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2,480篇论文匹配“Speech”
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Zahra Delbari, Nafise Sadat Moosavi, Mohammad Taher Pilehvar

With the alarming rise of hate speech in online communities, the demand for effective NLP models to identify instances of offensive language has reached a critical point. However, the development of such models heavily relies on the availability of annotated datasets, which are scarce, particularly for less-studied languages. To bridge this gap for the Persian language, we present a novel dataset specifically tailored to multi-label hate speech detection. Our dataset, called Phate, consists of an extensive collection of over seven thousand manually-annotated Persian tweets, offering a rich resource for training and evaluating hate speech detection models on this language. Notably, each annotation in our dataset specifies the targeted group of hate speech and includes a span of the tweet which elucidates the rationale behind the assigned label. The incorporation of these information expands the potential applications of our dataset, facilitating the detection of targeted online harm or allowing the benchmark to serve research on interpretability of hate speech detection models. The dataset, annotation guideline, and all associated codes are accessible at https://github.com/Zahra-D/Phate.

Ha-Yeong Choi, Sang-Hoon Lee, Seong-Whan Lee

Diffusion-based generative models have recently exhibited powerful generative performance. However, as many attributes exist in the data distribution and owing to several limitations of sharing the model parameters across all levels of the generation process, it remains challenging to control specific styles for each attribute. To address the above problem, we introduce decoupled denoising diffusion models (DDDMs) with disentangled representations, which can enable effective style transfers for each attribute in generative models. In particular, we apply DDDMs for voice conversion (VC) tasks, tackling the intricate challenge of disentangling and individually transferring each speech attributes such as linguistic information, intonation, and timbre. First, we use a self-supervised representation to disentangle the speech representation. Subsequently, the DDDMs are applied to resynthesize the speech from the disentangled representations for style transfer with respect to each attribute. Moreover, we also propose the prior mixup for robust voice style transfer, which uses the converted representation of the mixed style as a prior distribution for the diffusion models. The experimental results reveal that our method outperforms publicly available VC models. Furthermore, we show that our method provides robust generative performance even when using a smaller model size. Audio samples are available at https://hayeong0.github.io/DDDM-VC-demo/.

Xinjie Chen, Kai Fan, Wei Luo, Linlin Zhang, Libo Zhao, Xinggao Liu, Zhongqiang Huang

To achieve high-quality translation with low latency, a Simultaneous Speech Translation (SimulST) system relies on a policy module to decide whether to translate immediately or wait for additional streaming input, along with a translation model capable of effectively handling partial speech input. Prior research has tackled these components separately, either using ``wait-k'' policies based on fixed-length segments or detected word boundaries, or dynamic policies based on different strategies (e.g., meaningful units), while employing offline models for prefix-to-prefix translation. In this paper, we propose Divergence-Guided Simultaneous Speech Translation (DiG-SST), a tightly integrated approach focusing on both translation quality and latency for streaming input. Specifically, we introduce a simple yet effective prefix-based strategy for training translation models with partial speech input, and develop an adaptive policy that makes read/write decisions for the translation model based on the expected divergence in translation distributions resulting from future input. Our experiments on multiple translation directions of the MuST-C benchmark demonstrate that our approach achieves a better trade-off between translation quality and latency compared to existing methods.

Tony Alex, Sara Ahmed, Armin Mustafa, Muhammad Awais, Philip JB Jackson

Convolutional neural networks (CNNs) and Transformer-based networks have recently enjoyed significant attention for various audio classification and tagging tasks following their wide adoption in the computer vision domain. Despite the difference in information distribution between audio spectrograms and natural images, there has been limited exploration of effective information retrieval from spectrograms using domain-specific layers tailored for the audio domain. In this paper, we leverage the power of the Multi-Axis Vision Transformer (MaxViT) to create DTF-AT (Decoupled Time-Frequency Audio Transformer) that facilitates interactions across time, frequency, spatial, and channel dimensions. The proposed DTF-AT architecture is rigorously evaluated across diverse audio and speech classification tasks, consistently establishing new benchmarks for state-of-the-art (SOTA) performance. Notably, on the challenging AudioSet 2M classification task, our approach demonstrates a substantial improvement of 4.4% when the model is trained from scratch and 3.2% when the model is initialised from ImageNet-1K pretrained weights. In addition, we present comprehensive ablation studies to investigate the impact and efficacy of our proposed approach. The codebase and pretrained weights are available on https://github.com/ta012/DTFAT.git

Qianrui Zhou, Hua Xu, Hao Li, Hanlei Zhang, Xiaohan Zhang, Yifan Wang, Kai Gao

Multimodal intent recognition aims to leverage diverse modalities such as expressions, body movements and tone of speech to comprehend user's intent, constituting a critical task for understanding human language and behavior in real-world multimodal scenarios. Nevertheless, the majority of existing methods ignore potential correlations among different modalities and own limitations in effectively learning semantic features from nonverbal modalities. In this paper, we introduce a token-level contrastive learning method with modality-aware prompting (TCL-MAP) to address the above challenges. To establish an optimal multimodal semantic environment for text modality, we develop a modality-aware prompting module (MAP), which effectively aligns and fuses features from text, video and audio modalities with similarity-based modality alignment and cross-modality attention mechanism. Based on the modality-aware prompt and ground truth labels, the proposed token-level contrastive learning framework (TCL) constructs augmented samples and employs NT-Xent loss on the label token. Specifically, TCL capitalizes on the optimal textual semantic insights derived from intent labels to guide the learning processes of other modalities in return. Extensive experiments show that our method achieves remarkable improvements compared to state-of-the-art methods. Additionally, ablation analyses demonstrate the superiority of the modality-aware prompt over the handcrafted prompt, which holds substantial significance for multimodal prompt learning. The codes are released at https://github.com/thuiar/TCL-MAP.

Zeping Min, Jinfeng Bai, Chengfei Li

Semi-supervised learning algorithms that use pseudo-labeling have become increasingly popular for improving model performance by utilizing both labeled and unlabeled data. In this paper, we offer a fresh perspective on the selection of pseudo-labels, inspired by theoretical insights. We suggest that pseudo-labels with a high degree of local variance are more prone to inaccuracies. Based on this premise, we introduce the Local Variance Match (LVM) method, which aims to optimize the selection of pseudo-labels in semi-supervised learning (SSL) tasks. Our methodology is validated through a series of experiments on widely-used image classification datasets, such as CIFAR-10, CIFAR-100, and SVHN, spanning various labeled data quantity scenarios. The empirical findings show that the LVM method substantially outpaces current SSL techniques, achieving state-of-the-art results in many of these scenarios. For instance, we observed an error rate of 5.41% on CIFAR-10 with a single label for each class, 35.87% on CIFAR-100 when using four labels per class, and 1.94% on SVHN with four labels for each class. Notably, the standout error rate of 5.41% is less than 1% shy of the performance in a fully-supervised learning environment. In experiments on ImageNet with 100k labeled data, the LVM also reached state-of-the-art outcomes. Additionally, the efficacy of the LVM method is further validated by its stellar performance in speech recognition experiments.

Xi Chen, Chang Gao, Zuowen Wang, Longbiao Cheng, Sheng Zhou, Shih-Chii Liu, Tobi Delbruck

Recurrent Neural Networks (RNNs) are useful in temporal sequence tasks. However, training RNNs involves dense matrix multiplications which require hardware that can support a large number of arithmetic operations and memory accesses. Implementing online training of RNNs on the edge calls for optimized algorithms for an efficient deployment on hardware. Inspired by the spiking neuron model, the Delta RNN exploits temporal sparsity during inference by skipping over the update of hidden states from those inactivated neurons whose change of activation across two timesteps is below a defined threshold. This work describes a training algorithm for Delta RNNs that exploits temporal sparsity in the backward propagation phase to reduce computational requirements for training on the edge. Due to the symmetric computation graphs of forward and backward propagation during training, the gradient computation of inactivated neurons can be skipped. Results show a reduction of ∼80% in matrix operations for training a 56k parameter Delta LSTM on the Fluent Speech Commands dataset with negligible accuracy loss. Logic simulations of a hardware accelerator designed for the training algorithm show 2-10X speedup in matrix computations for an activation sparsity range of 50%-90%. Additionally, we show that the proposed Delta RNN training will be useful for online incremental learning on edge devices with limited computing resources.

Rajalaxmi Rajagopalan, Yu-Lin Wei, Romit Roy Choudhury

We consider the problem of personalizing audio to maximize user experience. Briefly, we aim to find a filter h*, which applied to any music or speech, will maximize the user’s satisfaction. This is a black-box optimization problem since the user’s satisfaction function is unknown. Substantive work has been done on this topic where the key idea is to play audio samples to the user, each shaped by a different filter hi, and query the user for their satisfaction scores f(hi). A family of “surrogate” functions is then designed to fit these scores and the optimization method gradually refines these functions to arrive at the filter ˆh* that maximizes satisfaction. In certain applications, we observe that a second type of querying is possible where users can tell us the individual elements h*[j] of the optimal filter h*. Consider an analogy from cooking where the goal is to cook a recipe that maximizes user satisfaction. A user can be asked to score various cooked recipes (e.g., tofu fried rice) or to score individual ingredients (say, salt, sugar, rice, chicken, etc.). Given a budget of B queries, where a query can be of either type, our goal is to find the recipe that will maximize this user’s satisfaction. Our proposal builds on Sparse Gaussian Process Regression (GPR) and shows how a hybrid approach can outperform any one type of querying. Our results are validated through simulations and real world experiments, where volunteers gave feedback on music/speech audio and were able to achieve high satisfaction levels. We believe this idea of hybrid querying opens new problems in black-box optimization and solutions can benefit other applications beyond audio personalization.

Yicheng Zhong, Huawei Wei, Peiji Yang, Zhisheng Wang

The objective of stylized speech-driven facial animation is to create animations that encapsulate specific emotional expressions. Existing methods often depend on pre-established emotional labels or facial expression templates, which may limit the necessary flexibility for accurately conveying user intent. In this research, we introduce a technique that enables the control of arbitrary styles by leveraging natural language as emotion prompts. This technique presents benefits in terms of both flexibility and user-friendliness. To realize this objective, we initially construct a Text-Expression Alignment Dataset (TEAD), wherein each facial expression is paired with several prompt-like descriptions. We propose an innovative automatic annotation method, supported by CahtGPT, to expedite the dataset construction, thereby eliminating the substantial expense of manual annotation. Following this, we utilize TEAD to train a CLIP-based model, termed ExpCLIP, which encodes text and facial expressions into semantically aligned style embeddings. The embeddings are subsequently integrated into the facial animation generator to yield expressive and controllable facial animations. Given the limited diversity of facial emotions in existing speech-driven facial animation training data, we further introduce an effective Expression Prompt Augmentation (EPA) mechanism to enable the animation generator to support unprecedented richness in style control. Comprehensive experiments illustrate that our method accomplishes expressive facial animation generation and offers enhanced flexibility in effectively conveying the desired style.

Zunnan Xu, Yachao Zhang, Sicheng Yang, Ronghui Li, Xiu Li

This study aims to improve the generation of 3D gestures by utilizing multimodal information from human speech. Previous studies have focused on incorporating additional modalities to enhance the quality of generated gestures. However, these methods perform poorly when certain modalities are missing during inference. To address this problem, we suggest using speech-derived multimodal priors to improve gesture generation. We introduce a novel method that separates priors from speech and employs multimodal priors as constraints for generating gestures. Our approach utilizes a chain-like modeling method to generate facial blendshapes, body movements, and hand gestures sequentially. Specifically, we incorporate rhythm cues derived from facial deformation and stylization prior based on speech emotions, into the process of generating gestures. By incorporating multimodal priors, our method improves the quality of generated gestures and eliminate the need for expensive setup preparation during inference. Extensive experiments and user studies confirm that our proposed approach achieves state-of-the-art performance.

Ji-Hoon Kim, Jaehun Kim, Joon Son Chung

The goal of this work is to reconstruct high quality speech from lip motions alone, a task also known as lip-to-speech. A key challenge of lip-to-speech systems is the one-to-many mapping caused by (1) the existence of homophenes and (2) multiple speech variations, resulting in a mispronounced and over-smoothed speech. In this paper, we propose a novel lip-to-speech system that significantly improves the generation quality by alleviating the one-to-many mapping problem from multiple perspectives. Specifically, we incorporate (1) self-supervised speech representations to disambiguate homophenes, and (2) acoustic variance information to model diverse speech styles. Additionally, to better solve the aforementioned problem, we employ a flow based post-net which captures and refines the details of the generated speech. We perform extensive experiments on two datasets, and demonstrate that our method achieves the generation quality close to that of real human utterance, outperforming existing methods in terms of speech naturalness and intelligibility by a large margin. Synthesised samples are available at our demo page: https://mm.kaist.ac.kr/projects/LTBS.

Hui Fu, Zeqing Wang, Ke Gong, Keze Wang, Tianshui Chen, Haojie Li, Haifeng Zeng, Wenxiong Kang

Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while neglecting to model the subject-specific speaking style, often resulting in unrealistic facial animations. To the best of our knowledge, this work makes the first attempt to explore the coupled information between the speaking style and the semantic content in facial motions. Specifically, we introduce an innovative speaking style disentanglement method, which enables arbitrary-subject speaking style encoding and leads to a more realistic synthesis of speech-driven facial animations. Subsequently, we propose a novel framework called Mimic to learn disentangled representations of the speaking style and content from facial motions by building two latent spaces for style and content, respectively. Moreover, to facilitate disentangled representation learning, we introduce four well-designed constraints: an auxiliary style classifier, an auxiliary inverse classifier, a content contrastive loss, and a pair of latent cycle losses, which can effectively contribute to the construction of the identity-related style space and semantic-related content space. Extensive qualitative and quantitative experiments conducted on three publicly available datasets demonstrate that our approach outperforms state-of-the-art methods and is capable of capturing diverse speaking styles for speech-driven 3D facial animation. The source code and supplementary video are publicly available at: https://zeqing-wang.github.io/Mimic/

Dongyeong Hwang, Hyunju Kim, Sunwoo Kim, Kijung Shin

The success of a specific neural network architecture is closely tied to the dataset and task it tackles; there is no one-size-fits-all solution. Thus considerable efforts have been made to quickly and accurately estimate the performances of neural architectures without full training or evaluation for given tasks and datasets. Neural architecture encoding has played a crucial role in the estimation and graphbased methods which treat an architecture as a graph have shown prominent performance. For enhanced representation learning of neural architectures we introduce FlowerFormer a powerful graph transformer that incorporates the information flows within a neural architecture. FlowerFormer consists of two key components: (a) bidirectional asynchronous message passing inspired by the flows; (b) global attention built on flow-based masking. Our extensive experiments demonstrate the superiority of FlowerFormer over existing neural encoding methods and its effectiveness extends beyond computer vision models to include graph neural networks and auto speech recognition models. Our code is available at http://github.com/y0ngjaenius/CVPR2024_FLOWERFormer.

Xingqun Qi, Jiahao Pan, Peng Li, Ruibin Yuan, Xiaowei Chi, Mengfei Li, Wenhan Luo, Wei Xue, Shanghang Zhang, Qifeng Liu 等

Generating vivid and emotional 3D co-speech gestures is crucial for virtual avatar animation in human-machine interaction applications. While the existing methods enable generating the gestures to follow a single emotion label they overlook that long gesture sequence modeling with emotion transition is more practical in real scenes. In addition the lack of large-scale available datasets with emotional transition speech and corresponding 3D human gestures also limits the addressing of this task. To fulfill this goal we first incorporate the ChatGPT-4 and an audio inpainting approach to construct the high-fidelity emotion transition human speeches. Considering obtaining the realistic 3D pose annotations corresponding to the dynamically inpainted emotion transition audio is extremely difficult we propose a novel weakly supervised training strategy to encourage authority gesture transitions. Specifically to enhance the coordination of transition gestures w.r.t. different emotional ones we model the temporal association representation between two different emotional gesture sequences as style guidance and infuse it into the transition generation. We further devise an emotion mixture mechanism that provides weak supervision based on a learnable mixed emotion label for transition gestures. Last we present a keyframe sampler to supply effective initial posture cues in long sequences enabling us to generate diverse gestures. Extensive experiments demonstrate that our method outperforms the state-of-the-art models constructed by adapting single emotion-conditioned counterparts on our newly defined emotion transition task and datasets. Our code and dataset will be released on the project page: https://xingqunqi-lab.github.io/Emo-Transition-Gesture/

Yunan Zeng, Yan Huang, Jinjin Zhang, Zequn Jie, Zhenhua Chai, Liang Wang

Pre-trained vision-language models (VLMs) have achieved high performance on various downstream tasks which have been widely used for visual grounding tasks in a weakly supervised manner. However despite the performance gains contributed by large vision and language pre-training we find that state-of-the-art VLMs struggle with compositional reasoning on grounding tasks. To demonstrate this we propose Attribute Relation and Priority grounding (ARPGrounding) benchmark to test VLMs' compositional reasoning ability on visual grounding tasks. ARPGrounding contains 11425 samples and evaluates the compositional understanding of VLMs in three dimensions: 1) attribute denoting comprehension of objects' properties; 2) relation indicating an understanding of relation between objects; 3) priority reflecting an awareness of the part of speech associated with nouns. Using the ARPGrounding benchmark we evaluate several mainstream VLMs. We empirically find that these models perform quite well on conventional visual grounding datasets achieving performance comparable to or surpassing state-of-the-art methods but showing strong deficiencies in compositional reasoning. Furthermore we propose a composition-aware fine-tuning pipeline demonstrating the potential to leverage cost-effective image-text annotations for enhancing the compositional understanding of VLMs in grounding tasks.

Baoquan Zhang, Huaibin Wang, Chuyao Luo, Xutao Li, Guotao Liang, Yunming Ye, Xiaochen Qi, Yao He

Vector-Quantized Image Modeling (VQIM) is a fundamental research problem in image synthesis which aims to represent an image with a discrete token sequence. Existing studies effectively address this problem by learning a discrete codebook from scratch and in a code-independent manner to quantize continuous representations into discrete tokens. However learning a codebook from scratch and in a code-independent manner is highly challenging which may be a key reason causing codebook collapse i.e. some code vectors can rarely be optimized without regard to the relationship between codes and good codebook priors such that die off finally. In this paper inspired by pretrained language models we find that these language models have actually pretrained a superior codebook via a large number of text corpus but such information is rarely exploited in VQIM. To this end we propose a novel codebook transfer framework with part-of-speech called VQCT which aims to transfer a well-trained codebook from pretrained language models to VQIM for robust codebook learning. Specifically we first introduce a pretrained codebook from language models and part-of-speech knowledge as priors. Then we construct a vision-related codebook with these priors for achieving codebook transfer. Finally a novel codebook transfer network is designed to exploit abundant semantic relationships between codes contained in pretrained codebooks for robust VQIM codebook learning. Experimental results on four datasets show that our VQCT method achieves superior VQIM performance over previous state-of-the-art methods.

Ziqiao Peng, Wentao Hu, Yue Shi, Xiangyu Zhu, Xiaomei Zhang, Hao Zhao, Jun He, Hongyan Liu, Zhaoxin Fan

Achieving high synchronization in the synthesis of realistic speech-driven talking head videos presents a significant challenge. Traditional Generative Adversarial Networks (GAN) struggle to maintain consistent facial identity while Neural Radiance Fields (NeRF) methods although they can address this issue often produce mismatched lip movements inadequate facial expressions and unstable head poses. A lifelike talking head requires synchronized coordination of subject identity lip movements facial expressions and head poses. The absence of these synchronizations is a fundamental flaw leading to unrealistic and artificial outcomes. To address the critical issue of synchronization identified as the "devil" in creating realistic talking heads we introduce SyncTalk. This NeRF-based method effectively maintains subject identity enhancing synchronization and realism in talking head synthesis. SyncTalk employs a Face-Sync Controller to align lip movements with speech and innovatively uses a 3D facial blendshape model to capture accurate facial expressions. Our HeadSync Stabilizer optimizes head poses achieving more natural head movements. The Portrait-Sync Generator restores hair details and blends the generated head with the torso for a seamless visual experience. Extensive experiments and user studies demonstrate that SyncTalk outperforms state-of-the-art methods in synchronization and realism. We recommend watching the supplementary video: https://ziqiaopeng.github.io/synctalk

Karren D. Yang, Anurag Ranjan, Jen-Hao Rick Chang, Raviteja Vemulapalli, Oncel Tuzel

We consider the task of animating 3D facial geometry from speech signal. Existing works are primarily deterministic focusing on learning a one-to-one mapping from speech signal to 3D face meshes on small datasets with limited speakers. While these models can achieve high-quality lip articulation for speakers in the training set they are unable to capture the full and diverse distribution of 3D facial motions that accompany speech in the real world. Importantly the relationship between speech and facial motion is one-to-many containing both inter-speaker and intra-speaker variations and necessitating a probabilistic approach. In this paper we identify and address key challenges that have so far limited the development of probabilistic models: lack of datasets and metrics that are suitable for training and evaluating them as well as the difficulty of designing a model that generates diverse results while remaining faithful to a strong conditioning signal as speech. We first propose large-scale benchmark datasets and metrics suitable for probabilistic modeling. Then we demonstrate a probabilistic model that achieves both diversity and fidelity to speech outperforming other methods across the proposed benchmarks. Finally we showcase useful applications of probabilistic models trained on these large-scale datasets: we can generate diverse speech-driven 3D facial motion that matches unseen speaker styles extracted from reference clips; and our synthetic meshes can be used to improve the performance of downstream audio-visual models.

Chao Xu, Yang Liu, Jiazheng Xing, Weida Wang, Mingze Sun, Jun Dan, Tianxin Huang, Siyuan Li, Zhi-Qi Cheng, Ying Tai 等

In this paper we abstract the process of people hearing speech extracting meaningful cues and creating various dynamically audio-consistent talking faces termed Listening and Imagining into the task of high-fidelity diverse talking faces generation from a single audio. Specifically it involves two critical challenges: one is to effectively decouple identity content and emotion from entangled audio and the other is to maintain intra-video diversity and inter-video consistency. To tackle the issues we first dig out the intricate relationships among facial factors and simplify the decoupling process tailoring a Progressive Audio Disentanglement for accurate facial geometry and semantics learning where each stage incorporates a customized training module responsible for a specific factor. Secondly to achieve visually diverse and audio-synchronized animation solely from input audio within a single model we introduce the Controllable Coherent Frame generation which involves the flexible integration of three trainable adapters with frozen Latent Diffusion Models (LDMs) to focus on maintaining facial geometry and semantics as well as texture and temporal coherence between frames. In this way we inherit high-quality diverse generation from LDMs while significantly improving their controllability at a low training cost. Extensive experiments demonstrate the flexibility and effectiveness of our method in handling this paradigm. The codes will be released at https://github.com/modelscope/facechain.

Haiyang Liu, Zihao Zhu, Giorgio Becherini, Yichen Peng, Mingyang Su, You Zhou, Xuefei Zhe, Naoya Iwamoto, Bo Zheng, Michael J. Black

We propose EMAGE a framework to generate full-body human gestures from audio and masked gestures encompassing facial local body hands and global movements. To achieve this we first introduce BEAT2 (BEAT-SMPLX-FLAME) a new mesh-level holistic co-speech dataset. BEAT2 combines a MoShed SMPL-X body with FLAME head parameters and further refines the modeling of head neck and finger movements offering a community-standardized high-quality 3D motion captured dataset. EMAGE leverages masked body gesture priors during training to boost inference performance. It involves a Masked Audio Gesture Transformer facilitating joint training on audio-to-gesture generation and masked gesture reconstruction to effectively encode audio and body gesture hints. Encoded body hints from masked gestures are then separately employed to generate facial and body movements. Moreover EMAGE adaptively merges speech features from the audio's rhythm and content and utilizes four compositional VQ-VAEs to enhance the results' fidelity and diversity. Experiments demonstrate that EMAGE generates holistic gestures with state-of-the-art performance and is flexible in accepting predefined spatial-temporal gesture inputs generating complete audio-synchronized results. Our code and dataset are available. https://pantomatrix.github.io/EMAGE/