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2,942篇论文匹配“Robotics”
第 9 / 148 页

Yanghong Mei, Yirong Yang, Longteng Guo, Qunbo Wang, Ming-Ming Yu, Xingjian He, Wenjun Wu, Jing Liu

Navigating complex urban environments using natural language instructions poses significant challenges for embodied agents, including noisy language instructions, ambiguous spatial references, diverse landmarks, and dynamic street scenes. Current visual navigation methods are typically limited to simulated or off-street environments, and often rely on precise goal formats, such as specific coordinates or images. This limits their effectiveness for autonomous agents like last-mile delivery robots navigating unfamiliar cities. To address these limitations, we introduce UrbanNav, a scalable framework that trains embodied agents to follow free-form language instructions in diverse urban settings. Leveraging web-scale city walking videos, we develop an scalable annotation pipeline that aligns human navigation trajectories with language instructions grounded in real-world landmarks. UrbanNav encompasses over 1,500 hours of navigation data and 3 million instruction-trajectory-landmark triplets, capturing a wide range of urban scenarios. Our model learns robust navigation policies to tackle complex urban scenarios, demonstrating superior spatial reasoning, robustness to noisy instructions, and generalization to unseen urban settings. Experimental results show that UrbanNav significantly outperforms existing methods, highlighting the potential of large-scale web video data to enable language-guided, real-world urban navigation for embodied agents.

Kailin Lyu, Long Xiao, Jianing Zeng, Junhao Dong, Xuexin Liu, Zhuojun Zou, Haoyue Yang, Lin Shu, Jie Hao

Traditional vision-based material perception methods often experience substantial performance degradation under visually impaired conditions, thereby motivating the shift toward non-visual multimodal material perception. Despite this, existing approaches frequently perform naive fusion of multimodal inputs, overlooking key challenges such as modality-specific noise, missing modalities common in real-world scenarios, and the dynamically varying importance of each modality depending on the task. These limitations lead to suboptimal performance across several benchmark tasks. In this paper, we propose a robust multimodal fusion framework, TouchFormer. Specifically, we employ a Modality-Adaptive Gating (MAG) mechanism and intra- and inter-modality attention mechanisms to adaptively integrate cross-modal features, enhancing model robustness. Additionally, we introduce a Cross-Instance Embedding Regularization(CER) strategy, which significantly improves classification accuracy in fine-grained subcategory material recognition tasks. Experimental results demonstrate that, compared to existing non-visual methods, the proposed TouchFormer framework achieves classification accuracy improvements of 2.48% and 6.83% on SSMC and USMC tasks, respectively. Furthermore, real-world robotic experiments validate TouchFormer's effectiveness in enabling robots to better perceive and interpret their environment, paving the way for its deployment in safety-critical applications such as emergency response and industrial automation.

Yuyan Liu, Li Zhang, Di Wu, Yan Zhang, Anran Huang, Zhi Wang, Liu Liu, Dan Guo

Articulated object modeling, which represents interconnected rigid bodies with their geometry, part segmentation, articulation tree, and physical properties, is crucial for robotic perception and manipulation. Recently existing methods like SAGCI leverage Interactive Perception (IP) to refine models through robot interaction. However, SAGCI suffers from prior-dependency (requiring initialization), neglects kinematic/dynamic constraints, and generates non-watertight meshes. To overcome these limitations, we propose SIAM, a novel framework for efficient and generalizable Single-Interaction Articulated Modeling. Given an initial point cloud, SIAM first enables minimal robot interaction to trigger object motion. It then precisely segments parts by analyzing point cloud differences pre- and post-interaction. For joint parameter estimation, we introduce an optimization incorporating novel kinematic energy constraints, enhancing physical consistency. Finally, we reconstruct a high-quality, topologically watertight mesh by learning 3D Gaussian Primitives from multi-view RGB-D observations under deformation. Extensive experiments on the PartNet-Mobility benchmark demonstrate state-of-the-art articulation modeling performance. Successful real-world deployment with an xArm robot further validates the framework's practicality and transferability. SIAM achieves accurate, prior-free modeling with significantly reduced interaction cost.

Litao Liu, Wentao Wang, Yifan Han, Zhuoli Xie, Pengfei Yi, Junyan Li, Wenzhao Lian

Multi-task imitation learning (MTIL) has shown significant potential in robotic manipulation by enabling agents to perform various tasks using a single policy. It simplifies the policy deployment and enhances the agent's adaptability across different scenarios. However, key challenges remain, such as maintaining action reliability (e.g., avoiding abnormal action sequences that deviate from nominal task trajectories) and generalizing to unseen tasks with a few expert demonstrations. To address these challenges, we introduce the Foresight-Augmented Manipulation (FoAM) policy, a novel MTIL policy that pioneers the use of multi-modal goal conditions as input and introduces a foresight augmentation in addition to the general action reconstruction. FoAM enables the agent to reason about its actions' visual consequences (foresight) and to be guided by these more expressive representations during task execution. Extensive experiments on over 100 tasks in simulation and real-world settings demonstrate that FoAM significantly enhances MTIL policy performance, outperforming state-of-the-art baselines by up to 41% in success rate. We released our simulation suites that include over 80 challenging tasks across more than 10 scenarios designed for manipulation policy training and evaluation.

Chenghao Liu, Jiachen Zhang, Chengxuan Li, Zhimu Zhou, Shixin Wu, Songfang Huang, Huiling Duan

Vision-Language-Action (VLA) models process visual inputs independently at each timestep, discarding valuable temporal information inherent in robotic manipulation tasks. This frame-by-frame processing makes models vulnerable to visual noise while ignoring the substantial coherence between consecutive frames in manipulation sequences. We propose Temporal Token Fusion (TTF), a training-free approach that intelligently integrates historical and current visual representations to enhance VLA inference quality. Our method employs dual-dimension detection combining efficient grayscale pixel difference analysis with attention-based semantic relevance assessment, enabling selective temporal token fusion through hard fusion strategies and keyframe anchoring to prevent error accumulation. Comprehensive experiments across LIBERO, SimplerEnv, and real robot tasks demonstrate consistent improvements: 4.0 percentage points average on LIBERO (72.4% vs 68.4% baseline), cross-environment validation on SimplerEnv (4.8% relative improvement), and 8.7% relative improvement on real robot tasks. Our approach proves model-agnostic, working across OpenVLA and VLA-Cache architectures. Notably, TTF reveals that selective Query matrix reuse in attention mechanisms enhances rather than compromises performance, suggesting promising directions for direct KQV matrix reuse strategies that achieve computational acceleration while improving task success rates.

Tzu-Jung Lin, Jia-Fong Yeh, Hung-Ting Su, Chung-Yi Lin, Yi-Ting Chen, Winston H. Hsu

In open-vocabulary mobile manipulation (OVMM), task success often hinges on the selection of an appropriate base placement for the robot. Existing approaches typically navigate to proximity-based regions without considering affordances, resulting in frequent manipulation failures. We propose Affordance-Guided Coarse-to-Fine Exploration, a zero-shot framework for base placement that integrates semantic understanding from vision-language models (VLMs) with geometric feasibility through an iterative optimization process. Our method constructs cross-modal representations, namely Affordance RGB and Obstacle Map+, to align semantics with spatial context. This enables reasoning that extends beyond the egocentric limitations of RGB perception. To ensure interaction is guided by task-relevant affordances, we leverage coarse semantic priors from VLMs to guide the search toward task-relevant regions and refine placements with geometric constraints, thereby reducing the risk of convergence to local optima. Evaluated on five diverse open-vocabulary mobile manipulation tasks, our system achieves an 85% success rate, significantly outperforming classical geometric planners and VLM-based methods. This demonstrates the promise of affordance-aware and multimodal reasoning for generalizable, instruction-conditioned planning in OVMM.

Qiwei Liang, Boyang Cai, Rongyi He, Hui Li, Tao Teng, Haihan Duan, Changxin Huang, Runhao Zeng

Quadrupedal robots with manipulators offer strong mobility and adaptability for grasping in unstructured, dynamic environments through coordinated whole-body control. However, existing research has predominantly focused on static-object grasping, neglecting the challenges posed by dynamic targets and thus limiting applicability in dynamic scenarios such as logistics sorting and human–robot collaboration. To address this, we introduce DQ-Bench, a new benchmark that systematically evaluates dynamic grasping across varying object motions, velocities, heights, object types, and terrain complexities, along with comprehensive evaluation metrics. Building upon this benchmark, we propose DQ-Net, a compact teacher–student framework designed to infer grasp configurations from limited perceptual cues. During training, the teacher network leverages privileged information to holistically model both the static geometric properties and dynamic motion characteristics of the target, and integrates a grasp fusion module to deliver robust guidance for motion planning. Concurrently, we design a lightweight student network that performs dual-viewpoint temporal modeling using only the target mask, depth map, and proprioceptive state, enabling closed-loop action outputs without reliance on privileged data. Extensive experiments on DQ-Bench demonstrate that DQ-Net achieves robust dynamic objects grasping across multiple task settings, substantially outperforming baseline methods in both success rate and responsiveness. We will release our codebase and benchmark publicly.

Jiaqi Liang, Yue Chen, Qize Yu, Yan Shen, Haipeng Zhang, Hao Dong, Ruihai Wu

Furniture assembly is a crucial yet challenging task for robots, requiring precise dual-arm coordination where one arm manipulates parts while the other provides collaborative support and stabilization. To accomplish this task more effectively, robots need to actively adapt support strategies throughout the long-horizon assembly process, while also generalizing across diverse part geometries. We propose A3D, a framework which learns adaptive affordances to identify optimal support and stabilization locations on furniture parts. The method employs dense point-level geometric representations to model part interaction patterns, enabling generalization across varied geometries. To handle evolving assembly states, we introduce an adaptive module that uses interaction feedback to dynamically adjust support strategies during assembly based on previous interactions. We establish a simulation environment featuring 50 diverse parts across 8 furniture types, designed for dual-arm collaboration evaluation. Experiments demonstrate that our framework generalizes effectively to diverse part geometries and furniture categories in both simulation and real-world settings.

Wei Li, Renshan Zhang, Rui Shao, Zhijian Fang, Kaiwen Zhou, Zhuotao Tian, Liqiang Nie

Vision-Language-Action (VLA) models have advanced in robotic manipulation, yet practical deployment remains hindered by two key limitations: **1) perceptual redundancy**, where irrelevant visual inputs are processed inefficiently, and **2) superficial instruction-vision alignment**, which hampers semantic grounding of actions. In this paper, we propose **SemanticVLA**, a novel VLA framework that performs Semantic-Aligned Sparsification and Enhancement for Efficient Robotic Manipulation. Specifically: **1)** To sparsify redundant perception while preserving semantic alignment, **Semantic-guided Dual Visual Pruner (SD-Pruner)** performs: Instruction-driven Pruner (ID-Pruner) extracts global action cues and local semantic anchors in SigLIP; Spatial-aggregation Pruner (SA-Pruner) compacts geometry-rich features into task-adaptive tokens in DINOv2. **2)** To exploit sparsified features and integrate semantics with spatial geometry, **Semantic-complementary Hierarchical Fuser (SH-Fuser)** fuses dense patches and sparse tokens across SigLIP and DINOv2 for coherent representation. **3)** To enhance the transformation from perception to action, **Semantic-conditioned Action Coupler (SA-Coupler)** replaces the conventional observation-to-DoF approach, yielding more efficient and interpretable behavior modeling for manipulation tasks. Extensive experiments on simulation and real-world tasks show that SemanticVLA sets a new SOTA in both performance and efficiency. SemanticVLA surpasses OpenVLA on LIBERO benchmark by **21.1%** in success rate, while reducing training cost and inference latency by **3.0×** and **2.7×**.

Hao Li, Shuai Yang, Yilun Chen, Xinyi Chen, Xiaoda Yang, Yang Tian, Hanqing Wang, Tai Wang, Dahua Lin, Feng Zhao 等

Recent vision-language-action (VLA) models built on pretrained vision-language models (VLMs) have demonstrated strong performance in robotic manipulation. However, these models remain constrained by the single-frame image paradigm and fail to fully leverage the temporal information offered by multi-frame histories, as directly feeding multiple frames into VLM backbones incurs substantial computational overhead and inference latency. We propose CronusVLA, a unified framework that extends single-frame VLA models to the multi-frame paradigm. CronusVLA follows a two-stage process: (1) Single-frame pretraining on large-scale embodied datasets with autoregressive prediction of action tokens, establishing an effective embodied vision-language foundation; (2) Multi-frame post-training, which adapts the prediction of the vision-language backbone from discrete tokens to learnable features, and aggregates historical information via feature chunking. CronusVLA effectively addresses the existing challenges of multi-frame modeling while enhancing performance. To evaluate the robustness under temporal and spatial disturbances, we introduce SimplerEnv-OR, a novel benchmark featuring 24 types of observational disturbances and 120 severity levels. Experiments across three embodiments in simulated and real-world environments demonstrate that CronusVLA achieves leading performance and superior robustness, with a 70.9% success rate on SimplerEnv, a 26.8% improvement over OpenVLA on LIBERO, and the highest robustness score on SimplerEnv-OR, showing the promise of efficient multi-frame adaptation for real-world VLA deployment.

Chengxuan Li, Xingwan Wang

The current diffusion-based Vision-Language-Action (VLA) models have faster inference speed and the ability to solve the action muti-modality problem in robot manipulation tasks compared to traditional autoregressive models after large-scale pre-training and post-training. However, the diffusion-based VLA models were found to have poor instruction-following ability, and after fine-tuning training on multiple tasks, them often suffer from "skill forgetting" due to conflicting model weights on each task. To address this problem, we propose DiTEA, a Diffusion Transformer-based Mixture-of-Experts (MoE) VLA model. Specifically, it fuses the MoE module into the action head of VLA to form Action MoE, and in addition, we design the Task-Instruction Gate, which uses language instructions to select specific experts for tasks they specialize in, in order to improve the VLA's instruction-following ability. We conducted comprehensive experiments and ablation study to evaluate the efficacy of our model under different designs. Experimental results from simulation and real-world show that our DiTEA has excellent improvement in multi-task compared to baseline and other VLAs.

Ankit Kanwar, Hartej Soin, Abhinav Barnawal, Mudit Chopra, Harshil Vagadia, Tamajit Banerjee, Shreshth Tuli, Rohan Paul, Souvik Chakraborty

Given the task of landing a ball in a goal region beyond direct reach, humans can often throw, slide, or rebound objects against the wall to attain the goal. Enabling robots to replicate such reasoning is non-trivial as it requires multi-step planning and involves a mixture of discrete and continuous action spaces, a sparse and sensitive reward structure, computationally expensive simulations, and an incomplete understanding of the environment's physics. We present PhyPlan, a physics-informed and adaptable planning framework for efficient multi-step physical reasoning. At its core, PhyPlan comprises of Generative Flow Networks (GFlowNets) and Monte Carlo Tree Search (MCTS) to explore and evaluate sequences of object interactions. GFlowNets sample discrete action sequences in proportion to their associated reward, enabling broad and reward-driven exploration of the discrete planning space. MCTS complements this by adaptively balancing the use of a fast but approximate pre-trained physics-informed dynamics predictor and costly but accurate environment rollouts, ensuring both speed and precision in planning. The known and actual physics discrepancy is captured using Gaussian Process Regression. Experiments on benchmark simulated tasks requiring composition of collisions, slides, and rebounds demonstrate that PhyPlan achieves a 45\% higher success rate and up to 3× efficiency gains over state-of-the-art model-based reinforcement learning approaches.

Qunchao Jin, Yilin Wu, Changhao Chen

Zero-shot object navigation (ZSON) in unseen environments remains a challenging problem for household robots, requiring strong perceptual understanding and decision-making capabilities. While recent methods leverage metric maps and Large Language Models (LLMs), they often depend on depth sensors or prebuilt maps, limiting the spatial reasoning ability of Multimodal Large Language Models (MLLMs). Mapless ZSON approaches have emerged to address this, but they typically make short-sighted decisions, leading to local deadlocks due to a lack of historical context. We propose PanoNav, a fully RGB-only, mapless ZSON framework that integrates a Panoramic Scene Parsing module to unlock the spatial parsing potential of MLLMs from panoramic RGB inputs, and a Memory-guided Decision-Making mechanism enhanced by a Dynamic Bounded Memory Queue to incorporate exploration history and avoid local deadlocks. Experiments on the public navigation benchmark show that PanoNav significantly outperforms representative baselines in both SR and SPL metrics.

Helong Huang, Min Cen, Kai Tan, Xingyue Quan, Guowei Huang, Hong Zhang

Vision-language-action models have emerged as a crucial paradigm in robotic manipulation. However, existing VLA models exhibit notable limitations in handling ambiguous language instructions and unknown environmental states. Furthermore, their perception is largely constrained to static two-dimensional observations, lacking the capability to model three-dimensional interactions between the robot and its environment. To address these challenges, this paper proposes GraphCoT-VLA, an efficient end-to-end model. To enhance the model's ability to interpret ambiguous instructions and improve task planning, we design a structured Chain-of-Thought reasoning module that integrates high-level task understanding and planning, failed task feedback, and low-level imaginative reasoning about future object positions and robot actions. Additionally, we construct a real-time updatable 3D Pose-Object graph, which captures the spatial configuration of robot joints and the topological relationships between objects in 3D space, enabling the model to better understand and manipulate their interactions. We further integrates a dropout hybrid reasoning strategy to achieve efficient control outputs. Experimental results across multiple real-world robotic tasks demonstrate that GraphCoT-VLA significantly outperforms existing methods in terms of task success rate and response speed, exhibiting strong generalization and robustness in open environments and under uncertain instructions.

Wenkang Hu, Xincheng Tang, Yanzhi E, Yitong Li, Zhengjie Shu, Wei Li, Huamin Wang, Ruigang Yang

While there has been significant progress to use simulated data to learn robotic manipulation of rigid objects, applying its success to deformable objects has been hindered by the lack of both deformable object models and realistic non-rigid body simulators. In this paper, we present Real Garment Benchmark (RGBench), a comprehensive benchmark for robotic manipulation of garments. It features a diverse set of over 6000 garment mesh models, a new high-performance simulator, and a comprehensive protocol to evaluate garment simulation quality with carefully measured real garment dynamics. Our experiments demonstrate that our simulator outperforms currently available cloth simulators by a large margin, reducing simulation error by 20% while maintaining a speed of 3 times faster. We will publicly release RGBench to accelerate future research in robotic garment manipulation.

Jiawei Hou, Yuting Xiao, Xiangyang Xue, Taiping Zeng

We introduce LOG-Nav, an efficient layout-aware object-goal navigation approach designed for complex multi-room indoor environments. By planning hierarchically leveraging a global topologigal map with layout information and local imperative approach with detailed scene representation memory, LOG-Nav achieves both efficient and effective navigation. The process is managed by an LLM-powered agent, ensuring seamless effective planning and navigation, without the need for human interaction, complex rewards, or costly training. Our experimental results on the MP3D benchmark achieves 85% object navigation success rate (SR) and 79% success rate weighted by path length (SPL) (over 40% point improvement in SR and 60% improvement in SPL compared to exsisting methods). Furthermore, we validate the robustness of our approach through virtual agent and real-world robotic deployment, showcasing its capability in practical scenarios.

Zhengdong Hong, Guofeng Zhang

Manipulating diverse objects with multi-fingered dexterous hands is challenging due to the high dimensionality and complex dynamics. Human-Object Interaction (HOI) datasets provide rich knowledge about task information and embodied interactions. Instead of solely imitating the human demonstrations, our method learns to holistically predict future hand-object states by leveraging these datasets. The predicted future states of the object can serve as a general-purpose reward term for reinforcement learning, reducing reliance on task-specific reward engineering and enhancing generalization across tasks. We conduct extensive experiments on three manipulation tasks in simulation and the real world. Our approach outperforms existing SOTA methods in both success rate and generalizability on novel objects. Furthermore, we validate the cross-embodiment compatibility of our methods by successfully deploying the skills on different robot hands.

Zhihao Gu, Ming Yang, Difan Zou, Dong Xu

Diffusion policies have recently shown great promise for generating actions in robotic manipulation. However, existing approaches often rely on global instructions to produce short-term control signals, which can result in misalignment in action generation. We conjecture that the primitive skills, referred to as fine-grained, short-horizon manipulations, such as "move up" and "open the gripper", provide a more intuitive and effective interface for robot learning. To bridge this gap, we propose SDP, a skill-conditioned diffusion policy that integrates interpretable skill learning with conditional action planning. SDP abstracts eight reusable primitive skills across tasks and employs a vision-language model to extract discrete representations from visual observations and language instructions. Based on the representations, a lightweight router network is designed to assign a desired primitive skill for each state, which helps construct a single-skill policy to generate skill-aligned actions. By decomposing complex tasks into a sequence of primitive skills and selecting a single-skill policy, the proposed SDP ensures skill-consistent behavior across diverse tasks. Extensive experiments on two challenging simulation benchmarks and real-world robot deployments demonstrate that SDP consistently outperforms state-of-the-art methods, providing a new paradigm for skill-based robot learning with diffusion policies.

Zixuan Chen, Chongkai Gao, Lin Shao, Jieqi Shi, Jing Huo, Yang Gao

One-shot imitation learning (OSIL) offers a promising way to teach robots new skills without large-scale data collection. However, current OSIL methods are primarily limited to short-horizon tasks, thus limiting their applicability to complex, long-horizon manipulations. To address this limitation, we propose ManiLong-Shot, a novel framework that enables effective OSIL for long-horizon prehensile manipulation tasks. ManiLong-Shot structures long-horizon tasks around physical interaction events, reframing the problem as sequencing interaction-aware primitives instead of directly imitating continuous trajectories. This primitive decomposition can be driven by high-level reasoning from a vision-language model (VLM) or by rule-based heuristics derived from robot state changes. For each primitive, ManiLong-Shot predicts invariant regions critical to the interaction, establishes correspondences between the demonstration and the current observation, and computes the target end-effector pose, enabling effective task execution. Extensive simulation experiments show that ManiLong-Shot, trained on only 10 short-horizon tasks, generalizes to 20 unseen long-horizon tasks across three difficulty levels via one-shot imitation, achieving a 22.8% relative improvement over the SOTA. Additionally, real-robot experiments validate ManiLong-Shot’s ability to robustly execute three long-horizon manipulation tasks via OSIL, confirming its practical applicability.

Kewei Chen, Yayu Long, Mingsheng Shang

Multi-robot systems in complex physical collaborations face a "shared brain dilemma": transmitting high-dimensional multimedia data (e.g., video streams at ~30MB/s) creates severe bandwidth bottlenecks and decision-making latency. To address this, we propose PIPHEN, an innovative distributed physical cognition-control framework. Its core idea is to replace "raw data communication" with "semantic communication" by performing "semantic distillation" at the robot edge, reconstructing high-dimensional perceptual data into compact, structured physical representations. This idea is primarily realized through two key components: (1) a novel Physical Interaction Prediction Network (PIPN), derived from large model knowledge distillation, to generate this representation; and (2) a Hamiltonian Energy Network (HEN) controller, based on energy conservation, to precisely translate this representation into coordinated actions. Experiments show that, compared to baseline methods, PIPHEN can compress the information representation to less than 5\% of the original data volume and reduce collaborative decision-making latency from 315ms to 76ms, while significantly improving task success rates. This work provides a fundamentally efficient paradigm for resolving the "shared brain dilemma" in resource-constrained multi-robot systems.