论文检索

输入标题、作者或关键词,从 2,942 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
2,942篇论文匹配“Robotics”
第 86 / 148 页

Applications · Robotics

Yuan Sun, Julio Contreras, Jorge Ortiz

Visual autoregressive modeling has recently demonstrated potential in image tasks by enabling coarse-to-fine, next-level prediction. Most indoor 3D occupancy prediction methods, however, continue to rely on dense voxel grids and convolution-heavy backbones, which incur high computational costs when applying such coarse-to-fine frameworks. In contrast, cost-efficient alternatives based on Gaussian representations—particularly in the context of multi-scale autoregression—remain underexplored. To bridge this gap, we propose DFGauss, a dynamic focused masking framework for multi-scale 3D Gaussian representation. Unlike conventional approaches that refine voxel volumes or 2D projections, DFGauss directly operates in the 3D Gaussian parameter space, progressively refining representations across resolutions under hierarchical supervision. Each finer-scale Gaussian is conditioned on its coarser-level counterpart, forming a scale-wise autoregressive process. To further enhance efficiency, we introduce an importance-guided refinement strategy that selectively propagates informative Gaussians across scales, enabling spatially adaptive detail modeling. Experiments on 3D occupancy benchmarks demonstrate that DFGauss achieves competitive performance, highlighting the promise of autoregressive modeling for scalable 3D occupancy prediction.

Applications · Robotics

Nan Song, Junzhe Jiang, jingyu li, Xiatian Zhu, Li Zhang

Motion simulation, prediction and planning are foundational tasks in autonomous driving, each essential for modeling and reasoning about dynamic traffic scenarios. While often addressed in isolation due to their differing objectives, such as generating diverse motion states or estimating optimal trajectories, these tasks inherently depend on shared capabilities: understanding multi-agent interactions, modeling motion behaviors, and reasoning over temporal and spatial dynamics. Despite this underlying commonality, existing approaches typically adopt specialized model designs, which hinders cross-task generalization and system scalability. More critically, this separation overlooks the potential mutual benefits among tasks. Motivated by these observations, we propose **UniMotion**, a unified motion framework that captures shared structures across motion tasks while accommodating their individual requirements. Built on a decoder-only Transformer architecture, UniMotion employs dedicated interaction modes and tailored training strategies to simultaneously support these motion tasks. This unified design not only enables joint optimization and representation sharing but also allows for targeted fine-tuning to specialize in individual tasks when needed. Extensive experiments on the Waymo Open Motion Dataset (WOMD) demonstrate that joint training leads to robust generalization and effective task integration. With further fine-tuning, UniMotion achieves state-of-the-art performance across a range of motion tasks, establishing it as a versatile and scalable solution for autonomous driving.

Reinforcement Learning · Deep RL

Yarden As, Chengrui (Ray) Qu, Benjamin Unger, Dong Ho Kang, Max van der Hart, Laixi Shi, Stelian Coros, Adam Wierman, Andreas Krause

Deploying reinforcement learning (RL) safely in the real world is challenging, as policies trained in simulators must face the inevitable *sim-to-real gap*. Robust safe RL techniques are provably safe, however difficult to scale, while domain randomization is more practical yet prone to unsafe behaviors. We address this gap by proposing SPiDR, short for Sim-to-real via Pessimistic Domain Randomization—a scalable algorithm with provable guarantees for safe sim-to-real transfer. SPiDR uses domain randomization to incorporate the uncertainty about the sim-to-real gap into the safety constraints, making it versatile and highly compatible with existing training pipelines. Through extensive experiments on sim-to-sim benchmarks and two distinct real-world robotic platforms, we demonstrate that SPiDR effectively ensures safety despite the sim-to-real gap while maintaining strong performance.

Applications · Robotics

Vincent de Bakker, Joey Hejna, Tyler Lum, Onur Celik, Aleksandar Taranovic, Denis Blessing, Gerhard Neumann, Jeannette Bohg, Dorsa Sadigh

Dexterous robotic hands are essential for performing complex manipulation tasks, yet remain difficult to train due to the challenges of demonstration collection and high-dimensional control. While reinforcement learning (RL) can alleviate the data bottleneck by generating experience in simulation, it typically relies on carefully designed, task-specific reward functions, which hinder scalability and generalization. Thus, contemporary works in dexterous manipulation have often bootstrapped from reference trajectories. These trajectories specify target hand poses that guide the exploration of RL policies and object poses that enable dense, task-agnostic rewards. However, sourcing suitable trajectories---particularly for dexterous hands---remains a significant challenge. Yet, the precise details in explicit reference trajectories are often unnecessary, as RL ultimately refines the motion. Our key insight is that modern vision-language models (VLMs) already encode the commonsense spatial and semantic knowledge needed to specify tasks and guide exploration effectively. Given a task description (e.g., “open the cabinet”) and a visual scene, our method uses an off-the-shelf VLM to first identify task-relevant keypoints (e.g., handles, buttons) and then synthesize 3D trajectories for hand motion and object motion. Subsequently, we train a low-level residual RL policy in simulation to track these coarse trajectories or ``scaffolds'' with high fidelity. Across a number of simulated tasks involving articulated objects and semantic understanding, we demonstrate that our method is able to learn robust dexterous manipulation policies. Moreover, we showcase that our method transfers to real-world robotic hands without any human demonstrations or handcrafted rewards.

Applications · Robotics

Jing Wang, Weiting Peng, Jing Tang, Zeyu Gong, Xihua Wang, Bo Tao, Li cheng

Existing imitation learning methods decouple perception and action, which overlooks the causal reciprocity between sensory representations and action execution that humans naturally leverage for adaptive behaviors. To bridge this gap, we introduce Action-Guided Diffusion Policy (DP-AG), a unified representation learning that explicitly models a dynamic interplay between perception and action through probabilistic latent dynamics. DP-AG encodes latent observations into a Gaussian posterior via variational inference and evolves them using an action-guided SDE, where the Vector–Jacobian Product (VJP) of the diffusion policy's noise predictions serves as a structured stochastic force driving latent updates. To promote bidirectional learning between perception and action, we introduce a cycle-consistent contrastive loss that organizes the gradient flow of the noise predictor into a coherent perception–action loop, enforcing mutually consistent transitions in both latent updates and action refinements. Theoretically, we derive a variational lower bound for the action-guided SDE, and prove that the contrastive objective enhances continuity in both latent and action trajectories. Empirically, DP-AG significantly outperforms state-of-the-art methods across simulation benchmarks and real-world UR5 manipulation tasks. As a result, our DP-AG offers a promising step toward bridging biological adaptability and artificial policy learning. Code is available on our project website: https://jingwang18.github.io/dp-ag.github.io/.

Applications · Robotics

Chongkai Gao, Zixuan Liu, Zhenghao Chi, Junshan Huang, Xin Fei, Yiwen Hou, Yuxuan Zhang, Yudi Lin, Zhirui Fang, Lin Shao

Recent studies on Vision-Language-Action (VLA) models have shifted from the end-to-end action-generation paradigm toward a pipeline involving task planning followed by action generation, demonstrating improved performance on various complex, long-horizon manipulation tasks. However, existing approaches vary significantly in terms of network architectures, planning paradigms, representations, and training data sources, making it challenging for researchers to identify the precise sources of performance gains and determine which component is more difficult to learn. To systematically investigate the impacts of different planning paradigms and representations isolating from network architectures and training data, in this paper, we introduce \name, a unified VLA architecture suite capable of various task planning paradigms, and design a comprehensive suite of controlled experiments across diverse object categories (rigid and deformable), visual modalities (2D and 3D), environments (simulation and real-world), and end-effectors (grippers and dexterous hands). Our results demonstrate that: 1) visually grounded planning representations are generally better than language planning representations; 2) the Hierarchical-VLA paradigm generally achieves superior performance than other paradigms, albeit at the cost of slower training and inference speeds.

Applications · Robotics

Sen Wang, Jingyi Tian, Le Wang, Zhimin Liao, lijiayi, Huaiyi Dong, Kun Xia, Sanping Zhou, Wei Tang, Gang Hua

World models allow agents to simulate the consequences of actions in imagined environments for planning, control, and long-horizon decision-making. However, existing autoregressive world models struggle with visually coherent predictions due to disrupted spatial structure, inefficient decoding, and inadequate motion modeling. In response, we propose Scale-wise Autoregression with Motion PrOmpt (SAMPO), a hybrid framework that combines visual autoregressive modeling for intra-frame generation with causal modeling for next-frame generation. Specifically, SAMPO integrates temporal causal decoding with bidirectional spatial attention, which preserves spatial locality and supports parallel decoding within each scale. This design significantly enhances both temporal consistency and rollout efficiency. To further improve dynamic scene understanding, we devise an asymmetric multi-scale tokenizer that preserves spatial details in observed frames and extracts compact dynamic representations for future frames, optimizing both memory usage and model performance. Additionally, we introduce a trajectory-aware motion prompt module that injects spatiotemporal cues about object and robot trajectories, focusing attention on dynamic regions and improving temporal consistency and physical realism. Extensive experiments show that SAMPO achieves competitive performance in action-conditioned video prediction and model-based control, improving generation quality with 4.4× faster inference. We also evaluate SAMPO's zero-shot generalization and scaling behavior, demonstrating its ability to generalize to unseen tasks and benefit from larger model sizes.

Computer Vision · Image and Video Generation

Ariel Shaulov, Itay Hazan, Lior Wolf, Hila Chefer

Text-to-video diffusion models are notoriously limited in their ability to model temporal aspects such as motion, physics, and dynamic interactions. Existing approaches address this limitation by retraining the model or introducing external conditioning signals to enforce temporal consistency. In this work, we explore whether a meaningful temporal representation can be extracted directly from the predictions of a pre-trained model without any additional training or auxiliary inputs. We introduce __FlowMo__, a novel training-free guidance method that enhances motion coherence using only the model's own predictions in each diffusion step. FlowMo first derives an appearance-debiased temporal representation by measuring the distance between latents corresponding to consecutive frames. This highlights the implicit temporal structure predicted by the model. It then estimates motion coherence by measuring the patch-wise variance across the temporal dimension, and guides the model to reduce this variance dynamically during sampling. Extensive experiments across multiple text-to-video models demonstrate that FlowMo significantly improves motion coherence without sacrificing visual quality or prompt alignment, offering an effective plug-and-play solution for enhancing the temporal fidelity of pre-trained video diffusion models.

Applications · Robotics

Rui Liu, Yu Shen, Peng Gao, Pratap Tokekar, Ming C. Lin

Multi-modal learning has emerged as a key technique for improving performance across domains such as autonomous driving, robotics, and reasoning. However, in certain scenarios, particularly in resource-constrained environments, some modalities available during training may be absent during inference. While existing frameworks effectively utilize multiple data sources during training and enable inference with reduced modalities, they are primarily designed for single-agent settings. This poses a critical limitation in dynamic environments such as connected autonomous vehicles (CAV), where incomplete data coverage can lead to decision-making blind spots. Conversely, some works explore multi-agent collaboration but without addressing missing modality at test time. To overcome these limitations, we propose Collaborative Auxiliary Modality Learning (CAML), a novel multi-modal multi-agent framework that enables agents to collaborate and share multi-modal data during training, while allowing inference with reduced modalities during testing. Experimental results in collaborative decision-making for CAV in accident-prone scenarios demonstrate that CAML achieves up to a 58.1% improvement in accident detection. Additionally, we validate CAML on real-world aerial-ground robot data for collaborative semantic segmentation, achieving up to a 10.6% improvement in mIoU.

Reinforcement Learning · Deep RL

Yunpeng Jiang, Jianshu Hu, Paul Weng, Yutong Ban

Symmetry is pervasive in robotics and has been widely exploited to improve sample efficiency in deep reinforcement learning (DRL). However, existing approaches primarily focus on spatial symmetries—such as reflection, rotation, and translation—while largely neglecting temporal symmetries. To address this gap, we explore time reversal symmetry, a form of temporal symmetry commonly found in robotics tasks such as door opening and closing. We propose Time Reversal symmetry enhanced Deep Reinforcement Learning (TR-DRL), a framework that combines trajectory reversal augmentation and time reversal guided reward shaping to efficiently solve temporally symmetric tasks. Our method generates reversed transitions from fully reversible transitions, identified by a proposed dynamics-consistent filter, to augment the training data. For partially reversible transitions, we apply reward shaping to guide learning, according to successful trajectories from the reversed task. Extensive experiments on the Robosuite and MetaWorld benchmarks demonstrate that TR-DRL is effective in both single-task and multi-task settings, achieving higher sample efficiency and stronger final performance compared to baseline methods.

Computer Vision · Vision Models & Multimodal

Enshen Zhou, Jingkun An, Cheng Chi, Yi Han, Shanyu Rong, Chi Zhang, Pengwei Wang, Zhongyuan Wang, Tiejun Huang, Lu Sheng 等

Spatial referring is a fundamental capability of embodied robots to interact with the 3D physical world. However, even with the powerful pretrained VLMs, recent approaches are still not qualified to accurately understand the complex 3D scenes and dynamically reason about the instruction-indicated locations for interaction. To this end, we propose RoboRefer, a 3D-aware vision language model (VLM) that can first achieve precise spatial understanding by integrating a disentangled but dedicated depth encoder via supervised fine-tuning (SFT). Moreover, RoboRefer advances generalized multi-step spatial reasoning via reinforcement fine-tuning (RFT), with metric-sensitive process reward functions tailored for spatial referring tasks. To support SFT and RFT training, we introduce RefSpatial, a large-scale dataset of 20M QA pairs (2x prior), covering 31 spatial relations (vs. 15 prior) and supporting complex reasoning processes (up to 5 steps). In addition, we introduce RefSpatial-Bench, a challenging benchmark filling the gap in evaluating spatial referring with multi-step reasoning. Experiments show that SFT-trained RoboRefer achieves state-of-the-art spatial understanding, with an average success rate of 89.6%. RFT-trained RoboRefer further outperforms all other baselines by a large margin, even surpassing Gemini-2.5-Pro by 12.4% in average accuracy on RefSpatial-Bench. Notably, RoboRefer can be integrated with various control policies to execute long-horizon, dynamic tasks across diverse robots (e,g., UR5, G1 humanoid) in cluttered real-world scenes.

Applications · Robotics

Runling Long, Yunlong Wang, Jia Wan, Xiang Deng, Xinting Zhu, Weili Guan, Antoni Chan, Liqiang Nie

Occlusion is one of the fundamental challenges in crowd counting. In the community, various data-driven approaches have been developed to address this issue, yet their effectiveness is limited. This is mainly because most existing crowd counting datasets on which the methods are trained are based on passive cameras, restricting their ability to fully sense the environment. Recently, embodied navigation methods have shown significant potential in precise object detection in interactive scenes. These methods incorporate active camera settings, holding promise in addressing the fundamental issues in crowd counting. However, most existing methods are designed for indoor navigation, showing unknown performance in analyzing complex object distribution in large-scale scenes, such as crowds. Besides, most existing embodied navigation datasets are indoor scenes with limited scale and object quantity, preventing them from being introduced into dense crowd analysis. Based on this, a novel task, Embodied Crowd Counting (ECC), is proposed to count the number of persons in a large-scale scene actively. We then build up an interactive simulator, the Embodied Crowd Counting Dataset (ECCD), which enables large-scale scenes and large object quantities. A prior probability distribution approximating a realistic crowd distribution is introduced to generate crowds. Then, a zero-shot navigation method (ZECC) is proposed as a baseline. This method contains an MLLM-driven coarse-to-fine navigation mechanism, enabling active Z-axis exploration, and a normal-line-based crowd distribution analysis method for fine counting. Experimental results show that the proposed method achieves the best trade-off between counting accuracy and navigation cost. Code can be found at https://github.com/longrunling/ECC?.

Applications · Everything Else

Alfin Wijaya Rahardja, Junwei Liu, Weitong Chen, Zhenpeng Chen, Yiling Lou

LLM-based agent systems are emerging as a new software paradigm and have been widely adopted across diverse domains such as medicine, robotics, and programming. However, maintaining these systems requires substantial effort, as they are inevitably prone to bugs and continually evolve to meet changing external requirements. Therefore, automatically resolving agent issues (i.e.,bug reports or feature requests) is a crucial and challenging task. While recent software engineering (SE) agents (e.g., SWE-agent) have shown promise in addressing issues in traditional software systems, it remains unclear how effectively they can resolve real-world issues in agent systems, which differ significantly from traditional software. To fill this gap, we first manually analyze 201 real-world agent issues and identify common categories of agent issues. We then spend 500 person-hours constructing AgentIssue-bench, a reproducible benchmark comprising 50 agent issue resolution tasks (each with an executable environment and failure-triggering tests). We further evaluate state-of-the-art SE agents on AgentIssue-bench and reveal their limited effectiveness (\.e., with only 0.67% - 4.67% resolution rates). These results underscore the unique challenges of maintaining agent systems compared to traditional software, highlighting the need for further research to develop advanced SE agents for resolving agent issues.

Deep Learning · Everything Else

Yufan Dang, Chen Qian, Xueheng Luo, Jingru Fan, Zihao Xie, Ruijie Shi, Weize Chen, Cheng Yang, Xiaoyin Che, Ye Tian 等

Large language models (LLMs) have achieved remarkable results across diverse downstream tasks, but their monolithic nature restricts scalability and efficiency in complex problem-solving. While recent research explores multi-agent collaboration among LLMs, most approaches rely on static organizational structures that struggle to adapt as task complexity and agent numbers grow, resulting in coordination overhead and inefficiencies. To this end, we propose a puppeteer-style paradigm for LLM-based multi-agent collaboration, where a centralized orchestrator ("puppeteer") dynamically directs agents ("puppets") in response to evolving task states. This orchestrator is trained via reinforcement learning to adaptively sequence and prioritize agents, enabling flexible and evolvable collective reasoning. Experiments on closed- and open-domain scenarios show that this method achieves superior performance with reduced computational costs. Analyses further reveal that the key improvements consistently stem from the emergence of more compact, cyclic reasoning structures under the orchestrator’s evolution. Our code is available at https://github.com/OpenBMB/ChatDev/tree/puppeteer.

Applications · Robotics

Songhao Han, Boxiang Qiu, Yue Liao, Siyuan Huang, Chen Gao, Shuicheng Yan, Si Liu

Recent advances in vision-language models (VLMs) have enabled instruction-conditioned robotic systems with improved generalization. However, most existing work focuses on reactive System 1 policies, underutilizing VLMs’ strengths in semantic reasoning and long-horizon planning. These System 2 capabilities—characterized by deliberative, goal-directed thinking—remain underexplored due to the limited temporal scale and structural complexity of current benchmarks. To address this gap, we introduce RoboCerebra, a benchmark for evaluating high-level reasoning in long-horizon robotic manipulation. RoboCerebra includes: (1) a large-scale simulation dataset with extended task horizons and diverse subtask sequences in household environments; (2) a hierarchical framework combining a high-level VLM planner with a low-level vision-language-action (VLA) controller; and (3) an evaluation protocol targeting planning, reflection, and memory through structured System 1–System 2 interaction. The dataset is constructed via a top-down pipeline, where GPT generates task instructions and decomposes them into subtask sequences. Human operators execute the subtasks in simulation, yielding high-quality trajectories with dynamic object variations. Compared to prior benchmarks, RoboCerebra features significantly longer action sequences and denser annotations. We further benchmark state-of-the-art VLMs as System 2 modules and analyze their performance across key cognitive dimensions, advancing the development of more capable and generalizable robotic planners.

General Machine Learning · Causality

Matteo Ceriscioli, Karthika Mohan

In this work, we prove that agents capable of adapting to distribution shifts must have learned the causal model of their environment even in the presence of mediation. This term describes situations where an agent's actions affect its environment, a dynamic common to most real-world settings. For example, a robot in an industrial plant might interact with tools, move through space, and transform products to complete its task. We introduce an algorithm for eliciting causal knowledge from robust agents using optimal policy oracles, with the flexibility to incorporate prior causal knowledge. We further demonstrate its effectiveness in mediated single-agent scenarios and multi-agent environments. We identify conditions under which the presence of a single robust agent is sufficient to recover the full causal model and derive optimal policies for other agents in the same environment. Finally, we show how to apply these results to sequential decision-making tasks modeled as Partially Observable Markov Decision Processes (POMDPs).

Applications · Robotics

Hyeonseong Jeon, Cheolhong Min, Jaesik Park

Planning with pretrained diffusion models has emerged as a promising approach for solving test-time guided control problems. Standard gradient guidance typically performs optimally under convex, differentiable reward landscapes. However, it shows substantially reduced effectiveness in real-world scenarios with non-convex objectives, non-differentiable constraints, and multi-reward structures. Furthermore, recent supervised planning approaches require task-specific training or value estimators, which limits test-time flexibility and zero-shot generalization. We propose a Tree-guided Diffusion Planner (TDP), a zero-shot test-time planning framework that balances exploration and exploitation through structured trajectory generation. We frame test-time planning as a tree search problem using a bi-level sampling process: (1) diverse parent trajectories are produced via training-free particle guidance to encourage broad exploration, and (2) sub-trajectories are refined through fast conditional denoising guided by task objectives. TDP addresses the limitations of gradient guidance by exploring diverse trajectory regions and harnessing gradient information across this expanded solution space using only pretrained models and test-time reward signals. We evaluate TDP on three diverse tasks: maze gold-picking, robot arm block manipulation, and AntMaze multi-goal exploration. TDP consistently outperforms state-of-the-art approaches on all tasks. The project page can be found at: https://tree-diffusion-planner.github.io

Applications · Robotics

Zohar Rimon, Elisei Shafer, Tal Tepper, Efrat Shimron, Aviv Tamar

Palpation, the use of touch in medical examination, is almost exclusively performed by humans. We investigate a proof of concept for an artificial palpation method based on self-supervised learning. Our key idea is that an encoder-decoder framework can learn a **representation** from a sequence of tactile measurements that contains all the relevant information about the palpated object. We conjecture that such a representation can be used for downstream tasks such as tactile imaging and change detection. With enough training data, it should capture intricate patterns in the tactile measurements that go beyond a simple map of forces -- the current state of the art. To validate our approach, we both develop a simulation environment and collect a real-world dataset of soft objects and corresponding ground truth images obtained by magnetic resonance imaging (MRI). We collect palpation sequences using a robot equipped with a tactile sensor, and train a model that predicts sensory readings at different positions on the object. We investigate the representation learned in this process, and demonstrate its use in imaging and change detection.

Computer Vision · Segmentation

Runsong Zhu, Ka-Hei Hui, Zhengzhe Liu, Qianyi Wu, Weiliang Tang, Shi Qiu, Pheng-Ann Heng, Chi-Wing Fu

Open-vocabulary 3D segmentation is a fundamental yet challenging task, requiring a mutual understanding of both segmentation and language. However, existing Gaussian-splatting-based methods rely either on a single 3D language field, leading to inferior segmentation, or on pre-computed class-agnostic segmentations, suffering from error accumulation. To address these limitations, we present COS3D, a new collaborative prompt-segmentation framework that contributes to effectively integrating complementary language and segmentation cues throughout its entire pipeline. We first introduce the new concept of collaborative field, comprising an instance field and a language field, as the cornerstone for collaboration. During training, to effectively construct the collaborative field, our key idea is to capture the intrinsic relationship between the instance field and language field, through a novel instance-to-language feature mapping and designing an efficient two-stage training strategy. During inference, to bridge distinct characteristics of the two fields, we further design an adaptive language-to-instance prompt refinement, promoting high-quality prompt-segmentation inference. Extensive experiments not only demonstrate COS3D's leading performance over existing methods on two widely-used benchmarks but also show its high potential to various applications,~\ie, novel image-based 3D segmentation, hierarchical segmentation, and robotics.

Junhyuk So, Chiwoong Lee, Shinyoung Lee, Jungseul Ok, Eunhyeok Park

Generative Behavior Cloning (GBC) is a simple yet effective framework for robot learning, particularly in multi-task settings. Recent GBC methods often employ diffusion policies with open-loop (OL) control, where actions are generated via a diffusion process and executed in multi-step chunks without replanning. While this approach has demonstrated strong success rates and generalization, its inherent stochasticity can result in erroneous action sampling, occasionally leading to unexpected task failures. Moreover, OL control suffers from delayed responses, which can degrade performance in noisy or dynamic environments. To address these limitations, we propose two novel techniques to enhance the consistency and reactivity of diffusion policies: (1) self-guidance, which improves action fidelity by leveraging past observations and implicitly promoting future-aware behavior; and (2) adaptive chunking, which selectively updates action sequences when the benefits of reactivity outweigh the need for temporal consistency. Extensive experiments show that our approach substantially improves GBC performance across a wide range of simulated and real-world robotic manipulation tasks.