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General Machine Learning · Everything Else

Sishun Liu, KE DENG, Yongli Ren, Yan Wang, Xiuzhen Zhang

Marked Temporal Point Process (MTPP) has been well studied to model the event distribution in marked event streams, which can be used to predict the mark and arrival time of the next event. However, existing studies overlook that the distribution of event marks is highly imbalanced in many real-world applications, with some marks being frequent but others rare. The imbalance poses a significant challenge to the performance of the next event prediction, especially for events of rare marks. To address this issue, we propose a thresholding method, which learns thresholds to tune the mark probability normalized by the mark's prior probability to optimize mark prediction, rather than predicting the mark directly based on the mark probability as in existing studies. In conjunction with this method, we predict the mark first and then the time. In particular, we develop a novel neural Marked Temporal Point Process (MTPP) model to support effective time sampling and estimation of mark probability without computationally expensive numerical improper integration. Extensive experiments on real-world datasets demonstrate the superior performance of our solution against various baselines for the next event mark and time prediction. The code is available at https://github.com/undes1red/IFNMTPP.

Deep Learning · Everything Else

Sheng Huang, Lele Fu, Fanghua Ye, Tianchi Liao, Bowen Deng, zhangchuanfu, Chuan Chen

Federated learning enables collaborative training while preserving the privacy of all participants. However, the heterogeneity in data distribution across multiple training nodes poses significant challenges to the construction of federated models. Prior studies were dedicated to mitigating the effects of data heterogeneity by using global information as a blueprint and restricting the local update of the model for reaching a "hard consensus". But this practice makes it difficult to balance local and global information, and it neglects to negotiate amicably between local and global models to reach mutually agreeable results, called ``soft consensus". In this paper, a multiple-path solving method is proposed to balance global and local features and combine these two feature preference paths to reach a soft consensus. Rather than relying on global information as the sole criterion, a negotiation process is employed to address the same objective by accommodating diverse feature preferences, thereby facilitating the discovery of a more plausible solution through multiple distinct pathways. Considering the overwhelming power of local features during local training, a swapping strategy is applied to weaken them to balance the solution paths. Moreover, to minimize the additional communication cost caused by the introduction of multiple paths, the solution of the task network is converted into data adaptation to reduce the amount of parameter transmission. Extensive experiments are conducted to demonstrate the advantages of the proposed method.

Probabilistic Methods · Everything Else

Alexey Kurennoy, Majed Dodin, Tural Gurbanov, Ana Peleteiro Ramallo

The online evaluation of machine learning models is typically conducted through A/B experiments. Sequential statistical tests are valuable tools for analysing these experiments, as they enable researchers to stop data collection early without increasing the risk of false discoveries. However, existing sequential tests either limit the number of interim analyses or suffer from low statistical power. In this paper, we introduce a novel sequential test designed for the continuous monitoring of A/B experiments. We validate our method using semi-synthetic simulations and demonstrate that it outperforms current state-of-the-art sequential testing approaches. Our method is derived using a new technique that inverts a bound on the probability of threshold crossing, based on a classical maximal inequality.

Reinforcement Learning · Everything Else

Kaiyang Guo, Yinchuan Li, Zhitang Chen

Direct alignment methods typically train large language models (LLMs) by contrasting the likelihoods of preferred and dispreferred responses. While effective for matching relative preferences, these methods have been widely observed to depress the absolute likelihoods of example responses. Consequently, aligned models often exhibit behaviors that deviate from expected patterns, resembling the well‑known reward‑hacking effect even in the absence of an explicit reward model. This phenomenon exposes a fundamental limitation of contrastive alignment, which we characterize as likelihood underdetermination. In this work, we revisit direct preference optimization (DPO)—the seminal direct alignment method—and show that its loss admits a principled decomposition. The resulting reformulation not only extends naturally to a broader range of feedback types, but also sheds light on the origin of likelihood underdetermination. In particular, we identify that the standard DPO implementation implicitly oversimplifies a regularizer in the reformulated loss, and restoring its full version effectively resolves the underdetermination. Building on these insights, we introduce PRoximalized PReference Optimization (PRO), a unified alignment method that handles diverse feedback types while eliminating likelihood underdetermination through an efficient approximation of the full regularizer. Empirical evaluations demonstrate the consistent superiority of PRO over existing methods across pairwise, binary and scalar feedback.

Deep Learning · Everything Else

Xi Zhang, Xiaolin Wu, Jiamang Wang, Weisi Lin

Large Language Models (LLMs) have demonstrated remarkable capabilities but typically require extensive computational resources and memory for inference. Post-training quantization (PTQ) can effectively reduce these demands by storing weights in lower bit-width formats. However, standard uniform quantization often leads to notable performance degradation, particularly in low-bit scenarios. In this work, we introduce a Grouped Lattice Vector Quantization (GLVQ) framework that assigns each group of weights a customized lattice codebook, defined by a learnable generation matrix. To address the non-differentiability of the quantization process, we adopt Babai rounding to approximate nearest-lattice-point search during training, which enables stable optimization of the generation matrices. Once trained, decoding reduces to a simple matrix-vector multiplication, yielding an efficient and practical quantization pipeline. Experiments on multiple benchmarks show that our approach achieves a better trade-off between model size and accuracy compared to existing post-training quantization baselines, highlighting its effectiveness in deploying large models under stringent resource constraints. Our source code is available on GitHub repository: https://github.com/xzhang9308/GLVQ.

Applications · Everything Else

Junlang Huang, Chen Hao, Li Luo, Yong Cai, Lexin Zhang, Tianhao Ma, Yitian Zhang, Zhong Guan

Simulation of high-order nonlinear system requires extensive computational resources, especially in modern VLSI backend design where bifurcation-induced instability and chaos-like transient behaviors pose challenges. We present S-Crescendo - a nested transformer weaving framework that synergizes S-domain with neural operators for scalable time-domain prediction in high-order nonlinear networks, alleviating the computational bottlenecks of conventional solvers via Newton-Raphson method. By leveraging the partial-fraction decomposition of an n-th order transfer function into first-order modal terms with repeated poles and residues, our method bypasses the conventional Jacobian matrix-based iterations and efficiently reduces computational complexity from cubic $O(n^3)$ to linear $O(n)$.The proposed architecture seamlessly integrates an S-domain encoder with an attention-based correction operator to simultaneously isolate dominant response and adaptively capture higher-order non-linearities. Validated on order-1 to order-10 networks, our method achieves up to 0.99 test-set \(R^2\) accuracy against HSPICE golden waveforms and accelerates simulation by up to 18\(\times\), providing a scalable, physics-aware framework for high-dimensional nonlinear modeling.

Reinforcement Learning · Everything Else

Andre Barreto, Vincent Dumoulin, Yiran Mao, Mark Rowland, Nicolas Perez-Nieves, Bobak Shahriari, Yann Dauphin, Doina Precup, Hugo Larochelle

Reinforcement learning from human feedback usually models preferences using a reward function that does not distinguish between people. We argue that this is unlikely to be a good design choice in contexts with high potential for disagreement, like in the training of large language models. We formalise and analyse the problem of learning a reward model that can be specialised to a user. Using the principle of empirical risk minimisation, we derive a probably approximately correct (PAC) bound showing the dependency of the approximation error on the number of training examples, as usual, and also on the number of human raters who provided feedback on them. Based on our theoretical findings, we discuss how to best collect pairwise preference data and argue that adaptive reward models should be beneficial when there is considerable disagreement among users. We also propose a concrete architecture for an adaptive reward model. Our approach leverages the observation that individual preferences can be captured as a linear combination of a set of general reward features. We show how to learn such features and subsequently use them to quickly adapt the reward model to a specific individual, even if their preferences are not reflected in the training data. We present experiments with large language models illustrating our theoretical results and comparing the proposed architecture with a non-adaptive baseline. Consistent with our analysis, the benefits provided by our model increase with the number of raters and the heterogeneity of their preferences. We also show that our model compares favourably to adaptive counterparts, including those performing in-context personalisation.

General Machine Learning · Everything Else

Zhiqiang Kou, Yucheng Xie, Hailin Wang, Junyang Chen, Jingq Wang, Ming-Kun Xie, Shuo Chen, Yuheng Jia, Tongliang Liu, Xin Geng

Pseudo label based semi-supervised learning (SSL) for single-label and multi-label classification tasks has been extensively studied; however, semi-supervised label distribution learning (SSLDL) remains a largely unexplored area. Existing SSL methods fail in SSLDL because the pseudo-labels they generate only ensure overall similarity to the ground truth but do not preserve the ranking relationships between true labels, as they rely solely on KL divergence as the loss function during training. These skewed pseudo-labels lead the model to learn incorrect semantic relationships, resulting in reduced performance accuracy. To address these issues, we propose a novel SSLDL method called \textit{RankMatch}. \textit{RankMatch} fully considers the ranking relationships between different labels during the training phase with labeled data to generate higher-quality pseudo-labels. Furthermore, our key observation is that a flexible utilization of pseudo-labels can enhance SSLDL performance. Specifically, focusing solely on the ranking relationships between labels while disregarding their margins helps prevent model overfitting. Theoretically, we prove that incorporating ranking correlations enhances SSLDL performance and establish generalization error bounds for \textit{RankMatch}. Finally, extensive real-world experiments validate its effectiveness.

Computer Vision · Everything Else

Viacheslav Surkov, Chris Wendler, Antonio Mari, Mikhail Terekhov, Justin Deschenaux, Robert West, Caglar Gulcehre, David Bau

For large language models (LLMs), sparse autoencoders (SAEs) have been shown to decompose intermediate representations that often are not interpretable directly into sparse sums of interpretable features, facilitating better control and subsequent analysis. However, similar analyses and approaches have been lacking for text-to-image models. We investigate the possibility of using SAEs to learn interpretable features for SDXL Turbo, a few-step text-to-image diffusion model. To this end, we train SAEs on the updates performed by transformer blocks within SDXL Turbo's denoising U-net in its 1-step setting. Interestingly, we find that they generalize to 4-step SDXL Turbo and even to the multi-step SDXL base model (i.e., a different model) without additional training. In addition, we show that their learned features are interpretable, causally influence the generation process, and reveal specialization among the blocks. We do so by creating RIEBench, a representation-based image editing benchmark, for editing images while they are generated by turning on and off individual SAE features. This allows us to track which transformer blocks' features are the most impactful depending on the edit category. Our work is the first investigation of SAEs for interpretability in text-to-image diffusion models and our results establish SAEs as a promising approach for understanding and manipulating the internal mechanisms of text-to-image models.

Deep Learning · Everything Else

Haiyu Wang, Yuanyuan Lin

Prompt tuning has emerged as a powerful parameter-efficient fine-tuning technique, allowing large pretrained Transformers to adapt to downstream tasks by optimizing a small set of prompt embeddings. Despite its empirical success, the extent to which prompt tuning can memorize data remains poorly understood. In this paper, we provide both theoretical and empirical analyses of data memorization ability of prompt-tuned Transformers. Building on recent theoretical frameworks, we derive an upper bound on the required prompt length for exact memorization of finite datasets and establish a trade-off between prompt length and the number of autoregressive generation steps. Specifically, we show that a constant-size Transformer can memorize $n$ input-output pairs with prompts of length $\tilde{O}(\sqrt{nN})$, where $N$ denotes the sequence length. Empirical results further demonstrate that prompt-tuned, randomly initialized Transformers are able to effectively memorize finite datasets. These models also capture the intrinsic low-rank structure of the data, leading to a reduction in the required prompt length. Finally, we analyze how the initialization of the Transformer backbone affects the performance of prompt tuning. Our findings provide new insights into the expressivity, efficiency, and underlying mechanisms of prompt tuning, bridging theoretical memorization limits with observed empirical behaviors.

Reinforcement Learning · Everything Else

Zecheng Wang, Chunshan Li, Yupeng Zhang, Han Liu, Bingning Wang, Dianhui Chu, Dianbo Sui

Direct Preference Optimization (DPO) is a widely used preference optimization algorithm in large language model (LLM) alignment, which reparameterizes the reward function in reinforcement learning with human feedback (RLHF) without requiring a separate reward model. However, during the DPO training process, when a large negative gradient is applied to low-confidence samples, LLMs with a softmax output head tend to squeeze the confidence in the model's output distribution towards the highest-confidence sentence, which may lead to a decrease in the confidence of both preference and non-preference samples, while increasing the confidence of unrelated tokens. This phenomenon becomes more complex in reasoning tasks. In this work, focusing on reasoning tasks, we propose VPO, a negative gradient constraint method for human non-preference samples based on $\mathcal{V}$-usable information. By using $\mathcal{V}$-usable information to measure the similarity between preference pairs and selectively constrain the negative gradient, VPO can alleviate the squeezing effect of DPO, enhance alignment with the generation objective, and maintain the model's ability to distinguish between preference and non-preference samples. We compare VPO with DPO and its latest variants on mathematical reasoning tasks using the LLama 3.1 and Qwen 2.5 series, including both Base and Instruct models. Our results demonstrate that VPO consistently and significantly outperforms existing methods. Specifically, on Qwen2.5-7B-Base, VPO achieves 7.80\% and 13.25\% improvement over DPO on MATH500 and AMC23, respectively. We also conduct ablation experiments and in-depth analysis on VPO to explain its effectiveness and rationale.

Applications · Everything Else

Chi Zuo, Martin Møller, Pablo Martínez-Nuevo, Huayang Huang, Yu Wu, Ye Zhu

While being disturbed by environmental noises, the acoustic masking technique is a conventional way to reduce the annoyance in audio engineering that seeks to cover up the noises with other dominant yet less intrusive sounds. However, misalignment between the dominant sound and the noise—such as mismatched downbeats—often requires an excessive volume increase to achieve effective masking. Motivated by recent advances in cross-modal generation, in this work, we introduce an alternative method to acoustic masking, aiming to reduce the noticeability of environmental noises by blending them into personalized music generated based on user-provided text prompts. Following the paradigm of music generation using mel-spectrogram representations, we propose a Blending Noises into Personalized Music (BNMusic) framework with two key stages. The first stage synthesizes a complete piece of music in a mel-spectrogram representation that encapsulates the musical essence of the noise. In the second stage, we adaptively amplifying the generated music segment to further reduce noise perception and enhance the blending effectiveness, while preserving auditory quality. Our experiments with comprehensive evaluations on MusicBench, EPIC-SOUNDS, and ESC-50 demonstrate the effectiveness of our framework, highlighting the ability to blend environmental noise with rhythmically aligned, adaptively amplified, and enjoyable music segments, minimizing the noticeability of the noise, thereby improving overall acoustic experiences. Project page: https://d-fas.github.io/BNMusic_page/.

Computer Vision · Everything Else

Hanyue Lou, Jinxiu Liang, Minggui Teng, Yi Wang, Boxin Shi

Event-based cameras offer unique advantages such as high temporal resolution, high dynamic range, and low power consumption. However, the massive storage requirements and I/O burdens of existing synthetic data generation pipelines and the scarcity of real data prevent event-based training datasets from scaling up, limiting the development and generalization capabilities of event vision models. To address this challenge, we introduce Video-to-Voxel (V2V), an approach that directly converts conventional video frames into event-based voxel grid representations, bypassing the storage-intensive event stream generation entirely. V2V enables a 150× reduction in storage requirements while supporting on-the-fly parameter randomization for enhanced model robustness. Leveraging this efficiency, we train several video reconstruction and optical flow estimation model architectures on 10,000 diverse videos totaling 52 hours—an order of magnitude larger than existing event datasets, yielding substantial improvements.

General Machine Learning · Everything Else

Biao Liu, Ning Xu, Jie Wang, Xin Geng

Single-positive multi-label learning (SPMLL) is a weakly supervised multi-label learning problem, where each training example is annotated with only one positive label. Existing SPMLL methods typically assign pseudo-labels to unannotated labels with the assumption that prior probabilities of all classes are identical. However, the class-prior of each category may differ significantly in real-world scenarios, which makes the predictive model not perform as well as expected due to the unrealistic assumption on real-world application. To alleviate this issue, a novel framework named Crisp, i.e., Class-pRiors Induced Single-Positive multi-label learning, is proposed. Specifically, a class-priors estimator is introduced, which can estimate the class-priors that are theoretically guaranteed to converge to the ground-truth class-priors. In addition, based on the estimated class-priors, an unbiased risk estimator for classification is derived, and the corresponding risk minimizer can be guaranteed to approximately converge to the optimal risk minimizer on fully supervised data. Experimental results on ten MLL benchmark datasets demonstrate the effectiveness and superiority of our method over existing SPMLL approaches.

Reinforcement Learning · Everything Else

Zixuan Huang, Yikun Ban, Lean Fu, Xiaojie Li, Zhongxiang Dai, Jianxin Li, deqing wang

Direct Preference Optimization (DPO) has emerged as an effective approach for aligning large language models (LLMs) with human preferences. However, its performance is highly dependent on the quality of the underlying human preference data. To address this bottleneck, prior work has explored various data selection strategies, but these methods often overlook the impact of the evolving states of the language model during the optimization process. In this paper, we introduce a novel problem: Sample Scheduling for DPO, which aims to dynamically and adaptively schedule training samples based on the model's evolving batch-wise states throughout preference optimization. To solve this problem, we propose SamS, an efficient and effective algorithm that adaptively selects samples in each training batch based on the LLM's learning feedback to maximize the potential generalization performance. Notably, without modifying the core DPO algorithm, simply integrating SamS significantly improves performance across tasks, with minimal additional computational overhead. This work points to a promising new direction for improving LLM alignment through batch-wise sample selection, with potential generalization to RLHF and broader supervised learning paradigms.

General Machine Learning · Everything Else

Zixun Wang, Ben Dai

Semantic segmentation labels each pixel in an image with its corresponding class, and is typically evaluated using the Intersection over Union (IoU) and Dice metrics to quantify the overlap between predicted and ground-truth segmentation masks. In the literature, most existing methods estimate pixel-wise class probabilities, then apply argmax or thresholding to obtain the final prediction. These methods have been shown to generally lead to inconsistent or suboptimal results, as they do not directly maximize segmentation metrics. To address this issue, a novel consistent segmentation framework, RankSEG, has been proposed, which includes RankDice and RankIoU specifically designed to optimize the Dice and IoU metrics, respectively. Although RankSEG almost guarantees improved performance, it suffers from two major drawbacks. First, it is its computational expense—RankDice has a complexity of $\mathcal{O}(d \log d)$ with a substantial constant factor (where $d$ represents the number of pixels), while RankIoU exhibits even higher complexity $\mathcal{O}(d^2)$, thus limiting its practical application. For instance, in LiTS, prediction with RankSEG takes 16.33 seconds compared to just 0.01 seconds with the argmax rule. Second, RankSEG is only applicable to overlapping segmentation settings, where multiple classes can occupy the same pixel, which contrasts with standard benchmarks that typically assume non-overlapping segmentation. In this paper, we overcome these two drawbacks via a \textit{reciprocal moment approximation} (RMA) of RankSEG with the following contributions: (i) we improve RankSEG using RMA, namely RankSEG-RMA, reduces the complexity of both algorithms to $\mathcal{O}(d)$ while maintaining comparable performance; (ii) inspired by RMA, we develop a pixel-wise score function that allows efficient implementation for non-overlapping segmentation settings. We illustrate the effectiveness of our method across various datasets and state-of-the-art models. The code of our method is available in: \url{https://github.com/ZixunWang/RankSEG-RMA}.

Reinforcement Learning · Everything Else

Yang Chen, Menglin Zou, Jiaqi Zhang, Yitan Zhang, Junyi Yang, Gaël Gendron, Libo Zhang, Jiamou Liu, Michael Witbrock

Inverse Reinforcement Learning (IRL) learns a reward function to explain expert demonstrations. Modern IRL methods often use the adversarial (minimax) formulation that alternates between reward and policy optimization, which often lead to {\em unstable} training. Recent non-adversarial IRL approaches improve stability by jointly learning reward and policy via energy-based formulations but lack formal guarantees. This work bridges this gap. We first present a *unified* view showing canonical non-adversarial methods explicitly or implicitly maximize the likelihood of expert behavior, which is equivalent to minimizing the expected return gap. This insight leads to our main contribution: *Trust Region Reward Optimization* (TRRO), a framework that guarantees *monotonic* improvement in this likelihood via a Minorization-Maximization process. We instantiate TRRO into *Proximal Inverse Reward Optimization* (PIRO), a practical and stable IRL algorithm. Theoretically, TRRO provides the IRL counterpart to the stability guarantees of Trust Region Policy Optimization (TRPO) in forward RL. Empirically, PIRO matches or surpasses state-of-the-art baselines in reward recovery, policy imitation with high sample efficiency on MuJoCo and Gym-Robotics benchmarks and a real-world animal behavior modeling task.

Applications · Everything Else

Alexander Chervov, Kirill Khoruzhii, Nikita Bukhal, Jalal Naghiyev, Vladislav Zamkovoy, Ivan Koltsov, Lyudmila Cheldieva, Arsenii Sychev, Arsenii Lenin, Mark Obozov 等

The paper proposes a novel machine learning-based approach to the pathfinding problem on extremely large graphs. This method leverages diffusion distance estimation via a neural network and uses beam search for pathfinding. We demonstrate its efficiency by finding solutions for 4x4x4 and 5x5x5 Rubik's cubes with unprecedentedly short solution lengths, outperforming all available solvers and introducing the first machine learning solver beyond the 3x3x3 case. In particular, it surpasses every single case of the combined best results in the Kaggle Santa 2023 challenge, which involved over 1,000 teams. For the 3x3x3 Rubik's cube, our approach achieves an optimality rate exceeding 98%, matching the performance of task-specific solvers and significantly outperforming prior solutions such as DeepCubeA (60.3%) and EfficientCube (69.6%). Our solution in its current implementation is approximately 25.6 times faster in solving 3x3x3 Rubik's cubes while requiring up to 8.5 times less model training time than the most efficient state-of-the-art competitor. Finally, it is demonstrated that even a single agent trained using a relatively small number of examples can robustly solve a broad range of puzzles represented by Cayley graphs of size up to $10^{145}$, confirming the generality of the proposed method.

Reinforcement Learning · Everything Else

boheng liu, Ziyu Li, Chenghua Duan, YuTian Liu, Zhuo Wang, Xiuxing Li, Qing Li, Xia Wu

Open-world reinforcement learning challenges agents to develop intelligent behavior in vast exploration spaces. Recent approaches like LS-Imagine have advanced the field by extending imagination horizons through jumpy state transitions, yet remain limited by fixed exploration mechanisms and static jump thresholds that cannot adapt across changing task phases, resulting in inefficient exploration and lower completion rates. Humans demonstrate remarkable capabilities in open-world decision-making through a chain-like process of task decomposition, selective memory utilization, and adaptive uncertainty regulation. Inspired by human decision-making processes, we present Cognitive Predictive Processing (CPP), a novel framework that integrates three neurologically-inspired systems: a phase-adaptive cognitive controller that dynamically decomposes tasks into exploration, approach, and completion phases with adaptive parameters; a dual-memory integration system implementing dual-modal memory that balances immediate context with selective long-term storage; and an uncertainty-modulated prediction regulator that continuously updates environmental predictions to modulate exploration behavior. Comprehensive experiments in MineDojo demonstrate that these human-inspired decision-making strategies enhance performance over recent techniques, with success rates improving by an average of 4.6\% across resource collection tasks while reducing task completion steps by an average of 7.1\%. Our approach bridges cognitive neuroscience and reinforcement learning, excelling in complex scenarios that require sustained exploration and strategic adaptation while demonstrating how neural-inspired models can solve key challenges in open-world AI systems.

Probabilistic Methods · Everything Else

Amin Rakhsha, Kanika Madan, Tianyu Zhang, Amir-massoud Farahmand, Amir Khasahmadi

Sampling multiple outputs from a Large Language Model (LLM) and selecting the most frequent (Self-consistency) or highest-scoring (Best-of-N) candidate is a popular approach to achieve higher accuracy in tasks with discrete final answers. Best-of-N (BoN) selects the output with the highest reward, and with perfect rewards, it often achieves near-perfect accuracy. With imperfect rewards from reward models, however, BoN fails to reliably find the correct answer and its performance degrades drastically. We consider the distribution of BoN’s outputs and highlight that, although the correct answer does not usually have a probability close to one under imperfect rewards, it is often the most likely outcome. This suggests that the mode of this distribution can be more reliably correct than a sample from it. Based on this idea, we propose Majority-of-the-Bests (MoB), a novel selection mechanism that estimates the output distribution of BoN via bootstrapping and selects its mode. Experimental results across five benchmarks, three different base LLMs, and two reward models demonstrate consistent improvements over BoN in 25 out of 30 setups. We also provide theoretical results for the consistency of the bootstrapping. MoB serves as a simple, yet strong alternative to BoN and self-consistency, and more broadly, motivates further research in more nuanced selection mechanisms.