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General Machine Learning · Everything Else

Efthymia Tsamoura, Kaifu Wang, Dan Roth

We study one of the most popular problems in **neurosymbolic learning** (NSL), that of learning neural classifiers given only the result of applying a symbolic component $\sigma$ to the gold labels of the elements of a vector $\mathbf x$. The gold labels of the elements in $\mathbf x$ are unknown to the learner. We make multiple contributions, theoretical and practical, to address a problem that has not been studied so far in this context, that of characterizing and mitigating *learning imbalances*, i.e., major differences in the errors that occur when classifying instances of different classes (aka **class-specific risks**). Our theoretical reveals a unique phenomenon: that $\sigma$ can greatly impact learning imbalances. This result sharply contrasts with previous research on supervised and weakly supervised learning, which only studies learning imbalances under data imbalances. On the practical side, we introduce a technique for estimating the marginal of the hidden gold labels using weakly supervised data. Then, we introduce algorithms that mitigate imbalances at training and testing time by treating the marginal of the hidden labels as a constraint. We demonstrate the effectiveness of our techniques using strong baselines from NSL and long-tailed learning, suggesting performance improvements of up to 14\%.

Deep Learning · Everything Else

Yinsicheng Jiang, Yao Fu, Yeqi Huang, Ping Nie, Zhan Lu, Leyang Xue, Congjie He, Man-Kit Sit, Jilong Xue, Li Dong 等

The sparse Mixture-of-Experts (MoE) architecture is increasingly favored for scaling Large Language Models (LLMs) efficiently, but it depends on heterogeneous compute and memory resources. These factors jointly affect system Cost, Accuracy, and Performance (CAP), making trade-offs inevitable. Existing benchmarks often fail to capture these trade-offs accurately, complicating practical deployment decisions. To address this, we introduce MoE-CAP, a benchmark specifically designed for MoE systems. Our analysis reveals that achieving an optimal balance across CAP is difficult with current hardware; MoE systems typically optimize two of the three dimensions at the expense of the third—a dynamic we term the MoE-CAP trade-off. To visualize this, we propose the CAP Radar Diagram. We further introduce sparsity-aware performance metrics—Sparse Memory Bandwidth Utilization (S-MBU) and Sparse Model FLOPS Utilization (S-MFU)—to enable accurate performance benchmarking of MoE systems across diverse hardware platforms and deployment scenarios. This benchmark is available on Github: https://github.com/sparse-generative-ai/MoE-CAP.

Computer Vision · Everything Else

Joachim Tesch, Giorgio Becherini, Prerana Achar, Anastasios Yiannakidis, Muhammed Kocabas, Priyanka Patel, Michael Black

Inferring 3D human motion from video remains a challenging problem with many applications. While traditional methods estimate the human in image coordinates, many applications require human motion to be estimated in world coordinates. This is particularly challenging when there is both human and camera motion. Progress on this topic has been limited by the lack of rich video data with ground truth human and camera movement. We address this with BEDLAM2.0, a new dataset that goes beyond the popular BEDLAM dataset in important ways. In addition to introducing more diverse and realistic cameras and camera motions, BEDLAM2.0 increases diversity and realism of body shape, motions, clothing, hair, and 3D environments. Additionally, it adds shoes, which were missing in BEDLAM. BEDLAM has become a key resource for training 3D human pose and motion regressors today and we show that BEDLAM2.0 is significantly better, particularly for training methods that estimate humans in world coordinates. We compare state-of-the art methods trained on BEDLAM and BEDLAM2.0, and find that BEDLAM2.0 significantly improves accuracy over BEDLAM. For research purposes, we provide the rendered videos, ground truth body parameters, and camera motions. We also provide the 3D assets to which we have rights and links to those from third parties.

Computer Vision · Everything Else

Jikai Wang, Qifan Zhang, Yu-Wei Chao, Bowen Wen, Xiaohu Guo, Yu Xiang

We introduce a data capture system and a new dataset, HO-Cap, for 3D reconstruction and pose tracking of hands and objects in videos. The system leverages multiple RGB-D cameras and a HoloLens headset for data collection, avoiding the use of expensive 3D scanners or motion capture systems. We propose a semiautomatic method for annotating the shape and pose of hands and objects in the collected videos, significantly reducing the annotation time and cost compared to manual labeling. With this system, we captured a video dataset of humans performing various single- and dual-hand manipulation tasks, including simple pick-and-place actions, handovers between hands, and using objects according to their affordance. This dataset can serve as human demonstrations for research in embodied AI and robot manipulation. Our capture setup and annotation framework will be made available to the community for reconstructing 3D shapes of objects and human hands, as well as tracking their poses in videos.

Data-centric AI · Everything Else

Agam Shah, Siddhant Sukhani, Huzaifa Pardawala, Saketh Budideti, Riya Bhadani, Rudra Gopal, Siddhartha Somani, Rutwik Routu, Michael Galarnyk, Soungmin Lee 等

Central banks around the world play a crucial role in maintaining economic stability. Deciphering policy implications in their communications is essential, especially as misinterpretations can disproportionately impact vulnerable populations. To address this, we introduce the World Central Banks (WCB) dataset, the most comprehensive monetary policy corpus to date, comprising over 380k sentences from 25 central banks across diverse geographic regions, spanning 28 years of historical data. After uniformly sampling 1k sentences per bank (25k total) across all available years, we annotate and review each sentence using dual annotators, disagreement resolutions, and secondary expert reviews. We define three tasks: Stance Detection, Temporal Classification, and UncertaintyEstimation, with each sentence annotated for all three. We benchmark seven Pretrained Language Models (PLMs) and nine Large Language Models (LLMs) (Zero-Shot, Few-Shot, and with annotation guide) on these tasks, running 15,075 benchmarking experiments. We find that a model trained on aggregated data across banks significantly surpasses a model trained on an individual bank's data, confirming the principle *"the whole is greater than the sum of its parts."* Additionally, rigorous human evaluations, error analyses, and predictive tasks validate our framework's economic utility. Our artifacts are accessible through the HuggingFace and GitHub under the CC-BY-NC-SA 4.0 license.

Reinforcement Learning · Everything Else

Sungwoo Lee, Jungmin Lee, Sohee Kim, Hyebhin Yoon, Shinwon Park, Junhyeok Park, Jaehyuk Bae, Seok-Jun Hong, Choong-Wan Woo

Reinforcement learning (RL) agents have demonstrated strong performance in structured environments, yet they continue to struggle in real-world settings where goals are ambiguous, conditions change dynamically, and external supervision is limited. These challenges stem not primarily from the algorithmic limitations but from the characteristics of conventional training environments, which are usually static, task-specific, and externally defined. In contrast, biological agents develop autonomy and adaptivity by interacting with complex, dynamic environments, where most behaviors are ultimately driven by internal physiological needs. Inspired by these biological constraints, we introduce EVAAA (Essential Variables in Autonomous and Adaptive Agents), a 3D virtual environment for training and evaluating egocentric RL agents endowed with internal physiological state variables. In EVAAA, agents must maintain essential variables (EVs)—e.g., satiation, hydration, body temperature, and tissue integrity (the level of damage)—within viable bounds by interacting with environments that increase in difficulty at each stage. The reward system is derived from internal state dynamics, enabling agents to generate goals autonomously without manually engineered, task-specific reward functions. Built on Unity ML-Agents, EVAAA supports multimodal sensory inputs, including vision, olfaction, thermoception, collision, as well as egocentric embodiment. It features naturalistic survival environments for curricular training and a suite of unseen experimental testbeds, allowing for the evaluation of autonomous and adaptive behaviors that emerge from the interplay between internal state dynamics and environmental constraints. By integrating physiological regulation, embodiment, continual learning, and generalization, EVAAA offers a biologically inspired benchmark for studying autonomy, adaptivity, and internally driven control in RL agents. Our code is publicly available at https://github.com/cocoanlab/evaaa

Reinforcement Learning · Everything Else

Nathaniel S. Keplinger, Baiting Luo, Yunuo Zhang, Kyle H Wray, Aron Laszka, Abhishek Dubey, Ayan Mukhopadhyay

Many real-world applications require decision-making where the environmental dynamics evolve over time. These non-stationary environments pose significant challenges to traditional decision-making models, which typically assume stationary dynamics. Non-stationary Markov decision processes (NS-MDPs) offer a framework to model and solve decision problems under such changing conditions. However, there are no standardized simulation frameworks for NS-MDPs, as opposed to widely popular frameworks for stationary problems. We present NS-Gym, the first simulation toolkit designed explicitly for NS-MDPs, integrated within the popular Gymnasium framework. In NS-Gym, we segregate the evolution of the environmental parameters that characterize non-stationarity from the agent’s decision-making module, allowing for modular and flexible adaptations to dynamic environments. We review prior work in this domain and present a toolkit encapsulating key problem characteristics and types in NS-MDPs. This toolkit is the first effort to develop a set of standardized interfaces and benchmark problems to enable consistent and reproducible evaluation of algorithms under non-stationary conditions. We also benchmark several algorithmic approaches from prior work on NS-MDPs using NS-Gym. We envision that NS-Gym will enable researchers to study decision-making under non-stationarity by providing standardized interfaces, simulation frameworks, and benchmark problems.

Computer Vision · Everything Else

Zeqin Yu, Haotao Xie, Jian Zhang, Jiangqun Ni, Wenkang Su, Jiwu Huang

Existing Text Image Forgery Localization (T-IFL) methods often suffer from poor generalization due to the limited scale of real-world datasets and the distribution gap caused by synthetic data that fails to capture the complexity of real-world tampering. To tackle this issue, we propose Fourier Series-based Tampering Synthesis (FSTS), a structured and interpretable framework for synthesizing tampered text images. FSTS first collects 16,750 real-world tampering instances from five representative tampering types, using a structured pipeline that records human-performed editing traces via multi-format logs (e.g., video, PSD, and editing logs). By analyzing these collected parameters and identifying recurring behavioral patterns at both individual and population levels, we formulate a hierarchical modeling framework. Specifically, each individual tampering parameter is represented as a compact combination of basis operation–parameter configurations, while the population-level distribution is constructed by aggregating these behaviors. Since this formulation draws inspiration from the Fourier series, it enables an interpretable approximation using basis functions and their learned weights. By sampling from this modeled distribution, FSTS synthesizes diverse and realistic training data that better reflect real-world forgery traces. Extensive experiments across four evaluation protocols demonstrate that models trained with FSTS data achieve significantly improved generalization on real-world datasets. Dataset is available at \href{https://github.com/ZeqinYu/FSTS}{Project Page}.

Applications · Everything Else

Zihan Zheng, Zerui Cheng, Zeyu Shen, Shang Zhou, Kaiyuan Liu, Hansen He, Dongruixuan Li, Stanley Wei, Hangyi Hao, Jianzhu Yao 等

Recent reports claim that large language models (LLMs) now outperform elite humans in competitive programming. Drawing on knowledge from a group of medalists in international algorithmic contests, we revisit this claim, examining how LLMs differ from human experts and where limitations still remain. We introduce LiveCodeBench Pro, a benchmark composed of problems from Codeforces, ICPC, and IOI that are continuously updated to reduce the likelihood of data contamination. A team of Olympiad medalists annotates every problem for algorithmic categories and conducts a line-by-line analysis of failed model-generated submissions. Using this new data and benchmark, we find that frontier models still have significant limitations: without external tools, the best model achieves only 53\% pass@1 on medium-difficulty problems and 0\% on hard problems, domains where expert humans still excel. We also find that LLMs succeed at implementation-heavy problems but struggle with nuanced algorithmic reasoning and complex case analysis, often generating confidently incorrect justifications. High performance appears largely driven by implementation precision and tool augmentation, not superior reasoning. LiveCodeBench Pro thus highlights the significant gap to human grandmaster levels, while offering fine-grained diagnostics to steer future improvements in code-centric LLM reasoning.

Data-centric AI · Everything Else

Nibir Chandra Mandal, Oishee Bintey Hoque, Mandy Wilson, Samarth Swarup, Sayjro Nouwakpo, Abhijin Adiga, Madhav Marathe

The lack of fine-grained, large-scale datasets on water availability presents a critical barrier to applying machine learning (ML) for agricultural water management. Since there are multiple natural and anthropogenic factors that influence water availability, incorporating diverse multimodal features can significantly improve modeling performance. However, integrating such heterogeneous data is challenging due to spatial misalignments, inconsistent formats, semantic label ambiguities, and class imbalances. To address these challenges, we introduce IRRISIGHT, a large-scale, multimodal dataset spanning 20 U.S. states. It consists of 1.4 million pixel-aligned 224×224 patches that fuse satellite imagery with rich environmental attributes. We develop a robust geospatial fusion pipeline that aligns raster, vector, and point-based data on a unified 10m grid, and employ domain-informed structured prompts to convert tabular attributes into natural language. With irrigation type classification as a representative problem, the dataset is AI-ready, offering a spatially disjoint train/test split and extensive benchmarking with both vision and vision–language models. Our results demonstrate that multimodal representations substantially improve model performance, establishing a foundation for future research on water availability.https://github.com/Nibir088/IRRISIGHThttps://huggingface.co/datasets/OBH30/IRRISIGHT

Theory · Everything Else

William Réveillard, Richard Combes

We consider a stochastic multi-armed bandit problem with i.i.d. rewards where the expected reward function is multimodal with at most $m$ modes. We propose the first known computationally tractable algorithm for computing the solution to the Graves-Lai optimization problem, which in turn enables the implementation of asymptotically optimal algorithms for this bandit problem.

Computer Vision · Everything Else

Yunhao Hou, Bochao Zou, Min Zhang, 燃 陈, Shangdong Yang, Yanmei Zhang, Junbao Zhuo, Siheng Chen, Jiansheng Chen, Huimin Ma

By sharing information across multiple agents, collaborative perception helps autonomous vehicles mitigate occlusions and improve overall perception accuracy. While most previous work focus on vehicle-to-vehicle and vehicle-to-infrastructure collaboration, with limited attention to aerial perspectives provided by UAVs, which uniquely offer dynamic, top-down views to alleviate occlusions and monitor large-scale interactive environments. A major reason for this is the lack of high-quality datasets for aerial-ground collaborative scenarios. To bridge this gap, we present AGC-Drive, the first large-scale real-world dataset for Aerial-Ground Cooperative 3D perception. The data collection platform consists of two vehicles, each equipped with five cameras and one LiDAR sensor, and one UAV carrying a forward-facing camera and a LiDAR sensor, enabling comprehensive multi-view and multi-agent perception. Consisting of approximately 80K LiDAR frames and 360K images, the dataset covers 14 diverse real-world driving scenarios, including urban roundabouts, highway tunnels, and on/off ramps. Notably, 17\% of the data comprises dynamic interaction events, including vehicle cut-ins, cut-outs, and frequent lane changes. AGC-Drive contains 350 scenes, each with approximately 100 frames and fully annotated 3D bounding boxes covering 13 object categories. We provide benchmarks for two 3D perception tasks: vehicle-to-vehicle collaborative perception and vehicle-to-UAV collaborative perception. Additionally, we release an open-source toolkit, including spatiotemporal alignment verification tools, multi-agent visualization systems, and collaborative annotation utilities. The dataset and code are available at https://github.com/PercepX/AGC-Drive.

Reinforcement Learning · Everything Else

Daoguang Zan, Zhirong Huang, Wei Liu, Hanwu Chen, Shulin Xin, Linhao Zhang, Qi Liu, Li Aoyan, Lu Chen, Xiaojian Zhong 等

The task of issue resolving aims to modify a codebase to generate a patch that addresses a given issue. However, most existing benchmarks focus almost exclusively on Python, making them insufficient for evaluating Large Language Models (LLMs) across different programming languages. To bridge this gap, we introduce a multilingual issue-resolving benchmark, called Multi-SWE-bench, covering 8 languages of Python, Java, TypeScript, JavaScript, Go, Rust, C, and C++. In particular, this benchmark includes a total of 2,132 high-quality instances, carefully curated by 68 expert annotators, ensuring a reliable and accurate evaluation of LLMs on the issue-resolving task. Based on human-annotated results, the issues are further classified into three difficulty levels. We evaluate a series of state-of-the-art models on Multi-SWE-bench, utilizing both procedural and agent-based frameworks for issue resolving. Our experiments reveal three key findings: (1) Limited generalization across languages: While existing LLMs perform well on Python issues, their ability to generalize across other languages remains limited; (2) Performance aligned with human-annotated difficulty: LLM-based agents' performance closely aligns with human-assigned difficulty, with resolution rates decreasing as issue complexity rises; and (3) Performance drop on cross-file issues: The performance of current methods significantly deteriorates when handling cross-file issues. These findings highlight the limitations of current LLMs and underscore the need for more robust models capable of handling a broader range of programming languages and complex issue scenarios.

Applications · Everything Else

Aruna Gauba, Irene Pi, Yunze Man, Ziqi Pang, Vikram Adve, Yu-Xiong Wang

We present **AgMMU**, a challenging real‑world benchmark for evaluating and advancing vision-language models (VLMs) in the knowledge‑intensive domain of agriculture. Unlike prior datasets that rely on crowdsourced prompts, AgMMU is distilled from 116,231 authentic dialogues between everyday growers and USDA-authorized Cooperative Extension experts. Through a three‑stage pipeline: automated knowledge extraction, QA generation, and human verification, we construct (i) AgMMU, an evaluation set of 746 multiple‑choice questions (MCQs) and 746 open‑ended questions (OEQs), and (ii) AgBase, a development corpus of 57,079 multimodal facts covering five high-stakes agricultural topics: insect identification, species identification, disease categorization, symptom description, and management instruction. AgMMU has three key advantages:- **Authentic \& Expert‑Verified**: All facts, images, and answers originate from real farmer and gardener inquiries answered by credentialed specialists, ensuring high‑fidelity agricultural knowledge.- **Complete Development Suite**: AgMMU uniquely couples a dual‑format evaluation benchmark (MCQ and OEQ) with AgBase, a large‑scale training set, enabling both rigorous assessment and targeted improvement of VLMs.- **Knowledge‑intensive Challenge**: Our tasks demand the synergy of nuanced visual perception and domain expertise, exposing fundamental limitations of current general‑purpose models and charting a path toward robust, application‑ready agricultural AI.Benchmarking 12 leading VLMs reveals pronounced gaps in fine‑grained perception and factual grounding. Open‑sourced models trail after proprietary ones by a wide margin. Simple fine‑tuning on AgBase boosts open-sourced model performance on challenging OEQs for up to 11.6\% on average, narrowing this gap and also motivating future research to propose better strategies in knowledge extraction and distillation from AgBase. We hope AgMMU stimulates research on domain‑specific knowledge integration and trustworthy decision support in agriculture AI development.

Applications · Everything Else

Isai Daniel Chacon, Paola Ruiz Puentes, Jillian Pearse, Pablo Arbelaez

Petrography is a branch of geology that analyzes the mineralogical composition of rocks from microscopical thin section samples. It is essential for understanding rock properties across geology, archaeology, engineering, mineral exploration, and the oil industry. However, petrography is a labor-intensive task requiring experts to conduct detailed visual examinations of thin section samples through optical polarization microscopes, thus hampering scalability and highlighting the need for automated techniques. To address this challenge, we introduce the Large-scale Imaging and Thin section Optical-polarization Set (LITHOS), the largest and most diverse publicly available experimental framework for automated petrography. LITHOS includes 211,604 high-resolution RGB patches of polarized light and 105,802 expert-annotated grains across 25 mineral categories. Each annotation consists of the mineral class, spatial coordinates, and expert-defined major and minor axes represented as intersecting vector paths, capturing grain geometry and orientation. We evaluate multiple deep learning techniques for mineral classification in LITHOS and propose a dual-encoder transformer architecture that integrates both polarization modalities as a strong baseline for future reference. Our method consistently outperforms single-polarization models, demonstrating the value of polarization synergy in mineral classification. We have made the LITHOS Benchmark publicly available, comprising our dataset, code, and pretrained models, to foster reproducibility and further research in automated petrographic analysis.

Data-centric AI · Everything Else

Chaofan Li, Jianlyu Chen, Yingxia Shao, Defu Lian, Zheng Liu

Code embedding models attract increasing attention due to the widespread popularity of retrieval-augmented generation (RAG) in software development. These models are expected to capture the rich semantic relationships inherent to code, which differ significantly from those found in text. However, existing models remain severely limited due to the scarcity of high-quality training data. In this work, we introduce \textbf{CodeR} (\underline{Code} \underline{R}etrieval), a state-of-the-art embedding model for general-purpose code retrieval. The superior performance of CodeR is built upon \textbf{CodeR-Pile}, a large-scale synthetic dataset constructed under the DRU (Diversity, Reliability, Usability) principle via a novel data synthesis pipeline. To optimize training effectiveness, we propose \textbf{Annealing}, a curriculum learning strategy that enables effective knowledge transfer across heterogeneous sources of data. We evaluate CodeR based on 16 diverse code retrieval tasks, where it significantly outperforms existing baselines and exhibits strong out-of-domain generalization performance. We have publicly released our code and the well-trained model to facilitate further research in this critical area\footnote{\url{https://github.com/FlagOpen/FlagEmbedding/tree/master/research/BGE_Coder}}.

Reinforcement Learning · Everything Else

Manish Shetty, Naman Jain, Jinjian Liu, Vijay Kethanaboyina, Koushik Sen, Ion Stoica

Developing high-performance software is a complex task that requires specialized expertise. We introduce GSO, a benchmark for evaluating language models' capabilities in developing high-performance software.We develop an automated pipeline that generates and executes performance tests to analyze repository commit histories to identify 102 challenging optimization tasks across 10 codebases, spanning diverse domains and programming languages.An agent is provided with a codebase and performance test as a precise specification, and tasked to improve the runtime efficiency, which is measured against the expert developer optimization.Our quantitative evaluation reveals that leading SWE-Agents struggle significantly, achieving less than 5% success rate, with limited improvements even with inference-time scaling.Our qualitative analysis identifies key failure modes, including difficulties with low-level languages, practicing lazy optimization strategies, and challenges in accurately localizing bottlenecks.We release the code and artifacts of our benchmark along with agent trajectories to enable future research.

Reinforcement Learning · Everything Else

Zafir Stojanovski, Oliver Stanley, Joe Sharratt, Richard Jones, Abdulhakeem Adefioye, Jean Kaddour, Andreas Köpf

We introduce Reasoning Gym, a library of reasoning environments for reinforcement learning with verifiable rewards (RLVR). It provides over 100 tasks spanning multiple domains including algebra, arithmetic, computation, cognition, geometry, graph theory, logic, and various common games. Its key innovation is the ability to generate virtually infinite training data with adjustable complexity, unlike most previous reasoning datasets, which are typically fixed. This procedural generation approach allows for continuous evaluation across varying difficulty levels and task configurations. Our experimental results demonstrate the efficacy of Reasoning Gym in both evaluating and reinforcement learning of reasoning models.

General Machine Learning · Everything Else

Yuxuan Zhu, Tengjun Jin, Yada Pruksachatkun, Andy Zhang, Shu Liu, Sasha Cui, Sayash Kapoor, Shayne Longpre, Kevin Meng, Rebecca Weiss 等

Benchmarks are essential for quantitatively tracking progress in AI. As AI agents become increasingly capable, researchers and practitioners have introduced agentic benchmarks to evaluate agents on complex, real-world tasks. These benchmarks typically measure agent capabilities by evaluating task outcomes via specific reward designs. However, we show that many agentic benchmarks have issues in task setup or reward design. For example, SWE-bench-Verified uses insufficient test cases, while $\tau$-bench counts empty responses as successes. Such issues can lead to under- or overestimation of agents’ performance by up to 100% in relative terms. To make agentic evaluation rigorous, we introduce the Agentic Benchmark Checklist (ABC), a set of guidelines that we synthesized from our benchmark-building experience, a survey of best practices, and previously reported issues. When applied to CVE-Bench, a benchmark with a particularly complex evaluation design, ABC reduces performance overestimation by 33%.

General Machine Learning · Everything Else

Daniel O'Malley, Manish Bhattarai, Nishath Ranasinghe, Erick Draayer, Javier E. Santos

We present a novel benchmark designed to rigorously evaluate the capabilities of large language models (LLMs) in mathematical reasoning and algorithmic code synthesis tasks. The benchmark comprises integer sequence generation tasks sourced from the Online Encyclopedia of Integer Sequences (OEIS), testing LLMs' abilities to accurately and efficiently generate Python code to compute these sequences without using lookup tables. Our comprehensive evaluation includes leading models from OpenAI (including the specialized reasoning-focused o-series), Anthropic, Meta, and Google across a carefully selected set of 1000 OEIS sequences categorized as ``easy'' or ``hard.'' Half of these sequences are classical sequences from the early days of OEIS and half were recently added to avoid contamination with the models' training data. To prevent models from exploiting memorized sequence values, we introduce an automated cheating detection mechanism that flags usage of lookup tables, validated by comparison with human expert evaluations. Experimental results demonstrate that reasoning-specialized models (o3, o3-mini, o4-mini from OpenAI, and Gemini 2.5-pro from Google) achieve substantial improvements in accuracy over non-reasoning models, especially on more complex tasks. However, overall model performance on the hard sequences is poor, highlighting persistent challenges in algorithmic reasoning. Our benchmark provides important insights into the strengths and limitations of state-of-the-art LLMs, particularly emphasizing the necessity for further advancements to reliably solve complex mathematical reasoning tasks algorithmically.