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4,294篇论文匹配“Physics”
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Susan Liang, Chao Huang, Yunlong Tang, Zeliang Zhang, Chenliang Xu

The Audio-Visual Acoustic Synthesis (AVAS) task aims to model realistic audio propagation behavior within a specific visual scene. Prior works often rely on sparse image representations to guide acoustic synthesis. However, we argue that this approach is insufficient to capture the intricate physical properties of the environment and may struggle with generalization across diverse scenes. In this work, we review the limitations of existing pipelines and address the research question: Can we leverage physical audio-visual associations to enhance neural acoustic synthesis? We introduce Physics-Integrated Audio-Visual Acoustic Synthesis (PI-AVAS or \pi-AVAS), a novel framework designed with two key objectives. i) Generalization: We develop a vision-guided audio simulation framework that leverages physics-based sound propagation. By explicitly modeling vision-grounded geometry and sound rays, our approach achieves robust performance across diverse visual environments. ii) Realism: While simulation-based approaches offer generalizability, they often compromise on realism. To mitigate this, we incorporate a second stage for data-centric refinement, where we propose a flow matching-based audio refinement model to narrow the gap between simulation and real-world audio-visual scenes. Extensive experiments demonstrate the effectiveness and robustness of our method. We achieve state-of-the-art performance on the RWAVS-Gen, RWAVS, and RAF datasets. Additionally, we show that our approach can be seamlessly integrated with existing methods to significantly improve their performance.

Chu Zhou, Yixin Yang, Junda Liao, Heng Guo, Boxin Shi, Imari Sato

Polarization has found applications in various computer vision tasks by providing additional physical cues. However, due to the limitations of current imaging systems, polarimetric parameters are typically stored in discrete form, which is non-differentiable and limits their applicability in polarization-based vision. While current neural field methods have shown promise for continuous signal reconstruction, they struggle to model the intrinsic physical interdependencies among polarimetric parameters. In this work, we propose a physics-grounded representation scheme to represent polarimetric parameters as a unified complex-valued wave. Tailored to this scheme, we propose a tuning-free fitting strategy along with a lightweight complex-valued neural network, enabling property-preserved reconstruction. Experimental results show that our method achieves state-of-the-art performance and facilitates smooth polarized image rendering and flexible resolution adjustments.

Yiming Cui, Liang Li, Haibing Yin, Yuhan Gao, Yaoqi Sun, Chenggang Yan

Day-to-Night Domain Adaptive Object Detection (DN-DAOD) is a significant challenge due to the low visibility and signal-to-noise ratio at night. Although recent self-training approaches achieve promising results, they fail to address three critical biases: distribution bias, training bias, and confirmation bias. Therefore, we propose a Debiased Teacher to address the above biases from three aspects: domain transforming, representation compensating, and pseudo label calibrating. Concretely, the day-to-night domain transforming module (DNDT) leverages physical priors to model some key day-night domain differences, thus transforming daytime images into night-like images. Then, the cross-domain representation compensating module (CDRC) selectively mixes objects from nighttime and night-like images to compensate for the model's general representation of nighttime objects. Further, to correct confirmation bias caused by learning from inaccurate pseudo labels, the pseudo label confirmation calibrating module (ConCal) is designed to obtain accurate pseudo labels for better nighttime knowledge learning. Experimental results on three benchmarks demonstrate that our method outperforms current SOTA methods by a large margin.

Matan Kichler, Shai Bagon, Mark Sheinin

Computer vision seeks to infer a wide range of information about objects and events. However, vision systems based on conventional imaging are limited to extracting information only from the visible surfaces of scene objects. For instance, a vision system can detect and identify a Coke can in the scene, but it cannot determine whether the can is full or empty. In this paper, we aim to expand the scope of computer vision to include the novel task of inferring the hidden liquid levels of opaque containers by sensing the tiny vibrations on their surfaces. Our method provides a first-of-a-kind way to inspect the fill level of multiple sealed containers remotely, at once, without needing physical manipulation and manual weighing. First, we propose a novel speckle-based vibration sensing system for simultaneously capturing scene vibrations on a 2D grid of points. We use our system to efficiently and remotely capture a dataset of vibration responses for a variety of everyday liquid containers. Then, we develop a transformer-based approach for analyzing the captured vibrations and classifying the container type and its hidden liquid level at the time of measurement. Our architecture is invariant to the vibration source, yielding correct liquid level estimates for controlled and ambient scene sound sources. Moreover, our model generalizes to unseen container instances within known classes (e.g., training on five Coke cans of a six-pack, testing on a sixth) and fluid levels. We demonstrate our method by recovering liquid levels from various everyday containers.

Hanqing Liu, Shouwei Ruan, Yao Huang, Shiji Zhao, Xingxing Wei

Vision-Language Models (VLMs) have achieved remarkable success in various tasks, yet their robustness to real-world illumination variations remains largely unexplored. To bridge this gap, we propose Illumination Transformation Attack (ITA), the first framework to systematically assess VLMs' robustness against illumination changes. However, there still exist two key challenges: (1) how to model global illumination with fine-grained control to achieve diverse lighting conditions and (2) how to ensure adversarial effectiveness while maintaining naturalness. To address the first challenge, we innovatively decompose global illumination into multiple parameterized point light sources based on the illumination rendering equation. This design enables us to model more diverse lighting variations that previous methods could not capture. Then, by integrating these parameterized lighting variations with physics-based lighting reconstruction techniques, we could precisely render such light interactions in the original scenes, finally meeting the goal of fine-grained lighting control. For the second challenge, by controlling illumination through the lighting reconstrution model's latent space rather than direct pixel manipulation, we inherently preserve physical lighting priors. Furthermore, to prevent potential reconstruction artifacts, we design additional perceptual constraints for maintaining visual consistency with original images and diversity constraints for avoiding light source convergence. Extensive experiments demonstrate that our ITA could significantly reduce the performance of advanced VLMs, e.g., LLaVA-1.6, while possessing competitive naturalness, exposing VLMS' critical illuminiation vulnerabilities.

Haoyang Chen, Dongfang Sun, Caoyuan Ma, Shiqin Wang, Kewei Zhang, Zheng Wang, Zhixiang Wang

We introduce the concept of a subjective camera to reconstruct meaningful moments that physical cameras fail to capture. We propose Subjective Camera 1.0, a framework for reconstructing real-world scenes from readily accessible subjective readouts, i.e., textual descriptions and progressively drawn rough sketches. Built on optimization-based alignment of diffusion models, our approach avoids large-scale paired training data and mitigates generalization issues. To address the challenge of integrating multiple abstract concepts in real-world scenarios, we design a Sequence-Aware Sketch-Guided Diffusion framework with three loss terms for concept-wise sequential optimization, following the natural order of subjective readouts. Experiments on two datasets demonstrate that our method achieves state-of-the-art performance in image quality as well as spatial and semantic alignment with target scenes. User studies with 40 participants further confirm that our approach is consistently preferred. Our project page is at: subjective-camera.github.io

Wenting Luan, Siqi Lu, Yongbin Zheng, Wanying Xu, Lang Nie, Zongtan Zhou, Kang Liao

The mainstream approach for correcting distortions in wide-angle images typically involves a cascading process of rectification followed by rectangling. These tasks address distorted image content and irregular boundaries separately, using two distinct pipelines. However, this independent optimization prevents the two stages from benefiting each other. It also increases susceptibility to error accumulation and misaligned optimization, ultimately degrading the quality of the rectified image and the performance of downstream vision tasks. In this work, we observe and verify that transformations based on motion representations ((e.g.,, Thin-Plate Spline) exhibit structural continuity in both rectification and rectangling tasks. This continuity enables us to establish their relationships through the perspective of structural morphing, allowing for an optimal solution within a single end-to-end framework. To this end, we propose ConBo-Net, a unified Content and Boundary modeling approach for one-stage wide-angle image correction. Our method jointly addresses distortion rectification and boundary rectangling in an end-to-end manner. To further enhance the model's structural recovery capability, we incorporate physical priors based on the wide-angle camera model during training and introduce an ordinal geometric loss to enforce curvature monotonicity. Extensive experiments demonstrate that ConBo-Net outperforms state-of-the-art two-stage solutions. The code and dataset are available at https://github.com/lwttttt/ConBo-Net

Seunggeun Chi, Enna Sachdeva, Pin-Hao Huang, Kwonjoon Lee

Amodal completion, the task of inferring the complete appearance of objects despite partial occlusions, is crucial for understanding complex human-object interactions (HOI) in computer vision and robotics. Existing methods, including pre-trained diffusion models, often struggle to generate plausible completions in dynamic scenarios due to their limited understanding of HOI. To address this challenge, we propose a novel approach that leverages physical prior knowledge alongside a specialized multi-regional inpainting technique tailored for HOI. By incorporating physical constraints derived from human topology and contact information, we define two distinct regions: the primary region, where occluded object parts are most likely to reside, and the secondary region, where occlusions are less probable. Our multi-regional inpainting method employs customized denoising strategies across these regions within a diffusion model, thereby enhancing the accuracy and realism of generated completions in both shape and visual detail. Experimental results demonstrate that our approach substantially outperforms existing methods in HOI scenarios, advancing machine perception toward a more human-like understanding of dynamic environments. Furthermore, we show that our pipeline remains robust even without ground-truth contact annotations, broadening its applicability to tasks such as 3D reconstruction and novel view/pose synthesis.

Sakuya Ota, Qing Yu, Kent Fujiwara, Satoshi Ikehata, Ikuro Sato

Generating realistic group interactions involving multiple characters remains challenging due to increasing complexity as group size expands. While existing conditional diffusion models incrementally generate motions by conditioning on previously generated characters, they rely on single shared prompts, limiting nuanced control and leading to overly simplified interactions. In this paper, we introduce Person-Interaction Noise Optimization (PINO), a novel, training-free framework designed for generating realistic and customizable interactions among groups of arbitrary size. PINO decomposes complex group interactions into semantically relevant pairwise interactions, and leverages pretrained two-person interaction diffusion models to incrementally compose group interactions. To ensure physical plausibility and avoid common artifacts such as overlapping or penetration between characters, PINO employs physics-based penalties during noise optimization. This approach allows precise user control over character orientation, speed, and spatial relationships without additional training. Comprehensive evaluations demonstrate that PINO generates visually realistic, physically coherent, and adaptable multi-person interactions suitable for diverse animation, gaming, and robotics applications.

Shiduo Zhang, Zhe Xu, Peiju Liu, Xiaopeng Yu, Yuan Li, Qinghui Gao, Zhaoye Fei, Zhangyue Yin, Zuxuan Wu, Yu-Gang Jiang 等

General-purposed embodied agents are designed to understand the users' natural instructions or intentions and act precisely to complete universal tasks. Recently, methods based on foundation models especially Vision-Language-Action models (VLAs) have shown a substantial potential to solve language-conditioned manipulation (LCM) tasks well. However, existing benchmarks do not adequately meet the needs of VLAs and relative algorithms. To better define such general-purpose tasks in the context of LLMs and advance the research in VLAs, we present VLABench, an open-source benchmark for evaluating universal LCM task learning. VLABench provides 100 carefully designed categories of tasks, with strong randomization in each category of task and a total of 2000+ objects. VLABench stands out from previous benchmarks in four key aspects: 1) tasks requiring world knowledge and common sense transfer, 2) natural language instructions with implicit human intentions rather than templates, 3) long-horizon tasks demanding multi-step reasoning, and 4) evaluation of both action policies and language model capabilities. The benchmark assesses multiple competencies including understanding of mesh&texture, spatial relationship, semantic instruction, physical laws, knowledge transfer and reasoning, etc. To support the downstream finetuning, we provide high-quality training data collected via an automated framework incorporating heuristic skills and prior information. The experimental results indicate that both the current state-of-the-art pretrained VLAs and the workflow based on VLMs face challenges in our tasks.

Renzhi He, Haowen Zhou, Yubei Chen, Yi Xue

Volumetric reconstruction of label-free living cells from non-destructive optical microscopic images reveals cellular metabolism in native environments. However, current optical tomography techniques require hundreds of 2D images to reconstruct a 3D volume, hindering them from intravital imaging of biological samples undergoing rapid dynamics. This poses a challenge of reconstructing the entire volume of semi-transparent biological samples from sparse views due to the restricted viewing angles of microscopes and the limited number of measurements. In this work, we develop Neural Volumetric Prior (NVP) for high-fidelity volumetric reconstruction of semi-transparent biological samples from sparse-view microscopic images. NVP integrates explicit and implicit neural representations and incorporates the physical prior of diffractive optics. We validate NVP on both simulated data and experimentally captured microscopic images. Compared to previous methods, NVP significantly reduces the required number of images by nearly 50-fold and processing time by 3-fold while maintaining state-of-the-art performance.NVP is the first technique to enable volumetric reconstruction of label-free biological samples from sparse-view microscopic images, paving the way for real-time 3D imaging of dynamically changing biological samples.

Xin Qiao, Matteo Poggi, Xing Wei, Pengchao Deng, Yanhui Zhou, Stefano Mattoccia

Under-display ToF imaging aims to achieve accurate depth sensing through a ToF camera placed beneath a screen panel. However, transparent OLED (TOLED) layers introduce severe degradations--such as signal attenuation, multi-path interference (MPI), and temporal noise--that significantly compromise depth quality. To alleviate this drawback, we propose Learnable Fractional Reaction-Diffusion Dynamics (LFRD^2), a hybrid framework that combines the expressive power of neural networks with the interpretability of physical modeling. Specifically, we implement a time-fractional reaction-diffusion module that enables iterative depth refinement with dynamically generated differential orders, capturing long-term dependencies. In addition, we introduce an efficient continuous convolution operator via coefficient prediction and repeated differentiation to further improve restoration quality. Experiments on four benchmark datasets demonstrate the effectiveness of our approach. The code is publicly available at https://github.com/wudiqx106/LFRD2.

Min Kim, Younho Jeon, Sungho Jo

Wearable Inertial Measurement Units (IMUs) allow non-intrusive motion tracking, but limited sensor placements can introduce uncertainty in capturing detailed full-body movements. Existing methods mitigate this issue by selecting more physically plausible motion patterns but do not directly address inherent uncertainties in the data. We introduce the Probabilistic Inertial Poser (ProbIP), a novel probabilistic model that transforms sparse IMU data into human motion predictions without physical constraints. ProbIP utilizes RU-Mamba blocks to predict a matrix Fisher distribution over rotations, effectively estimating both rotation matrices and associated uncertainties. To refine motion distribution through layers, our Progressive Distribution Narrowing (PDN) technique enables stable learning across a diverse range of motions. Experimental results demonstrate that ProbIP achieves state-of-the-art performance on multiple public datasets with six and fewer IMU sensors. Our contributions include the development of ProbIP with RU-Mamba blocks for probabilistic motion estimation, applying Progressive Distribution Narrowing (PDN) for uncertainty reduction, and evidence of superior results with six and reduced sensor configurations.

Xin Li 0064

The 2024 Nobel Prizes in Chemistry and Physics have once again drawn global attention to AI for Science. The rise of foundation models has further accelerated AI for Science across multiple disciplines. Scientific research is both a touchstone for advancing the intelligence of these models, and the models themselves are accelerators that empower scientific research. As a high-tech enterprise deeply engaged in artificial intelligence, iFLYTEK has in recent years made AI for Science (AI4S) a strategic priority and undertaken a series of initiatives. In this talk, Dr. Xin Li will provide a comprehensive overview of the iFLYTEK Spark Large Language Model and highlight its recent advances. He will outline two principal pathways through which AI accelerates scientific research-deep neural networks and LLM-based approaches-and present iFLYTEK's work along both lines. In addition, he will discuss key challenges and the outlook for the future development of AI for Science. Attendees will gain insights into how AI empowers scientific research and gain inspiration in their own scientific field.

Terumi Umematsu

This talk presents research on estimating health status from facial video analysis, focusing on non-invasive approaches to support well-being. The talk introduces robust estimation methods from facial videos for health- and well-being related indicators and real-time systems capable of simultaneously estimating vital signs-including heart rate, respiration, blood oxygen level, blood pressure, and pulse variability. It also explains the feasibility of estimating states such as drowsiness and stress from facial videos. These techniques utilize widely available devices such as smartphones and PCs, enabling continuous and low-burden monitoring in daily life. By demonstrating the feasibility of vision-based health estimation across various contexts, this work highlights its potential for workplace well-being, preventive healthcare, and telemedicine applications. Ultimately, this research aims to develop solutions that leverage cutting-edge technology to promote well-being, contributing to a future where people can lead healthier and more fulfilling lives-both physically and mentally.

Tomoya Sawada

Balancing energy efficiency and occupant comfort in building HVAC systems is a critical challenge. While generative AI shows promise, its application has been hindered by a reliance on simulations and the inherent instability of its numerical predictions. This paper presents ''Office-in-the-Loop,'' a cyber-physical system leveraging generative AI in a real-world office. Our real-world experiments resolve the energy-comfort trade-off, achieving up to 47.92% energy savings with a 26.36% comfort improvement. We introduce a novel prompting technique, ''Data-Driven Reasoning,'' which compels the AI to justify its predictions with data. This simple addition improves prediction accuracy within ±0.5°C from 50% to 92.31%, paving the way for reliable, AI-driven building automation.

Anna Borou Yu, Jiajian Min

For thousands of years, Chinese culture has regarded calligraphy as both a form of painting and a deeply physical, philosophical practice. While traditionally manifesting as a two-dimensional art form, Chinese calligraphy emerges from three-dimensional, embodied movements infused with breath, emotion, and intention. This demo/video paper introduces Embodied Ink, a multimedia interactive installation that reinterprets Chinese calligraphy through motion capture and generative AI. By translating the audience movements into real-time dynamic visuals and soundscapes, the project reveals the hidden kinetics and philosophical depth underlying calligraphy. Embodied Ink reimagines the static medium of calligraphy as a dynamic interplay of forces and particles, inviting viewers to experience calligraphy as a living, ever-changing art form.

Milad Ghanbari, Wei Zhou 0021, Cosmin Stejerean, Christian Timmerer, Hadi Amirpour

We present a physics-driven 3D dart-throwing interaction system for Apple Vision Pro (AVP), developed using Unity 6 engine and running in augmented reality (AR) mode on the device. The system utilizes the PolySpatial and Apple's ARKit software development kits (SDKs) to ensure hand input and tracking in order to intuitively spawn, grab, and throw virtual darts similar to real darts. The application benefits from physics simulations alongside the innovative no-controller input system of AVP to manipulate objects realistically in an unbounded spatial volume. By implementing spatial distance measurement, scoring logic, and recording user performance, this project enables user studies on quality of experience in interactive experiences. To evaluate the perceived quality and realism of the interaction, we conducted a subjective study with 10 participants using a structured questionnaire. The study measured various aspects of the user experience, including visual and spatial realism, control fidelity, depth perception, immersiveness, and enjoyment. Results indicate high mean opinion scores (MOS) across key dimensions.

Aishan Liu, Jiakai Wang, Tianyuan Zhang 0004, Hainan Li, Jiangfan Liu 0001, Siyuan Liang 0004, Yilong Ren, Xianglong Liu 0001, Dacheng Tao

Evaluating and ensuring the adversarial robustness of autonomous driving (AD) systems is a critical and unresolved challenge. This paper introduces MetAdv, a novel adversarial testing platform that enables realistic, dynamic, and interactive evaluation by tightly integrating virtual simulation with physical vehicle feedback. At its core, MetAdv establishes a hybrid virtual-physical sandbox, within which we design a three-layer closed-loop testing environment with dynamic adversarial test evolution. This architecture facilitates end-to-end adversarial evaluation, ranging from high-level unified adversarial generation, through mid-level simulation-based interaction, to low-level execution on physical vehicles. Additionally, MetAdv supports a broad spectrum of AD tasks, algorithmic paradigms (e.g., modular deep learning pipelines, end-to-end learning, vision-language models). It supports flexible 3D vehicle modeling and seamless transitions between simulated and physical environments, with built-in compatibility for commercial platforms such as Apollo and Tesla. A key feature of MetAdv is its human-in-the-loop capability: besides flexible environmental configuration for more customized evaluation, it enables real-time capture of physiological signals and behavioral feedback from drivers, offering new insights into human-machine trust under adversarial conditions. We believe MetAdv can offer a scalable and unified framework for adversarial assessment, paving the way for safer AD. Our demo can be found at https://sites.google.com/view/metadv-demo-video.

Jiahao Lin, Weixuan Peng, Bojia Zi, Yifeng Gao 0002, Xianbiao Qi, Xingjun Ma, Yu-Gang Jiang 0001

The field of video generation has witnessed remarkable advances in recent years, driven by innovations in deep generative models. Nevertheless, the fidelity of AI-generated videos remains far from perfect, with synthesized content frequently exhibiting visual artifacts, such as temporally inconsistent motion, physically implausible trajectories, unnatural object deformations, and local blurring, that undermine realism and user trust. Precise detection and spatial localization of these artifacts are of critical importance: not only are they essential for automatic quality control pipelines that improves user experience, but they also provide actionable diagnostic signals for researchers and practitioners to guide model development and evaluation. Despite its significance, the research community currently lacks a comprehensive benchmark tailored for artifact localization in AI-generated videos. Existing datasets either focus solely on detection at the video or frame level, or lack fine-grained spatial annotations necessary for developing and benchmarking localization methods. To fill this gap, we present BrokenVideos, a benchmark dataset comprising ~3,254 AI-generated videos with carefully-annotated, pixel-level masks indicating regions of visual corruption. Each annotation is the result of careful human inspection, ensuring high-quality ground truth for artifact localization tasks. We demonstrate that training existing video artifact detection models and multi-modal large language models (MLLMs) on BrokenVideos substantially enhances their ability to localize corrupted regions within generated content. Through extensive experiments and cross-model evaluations, we show that BrokenVideos provides a critical foundation for both benchmarking and advancing artifact localization research. We hope our dataset can catalyze further innovation in both video generation and its quality assurance. The dataset is available at: https://broken-video-detection-datetsets.github.io/Broken-Video-Detection-Datasets.github.io/.