Recent advances in text-based image editing have enabled fine-grained manipulation of visual content guided by natural language. However, such methods are susceptible to adversarial attacks. In this work, we propose a novel attack that targets the visual component of editing methods. We introduce Attention Attack, which disrupts the cross-attention between a textual prompt and the visual representation of the image by using an automatically generated caption of the source image as a proxy for the edit prompt. This breaks the alignment between the contents of the image and their textual description, without requiring knowledge of the editing method or the editing prompt. Reflecting on the reliability of existing metrics for immunization success, we propose two novel evaluation strategies: Caption Similarity, which quantifies semantic consistency between original and adversarial edits, and semantic Intersection over Union (IoU), which measures spatial layout disruption via segmentation masks. Experiments conducted on the TEDBench++ benchmark demonstrate that our attack significantly degrades editing performance while remaining imperceptible.
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4D content generation aims to create dynamically evolving 3D content that responds to specific input objects such as images or 3D representations. Current approaches typically incorporate physical priors to animate 3D representations, but these methods suffer from significant limitations: they not only require users lacking physics expertise to manually specify material properties but also struggle to effectively handle the generation of multi-material composite objects. To address these challenges, we propose Phys4DGen, a novel 4D generation framework that integrates multi-material composition perception with physical simulation. The framework achieves automated, physically plausible 4D generation through three innovative modules: first, the 3D Material Grouping module partitions heterogeneous material regions on 3D representations' surfaces via semantic segmentation; second, the Internal Physical Structure Discovery module constructs the mechanical structure of object interiors; finally, we distill physical prior knowledge from multimodal large language models to enable rapid and automatic material properties identification for both objects' surfaces and interiors. Experiments on both synthetic and real-world datasets demonstrate that Phys4DGen can generate high-fidelity 4D content with physical realism in open-world scenarios, significantly outperforming state-of-the-art methods.
In this paper, we propose the Dynamic Latent Frame Rate VAE (DLFR-VAE), a training-free paradigm that can make use of adaptive temporal compression in latent space. While existing video generative models apply fixed compression rates via pretrained VAE, we observe that real-world video content exhibits substantial temporal non-uniformity, with high-motion segments containing more information than static scenes. Based on this insight, DLFR-VAE dynamically adjusts the latent frame rate according to the content complexity. Specifically, DLFR-VAE comprises two core innovations: (1) a Dynamic Latent Frame Rate Scheduler that partitions videos into temporal chunks and adaptively determines optimal frame rates based on information-theoretic content complexity, and (2) a training-free adaptation mechanism that transforms pretrained VAE architectures to dynamic VAE that can process features with variable frame rates. Our simple but effective DLFR-VAE can function as a plug-and-play module, seamlessly integrating with existing video generation models and accelerating the video generation process.
Recent diffusion model advancements aim to handle conditional generative tasks without extra training. Existing training-free methods add a correction term at each denoising step, but they often face computational instability and lack controllability, especially with limited samples and large noise. We propose a new approach using the von Mises-Fisher (vMF) distribution to model the denoised result, turning the conditional generation task into an estimation problem for vMF parameters. We formulate the conditional diffusion model as a mean vector estimation problem for the Gaussian distribution, noting that this can be seen as an estimation problem from noisy observations. When the sampling number is small, the estimation is unstable. To address this, we optimize the mean vector of the vMF distribution by minimizing the KL divergence between the prior and posterior distributions. This approach not only addresses the computational instability but also improves the controllability and quality of the generated results. Once these parameters are determined, the denoised result can be sampled directly from the vMF distribution. Estimating the parameters requires minimal additional code and incurs negligible computational overhead while significantly improving performance. Extensive experiments across various conditional generation tasks, including depth maps, edge detection, segmentation, and style guidance, demonstrate the superiority and versatility of our method. Our approach consistently outperforms existing training-free methods and even surpasses some training-required methods in terms of visual quality and controllability.
Generating high-quality, user-preferred backgrounds for e-commerce product images poses unique challenges for diffusion models, particularly in aligning outputs with human visual preferences. While Direct Preference Optimization (DPO) has shown promise in aligning generative models with human feedback, its application to diffusion models faces key limitations, including the trade-off between reward sparsity and supervision quality, mode collapse, and training instability. To tackle these issues, we propose Direct Expected Preference Optimization (DEPO), a novel framework that adapts DPO to diffusion models through redesigned training and sampling strategies. Specifically, DEPO introduces a DEPO loss combined with trajectory segmentation to enable more frequent and informative reward feedback, employs Langevin MCMC to broaden the exploration space and mitigate mode collapse, and leverages masks to effectively constrain the search space while incorporating targeted engineering designs to improve training stability. By directly linking image-domain evaluations to expected log probabilities and incorporating adversarial training, DEPO achieves better alignment with user preferences while maintaining high image fidelity. Experimental results demonstrate that DEPO surpasses existing methods in both the diversity and quality of background generation.
Music generation aims to create music segments that align with human aesthetics based on diverse conditions. Despite advancements in generating music from specific textual descriptions (e.g., style, genre, instruments), the practical application is still hindered by ordinary users' limited expertise to write accurate prompts. To bridge this application gap, this paper introduces MusFlow, a novel multimodal music generation model using Conditional Flow Matching (CFM). We employ multiple Multi-Layer Perceptrons to align multimodal conditions into the audio's CLAP embedding space. CFM is trained to reconstruct the compressed Mel-spectrogram in the VAE latent space guided by aligned feature embedding. MusFlow can generate music from images, story texts, and music captions. To collect data for model training, inspired by multi-agent collaboration, we construct an intelligent annotation workflow centered around a fine-tuned Qwen2-VL model. Using this workflow, we build a new multimodal music dataset, MMusSet, with each sample containing a quadruple of image, story text, music caption, and music piece. We conduct four sets of experiments: image-to-music, story-to-music, caption-to-music, and multimodal music generation. Experimental results demonstrate that MusFlow can generate high-quality music pieces from multimoal conditions. We hope this work can advance the application of music generation in multimedia field, making music creation more accessible. Our generated samples are available at https://anonymous22356.github.io/musflow.github.io/
3D Gaussian Splatting (3DGS) is a recent popular technique that can reconstruct the radiance field representation of the scene efficiently. However, the naive 3DGS algorithm is easily affected by noisy pixels from transient and dynamic objects. To resolve this matter and enable the robust learning of 3DGS, previous work proposed to generate a binary mask from per-pixel training loss or an image segmentation result. However, such modeling of the distractors is not adaptive to the 3DGS model learning process, and might lead to wrong identification of noisy pixels and would affect the reconstruction performance. Instead, we propose to learn a soft mask of the likelihood of the distractors. Moreover, we develop techniques to model the spatial pattern of distractors and learn them from a design curriculum, avoiding confusion between clean and noisy pixels. Our method demonstrates state-of-the-art performance on robust novel view synthesis from distractor images, evaluated on major benchmarks of this task.
Image retargeting (IR) with text regions is a challenging yet underexplored task that focuses on resizing an image's aspect ratio while preserving both semantic objects and the legibility of textual content. This task introduces three primary challenges, which can be summarized as follows: (1) the distinct probability distributions between text and non-text regions in images; (2) the lack of dedicated mechanisms in existing IR methods for handling text regions, often leading to text distortion or blurring; (3) the absence of paired datasets specifically designed for IR tasks involving text regions. To tackle these challenges, we propose SSIR, a unified framework that reformulates IR as a joint Semantic Segmentation and Image Retargeting (SS-IR) task, leveraging an attention mechanism to bridge these components. Specifically, we first employ a semantic segmentation sub-network that extracts text region features using text segmentation techniques to improve text-awareness in retargeting tasks. Then, we integrate text features into the image's visual representation through an attention-driven module designed to preserve both textual and semantic content during retargeting. Finally, we address the absence of paired datasets with an unsupervised learning paradigm based on a Cycle-IR framework, which employs cyclic consistency reconstruction, enabling effective learning without the need for paired training data. Experimental results show that the SSIR algorithm effectively preserves text information and delivers high-quality visual retargeting results.
Amodal completion, generating invisible parts of occluded objects, is vital for applications like image editing and AR. Prior methods face challenges with data needs, generalization, or error accumulation in progressive pipelines. We propose a Collaborative Multi-Agent Reasoning Framework based on upfront collaborative reasoning to overcome these issues. Our framework uses multiple agents to collaboratively analyze occlusion relationships and determine necessary boundary expansion, yielding a precise mask for inpainting. Concurrently, an agent generates fine-grained textual descriptions, enabling Fine-Grained Semantic Guidance. This ensures accurate object synthesis and prevents the regeneration of occluders or other unwanted elements, especially within large inpainting areas. Furthermore, our method directly produces layered RGBA outputs guided by visible masks and attention maps from a Diffusion Transformer, eliminating extra segmentation. Extensive evaluations demonstrate our framework achieves state-of-the-art visual quality.
Current semantic segmentation models typically require a substantial amount of manually annotated data, a process that is both time-consuming and resource-intensive. Alternatively, leveraging advanced text-to-image models such as Midjourney and Stable Diffusion has emerged as an efficient strategy, enabling the automatic generation of synthetic data in place of manual annotations. However, previous methods have been limited to generating single-instance images, as the generation of multiple instances with Stable Diffusion has proven unstable and masks can be significantly affected by occlusion between different objects. To overcome this limitation and broaden the variety of synthetic datasets, we propose a novel framework, Free-Mask. It combines a Diffusion Model for segmentation with advanced image editing capabilities, allowing the insertion of multiple objects into images through text-to-image models. In addition, we introduce a new active learning paradigm that benefits both model generalization and data optimization. Our method enables the creation of realistic datasets that closely reflect open-world environments while generating accurate segmentation masks. Our code is released on GitHub.
In this paper, a multi-modal model based 3D pop-out video generation framework (CP3) is proposed to solve the shortcomings of the existing video generation technology for accurate control of 3D pop-out effects. 3D pop-out effects create an immersive visual experience by changing the disparity of a particular object so that it appears beyond the screen. However, although software has made some progress in this area, there is currently no effective way to accurately control 3D pop-out effects and generate high-quality video. In addition, the lack of high-quality 3D pop-out effect data sets is also one of the bottlenecks in the field. Therefore, the CP3 framework proposed in this paper utilizes multi-modal models to help 3D video creators make 3D pop-out effects, enhance the audience's sense of immersion and visual comfort, and thus promote the development of 3D effect generation technology. To support the training and evaluation of this framework, a new dataset containing 37000 frames of pop-out effects is constructed, such as text guidance, segmentation results, depth maps, optical flow, and the trajectory of the pop-out target. Through the 3D UNet model based on the potential de-noising diffusion mechanism, combined with the 3D-try module in the CP3 framework and Mask Encoder, this paper has achieved remarkable results in the generation of 3D pop-out effect videos. The results of the experiment show that the CP3 framework demonstrates its advantages in generating immersive 3D pop-out effects in comparison to existing technologies.
Face filters have become a key element of short-form video content, enabling a wide array of visual effects such as stylization and face swapping. However, their performance often degrades in the presence of occlusions, where objects like hands, hair, or accessories obscure the face. To address this limitation, we introduce the novel task of face matting, which estimates fine-grained alpha mattes to separate occluding elements from facial regions. We further present FaceMat, a trimap-free, uncertainty-aware framework that predicts high-quality alpha mattes under complex occlusions. Our approach leverages a two-stage training pipeline: a teacher model is trained to jointly estimate alpha mattes and per-pixel uncertainty using a negative log-likelihood (NLL) loss, and this uncertainty is then used to guide the student model through spatially adaptive knowledge distillation. This formulation enables the student to focus on ambiguous or occluded regions, improving generalization and preserving semantic consistency. Unlike previous approaches that rely on trimaps or segmentation masks, our framework requires no auxiliary inputs making it well-suited for real-time applications. In addition, we reformulate the matting objective by explicitly treating skin as foreground and occlusions as background, enabling clearer compositing strategies. To support this task, we newly constructed CelebAMat, a large-scale synthetic dataset specifically designed for occlusion-aware face matting. Extensive experiments show that FaceMat outperforms state-of-the-art methods across multiple benchmarks, enhancing the visual quality and robustness of face filters in real-world, unconstrained video scenarios. The source code and CelebAMat dataset are available at https://github.com/hyebin-c/FaceMat.git
The pelvis is a high-incidence region for trauma, and its precise segmentation is vital for clinical diagnosis and treatment. Although deep learning has achieved high precision for pelvis segmentation, it is still confronted with challenges such as the scarcity of medical data and the high cost of annotation. Recently, generative models have offered a viable solution through synthetic data augmentation. Thus, we propose a novel text-conditioned generative framework that simultaneously produces high-fidelity CT images and their corresponding segmentation masks, with a special focus on accurately generating symmetric pelvic structures, including the left hip bone, right hip bone and sacrum. Firstly, we fine-tuned a medical text encoder to transform detailed descriptions into precise generation conditions. Considering the easily overlooked symmetry attribute in pelvic bone images, we introduced a novel coordinate-aware enhancement module that incorporates bone-specific centroid coordinates for symmetrical awareness. Finally, we expanded it to multi-task learning for generation of paired pelvic images and segmentation labels. To test our method, we released a pelvic CT image dataset with textual description (CT-PelvisText) and then transferred it to downstream segmentation using the generative pelvic image. Our experiments demonstrate the reliability of our method, which contributes to accurate pelvic segmentation. This work can also be easily extended to other medical images with symmetry properties, which provides potential for efficient learning in small-sample datasets. Our code and dataset are available at: https://github.com/CurellaSong/TSA_LDM.
Reconstructing and segmenting scenes from unconstrained photo collections obtained from the Internet is a novel but challenging task. Unconstrained photo collections are easier to get than well-captured photo collections. These unconstrained images suffer from inconsistent lighting and transient occlusions, which makes segmentation challenging. Previous segmentation methods cannot address transient occlusions or accurately restore the scene's lighting conditions. Therefore, we propose Seg-Wild, an interactive segmentation method based on 3D Gaussian Splatting for unconstrained image collections, suitable for in-the-wild scenes. We integrate multi-dimensional feature embeddings for each 3D Gaussian and calculate the feature similarity between the feature embeddings and the segmentation target to achieve interactive segmentation in the 3D scene. Additionally, we introduce the Spiky 3D Gaussian Cutter (SGC) to smooth abnormal 3D Gaussians. We project the 3D Gaussians onto a 2D plane and calculate the ratio of 3D Gaussians that need to be cut using the SAM mask. We also designed a benchmark to evaluate segmentation quality in in-the-wild scenes. Experimental results demonstrate that compared to previous methods, Seg-Wild achieves better segmentation results and reconstruction quality. Our code will be available at https://github.com/Sugar0725/Seg-Wild.
3D point cloud segmentation aims to assign semantic labels to individual points in a scene for fine-grained spatial understanding. Existing methods typically adopt data augmentation to alleviate the burden of large-scale annotation. However, most augmentation strategies only focus on local transformations or semantic recomposition, lacking the consideration of global structural dependencies within scenes. To address this limitation, we propose a graph-guided data augmentation framework with dual-level constraints for realistic 3D scene synthesis. Our method learns object relationship statistics from real-world data to construct guiding graphs for scene generation. Local-level constraints enforce geometric plausibility and semantic consistency between objects, while global-level constraints maintain the topological structure of the scene by aligning the generated layout with the guiding graph. Extensive experiments on indoor and outdoor datasets demonstrate that our framework generates diverse and high-quality augmented scenes, leading to consistent improvements in point cloud segmentation performance across various models. Code is available at: https://github.com/alexander7xu/DualLevelAug
Recent advancements in Generalizable Gaussian Splatting have enabled robust 3D reconstruction from sparse input views by utilizing feed-forward Gaussian Splatting models, achieving superior cross-scene generalization. However, while many methods focus on geometric consistency, they often neglect the potential of text-driven guidance to enhance semantic understanding, which is crucial for accurately reconstructing fine-grained details in complex scenes. To address this limitation, we propose TextSplat-the first text-driven Generalizable Gaussian Splatting framework. Specifically, our framework employs three parallel modules to obtain complementary representations: the Diffusion Prior Depth Estimator for accurate depth information, the Semantic Aware Segmentation Network for detailed semantic information, and the Multi-View Interaction Network for refined cross-view features. Then, in the Text-Guided Semantic Fusion Module, these representations are integrated via the text-guided and attention-based feature aggregation mechanism, resulting in enhanced 3D Gaussian parameters enriched with detailed semantic cues. Experimental results on various benchmark datasets demonstrate improved performance compared to existing methods across multiple evaluation metrics, validating the effectiveness of our framework. The code will be publicly available.
Forged videos are often subjected to double compression. When a forger maliciously or unintentionally increases the video's bitrate during re-encoding, the resulting videos are termed fake bitrate videos. Detecting these videos offers a generalized approach for efficiently identifying potentially forged content within large datasets. However, previous research has largely focused on video-level detection of fully fake bitrate videos, where an entire video is re-encoded at a higher bitrate after content modification or the creation of fake high-definition (HD) footage. In practice, a skilled forger may adjust the bitrate of only specific video segments, generating partial fake bitrate videos-a common manipulation in tampering processes like video splicing. Existing methods face difficulties in detecting such partial modifications at the frame level and in pinpointing the manipulated segments. Our study addresses this gap by introducing a novel frame-level detection approach, which significantly enhances forensic precision. We simultaneously account for two types of abnormal frames arising from re-encoding and bitrate escalation and, for the first time, define fake bitrate video detection as a triple classification problem. To meet the challenges of this task, we extract anomalous bitrate-compression traces that capture subtle differences among the three frame types. Additionally, we propose the Trident Transformer Network (TTNet), a model designed to effectively integrate and learn high-frequency information within the encoding domain. Our approach achieves substantial improvements in accuracy, surpassing state-of-the-art methods by 3.62% and 11.95% in video-level and frame-level detection scenarios, respectively.
Salient object detection (SOD) plays a crucial role in image understanding and visual guidance. However, due to the complexity of underwater environments, the accuracy of underwater salient object detection is often low. To improve the accuracy and robustness of underwater salient object detection, different from the existing spatial domain aware RGB-D methods that rely on pixel-level probabilities, we propose a novel Fourier-Spatial Entangled Conditional Diffusion model (FSCDiff) for underwater salient object detection. The FSCDiff aims to address the insufficient representation and boundary shift issues in underwater salient object detection by leveraging Fourier-domain information and the powerful multi-step iterative generation capability of diffusion models. The FSCDiff framework consists of two key components: the Dual-Domain Entanglement Enhancement Block (DTEB) and the Stable Time-step Mask Prediction Module (STMP). DTEB utilizes Fourier-spatial entanglement learning to fully exploit the Fourier and spatial domain information of RGB images and depth maps, thereby optimizing feature representation. STMP takes advantage of the excellent multi-step iterative mechanism of diffusion models to enhance the accuracy and robustness of the segmentation results. Comprehensive experimental results indicate that our FSCDiff method outperforms the state-of-the-art approaches on the USOD10K and USOD datasets. The source code is available at: https://github.com/lgwplay/FSCDiff.
Recent advancements in image editing have utilized large-scale multimodal models to enable intuitive, natural instruction-driven interactions. However, conventional methods still face significant challenges, particularly in spatial reasoning, precise region segmentation, and maintaining semantic consistency, especially in complex scenes.To overcome these challenges, we introduce SmartFreeEdit, a novel end-to-end framework that integrates a multimodal large language model (MLLM) with a hypergraph-enhanced inpainting architecture, enabling precise, mask-free image editing guided exclusively by natural language instructions. The key innovations of SmartFreeEdit include: (1) the introduction of region-aware tokens and a mask embedding paradigm that enhance the model's spatial understanding of complex scenes; (2) a reasoning segmentation pipeline designed to optimize the generation of editing masks based on natural language instructions; and (3) a hypergraph-augmented inpainting module that ensures the preservation of both structural integrity and semantic coherence during complex edits, overcoming the limitations of local-based image generation. Extensive experiments on the Reason-Edit benchmark demonstrate that SmartFreeEdit surpasses current state-of-the-art methods across multiple evaluation metrics, including segmentation accuracy, instruction adherence, and visual quality preservation, while addressing the issue of local information focus and improving global consistency in the edited image. Our project will be available at https://github.com/smileformylove/SmartFreeEdit.
Semi-supervised Camouflaged Object Detection (SSCOD) aims to reduce reliance on costly pixel-level annotations by leveraging limited annotated data and abundant unlabeled data. However, existing SSCOD methods based on Teacher-Student frameworks suffer from severe prediction bias and error propagation under scarce supervision, while their multi-network architectures incur high computational overhead and limited scalability. To overcome these limitations, we propose ST-SAM, a highly annotation-efficient yet concise framework that breaks away from conventional SSCOD constraints. Specifically, ST-SAM employs Self-Training strategy that dynamically filters and expands high-confidence pseudo-labels to enhance a single-model architecture, thereby fundamentally circumventing inter-model prediction bias. Furthermore, by transforming pseudo-labels into hybrid prompts containing domain-specific knowledge, ST-SAM effectively harnesses the Segment Anything Model's potential for specialized tasks to mitigate error accumulation in self-training. Experiments on COD benchmark datasets demonstrate that ST-SAM achieves state-of-the-art performance with only 1% labeled data, outperforming existing SSCOD methods and even matching fully supervised methods. Remarkably, ST-SAM requires training only a single network, without relying on specific models or loss functions. This work establishes a new paradigm for annotation-efficient SSCOD. Codes will be available at https://github.com/hu-xh/ST-SAM.