Automated Heuristic Design (AHD) using Large Language Models (LLMs) has achieved notable success in the past two years. Despite the effectiveness of existing approaches, they only design a single heuristic to serve all problem instances, often inducing poor generalization across different distributions or sizes. To address this issue, we propose Automated Heuristic Set Design (AHSD), a new methodology for LLM-driven AHD. The aim of AHSD is to automatically design a small-sized complementary heuristic set to serve diverse problem instances, such that each problem instance could be optimized by at least one heuristic in this set. We propose Evolution of Heuristic Set (EoH-S), which realizes AHSD using an evolutionary search framework. It incorporates a complementary population management and a memetic search to design a set of heuristics. Extensive experiments on online bin packing, traveling salesman problem, and capacitated vehicle routing problem show that EoH-S consistently outperforms existing AHD methods. The resulting heuristics exhibit complementary performance across instances of varying sizes and distributions.
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Pareto-Grid-Guided Large Language Models for Fast and High-Quality Heuristics Design in Multi-Objective Combinatorial Optimization
PDF ↗Multi-objective combinatorial optimization problems (MOCOP) frequently arise in practical applications that require the simultaneous optimization of conflicting objectives. Although traditional evolutionary algorithms can be effective, they typically depend on domain knowledge and repeated parameter tuning, limiting flexibility when applied to unseen MOCOP instances. Recently, integration of Large Language Models (LLMs) into evolutionary computation has opened new avenues for automatic heuristic generation, using their advanced language understanding and code synthesis capabilities. Nevertheless, most existing approaches predominantly focus on single-objective tasks, often neglecting key considerations such as runtime efficiency and heuristic diversity in multi-objective settings. To bridge this gap, we introduce Multi-heuristics for MOCOP via Pareto-Grid-guided Evolution of LLMs (MPaGE), a novel enhancement of the Simple Evolutionary Multiobjective Optimization (SEMO) framework that leverages LLMs and Pareto Front Grid (PFG) technique. By partitioning the objective space into grids and retaining top-performing candidates to guide heuristic generation, MPaGE utilizes LLMs to prioritize heuristics with semantically distinct logical structures during variation, thus promoting diversity and mitigating redundancy within the population. Through extensive evaluations, MPaGE demonstrates superior performance over existing LLM-based frameworks, and achieves competitive results to traditional Multi-objective evolutionary algorithms (MOEAs), with significantly faster runtime.
A Parallel CPU-GPU Framework for Batching Heuristic Operations in Depth-First Heuristic Search
PDF ↗The rapid advancement of GPU technology has unlocked powerful parallel processing capabilities, creating new opportunities to enhance classic search algorithms. This hardware has been exploited in best-first search algorithms with neural network-based heuristics by creating batched versions of A* and Weighted A* that delay heuristic evaluation until sufficiently many states can be evaluated in parallel on the GPU. But, research has not addressed how depth-first algorithms like IDA* or Budgeted Tree Search (BTS) can have their heuristic computations batched. This is more complicated in a tree search, because progress in the search tree is blocked until heuristic evaluations are complete. In this paper we show that GPU parallelization of heuristics can be effectively performed when the tree search is parallelized on the CPU while heuristic evaluations are parallelized on the GPU. We develop a parallelized cost-bounded depth-first search (CB-DFS) framework that can be applied to both IDA* and BTS, significantly improving their performance. We demonstrate the strength of the approach on the 3x3 Rubik's Cube and the 4x4 sliding tile puzzle (STP) with both classifier-based and regression-based heuristics.
We study a Stackelberg variant of the classical Most Vital Links problem, modeled as a one-round adversarial game between an attacker and a defender. The attacker strategically removes up to k edges from a flow network to maximally disrupt flow between a source s and a sink t, after which the defender optimally reroutes the remaining flow. To capture this attacker–defender interaction, we introduce a new mathematical model of discounted cuts, in which the cost of a cut is evaluated by excluding its k most expensive edges. This model generalizes the Most Vital Links problem and uncovers novel algorithmic and complexity-theoretic properties. We develop a unified algorithmic framework for analyzing various forms of discounted cut problems, including minimizing or maximizing the cost of a cut under discount mechanisms that exclude either the k most expensive or the k cheapest edges. While most variants are NP-complete on general graphs, our main result establishes polynomial-time solvability for all discounted cut problems in our framework when the input is restricted to bounded-genus graphs, a relevant class that includes many real-world networks such as transportation and infrastructure networks. With this work, we aim to open collaborative bridges between artificial intelligence, algorithmic game theory, and operations research.
CoT-VLNBench: A Benchmark for Visual Chain-of-Thought Reasoning in Vision-Language-Navigation Robots
PDF ↗Recent advances in vision language models (VLMs) have demonstrated remarkable potential in embodied navigation tasks. However, existing robot-centric datasets primarily focus on traditional 3D tasks such as perception and prediction, lacking adequate support for vision-language tasks. Vision-language-navigation (VLN) is a key capability for achieving human-like and interpretable navigation in complex environments. In this study, we present CoT-VLNBench, the first large-scale benchmark and dataset designed for chain-of-thought (CoT) reasoning in quadruped robot navigation. Our dataset encompasses a diverse range of indoor and outdoor scenes, multi-step navigation trajectories, and rich natural language instructions, all annotated with fine-grained CoT reasoning traces. Specifically, it contains 175K frames, 5.25M 3D bounding boxes, and 875K vision–question–answer (VQA) pairs. This comprehensive resource enables thorough evaluation of embodied agents’ perceptual and step-by-step reasoning abilities. Furthermore, we propose a novel CoT-VLN model, a state-of-the-art 7B VLN model that integrates visual, linguistic, and reasoning modules, to facilitate interpretable and effective navigation. Extensive experiments demonstrate that our approach significantly outperforms existing non-VLMs baselines on the new benchmark, underscoring the importance of CoT-VLN in embodied navigation. We hope that CoT-VLNBench will serve as a valuable resource to advance research at the intersection of robotics, vision, language, and reasoning.
The rapid proliferation of Large Language Models (LLMs) has led to a fragmented and inefficient ecosystem, a state of ``model lock-in'' where seamlessly integrating novel models remains a significant bottleneck. Current routing frameworks require exhaustive, costly retraining, hindering scalability and adaptability. We introduce ZeroRouter, a new paradigm for LLM routing that breaks this lock-in. Our approach is founded on a universal latent space, a model-agnostic representation of query difficulty that fundamentally decouples the characterization of a query from the profiling of a model. This allows for zero-shot onboarding of new models without full-scale retraining. ZeroRouter features a context-aware predictor that maps queries to this universal space and a dual-mode optimizer that balances accuracy, cost, and latency. Our framework consistently outperforms all baselines, delivering higher accuracy at lower cost and latency.
Plan verification is the task of checking whether a proposed plan correctly solves a given planning problem. In Hierarchical Task Network (HTN) planning, this verification problem is known to be NP-hard. Existing approaches to HTN plan verification range from SAT encodings to parser-based techniques. However, existing methods do not explicitly exploit the temporal structure inherent in hierarchical decomposition. In this paper, we establish a formal connection between HTN planning and temporal reasoning by showing how decomposition structures can be naturally represented using qualitative constraint networks. Building on this insight, we present a new top-down encoding that transforms the verification of partially ordered task networks into a temporal reasoning problem. We prove the correctness of this encoding and explain how it accounts for both the hierarchical and temporal aspects of HTN plans. By linking HTN plan verification with qualitative temporal reasoning, our approach introduces a principled formal framework for reasoning about complex temporal relationships in hierarchical plans. This connection offers new perspectives for knowledge representation in structured planning domains.
We address the synthesis of control policies for unknown discrete-time stochastic dynamical systems to satisfy temporal logic objectives. We present a data-driven, abstraction-based control framework that integrates online learning with novel incremental game-solving. Under appropriate continuity assumptions, our method abstracts the system dynamics into a finite stochastic (2.5-player) game graph derived from data. Given a requirement over time on this graph, we compute the winning region -- i.e., the set of initial states from which the objective is satisfiable -- in the resulting game, together with a corresponding control policy. Our main contribution is the construction of abstractions, winning regions and control policies incrementally, as data about the system dynamics accumulates. Concretely, our algorithm refines under- and over-approximations of reachable sets for each state-action pair as new data samples arrive. These refinements induce structural modifications in the game graph abstraction -- such as the addition or removal of nodes and edges -- which in turn modify the winning region. Crucially, we show that these updates are inherently monotonic: under-approximations only grow, over-approximations only shrink, and the winning region only expands. We exploit this monotonicity by defining an objective-induced ranking function on the nodes of the abstract game that increases monotonically as new data samples are incorporated. These ranks underpin our novel incremental game-solving algorithm, which employs customized gadgets (DAG-like subgames) within a rank-lifting algorithm to efficiently update the winning region. Numerical case studies demonstrate significant computational savings compared to the baseline approach, which resolves the entire game from scratch whenever new data samples arrive.
In recent years, ML-based heuristic functions for automated planning have shown increasing performance. A main challenge is the level of generalization required in planning: techniques must generalize at least across different instances of the same domain (which results in different sizes of learning input). A common approach to overcome the issue is to use graph representations as input. While GNNs are a natural choice for learning, other methods have recently been favored because they show better runtime performance and need less training data. However, existing work has so far been limited to non-hierarchical planning. We describe the first approach to learn heuristics for hierarchical planning. We extend the Instance Learning Graph – a graph structure used in non-hierarchical planning – to the new setting and show how to learn heuristic functions based on it. Since our heuristics are applicable to the lifted model, there is no need to ground it. We therefore combine it with a novel lifted HTN planning system. Like recent systems in non-hierarchical planning, it grounds the search space explored so far, but not the entire model prior to search. Our evaluation shows that our approach is competitive with the lifted systems from the literature, though the ground systems achieve higher coverage.
Rep Deep & Machine Learning: Exemplar-Free Continual Video Action Recognition via Slow-Fast Collaborative Learning
PDF ↗In real-world applications, video action recognition models must continuously learn new action categories while retaining previously acquired knowledge. However, most existing approaches rely on storing historical data for replay, which introduces storage burdens and raises data privacy concerns. To address these challenges, we investigate the problem of Exemplar-Free Continual Video Action Recognition (EF-CVAR) and propose a novel framework named Slow-Fast Collaborative Learning (SFCL). SFCL integrates two complementary learning paradigms: a slow branch based on gradient-driven deep learning, which provides strong adaptability to new tasks, and a fast branch based on analytic learning (e.g., Recursive Least Squares), which efficiently preserves old knowledge without requiring access to past samples. To enable effective collaboration between the two branches, we design the Slow-Fast Dynamic Re-parameterization (SFDR) mechanism for adaptive fusion, and the Knowledge Reflection Mechanism (KRM), which mitigates forgetting and task-recency bias via pseudo-feature generation and dual-level knowledge distillation. Extensive experiments on UCF101, HMDB51, and Something-Something V2 demonstrate that SFCL achieves superior performance compared to existing replay-based methods, despite being exemplar-free. Notably, in long-duration continual learning scenarios, SFCL exhibits remarkable robustness, achieving up to a 30.39\% improvement in accuracy over baselines while maintaining a low forgetting rate, highlighting its scalability and effectiveness in real-world video recognition tasks.
Causally-Grounded Dual-Path Attention Intervention for Object Hallucination Mitigation in LVLMs
PDF ↗Object hallucination remains a critical challenge in Large Vision-Language Models (LVLMs), where models generate content inconsistent with visual inputs. Existing language-decoder based mitigation approaches often regulate visual or textual attention independently, overlooking their interaction as two key causal factors. To address this, we propose Owl (Bi-mOdal attention reWeighting for Layer-wise hallucination mitigation), a causally-grounded framework that models hallucination process via a structural causal graph, treating decomposed visual and textual attentions as mediators. We introduce VTACR (Visual-to-Textual Attention Contribution Ratio), a novel metric that quantifies the modality contribution imbalance during decoding. Our analysis reveals that hallucinations frequently occur in low-VTACR scenarios, where textual priors dominate and visual grounding is weakened. To mitigate this, we design a fine-grained attention intervention mechanism that dynamically adjusts token- and layer-wise attention guided by VTACR signals. Finally, we propose a dual-path contrastive decoding strategy: one path emphasizes visually grounded predictions, while the other amplifies hallucinated ones -- letting visual truth shine and hallucination collapse. Experimental results on the POPE and CHAIR benchmarks show that Owl achieves significant hallucination reduction, setting a new SOTA in faithfulness while preserving vision-language understanding capability. Our code is available at https://github.com/CikZ2023/OWL
SafeR-CLIP: Mitigating NSFW Content in Vision-Language Models While Preserving Pre-Trained Knowledge
PDF ↗Improving the safety of vision-language models like CLIP via fine-tuning often comes at a steep price, causing significant drops in their generalization performance. We find this trade-off stems from rigid alignment strategies that force unsafe concepts toward single, predefined safe targets, disrupting the model's learned semantic structure. To address this, we propose a proximity-aware approach: redirecting unsafe concepts to their semantically closest safe alternatives to minimize representational change. We introduce SafeR-CLIP, a fine-tuning framework that applies this principle of minimal intervention. SafeR-CLIP successfully reconciles safety and performance, recovering up to 8.0% in zero-shot accuracy over prior methods while maintaining robust safety. To support more rigorous evaluation, we also contribute NSFWCaps, a new benchmark of 1,000 highly-aligned pairs for testing safety under distributional shift. Our work shows that respecting the geometry of pretrained representations is key to achieving safety without sacrificing performance.
Runtime Safety and Reach-avoid Prediction of Stochastic Systems via Observation-aware Barrier Functions
PDF ↗Stochastic dynamical systems have emerged as fundamental models across numerous application domains, providing powerful mathematical representations for capturing uncertain system behavior. In this paper, we address the problem of runtime safety and reach-avoid probability prediction for discrete-time stochastic systems with online observations, i.e., estimating the probability that the system satisfies a given safety or reach-avoid specification. Unlike traditional approaches that rely solely on offline models, we propose a framework that incorporates real-time observations to dynamically refine probability estimates for safety and reach-avoid events. By introducing observation-aware barrier functions, our method adaptively updates probability bounds as new observations are collected, combining efficient offline computation with online backward iteration. This approach enables rigorous and responsive prediction of safety and reach-avoid probabilities under uncertainty. In addition to the theoretical guarantees, experimental results on benchmark systems demonstrate the practical effectiveness of the proposed method.
Existing solutions on differentially private deep learning (DPDL) either require the assumption of a trusted data server (centralized DPDL) or suffer from poor utility (local DPDL); and hence their adoptions are hampered in real-world scenarios.We present CRYPTDP, a crypto-assisted differentially private deep learning approach in the two-server model. CRYPTDP employs two non-colluding servers to collaboratively and efficiently train differentially private deep learning over the secret shares of data owners' private data while protecting the confidentiality of the data from untrusted servers. CRYPTDP is the first approach with the best of both local DPDL and centralized DPDL models, which does not resort to trusted server like local DPDL and has the utility like centralized DPDL. In particular, we also make innovations for addressing the major challenges like poor performance and security that beset CRYPTDP: We introduce a new secure computation and differential privacy friendly activation function; we propose a novel garbled-circuits-free most significant bit extraction protocol, and using the protocol we propose an efficient and secure garbled-circuits-free protocol for activation function over secret shares. Exhaustive experiments show that CRYPTDP delivers significantly better performance than the state-of-the-art local DPDL, yields higher accuracy than the state-of-the-art centralized DPDL, and can achieve two orders of magnitude faster runtime than the state-of-the-art approach.
LiDAR-based 3D object detection is widely used in safety-critical systems. However, these systems remain vulnerable to backdoor attacks that embed hidden malicious behaviors during training. A key limitation of existing backdoor attacks is their lack of physical realizability, primarily due to the digital-to-physical domain gap. Digital triggers often fail in real-world settings because they overlook material-dependent LiDAR reflection properties. On the other hand, physically constructed triggers are often unoptimized, leading to low effectiveness or easy detectability. This paper introduces Material-Oriented Backdoor Attack (MOBA), a novel framework that bridges the digital–physical gap by explicitly modeling the material properties of real-world triggers. MOBA tackles two key challenges in physical backdoor design: 1) robustness of the trigger material under diverse environmental conditions, 2) alignment between the physical trigger's behavior and its digital simulation. First, we propose a systematic approach to selecting robust trigger materials, identifying titanium dioxide (TiO₂) for its high diffuse reflectivity and environmental resilience. Second, to ensure the digital trigger accurately mimics the physical behavior of the material-based trigger, we develop a novel simulation pipeline that features: (1) an angle-independent approximation of the Oren–Nayar BRDF model to generate realistic LiDAR intensities, and (2) a distance-aware scaling mechanism to maintain spatial consistency across varying depths. We conduct extensive experiments on state-of-the-art LiDAR-based and Camera-LiDAR fusion models, showing that MOBA achieves a 93.50% attack success rate, outperforming prior methods by over 41%. Our work reveals a new class of physically realizable threats and underscores the urgent need for defenses that account for material-level properties in real-world environments.
S³-MSD: Large Vision-Language Model for Explainable and Generalizable Multi-modal Sarcasm Detection
PDF ↗Multimodal sarcasm detection (MSD) aims to identify sarcasm polarity from diverse modalities (i.e., image–text pairs), a task that has received increasing attention. While significant progress has been made, existing approaches still face two major issues: lack of explainability and weak generalizability. In this paper, we introduce a new large vision–language model (LVLM) dubbed S³-MSD for explainable and generalizable MSD through three key components. For explainability, we develop (1) a self-training paradigm that automatically bootstraps answers with explanations, and (2) a self-calibrating mechanism that rectifies flawed explanations. For generalizability, we design (3) a self-focusing module that amplifies visual semantic entities through preference optimization, thereby mitigating textual over-reliance. Experimental results on both in-distribution and out-of-distribution (OOD) benchmarks demonstrate that S³-MSD consistently outperforms state-of-the-art methods in detection performance. Furthermore, the proposed S³-MSD provides persuasive explanations, as verified by both quantitative metrics and human evaluations.
In-Token Rationality Optimization: Towards Accurate and Concise LLM Reasoning via Self-Feedback
PDF ↗Training Large Language Models (LLMs) for chain-of-thought reasoning presents a significant challenge: supervised fine-tuning on a single "golden" rationale hurts generalization as it penalizes equally valid alternatives, whereas reinforcement learning with verifiable rewards struggles with credit assignment and prohibitive computational cost. To tackle these limitations, we introduce InTRO (In-Token Rationality Optimization), a new framework that enables both token-level exploration and self-feedback for accurate and concise reasoning. Instead of directly optimizing an intractable objective over all valid reasoning paths, InTRO leverages correction factors—token-wise importance weights estimated by the information discrepancy between the generative policy and its answer-conditioned counterpart, for informative next-token selection. This approach allows the model to perform token-level exploration and receive self-generated feedback within a single forward pass, ultimately encouraging accurate and concise rationales. Across six math-reasoning benchmarks, InTRO consistently outperforms other baselines, raising solution accuracy by up to 20% relative to the base model. Its chains of thought are also notably more concise, exhibiting reduced verbosity. Beyond this, InTRO enables cross-domain transfer, successfully adapting to out-of-domain reasoning tasks that extend beyond the realm of mathematics, demonstrating robust generalization.
Large Language Model-based Multi-Agent Systems (LLM-based MAS), where multiple LLM agents collaborate to solve complex tasks, have shown impressive performance in many areas. However, MAS are typically distributed across different devices or environments, making them vulnerable to perturbations such as agent failures. While existing works have studied the adversarial attacks and corresponding defense strategies, they mainly focus on reactively detecting and mitigating attacks after they occur rather than proactively designing inherently resilient systems. In this work, we study the resilience of LLM-based MAS under perturbations and find that both the communication topology and prompt design significantly influence system resilience. Motivated by these findings, we propose ResMAS: a two-stage framework for enhancing MAS resilience. First, we train a reward model to predict the MAS’s resilience, based on which we train a topology generator to automatically design resilient topology for specific tasks through reinforcement learning. Second, we introduce a topology-aware prompt optimization method that refines each agent’s prompt based on its connections and interactions with other agents. Extensive experiments across a range of tasks show that our approach substantially improves MAS resilience under various constraints. Moreover, our framework demonstrates strong generalization ability to new tasks and models, highlighting its potential for building resilient MASs.
Large Reasoning Models (LRMs) have advanced automated multi-step reasoning, but their ability to generate complex Chain-of-Thought (CoT) trajectories introduces severe privacy risks, as sensitive information may be deeply embedded throughout the reasoning process. Existing Large Language Models (LLMs) unlearning approaches that typically focus on modifying only final answers are insufficient for LRMs, as they fail to remove sensitive content from intermediate steps, leading to persistent privacy leakage and degraded security. To address these challenges, we propose Sensitive Trajectory Regulation (STaR), a parameter-free, inference-time unlearning framework that achieves robust privacy protection throughout the reasoning process. Specifically, we first identify sensitive content via semantic-aware detection. Then, we inject global safety constraints through secure prompt encoder. Next, we perform trajectory-aware suppression to dynamically block sensitive content across the entire reasoning chain. Finally, we apply token-level adaptive filtering to prevent both exact and paraphrased sensitive tokens during generation. Furthermore, to overcome the inadequacies of existing evaluation protocols, we introduce two metrics: Multi-Decoding Consistency Assessment (MCS), which measures the consistency of unlearning across diverse decoding strategies, and Multi-Granularity Membership Inference Attack (MIA) Evaluation, which quantifies privacy protection at both answer and reasoning-chain levels. Experiments on the R-TOFU benchmark demonstrate that STaR achieves comprehensive and stable unlearning with minimal utility loss, setting a new standard for privacy-preserving reasoning in LRMs.
In collaborative filtering, learning effective embeddings for users and items from interaction data remains a central challenge. While recent efforts leverage large language models (LLMs) to enhance collaborative filtering, two critical limitations persist: (1) Efficiency: LLM-based inference is significantly slower than traditional embedding-based search; and (2) Topological Modeling: LLMs struggle to capture graph structures, which are essential for modeling multi-order user-item interactions. To address these limitations, we propose New Language Collaborative Filtering (NLCF), a framework that aligns LLMs with collaborative filtering by conceptualizing user-item graphs as new languages. This approach is based on two key insights: (1) LLMs excel at mastering new languages when trained on suitable corpora, and (2) the empirical conditional probability between tokens in corpora converges to the transition probabilities between nodes in graphs. NLCF translates user-item graphs into corpora, where users and items are treated as tokens. These corpora are used to fine-tune LLMs, and the learned representations are aggregated to construct user and item embeddings that encode multi-order interactions. Unlike methods that deploy LLMs for inference, NLCF distills LLM knowledge learned from corpora into compact embeddings, enabling both efficient training and real-time inference. The framework has been deployed on a billion-scale e-commerce platform for several months. Extensive experiments demonstrate that NLCF outperforms traditional graph CF models and LLM-based baselines while achieving significant training and inference efficiency improvement over LLM-based baselines.