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Social Aspects · Fairness, Equity, Justice and Safety

Chiyu Chen, Xinhao Song, Yunkai Chai, Yang Yao, Haodong Zhao, Lijun Li, Jie Li, Yan Teng, Gongshen Liu, Yingchun Wang

Vision-Language Models (VLMs) are increasingly deployed as autonomous agents to navigate mobile Graphical User Interfaces (GUIs). However, their operation within dynamic on-device ecosystems, which include notifications, pop-ups, and inter-app interactions, exposes them to a unique and underexplored threat vector: environmental injection. Unlike traditional prompt-based attacks that manipulate textual instructions, environmental injection contaminates the agent's visual perception by inserting adversarial UI elements, such as deceptive overlays or spoofed notifications, directly into the GUI. This bypasses textual safeguards and can derail agent execution, leading to privacy leakage, financial loss, or irreversible device compromise. To systematically evaluate this threat, we introduce GhostEI-Bench, the first benchmark dedicated to assessing mobile agents under environmental injection attacks within dynamic, executable environments. Moving beyond static image-based assessments, our benchmark injects adversarial events into realistic application workflows inside fully operational Android emulators, assessing agent performance across a range of critical risk scenarios. We also introduce a novel evaluation protocol where a judge LLM performs fine-grained failure analysis by reviewing the agent's action trajectory alongside the corresponding sequence of screenshots. This protocol identifies the precise point of failure, whether in perception, recognition, or reasoning. Our comprehensive evaluation of state-of-the-art agents reveals their profound vulnerability to deceptive environmental cues. The results demonstrate that current models systematically fail to perceive and reason about manipulated UIs. GhostEI-Bench provides an essential framework for quantifying and mitigating this emerging threat, paving the way for the development of more robust and secure embodied agents.

Computer Vision · Vision Models & Multimodal

Weitai Kang, Bin Lei, Gaowen Liu, Caiwen Ding, Yan Yan

Graphical user interface visual grounding (GUI-VG)—a core capability for GUI agents—has primarily relied on supervised fine-tuning (SFT) of multimodal large language models (MLLMs), demanding extensive data curation and significant training costs. However, as MLLMs continue to advance and even cover GUI domains during pretraining, the necessity of exhaustive SFT post-training becomes increasingly questionable. Meanwhile, the recent successes of rule-based reinforcement fine-tuning (RFT) suggest a more efficient alternative. However, despite its promise, the optimal manner of RFT for GUI-VG remains unexplored. To bridge this gap, we introduce GuirlVG, a reinforcement learning–based GUI-VG method built on a systematic empirical study and a novel stabilization technique. Preliminarily, we find that naive application of RFT underperforms the SFT baseline, motivating a deeper exploration of RFT. First, we decompose RFT into its core components and analyze the optimal formulation of each. Second, as part of this exploration, we propose a novel Adversarial KL Factor that dynamically stabilizes training to mitigate reward over-optimization. Third, we further explore the training configurations of RFT to enhance the effectiveness. Extensive experiments show that GuirlVG, with only 5.2K training samples, outperforms SFT methods trained on over 10M samples, achieving a +7.7% improvement on ScreenSpot, a +17.2% improvement on ScreenSpotPro and 91.9% accuracy on ScreenSpotV2.

Computer Vision · Image and Video Generation

Samin Mahdizadeh Sani, Max Ku, Nima Jamali, Matina Sani, Paria Khoshtab, Wei-Chieh Sun, Parnian Fazel, Zhi Rui Tam, Thomas Chong, Edisy Kin Wai Chan 等

Advances in diffusion, autoregressive, and hybrid models have enabled high-quality image synthesis for tasks such as text-to-image, editing, and reference-guided composition. Yet, existing benchmarks remain limited, either focus on isolated tasks, cover only narrow domains, or provide opaque scores without explaining failure modes. We introduce \textbf{ImagenWorld}, a benchmark of 3.6K condition sets spanning six core tasks (generation and editing, with single or multiple references) and six topical domains (artworks, photorealistic images, information graphics, textual graphics, computer graphics, and screenshots). The benchmark is supported by 20K fine-grained human annotations and an explainable evaluation schema that tags localized object-level and segment-level errors, complementing automated VLM-based metrics. Our large-scale evaluation of 14 models yields several insights: (1) models typically struggle more in editing tasks than in generation tasks, especially in local edits. (2) models excel in artistic and photorealistic settings but struggle with symbolic and text-heavy domains such as screenshots and information graphics. (3) closed-source systems lead overall, while targeted data curation (e.g., Qwen-Image) narrows the gap in text-heavy cases. (4) modern VLM-based metrics achieve Kendall accuracies up to 0.79, approximating human ranking, but fall short of fine-grained, explainable error attribution. ImagenWorld provides both a rigorous benchmark and a diagnostic tool to advance robust image generation.

Computer Vision · Vision Models & Multimodal

Prerit Gupta, Shourya Verma, Ananth Grama, Aniket Bera

Generating realistic, context-aware two-person motion conditioned on diverse modalities remains a fundamental challenge for graphics, animation and embodied AI systems. Real-world applications such as VR/AR companions, social robotics and game agents require models capable of producing coordinated interpersonal behavior while flexibly switching between interactive and reactive generation. We introduce DualFlow, the first unified and efficient framework for multi-modal two-person motion generation. DualFlow conditions 3D motion generation on diverse inputs, including text, music, and prior motion sequences. Leveraging rectified flow, it achieves deterministic straight-line sampling paths between noise and data, reducing inference time and mitigating error accumulation common in diffusion-based models. To enhance semantic grounding, DualFlow employs a novel Retrieval-Augmented Generation (RAG) module for two-person motion that retrieves motion exemplars using music features and LLM-based text decompositions of spatial relations, body movements, and rhythmic patterns. We use contrastive rectified flow objective to further sharpen alignment with conditioning signals and add synchronization loss to improve inter-person temporal coordination. Extensive evaluations across interactive, reactive, and multi-modal benchmarks demonstrate that DualFlow consistently improves motion quality, responsiveness, and semantic fidelity. DualFlow achieves state-of-the-art performance in two-person multi-modal motion generation, producing coherent, expressive, and rhythmically synchronized motion.

Computer Vision · Vision Models & Multimodal

Dezhao Luo, Bohan Tang, Kang Li, Georgios Papoudakis, Jifei Song, Shaogang Gong, Jianye Hao, Jun Wang, Kun Shao

App agents, which autonomously operate mobile Apps through GUIs, have gained significant interest in real-world applications. Yet, they often struggle with long-horizon planning, failing to find the optimal actions for complex tasks with longer steps. To address this, world models are used to predict the next GUI observation based on user actions, enabling more effective agent planning. However, existing world models primarily focus on generating only textual descriptions, lacking essential visual details. To fill this gap, we propose ViMo, the first Visual world Model designed to generate future App observations as images. For the challenge of generating text in image patches, where even minor pixel errors can distort readability, we decompose GUI generation into graphic and text content generation. We propose a novel data representation, the Symbolic Text Representation (STR), to overlay text content with symbolic placeholders while preserving graphics. With this design, ViMo employs a STR Predictor to predict future GUIs’ graphics and a GUI-text Predictor for generating the corresponding text. Moreover, we deploy ViMo to enhance agent-focused tasks by predicting the outcome of actions. Experiments show that ViMo establishes visual world models as a compelling alternative to language-based approaches, producing visually plausible and functionally effective GUIs that empower App agents with more informed decisions.

Gongxu Luo, Loka Li, Guangyi Chen, Haoyue Dai, Kun Zhang

Interventional causal discovery seeks to identify causal relations by leveraging distributional changes introduced by interventions, even in the presence of latent confounders. Beyond the spurious dependencies induced by latent confounders, we highlight a common yet often overlooked challenge in the problem due to post-treatment selection, in which samples are selectively included in datasets after interventions. This fundamental challenge widely exists in biological studies; for example, in gene expression analysis, both observational and interventional samples are retained only if they meet quality control criteria (e.g., highly active cells). Neglecting post-treatment selection may introduce spurious dependencies and distributional changes under interventions, which can mimic causal responses, thereby distorting causal discovery results and challenging existing causal formulations. To address this, we introduce a novel causal formulation that explicitly models post-treatment selection and reveals how its differential reactions to interventions can distinguish causal relations from selection patterns, allowing us to go beyond traditional equivalence classes toward the underlying true causal structure. We then characterize its Markov properties and propose a $\mathcal{F}$ine-grained $\mathcal{I}$nterventional equivalence class, named $\mathcal{FI}$-Markov equivalence, represented by a new graphical diagram, $\mathcal{F}$-PAG. Finally, we develop a provably sound and complete algorithm, $\mathcal{F}$-FCI, to identify causal relations, latent confounders, and post-treatment selection up to $\mathcal{FI}$-Markov equivalence, using both observational and interventional data. Experimental results on synthetic and real-world datasets demonstrate that our method recovers causal relations despite the presence of both selection and latent confounders.

Computer Vision · Vision Models & Multimodal

Yuhan Liu, Lianhui Qin, Shenji Wan

Large Vision-Language Models (VLMs) have achieved remarkable progress in multimodal understanding, yet they struggle when reasoning over information-intensive images that densely interleave textual annotations with fine-grained graphical elements. The main challenges lie in precisely localizing critical cues in dense layouts and multi-hop reasoning to integrate dispersed evidence. We propose Speculative Verdict (SV), a training-free framework inspired by speculative decoding that combines multiple lightweight draft experts with a large verdict model. In the draft stage, small VLMs act as draft experts to generate reasoning paths that provide diverse localization candidates; in the verdict stage, a strong VLM synthesizes these paths to produce the final answer, minimizing computational cost while recovering correct answers. To further improve both efficiency and accuracy, SV introduces a consensus expert selection mechanism that forwards only high-agreement reasoning paths to the verdict. Empirically, SV achieves consistent gains on challenging information-intensive and high-resolution visual question answering benchmarks, including InfographicVQA, ChartMuseum, ChartQAPro, and HR-Bench 4K. By synthesizing correct insights from partially accurate reasoning paths, SV achieves both error correction and cost-efficiency compared to large proprietary models or training pipelines.

Computer Vision · Everything Else

Marc Benedi San Millan, Angela Dai, Matthias Niessner

Animation of humanoid characters is essential in various graphics applications, but require significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid meshes, leveraging strong generalized motion priors from generative video models -- as such video models contain powerful motion information covering a wide variety of human motions. From an input static 3D humanoid mesh and a text prompt describing the desired animation, we synthesize a corresponding video conditioned on a rendered image of the 3D mesh. We then employ an underlying SMPL representation to animate the corresponding 3D mesh according to the video-generated motion, based on our motion optimization. This enables a cost-effective and accessible solution to enable the synthesis of diverse and realistic 4D animations

General Machine Learning · Causality

Haoyue Dai, Immanuel Albrecht, Peter Spirtes, Kun Zhang

Causal discovery with latent variables is a fundamental task. Yet most existing methods rely on strong structural assumptions, such as enforcing specific indicator patterns for latents or restricting how they can interact with others. We argue that a core obstacle to a general, structural-assumption-free approach is the lack of an equivalence characterization: without knowing what can be identified, one generally cannot design methods for how to identify it. In this work, we aim to close this gap for linear non-Gaussian models. We establish the graphical criterion for when two graphs with arbitrary latent structure and cycles are distributionally equivalent, that is, they induce the same observed distribution set. Key to our approach is a new tool, edge rank constraints, which fills a missing piece in the toolbox for latent-variable causal discovery in even broader settings. We further provide a procedure to traverse the whole equivalence class and develop an algorithm to recover models from data up to such equivalence. To our knowledge, this is the first equivalence characterization with latent variables in any parametric setting without structural assumptions, and hence the first structural-assumption-free discovery method. Code and an interactive demo are available at https://equiv.cc.

Theory · Learning Theory

Pierre-André Noël

I present diffusion models as part of a family of machine learning techniques that withhold information from a model’s input and train it to guess the withheld information. I argue that diffusion's destroying approach to withholding is more flexible than typical hand-crafted information withholding techniques, providing a rich training playground that could be advantageous in some settings, notably data-scarce ones. I then address subtle issues that may arise when porting reinforcement learning techniques to the diffusion context, and wonder how such exploration problems could be addressed in more diffusion-native ways. I do not have definitive answers, but I do point my fingers in directions I deem interesting. A tutorial follows this thesis, expanding on the destroy-then-generate perspective. A novel kind of probabilistic graphical models is introduced to facilitate the tutorial's exposition.

Computer Vision · 3D Rendering & Reconstruction

Jingzhi Bao, Hongze CHEN, Lingting Zhu, Chenyu Liu, Runze Zhang, Keyang Luo, Zeyu HU, Weikai Chen, Yingda Yin, Xin Wang 等

Physically-based rendering (PBR) provides a principled standard for realistic material–lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two fundamental challenges: 1) materials decomposition from image prompts under limited illumination cues, and 2) seamless and view-consistent texture completion. To this end, we propose LumiTex, an end-to-end framework that comprises three key components: (1) a multi-branch generation scheme that disentangles albedo and metallic–roughness under shared illumination priors for robust material understanding, (2) a lighting-aware material attention mechanism that injects illumination context into the decoding process for physically grounded generation of albedo, metallic, and roughness maps, and (3) a geometry-guided inpainting module based on a large view synthesis model that enriches texture coverage and ensures seamless, view-consistent UV completion. Extensive experiments demonstrate that LumiTex achieves state-of-the-art performance in texture quality, surpassing both existing open-source and commercial methods. Project page: [https://lumitex.vercel.app](https://lumitex.vercel.app).

General Machine Learning · Causality

Zhichu Lu, Hongyu Zhao, Shuo Sun, Hao Peng, Rui Ding, Hongyuan Mei

Reinforcement learning with verifiable rewards (RLVR) has emerged as a promising paradigm for post-training large language models (LLMs) on complex reasoning tasks. Yet, the conditions under which RLVR yields robust generalization remain underexplored. This paper provides an empirical study of RLVR generalization in the setting of probabilistic inference over causal graphical models. This setting offers two natural axes along which to examine generalization: (i) the level of the probabilistic query---associational, interventional, or counterfactual---and (ii) the structural complexity of the query, measured by the size of its relevant subgraph. We construct a dataset of causal graphs and queries spanning these difficulty axes and fine-tune Qwen-2.5-Instruct models using RLVR or supervised fine-tuning (SFT). We vary both the model scale (3B-32B) and the query level included in training. We find that RLVR yields stronger within-level and across-level generalization than SFT, but only for specific combinations of model size and training query level. Further analysis shows that RLVR's effectiveness depends on the model's initial reasoning competence. With sufficient initial competence, RLVR improves an LLM's marginalization strategy and reduces errors in intermediate probability calculations, producing substantial accuracy gains, particularly on more complex queries. These results show that RLVR can improve specific causal reasoning subskills, with its benefits emerging only when the model has sufficient initial competence. Our code and data is available at https://github.com/zhichul/rlcausal.

Computer Vision · Vision Models & Multimodal

Bin Kang, Shaoguo Wen, YIFEI BI, Shunlong Wu, Xinbin Yuan, Rui Shao, Junle Wang, Zhuotao Tian

Although agents based on multimodal large language models (MLLMs) demonstrate proficiency in general short-term graphical user interface (GUI) tasks, their robustness remains a significant challenge for handling complex long-horizon tasks in dynamic environments . In response, the LongHorizonUI framework is proposed to improve the sustained reliability of agents in long-horizon GUI tasks. To overcome core limitations, we establish a comprehensive long-horizon benchmark, LongGUIBench, covering multiple categories of games and complex general applications, with long-horizon tasks defined as requiring more than 15 steps for rigorous evaluation of long-horizon reasoning capabilities. Based on this, a Multimodal Enhanced Perceiver is designed to incorporate element detection and text recognition models, assigning unique indices to interface elements, thereby reinforcing state representation. Furthermore, a Deep Reflection Decider engine is introduced, incorporating a structured multi-level feedback validation mechanism to enable progressive reasoning and ensure accurate action execution with predictable trajectories. Finally, we introduce a Compensatory Action Executor that combines multiple degradation compensation operations with a process rollback strategy based on execution progress monitoring to ensure operational effectiveness in long-horizon task logic. Experimental results demonstrate that LongHorizonUI achieves substantial long-horizon modeling improvements on LongGUIBench while retaining competitive performance on diverse public benchmarks. The code and models will be publicly available.

Computer Vision · 3D Rendering & Reconstruction

Jonas Belouadi, Tamy Boubekeur, Adrien Kaiser

Material node graphs are programs that generate the 2D channels of procedural materials, including geometry such as roughness and displacement maps, and reflectance such as albedo and conductivity maps. They are essential in computer graphics for representing the appearance of virtual 3D objects parametrically and at arbitrary resolution. In particular, their directed acyclic graph structure and intermediate states enable a modular, interpretable workflow for interactive appearance modeling. However, creating such graphs remains challenging and typically requires professional training. While recent neural program synthesis approaches attempt to simplify this process, they solely represent graphs as textual programs, failing to capture the inherently visual-spatial nature of node graphs that makes them accessible to humans. To address this gap, we present MultiMat, a multimodal program synthesis framework that leverages large multimodal models to process both visual and textual graph representations for improved generation of procedural material graphs. We train our models on a new dataset of production-quality procedural materials and combine them with a constrained tree search inference algorithm that ensures static correctness while efficiently navigating the program space. Our experimental results show that our multimodal program synthesis method is more efficient in both unconditional and conditional graph synthesis with higher visual quality and fidelity than text-only baselines, establishing new state-of-the-art performance.

Computer Vision · Image and Video Generation

Wanhee Lee, Klemen Kotar, Rahul Venkatesh, Jared Watrous, Honglin Chen, Khai Loong Aw, Daniel Yamins

Understanding 3D scenes requires flexible combinations of visual reasoning tasks, including depth estimation, novel view synthesis, and object manipulation, all of which are essential for perception and interaction. Existing approaches have typically addressed these tasks in isolation, preventing them from sharing a common representation or transferring knowledge across tasks. A conceptually simpler but practically non-trivial alternative is to unify these diverse tasks into a single model, reducing different tasks from separate training objectives to merely different prompts and allowing for joint training across all datasets. In this work, we present a physical world model for unified 3D understanding and interaction 3WM, formulated as a probabilistic graphical model in which nodes represent multimodal scene elements such as RGB, optical flow, and camera pose. Diverse tasks emerge from different inference pathways through the graph: novel view synthesis from RGB and dense flow prompts, object manipulation from RGB and sparse flow prompts, and depth estimation from RGB and camera conditioning, all zero-shot without task-specific training. 3WM outperforms specialized baselines without the need for finetuning by offering precise controllability, strong geometric consistency, and robustness in real-world scenarios, achieving state-of-the-art performance on NVS and 3D object manipulation. Beyond predefined tasks, the model supports composable inference pathways, such as moving objects aside while navigating a 3D environment, enabling complex geometric reasoning. This demonstrates that a unified model can serve as a practical alternative to fragmented task-specific systems, taking a step towards a general-purpose visual world model.

Computer Vision · Vision Models & Multimodal

Christian Greisinger, Steffen Eger

Large language models (LLMs) are increasingly used to assist scientists across diverse workflows. A key challenge is generating high-quality figures from textual descriptions, often represented as TikZ programs that can be rendered as scientific images. Prior research has proposed a variety of datasets and modeling approaches for this task. However, existing datasets for Text-to-TikZ are too small and noisy to capture the complexity of TikZ, causing mismatches between text and rendered figures. Moreover, prior approaches rely solely on supervised fine-tuning (SFT), which does not expose the model to the rendered semantics of the figure, often resulting in errors such as looping, irrelevant content, and incorrect spatial relations. To address these issues, we construct DaTikZ-V4, a dataset more than four times larger and substantially higher in quality than DaTikZ-V3, enriched with LLM-generated figure descriptions. Using this dataset, we train TikZilla, a family of small open-source Qwen models (3B and 8B) with a two-stage pipeline of SFT followed by reinforcement learning (RL). For RL, we leverage an image encoder trained via inverse graphics to provide semantically faithful reward signals. Extensive human evaluations with over 1,000 judgments show that TikZilla improves by 1.5-2 points over its base models on a 5-point scale, surpasses GPT-4o by 0.5 points, and matches GPT-5 in the image-based evaluation, while operating at much smaller model sizes. Code, data, and models will be made available.

Computer Vision · 3D Rendering & Reconstruction

Qianfan Shen, Ningxiao Tao, Qiyu Dai, Tianle Chen, Minghan Qin, Yongjie Zhang, Mengyu Chu, Wenzheng Chen, Baoquan Chen

We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realistic fire effects but rely on handcrafted geometry, expert-tuned parameters, and labor-intensive workflows, limiting their scalability to the real world. Recent scene modeling advances like 3D Gaussian Splatting (3DGS) enable high-fidelity real-world scene reconstruction, yet lack physical grounding for combustion. To bridge this gap, we propose FieryGS, a physically-based framework that integrates physically-accurate and user-controllable combustion simulation and rendering within the 3DGS pipeline, enabling realistic fire synthesis for real scenes. Our approach tightly couples three key modules: (1) multimodal large-language-model-based physical material reasoning, (2) efficient volumetric combustion simulation, and (3) a unified renderer for fire and 3DGS. By unifying reconstruction, physical reasoning, simulation, and rendering, FieryGS removes manual tuning and automatically generates realistic, controllable fire dynamics consistent with scene geometry and materials. Our framework supports complex combustion phenomena—including flame propagation, smoke dispersion, and surface carbonization—with precise user control over fire intensity, airflow, ignition location and other combustion parameters. Evaluated on diverse indoor and outdoor scenes, FieryGS outperforms all comparative baselines in visual realism, physical fidelity, and controllability.

Computer Vision · Image and Video Generation

Luke Rivard, Sun Sun, Hongyu Guo, Wenhu Chen, Yuntian Deng

We introduce NeuralOS, a neural framework that simulates graphical user interfaces (GUIs) of operating systems by directly predicting screen frames in response to user inputs such as mouse movements, clicks, and keyboard events. NeuralOS combines a recurrent neural network (RNN), which tracks computer state, with a diffusion-based neural renderer that generates screen images. The model is trained on a dataset of Ubuntu XFCE recordings, which include both randomly generated interactions and realistic interactions produced by AI agents. Experiments show that NeuralOS successfully renders realistic GUI sequences, accurately captures mouse interactions, and reliably predicts state transitions like application launches. Beyond reproducing existing systems, NeuralOS shows that synthesized training data can teach the model to simulate applications that were never installed, as illustrated by a Doom application, and suggests a path toward learning user interfaces purely from synthetic demonstrations.

General Machine Learning · Causality

Haoyue Dai, Immanuel Albrecht, Peter Spirtes, Kun Zhang

Causal discovery with latent variables is a fundamental task. Yet most existing methods rely on strong structural assumptions, such as enforcing specific indicator patterns for latents or restricting how they can interact with others. We argue that a core obstacle to a general, structural-assumption-free approach is the lack of an equivalence characterization: without knowing what can be identified, one generally cannot design methods for how to identify it. In this work, we aim to close this gap for linear non-Gaussian models. We establish the graphical criterion for when two graphs with arbitrary latent structure and cycles are distributionally equivalent, that is, they induce the same observed distribution set. Key to our approach is a new tool, edge rank constraints, which fills a missing piece in the toolbox for latent-variable causal discovery in even broader settings. We further provide a procedure to traverse the whole equivalence class and develop an algorithm to recover models from data up to such equivalence. To our knowledge, this is the first equivalence characterization with latent variables in any parametric setting without structural assumptions, and hence the first structural-assumption-free discovery method. Code and an interactive demo are available at https://equiv.cc.

Computer Vision · Everything Else

Evgeney Bogatyrev, Khaled Abud, Ivan Molodetskikh, Nikita Alutis, Dmitriy Vatolin

Recent advancements in real-time super-resolution have enabled higher-quality video streaming, yet existing methods struggle with the unique challenges of compressed video content. Commonly used datasets do not accurately reflect the characteristics of streaming media, limiting the relevance of current benchmarks. To address this gap, we introduce a new comprehensive dataset - $\textbf{StreamSR}$ - sourced from YouTube, covering a wide range of video genres and resolutions representative of real-world streaming scenarios. We benchmark 11 state-of-the-art real-time super-resolution models to evaluate their performance for the streaming use-case. Furthermore, we propose $\textbf{EfRLFN}$, an efficient real-time model that integrates Efficient Channel Attention and a hyperbolic tangent activation function - a novel design choice in the context of real-time super-resolution. We extensively optimized the architecture to maximize efficiency and designed a composite loss function that improves training convergence. EfRLFN combines the strengths of existing architectures while improving both visual quality and runtime performance. Finally, we show that fine-tuning other models on our dataset results in significant performance gains that generalize well across various standard benchmarks. We made the dataset, the code, and the benchmark available at https://github.com/EvgeneyBogatyrev/EfRLFN.