment, there is a noticeable decline in fidelity and consistency. Especially, in real-world environments, this compositional misalignment commonly occurs, posing significant challenges to the practical usage of current systems. To this end, we propose Test-time Procrustes Calibration (TPC), which enhances the robustness of diffusion-based image animation systems by maintaining optimal performance even when faced with compositional misalignment, effectively addressing real-world scenarios. The TPC provides a calibrated reference image for the diffusion model, enhancing its capability to understand the correspondence between human shapes in the reference and target images. Our method is simple and can be applied to any diffusion-based image animation system in a model-agnostic manner, improving the effectiveness at test time without additional training.

Computer Vision

Yuhang Yang, Wei Zhai, Chengfeng Wang, Chengjun Yu, Yang Cao, Zheng-Jun Zha

Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentric HOI, in addition to perceiving semantics e.g., ''what'' interaction is occurring, capturing ''where'' the interaction specifically manifests in 3D space is also crucial, which links the perception and operation. Existing methods primarily leverage observations of HOI to capture interaction regions from an exocentric view. However, incomplete observations of interacting parties in the egocentric view introduce ambiguity between visual observations and interaction contents, impairing their efficacy. From the egocentric view, humans integrate the visual cortex, cerebellum, and brain to internalize their intentions and interaction concepts of objects, allowing for the pre-formulation of interactions and making behaviors even when interaction regions are out of sight. In light of this, we propose harmonizing the visual appearance, head motion, and 3D object to excavate the object interaction concept and subject intention, jointly inferring 3D human contact and object affordance from egocentric videos. To achieve this, we present EgoChoir, which links object structures with interaction contexts inherent in appearance and head motion to reveal object affordance, further utilizing it to model human contact. Additionally, a gradient modulation is employed to adopt appropriate clues for capturing interaction regions across various egocentric scenarios. Moreover, 3D contact and affordance are annotated for egocentric videos collected from Ego-Exo4D and GIMO to support the task. Extensive experiments on them demonstrate the effectiveness and superiority of EgoChoir.

Datasets and Benchmarks

Ralph Peterson, Aramis Tanelus, Christopher Ick, Bartul Mimica, Niegil Francis Muttath Joseph, Violet Ivan, Aman Choudhri, Annegret Falkner, Mala Murthy, David Schneider 等

Understanding the behavioral and neural dynamics of social interactions is a goalof contemporary neuroscience. Many machine learning methods have emergedin recent years to make sense of complex video and neurophysiological data thatresult from these experiments. Less focus has been placed on understanding howanimals process acoustic information, including social vocalizations. A criticalstep to bridge this gap is determining the senders and receivers of acoustic infor-mation in social interactions. While sound source localization (SSL) is a classicproblem in signal processing, existing approaches are limited in their ability tolocalize animal-generated sounds in standard laboratory environments. Advancesin deep learning methods for SSL are likely to help address these limitations,however there are currently no publicly available models, datasets, or benchmarksto systematically evaluate SSL algorithms in the domain of bioacoustics. Here,we present the VCL Benchmark: the first large-scale dataset for benchmarkingSSL algorithms in rodents. We acquired synchronized video and multi-channelaudio recordings of 767,295 sounds with annotated ground truth sources across 9conditions. The dataset provides benchmarks which evaluate SSL performance onreal data, simulated acoustic data, and a mixture of real and simulated data. Weintend for this benchmark to facilitate knowledge transfer between the neuroscienceand acoustic machine learning communities, which have had limited overlap.

Polina Turishcheva, Paul Fahey, Michaela Vystrčilová, Laura Hansel, Rachel Froebe, Kayla Ponder, Yongrong Qiu, Konstantin Willeke, Mohammad Bashiri, Ruslan Baikulov 等

Understanding how biological visual systems process information is challenging because of the nonlinear relationship between visual input and neuronal responses. Artificial neural networks allow computational neuroscientists to create predictive models that connect biological and machine vision.Machine learning has benefited tremendously from benchmarks that compare different models on the same task under standardized conditions. However, there was no standardized benchmark to identify state-of-the-art dynamic models of the mouse visual system.To address this gap, we established the SENSORIUM 2023 Benchmark Competition with dynamic input, featuring a new large-scale dataset from the primary visual cortex of ten mice. This dataset includes responses from 78,853 neurons to 2 hours of dynamic stimuli per neuron, together with behavioral measurements such as running speed, pupil dilation, and eye movements.The competition ranked models in two tracks based on predictive performance for neuronal responses on a held-out test set: one focusing on predicting in-domain natural stimuli and another on out-of-distribution (OOD) stimuli to assess model generalization.As part of the NeurIPS 2023 Competition Track, we received more than 160 model submissions from 22 teams. Several new architectures for predictive models were proposed, and the winning teams improved the previous state-of-the-art model by 50\%. Access to the dataset as well as the benchmarking infrastructure will remain online at www.sensorium-competition.net.

Computer Vision · Video Understanding

Skanda Koppula, Ignacio Rocco, Yi Yang, joseph heyward, Joao Carreira, Andrew Zisserman, Gabriel Brostow, Carl Doersch

We introduce a new benchmark, TAPVid-3D, for evaluating the task of long-range Tracking Any Point in 3D (TAP-3D). While point tracking in two dimensions (TAP-2D) has many benchmarks measuring performance on real-world videos, such as TAPVid-DAVIS, three-dimensional point tracking has none. To this end, leveraging existing footage, we build a new benchmark for 3D point tracking featuring 4,000+ real-world videos, composed of three different data sources spanning a variety of object types, motion patterns, and indoor and outdoor environments. To measure performance on the TAP-3D task, we formulate a collection of metrics that extend the Jaccard-based metric used in TAP-2D to handle the complexities of ambiguous depth scales across models, occlusions, and multi-track spatio-temporal smoothness. We manually verify a large sample of trajectories to ensure correct video annotations, and assess the current state of the TAP-3D task by constructing competitive baselines using existing tracking models. We anticipate this benchmark will serve as a guidepost to improve our ability to understand precise 3D motion and surface deformation from monocular video.

Datasets and Benchmarks

Sukmin Yun, haokun lin, Rusiru Thushara, Mohammad Bhat, Yongxin Wang, zutao jiang, Mingkai Deng, Jinhong Wang, Tianhua Tao, Junbo Li 等

Multimodal large language models (MLLMs) have shown impressive success across modalities such as image, video, and audio in a variety of understanding and generation tasks. However, current MLLMs are surprisingly poor at understanding webpage screenshots and generating their corresponding HTML code. To address this problem, we propose Web2Code, a benchmark consisting of a new large-scale webpage-to-code dataset for instruction tuning and an evaluation framework for the webpage understanding and HTML code translation abilities of MLLMs. For dataset construction, we leverage pretrained LLMs to enhance existing webpage-to-code datasets as well as generate a diverse pool of new webpages rendered into images. Specifically, the inputs are webpage images and instructions, while the responses are the webpage's HTML code. We further include diverse natural language QA pairs about the webpage content in the responses to enable a more comprehensive understanding of the web content. To evaluate model performance in these tasks, we develop an evaluation framework for testing MLLMs' abilities in webpage understanding and web-to-code generation. Extensive experiments show that our proposed dataset is beneficial not only to our proposed tasks but also in the general visual domain. We hope our work will contribute to the development of general MLLMs suitable for web-based content generation and task automation. Our data and code are available at https://github.com/MBZUAI-LLM/web2code.

Datasets and Benchmarks

JR-JEN CHEN, Yu-Chien Liao, Hsi-Che Lin, Yu-Chu Yu, Yen-Chun Chen, Frank Wang

We introduce ReXTime, a benchmark designed to rigorously test AI models' ability to perform temporal reasoning within video events.Specifically, ReXTime focuses on reasoning across time, i.e. human-like understanding when the question and its corresponding answer occur in different video segments. This form of reasoning, requiring advanced understanding of cause-and-effect relationships across video segments, poses significant challenges to even the frontier multimodal large language models. To facilitate this evaluation, we develop an automated pipeline for generating temporal reasoning question-answer pairs, significantly reducing the need for labor-intensive manual annotations. Our benchmark includes 921 carefully vetted validation samples and 2,143 test samples, each manually curated for accuracy and relevance. Evaluation results show that while frontier large language models outperform academic models, they still lag behind human performance by a significant 14.3\% accuracy gap. Additionally, our pipeline creates a training dataset of 9,695 machine generated samples without manual effort, which empirical studies suggest can enhance the across-time reasoning via fine-tuning.

Multimodal Models

wang lin, Yueying Feng, WenKang Han, Tao Jin, Zhou Zhao, Fei Wu, Chang Yao, Jingyuan Chen

Understanding human emotions is fundamental to enhancing human-computer interaction, especially for embodied agents that mimic human behavior. Traditional emotion analysis often takes a third-person perspective, limiting the ability of agents to interact naturally and empathetically. To address this gap, this paper presents $E^3$ for Exploring Embodied Emotion, the first massive first-person view video dataset. $E^3$ contains more than $50$ hours of video, capturing $8$ different emotion types in diverse scenarios and languages. The dataset features videos recorded by individuals in their daily lives, capturing a wide range of real-world emotions conveyed through visual, acoustic, and textual modalities. By leveraging this dataset, we define $4$ core benchmark tasks - emotion recognition, emotion classification, emotion localization, and emotion reasoning - supported by more than $80$k manually crafted annotations, providing a comprehensive resource for training and evaluating emotion analysis models. We further present Emotion-LlaMa, which complements visual modality with acoustic modality to enhance the understanding of emotion in first-person videos. The results of comparison experiments with a large number of baselines demonstrate the superiority of Emotion-LlaMa and set a new benchmark for embodied emotion analysis. We expect that $E^3$ can promote advances in multimodal understanding, robotics, and augmented reality, and provide a solid foundation for the development of more empathetic and context-aware embodied agents.

Computer Vision · Video Understanding

Dongjie Yang, Suyuan Huang, Chengqiang Lu, Xiaodong Han, Haoxin Zhang, Yan Gao, Yao Hu, Hai Zhao

Advancements in multimodal learning, particularly in video understanding and generation, require high-quality video-text datasets for improved model performance. Vript addresses this issue with a meticulously annotated corpus of 12K high-resolution videos, offering detailed, dense, and script-like captions for over 420K clips. Each clip has a caption of ~145 words, which is over 10x longer than most video-text datasets. Unlike captions only documenting static content in previous datasets, we enhance video captioning to video scripting by documenting not just the content, but also the camera operations, which include the shot types (medium shot, close-up, etc) and camera movements (panning, tilting, etc). By utilizing the Vript, we explore three training paradigms of aligning more text with the video modality rather than clip-caption pairs. This results in Vriptor, a top-performing video captioning model among open-source models, comparable to GPT-4V in performance. Vriptor is also a powerful model capable of end-to-end generation of dense and detailed captions for long videos. Moreover, we introduce Vript-Hard, a benchmark consisting of three video understanding tasks that are more challenging than existing benchmarks: Vript-HAL is the first benchmark evaluating action and object hallucinations in video LLMs, Vript-RR combines reasoning with retrieval resolving question ambiguity in long-video QAs, and Vript-ERO is a new task to evaluate the temporal understanding of events in long videos rather than actions in short videos in previous works. All code, models, and datasets are available in https://github.com/mutonix/Vript.