We investigate multi-organizational scheduling problems, building upon the framework introduced by Pascual et al. in 2009. In this setting, multiple organizations each own a set of identical machines and sequential jobs with distinct processing times. The challenge lies in optimally assigning jobs across organizations’ machines to minimize the overall makespan while ensuring no organization’s performance deteriorates. To formalize this fairness constraint, we introduce individual rationality, a game-theoretic concept that guarantees each organization benefits from participation. Our analysis reveals that finding an individually rational schedule with minimum makespan is ΘP2-hard, placing it in a complexity class strictly harder than both NP and coNP. We further extend the model by considering an alternative objective: minimizing the sum of job completion times, both within individual organizations and across the entire system. The corresponding decision variant proves to be NP-complete. Through comprehensive parameterized complexity analysis of both problems, we provide new insights into these computationally challenging multi-organizational scheduling scenarios.
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Spatio-temporal data mining is crucial for decision-making and planning in diverse domains. However, in real-world scenarios, training and testing data are often not independent or identically distributed due to rapid changes in data distributions over time and space, resulting in spatio-temporal out-of-distribution (OOD) challenges. This non-stationarity complicates accurate predictions and has motivated research efforts focused on mitigating non-stationarity through normalization operations. Existing methods, nonetheless, often address individual time series in isolation, neglecting correlations across series, which limits their capacity to handle complex spatio-temporal dynamics and results in suboptimal solutions. To overcome these challenges, we propose Clustering Adaptive Normalization (CAN-ST), a general and model-agnostic method that mitigates non-stationarity by capturing both localized distributional changes and shared patterns across nodes via adaptive clustering and a parameter register. As a plugin, CAN-ST can be easily integrated into various spatio-temporal prediction models. Extensive experiments on multiple datasets with diverse forecasting models demonstrate that CAN-ST consistently improves performance by over 20% on average and outperforms state-of-the-art normalization methods.
RePST: Language Model Empowered Spatio-Temporal Forecasting via Semantic-Oriented Reprogramming
PDF ↗Spatio-temporal forecasting is pivotal in numerous real-world applications, including transportation planning, energy management, and climate monitoring. In this work, we aim to harness the reasoning and generalization abilities of Pre-trained Language Models (PLMs) for more effective spatio-temporal forecasting, particularly in data-scarce scenarios. However, recent studies uncover that PLMs, which are primarily trained on textual data, often falter when tasked with modeling the intricate correlations in numerical time series, thereby limiting their effectiveness in comprehending spatio-temporal data. To bridge the gap, we propose RePST, a semantic-oriented PLM reprogramming framework tailored for spatio-temporal forecasting. Specifically, we first propose a semantic-oriented decomposer that adaptively disentangles spatially correlated time series into interpretable sub-components, which facilitates PLM to understand sophisticated spatio-temporal dynamics via a divide-and-conquer strategy. Moreover, we propose a selective discrete reprogramming scheme, which introduces an expanded spatio-temporal vocabulary space to project spatio-temporal series into discrete representations. This scheme minimizes the information loss during reprogramming and enriches the representations derived by PLMs. Extensive experiments on real-world datasets show that the proposed RePST outperforms twelve state-of-the-art baseline methods, particularly in data-scarce scenarios, highlighting the effectiveness and superior generalization capabilities of PLMs for spatio-temporal forecasting. Codes and Appendix can be found at https://github.com/usail-hkust/REPST.
Deep learning-based recommendation systems are increasingly important in the industry. To meet strict SLA requirements, serving frameworks must efficiently handle concurrent queries. However, current serving systems fail to serve concurrent queries due to the following problems: (1) inefficient operator (op) scheduling due to the query-wise op launching mechanism, and (2) heavy contention caused by the mutable nature of recommendation model inference. This paper presents RecOS, a system designed to optimize concurrent recommendation model inference on GPUs. RecOS efficiently schedules ops from different queries by monitoring GPU workloads and assigning ops to the most suitable streams. This approach reduces contention and enhances inference efficiency by leveraging inter-op parallelism and op characteristics. To maintain correctness across multiple CUDA streams, RecOS introduces a unified asynchronous tensor management mechanism. Evaluations demonstrate that RecOS improves online service performance, reducing latency by up to 68%.
Constraint Logic Programming (CLP) is a logic programming formalism used to solve problems requiring the consideration of constraints, like resource allocation and automated planning and scheduling. It has previously been extended in various directions, for example to support fuzzy constraint satisfaction, uncertainty, or negation, with different notions of semiring being used as a unifying abstraction for these generalisations. None of these extensions have studied clauses with negation allowed in the body. We investigate an extension of CLP which unifies many of these extensions and allows negation in the body. We provide semantics for such programs, using the framework of approximation fixpoint theory, and give a detailed overview of the impacts of properties of the semirings on the resulting semantics. As such, we provide a unifying framework that captures existing approaches and allows to extend them with a more expressive language.
Optimization problems are ubiquitous across various domains, such as resource scheduling, production planning, and sales management. Traditionally, they are modeled manually, leading to inefficiencies due to difficulties in communication and collaboration between modeling and domain experts. The emergence of Large Language Models (LLMs) has made automated modeling possible. However, real-world applications are often large-scale and have numerous variables and constraints, limiting the applicability of existing methods. To address this, we propose PaMOP, a novel modeling framework based on LLMs, to model optimization problems automatically, given only natural language descriptions. Specifically, we extract and partition the problems using a tree structure, guiding the LLMs to model each set of constraints with self-augmented prompts, thus reducing the demands on the LLM's capabilities of large contents. The mathematical model is then iteratively corrected and validated through our correction procedures. The experiments demonstrate that our method improves performance on the common benchmark dataset NLP4LP, achieving an accuracy of 62.3% and a code executability rate of 86.8% when tested on GPT-4. Additionally, we demonstrate the effectiveness of our PaMOP in handling large real-world problems.
Humans' innate ability to decompose scenes into objects allows for efficient understanding, predicting, and planning. In light of this, Object-Centric Learning (OCL) attempts to endow networks with similar capabilities, learning to represent scenes with the composition of objects. However, existing OCL models only learn through reconstructing the input images, which does not assist the model in distinguishing objects, resulting in suboptimal object-centric representations. This flaw limits current object-centric models to relatively simple downstream tasks. To address this issue, we draw on humans’ top-down vision pathway and propose Top-Down Guided Network (TDGNet), which includes a top-down pathway to improve object-centric representations. During training, the top-down pathway constructs guidance with high-level object-centric representations to optimize low-level grid features output by the backbone. While during inference, it refines object-centric representations by detecting and solving conflicts between low- and high-level features. We show that TDGNet outperforms current object-centric models on multiple datasets of varying complexity. In addition, we expand the downstream task scope of object-centric representations by applying TDGNet to the field of robotics, validating its effectiveness in downstream tasks including video prediction and visual planning. Code will be available at https://github.com/zoujunhong/RHGNet.
Accurate segmentation of lesions is crucial for disease diagnosis and treatment planning. However, blurring and low contrast in the imaging process can affect segmentation results. We have observed that noninvasive medical imaging shares considerable similarities with natural images under low light conditions and that nocturnal animals possess extremely strong night vision capabilities. Inspired by the dark vision of these nocturnal animals, we proposed a novel plug-and-play dark vision network (DVNet) to enhance the model's perception for low-contrast medical images. Specifically, by employing the wavelet transform, we decompose medical images into subbands of varying frequencies, mimicking the sensitivity of photoreceptor cells to different light intensities. To simulate the antagonistic receptive fields of horizontal cells and bipolar cells, we design a Mamba-Enhanced Fusion Module to achieve global information correlation and enhance contrast between lesions and surrounding healthy tissues. Extensive experiments demonstrate that the DVNet achieves SOTA performance in various medical image segmentation tasks.
In the latest advancements in multimodal learning, effectively addressing the spatial and semantic losses of visual data after encoding remains a critical challenge. This is because the performance of large multimodal models is positively correlated with the coupling between visual encoders and large language models. Existing approaches often face issues such as vector gaps or semantic disparities, resulting in information loss during the propagation process. To address these issues, we propose MAGE (Multimodal Alignment and Generation Enhancement), a novel framework that bridges the semantic spaces of vision and text through an innovative alignment mechanism. By introducing the Intelligent Alignment Network (IAN), MAGE achieves dimensional and semantic alignment. To reduce the gap between synonymous heterogeneous data, we employ a training strategy that combines cross-entropy and mean squared error, significantly enhancing the alignment effect. Moreover, to enhance MAGE’s “Any-to-Any” capability, we developed a fine-tuning dataset for multimodal tool-calling instructions to expand the model’s output capability boundaries. Finally, our proposed multimodal large model architecture, MAGE, achieved significantly better performance compared to similar works across various evaluation benchmarks, including MME, MMBench, and SEED. Complete code and appendix are available at: https://github.com/GTCOM-NLP/MAGE
Counterfactuals are widely used in AI to explain how minimal changes to a model’s input can lead to a different output. However, established methods for computing counterfactuals typically focus on one-step decision-making, and are not directly applicable to sequential decision-making tasks. This paper fills this gap by introducing counterfactual strategies for Markov Decision Processes (MDPs). During MDP execution, a strategy decides which of the enabled actions (with known probabilistic effects) to execute next. Given an initial strategy that reaches an undesired outcome with a probability above some limit, we identify minimal changes to the initial strategy to reduce that probability below the limit. We encode such counterfactual strategies as solutions to non-linear optimization problems, and further extend our encoding to synthesize diverse counterfactual strategies. We evaluate our approach on four real-world datasets and demonstrate its practical viability in sophisticated sequential decision-making tasks.
The task of the multi-agent pathfinding (MAPF) problem is to navigate a team of agents from their start point to the goal points. However, this setup is unsuitable in the assembly line scenario, which is periodic with a long working hour. To address this issue, the study formalizes the streaming MAPF (S-MAPF) problem, which assumes that the agents in the same agent stream have a periodic start time and share the same action sequence. The proposed solution, Agent Stream Conflict-Based Search (ASCBS), is designed to tackle this problem by incorporating a cyclic vertex/edge constraint to handle conflicts. Additionally, this work explores the potential usage of the disjoint splitting strategy within ASCBS. Experimental results indicate that ASCBS surpasses traditional MAPF solvers in terms of runtime for scenarios with prolonged working hours.
Synthesis of Communication Policies for Multi-Agent Systems Robust to Communication Restrictions
PDF ↗We study stochastic multi-agent systems in which agents must cooperate to maximize the probability of achieving a common reach-avoid objective. In many applications, during the execution of the system, the communication between the agents can be constrained by restrictions on the bandwidth currently available for exchanging local-state information between the agents. In this paper, we propose a method for computing joint action and communication policies for the group of agents that aim to satisfy the communication restrictions as much as possible while achieving the optimal reach-avoid probability when communication is unconstrained. Our method synthesizes a pair of action and communication policies robust to restrictions on the number of agents allowed to communicate. To this end, we introduce a novel cost function that measures the amount of information exchanged beyond what the communication policy allows. We evaluate our approach experimentally on a range of benchmarks and demonstrate that it is capable of computing pairs of action and communication policies that satisfy the communication restrictions, if such exist.
In this paper, we propose the Multi-Agent Corridor Generating Algorithm (MACGA) for solving the Multi-agent Pathfinding (MAPF) problem, where a group of agents need to find non-colliding paths to their target locations. Existing approaches struggle to solve dense MAPF instances. In MACGA, the agents build corridors, which are sequences of connected vertices, from current locations towards agents' goals, and evacuate other agents out of the corridors to avoid collisions and deadlocks. We also present the MACGA+PIBT algorithm, which integrates the well-known rule-based PIBT algorithm into MACGA to improve runtime and solution quality. The proposed algorithms run in polynomial time and have a reachability property, i.e., every agent is guaranteed to reach its goal location at some point. We demonstrate experimentally that MACGA and MACGA+PIBT outperform baseline algorithms in terms of success rate, runtime, and makespan across diverse MAPF benchmark grids.
We present a novel Multi-Agent Reinforcement Learning approach to understand and improve policy development by land-shaping agents, such as governments and institutional bodies. We derive the underlying policy decisions by analyzing the land and developing an intelligent system that proposes optimal land conversion strategies. The aim is an efficient method for allocating residential spaces while considering the dynamic population influx in different regions, jurisdictional constraints, and the intrinsic characteristics of the land. Our main goal is to be sustainable, preserving desirable land types such as forests and fluvial lands while optimizing land organization. We introduce an attractiveness metric that quantifies the proximity to different land types and other factors to optimize land usage. It distinguishes two types of agents: ``top-down'' agents, which are policymakers and shareholders, and ``bottom-up'' agents representing individuals or groups with specific housing preferences. Our main objective is to create a synergistic environment where the top-down policy meets the bottom-up preferences to devise a comprehensive land use and conversion strategy. This paper, thus, serves as a pivotal reference point for future urban planning and policy-making processes, contributing to a sustainable and efficient landscape design model.
Beyond Winning Strategies: Admissible and Admissible Winning Strategies for Quantitative Reachability Games
PDF ↗Classical reactive synthesis approaches aim to synthesize a reactive system that always satisfies a given specification. These approaches often reduce to playing a two-player zero-sum game where the goal is to synthesize a winning strategy. However, in many pragmatic domains, such as robotics, a winning strategy does not always exist, yet it is desirable for the system to make an effort to satisfy its requirements instead of "giving up." To this end, this paper investigates the notion of admissible strategies, which formalize "doing-your-best", in quantitative reachability games. We show that, unlike the qualitative case, memoryless strategies are not sufficient to capture all admissible strategies, making synthesis a challenging task. In addition, we prove that admissible strategies always exist but may produce undesirable optimistic behaviors. To mitigate this, we propose admissible winning strategies, which enforce the best possible outcome while being admissible. We show that both strategies always exist but are not memoryless. We provide necessary and sufficient conditions for the existence of both strategies and propose synthesis algorithms. Finally, we illustrate the strategies on gridworld and robot manipulator domains.
Recent studies have delved into constructing generalist agents for open-world environments like Minecraft. Despite the encouraging results, existing efforts mainly focus on solving basic programmatic tasks, e.g., material collection and tool-crafting following the Minecraft tech-tree, treating the ObtainDiamond task as the ultimate goal. This limitation stems from the narrowly defined set of actions available to agents, requiring them to learn effective long-horizon strategies from scratch. Consequently, discovering diverse gameplay opportunities in the open world becomes challenging. In this work, we introduce Odyssey, a new framework that empowers Large Language Model (LLM)-based agents with open-world skills to explore the vast Minecraft world. Odyssey comprises three key parts: (1) An interactive agent with an open-world skill library that consists of 40 primitive skills and 183 compositional skills. (2) A fine-tuned LLaMA-3 model trained on a large question-answering dataset with 390k+ instruction entries derived from the Minecraft Wiki. (3) A new agent capability benchmark includes the long-term planning task, the dynamic-immediate planning task, and the autonomous exploration task. Extensive experiments demonstrate that the proposed Odyssey framework can effectively evaluate different capabilities of LLM-based agents. All datasets, model weights, and code are publicly available to motivate future research on more advanced autonomous agent solutions.
Combining Deep Reinforcement Learning and Search with Generative Models for Game-Theoretic Opponent Modeling
PDF ↗Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require domain-specific heurstics to come up with such a model, and algorithms for approximating best responses are hard to scale in large, imperfect information domains. In this work, we introduce a scalable and generic multiagent training regime for opponent modeling using deep game-theoretic reinforcement learning. We first propose Generative Best Respoonse (GenBR), a best response algorithm based on Monte-Carlo Tree Search (MCTS) with a learned deep generative model that samples world states during planning. This new method scales to large imperfect information domains and can be plug and play in a variety of multiagent algorithms. We use this new method under the framework of Policy Space Response Oracles (PSRO), to automate the generation of an offline opponent model via iterative game-theoretic reasoning and population-based training. We propose using solution concepts based on bargaining theory to build up an opponent mixture, which we find identifying profiles that are near the Pareto frontier. Then GenBR keeps updating an online opponent model and reacts against it during gameplay. We conduct behavioral studies where human participants negotiate with our agents in Deal-or-No-Deal, a class of bilateral bargaining games. Search with generative modeling finds stronger policies during both training time and test time, enables online Bayesian co-player prediction, and can produce agents that achieve comparable social welfare and Nash bargaining score negotiating with humans as humans trading among themselves.
This paper addresses the source localization problem by introducing RoLocMe, a multi-agent reinforcement learning system that integrates SkipNet - a skip-connection-based RSS estimation model - with parallel Q-learning. SkipNet predicts RSS propagation of the entire search region, enabling agents to explore efficiently. The agents leverage dueling DQN, value decomposition, and λ-returns to learn cooperative policies. RoLocMe converges faster and achieves at least 20% higher success rates than existing methods in dense and sparse reward settings. A drop-one ablation study confirms each component’s importance and RoLocMe’s effectiveness for larger teams.
The steady-state synthesis aims to construct a policy for a given MDP D such that the long-run average frequencies of visits to the vertices of D satisfy given numerical constraints. This problem is solvable in polynomial time, and memoryless policies are sufficient for approximating an arbitrary frequency vector achievable by a general (infinite-memory) policy. We study the steady-state synthesis problem for multiagent systems, where multiple autonomous agents jointly strive to achieve a suitable frequency vector. We show that the problem for multiple agents is computationally hard (PSPACE or NP hard, depending on the variant), and memoryless strategy profiles are insufficient for approximating achievable frequency vectors. Furthermore, we prove that even evaluating the frequency vector achieved by a given memoryless profile is computationally hard. This reveals a severe barrier to constructing an efficient synthesis algorithm, even for memoryless profiles. Nevertheless, we design an efficient and scalable synthesis algorithm for a subclass of full memoryless profiles, and we evaluate this algorithm on a large class of randomly generated instances. The experimental results demonstrate a significant improvement against a naive algorithm based on strategy sharing.
Complex tasks involving tool integration pose significant challenges for Large Language Models (LLMs), leading to the emergence of multi-agent workflows as a promising solution. Reflection has emerged as an effective strategy for correcting erroneous trajectories in agentic workflows. However, existing approaches only exploit such capability in the post-action stage, where the agent observes the execution outcomes. We argue that, like humans, LLMs can also engage in reflection before action execution: the agent can anticipate undesirable outcomes from its own decisions, which not only provides a necessarily complementary perspective to evaluate the decision but also prevents the propagation of errors throughout the trajectory. In this paper, we propose MIRROR, a framework that consists of both intra-reflection, which critically assesses intended actions before execution, and inter-reflection, which further adjusts the trajectory based on observations. This design systematically leverages LLM reflection capabilities to eliminate and rectify erroneous actions on a more comprehensive scope. Evaluations on both the StableToolBench and TravelPlanner benchmarks demonstrate MIRROR's superior performance, achieving state-of-the-art results compared to existing approaches.