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559篇论文匹配“Online Learning and Bandits”
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Theory · Domain Adaptation and Transfer Learning

Yixuan Zhang, Ruihao Zhu, Qiaomin Xie

We study contextual online pricing with biased offline data. For the scalar price elasticity case, we identify the instance-dependent quantity $\delta^2$ that measures how far the offline data lies from the (unknown) online optimum. We show that the time length $T$, bias bound $V$, size $N$ and dispersion $\lambda_{\min}(\hat{\Sigma})$ of the offline data, and $\delta^2$ jointly determine the statistical complexity. An Optimism‑in‑the‑Face‑of‑Uncertainty (OFU) policy achieves a minimax-optimal, instance-dependent regret bound $\tilde{\mathcal{O}}\big(d\sqrt{T} \wedge (V^2T + \frac{dT }{\lambda_{\min}(\hat{\Sigma}) + (N \wedge T) \delta^2})\big)$. For general price elasticity, we establish a worst‑case, minimax-optimal rate $\tilde{\mathcal{O}}\big(d\sqrt{T} \wedge (V^2T + \frac{dT }{\lambda_{\min}(\hat{\Sigma})})\big)$ and provide a generalized OFU algorithm that attains it. When the bias bound $V$ is unknown, we design a robust variant that always guarantees sub‑linear regret and strictly improves on purely online methods whenever the exact bias is small. These results deliver the first tight regret guarantees for contextual pricing in the presence of biased offline data. Our techniques also transfer verbatim to stochastic linear bandits with biased offline data, yielding analogous bounds.

Theory · Game Theory

Yang Cai, Haipeng Luo, Chen-Yu Wei, Weiqiang Zheng

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects the actual decisions made by the learners and captures the day-to-day behavior of the learning dynamics. While many algorithms are known to converge in the average-iterate, achieving last-iterate convergence typically requires considerably more effort in both the design and the analysis of the algorithm. Somewhat surprisingly, we show in this paper that for a large family of games, there exists a simple black-box reduction that transforms the average iterates of an uncoupled learning dynamics into the last iterates of a new uncoupled learning dynamics, thus also providing a reduction from last-iterate convergence to average-iterate convergence. Our reduction applies to games where each player’s utility is linear in both their own strategy and the joint strategy of all opponents. This family includes two-player bimatrix games and generalizations such as multi-player polymatrix games. By applying our reduction to the Optimistic Multiplicative Weights Update algorithm, we obtain new state-of-the-art last-iterate convergence rates for uncoupled learning dynamics in multi-player zero-sum polymatrix games: (1) an $O(\frac{\log d}{T})$ last-iterate convergence rate under gradient feedback, representing an exponential improvement in the dependence on the dimension $d$ (i.e., the maximum number of actions available to either player); and (2) an $\tilde{O}(d^{\frac{1}{5}}T^{-\frac{1}{5}})$ last-iterate convergence rate under bandit feedback, improving upon the previous best rates of $\tilde{O}(\sqrt{d}T^{-\frac{1}{8}})$ and $\tilde{O}(\sqrt{d}T^{-\frac{1}{6}})$.

Theory · Reinforcement Learning and Planning

Samuel Robertson, Thang Chu, Bo Dai, Dale Schuurmans, Csaba Szepesvari, Jincheng Mei

We prove that the classic REINFORCE stochastic policy gradient (SPG) method converges to globally optimal policies in finite-horizon Markov Decision Processes (MDPs) with $\textit{any}$ constant learning rate. To avoid the need for small or decaying learning rates, we introduce two key innovations in the stochastic bandit setting, which we then extend to MDPs. $\textbf{First}$, we identify a new exploration property of SPG: the online SPG method samples every action infinitely often (i.o.), improving on previous results that only guaranteed at least two actions would be sampled i.o. This means SPG inherently achieves asymptotic exploration without modification. $\textbf{Second}$, we eliminate the assumption of unique mean reward values, a condition that previous convergence analyses in the bandit setting relied on, but that does not translate to MDPs. Our results deepen the theoretical understanding of SPG in both bandit problems and MDPs, with a focus on how it handles the exploration-exploitation trade-off when standard optimization and stochastic approximation methods cannot be applied, as is the case with large constant learning rates.

General Machine Learning · Everything Else

Prateek Chanda, Prayas Agrawal, Saral Sureka, Lokesh Reddy Polu, Atharv Kshirsagar, Ganesh Ramakrishnan

Traditional curriculum learning proceeds from easy to hard samples, yet defining a reliable notion of difficulty remains elusive. Prior work has used submodular functions to induce difficulty scores in curriculum learning. We reinterpret adaptive subset selection and formulate it as a multi-armed bandit problem, where each arm corresponds to a submodular function guiding sample selection. We introduce OnlineSubmod, a novel online greedy policy that optimizes a utility-driven reward and provably achieves no-regret performance under various sampling regimes. Empirically, OnlineSubmod outperforms both traditional curriculum learning and bi-level optimization approaches across vision and language datasets, showing superior accuracy-efficiency tradeoffs. More broadly, we show that validation-driven reward metrics offer a principled way to guide the curriculum schedule. Our code is publicly available at GitHub : https://github.com/efficiency-learning/banditsubmod/.

Theory · Learning Theory

Yuxuan Han, Jose Blanchet, Zhengyuan Zhou

In this work, we consider the data-driven assortment optimization problem under the linear multinomial logit(MNL) choice model. We first establish a improved confidence region for the maximum likelihood estimator (MLE) of the $d$-dimensional linear MNL likelihood function that removes the explicit dependency on a problem-dependent parameter $\kappa^{-1}$ in previous result (Oh and Iyengar, 2021), which scales exponentially with the radius of the parameter set. Building on the confidence region result, we investigate the data-driven assortment optimization problem in both offline and online settings. In the offline setting, the previously best-known result scales as $\tilde{O}\left(\sqrt{\frac{d}{\kappa n_{S^\star}}}\right)$, where $n_{S^\star}$ the number of times that optimal assortment $S^\star$ is observed (Dong et al., 2023). We propose a new pessimistic-based algorithm that, under a burn-in condition, removes the dependency on $d,\kappa^{-1}$ in the leading order bound and works under a more relaxed coverage condition, without requiring the exact observation of $S^\star$. In the online setting, we propose the first algorithm to achieve $\tilde{O}(\sqrt{dT})$ regret without a multiplicative dependency on $\kappa^{-1}$. In both settings, our results nearly achieve the corresponding lower bound when reduced to the canonical $N$-item MNL problem, demonstrating their optimality.

Theory · Game Theory

Francesco Emanuele Stradi, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti, Christian Kroer

We study online decision making problems under resource constraints, where both reward and cost functions are drawn from distributions that may change adversarially over time. We focus on two canonical settings: $(i)$ online resource allocation where rewards and costs are observed before action selection, and $(ii)$ online learning with resource constraints where they are observed after action selection, under full feedback or bandit feedback. It is well known that achieving sublinear regret in these settings is impossible when the rewards and cost distributions may change arbitrarily over time. To address this challenge, we analyze a framework in which the learner is guided by a spending plan—a sequence prescribing expected resource usage across rounds. We design general (primal-)dual methods that achieve sublinear regret with respect to baselines that follow the spending plan. Crucially, the performance of our algorithms improves when the spending plan ensures a well-balanced distribution of the budget across rounds. We additionally provide a robust variant of our methods to handle worst-case scenarios where the spending plan is highly imbalanced. To conclude, we study the regret of our algorithms when competing against benchmarks that deviate from the prescribed spending plan.

Heyang Zhao, Chenlu Ye, Quanquan Gu, Tong Zhang

Reverse-Kullback-Leibler (KL) regularization has emerged to be a predominant technique to enhance policy optimization in reinforcement learning (RL) and reinforcement learning from human feedback (RLHF), which forces the learned policy to stay close to a reference policy. While the effectiveness of KL-regularization has been empirically demonstrated in various practical scenarios, current theoretical analyses of KL-regularized RLHF still yield the same $\mathcal{O}(1 / \epsilon^2)$ sample complexity as ones without KL-regularization. To understand the fundamental distinction between objectives with KL-regularization and ones without KL-regularization, we are the first to theoretically demonstrate the power of KL-regularization by providing a sharp analysis for KL-regularized contextual bandits and RLHF, revealing an $\mathcal{O}(1 / \epsilon)$ sample complexity when $\epsilon$ is sufficiently small. We also prove matching lower bounds for both settings. More specifically, we study how the coverage of the reference policy affects the sample complexity of KL-regularized online contextual bandits and RLHF. We show that with sufficient coverage from the reference policy, a simple two-stage mixed sampling algorithm can achieve an $\mathcal{O}(1 / \epsilon)$ sample complexity with only an additive dependence on the coverage coefficient, thus proving the benefits of online data even without explicit exploration. Our results provide a comprehensive understanding of the roles of KL-regularization and data coverage in online decision making, shedding light on the design of more efficient algorithms.

Theory · Learning Theory

Yingying Fan, Yuxuan Han, Jinchi Lv, Xiaocong Xu, Zhengyuan Zhou

In this paper, we study the behavior of the Upper Confidence Bound-Variance (UCB-V) algorithm for the Multi-Armed Bandit (MAB) problems, a variant of the canonical Upper Confidence Bound (UCB) algorithm that incorporates variance estimates into its decision-making process. More precisely, we provide an asymptotic characterization of the arm-pulling rates for UCB-V, extending recent results for the canonical UCB in Kalvit and Zeevi (2021) and Khamaru and Zhang (2024). In an interesting contrast to the canonical UCB, our analysis reveals that the behavior of UCB-V can exhibit instability, meaning that the arm-pulling rates may not always be asymptotically deterministic. Besides the asymptotic characterization, we also provide non-asymptotic bounds for the arm-pulling rates in the high probability regime, offering insights into the regret analysis. As an application of this high probability result, we establish that UCB-V can achieve a more refined regret bound, previously unknown even for more complicate and advanced variance-aware online decision-making algorithms. A matching regret lower bound is also established, demonstrating the optimality of our result.

Theory · Learning Theory

Yuki Shibukawa, Taira Tsuchiya, Shinsaku Sakaue, Kenji Yamanishi

Online structured prediction is a task of sequentially predicting outputs with complex structures based on inputs and past observations, encompassing online classification. Recent studies showed that in the full-information setting, we can achieve finite bounds on the *surrogate regret*, *i.e.,* the extra target loss relative to the best possible surrogate loss. In practice, however, full-information feedback is often unrealistic as it requires immediate access to the whole structure of complex outputs. Motivated by this, we propose algorithms that work with less demanding feedback, *bandit* and *delayed* feedback. For bandit feedback, by using a standard inverse-weighted gradient estimator, we achieve a surrogate regret bound of $O(\sqrt{KT})$ for the time horizon $T$ and the size of the output set $K$. However, $K$ can be extremely large when outputs are highly complex, resulting in an undesirable bound. To address this issue, we propose another algorithm that achieves a surrogate regret bound of $O(T^{2/3})$, which is independent of $K$. This is achieved with a carefully designed pseudo-inverse matrix estimator. Furthermore, we numerically compare the performance of these algorithms, as well as existing ones. Regarding delayed feedback, we provide algorithms and regret analyses that cover various scenarios, including full-information and bandit feedback, as well as fixed and variable delays.

Reinforcement Learning · Everything Else

Long-Fei Li, Yu-Yang Qian, Peng Zhao, Zhi-Hua Zhou

Reinforcement Learning from Human Feedback (RLHF) has shown remarkable success in aligning Large Language Models (LLMs) with human preferences. Traditional RLHF methods rely on a fixed dataset, which often suffers from limited coverage. To this end, online RLHF has emerged as a promising direction, enabling iterative data collection and refinement. Despite its potential, this paradigm faces a key bottleneck: the requirement to continuously integrate new data into the dataset and re-optimize the model from scratch at each iteration, resulting in computational and storage costs that grow linearly with the number of iterations. In this work, we address this challenge by proposing a *one-pass* reward modeling method that eliminates the need to store historical data and achieves constant-time updates per iteration. Specifically, we first formalize RLHF as a contextual preference bandit and develop a new algorithm based on online mirror descent with a tailored local norm, replacing the standard maximum likelihood estimation for reward modeling. We then apply it to various online RLHF settings, including passive data collection, active data collection, and deployment-time adaptation. We provide theoretical guarantees showing that our method enhances both statistical and computational efficiency. Finally, we design practical algorithms for LLMs and conduct experiments with the Llama-3-8B-Instruct and Qwen2.5-7B-Instruct models on Ultrafeedback and Mixture2 datasets, validating the effectiveness of our approach.

Theory · Learning Theory

Xiaoqi Liu, Dorian Baudry, Julian Zimmert, Patrick Rebeschini, Arya Akhavan

Bandit Convex Optimization is a fundamental class of sequential decision-making problems, where the learner selects actions from a continuous domain and observes a loss (but not its gradient) at only one point per round. We study this problem in non-stationary environments, and aim to minimize the regret under three standard measures of non-stationarity: the number of switches $S$ in the comparator sequence, the total variation $\Delta$ of the loss functions, and the path-length $P$ of the comparator sequence. We propose a polynomial-time algorithm, Tilted Exponentially Weighted Average with Sleeping Experts (TEWA-SE), which adapts the sleeping experts framework from online convex optimization to the bandit setting. For strongly convex losses, we prove that TEWA-SE is minimax-optimal with respect to known $S$ and $\Delta$ by establishing matching upper and lower bounds. By equipping TEWA-SE with the Bandit-over-Bandit framework, we extend our analysis to environments with unknown non-stationarity measures. For general convex losses, we introduce a second algorithm, clipped Exploration by Optimization (cExO), based on exponential weights over a discretized action space. While not polynomial-time computable, this method achieves minimax-optimal regret with respect to known $S$ and $\Delta$, and improves on the best existing bounds with respect to $P$.

Theory · Learning Theory

Stephen Pasteris, Chris Hicks, Vasilios Mavroudis

Statistical parity is one of the most foundational constraints in algorithmic fairness and privacy. In this paper, we show that statistical parity can be enforced efficiently in the contextual bandit setting while retaining strong performance guarantees. Specifically, we present a meta-algorithm that transforms any efficient implementation of Hedge (or, equivalently, any discrete Bayesian inference algorithm) into an efficient contextual bandit algorithm that guarantees exact statistical parity on every trial. Compared to any comparator that satisfies the same statistical parity constraint, the algorithm achieves the same asymptotic regret bound as running the equivalent instance of Exp4 for each group. We also address the scenario where the target parity distribution is unknown and must be estimated online. Finally, using online-to-batch conversion, we extend our approach to the batch classification setting - achieving exact statistical parity there as well, whilst attaining excellent generalisation bounds. We believe these batch bounds to be a significant contribution to the literature in their own right.

Theory · Online Learning and Bandits

Sifan Yang, Yuanyu Wan, Peijia Li, Yibo Wang, Xiao Zhang, Zhewei Wei, Lijun Zhang

In this paper, we investigate the acceleration of adaptive subgradient methods through frequent directions (FD), a widely-used matrix sketching technique. The state-of-the-art regret bound exhibits a _linear_ dependence on the dimensionality $d$, leading to unsatisfactory guarantees for high-dimensional problems. Additionally, it suffers from an $O(\tau^2 d)$ time complexity per round, which scales quadratically with the sketching size $\tau$. To overcome these issues, we first propose an algorithm named FTSL, achieving a tighter regret bound that is independent of the dimensionality. The key idea is to integrate FD with adaptive subgradient methods under _the primal-dual framework_ and add the cumulative discarded information of FD back. To reduce its time complexity, we further utilize fast FD to expedite FTSL, yielding a better complexity of $O(\tau d)$ while maintaining the same regret bound. Moreover, to mitigate the computational cost for optimization problems involving matrix variables (e.g., training neural networks), we adapt FD to Shampoo, a popular optimization algorithm that accounts for the structure of decision, and give a novel analysis under _the primal-dual framework_. Our proposed method obtains an improved dimension-free regret bound. Experimental results have verified the efficiency and effectiveness of our approaches.

Theory · Online Learning and Bandits

Francesco Emanuele Stradi, Anna Lunghi, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti

We study online learning in constrained Markov decision processes (CMDPs) in which rewards and constraints may be either stochastic or adversarial. In such settings, stradi et al. (2024) proposed the first best-of-both-worlds algorithm able to seamlessly handle stochastic and adversarial constraints, achieving optimal regret and constraint violation bounds in both cases. This algorithm suffers from two major drawbacks. First, it only works under full feedback, which severely limits its applicability in practice. Moreover, it relies on optimizing over the space of occupancy measures, which requires solving convex optimization problems, an highly inefficient task. In this paper, we provide the first best-of-both-worlds algorithm for CMDPs with bandit feedback. Specifically, when the constraints are stochastic, the algorithm achieves $\widetilde{\mathcal{O}}(\sqrt{T})$ regret and constraint violation, while, when they are adversarial, it attains $\widetilde{\mathcal{O}}(\sqrt{T})$ constraint violation and a tight fraction of the optimal reward. Moreover, our algorithm is based on a policy optimization approach, which is much more efficient than occupancy-measure-based methods.

Theory · Online Learning and Bandits

Ruiyuan Huang, Zengfeng Huang

Motivated by applications in online bidding and sleeping bandits, we examine the problem of contextual bandits with cross learning, where the learner observes the loss associated with the action across all possible contexts, not just the current round’s context. Our focus is on a setting where losses are chosen adversarially, and contexts are sampled i.i.d. from a specific distribution. This problem was first studied by Balseiro et al. (2019), who proposed an algorithm that achieves near-optimal regret under the assumption that the context distribution is known in advance. However, this assumption is often unrealistic. To address this issue, Schneider & Zimmert (2023) recently proposed a new algorithm that achieves nearly optimal expected regret. It is well-known that expected regret can be significantly weaker than high-probability bounds. In this paper, we present a novel, in-depth analysis of their algorithm and demonstrate that it actually achieves near-optimal regret with high probability. There are steps in the original analysis by Schneider & Zimmert (2023) that lead only to an expected bound by nature. In our analysis, we introduce several new insights. Specifically, we make extensive use of the weak dependency structure between different epochs, which was overlooked in previous analyses. Additionally, standard martingale inequalities are not directly applicable, so we refine martingale inequalities to complete our analysis.

Theory · Reinforcement Learning and Planning

Joongkyu Lee, Min-hwan Oh

In this paper, we consider combinatorial reinforcement learning with preference feedback, where a learning agent sequentially offers an action—an assortment of multiple items—to a user, whose preference feedback follows a multinomial logistic (MNL) model. This framework allows us to model real-world scenarios, particularly those involving long-term user engagement, such as in recommender systems and online advertising. However, this framework faces two main challenges: (1) the unknown value of each item, unlike traditional MNL bandits that only address single-step preference feedback, and (2) the difficulty of ensuring optimism while maintaining tractable assortment selection in the combinatorial action space with unknown values. In this paper, we assume a contextual MNL preference model, where the mean utilities are linear, and the value of each item is approximated by a general function. We propose an algorithm, MNL-VQL, that addresses these challenges, making it both computationally and statistically efficient. As a special case, for linear MDPs (with the MNL preference feedback), we establish the first regret lower bound in this framework and show that MNL-VQL achieves near-optimal regret. To the best of our knowledge, this is the first work to provide statistical guarantees in combinatorial RL with preference feedback.

Theory · Online Learning and Bandits

Mirco Mutti, Jeongyeol Kwon, Shie Mannor, Aviv Tamar

Contextual multi-armed bandits are a popular choice to model sequential decision-making. *E.g.*, in a healthcare application we may perform various tests to asses a patient condition (exploration) and then decide on the best treatment to give (exploitation). When human design strategies, they aim for the exploration to be *fast*, since the patient's health is at stake, and easy to *interpret* for a physician overseeing the process. However, common bandit algorithms are nothing like that: The regret caused by exploration scales with $\sqrt{H}$ over $H$ rounds and decision strategies are based on opaque statistical considerations. In this paper, we use an original *classification view* to meta learn interpretable and fast exploration plans for a fixed collection of bandits $\mathbb{M}$. The plan is prescribed by an interpretable *decision tree* probing decisions' payoff to classify the test bandit. The test regret of the plan in the *stochastic* and *contextual* setting scales with $O (\lambda^{-2} C_{\lambda} (\mathbb{M}) \log^2 (MH))$, being $M$ the size of $\mathbb{M}$, $\lambda$ a separation parameter over the bandits, and $C_\lambda (\mathbb{M})$ a novel *classification-coefficient* that fundamentally links meta learning bandits with classification. Through a nearly matching lower bound, we show that $C_\lambda (\mathbb{M})$ inherently captures the complexity of the setting.

Theory · Online Learning and Bandits

Karthik Sridharan, Seung Won Wilson Yoo

We consider the problem of online learning where the sequence of actions played by the learner must adhere to an unknown safety constraint at every round. The goal is to minimize regret with respect to the best safe action in hindsight while simultaneously satisfying the safety constraint with high probability on each round. We provide a general meta-algorithm that leverages an online regression oracle to estimate the unknown safety constraint, and converts the predictions of an online learning oracle to predictions that adhere to the unknown safety constraint. On the theoretical side, our algorithm's regret can be bounded by the regret of the online regression and online learning oracles, the eluder dimension of the model class containing the unknown safety constraint, and a novel complexity measure that characterizes the difficulty of safe learning. We complement our result with an asymptotic lower bound that shows that the aforementioned complexity measure is necessary. When the constraints are linear, we instantiate our result to provide a concrete algorithm with $\sqrt{T}$ regret using a scaling transformation that balances optimistic exploration with pessimistic constraint satisfaction.

General Machine Learning · Online Learning, Active Learning and Bandits

Soumya Basu

We study bandit learning in matching markets with two-sided reward uncertainty, extending prior research primarily focused on single-sided uncertainty. Leveraging the concept of `super-stability' from Irving (1994), we demonstrate the advantage of the Extended Gale-Shapley (GS) algorithm over the standard GS algorithm in achieving true stable matchings under incomplete information. By employing the Extended GS algorithm, our centralized algorithm attains a logarithmic pessimal stable regret dependent on an instance-dependent admissible gap parameter. This algorithm is further adapted to a decentralized setting with a constant regret increase. Finally, we establish a novel centralized instance-dependent lower bound for binary stable regret, elucidating the roles of the admissible gap and super-stable matching in characterizing the complexity of stable matching with bandit feedback.

Theory · Online Learning and Bandits

Haichen Hu, Rui Ai, Stephen Bates, David Simchi-Levi

Contextual sequential decision-making is fundamental to machine learning, with applications in bandits, sequential hypothesis testing, and online risk control. These tasks often rely on statistical measures like expectation, variance, and quantiles. In this paper, we propose a universal algorithmic framework that learns the full underlying distribution, enabling a unified approach to all contextual online decision-making problems. The challenge lies in the uncountably infinite-dimensional regression, where existing contextual bandit algorithms all yield infinite regret. We innovatively propose an efficient infinite-dimensional functional regression oracle for contextual cumulative distribution functions (CDFs) and model every datum as a combination of context-dependent CDF basis functions. Our analysis reveals that the decay rate of the eigenvalue sequence of the design integral operator governs the regression error rate, and consequently, the utility regret rate. Specifically, when the eigenvalue sequence exhibits a polynomial decay of order $\frac{1}{\gamma}\ge 1$, the utility regret is bounded by $\tilde{O}( T^{\frac{3\gamma+2}{2(\gamma+2)}})$. The case that $\gamma=0$ can recover the existing optimal rate in contextual bandits literature with finite-dimensional regression and so as exponential decay. We also provide a numerical method to compute the eigenvalue sequence of integral operators, enabling the practical implementation of our framework.