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Yang Zhang, Zhixiang Chi, Xudong Yan, Yang Wang, Songhe Feng

Compositional Zero-Shot Learning (CZSL) aims to recognize unseen attribute-object compositions with learned primitives (attribute and object) knowledge from seen compositions. While previous approaches gain their notable performance through the powerful cross-modal alignment of CLIP, they often overlook the modality gap, an inherent constraint stemming from information-imbalanced training data. In this work, we propose SAM, a novel \underline \text S parse \underline \text A lignment and Unimoal \underline \text M emory Bank to effectively bridging modality gap for CZSL. Specifically, we conduct sparse alignment that links textual representations directly to their semantically pertinent visual patches. This direct linking serves to prune redundant visual data and counter the information imbalance in image-text pairs. Subsequently, with the sparsely aligned visual information as its guidance, the visual adaptive condensation module adaptively fuses these critical cues into a unified representation. Finally, we introduce a dynamically updated memory bank that stores samples from both seen and unseen compositions. This bank serves a dual purpose: it bypasses the modality gap through visual-only classification and concurrently strengthens generalization to unseen compositions. Experiments on three benchmarks demonstrate that our method gains significant improvements over CLIP-based methods under closed-world and open-world settings.

Neha Balamurugan, Sarah Wu, Cristobal Eyzaguirre, Tobias Gerstenberg

Humans excel at visual social inference, the ability to infer hidden elements of a scene from subtle behavioral cues such as other people's gaze, pose, and orientation. This capacity drives everyday social reasoning in humans and is critical for developing more human-like AI agents. We introduce Spot The Ball, a challenging benchmark for evaluating visual social inference in vision-language models (VLMs) using sports as a test domain. The task is to localize a removed sports ball from soccer, basketball, and volleyball images. We present a curated evaluation set with human baselines and a scalable pipeline for generating additional test items. We evaluate four state-of-the-art VLMs (Gemini, GPT, LLaMA, Qwen) using three prompting strategies, finding that humans are consistently two to three times more accurate (20-34%) than models (<=17%) across all sports. Our analyses show that models rely on superficial spatial heuristics--such as guessing near the image center or nearby players--while humans leverage social cues like gaze direction and body pose. These findings reveal a persistent human-model gap in visual social reasoning and underscore the need for architectures that explicitly encode structured behavioral cues to achieve robust, human-like inference.

Gent Serifi, Marcel C. Buehler

We introduce HyperGaussians, a novel extension of 3D Gaussian Splatting for high-quality animatable face avatars. While tremendous successes have been achieved for static faces, animatable avatars from dynamic videos still fall in the uncanny valley. The de facto standard, 3D Gaussian Splatting (3DGS), represents a face through a collection of 3D Gaussian primitives. 3DGS excels at rendering static faces, but the state-of-the-art still struggles with nonlinear deformations, complex lighting effects, and fine details. While most related works focus on predicting better Gaussian parameters from expression codes, we rethink the 3D Gaussian representation itself and how to make it more expressive. Our insights lead to a novel extension of 3D Gaussians to high-dimensional multivariate Gaussians, dubbed 'HyperGaussians'. The higher dimensionality increases expressivity through conditioning on a learnable local embedding. However, splatting HyperGaussians is computationally expensive because it requires inverting a high-dimensional covariance matrix. We solve this by reparameterizing the covariance matrix, dubbed the 'inverse covariance trick'. This trick boosts the efficiency so that HyperGaussians can be seamlessly integrated into existing models. To demonstrate this, we plug in HyperGaussians into two state-of-the-art methods for face avatars: FlashAvatar and GaussianHeadAvatar. Our evaluation on 29 subjects from 6 face datasets shows that HyperGaussians outperform 3DGS numerically and visually, particularly for high-frequency details like eyes, teeth, wrinkles, and specular reflections.

Dahye Kim, Deepti Ghadiyaram, Raghudeep Gadde

Diffusion Transformers (DiTs) have achieved state-of-the-art performance in image and video generation, but their success comes at the cost of heavy computation. This inefficiency is largely due to the fixed tokenization process, which uses constant-sized patches throughout the entire denoising phase, regardless of the content's complexity. We propose dynamic tokenization, an efficient test-time strategy that varies patch sizes based on content complexity and the denoising timestep. Our key insight is that early timesteps usually require coarser patches to model global structure, while later iterations demand finer (smaller-sized) patches to refine local details. During inference, our method dynamically reallocates patch sizes across denoising steps for image and video generation and substantially reduces cost while preserving perceptual generation quality. Extensive experiments demonstrate the effectiveness of our approach: it achieves up to 3.52xand 3.2xspeedup on FLUX-1.Dev and Wan 2.1, respectively, without compromising the generation quality and prompt adherence.

Xiangyu Bai, He Liang, Bishoy Galoaa, Utsav Nandi, Shayda Moezzi, Yuhang He, Sarah Ostadabbas

While text-to-video (T2V) generation has achieved remarkable progress in photorealism, generating intent-aligned videos that faithfully obey physics principles remains a core challenge. In this work, we systematically study Newtonian motion-controlled text-to-video generation and evaluation, emphasizing physical precision and motion coherence. We introduce MoReGen, a motion-aware, physics-grounded T2V framework that integrates multi-agent large language models (LLMs), physics simulators, and renderers to generate reproducible, physically accurate videos from text prompts in the code domain. To quantitatively assess physical validity, we propose object-trajectory correspondence as a direct evaluation metric and present MoReSet, a benchmark of 1,275 human-annotated videos spanning nine classes of Newtonian phenomena with scene descriptions, spatiotemporal relations, and ground-truth trajectories. Using MoReSet, we conduct experiments on existing T2V models, evaluating their physical validity through both our MoRe metrics and existing physics-based evaluators. Our results reveal that state-of-the-art models struggle to maintain physical validity, while MoReGen establishes a principled direction toward physically coherent video synthesis.

Roy Amoyal, Oren Freifeld, Chaim Baskin

We present Gaussian Splatting Alignment (GSA), a novel method for aligning two independent 3D Gaussian Splatting (3DGS) models via a similarity transformation (rotation, translation, and scale), even when they are of different objects in the same category (e.g., different cars). In contrast, existing methods can only align 3DGS models of the same object (e.g., the same car) and often must be given true scale as input, while we estimate it successfully. GSA leverages viewpoint-guided spherical map features to obtain robust correspondences and introduces a two-step optimization framework that aligns 3DGS models while keeping them fixed. First, we apply an iterative feature-guided absolute orientation solver as our coarse registration, which is robust to poor initialization (e.g., 180deg misalignment or a 10x scale gap). Next, we use a fine registration step that enforces multi-view feature consistency, inspired by inverse radiance-field formulations. The first step already achieves state-of-the-art performance, and the second further improves results. In the same-object case, GSA outperforms prior works, often by a large margin, even when the other methods are given the true scale. In the harder case of different objects in the same category, GSA vastly surpasses them, providing the first effective solution for category-level 3DGS registration and unlocking new applications. Project webpage: https://bgu-cs-vil.github.io/GSA-project

Xingzu Zhan, Runmin Jiang, Vatsal Gupta, Tanush Swaminathan, Yanwen Wang, Genpei Zhang, Haili Wang, Min Xu

Isotropic microscopy reconstruction remains challenging because the anisotropic point spread function in optical systems yields much poorer axial resolution and hampers accurate 3D analysis. Hardware strategies can approach isotropy, yet they are complex, costly, susceptible to sidelobes, and introduce phototoxicity. Deep learning approaches reduce acquisition burden, yet synthetic pipelines often rely on Gaussian blur mismatched to physical degradation, and many methods lack explicit volumetric geometry constraints as they process 2D slices independently, resulting in low-fidelity reconstructions. To address these challenges, we present MicroFM, which synthesizes realistic training data using physical PSFs matched to the target microscope. MicroFM also introduces a physics-guided flow-matching framework for isotropic microscopy reconstruction, guided by a continuous implicit geometry prior to achieve high-fidelity isotropic recovery. Across four fluorescence microscopy systems and datasets, MicroFM achieves state-of-the-art (SOTA) performance, producing sharper structures, more isotropic spectra, and substantial gains in both full-reference and no-reference metrics.

Patrick Rim, Kevin Harris, Braden Copple, Shangchen Han, Xu Xie, Ivan Shugurov, Sizhe An, He Wen, Alex Wong, Tomas Hodan 等

Accurate 3D understanding of human hands and objects during manipulation remains a significant challenge for egocentric computer vision. Existing hand-object interaction datasets are predominantly captured in controlled studio settings, which limits both environmental diversity and the ability of models trained on such data to generalize to real-world scenarios. To address this challenge, we introduce a novel marker-less multi-camera system that allows for nearly unconstrained mobility in genuinely in-the-wild conditions, while still having the ability to generate precise 3D annotations of hands and objects. The capture system consists of a lightweight, back-mounted, multi-camera rig that is synchronized and calibrated with a user-worn VR headset. For 3D ground-truth annotation of hands and objects, we develop an ego-exo tracking pipeline and rigorously evaluate its quality. Finally, we present SHOW3D, the first large-scale dataset with 3D annotations that show hands interacting with objects in diverse real-world environments, including outdoor settings. Our approach significantly reduces the fundamental trade-off between environmental realism and accuracy of 3D annotations, which we validate with experiments on several downstream tasks. The dataset will be publicly released upon acceptance. show3d-dataset.github.io

Shengju Yu, Suyuan Liu, Wenhao Shao, Siwei Wang, Ke Liang, Xihong Yang, Tiejun Li, Xinwang Liu

Prevailing incomplete multi-view clustering (IMVC) approaches typically fail to account for the interference of view-exclusive artifacts when learning view-consensus representations, which could compromise the fidelity of the resulting similarity measure. Moreover, inconsistencies in anchor order across views may distort the graph structure, impairing the clustering performance. The reliance on carefully-tuned regularization hyper-parameters also usually undermines the model's practical utility. To alleviate these issues, we propose a plug-and-play IMVC framework named PJFTH that incorporates Janus-faced affinity learning with topology harmonization. It explicitly models the exclusive-to-consensus interplay, derives a view-private graph from each view, and adaptively integrates them into a global consensus affinity according to the respective view's intrinsic characteristics. Furthermore, a permutation transformation with unary encoding constraints is applied to anchor matrix, realigning anchor topology while preserving the values. This process synchronizes anchor order prior to similarity integration and maintains original anchor properties. Notably, all components are coupled seamlessly and optimized in a joint manner. Also, the provable overall linear complexity further enlarges its scalability and practicality. Experimental results confirm that PJFTH receives competitive performance compared to several leading methods.

Han Lu, Xiaosong Jia, Yichen Xie, Siyu Sun, Wenlong Liao, Xiaokang Yang, Junchi Yan

End-to-end differentiable learning has emerged as a prominent paradigm in autonomous driving (AD). A significant bottleneck in this approach is its substantial demand for high-quality labeled data, such as 3D bounding boxes and semantic segmentation, which are especially expensive to annotate manually. This challenge is exacerbated by the long tailed distribution in AD datasets, where a substantial portion of the collected data might be trivial (e.g. simply driving straight on a straight road) and only a minority of instances are critical to safety. In this paper, we propose ActiveAD, a planning-oriented active learning strategy designed to enhance sampling and labeling efficiency in end-to-end autonomous driving. ActiveAD progressively annotates parts of collected raw data based on our newly developed metrics. We design innovative diversity metrics to enhance initial sample selection, addressing the cold-start problem. Furthermore, we develop uncertainty metrics to select valuable samples for the ultimate purpose of route planning during subsequent batch selection. Empirical results demonstrate that our approach significantly surpasses traditional active learning methods. Remarkably, our method achieves comparable results to state-of-the-art end-to-end AD methods - by using only 30% data in both open-loop nuScenes and closed-loop CARLA evaluation.

Wei Li, Jizhihui Liu, Li Yixing, Junwen Tong, Rui Shao, Liqiang Nie

Current Vision-Language-Action (VLA) models primarily focus on mapping 2D observations to actions but exhibit notable limitations in spatiotemporal perception and reasoning: 1) spatial representations often rely on additional sensors, introducing substantial computational overhead; 2) visual reasoning is typically limited to future-frame prediction, lacking alignment with the instruction-grounded scene and thus compromising spatiotemporal consistency. To address these challenges, we propose **ConsisVLA-4D**, a unified and efficient framework that enhances spatiotemporal consistency in 3D-Perception and 4D-Reasoning. Specifically, we design: **1) CV-Aligner**, which ensures **C**ross-**V**iew object semantic consistency via filtering instruction-relevant regions and aligning object identities across multiple viewpoints; **2) CO-Fuser**, which guarantees **C**ross-**O**bject spatial geometric consistency by eliminating spatial relation ambiguities between objects across views using compact latent representations. Building upon these, we introduce **3) CS-Thinker** to achieve **C**ross-**S**cene spatiotemporal consistency as actions unfold. It learns implicit knowledge of local dynamics from object-semantic tokens of CV-Aligner and global depth from geometric tokens of CO-Fuser, thereby enhancing efficient visual reasoning under scene variations. Extensive experiments demonstrate that, benefiting from its efficient spatiotemporal consistency design, ConsisVLA-4D achieves **21.6%** and **41.5%** performance improvements, along with **2.3x** and **2.4x** inference speedups compared to OpenVLA on the LIBERO benchmark and real-world platforms, respectively.

Min Tan, Junchao Ma, Yinfu Feng, Jiajun Ding, Wenwen Pan, Tingting Han, Qian Zheng, Zhenzhong Kuang, Zhou Yu

Multimodal Federated Learning (MFL) enables clients with heterogeneous data modalities to collaboratively train models without sharing raw data, offering a privacy-preserving framework that leverages complementary cross-modal information. However, existing methods often overlook personalized client performance and struggle with modality/task discrepancies, as well as model heterogeneity. To address these challenges, we propose FedAFD, a unified MFL framework that enhances client and server learning. On the client side, we introduce a bi-level adversarial alignment strategy to align local and global representations within and across modalities, mitigating modality and task gaps. We further design a granularity-aware fusion module to integrate global knowledge into the personalized features adaptively. On the server side, to handle model heterogeneity, we propose a similarity-guided ensemble distillation mechanism that aggregates client representations on shared public data based on feature similarity and distills the fused knowledge into the global model. Extensive experiments conducted under both IID and non-IID settings demonstrate that FedAFD achieves superior performance and efficiency for both the client and the server.

Weibo Shu, Antoni B. Chan

Video crowd counting aims to predict the people count in each frame of a video. It requires effectively leveraging spatio-temporal (ST) information in videos while satisfying real-time constraints. However, most existing methods use ST information from neighboring frames through auxiliary extraction and fusion modules---resulting in large computational cost and the need to buffer multiple frames during inference. Such designs limit their practicality in real-world applications with limited computational resources or stringent real-time requirements. To address these issues, we revisit video crowd counting from the perspective of lightweight image-based counting models that enable real-time deployment under limited resources. We analytically define ST information in a model-independent and statistically interpretable manner, and incorporate it into training via a statistical regularizer that effectively enhances model performance without adding modules or inference overhead. Most framework hyperparameters are further formulated as statistical inference problems, allowing automatic estimation from data and consequently efficient adaptation to new scenarios.Our framework unifies video crowd counting and image-based counting models under a compact, principled formulation that is lightweight, portable, and efficient. We also establish theoretical foundations for adapting image-based counting models to video crowd counting and achieve state-of-the-art accuracy and efficiency across six benchmarks, including challenging DRONECROWD and VSCROWD.

Chenhui Zhang, Guoqing Dong, Weijie Peng

Multi-object tracking (MOT) based on unmanned aerial vehicle (UAV) aims to identify and continuously track the positions of multiple ground targets during UAV flight. Current mainstream methods utilize appearance matching and motion matching to match targets in consecutive frames. However, these methods often fail in the following scenarios: First, scenarios with multi-scale targets, where small targets have weak appearance features and small bounding boxes; second, scenarios with complex backgrounds or occlusions, where the background or occlusions interfere with the appearance features and change the bounding box size of targets; third, scenarios where the UAV lens shakes, rotates, or zooms, leading to misalignment between consecutive frames; and fourth, scenarios with high targets similarity, where the appearance features between targets are difficult to distinguish, such as vehicles on a road. To address these issues, we propose a multi-object tracking algorithm, ProgTrack, based on a multi-stage progressive matching mechanism. This algorithm simulates human eye tracking strategies, employing a progressive process of "first matching easily matched large targets, then matching difficult-to-match small targets, and finally matching the remaining mixed-scale targets." Similarly, ProgTrack employs three strategies for target matching at different scales and appearances: a simple Local Motion Information (LMI) matching strategy for large targets, a complex Context Enhancement Feature (CE-Feature) matching strategy for small targets, and a Global Motion Information (GMI) matching strategy for multi-scale targets matching, thereby achieving target matching. On the VisDrone2019 UAV tracking dataset, ProgTrack achieves MOTA, MOTP, and IDF1 scores of 40.2, 77.5, and 52.8, respectively, demonstrating state-of-the-art performance among ten methods.

Wonjoon Jin, Jiyun Won, Janghyeok Han, Qi Dai, Chong Luo, Seung-Hwan Baek, Sunghyun Cho

Despite recent progress, video diffusion models still struggle to synthesize realistic videos involving highly dynamic motions or requiring fine-grained motion controllability. A central limitation lies in the scarcity of such examples in commonly used training datasets. To address this, we introduce DynaVid, a video synthesis framework that leverages synthetic motion data in training, which is represented as optical flow and rendered using computer graphics pipelines. This approach offers two key advantages. First, synthetic motion offers diverse motion patterns and precise control signals that are difficult to obtain from real data. Second, unlike rendered videos with artificial appearances, rendered optical flow encodes only motion and is decoupled from appearance, thereby preventing models from reproducing the unnatural look of synthetic videos. Building on this idea, DynaVid adopts a two-stage generation framework: a motion generator first synthesizes motion, and then a motion-guided video generator produces video frames conditioned on that motion. This decoupled formulation enables the model to learn dynamic motion patterns from synthetic data while preserving visual realism from real-world videos. We validate our framework on two challenging scenarios, vigorous human motion generation and extreme camera motion control, where existing datasets are particularly limited. Extensive experiments demonstrate that DynaVid improves the realism and controllability in dynamic motion generation and camera motion control.

Shuo Han, Xu Tang, Jingjing Ma, Xiangrong Zhang

Unsupervised domain adaptation transfers knowledge from a labeled source domain to an unlabeled target domain. When source data cannot be accessed, source-free domain adaptation (SFDA) becomes a practical alternative. However, existing SFDA methods mainly rely on pseudo-label based self-training, which often accumulates noise and bias under large domain gaps. We propose VSFOT, a framework that leverages a pretrained Vision-Language Model (VLM) to guide optimal transport (OT) alignment between target features and source prototypes. Instead of relying on unreliable pseudo-labels, VSFOT employs VLM-derived semantic priors and an OT-based matching strategy to achieve stable and reliable adaptation. To further enhance domain alignment, VSFOT incorporates a bidirectional distillation mechanism in which the model learns semantic consistency from the VLM, while the VLM is refined using task-specific cues from the model. These two stages alternate during training. By combining the generalization ability of the VLM with the discriminative power of the task model, VSFOT achieves robust, source-free adaptation and consistently outperforms existing SFDA methods on four benchmark datasets. The code is available.

Changsheng Lv, Zijian Fu, Mengshi Qi

We propose Robo-SGG, a plug-and-play module for robust scene graph generation (SGG). Unlike standard SGG, robust SGG aims to perform inference on a diverse range of corrupted images, with the core challenge being the domain shift between clean and corrupted images. Existing SGG methods suffer from degraded performance due to shifted visual features (e.g., corruption interference or occlusions). To obtain robust visual features, we leverage layout information, which represents the global structure of an image and is robust to domain shift, to enhance the robustness of SGG methods under corruption. Specifically, we employ Instance Normalization (IN) to alleviate the domain-specific variations and recover the robust structural features (i.e., the positional and semantic relationships among objects) by the proposed Layout-Oriented Restitution. Furthermore, for corrupted images, we introduce a Layout-Embedded Encoder (LEE) that adaptively fuses layout and visual features via a gating mechanism, enhancing the robustness of positional and semantic representations for objects and predicates. Note that our proposed Robo-SGG can be easily integrated into any baseline SGG model. Extensive experiments demonstrate that by integrating our proposed Robo-SGG into the state-of-the-art method, we achieve relative improvements of 6.3%, 11.1%, and 8.0% in mR@50 for PredCls, SGCls, and SGDet tasks on the VG-C benchmark, respectively, and achieve new state-of-the-art performance in the corrupted scene graph generation benchmarks (VG-C and GQA-C). Our source code is available at https://github.com/MICLAB-BUPT/Robo-SGG.

Kai Li, Jiafeng Li, Lianghua He, Ying Wen

In Class-Incremental Learning (CIL), parameter efficient fine-tuning applied to Pre-trained Models (PTMs) remain vulnerable to catastrophic forgetting as they adapt to new tasks. The prevalent strategy to mitigate catastrophic forgetting is to constrain gradients within the orthogonal subspaces of past tasks, while rigid gradient constraints hinder plasticity. In this paper, we propose a novel CIL framework, Dual Gradient and Semantic-Shift Guided Low-Rank Adaptation (DGS), that balances stability and plasticity via gradient fusion and maintains representation consistency through classifier and patch-token alignment. Specifically, our method introduces the Dual Gradient update strategy that first derives a base subspace projection from the PTMs and then fuses task-specific LoRA gradients with their aligned counterparts through interpolated combination. This design promotes knowledge retention without sacrificing task-specific expressiveness. Furthermore, we employ a Classifier Alignment mechanism with Semantic shift estimation which is based on the calibrated prototype statistics to mitigate classifier shift, and introduce a novel Patch-level Alignment loss to preserve feature consistency across tasks. Extensive experiments on six standard benchmarks demonstrate that our approach consistently outperforms existing CIL methods, highlighting its effectiveness and generalization capability in continual learning scenarios.

Zihan Gu, Ruoyu Chen, Junchi Zhang, Yue Hu, Hua Zhang, Xiaochun Cao

Attribution is essential for interpreting object-level foundation models. Recent methods based on submodular subset selection have achieved high faithfulness, but their efficiency limitations hinder practical deployment in real-world scenarios. To address this, we propose PhaseWin, a novel phase-window search algorithm that enables faithful region attribution with near-linear complexity. PhaseWin replaces traditional quadratic-cost greedy selection with a phased coarse-to-fine search, combining adaptive pruning, windowed fine-grained selection, and dynamic supervision mechanisms to closely approximate greedy behavior while dramatically reducing model evaluations. Theoretically, PhaseWin retains near-greedy approximation guarantees under mild monotone submodular assumptions. Empirically, PhaseWin achieves over 95% of greedy attribution faithfulness using only 20% of the computational budget, and consistently outperforms other attribution baselines across object detection and visual grounding tasks with Grounding DINO and Florence-2. PhaseWin establishes a new state of the art in scalable, high-faithfulness attribution for object-level multimodal models. Code is available at https://github.com/Qihuai27/phasewin-search.

Fengyi Zhang, Xiangyu Sun, Huitong Yang, Zheng Zhang, Zi Huang, Yadan Luo

Self-supervised 3D occupancy prediction offers a promising solution for understanding complex driving scenes without requiring costly 3D annotations. However, training dense occupancy decoders to capture fine-grained geometry and semantics can demand hundreds of GPU hours, and once trained, such models struggle to adapt to varying voxel resolutions or novel object categories without extensive retraining. To overcome these limitations, we propose a practical and flexible test-time occupancy prediction framework termed TT-Occ. Our method incrementally constructs, optimizes, and voxelizes time-aware 3D Gaussians from raw sensor streams by integrating vision foundation models (VFMs) at runtime. The flexible representation of 3D Gaussians enables voxelization at arbitrary user-specified resolutions, while the strong generalization capability of VFMs supports accurate perception and open-vocabulary recognition without requiring any network training or fine-tuning. To validate the generality and effectiveness of our framework, we present two variants: a LiDAR-based version and a vision-centric version, and conduct extensive experiments on the Occ3D-nuScenes and nuCraft benchmarks under varying voxel resolutions. Experimental results show that TT-Occ significantly outperforms existing computationally expensive pretrained self-supervised counterparts. Code is available at https://github.com/Xian-Bei/TT-Occ.