We present Human Motions with Objects (HUMOTO), a high-fidelity dataset of human-object interactions for motion generation, computer vision, and robotics applications. Featuring 735 sequences (7,875 seconds at 30 fps), HUMOTO captures interactions with 63 precisely modeled objects and 72 articulated parts. Our innovations include a scene-driven LLM scripting pipeline creating complete, purposeful tasks with natural progression, and a mocap-and-camera recording setup to effectively handle occlusions. Spanning diverse activities from cooking to outdoor picnics, HUMOTO preserves both physical accuracy and logical task flow. Professional artists rigorously clean and verify each sequence, minimizing foot sliding and object penetrations. We also provide benchmarks compared to other datasets. HUMOTO's comprehensive full-body motion and simultaneous multi-object interactions address key data-capturing challenges and provide opportunities to advance realistic human-object interaction modeling across research domains with practical applications in animation, robotics, and embodied AI systems. Project Page: https://jiaxin-lu.github.io/humoto/.
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We introduce HADES, the first framework to seamlessly integrate dynamic hair into human avatars. HADES represents hair as strands bound to 3D Gaussians, with roots attached to the scalp. By modeling inertial and velocity-aware motion, HADES is able to simulate realistic hair dynamics that naturally align with body movements. To enhance avatar fidelity, we incorporate multi-scale data and address color inconsistencies across cameras using a lightweight MLP-based correction module, which generates color correction matrices for consistent color tones. Besides, we resolve rendering artifacts, such as hair dilation during zoom-out, through a 2D Mip filter and physically constrained hair radii. Furthermore, a temporal fusion module is introduced to ensure temporal coherence by modeling historical motion states. Experimental results demonstrate that HADES achieves high-fidelity avatars with realistic hair dynamics, outperforming existing state-of-the-art solutions in terms of realism and robustness.
UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control
PDF ↗Generating natural and physically plausible character motion remains challenging, particularly for long-horizon control with diverse guidance signals. While prior work combines high-level diffusion-based motion planners with low-level physics controllers, these systems suffer from domain gaps that degrade motion quality and require task-specific fine-tuning.To tackle this problem, we introduce UniPhys, a diffusion-based behavior cloning framework that unifies motion planning and control into a single model. UniPhys enables flexible, expressive character motion conditioned on multi-modal inputs such as text, trajectories, and goals. To address accumulated prediction errors over long sequences, UniPhys is trained with the Diffusion Forcing paradigm, learning to denoise noisy motion histories and handle discrepancies introduced by the physics simulator. This design allows UniPhys to robustly generate physically plausible, long-horizon motions. Through guided sampling, UniPhys generalizes to a wide range of control signals, including unseen ones, without requiring task-specific fine-tuning. Experiments show that UniPhys outperforms prior methods in motion naturalness, generalization, and robustness across diverse control tasks.
Shape-from-Template (SfT) refers to the class of methods that reconstruct the 3D shape of a deforming object from images/videos using a 3D template. Traditional SfT methods require point correspondences between images and the texture of the 3D template in order to reconstruct 3D shapes from images/videos in real time. Their performance severely degrades when encountered with severe occlusions in the images because of the unavailability of correspondences. In contrast, modern SfT methods use a correspondence-free approach by incorporating deep neural networks to reconstruct 3D objects, thus requiring huge amounts of data for supervision. Recent advances use a fully unsupervised or self-supervised approach by combining differentiable physics and graphics to deform 3D template to match input images. In this paper, we propose an unsupervised SfT which uses only image observations: color features, gradients and silhouettes along with a mesh inextensibility constraint to reconstruct at a 400xfaster pace than (best-performing) unsupervised SfT. Moreover, when it comes to generating finer details and severe occlusions, our method outperforms the existing methodologies by a large margin. Code is available at https://github.com/dvttran/nsft.
Deep neural network (DNN)-based policy models, such as vision-language-action (VLA) models, excel at automating complex decision-making from multi-modal inputs. However, scaling these models greatly increases computational overhead, complicating deployment in resource-constrained settings like robot manipulation and autonomous driving. To address this, we propose Saliency-Aware Quantized Imitation Learning (\method), which combines quantization-aware training with a selective loss-weighting strategy for mission-critical states. By identifying these states via saliency scores and emphasizing them in the training loss, \method preserves decision fidelity under low-bit precision. We validate \method's generalization capability across extensive simulation benchmarks with environment variations, real-world tasks, and cross-domain tasks (self-driving, physics simulation), consistently recovering full-precision performance. Notably, a 4-bit weight-quantized VLA model for robotic manipulation achieves up to 2.5xspeedup and 2.5xenergy savings on an edge GPU with minimal accuracy loss. These results underline \method's potential for efficiently deploying large IL-based policy models on resource-limited devices.
GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering
PDF ↗Recent 3D Gaussian Splatting (3DGS) representations have demonstrated remarkable performance in novel view synthesis; further, material-lighting disentanglement on 3DGS warrants relighting capabilities and its adaptability to broader applications. While the general approach to the latter operation lies in integrating differentiable physically-based rendering (PBR) techniques to jointly recover BRDF materials and environment lighting, achieving a precise disentanglement remains an inherently difficult task due to the challenge of accurately modeling light transport. Existing approaches typically approximate Gaussian points' normals, which constitute an implicit geometric constraint. However, they usually suffer from inaccuracies in normal estimation that subsequently degrade light transport, resulting in noisy material decomposition and flawed relighting results. To address this, we propose GeoSplatting, a novel approach that augments 3DGS with explicit geometry guidance for precise light transport modeling. By differentiably constructing a surface-grounded 3DGS from an optimizable mesh, our approach leverages well-defined mesh normals and the opaque mesh surface, and additionally facilitates the use of mesh-based ray tracing techniques for efficient, occlusion-aware light transport calculations. This enhancement ensures precise material decomposition while preserving the efficiency and high-quality rendering capabilities of 3DGS. Comprehensive evaluations across diverse datasets demonstrate the effectiveness of GeoSplatting, highlighting its superior efficiency and state-of-the-art inverse rendering performance.
Physical Degradation Model-Guided Interferometric Hyperspectral Reconstruction with Unfolding Transformer
PDF ↗Interferometric Hyperspectral Imaging (IHI) is a critical technique for large-scale remote sensing tasks due to its advantages in flux and spectral resolution. However, IHI is susceptible to complex errors arising from imaging steps, and its quality is limited by existing signal processing-based reconstruction algorithms. Two key challenges hinder performance enhancement: 1) the lack of training datasets. 2) the difficulty in eliminating IHI-specific degradation components through learning-based methods. To address these challenges, we propose a novel IHI reconstruction pipeline. First, based on imaging physics and radiometric calibration data, we establish a simplified yet accurate IHI degradation model and a parameter estimation method. This model enables the synthesis of realistic IHI training datasets from hyperspectral images (HSIs), bridging the gap between IHI reconstruction and deep learning. Second, we design the Interferometric Hyperspectral Reconstruction Unfolding Transformer (IHRUT), which achieves effective spectral correction and detail restoration through a stripe-pattern enhancement mechanism and a spatial-spectral transformer architecture. Experimental results demonstrate the superior performance and generalization capability of our method. The code and are available at https://github.com/bit1120203554/IHRUT.
Creating a physical digital twin of a real-world object has immense potential in robotics, content creation, and XR. In this paper, we present PhysTwin, a novel framework that uses sparse videos of dynamic objects in interaction to produce a photo- and physically realistic, real-time interactive virtual replica.Our approach centers on two key components: (1) a physics-informed representation that combines spring-mass models for realistic physical simulation, generative shape models for geometry, and Gaussian splats for rendering, and (2) a novel multi-stage optimization-based inverse modeling framework that reconstructs complete geometry, infers dense physical properties, and replicates realistic appearance from videos. Our method integrates an inverse physics framework with visual perception cues, enabling high-fidelity reconstruction even from partial, occluded, and limited viewpoints.PhysTwin supports modeling various deformable objects, including ropes, stuffed animals, cloth, and delivery packages. Experiments show that PhysTwin outperforms competing methods in reconstruction, rendering, future prediction, and simulation under novel interactions. We further demonstrate its applications in interactive real-time simulation and model-based robotic motion planning. Project Page: https://jianghanxiao.github.io/phystwin-web/
Human perception involves decomposing complex multi-object scenes into time-static object appearance (i.e., size, shape, color) and time-varying object motion (i.e., position, velocity, acceleration). For machines to achieve human-like intelligence in real-world interactions, understanding these physical properties of objects is essential, forming the foundation for dynamic video prediction. While recent advancements in object-centric transformers have demonstrated potential in video prediction, they primarily focus on object appearance, often overlooking motion dynamics, which is crucial for modeling dynamic interactions and maintaining temporal consistency in complex environments. To address these limitations, we propose OCK, a dynamic video prediction model leveraging object-centric kinematics and object slots. We introduce a novel component named Object Kinematics that comprises explicit object motions, serving as an additional attribute beyond conventional appearance features to model dynamic scenes. The Object Kinematics are integrated into various OCK mechanisms, enabling spatiotemporal prediction of complex object interactions over long video sequences. Our model demonstrates superior performance in handling complex scenes with intricate object attributes and motions, highlighting its potential for applicability in vision-related dynamics learning tasks.
FusionPhys: A Flexible Framework for Fusing Complementary Sensing Modalities in Remote Physiological Measurement
PDF ↗Remote physiological measurement using visible light cameras has emerged as a powerful tool for non-contact health monitoring, yet its reliability degrades under challenging conditions such as low-light environments or diverse skin tones. These limitations have motivated the exploration of alternative sensing modalities, such as near-infrared sensors and radar systems, which offer complementary physiological information through distinct sensing principles. While these modalities provide valuable information, existing methods fail to holistically integrate these heterogeneous data. Our key insight is that while visible light, near-infrared, and radar operate on distinct physical principles, they all capture temporally dynamic physiological signatures that can be represented as time-varying signals reflecting underlying physiological processes. Based on this insight, we propose FusionPhys, a novel framework that implements an adaptive integration mechanism to refine physiological information across complementary modalities. We further introduce a sub-modality decomposition technique that extends fusion principles to single-modality videos. Extensive experiments across five datasets demonstrate that FusionPhys achieves superior performance in diverse sensing configurations, representing a significant advancement toward more reliable and versatile remote physiological measurement systems. The code is available at: https://github.com/chh-ying/fusionphys.
Non-line-of-sight (NLOS) imaging, recovering the hidden volume from indirect reflections, has attracted increasing attention due to its potential applications. Despite promising results, existing NLOS reconstruction approaches are constrained by the reliance on empirical physical priors, e.g., single fixed path compensation. Moreover, these approaches still possess limited generalization ability, particularly when dealing with scenes at a low signal-to-noise ratio (SNR). To overcome the above problems, we introduce a novel learning-based approach, comprising two key designs: Learnable Path Compensation (LPC) and Adaptive Phasor Field (APF). The LPC applies tailored path compensation coefficients to adapt to different objects in the scene, effectively reducing light wave attenuation, especially in distant regions. Meanwhile, the APF learns the precise Gaussian window of the illumination function for the phasor field, dynamically selecting the relevant spectrum band of the transient measurement. Experimental validations demonstrate that our proposed approach, only trained on synthetic data, exhibits the capability to seamlessly generalize across various real-world datasets captured by different imaging systems and characterized by low SNRs. Code is available at https://github.com/ssd1051/NLOS-LPP.
Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addressing key challenges in multi-view material synthesis. Our approach leverages Reference Attention to extract and encode informative latent from the input reference images, enabling intuitive and controllable texture generation. We also introduce a Consistency-Regularized Training strategy to enforce stability across varying viewpoints and illumination conditions, ensuring illumination-invariant and geometrically consistent results. Additionally, we propose Dual-Channel Material Generation, which separately optimizes albedo and metallic-roughness (MR) textures while maintaining precise spatial alignment with the input images through Multi-Channel Aligned Attention. Learnable material embeddings are further integrated to capture the distinct properties of albedo and MR. Experimental results demonstrate that our model generates PBR textures with realistic behavior across diverse lighting scenarios, outperforming existing methods in both consistency and quality for scalable 3D asset creation.
VLIPP: Towards Physically Plausible Video Generation with Vision and Language Informed Physical Prior
PDF ↗Video diffusion models (VDMs) have advanced significantly in recent years, enabling the generation of highly realistic videos and drawing the attention of the community in their potential as world simulators. However, despite their capabilities, VDMs often fail to produce physically plausible videos due to an inherent lack of understanding of physics, resulting in incorrect dynamics and event sequences. To address this limitation, we propose a novel two-stage image-to-video generation framework that explicitly incorporates physics with vision and language informed physical prior. In the first stage, we employ a Vision Language Model (VLM) as a coarse-grained motion planner, integrating chain-of-thought and physics-aware reasoning to predict a rough motion trajectories/changes that approximate real-world physical dynamics while ensuring the inter-frame consistency. In the second stage, we use the predicted motion trajectories/changes to guide the video generation of a VDM. As the predicted motion trajectories/changes are rough, noise is added during inference to provide freedom to the VDM in generating motion with more fine details. Extensive experimental results demonstrate that our framework can produce physically plausible motion, and comparative evaluations highlight the notable superiority of our approach over existing methods. More video results and code are available on our Project Page: https://madaoer.github.io/projects/physically_plausible_video_generation/.
The integration of geometric reconstruction and generative modeling remains a critical challenge in developing AI systems capable of human-like spatial reasoning. This paper proposes Aether, a unified framework that enables geometry-aware reasoning in world models by jointly optimizing three core capabilities: (1) 4D dynamic reconstruction, (2) action-conditioned video prediction, and (3) goal-conditioned visual planning. Through task-interleaved feature learning, Aether achieves synergistic knowledge sharing across reconstruction, prediction, and planning objectives. Building upon video generation models, our framework demonstrates zero-shot synthetic-to-real generalization despite never observing real-world data during training. Furthermore, our approach achieves zero-shot generalization in both action following and reconstruction tasks, thanks to its intrinsic geometric modeling. Notably, even without real-world data, its reconstruction performance is comparable with or even better than that of domain-specific models. Additionally, Aether employs camera trajectories as geometry-informed action spaces, enabling effective action-conditioned prediction and visual planning. We hope our work inspires the community to explore new frontiers in physically-reasonable world modeling and its applications.
Remote sensing foundation models largely break away from the traditional paradigm of designing task-specific models, offering greater scalability across multiple tasks. However, they face challenges such as low computational efficiency and limited interpretability, especially when dealing with large-scale remote sensing images. To overcome these, we draw inspiration from heat conduction, a physical process modeling local heat diffusion. Building on this idea, we are the first to explore the potential of using the parallel computing model of heat conduction to simulate the local region correlations in high-resolution remote sensing images, and introduce RS-vHeat, an efficient multi-modal remote sensing foundation model. Specifically, RS-vHeat 1) applies the Heat Conduction Operator (HCO) with a complexity of O(N^ 1.5 ) and a global receptive field, reducing computational overhead while capturing remote sensing object structure information to guide heat diffusion; 2) learns the frequency distribution representations of various scenes through a self-supervised strategy based on frequency domain hierarchical masking and multi-domain reconstruction; 3) significantly improves efficiency and performance over state-of-the-art techniques across 4 tasks and 10 datasets. Compared to attention-based remote sensing foundation models, we reduce memory usage by 84%, FLOPs by 24% and improves throughput by 2.7 times. The code will be made publicly available.
In this paper, we aim to model 3D scene geometry, appearance, and physical information just from dynamic multi-view videos in the absence of any human labels. By leveraging physics-informed losses as soft constraints or integrating simple physics models into neural networks, existing works often fail to learn complex motion physics, or doing so requires additional labels such as object types or masks. In this paper, we propose a new framework named **TRACE** to model the motion physics of complex dynamic 3D scenes. The key novelty of our approach is that, by formulating each 3D point as a rigid particle with size and orientation in space, we choose to directly learn a translation rotation dynamics system for each particle, explicitly estimating a complete set of physical parameters to govern the particle's motion over time. Extensive experiments on three existing dynamic datasets and one newly created challenging synthetic datasets demonstrate the extraordinary performance of our method over baselines in the task of future frame extrapolation. A nice property of our framework is that multiple objects or parts can be easily segmented just by clustering the learned physical parameters. Our datasets and code will be released at https://github.com/.
Humans perceive the world through multimodal cues to understand and interact with the environment. Learning a scene representation for multiple modalities enhances comprehension of the physical world. However, modality conflicts, arising from inherent distinctions among different modalities, present two critical challenges: property disparity and granularity disparity. To address these challenges, we propose a general framework, MMOne, to represent multiple modalities in one scene, which can be readily extended to additional modalities. Specifically, a modality modeling module with a novel modality indicator is proposed to capture the unique properties of each modality. Additionally, we design a multimodal decomposition mechanism to separate multi-modal Gaussians into single-modal Gaussians based on modality differences. We address the essential distinctions among modalities by disentangling multimodal information into shared and modality-specific components, resulting in a more compact and efficient multimodal scene representation. Extensive experiments demonstrate that our method consistently enhances the representation capability for each modality and is scalable to additional modalities. The code is available at https://github.com/Neal2020GitHub/MMOne.
Image dehazing aims to remove unwanted hazy artifacts in images. Although previous research has collected paired real-world hazy and haze-free images to improve dehazing models' performance in real-world scenarios, these models often experience significant performance drops when handling unseen real-world hazy images due to limited training data. This issue motivates us to develop a flexible domain adaptation method to enhance dehazing performance during testing. Observing that predicting haze patterns is generally easier than recovering clean content, we propose the Physics-guided Haze Transfer Network (PHATNet) which transfers haze patterns from unseen target domains to source-domain haze-free images, creating domain-specific fine-tuning sets to update dehazing models for effective domain adaptation. Additionally, we introduce a Haze-Transfer-Consistency loss and a Content-Leakage Loss to enhance PHATNet's disentanglement ability. Experimental results demonstrate that PHATNet significantly boosts state-of-the-art dehazing models on benchmark real-world image dehazing datasets.
PBCAT: Patch-Based Composite Adversarial Training against Physically Realizable Attacks on Object Detection
PDF ↗Object detection plays a crucial role in many security-sensitive applications, such as autonomous driving and video surveillance. However, several recent studies have shown that object detectors can be easily fooled by physically realizable attacks, e.g., adversarial patches and recent adversarial textures, which pose realistic and urgent threats. Adversarial Training (AT) has been recognized as the most effective defense against adversarial attacks. While AT has been extensively studied in the l_infinity-bounded attack settings on classification models, AT against physically realizable attacks on object detectors has received limited exploration. Early attempts are only performed to defend against adversarial patches, leaving AT against a wider range of physically realizable attacks under-explored. In this work, we consider defending against various physically realizable attacks with a unified AT method. We propose PBCAT, a novel Patch-Based Composite Adversarial Training strategy. PBCAT optimizes the model by incorporating the combination of small-area gradient-guided adversarial patches and imperceptible global adversarial perturbations covering the entire image. With these designs, PBCAT has the potential to defend against not only adversarial patches but also unseen physically realizable attacks such as adversarial textures. Extensive experiments in multiple settings demonstrated that PBCAT significantly improved robustness against various physically realizable attacks over state-of-the-art defense methods. Notably, it improved the detection accuracy by 29.7% over previous defense methods under one recent adversarial texture attack.
Extracting physically plausible 3D human motion from videos is a critical task. Although existing simulation-based motion imitation methods can enhance the physical quality of daily motions estimated from monocular video capture, extending this capability to high-difficulty motions remains an open challenge. This can be attributed to some flawed motion clips in video-based motion capture results and the inherent complexity in modeling high-difficulty motions. Therefore, sensing the advantage of segmentation in localizing human body, we introduce a mask-based motion correction module (MCM) that leverages motion context and video mask to repair flawed motions; and propose a physics-based motion transfer module (PTM), which employs a prior injected pretrain and adapt approach for motion imitation, improving physical plausibility with the ability to handle in-the-wild and challenging motions. Our approach is designed as a plug-and-play module to physically refine the video motion capture, which also excels in motion generation tasks. Finally, we collected a challenging in-the-wild test set to establish a benchmark, and our method has demonstrated effectiveness on both the new benchmark and existing public datasets. Our project page is : https://physicalmotionrestoration.github.io/