We present UR-MAT, a multimodal, material-aware synthetic dataset for urban scene understanding and physics-based simulation. UR-MAT comprises seven diverse outdoor environments, ranging from historic districts to modern office areas, reconstructed from OpenStreetMap data and procedurally enhanced in Unreal Engine. Each scene includes semantically structured 3D meshes and physically based rendering (PBR) materials annotated with electromagnetic properties such as permittivity, reflectance, and attenuation. The dataset provides spatially aligned RGB images, material segmentation masks, depth maps, point clouds, camera poses, and 3D mesh files in .glb format. All data is generated through a deterministic, reproducible pipeline integrating OSM2World, Unreal Engine, and UnrealCV. UR-MAT supports a wide range of research tasks, from semantic segmentation and 3D reconstruction to material-aware electromagnetic simulation (e.g., mmWave propagation). We also release two utility scripts to extract mesh-material relationships and assign physical metadata, enabling dataset extension and reproducibility. By bridging computer vision and physical modeling, UR-MAT serves as a testbed for multimodal AI and signal-aware urban simulation.
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Aerial navigation is a fundamental yet underexplored capability in embodied intelligence, enabling agents to operate in large-scale, unstructured environments where traditional navigation paradigms fall short. However, most existing research follows the Vision-and-Language Navigation (VLN) paradigm, which heavily depends on sequential linguistic instructions, limiting its scalability and autonomy. To address this gap, we introduce UAV-ON, a benchmark for large-scale Object Goal Navigation (ObjectNav) by aerial agents in open-world environments, where agents operate based on high-level semantic goals without relying on detailed instructional guidance as in VLN. UAV-ON comprises 14 high-fidelity Unreal Engine environments with diverse semantic regions and complex spatial layouts, covering urban, natural, and mixed-use settings. It defines 1270 annotated target objects, each characterized by an instance-level instruction that encodes category, physical footprint, and visual descriptors, allowing grounded reasoning. These instructions serve as semantic goals, introducing realistic ambiguity and complex reasoning challenges for aerial agents. To evaluate the benchmark, we implement several baseline methods, including Aerial ObjectNav Agent (AOA)-a modular policy that integrates instruction semantics with egocentric observations for long-horizon, goal-directed exploration. Empirical results show that all baselines struggle in this setting, highlighting the compounded challenges of aerial navigation and semantic goal grounding. UAV-ON aims to advance research on scalable UAV autonomy driven by semantic goal descriptions in complex real-world environments. Our benchmark and code are available at: https://github.com/Kyaren/UAV_ON.
Rainy weather typically leads to significantly reduced ambient illumination due to overcast skies.However, most existing image deraining datasets overlook this critical physical condition.They are usually constructed by linearly superimposing rain layers onto clean background images, without accounting for illumination degradation.This simplification introduces a clear domain gap between synthetic and real-world rainy images, thus limiting the generalization capability of current deraining algorithms.Moreover, existing methods predominantly focus on removing rain streaks while ignoring the simultaneous degradation caused by low-light conditions.To address these limitations, we introduce a new joint task: image deraining and low-light enhancement.Specifically, we construct a physically plausible dataset that simulates rainy scenes under low-light conditions, incorporating both rain streaks and raindrops with illumination-aware degradation modeling.In addition, we propose a baseline deraining network based on a multi-scale Mamba architecture, which jointly restores rain-free and well-lit images by effectively modeling both global illumination and local rain interference.Extensive experiments demonstrate that our method outperforms existing deraining approaches.The proposed dataset is released at https://drive.google.com/file/d/1QXxHqpYL7Q1TR5tdvAHm8tV2BdZgpGOc/view?usp=sharing.
Visual parsing of images and videos is critical for a wide range of real-world applications. However, progress in this field is constrained by limitations of existing datasets: (1) limited annotation diversity, which limits the support for diverse vision tasks within a unified dataset; (2) insufficient coverage of domains, particularly a lack of datasets tailored for educational scenarios; and (3) a lack of explicit procedural guidance, with weak logical rules and insufficient representation of a structured task process. To address these gaps, we introduce PhysLab, the first dataset that captures students conducting complex physics experiments. The dataset includes four representative experiments that feature diverse scientific instruments and rich human-object interaction (HOI) patterns. PhysLab comprises 620 long-form videos and provides multi-granularity annotations that support a variety of vision tasks, including action recognition, object detection, HOI analysis, etc. We establish baselines and perform extensive evaluations to highlight key challenges in the parsing of procedural educational videos. We expect PhysLab to serve as a valuable resource for advancing comprehensive visual parsing, facilitating intelligent classroom systems, and fostering closer integration among computer vision, multimedia, and educational technologies. The dataset and the evaluation toolkit are publicly available at https://github.com/ZMH-SDUST/PhysLab.
The Human-Object Interaction (HOI) task explores the dynamic interactions between humans and objects in physical environments, providing essential biomechanical and cognitive-behavioral foundations for fields such as robotics, virtual reality, and human-computer interaction. However, existing HOI data sets focus on details of affordance, often neglecting the influence of physical properties of objects on human long-term motion. To bridge this gap, we introduce the PA-HOI Motion Capture dataset, which highlights the impact of objects' physical attributes on human motion dynamics, including human posture, moving velocity, and other motion characteristics. The dataset comprises 562 motion sequences of human-object interactions, with each sequence performed by subjects of different genders interacting with 35 3D objects that vary in size, shape, and weight. This dataset stands out by significantly extending the scope of existing ones for understanding how the physical attributes of different objects influence human posture, speed, motion scale, and interacting strategies. We further demonstrate the applicability of the PA-HOI dataset by integrating it with existing motion generation methods, validating its capacity to transfer realistic physical awareness.
Robot manipulation is a fundamental capability of embodied intelligence, enabling effective robot interactions with the physical world. In robotic manipulation tasks, predicting precise grasping positions and object placement is essential. Achieving this requires object recognition to localize target object, predicting object affordances for interaction and spatial affordances for optimal arrangement. While Vision-Language Models (VLMs) provide insights for high-level task planning and scene understanding, they often struggle to predict precise action positions, such as functional grasp points and spatial placements. This limitation stems from the lack of annotations for object and spatial affordance data in their training datasets. To address this gap, we introduce RoboAfford , a novel large-scale dataset designed to enhance object and spatial affordance learning in robot manipulation. Our dataset comprises 819,987 images paired with 1.9 million question answering (QA) annotations, covering three critical tasks: object affordance recognition to identify objects based on attributes and spatial relationships, object affordance prediction to pinpoint functional grasping parts, and spatial affordance localization to identify free space for placement. Complementing this dataset, we propose RoboAfford-Eval , a comprehensive benchmark for assessing affordance-aware prediction in real-world scenarios, featuring 338 meticulously annotated samples across the same three tasks. Extensive experimental results reveal the deficiencies of existing VLMs in affordance learning, while fine-tuning on the RoboAfford dataset significantly enhances their affordance prediction in robot manipulation, validating the dataset's effectiveness. The dataset, benchmark and evaluation code will be made publicly available to facilitate future research. Project website: https://roboafford-dataset.github.io/.
The rapid evolution of Multi-modality Large Language Models (MLLMs) is driving significant advancements in visual understanding and generation. Nevertheless, a comprehensive assessment of their capabilities, concerning the fine-grained physical principles especially in geometric optics, remains underexplored. To address this gap, we introduce GOBench, the first benchmark to systematically evaluate MLLMs' ability across two tasks: 1) Generating Optically Authentic Imagery and 2) Understanding Underlying Optical Phenomena. We curate high-quality prompts of geometric optical scenarios and use MLLMs to construct the GOBench-Gen-1k dataset. We then organize subjective experiments to assess the generated imagery based on Optical Authenticity, Aesthetic Quality, and Instruction Fidelity, revealing MLLMs' generation flaws that violate optical principles. For the understanding task, we apply crafted evaluation instructions to test the optical understanding ability of eleven prominent MLLMs. The experimental results demonstrate that current models face significant challenges in both optical generation and understanding. The top-performing generative model, GPT-4o-Image, cannot perfectly complete all generation tasks, and the best-performing MLLM model, Gemini-2.5Pro, attains a mere 37.35% accuracy in optical understanding. Database and codes are publicly available at: https://github.com/aiben-ch/GOBench.
Diffusion models have significantly improved the performance of image editing. Existing methods realize various approaches to achieve high-quality image editing, including but not limited to text control, dragging operation, and mask-and-inpainting. Among these, instruction-based editing stands out for its convenience and effectiveness in following human instructions across diverse scenarios. However, it still focuses on simple editing operations like adding, replacing, or deleting, and falls short of understanding aspects of world dynamics that convey the realistic dynamic nature in the physical world. Therefore, this work EditWorld introduces a new editing task, namely world-instructed image editing, which defines and categorizes the instructions grounded by various world scenarios. We curate a new image editing dataset with world instructions using a set of large pretrained models (e.g., GPT, Video-LLava and SDXL). To enable sufficient simulation of world dynamics for image editing, our EditWorld trains model in the curated dataset, and improves instruction-following ability with designed post-edit strategy. Extensive experiments demonstrate our method significantly outperforms existing editing methods in this new task. https://github.com/YangLing0818/EditWorld
How to enable agents to predict the outcomes of their own motion intentions in three-dimensional space has been a fundamental problem in embodied intelligence. To explore general spatial imagination capability, we present AirScape, the first world model designed for six-degree-of-freedom aerial agents. AirScape predicts future observation sequences based on current visual inputs and motion intentions. Specifically, we construct a dataset for aerial world model training and testing, which consists of 11k video-intention pairs. This dataset includes first-person-view videos capturing diverse drone actions across a wide range of scenarios, with over 1,000 hours spent annotating the corresponding motion intentions. Then we develop a two-phase schedule to train a foundation model-initially devoid of embodied spatial knowledge-into a world model that is controllable by motion intentions and adheres to physical spatio-temporal constraints. Experimental results demonstrate that AirScape significantly outperforms existing foundation models in 3D spatial imagination capabilities, especially with over a 50% improvement in metrics reflecting motion alignment. The project is available at: https://embodiedcity.github.io/AirScape/.
With the rapid development of wireless communication technology, the efficient utilization of spectrum resources, optimization of communication quality, and intelligent communication have become critical. Radio map reconstruction is essential for enabling advanced applications, yet challenges such as complex signal propagation and sparse observational data hinder accurate reconstruction in practical scenarios. Existing methods often fail to align physical constraints with data-driven features, particularly under sparse measurement conditions. To address these issues, we propose Physics-Aligned Radio Map Diffusion Model (PhyRMDM), a novel framework that establishes cross-domain representation alignment between physical principles and neural network features through dual learning pathways. The proposed model integrates Physics-Informed Neural Networks (PINNs) with a representation alignment mechanism that explicitly enforces consistency between Helmholtz equation constraints and environmental propagation patterns. Our architecture employs two synergistic U-Nets: the first ensures physical consistency by minimizing PDE residuals and boundary conditions through latent space alignment, while the second refines predictions via diffusion-based denoising with attention-guided feature fusion. This dual alignment strategy enables simultaneous satisfaction of wave propagation laws and data distribution characteristics. Experimental results demonstrate significant improvements over state-of-the-art methods, achieving NMSE of 0.0031 and RMSE of 0.0125 under Static Radio Map (SRM) conditions, and NMSE of 0.0047 with RMSE of 0.0146 in Dynamic Radio Map (DRM) scenarios. The proposed representation alignment paradigm provides 37.2% accuracy enhancement in ultra-sparse cases (1% sampling rate), confirming its effectiveness in bridging physics-based modeling and deep learning for radio map reconstruction. These advancements establish a new framework for sparse signal environment characterization, with direct applications in 5G/6G network optimization and intelligent spectrum management. The code can be found on the website: https://github.com/Hxxxz0/RMDM
Precipitation nowcasting plays a pivotal role in urban planning and disaster mitigation, where extending forecast horizons offers critical advantages for proactive decision-making. Most data-driven methods focus on modeling radar echo sequences through end-to-end spatiotemporal predictive learning, yielding precise short-term predictions; however, they fundamentally neglect the inherent physical mechanism governing precipitation system. Moreover, approaches relying solely on single-modality radar observations suffer from persistent information bottlenecks, severely limiting their temporal generalizability for extended forecasting. To address these challenges, we propose PiMMNet, a Physics-informed Multi-Modal Network. It is constructed based on the advection-diffusion principle from fluid dynamics, explicitly modeling the precipitation evolution as a spatiotemporal transport processes characterized by the deterministic advection and the stochastic source. We carefully design a multi-model motion estimation network and a motion-guided diffusion model to describe the deterministic and stochastic terms, respectively. The core innovation of our method lies in jointly estimating a physics-constrained velocity field from multi-modal inputs (radar and satellite data). In this case, we naturally align the motion evolution among modalities into a unified representation, inherently mitigating cross-modal distribution biases. Experimental evaluations on two real-world multi-modal meteorological datasets demonstrate the efficacy of our approach, showcasing significant improvements in accuracy and robustness for longer-range precipitation nowcasting. Our code are available at https://github.com/DeminYu98/PiMMNet.
Residential design is a complex and open-ended problem that requires designers to integrate diverse types of input information while adhering to stringent energy consumption standards. However, most current research in this field focuses on generating floor plans from a limited set of input types, often neglecting to incorporate energy-related physical constraints. Existing approaches are limited by: (1) the lack of multimodal datasets in this domain, (2) the absence of comprehensive residential energy consumption data, and (3) the challenges associated with effectively integrating multiple input types into a unified model. To address these challenges, we propose MRED-14, the first large-scale Multimodal Residential Energy Dataset, comprising 14 input types, including energy consumption values, vector drawings, and textual descriptions, paired with 41,280 high-quality residential floor plans that have been scored and annotated by human experts. Based on this dataset, we introduce the LER-net model, which can flexibly adapt to various input types and generate low-energy residential floor plans. Experimental results demonstrate that LER-net outperforms existing models, achieving state-of-the-art performance under the same input conditions. In addition, the energy consumption of the generated floor plans is reduced by 5.1% compared to the actual residential designs. Further expert evaluations confirm the LER-net model's feasibility for use in residential design.
Vision-language models (VLMs) have achieved remarkable success in various vision-language tasks, such as image captioning and visual question answering. However, these models often lack physical common sense, frequently failing to identify visually evident violations of common physical principles. Therefore, evaluating the VLMs' understanding of physical common sense is essential, which has not yet been systematically explored in existing research. To fill this gap, we introduce PhyVIB (Physical Common Sense Violation Image Benchmark). This novel benchmark consists of 16,000 images across eight categories, aiming to systematically assess the VLMs' capability to detect violations of physical common sense in images. Our evaluations show that even the state-of-the-art VLMs perform poorly on PhyVIB, highlighting a significant area for improvement. In response, we propose PhyDetector, a two-stage fine-tuning framework to enhance the VLMs' capability to detect violations of physical common sense. The first stage involves supervised fine-tuning, which equips the VLM with essential concepts related to visual physical anomalies. The second stage utilizes group relative policy optimization to enhance the VLM's multimodal reasoning capability on physical plausibility. Experimental results show that the model fine-tuned with PhyDetector can significantly outperform the state-of-the-art VLMs in physical common sense understanding. Our artifacts are available at https://github.com/ZitongWang018/PhyVIB.
While 3D Gaussian representations (3DGS) have proven effective for modeling the geometry and appearance of objects, their potential for capturing other physical attributes-such as sound-remains largely unexplored. In this paper, we present a novel framework dubbed SonicGauss for synthesizing impact sounds from 3DGS representations by leveraging their inherent geometric and material properties. Specifically, we integrate a diffusion-based sound synthesis model with a PointTransformer-based feature extractor to infer material characteristics and spatial-acoustic correlations directly from Gaussian ellipsoids. Our approach supports spatially varying sound responses conditioned on impact locations and generalizes across a wide range of object categories. Experiments on the ObjectFolder dataset and real-world recordings demonstrate that our method produces realistic, position-aware auditory feedback. The results highlight the framework's robustness and generalization ability, offering a promising step toward bridging 3D visual representations and interactive sound synthesis.
Generating highly realistic 4D interaction in real time is significant for visual content generation. Although existing works have validated to produce impressive dynamics by employing physical simulation and learned material mainly from pre-trained video diffusion models, it is still challenging to generate real-time 4D interaction with high-quality motion due to the heavy time consumption of the simulation solver and indirect material learning strategy. This paper proposes a novel physics-based 4D generation method, Phys4DRT, for arbitrary realistic real-time interaction on 3D Gaussian Splatting (3DGS) objects with direct motion supervision in time-frequency domain. Specifically, we devise a fast and differentiable eXtended Position Based Dynamics (XPBD) simulator as the light-weight controller for efficient physical evolution on a quasi-regular tetrahedral proxy mesh, into which we immerse the static 3DGS for efficient and stable deformation simulation. In addition, to learn the heterogeneous material for realistic motion, we directly supervise the generated dynamic 3D behavior by the motion representation of the optical flow and spectral volume extracted from the generated reference video, rather than indirect supervision in the color space used in previous approaches. We thoroughly conduct experiments on the public benchmarks to demonstrate the efficiency and effectiveness of our method. Our model can accelerate real-time 4D interaction generation by approximately x20 faster than the current Material Point Method (MPM) based approaches while achieving competitive visual quality compared with the state-of-the-art baselines.
Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring semantic information, such as the classes of sounding sources present in the audio, limiting their ability to generate videos with accurate content and spatial composition. In contrast, we humans can not only naturally identify the semantic categories of sounding sources but also determine their deeply encoded spatial attributes, including locations and movement directions. This useful information can be elucidated by considering specific spatial indicators derived from the inherent physical properties of sound, such as loudness or frequency. As prior methods largely ignore this factor, we present SpA2V, the first framework explicitly exploits these spatial auditory cues from audios to generate videos with high semantic and spatial correspondence. SpA2V decomposes the generation process into two stages: 1) Audio-guided Video Planning: We meticulously adapt a state-of-the-art MLLM for a novel task of harnessing spatial and semantic cues from input audio to construct Video Scene Layouts (VSLs). This serves as an intermediate representation to bridge the gap between the audio and video modalities. 2) Layout-grounded Video Generation: We develop an efficient and effective approach to seamlessly integrate VSLs as conditional guidance into pre-trained diffusion models, enabling VSL-grounded video generation in a training-free manner. Extensive experiments demonstrate that SpA2V excels in generating realistic videos with semantic and spatial alignment to the input audios.
4D content generation aims to create dynamically evolving 3D content that responds to specific input objects such as images or 3D representations. Current approaches typically incorporate physical priors to animate 3D representations, but these methods suffer from significant limitations: they not only require users lacking physics expertise to manually specify material properties but also struggle to effectively handle the generation of multi-material composite objects. To address these challenges, we propose Phys4DGen, a novel 4D generation framework that integrates multi-material composition perception with physical simulation. The framework achieves automated, physically plausible 4D generation through three innovative modules: first, the 3D Material Grouping module partitions heterogeneous material regions on 3D representations' surfaces via semantic segmentation; second, the Internal Physical Structure Discovery module constructs the mechanical structure of object interiors; finally, we distill physical prior knowledge from multimodal large language models to enable rapid and automatic material properties identification for both objects' surfaces and interiors. Experiments on both synthetic and real-world datasets demonstrate that Phys4DGen can generate high-fidelity 4D content with physical realism in open-world scenarios, significantly outperforming state-of-the-art methods.
Learning natural and diverse behaviors from human motion datasets remains a significant challenge in physics-based character control. Existing conditional adversarial models often suffer from tight and biased embedding distributions where embeddings from the same motion are closely grouped in a small area, and shorter motions occupy even less space. Our empirical observations indicate this limits the representational capacity and diversity under each skill. An ideal latent space should be maximally packed by all motion's embedding clusters. Although methods that employ separate embedding spaces for each motion mitigate this limitation to some extent, introducing a hybrid discrete-continuous embedding space imposes a huge exploration burden on the high-level policy. To address the above limitations, we propose a versatile skill-conditioned controller that learns diverse skills with expressive variations. Our approach leverages the Neural Collapse phenomenon, a natural outcome of the classification-based encoder, to uniformly distribute cluster centers. We additionally propose a novel Embedding Expansion technique to form stylistic embedding clusters for diverse skills that are uniformly distributed on a hypersphere, maximizing the representational area occupied by each skill and minimizing unmapped regions. This maximally packed and uniformly distributed embedding space ensures that embeddings within the same cluster generate behaviors conforming to the characteristics of the corresponding motion clips, yet exhibiting noticeable variations within each cluster. Compared to existing methods, experimental results demonstrate that our controller not only generates high-quality, diverse motions covering the entire dataset but also achieves superior controllability, motion coverage, and diversity under each skill. Both qualitative and quantitative results confirm these traits, enabling our controller to be applied to a wide range of downstream tasks and serving as a cornerstone for diverse applications.
We present DualMat, a novel dual-path diffusion framework for estimating Physically Based Rendering (PBR) materials from single images under complex lighting conditions. Our approach operates in two distinct latent spaces: an albedo-optimized path leveraging pretrained visual knowledge through RGB latent space, and a material-specialized path operating in a compact latent space designed for precise metallic and roughness estimation. To ensure coherent predictions between the albedo-optimized and material-specialized paths, we introduce feature distillation during training. We employ rectified flow to enhance efficiency by reducing inference steps while maintaining quality. Our framework extends to high-resolution and multi-view inputs through patch-based estimation and cross-view attention, enabling seamless integration into image-to-3D pipelines. DualMat achieves state-of-the-art performance on both Objaverse and real-world data, significantly outperforming existing methods with up to 28% improvement in albedo estimation and 39% reduction in metallic-roughness prediction errors. Our project can be found at yifehuang97.github.io/DualMatProjPage/.
Scene-level 3D generation represents a critical frontier in multimedia and computer graphics. While existing approaches have achieved encouraging progress, they still face challenges such as constrained object diversity and limited support for interactive editing. In this paper, we present HiScene, a novel hierarchical framework that bridges the gap between 2D image generation and 3D object generation and delivers high-fidelity scenes with compositional identities and aesthetic scene content. Our key insight is treating scenes as hierarchical ''objects'' under isometric views, where a room functions as a complex object that can be further decomposed into manipulatable items. This hierarchical approach enables us to generate 3D content that aligns with 2D representations while maintaining compositional structure. To ensure completeness and spatial alignment of each decomposed instance, we develop a video-diffusion-based amodal completion technique that effectively handles occlusions and shadows between objects, and introduce shape prior injection to ensure spatial coherence within the scene. Experimental results demonstrate that our method produces more natural object arrangements and complete object instances suitable for interactive applications, while maintaining physical plausibility and alignment with user inputs.