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Applications/Computer Vision

Zahra Gharaee, ZeMing Gong, Nicholas Pellegrino, Iuliia Zarubiieva, Joakim Bruslund Haurum, Scott Lowe, Jaclyn McKeown, Chris Ho, Joschka McLeod, Yi-Yun Wei 等

In an effort to catalog insect biodiversity, we propose a new large dataset of hand-labelled insect images, the BIOSCAN-1M Insect Dataset. Each record is taxonomically classified by an expert, and also has associated genetic information including raw nucleotide barcode sequences and assigned barcode index numbers, which are genetic-based proxies for species classification. This paper presents a curated million-image dataset, primarily to train computer-vision models capable of providing image-based taxonomic assessment, however, the dataset also presents compelling characteristics, the study of which would be of interest to the broader machine learning community. Driven by the biological nature inherent to the dataset, a characteristic long-tailed class-imbalance distribution is exhibited. Furthermore, taxonomic labelling is a hierarchical classification scheme, presenting a highly fine-grained classification problem at lower levels. Beyond spurring interest in biodiversity research within the machine learning community, progress on creating an image-based taxonomic classifier will also further the ultimate goal of all BIOSCAN research: to lay the foundation for a comprehensive survey of global biodiversity. This paper introduces the dataset and explores the classification task through the implementation and analysis of a baseline classifier. The code repository of the BIOSCAN-1M-Insect dataset is available at https://github.com/zahrag/BIOSCAN-1M

Applications/Computer Vision

Xueting Li, Shalini De Mello, Sifei Liu, Koki Nagano, Umar Iqbal, Jan Kautz

We present a method that reconstructs and animates a 3D head avatar from a single-view portrait image. Existing methods either involve time-consuming optimization for a specific person with multiple images, or they struggle to synthesize intricate appearance details beyond the facial region. To address these limitations, we propose a framework that not only generalizes to unseen identities based on a single-view image without requiring person-specific optimization, but also captures characteristic details within and beyond the face area (e.g. hairstyle, accessories, etc.). At the core of our method are three branches that produce three tri-planes representing the coarse 3D geometry, detailed appearance of a source image, as well as the expression of a target image. By applying volumetric rendering to the combination of the three tri-planes followed by a super-resolution module, our method yields a high fidelity image of the desired identity, expression and pose. Once trained, our model enables efficient 3D head avatar reconstruction and animation via a single forward pass through a network. Experiments show that the proposed approach generalizes well to unseen validation datasets, surpassing SOTA baseline methods by a large margin on head avatar reconstruction and animation.

Applications/Computer Vision

Klemen Kotar, Stephen Tian, Hong-Xing Yu, Dan Yamins, Jiajun Wu

The human visual system can effortlessly recognize an object under different extrinsic factors such as lighting, object poses, and background, yet current computer vision systems often struggle with these variations. An important step to understanding and improving artificial vision systems is to measure image similarity purely based on intrinsic object properties that define object identity. This problem has been studied in the computer vision literature as re-identification, though mostly restricted to specific object categories such as people and cars. We propose to extend it to general object categories, exploring an image similarity metric based on object intrinsics. To benchmark such measurements, we collect the Common paired objects Under differenT Extrinsics (CUTE) dataset of 18, 000 images of 180 objects under different extrinsic factors such as lighting, poses, and imaging conditions. While existing methods such as LPIPS and CLIP scores do not measure object intrinsics well, we find that combining deep features learned from contrastive self-supervised learning with foreground filtering is a simple yet effective approach to approximating the similarity. We conduct an extensive survey of pre-trained features and foreground extraction methods to arrive at a strong baseline that best measures intrinsic object-centric image similarity among current methods. Finally, we demonstrate that our approach can aid in downstream applications such as acting as an analog for human subjects and improving generalizable re-identification. Please see our project website at https://s-tian.github.io/projects/cute/ for visualizations of the data and demos of our metric.

Applications/Computer Vision

Yonatan Bitton, Hritik Bansal, Jack Hessel, Rulin Shao, Wanrong Zhu, Anas Awadalla, Josh Gardner, Rohan Taori, Ludwig Schmidt

We introduce VisIT-Bench (Visual InsTruction Benchmark), a benchmark for evaluating instruction-following vision-language models for real-world use. Our starting point is curating 70 "instruction families" that we envision instruction tuned vision-language models should be able to address. Extending beyond evaluations like VQAv2 and COCO, tasks range from basic recognition to game playing and creative generation. Following curation, our dataset comprises 592 test queries, each with a human-authored instruction-conditioned caption. These descriptions surface instruction-specific factors, e.g., for an instruction asking about the accessibility of a storefront for wheelchair users, the instruction-conditioned caption describes ramps/potential obstacles. These descriptions enable 1) collecting human-verified reference outputs for each instance; and 2) automatic evaluation of candidate multimodal generations using a text-only LLM, aligning with human judgment. We quantify quality gaps between models and references using both human and automatic evaluations; e.g., the top-performing instruction-following model wins against the GPT-4 reference in just 27% of the comparison. VisIT-Bench is dynamic to participate, practitioners simply submit their model's response on the project website; Data, code and leaderboard is available at https://visit-bench.github.io/.

Applications/Computer Vision

Ye Zhu, Yu Wu, Zhiwei Deng, Olga Russakovsky, Yan Yan

Applying pre-trained generative denoising diffusion models (DDMs) for downstream tasks such as image semantic editing usually requires either fine-tuning DDMs or learning auxiliary editing networks in the existing literature. In this work, we present our BoundaryDiffusion method for efficient, effective and light-weight semantic control with frozen pre-trained DDMs, without learning any extra networks. As one of the first learning-free diffusion editing works, we start by seeking a more comprehensive understanding of the intermediate high-dimensional latent spaces by theoretically and empirically analyzing their probabilistic and geometric behaviors in the Markov chain. We then propose to further explore the critical step in the denoising trajectory that characterizes the convergence of a pre-trained DDM and introduce an automatic search method. Last but not least, in contrast to the conventional understanding that DDMs have relatively poor semantic behaviors (in generic latent spaces), we prove that the critical latent space we found already forms semantic subspace boundaries at the generic level in unconditional DDMs, which allows us to do controllable manipulation by guiding the denoising trajectory towards the targeted boundary via a single-step operation. We conduct extensive experiments on multiple DPMs architectures (DDPM, iDDPM) and datasets (CelebA, CelebA-HQ, LSUN-church, LSUN-bedroom, AFHQ-dog) with different resolutions (64, 256), achieving superior or state-of-the-art performance in various task scenarios (image semantic editing, text-based editing, unconditional semantic control) to demonstrate the effectiveness.

Applications/Computer Vision

Haithem Turki, Michael Zollhöfer, Christian Richardt, Deva Ramanan

Neural Radiance Fields (NeRFs) can be dramatically accelerated by spatial grid representations. However, they do not explicitly reason about scale and so introduce aliasing artifacts when reconstructing scenes captured at different camera distances. Mip-NeRF and its extensions propose scale-aware renderers that project volumetric frustums rather than point samples. But such approaches rely on positional encodings that are not readily compatible with grid methods. We propose a simple modification to grid-based models by training model heads at different spatial grid resolutions. At render time, we simply use coarser grids to render samples that cover larger volumes. Our method can be easily applied to existing accelerated NeRF methods and significantly improves rendering quality (reducing error rates by 20–90% across synthetic and unbounded real-world scenes) while incurring minimal performance overhead (as each model head is quick to evaluate). Compared to Mip-NeRF, we reduce error rates by 20% while training over 60x faster.

Applications/Computer Vision

Micah Goldblum, Hossein Souri, Renkun Ni, Manli Shu, Viraj Prabhu, Gowthami Somepalli, Prithvijit Chattopadhyay, Mark Ibrahim, Adrien Bardes, Judy Hoffman 等

Neural network based computer vision systems are typically built on a backbone, a pretrained or randomly initialized feature extractor. Several years ago, the default option was an ImageNet-trained convolutional neural network. However, the recent past has seen the emergence of countless backbones pretrained using various algorithms and datasets. While this abundance of choice has led to performance increases for a range of systems, it is difficult for practitioners to make informed decisions about which backbone to choose. Battle of the Backbones (BoB) makes this choice easier by benchmarking a diverse suite of pretrained models, including vision-language models, those trained via self-supervised learning, and the Stable Diffusion backbone, across a diverse set of computer vision tasks ranging from classification to object detection to OOD generalization and more. Furthermore, BoB sheds light on promising directions for the research community to advance computer vision by illuminating strengths and weakness of existing approaches through a comprehensive analysis conducted on more than 1500 training runs. While vision transformers (ViTs) and self-supervised learning (SSL) are increasingly popular, we find that convolutional neural networks pretrained in a supervised fashion on large training sets still perform best on most tasks among the models we consider. Moreover, in apples-to-apples comparisons on the same architectures and similarly sized pretraining datasets, we find that SSL backbones are highly competitive, indicating that future works should perform SSL pretraining with advanced architectures and larger pretraining datasets. We release the raw results of our experiments along with code that allows researchers to put their own backbones through the gauntlet here: https://github.com/hsouri/Battle-of-the-Backbones.

Applications/Computer Vision

Jonggyu Jang, Sangwoo Oh, Youjin Kim, Dongmin Seo, Youngchol Choi, Hyun Jong Yang

Object detection in aerial images is a growing area of research, with maritime object detection being a particularly important task for reliable surveillance, monitoring, and active rescuing. Notwithstanding astonishing advances of computer visiontechnologies, detecting ships and floating matters in these images are challenging due to factors such as object distance. What makes it worse is pervasive sea surface effects such as sunlight reflection, wind, and waves. Hyperspectral image (HSI) sensors, providing more than 100 channels in wavelengths of visible and near-infrared, can extract intrinsic information of materials from a few pixels of HSIs.The advent of HSI sensors motivates us to leverage HSIs to circumvent false positives due to the sea surface effects.Unfortunately, there are few public HSI datasets due to the high cost and labor involved in collecting them, hindering object detection research based on HSIs. We have collected and annotated a new dataset called ``Multi-Modal Ship and flOating matter Detection in Aerial Images (M$^{2}$SODAI),'', which includes synchronized image pairs of RGB and HSI data, along with bounding box labels for nearly 6,000 instances per category. We also propose a new multi-modal extension of the feature pyramid network called DoubleFPN.Extensive experiments on our benchmark demonstrate that fusion of RGB and HSI data can enhance mAP, especially in the presence of the sea surface effects.

Applications/Computer Vision

Shiyan Chen, Jiyuan Zhang, Yajing Zheng, Tiejun Huang, Zhaofei Yu

Traditional cameras produce desirable vision results but struggle with motion blur in high-speed scenes due to long exposure windows. Existing frame-based deblurring algorithms face challenges in extracting useful motion cues from severely blurred images. Recently, an emerging bio-inspired vision sensor known as the spike camera has achieved an extremely high frame rate while preserving rich spatial details, owing to its novel sampling mechanism. However, typical binary spike streams are relatively low-resolution, degraded image signals devoid of color information, making them unfriendly to human vision. In this paper, we propose a novel approach that integrates the two modalities from two branches, leveraging spike streams as auxiliary visual cues for guiding deblurring in high-speed motion scenes. We propose the first spike-based motion deblurring model with bidirectional information complementarity. We introduce a content-aware motion magnitude attention module that utilizes learnable mask to extract relevant information from blurry images effectively, and we incorporate a transposed cross-attention fusion module to efficiently combine features from both spike data and blurry RGB images.Furthermore, we build two extensive synthesized datasets for training and validation purposes, encompassing high-temporal-resolution spikes, blurry images, and corresponding sharp images. The experimental results demonstrate that our method effectively recovers clear RGB images from highly blurry scenes and outperforms state-of-the-art deblurring algorithms in multiple settings.

Applications/Computer Vision

Kaichen Zhou, Jia-Xing Zhong, Sangyun Shin, Kai Lu, Yiyuan Yang, Andrew Markham, Niki Trigoni

The introduction of neural radiance fields has greatly improved the effectiveness of view synthesis for monocular videos. However, existing algorithms face difficulties when dealing with uncontrolled or lengthy scenarios, and require extensive training time specific to each new scenario.To tackle these limitations, we propose DynPoint, an algorithm designed to facilitate the rapid synthesis of novel views for unconstrained monocular videos. Rather than encoding the entirety of the scenario information into a latent representation, DynPoint concentrates on predicting the explicit 3D correspondence between neighboring frames to realize information aggregation.Specifically, this correspondence prediction is achieved through the estimation of consistent depth and scene flow information across frames.Subsequently, the acquired correspondence is utilized to aggregate information from multiple reference frames to a target frame, by constructing hierarchical neural point clouds. The resulting framework enables swift and accurate view synthesis for desired views of target frames. The experimental results obtained demonstrate the considerable acceleration of training time achieved - typically an order of magnitude - by our proposed method while yielding comparable outcomes compared to prior approaches. Furthermore, our method exhibits strong robustness in handling long-duration videos without learning a canonical representation of video content.

Applications/Computer Vision

David Recasens Lafuente, Martin R. Oswald, Marc Pollefeys, Javier Civera

Estimating camera motion in deformable scenes poses a complex and open research challenge. Most existing non-rigid structure from motion techniques assume to observe also static scene parts besides deforming scene parts in order to establish an anchoring reference. However, this assumption does not hold true in certain relevant application cases such as endoscopies. Deformable odometry and SLAM pipelines, which tackle the most challenging scenario of exploratory trajectories, suffer from a lack of robustness and proper quantitative evaluation methodologies. To tackle this issue with a common benchmark, we introduce the Drunkard's Dataset, a challenging collection of synthetic data targeting visual navigation and reconstruction in deformable environments. This dataset is the first large set of exploratory camera trajectories with ground truth inside 3D scenes where every surface exhibits non-rigid deformations over time. Simulations in realistic 3D buildings lets us obtain a vast amount of data and ground truth labels, including camera poses, RGB images and depth, optical flow and normal maps at high resolution and quality. We further present a novel deformable odometry method, dubbed the Drunkard’s Odometry, which decomposes optical flow estimates into rigid-body camera motion and non-rigid scene deformations. In order to validate our data, our work contains an evaluation of several baselines as well as a novel tracking error metric which does not require ground truth data. Dataset and code: https://davidrecasens.github.io/TheDrunkard'sOdometry/

Applications/Computer Vision

Yang Cao, Zeng Yihan, Hang Xu, Dan Xu

Open-vocabulary 3D Object Detection (OV-3DDet) aims to detect objects from an arbitrary list of categories within a 3D scene, which remains seldom explored in the literature. There are primarily two fundamental problems in OV-3DDet, *i.e.*, localizing and classifying novel objects. This paper aims at addressing the two problems simultaneously via a unified framework, under the condition of limited base categories. To localize novel 3D objects, we propose an effective 3D Novel Object Discovery strategy, which utilizes both the 3D box geometry priors and 2D semantic open-vocabulary priors to generate pseudo box labels of the novel objects. To classify novel object boxes, we further develop a cross-modal alignment module based on discovered novel boxes, to align feature spaces between 3D pointcloud and image/text modalities. Specifically, the alignment process contains a class-agnostic and a class-discriminative alignment, incorporating not only the base objects with annotations but also the increasingly discovered novel objects, resulting in an iteratively enhanced alignment. The novel box discovery and crossmodal alignment are jointly learned to collaboratively benefit each other. Thenovel object discovery can directly impact the cross-modal alignment, while a better feature alignment can, in turn, boost the localization capability, leading to a unified OV-3DDet framework, named **CoDA**, for simultaneous novel object localization and classification. Extensive experiments on two challenging datasets (*i.e.*, SUN-RGBD and ScanNet) demonstrate the effectiveness of our method and also show a significant mAP improvement upon the best-performing alternative method by 80%. Codes and pre-trained models are released on [the project page](https://yangcaoai.github.io/publications/CoDA.html).

Applications/Computer Vision

Chunming He, Kai Li, Yachao Zhang, Guoxia Xu, Longxiang Tang, Yulun Zhang, Zhenhua Guo, Xiu Li

Weakly-Supervised Concealed Object Segmentation (WSCOS) aims to segment objects well blended with surrounding environments using sparsely-annotated data for model training. It remains a challenging task since (1) it is hard to distinguish concealed objects from the background due to the intrinsic similarity and (2) the sparsely-annotated training data only provide weak supervision for model learning. In this paper, we propose a new WSCOS method to address these two challenges. To tackle the intrinsic similarity challenge, we design a multi-scale feature grouping module that first groups features at different granularities and then aggregates these grouping results. By grouping similar features together, it encourages segmentation coherence, helping obtain complete segmentation results for both single and multiple-object images. For the weak supervision challenge, we utilize the recently-proposed vision foundation model, ``Segment Anything Model (SAM)'', and use the provided sparse annotations as prompts to generate segmentation masks, which are used to train the model. To alleviate the impact of low-quality segmentation masks, we further propose a series of strategies, including multi-augmentation result ensemble, entropy-based pixel-level weighting, and entropy-based image-level selection. These strategies help provide more reliable supervision to train the segmentation model. We verify the effectiveness of our method on various WSCOS tasks, and experiments demonstrate that our method achieves state-of-the-art performance on these tasks.

Applications/Computer Vision

Wisdom Ikezogwo, Saygin Seyfioglu, Fatemeh Ghezloo, Dylan Geva, Fatwir Sheikh Mohammed, Pavan Kumar Anand, Ranjay Krishna, Linda Shapiro

Recent accelerations in multi-modal applications have been made possible with the plethora of image and text data available online. However, the scarcity of analogous data in the medical field, specifically in histopathology, has slowed comparable progress. To enable similar representation learning for histopathology, we turn to YouTube, an untapped resource of videos, offering $1,087$ hours of valuable educational histopathology videos from expert clinicians.From YouTube, we curate QUILT: a large-scale vision-language dataset consisting of $802, 144$ image and text pairs.QUILT was automatically curated using a mixture of models, including large language models, handcrafted algorithms, human knowledge databases, and automatic speech recognition.In comparison, the most comprehensive datasets curated for histopathology amass only around $200$K samples.We combine QUILT with datasets from other sources, including Twitter, research papers, and the internet in general, to create an even larger dataset: QUILT-1M, with $1$M paired image-text samples, marking it as the largest vision-language histopathology dataset to date. We demonstrate the value of QUILT-1M by fine-tuning a pre-trained CLIP model. Our model outperforms state-of-the-art models on both zero-shot and linear probing tasks for classifying new histopathology images across $13$ diverse patch-level datasets of $8$ different sub-pathologies and cross-modal retrieval tasks.

Applications/Computer Vision

Thoranna Bender, Simon Sørensen, Alireza Kashani, Kristjan Eldjarn Hjorleifsson, Grethe Hyldig, Søren Hauberg, Serge Belongie, Frederik Warburg

We present WineSensed, a large multimodal wine dataset for studying the relations between visual perception, language, and flavor. The dataset encompasses 897k images of wine labels and 824k reviews of wines curated from the Vivino platform. It has over 350k unique vintages, annotated with year, region, rating, alcohol percentage, price, and grape composition. We obtained fine-grained flavor annotations on a subset by conducting a wine-tasting experiment with 256 participants who were asked to rank wines based on their similarity in flavor, resulting in more than 5k pairwise flavor distances. We propose a low-dimensional concept embedding algorithm that combines human experience with automatic machine similarity kernels. We demonstrate that this shared concept embedding space improves upon separate embedding spaces for coarse flavor classification (alcohol percentage, country, grape, price, rating) and representing human perception of flavor.

Applications/Computer Vision

Hao Zheng, Regina Lee, Yuqian Lu

Understanding comprehensive assembly knowledge from videos is critical for futuristic ultra-intelligent industry. To enable technological breakthrough, we present HA-ViD – the first human assembly video dataset that features representative industrial assembly scenarios, natural procedural knowledge acquisition process, and consistent human-robot shared annotations. Specifically, HA-ViD captures diverse collaboration patterns of real-world assembly, natural human behaviors and learning progression during assembly, and granulate action annotations to subject, action verb, manipulated object, target object, and tool. We provide 3222 multi-view and multi-modality videos), 1.5M frames, 96K temporal labels and 2M spatial labels. We benchmark four foundational video understanding tasks: action recognition, action segmentation, object detection and multi-object tracking. Importantly, we analyze their performance and the further reasoning steps for comprehending knowledge in assembly progress, process efficiency, task collaboration, skill parameters and human intention. Details of HA-ViD is available at: https://iai-hrc.github.io/ha-vid.

Applications/Computer Vision

Kazuki Shimada, Archontis Politis, Parthasaarathy Sudarsanam, Daniel A. Krause, Kengo Uchida, Sharath Adavanne, Aapo Hakala, Yuichiro Koyama, Naoya Takahashi, Shusuke Takahashi 等

While direction of arrival (DOA) of sound events is generally estimated from multichannel audio data recorded in a microphone array, sound events usually derive from visually perceptible source objects, e.g., sounds of footsteps come from the feet of a walker. This paper proposes an audio-visual sound event localization and detection (SELD) task, which uses multichannel audio and video information to estimate the temporal activation and DOA of target sound events. Audio-visual SELD systems can detect and localize sound events using signals from a microphone array and audio-visual correspondence. We also introduce an audio-visual dataset, Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23), which consists of multichannel audio data recorded with a microphone array, video data, and spatiotemporal annotation of sound events. Sound scenes in STARSS23 are recorded with instructions, which guide recording participants to ensure adequate activity and occurrences of sound events. STARSS23 also serves human-annotated temporal activation labels and human-confirmed DOA labels, which are based on tracking results of a motion capture system. Our benchmark results demonstrate the benefits of using visual object positions in audio-visual SELD tasks. The data is available at https://zenodo.org/record/7880637.

Applications/Computer Vision

Puhua Jiang, Mingze Sun, Ruqi Huang

In this paper, we propose a learning-based framework for non-rigid shape registra- tion without correspondence supervision. Traditional shape registration techniques typically rely on correspondences induced by extrinsic proximity, therefore can fail in the presence of large intrinsic deformations. Spectral mapping methods overcome this challenge by embedding shapes into, geometric or learned, high- dimensional spaces, where shapes are easier to align. However, due to the dependency on abstract, non-linear embedding schemes, the latter can be vulnerable with respect to perturbed or alien input. In light of this, our framework takes the best of both worlds. Namely, we deform source mesh towards the target point cloud, guided by correspondences induced by high-dimensional embeddings learned from deep functional maps (DFM). In particular, the correspondences are dynamically updated according to the intermediate registrations and filtered by consistency prior, which prominently robustify the overall pipeline. Moreover, in order to alleviate the requirement of extrinsically aligned input, we train an orientation regressor on a set of aligned synthetic shapes independent of the training shapes for DFM. Empirical results show that, with as few as dozens of training shapes of limited variability, our pipeline achieves state-of-the-art results on several benchmarks of non-rigid point cloud matching, but also delivers high-quality correspondences between unseen challenging shape pairs that undergo both significant extrinsic and intrinsic defor- mations, in which case neither traditional registration methods nor intrinsic methods work. The code is available at https://github.com/rqhuang88/DFR.

Applications/Computer Vision

Jia-Xing Zhong, Ta-Ying Cheng, Yuhang He, Kai Lu, Kaichen Zhou, Andrew Markham, Niki Trigoni

A truly generalizable approach to rigid segmentation and motion estimation is fundamental to 3D understanding of articulated objects and moving scenes. In view of the closely intertwined relationship between segmentation and motion estimates, we present an SE(3) equivariant architecture and a training strategy to tackle this task in an unsupervised manner. Our architecture is composed of two interconnected, lightweight heads. These heads predict segmentation masks using point-level invariant features and estimate motion from SE(3) equivariant features, all without the need for category information. Our training strategy is unified and can be implemented online, which jointly optimizes the predicted segmentation and motion by leveraging the interrelationships among scene flow, segmentation mask, and rigid transformations. We conduct experiments on four datasets to demonstrate the superiority of our method. The results show that our method excels in both model performance and computational efficiency, with only 0.25M parameters and 0.92G FLOPs. To the best of our knowledge, this is the first work designed for category-agnostic part-level SE(3) equivariance in dynamic point clouds.

Applications/Computer Vision

Xueyan Zou, Jianwei Yang, Hao Zhang, Feng Li, Linjie Li, Jianfeng Wang, Lijuan Wang, Jianfeng Gao, Yong Jae Lee

In this work, we present SEEM, a promotable and interactive model for segmenting everything everywhere all at once in an image. In SEEM, we propose a novel and versatile decoding mechanism that enables diverse prompting for all types of segmentation tasks, aiming at a universal interface that behaves like large language models (LLMs). More specifically, SEEM is designed with four desiderata:i) Versatility. We introduce a new visual prompt to unify different spatial queries including points, boxes, scribbles, and masks, which can further generalize to a different referring image; ii) Compositionality. We learn a joint visual-semantic space between text and visual prompts, which facilitates the dynamic composition of two prompt types required for various segmentation tasks, as shown in Fig. 1;iii) Interactivity. We further incorporate learnable memory prompts into the decoder to retain segmentation history through mask-guided cross-attention from the decoder to image features; iv) Semantic awareness. We use a text encoder to encode text queries and mask labels into the same semantic space for open-vocabulary segmentation. We conduct a comprehensive empirical study to validate the effectiveness of SEEM across diverse segmentation tasks. The results demonstrate that SEEM exhibits robust generalizing to unseen user intents as it learns to compose prompts of different types in a unified representation space. Our approach achieves competitive performance on interactive segmentation, generic segmentation, referring segmentation, and video object segmentation on 9 datasets with minimum 1/100 supervision in a single set of weights.