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2,006篇论文匹配“Video Understanding”
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Datasets and Benchmarks

Xinyu Fang, Kangrui Mao, Haodong Duan, Xiangyu Zhao, Yining Li, Dahua Lin, Kai Chen

The advent of large vision-language models (LVLMs) has spurred research into their applications in multi-modal contexts, particularly in video understanding. Traditional VideoQA benchmarks, despite providing quantitative metrics, often fail to encompass the full spectrum of video content and inadequately assess models' temporal comprehension. To address these limitations, we introduce MMBench-Video, a quantitative benchmark designed to rigorously evaluate LVLMs' proficiency in video understanding. MMBench-Video incorporates lengthy videos from YouTube and employs free-form questions, mirroring practical use cases. The benchmark is meticulously crafted to probe the models' temporal reasoning skills, with all questions human-annotated according to a carefully constructed ability taxonomy.We employ GPT-4 for automated assessment, demonstrating superior accuracy and robustness over earlier LLM-based evaluations. Utilizing MMBench-Video, we have conducted comprehensive evaluations that include both proprietary and open-source LVLMs for images and videos. MMBench-Video stands as a valuable resource for the research community, facilitating improved evaluation of LVLMs and catalyzing progress in the field of video understanding.

Trustworthy Machine Learning

Yibo Miao, Yifan Zhu, Lijia Yu, Jun Zhu, Xiao-Shan Gao, Yinpeng Dong

The recent development of Sora leads to a new era in text-to-video (T2V) generation. Along with this comes the rising concern about its safety risks. The generated videos may contain illegal or unethical content, and there is a lack of comprehensive quantitative understanding of their safety, posing a challenge to their reliability and practical deployment. Previous evaluations primarily focus on the quality of video generation. While some evaluations of text-to-image models have considered safety, they cover limited aspects and do not address the unique temporal risk inherent in video generation. To bridge this research gap, we introduce T2VSafetyBench, the first comprehensive benchmark for conducting safety-critical assessments of text-to-video models. We define 4 primary categories with 14 critical aspects of video generation safety and construct a malicious prompt dataset including real-world prompts, LLM-generated prompts, and jailbreak attack-based prompts. We then conduct a thorough safety evaluation on 9 recently released T2V models. Based on our evaluation results, we draw several important findings, including: 1) no single model excels in all aspects, with different models showing various strengths; 2) the correlation between GPT-4 assessments and manual reviews is generally high; 3) there is a trade-off between the usability and safety of text-to-video generative models. This indicates that as the field of video generation rapidly advances, safety risks are set to surge, highlighting the urgency of prioritizing video safety. We hope that T2VSafetyBench can provide insights for better understanding the safety of video generation in the era of generative AIs. Our code is publicly available at \url{https://github.com/yibo-miao/T2VSafetyBench}.

Computer Vision · Video Understanding

Tianwei Xiong, Yuqing Wang, Daquan Zhou, Zhijie Lin, Jiashi Feng, Xihui Liu

The efficacy of video generation models heavily depends on the quality of their training datasets. Most previous video generation models are trained on short video clips, while recently there has been increasing interest in training long video generation models directly on longer videos. However, the lack of such high-quality long videos impedes the advancement long video generation. To promote research in long video generation, we desire a new dataset with four key features essential for training long video generation models: (1) long videos covering at least 10 seconds, (2) long-take videos without cuts, (3) large motion and diverse contents, and (4) temporally dense captions. To achieve this, we introduce a new pipeline for filtering high-quality long-take videos and generating temporally dense captions. Specifically, we define a set of metrics to quantitatively assess video quality including scene cuts, dynamic degrees, and semantic-level scores, enabling us to filter high-quality long-take videos from a large amount of source videos. Subsequently, we develop a hierarchical video captioning pipeline to annotate long videos with temporally-dense captions. With this pipeline, we curate the first long-take video dataset, LVD-2M, comprising 2 million long-take videos, each covering more than 10 seconds and annotated with temporally dense captions. We further validate the effectiveness of LVD-2M by fine-tuning video generation models to generate long videos with dynamic motions. We believe it will significantly contribute to future research in long video generation.

Computer Vision

Dongfu Jiang, Max KU, Tianle Li, Yuansheng Ni, Shizhuo Sun, Rongqi Fan, Wenhu Chen

Generative AI has made remarkable strides to revolutionize fields such as image and video generation. These advancements are driven by innovative algorithms, architecture, and data. However, the rapid proliferation of generative models has highlighted a critical gap: the absence of trustworthy evaluation metrics. Current automatic assessments such as FID, CLIP, FVD, etc often fail to capture the nuanced quality and user satisfaction associated with generative outputs. This paper proposes an open platform GenAI-Arena to evaluate different image and video generative models, where users can actively participate in evaluating these models. By leveraging collective user feedback and votes, GenAI-Arena aims to provide a more democratic and accurate measure of model performance. It covers three tasks of text-to-image generation, text-to-video generation, and image editing respectively. Currently, we cover a total of 35 open-source generative models. GenAI-Arena has been operating for seven months, amassing over 9000 votes from the community. We describe our platform, analyze the data, and explain the statistical methods for ranking the models. To further promote the research in building model-based evaluation metrics, we release a cleaned version of our preference data for the three tasks, namely GenAI-Bench. We prompt the existing multi-modal models like Gemini, and GPT-4o to mimic human voting. We compute the accuracy by comparing the model voting with the human voting to understand their judging abilities. Our results show existing multimodal models are still lagging in assessing the generated visual content, even the best model GPT-4o only achieves an average accuracy of $49.19\%$ across the three generative tasks. Open-source MLLMs perform even worse due to the lack of instruction-following and reasoning ability in complex vision scenarios.

Computer Vision · Video Understanding

Lin Chen, Xilin Wei, Jinsong Li, Xiaoyi Dong, Pan Zhang, Yuhang Zang, Zehui Chen, Haodong Duan, lin bin, Zhenyu Tang 等

We present the ShareGPT4Video series, aiming to facilitate the video understanding of large video-language models (LVLMs) and the video generation of text-to-video models (T2VMs) via dense and precise captions. The series comprises: 1) ShareGPT4Video, 40K GPT4V annotated dense captions of videos with various lengths and sources, developed through carefully designed data filtering and annotating strategy. 2) ShareCaptioner-Video, an efficient and capable captioning model for arbitrary videos, with 4.8M high-quality aesthetic videos annotated by it. 3) ShareGPT4Video-8B, a simple yet superb LVLM that reached SOTA performance on three advancing video benchmarks. To achieve this, taking aside the non-scalable costly human annotators, we find using GPT4V to caption video with a naive multi-frame or frame-concatenation input strategy leads to less detailed and sometimes temporal-confused results. We argue the challenge of designing a high-quality video captioning strategy lies in three aspects: 1) Inter-frame precise temporal change understanding. 2) Intra-frame detailed content description. 3) Frame-number scalability for arbitrary-length videos. To this end, we meticulously designed a differential video captioning strategy, which is stable, scalable, and efficient for generating captions for videos with arbitrary resolution, aspect ratios, and length. Based on it, we construct ShareGPT4Video, which contains 40K high-quality videos spanning a wide range of categories, and the resulting captions encompass rich world knowledge, object attributes, camera movements, and crucially, detailed and precise temporal descriptions of events. Based on ShareGPT4Video, we further develop ShareCaptioner-Video, a superior captioner capable of efficiently generating high-quality captions for arbitrary videos. We annotated 4.8M aesthetically appealing videos by it and verified their effectiveness on a 10-second text2video generation task. For video understanding, we verified the effectiveness of ShareGPT4Video on several current LVLM architectures and presented our superb new LVLM ShareGPT4Video-8B. All the models, strategies, and annotations will be open-sourced and we hope this project can serve as a pivotal resource for advancing both the LVLMs and T2VMs community.

Datasets and Benchmarks

Yunong Liu, Cristobal Eyzaguirre, Manling Li, Shubh Khanna, Juan Carlos Niebles, Vineeth Ravi, Saumitra Mishra, Weiyu Liu, Jiajun Wu

Shape assembly is a ubiquitous task in daily life, integral for constructing complex 3D structures like IKEA furniture. While significant progress has been made in developing autonomous agents for shape assembly, existing datasets have not yet tackled the 4D grounding of assembly instructions in videos, essential for a holistic understanding of assembly in 3D space over time. We introduce IKEA Video Manuals, a dataset that features 3D models of furniture parts, instructional manuals, assembly videos from the Internet, and most importantly, annotations of dense spatio-temporal alignments between these data modalities. To demonstrate the utility of IKEA Video Manuals, we present five applications essential for shape assembly: assembly plan generation, part-conditioned segmentation, part-conditioned pose estimation, video object segmentation, and furniture assembly based on instructional video manuals. For each application, we provide evaluation metrics and baseline methods. Through experiments on our annotated data, we highlight many challenges in grounding assembly instructions in videos to improve shape assembly, including handling occlusions, varying viewpoints, and extended assembly sequences.

Computer Vision

Rawal Khirodkar, Jyun-Ting Song, Jinkun Cao, Zhengyi Luo, Kris Kitani

Understanding how humans interact with each other is key to building realistic multi-human virtual reality systems. This area remains relatively unexplored due to the lack of large-scale datasets. Recent datasets focusing on this issue mainly consist of activities captured entirely in controlled indoor environments with choreographed actions, significantly affecting their diversity. To address this, we introduce Harmony4D, a multi-view video dataset for human-human interaction featuring in-the-wild activities such as wrestling, dancing, MMA,and more. We use a flexible multi-view capture system to record these dynamic activities and provide annotations for human detection, tracking, 2D/3D pose estimation, and mesh recovery for closely interacting subjects. We propose a novel markerless algorithm to track 3D human poses in severe occlusion and close interaction to obtain our annotations with minimal manual intervention. Harmony4D consists of 1.66 million images and 3.32 million human instances from more than 20 synchronized cameras with 208 video sequences spanning diverse environments and 24 unique subjects. We rigorously evaluate existing state-of-the-art methods for mesh recovery and highlight their significant limitations in modeling close interaction scenarios. Additionally, we fine-tune a pre-trained HMR2.0 model on Harmony4D and demonstrate an improved performance of 54.8% PVE in scenes with severe occlusion and contact. “Harmony—a cohesive alignment of human behaviors." Code and data are available at https://jyuntins.github.io/harmony4d/.

Datasets and Benchmarks

Liang Peng, Junyuan Gao, Xinran Liu, Weihong Li, Shaohua Dong, Zhipeng Zhang, Heng Fan, Libo Zhang

In this paper, we propose a novel benchmark, named VastTrack, aiming to facilitate the development of general visual tracking via encompassing abundant classes and videos. VastTrack consists of a few attractive properties: (1) Vast Object Category. In particular, it covers targets from 2,115 categories, significantly surpassing object classes of existing popular benchmarks (e.g., GOT-10k with 563 classes and LaSOT with 70 categories). Through providing such vast object classes, we expect to learn more general object tracking. (2) Larger scale. Compared with current benchmarks, VastTrack provides 50,610 videos with 4.2 million frames, which makes it to date the largest dataset in term of the number of videos, and hence could benefit training even more powerful visual trackers in the deep learning era. (3) Rich Annotation. Besides conventional bounding box annotations, VastTrack also provides linguistic descriptions with more than 50K sentences for the videos. Such rich annotations of VastTrack enable the development of both vision-only and vision-language tracking. In order to ensure precise annotation, each frame in the videos is manually labeled with multi-stage of careful inspections and refinements. To understand performance of existing trackers and to provide baselines for future comparison, we extensively evaluate 25 representative trackers. The results, not surprisingly, display significant drops compared to those on current datasets due to lack of abundant categories and videos from diverse scenarios for training, and more efforts are urgently required to improve general visual tracking. Our VastTrack, the toolkit, and evaluation results are publicly available at https://github.com/HengLan/VastTrack.

Datasets and Benchmarks

Jieyu Zhang, Weikai Huang, Zixian Ma, Oscar Michel, Dong He, Tanmay Gupta, Wei-Chiu Ma, Ali Farhadi, Aniruddha Kembhavi, Ranjay Krishna

Benchmarks for large multimodal language models (MLMs) now serve to simultaneously assess the general capabilities of models instead of evaluating for a specific capability. As a result, when a developer wants to identify which models to use for their application, they are overwhelmed by the number of benchmarks and remain uncertain about which benchmark's results are most reflective of their specific use case. This paper introduces Task-Me-Anything, a benchmark generation engine which produces a benchmark tailored to a user's needs. Task-Me-Anything maintains an extendable taxonomy of visual assets and can programmatically generate a vast number of task instances. Additionally, it algorithmically addresses user queries regarding MLM performance efficiently within a computational budget. It contains 113K images, 10K videos, 2K 3D object assets, over 365 object categories, 655 attributes, and 335 relationships. It can generate 500M image/video question-answering pairs, which focus on evaluating MLM perceptual capabilities. Task-Me-Anything reveals critical insights: open-source MLMs excel in object and attribute recognition but lack spatial and temporal understanding; each model exhibits unique strengths and weaknesses; larger models generally perform better, though exceptions exist; and GPT4O demonstrates challenges in recognizing rotating/moving objects and distinguishing colors.

Datasets and Benchmarks

Keshigeyan Chandrasegaran, Agrim Gupta, Lea M. Hadzic, Taran Kota, Jimming He, Cristobal Eyzaguirre, Zane Durante, Manling Li, Jiajun Wu, Fei-Fei Li

We present **HourVideo**, a benchmark dataset for hour-long video-language understanding. Our dataset consists of a novel task suite comprising summarization, perception (*recall*, *tracking*), visual reasoning (*spatial*, *temporal*, *predictive*, *causal*, *counterfactual*), and navigation (*room-to-room*, *object retrieval*) tasks. HourVideo includes 500 manually curated egocentric videos from the Ego4D dataset, spanning durations of 20 to 120 minutes, and features **12,976 high-quality, five-way multiple-choice questions**. Benchmarking results reveal that multimodal models, including GPT-4 and LLaVA-NeXT, achieve marginal improvements over random chance. In stark contrast, human experts significantly outperform the state-of-the-art long-context multimodal model, Gemini Pro 1.5 (85.0\% vs. 37.3\%), highlighting a substantial gap in multimodal capabilities. Our benchmark, evaluation toolkit, prompts, and documentation are available at https://hourvideo.stanford.edu.

Computer Vision · Video Understanding

Haoning Wu, DONGXU LI, Bei Chen, Junnan Li

Large multimodal models (LMMs) are processing increasingly longer and richer inputs. Albeit the progress, few public benchmark is available to measure such development. To mitigate this gap, we introduce LongVideoBench, a question-answering benchmark that features video-language interleaved inputs up to an hour long. Our benchmark includes 3,763 varying-length web-collected videos with their subtitles across diverse themes, designed to comprehensively evaluate LMMs on long-term multimodal understanding. To achieve this, we interpret the primary challenge as to accurately retrieve and reason over detailed multimodal information from long inputs. As such, we formulate a novel video question-answering task termed referring reasoning. Specifically, as part of the question, it contains a referring query that references related video contexts, called referred context. The model is then required to reason over relevant video details from the referred context. Following the paradigm of referring reasoning, we curate 6,678 human-annotated multiple-choice questions in 17 fine-grained categories, establishing one of the most comprehensive benchmarks for long-form video understanding. Evaluations suggest that the LongVideoBench presents significant challenges even for the most advanced proprietary models (e.g. GPT-4o, Gemini-1.5-Pro), while their open-source counterparts show an even larger performance gap. In addition, our results indicate that model performance on the benchmark improves only when they are capable of processing more frames, positioning LongVideoBench as a valuable benchmark for evaluating future-generation long-context LMMs.

Datasets and Benchmarks

Hemal Naik, Junran Yang, Dipin Das, Margaret Crofoot, Akanksha Rathore, Vivek Hari Sridhar

Understanding animal behaviour is central to predicting, understanding, and miti-gating impacts of natural and anthropogenic changes on animal populations andecosystems. However, the challenges of acquiring and processing long-term, eco-logically relevant data in wild settings have constrained the scope of behaviouralresearch. The increasing availability of Unmanned Aerial Vehicles (UAVs), cou-pled with advances in machine learning, has opened new opportunities for wildlifemonitoring using aerial tracking. However, the limited availability of datasets with wildanimals in natural habitats has hindered progress in automated computer visionsolutions for long-term animal tracking. Here, we introduce the first large-scaleUAV dataset designed to solve multi-object tracking (MOT) and re-identification(Re-ID) problem in wild animals, specifically the mating behaviour (or lekking) ofblackbuck antelopes. Collected in collaboration with biologists, the MOT datasetincludes over 1.2 million annotations including 680 tracks across 12 high-resolution(5.4K) videos, each averaging 66 seconds and featuring 30 to 130 individuals. TheRe-ID dataset includes 730 individuals captured with two UAVs simultaneously.The dataset is designed to drive scalable, long-term animal behavior tracking usingmultiple camera sensors. By providing baseline performance with two detectors,and benchmarking several state-of-the-art tracking methods, our dataset reflects thereal-world challenges of tracking wild animals in socially and ecologically relevantcontexts. In making these data widely available, we hope to catalyze progress inMOT and Re-ID for wild animals, fostering insights into animal behaviour, conser-vation efforts, and ecosystem dynamics through automated, long-term monitoring.

Datasets and Benchmarks

Cristobal Eyzaguirre, Eric Tang, Shyamal Buch, Adrien Gaidon, Jiajun Wu, Juan Carlos Niebles

Robotics, autonomous driving, augmented reality, and many embodied computer vision applications must quickly react to user-defined events unfolding in real time. We address this setting by proposing a novel task for multimodal video understanding---Streaming Detection of Queried Event Start (SDQES).The goal of SDQES is to identify the beginning of a complex event as described by a natural language query, with high accuracy and low latency. We introduce a new benchmark based on the Ego4D dataset, as well as new task-specific metrics to study streaming multimodal detection of diverse events in an egocentric video setting.Inspired by parameter-efficient fine-tuning methods in NLP and for video tasks, we propose adapter-based baselines that enable image-to-video transfer learning, allowing for efficient online video modeling.We evaluate three vision-language backbones and three adapter architectures on both short-clip and untrimmed video settings.

Multimodal Models

Kun Yuan, vinkle srivastav, Nassir Navab, Nicolas Padoy

Surgical video-language pretraining (VLP) faces unique challenges due to the knowledge domain gap and the scarcity of multi-modal data. This study aims to bridge the gap by addressing issues regarding textual information loss in surgical lecture videos and the spatial-temporal challenges of surgical VLP. To tackle these issues, we propose a hierarchical knowledge augmentation approach and a novel Procedure-Encoded Surgical Knowledge-Augmented Video-Language Pretraining (PeskaVLP) framework. The proposed knowledge augmentation approach uses large language models (LLM) to refine and enrich surgical concepts, thus providing comprehensive language supervision and reducing the risk of overfitting. The PeskaVLP framework combines language supervision with visual self-supervision, constructing hard negative samples and employing a Dynamic Time Warping (DTW) based loss function to effectively comprehend the cross-modal procedural alignment. Extensive experiments on multiple public surgical scene understanding and cross-modal retrieval datasets show that our proposed method significantly improves zero-shot transferring performance and offers a generalist visual repre- sentation for further advancements in surgical scene understanding. The source code will be available at https://github.com/CAMMA-public/PeskaVLP.

Interpretability

Quentin Delfosse, Sebastian Sztwiertnia, Mark Rothermel, Wolfgang Stammer, Kristian Kersting

Goal misalignment, reward sparsity and difficult credit assignment are only a few of the many issues that make it difficult for deep reinforcement learning (RL) agents to learn optimal policies. Unfortunately, the black-box nature of deep neural networks impedes the inclusion of domain experts for inspecting the model and revising suboptimal policies.To this end, we introduce Successive Concept Bottleneck Agents (SCoBots), that integrate consecutive concept bottleneck (CB) layers. In contrast to current CB models, SCoBots do not just represent concepts as properties of individual objects, but also as relations between objects which is crucial for many RL tasks. Our experimental results provide evidence of SCoBots' competitive performances, but also of their potential for domain experts to understand and regularize their behavior. Among other things, SCoBots enabled us to identify a previously unknown misalignment problem in the iconic video game, Pong, and resolve it. Overall, SCoBots thus result in more human-aligned RL agents.

Computer Vision · Segmentation

Tao Zhang, Xiangtai Li, Hao Fei, Haobo Yuan, Shengqiong Wu, Shunping Ji, Chen Change Loy, Shuicheng Yan

Current universal segmentation methods demonstrate strong capabilities in pixel-level image and video understanding. However, they lack reasoning abilities and cannot be controlled via text instructions. In contrast, large vision-language multimodal models exhibit powerful vision-based conversation and reasoning capabilities but lack pixel-level understanding and have difficulty accepting visual prompts for flexible user interaction. This paper proposes OMG-LLaVA, a new and elegant framework combining powerful pixel-level vision understanding with reasoning abilities. It can accept various visual and text prompts for flexible user interaction. Specifically, we use a universal segmentation method as the visual encoder, integrating image information, perception priors, and visual prompts into visual tokens provided to the LLM. The LLM is responsible for understanding the user's text instructions and providing text responses and pixel-level segmentation results based on the visual information. We propose perception prior embedding to better integrate perception priors with image features. OMG-LLaVA achieves image-level, object-level, and pixel-level reasoning and understanding in a single model, matching or surpassing the performance of specialized methods on multiple benchmarks. Rather than using LLM to connect each specialist, our work aims at end-to-end training on one encoder, one decoder, and one LLM. The code and model have been released for further research.

Computer Vision

Yunze Man, Shuhong Zheng, Zhipeng Bao, Martial Hebert, Liangyan Gui, Yu-Xiong Wang

Complex 3D scene understanding has gained increasing attention, with scene encoding strategies built on top of visual foundation models playing a crucial role in this success. However, the optimal scene encoding strategies for various scenarios remain unclear, particularly compared to their image-based counterparts. To address this issue, we present the first comprehensive study that probes various visual encoding models for 3D scene understanding, identifying the strengths and limitations of each model across different scenarios. Our evaluation spans seven vision foundation encoders, including image, video, and 3D foundation models. We evaluate these models in four tasks: Vision-Language Scene Reasoning, Visual Grounding, Segmentation, and Registration, each focusing on different aspects of scene understanding. Our evaluation yields key intriguing findings: Unsupervised image foundation models demonstrate superior overall performance, video models excel in object-level tasks, diffusion models benefit geometric tasks, language-pretrained models show unexpected limitations in language-related tasks, and the mixture-of-vision-expert (MoVE) strategy leads to consistent performance improvement. These insights challenge some conventional understandings, provide novel perspectives on leveraging visual foundation models, and highlight the need for more flexible encoder selection in future vision-language and scene understanding tasks.

Computer Vision · Video Understanding

Dayoung Gong, Suha Kwak, Minsu Cho

Temporal action segmentation and long-term action anticipation are two popular vision tasks for the temporal analysis of actions in videos. Despite apparent relevance and potential complementarity, these two problems have been investigated as separate and distinct tasks. In this work, we tackle these two problems, action segmentation, and action anticipation, jointly using a unified diffusion model dubbed ActFusion. The key idea to unification is to train the model to effectively handle both visible and invisible parts of the sequence in an integrated manner;the visible part is for temporal segmentation, and the invisible part is for future anticipation. To this end, we introduce a new anticipative masking strategy during training in which a late part of the video frames is masked as invisible, and learnable tokens replace these frames to learn to predict the invisible future.Experimental results demonstrate the bi-directional benefits between action segmentation and anticipation.ActFusion achieves the state-of-the-art performance across the standard benchmarks of 50 Salads, Breakfast, and GTEA, outperforming task-specific models in both of the two tasks with a single unified model through joint learning.

Computer Vision · Video Understanding

Seon-Ho Lee, Jue Wang, Zhikang Zhang, David Fan, Xinyu Li

As the scale of data and models for video understanding rapidly expand, handling long-form video input in transformer-based models presents a practical challenge. Rather than resorting to input sampling or token dropping, which may result in information loss, token merging shows promising results when used in collaboration with transformers. However, the application of token merging for long-form video processing is not trivial. We begin with the premise that token merging should not rely solely on the similarity of video tokens; the saliency of tokens should also be considered. To address this, we explore various video token merging strategies for long-form video classification, starting with a simple extension of image token merging, moving to region-concentrated merging, and finally proposing a learnable video token merging (VTM) algorithm that dynamically merges tokens based on their saliency. Extensive experimental results show that we achieve better or comparable performances on the LVU, COIN, and Breakfast datasets. Moreover, our approach significantly reduces memory costs by 84% and boosts throughput by approximately 6.89 times compared to baseline algorithms.

Multimodal Models

Jiaqi Tang, Hao LU, RUIZHENG WU, Xiaogang Xu, Ke Ma, Cheng Fang, Bin Guo, Jiangbo Lu, Qifeng Chen, Yingcong Chen

Video Anomaly Detection (VAD) systems can autonomously monitor and identify disturbances, reducing the need for manual labor and associated costs. However, current VAD systems are often limited by their superficial semantic understanding of scenes and minimal user interaction. Additionally, the prevalent data scarcity in existing datasets restricts their applicability in open-world scenarios.In this paper, we introduce HAWK, a novel framework that leverages interactive large Visual Language Models (VLM) to interpret video anomalies precisely. Recognizing the difference in motion information between abnormal and normal videos, HAWK explicitly integrates motion modality to enhance anomaly identification. To reinforce motion attention, we construct an auxiliary consistency loss within the motion and video space, guiding the video branch to focus on the motion modality. Moreover, to improve the interpretation of motion-to-language, we establish a clear supervisory relationship between motion and its linguistic representation. Furthermore, we have annotated over 8,000 anomaly videos with language descriptions, enabling effective training across diverse open-world scenarios, and also created 8,000 question-answering pairs for users' open-world questions. The final results demonstrate that HAWK achieves SOTA performance, surpassing existing baselines in both video description generation and question-answering. Our codes/dataset/demo will be released at https://github.com/jqtangust/hawk.