We present HOIGaze – a novel learning-based approach for gaze estimation during hand-object interactions (HOI) in extended reality (XR). HOIGaze addresses the challenging HOI setting by building on one key insight: Eye, hand, and head movements are closely coordinated during HOIs and this coordination can be exploited to identify samples that are most useful for gaze estimator training – as such, effectively denoising the training data. This denoising approach is in stark contrast to previous gaze estimation methods that treated all training samples as equal. Specifically, we propose: 1) a novel hierarchical framework that first recognises the hand currently visually attended to and then estimates gaze direction based on the attended hand; 2) a new gaze estimator that uses cross-modal Transformers to fuse head and hand-object features extracted using a convolutional neural network and a spatio-temporal graph convolutional network; and 3) a novel eye-head coordination loss that upgrades training samples belonging to the coordinated eye-head movements. We evaluate HOIGaze on the HOT3D and Aria digital twin (ADT) datasets and show that it significantly outperforms state-of-the-art methods, achieving an average improvement of 15.6% on HOT3D and 6.0% on ADT in mean angular error. To demonstrate the potential of our method, we further report significant performance improvements for the sample downstream task of eye-based activity recognition on ADT. Taken together, our results underline the significant information content available in eye-hand-head coordination and, as such, open up an exciting new direction for learning-based gaze estimation.
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This paper introduces a novel grid structure that extends tall cell methods for efficient deep water simulation. Unlike previous tall cell methods, which are designed to capture all the fine details around liquid surfaces, our approach subdivides tall cells horizontally, allowing for more aggressive adaptivity and a significant reduction in the number of cells. The foundation of our method lies in a new variational formulation of Poisson’s equations for pressure solve tailored for tall-cell grids, which naturally handles the transition of variable-sized cells. This variational view not only permits the use of the efficacy-proven conjugate gradient method but also facilitates monolithic two-way coupled rigid bodies. The key distinction between our method and previous general adaptive approaches, such as tetrahedral or octree grids, is the simplification of adaptive grid construction. Our method performs grid subdivision in a quadtree fashion, rather than an octree. These 2D cells are then simply extended vertically to complete the tall cell population. We demonstrate that this novel form of adaptivity, which we refer to as quadtree tall cells, delivers superior performance compared to traditional uniform tall cells.
We present a grid-free fluid solver featuring a novel Gaussian representation. Drawing inspiration from the expressive capabilities of 3D Gaussian Splatting in multi-view image reconstruction, we model the continuous flow velocity as a weighted sum of multiple Gaussian functions. This representation is continuously differentiable, which enables us to derive spatial differentials directly and solve the time-dependent PDE via a custom first‑order optimization tailored to fluid dynamics.Compared to traditional discretizations, which typically adopt Eulerian, Lagrangian, or hybrid perspectives, our approach is inherently memory-efficient and spatially adaptive, enabling it to preserve fine-scale structures and vortices with high fidelity. While these advantages are also sought by implicit neural representations, GSR offers enhanced robustness, accuracy, and generality across diverse fluid phenomena, with improved computational efficiency during temporal evolution.Though our first‑order solver does not yet match the speed of fluid solvers using explicit representations, its continuous nature substantially reduces spatial discretization error and opens a new avenue for high‑fidelity simulation. We evaluate the proposed solver across a broad range of 2D and 3D fluid phenomena, demonstrating its ability to preserve intricate vortex dynamics, accurately capture boundary-induced effects such as Kármán vortex streets, and remain robust across long time horizons—all without additional parameter tuning. Our results suggest that GSR offers a compelling direction for future research in fluid simulation. The source code for our fluid solver is publicly available at https://github.com/xjr01/Gaussian-Fluids-Code.
Personalizing generative text-to-image models has seen remarkable progress, but extending this personalization to text-to-video models presents unique challenges. Unlike static concepts, personalizing text-to-video models has the potential to capture dynamic concepts – entities defined not only by their appearance but also by their motion.In this paper, we introduce Set-and-Sequence, a novel framework for personalizing Diffusion Transformers (DiTs)–based generative video models with dynamic concepts. Our approach imposes a spatio-temporal weight space within an architecture that does not explicitly separate spatial and temporal features. This is achieved in two key stages. First, we fine-tune Low-Rank Adaptation (LoRA) layers using an unordered set of frames from the video to learn an appearance LoRA basis that represents the appearance, free from temporal interference. In the second stage, with the appearance LoRAs frozen, we augment their coefficients with Motion Residuals and fine-tune them on the full video sequence, capturing motion dynamics. Our Set-and-Sequence framework resulting in a spatio-temporal weight space effectively embeds dynamic concepts into the video model’s output domain, enabling unprecedented editability and compositionality, and setting a new benchmark for personalizing dynamic concepts.
GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Rendering
PDF ↗Video stabilization is pivotal for video processing, as it removes unwanted shakiness while preserving the original user motion intent. Existing approaches, depending on the domain they operate, suffer from several issues (e.g. geometric distortions, excessive cropping, poor generalization) that degrade the user experience. To address these issues, we introduce GaVS, a novel 3D-grounded approach that reformulates video stabilization as a temporally-consistent ‘local reconstruction and rendering’ paradigm. Given 3D camera poses, we augment a reconstruction model to predict Gaussian Splatting primitives, and finetune it at test-time, with multi-view dynamics-aware photometric supervision and cross-frame regularization, to produce temporally-consistent local reconstructions. The model are then used to render each stabilized frame. We utilize a scene extrapolation module to avoid frame cropping. Our method is evaluated on a repurposed dataset, instilled with 3D-grounded information, covering samples with diverse camera motions and scene dynamics. Quantitatively, our method is competitive with or superior to state-of-the-art 2D and 2.5D approaches in terms of conventional task metrics and new geometry consistency. Qualitatively, our method produces noticeably better results compared to alternatives, validated by the user study. Project Page: sinoyou.github.io/gavs.
In this paper, we study task-oriented human grasp synthesis, a new grasp synthesis task that demands both task and context awareness. At the core of our method is the task-aware contact maps. Unlike traditional contact maps that only reason about the manipulated object and its relation with the hand, our enhanced maps take into account scene and task information. This comprehensive map is critical for hand-object interaction, enabling accurate grasping poses that align with the task. We propose a two-stage pipeline that first constructs a task-aware contact map informed by the scene and task. In the subsequent stage, we use this contact map to synthesize task-oriented human grasps. We introduce a new dataset and metric for the proposed task to evaluate our approach. Our experiments validate the importance of modeling both scene and task, demonstrating significant improvements over existing methods in both grasp quality and task performance.
SmolDocling: An ultra-compact vision-language model for end-to-end multi-modal document conversion
PDF ↗We introduce SmolDocling, an ultra-compact vision-language model targeting end-to-end document conversion. Our model comprehensively processes entire pages by generating DocTags, a new universal markup format that captures all page elements in their full context with location. Unlike existing approaches that rely on large foundational models, or ensemble solutions that rely on handcrafted pipelines of multiple specialized models, SmolDocling offers an end-to-end conversion for accurately capturing content, structure and spatial location of document elements in a 256M parameters vision-language model. SmolDocling exhibits robust performance in correctly reproducing document features such as code listings, tables, equations, charts, lists, and more across a diverse range of document types including business documents, academic papers, technical reports, patents, and forms -- significantly extending beyond the commonly observed focus on scientific papers. Additionally, we contribute novel publicly sourced datasets for charts, tables, equations, and code recognition.Experimental results demonstrate that SmolDocling competes with other Vision Language Models that are up to 27 times larger in size, while reducing computational requirements substantially. The model weights and datasets are available at: https://huggingface.co/ds4sd
Att-Adapter: A Robust and Precise Domain-Specific Multi-Attributes T2I Diffusion Adapter via Conditional Variational Autoencoder
PDF ↗Text-to-Image (T2I) Diffusion Models have achieved remarkable performance in generating high quality images. However, enabling precise control of continuous attributes, especially multiple attributes simultaneously, in a new domain (e.g., numeric values like eye openness or car width) with text-only guidance remains a significant challenge. To address this, we introduce the **Attribute (Att) Adapter**, a novel plug-and-play module designed to enable fine-grained, multi-attributes control in pretrained diffusion models. Our approach learns a single control adapter from a set of sample images that can be unpaired and contain multiple visual attributes. The Att-Adapter leverages the decoupled cross attention module to naturally harmonize the multiple domain attributes with text conditioning.We further introduce Conditional Variational Autoencoder (CVAE) to the Att-Adapter to mitigate overfitting, matching the diverse nature of the visual world.Evaluations on two public datasets show that Att-Adapter outperforms all LoRA-based baselines in controlling continuous attributes. Additionally, our method enables a broader control range and also improves disentanglement across multiple attributes, surpassing StyleGAN-based techniques. Notably, Att-Adapter is flexible, requiring no paired synthetic data for training, and is easily scalable to multiple attributes within a single model.
Mixture of Experts Guided by Gaussian Splatters Matters: A new Approach to Weakly-Supervised Video Anomaly Detection
PDF ↗Video Anomaly Detection (VAD) is a challenging task due to the variability of anomalous events and the limited availability of labeled data. Under the Weakly-Supervised VAD (WSVAD) paradigm, only video-level labels are provided during training, while predictions are made at the frame level. Although state-of-the-art models perform well on simple anomalies (e.g., explosions), they struggle with complex real-world events (e.g., shoplifting). This difficulty stems from two key issues: (1) the inability of current models to address the diversity of anomaly types, as they process all categories with a shared model, overlooking category-specific features; and (2) the weak supervision signal, which lacks precise temporal information, limiting the ability to capture nuanced anomalous patterns blended with normal events. To address these challenges, we propose Gaussian Splatting-guided Mixture of Experts (GS-MoE), a novel framework that employs a set of expert models, each specialized in capturing specific anomaly types. These experts are guided by a temporal Gaussian splatting loss, enabling the model to leverage temporal consistency and enhance weak supervision. The Gaussian splatting approach encourages a more precise and comprehensive representation of anomalies by focusing on temporal segments most likely to contain abnormal events. The predictions from these specialized experts are integrated through a mixture-of-experts mechanism to model complex relationships across diverse anomaly patterns. Our approach achieves state-of-the-art performance, with a 91.58% AUC on the UCF-Crime dataset, and demonstrates superior results on XD-Violence and MSAD datasets. By leveraging category-specific expertise and temporal guidance, GS-MoE sets a new benchmark for VAD under weak supervision.
There has been extensive progress in the reconstruction and generation of 4D scenes from monocular casually-captured video. Estimating accurate camera poses from videos through structure-from-motion (SfM) relies on robustly separating static and dynamic parts of a video. We propose a novel approach to video-based motion segmentation to identify the components of a scene that are moving w.r.t. a fixed world frame. Our simple but effective iterative method, RoMo, combines optical flow and epipolar cues with a pre-trained video segmentation model. It outperforms unsupervised baselines for motion segmentation as well as supervised baselines trained from synthetic data. More importantly, the combination of an off-the-shelf SfM pipeline with our segmentation masks establishes a new state-of-the-art on camera calibration for scenes with dynamic content, outperforming existing methods by a substantial margin.
ForestFormer3D: A Unified Framework for End-to-End Segmentation of Forest LiDAR 3D Point Clouds
PDF ↗The segmentation of forest LiDAR 3D point clouds, including both individual tree and semantic segmentation, is fundamental for advancing forest management and ecological research. However, current approaches often struggle with the complexity and variability of natural forest environments. We present ForestFormer3D, a new unified and end-to-end framework designed for precise individual tree and semantic segmentation. ForestFormer3D incorporates ISA-guided query point selection, a score-based block merging strategy during inference, and a one-to-many association mechanism for effective training. By combining these new components, our model achieves state-of-the-art performance for individual tree segmentation on the newly introduced FOR-instanceV2 dataset, which spans diverse forest types and regions. Additionally, ForestFormer3D generalizes well to unseen test sets (Wytham woods and LAUTx), showcasing its robustness across different forest conditions and sensor modalities. The FOR-instanceV2 dataset and the ForestFormer3D code are publicly available at https://bxiang233.github.io/FF3D/.
This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene motion from a single input image. We propose a novel pixel-aligned Motion Map (MoMap) representation for 3D scene motion, which can be generated from existing generative image models to facilitate efficient and effective motion prediction. To learn meaningful distributions over motion, we create a large-scale database of MoMaps from over 50,000 real videos and train a diffusion model on these representations. Our motion generation not only synthesizes trajectories in 3D but also suggests a new pipeline for 2D video synthesis: first generate a MoMap, then warp an image accordingly and complete the warped point-based renderings. Experimental results demonstrate that our approach generates plausible and semantically consistent 3D scene motion.
One Object, Multiple Lies: A Benchmark for Cross-task Adversarial Attack on Unified Vision-Language Models
PDF ↗Unified vision-language models (VLMs) have recently shown remarkable progress, enabling a single model to flexibly address diverse tasks through different instructions within a shared computational architecture. This instruction-based control mechanism creates unique security challenges, as adversarial inputs must remain effective across multiple task instructions that may be unpredictably applied to process the same malicious content. In this paper, we introduce CrossVLAD, a new benchmark dataset carefully curated from MSCOCO with GPT-4-assisted annotations for systematically evaluating cross-task adversarial attacks on unified VLMs. CrossVLAD centers on the object-change objective--consistently manipulating a target object's classification across four downstream tasks--and proposes a novel success rate metric that measures simultaneous misclassification across all tasks, providing a rigorous evaluation of adversarial transferability. To tackle this challenge, we present CRAFT (Cross-task Region-based Attack Framework with Token-alignment), an efficient region-centric attack method. Extensive experiments on Florence-2 and other popular unified VLMs demonstrate that our method outperforms existing approaches in both overall cross-task attack performance and targeted object-change success rates, highlighting its effectiveness in adversarially influencing unified VLMs across diverse tasks.
Timestamp prediction aims to determine when an image was captured using only visual information, supporting applications such as metadata correction, retrieval, and digital forensics. In outdoor scenarios, hourly estimates rely on cues like brightness, hue, and shadow positioning, while seasonal changes and weather inform date estimation. However, these visual cues significantly depend on geographic context, closely linking timestamp prediction to geo-localization. To address this interdependence, we introduce GT-Loc, a novel retrieval-based method that jointly predicts the capture time (hour and month) and geo-location (GPS coordinates) of an image. Our approach employs separate encoders for images, time, and location, aligning their embeddings within a shared high-dimensional feature space. Recognizing the cyclical nature of time, instead of conventional contrastive learning with hard positives and negatives, we propose a temporal metric-learning objective providing soft targets by modeling pairwise time differences over a cyclical toroidal surface. We present new benchmarks demonstrating that our joint optimization surpasses previous time prediction methods, even those using the ground-truth geo-location as an input during inference. Additionally, our approach achieves competitive results on standard geo-localization tasks, and the unified embedding space facilitates compositional and text-based image retrieval.
This paper extends Cross Modal Generalization (CMG) to open-set environments by proposing the more challenging Open-set Cross Modal Generalization (OSCMG) task. This task evaluates multimodal unified representations in open-set conditions, addressing the limitations of prior closed-set cross-modal evaluations. OSCMG requires not only cross-modal knowledge transfer but also robust generalization to unseen classes within new modalities, a scenario frequently encountered in real-world applications. Existing multimodal unified representation work lacks consideration for open-set environments. To tackle this, we propose MICU, comprising two key components: Fine-Coarse Masked multimodal InfoNCE (FCMI) and Cross modal Unified Jigsaw Puzzles (CUJP). FCMI enhances multimodal alignment by applying contrastive learning at both holistic semantic and temporal levels, incorporating masking to enhance generalization. CUJP enhances feature diversity and model uncertainty by integrating modality-agnostic feature selection with self-supervised learning, thereby strengthening the model's ability to handle unknown categories in open-set tasks. Extensive experiments on CMG and the newly proposed OSCMG validate the effectiveness of our approach. The code is available at https://github.com/haihuangcode/CMG.
Recent advancements in multimodal vision models have highlighted limitations in late-stage feature fusion and suboptimal query selection for hybrid prompts open-world segmentation, alongside constraints from caption-derived vocabularies. To address these challenges, we propose Prompt-DINO, a text-guided visual Prompt DINO framework featuring three key innovations. First, we introduce an early fusion mechanism that unifies text/visual prompts and backbone features at the initial encoding stage, enabling deeper cross-modal interactions to resolve semantic ambiguities. Second, we design order-aligned query selection for DETR-based architectures, explicitly optimizing the structural alignment between text and visual queries during decoding to enhance semantic-spatial consistency. Third, we develop a generative data engine powered by the Recognize Anything via Prompting (RAP) model, which synthesizes 0.5B diverse training instances through a dual-path cross-verification pipeline, reducing label noise by 80.5% compared to conventional approaches. Extensive experiments demonstrate that Prompt-DINO achieves state-of-the-art performance on open-world detection benchmarks while significantly expanding semantic coverage beyond fixed-vocabulary constraints. Our work establishes a new paradigm for scalable multimodal detection and data generation in open-world scenarios. Data&Code are available at https://github.com/WeChatCV/WeVisionOne.
QR-LoRA: Efficient and Disentangled Fine-tuning via QR Decomposition for Customized Generation
PDF ↗Existing text-to-image models often rely on parame- ter fine-tuning techniques such as Low-Rank Adaptation (LoRA) to customize visual attributes. However, when com- bining multiple LoRA models for content-style fusion tasks, unstructured modifications of weight matrices often lead to undesired feature entanglement between content and style attributes. We propose QR-LoRA, a novel fine-tuning frame- work leveraging QR decomposition for structured parame- ter updates that effectively separate visual attributes. Our key insight is that the orthogonal Q matrix naturally min- imizes interference between different visual features, while the upper triangular R matrix efficiently encodes attribute- specific transformations. Our approach fixes both Q and R matrices while only training an additional task-specific R matrix. This structured design reduces trainable param- eters to half of conventional LoRA methods and supports effective merging of multiple adaptations without cross- contamination due to the strong disentanglement properties between R matrices. Experiments demonstrate that QR- LoRA achieves superior disentanglement in content-style fusion tasks, establishing a new paradigm for parameter- efficient, disentangled fine-tuning in generative models. The project page is available at: https://luna-ai-lab. github.io/QR-LoRA/
We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photorealistic and personalized multi-view consistent 3D human head avatars from spoken audio at real-time rendering rates. To capture the expressive and detailed nature of human heads, including skin furrowing and fine facial movements, we propose to couple speech signal with 3D Gaussian splatting to create photorealistic and temporally coherent motion sequences. We propose a compact and efficient 3DGS-based avatar representation that generates expression-dependent color and leverages wrinkle- and perceptually-based losses to synthesize dynamic facial details at real-time rendering. Next, we devise an audio-conditioned transformer model to extract lip and wrinkle features from the audio input and combine with our 3D avatar by performing joint 3D sequence refinement to synthesize photorealistic animations. To the best of our knowledge, this is the first work for generating photorealistic multi-view 3D head avatar sequence only from spoken audio, representing a significant advancement in the field of audio-driven 3D facial animation. In the absence of high-quality multi-view talking face dataset, we captured a new large-scale multi-view dataset of audio-visual sequences of native English speakers and diverse facial geometry. GaussianSpeech achieves state-of-the-art quality consistent with the avatar's speaking style.
Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumetric rendering obtain promising results, but optimize on a per-scene basis, resulting in a slow optimization that can struggle to model under-observed or textureless regions. We introduce QuickSplat, which learns data-driven priors to generate dense initializations for 2D gaussian splatting optimization of large-scale indoor scenes. This provides a strong starting point for the reconstruction, which accelerates the convergence of the optimization and improves the geometry of flat wall structures. We further learn to jointly estimate the densification and update of the scene parameters during each iteration; our proposed densifier network predicts new Gaussians based on the rendering gradients of existing ones, removing the needs of heuristics for densification. Extensive experiments on large-scale indoor scene reconstruction demonstrate the superiority of our data-driven optimization. Concretely, we accelerate runtime by 8x, while decreasing depth errors by 48% in comparison to state of the art methods.
ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language Models
PDF ↗Recent Large Vision-Language Models (LVLMs) have introduced a new paradigm for understanding and reasoning about image input through textual responses. Although they have achieved remarkable performance across a range of multi-modal tasks, they face the persistent challenge of hallucination, which introduces practical weaknesses and raises concerns about their reliable deployment in real-world applications. Existing work has explored contrastive decoding approaches to mitigate this issue, where the output of the original LVLM is compared and contrasted with that of a perturbed version. However, these methods require two or more queries that slow down LVLM response generation, making them less suitable for real-time applications. To overcome this limitation, we propose ONLY, a training-free decoding approach that requires only a single query and a one-layer intervention during decoding, enabling efficient real-time deployment. Specifically, we enhance textual outputs by selectively amplifying crucial textual information using a text-to-visual entropy ratio for each token. Extensive experimental results demonstrate that our ONLY approach consistently outperforms state-of-the-art methods across various benchmarks while requiring minimal implementation effort and computational cost. Code is available at https://github.com/zifuwan/ONLY.