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2,942篇论文匹配“Robotics”
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Theory · Game Theory

Linjian Meng, Wubing Chen, Wenbin Li, Tianpei Yang, Youzhi Zhang, Yang Gao

Nash equilibrium (NE) plays an important role in game theory. How to efficiently compute an NE in NFGs is challenging due to its complexity and non-convex optimization property. Machine Learning (ML), the cornerstone of modern artificial intelligence, has demonstrated remarkable empirical performance across various applications including non-convex optimization. To leverage non-convex stochastic optimization techniques from ML for approximating an NE, various loss functions have been proposed. Among these, only one loss function is unbiased, allowing for unbiased estimation under the sampled play. Unfortunately, this loss function suffers from high variance, which degrades the convergence rate. To improve the convergence rate by mitigating the high variance associated with the existing unbiased loss function, we propose a novel surrogate loss function named Nash Advantage Loss (NAL). NAL is theoretically proved unbiased and exhibits significantly lower variance than the existing unbiased loss function. Experimental results demonstrate that the algorithm minimizing NAL achieves a significantly faster empirical convergence rates compared to other algorithms, while also reducing the variance of estimated loss value by several orders of magnitude.

Applications · Robotics

Shuanghao Bai, Wanqi Zhou, Pengxiang Ding, Wei Zhao, Donglin Wang, Badong Chen

Behavior Cloning (BC) is a widely adopted visual imitation learning method in robot manipulation. Current BC approaches often enhance generalization by leveraging large datasets and incorporating additional visual and textual modalities to capture more diverse information. However, these methods overlook whether the learned representations contain redundant information and lack a solid theoretical foundation to guide the learning process. To address these limitations, we adopt an information-theoretic perspective and introduce mutual information to quantify and mitigate redundancy in latent representations. Building on this, we incorporate the Information Bottleneck (IB) principle into BC, which extends the idea of reducing redundancy by providing a structured framework for compressing irrelevant information while preserving task-relevant features. This work presents the first comprehensive study on redundancy in latent representations across various methods, backbones, and experimental settings, while extending the generalizability of the IB to BC. Extensive experiments and analyses on the CortexBench and LIBERO benchmarks show consistent performance improvements with IB across various settings, underscoring the importance of reducing input data redundancy and highlighting its practical value for real-world applications.

General Machine Learning

Valentin De Bortoli, Alexandre Galashov, J Swaroop Guntupalli, Guangyao Zhou, Kevin Murphy, Arthur Gretton, Arnaud Doucet

Diffusion models generate high-quality synthetic data. They operate by defining a continuous-time forward process which gradually adds Gaussian noise to data until fully corrupted. The corresponding reverse process progressively ``denoises" a Gaussian sample into a sample from the data distribution. However, generating high-quality outputs requires many discretization steps to obtain a faithful approximation of the reverse process. This is expensive and has motivated the development of many acceleration methods. We propose to speed up sample generation by learning the posterior distribution of clean data samples given their noisy versions, instead of only the mean of this distribution. This allows us to sample from the probability transitions of the reverse process on a coarse time scale, significantly accelerating inference with minimal degradation of the quality of the output. This is accomplished by replacing the standard regression loss used to estimate conditional means with a scoring rule. We validate our method on image and robot trajectory generation, where we consistently outperform standard diffusion models at few discretization steps.

Probabilistic Methods · Gaussian Processes

Jihao Andreas Lin, Sebastian Ament, Maximilian Balandat, David Eriksson, Jose Miguel Hernandez-Lobato, Eytan Bakshy

Applying Gaussian processes (GPs) to very large datasets remains a challenge due to limited computational scalability. Matrix structures, such as the Kronecker product, can accelerate operations significantly, but their application commonly entails approximations or unrealistic assumptions. In particular, the most common path to creating a Kronecker-structured kernel matrix is by evaluating a product kernel on gridded inputs that can be expressed as a Cartesian product. However, this structure is lost if any observation is missing, breaking the Cartesian product structure, which frequently occurs in real-world data such as time series. To address this limitation, we propose leveraging latent Kronecker structure, by expressing the kernel matrix of observed values as the projection of a latent Kronecker product. In combination with iterative linear system solvers and pathwise conditioning, our method facilitates inference of exact GPs while requiring substantially fewer computational resources than standard iterative methods. We demonstrate that our method outperforms state-of-the-art sparse and variational GPs on real-world datasets with up to five million examples, including robotics, automated machine learning, and climate applications.

Applications · Computer Vision

Paul McVay, Sergio Arnaud, Ada Martin, Arjun Majumdar, Krishna Murthy Jatavallabhula, Phillip Thomas, Ruslan Partsey, Daniel Dugas, Abha Gejji, Alexander Sax 等

We present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa and the lamp." LOCATE 3D sets a new state-of-the-art on standard referential grounding benchmarks and showcases robust generalization capabilities. Notably, LOCATE 3D operates directly on sensor observation streams (posed RGB-D frames), enabling real-world deployment on robots and AR devices. Key to our approach is 3D-JEPA, a novel self-supervised learning (SSL) algorithm applicable to sensor point clouds. It takes as input a 3D pointcloud featurized using 2D foundation models (CLIP, DINO). Subsequently, masked prediction in latent space is employed as a pretext task to aid the self-supervised learning of contextualized pointcloud features. Once trained, the 3D-JEPA encoder is finetuned alongside a language-conditioned decoder to jointly predict 3D masks and bounding boxes. Additionally, we introduce LOCATE 3D DATASET, a new dataset for 3D referential grounding, spanning multiple capture setups with over 130K annotations. This enables a systematic study of generalization capabilities as well as a stronger model. Code, models and dataset can be found at the project website: locate3d.atmeta.com

Deep Learning · Generative Models and Autoencoders

JINHAO LIANG, Jacob Christopher, Sven Koenig, Ferdinando Fioretto

Recent advances in diffusion models hold significant potential in robotics, enabling the generation of diverse and smooth trajectories directly from raw representations of the environment. Despite this promise, applying diffusion models to motion planning remains challenging due to their difficulty in enforcing critical constraints, such as collision avoidance and kinematic feasibility. These limitations become even more pronounced in Multi-Robot Motion Planning (MRMP), where multiple robots must coordinate in shared spaces. To address these challenges, this work proposes **S**imultaneous **M**RMP **D**iffusion (SMD), a novel approach integrating constrained optimization into the diffusion sampling process to produce collision-free, kinematically feasible trajectories. Additionally, the paper introduces a comprehensive MRMP benchmark to evaluate trajectory planning algorithms across scenarios with varying robot densities, obstacle complexities, and motion constraints. Experimental results show SMD consistently outperforms classical and other learning-based motion planners, achieving higher success rates and efficiency in complex multi-robot environments. The code and implementation are available at https://github.com/RAISELab-atUVA/Diffusion-MRMP.

Applications · Robotics

Jianke Zhang, Yanjiang Guo, Yucheng Hu, Xiaoyu Chen, Xiang Zhu, Jianyu Chen

Recent advancements in Vision-Language-Action (VLA) models have leveraged pre-trained Vision-Language Models (VLMs) to improve the generalization capabilities.VLMs, typically pre-trained on vision-language understanding tasks, provide rich semantic knowledge and reasoning abilities. However, prior research has shown that VLMs often focus onhigh-level semantic content and neglect low-level features, limiting their ability to capture detailed spatial information and understand physical dynamics.These aspects, which are crucial for embodied control tasks, remain underexplored in existing pre-training paradigms.In this paper, we investigate the training paradigm for VLAs, and introduce \textbf{UP-VLA}, a \textbf{U}nified VLA model training with both multi-modal \textbf{U}nderstanding and future \textbf{P}rediction objectives, enhancing both high-level semantic comprehension and low-level spatial understanding. Experimental results show that UP-VLA achieves a 33\% improvement on the Calvin ABC-D benchmark compared to the previous state-of-the-art method. Additionally, UP-VLA demonstrates improved success rates in real-world manipulation tasks, particularly those requiring precise spatial information.

Applications · Robotics

Junjie Wen, Yichen Zhu, Minjie Zhu, Zhibin Tang, Jinming Li, Zhongyi Zhou, Xiaoyu Liu, Chaomin Shen, Yaxin Peng, Feifei Feng

In this paper, we present DiffusionVLA, a novel framework that integrates autoregressive reasoning with diffusion policies to address the limitations of existing methods: while autoregressive Vision-Language-Action (VLA) models lack precise and robust action generation, diffusion-based policies inherently lack reasoning capabilities. Central to our approach is autoregressive reasoning — a task decomposition and explanation process enabled by a pre-trained VLM — to guide diffusion-based action policies. To tightly couple reasoning with action generation, we introduce a reasoning injection module that directly embeds self-generated reasoning phrases into the policy learning process. The framework is simple, flexible, and efficient, enabling seamless deployment across diverse robotic platforms.We conduct extensive experiments using multiple real robots to validate the effectiveness of DiVLA. Our tests include a challenging factory sorting task, where DiVLA successfully categorizes objects, including those not seen during training. The reasoning injection module enhances interpretability, enabling explicit failure diagnosis by visualizing the model’s decision process. Additionally, we test DiVLA on a zero-shot bin-picking task, achieving \textbf{63.7\% accuracy on 102 previously unseen objects}. Our method demonstrates robustness to visual changes, such as distractors and new backgrounds, and easily adapts to new embodiments. Furthermore, DiVLA can follow novel instructions and retain conversational ability. Notably, DiVLA is data-efficient and fast at inference; our smallest DiVLA-2B runs 82Hz on a single A6000 GPU. Finally, we scale the model from 2B to 72B parameters, showcasing improved generalization capabilities with increased model size.

Reinforcement Learning · Planning

Aidan Curtis, Eric Li, Michael S Noseworthy, Nishad Gothoskar, Sachin Chitta, Hui Li, Leslie Kaelbling, Nicole Carey

Domain randomization in reinforcement learning is an established technique for increasing the robustness of control policies learned in simulation. By randomizing properties of the environment during training, the learned policy can be robust to uncertainty along the randomized dimensions. While the environment distribution is typically specified by hand, in this paper we investigate the problem of automatically discovering this sampling distribution via entropy-regularized reward maximization of a neural sampling distribution in the form of a normalizing flow. We show that this architecture is more flexible and results in better robustness than existing approaches to learning simple parameterized sampling distributions. We demonstrate that these policies can be used to learn robust policies for contact-rich assembly tasks. Additionally, we explore how these sampling distributions, in combination with a privileged value function, can be used for out-of-distribution detection in the context of an uncertainty-aware multi-step manipulation planner.

Optimization · Large Scale, Parallel and Distributed

Rustem Islamov, Yarden As, Ilyas Fatkhullin

Federated learning faces severe communication bottlenecks due to the high dimensionality of model updates. Communication compression with contractive compressors (e.g., Top-$K$) is often preferable in practice but can degrade performance without proper handling. Error feedback (EF) mitigates such issues but has been largely restricted for smooth, unconstrained problems, limiting its real-world applicability where non-smooth objectives and safety constraints are critical. We advance our understanding of EF in the canonical non-smooth convex setting by establishing new lower complexity bounds for first-order algorithms with contractive compression. Next, we propose Safe-EF, a novel algorithm that matches our lower bound (up to a constant) while enforcing safety constraints essential for practical applications. Extending our approach to the stochastic setting, we bridge the gap between theory and practical implementation. Extensive experiments in a reinforcement learning setup, simulating distributed humanoid robot training, validate the effectiveness of Safe-EF in ensuring safety and reducing communication complexity.

Applications · Robotics

junmin zhong, Emiliano Quinones Yumbla, Seyed Yousef Soltanian, Ruofan Wu, Wenlong Zhang, Jennie Si

This study presents an innovative reinforcement learning (RL) control approach to facilitate soft exosuit-assisted human walking. Our goal is to address the ongoing challenges in developing reliable RL-based methods for controlling physical devices. To overcome key obstacles—such as limited data, the absence of a simulator for human-robot interaction during walking, the need for low computational overhead in real-time deployment, and the demand for rapid adaptation to achieve personalized control while ensuring human safety—we propose an online Adaptation from an offline Imitating Expert Policy (AIP) approach. Our offline learning mimics human expert actions through real human walking demonstrations without robot assistance. The resulted policy is then used to initialize online actor-critic learning, the goal of which is to optimally personalize robot assistance. In addition to being fast and robust, our online RL method also posses important properties such as learning convergence, dynamic stability, and solution optimality. We have successfully demonstrated our simpleand robust framework for safe robot control on all five tested human participants, without selectively presenting results. The qualitative performance guarantees provided by our online RL, along with the consistent experimental validation of AIP control, represent the first demonstration of online adaptation for softsuit control personalization and serve as important evidence for the use of online RL in controlling a physical device to solve a real-life problem.

Applications · Robotics

Haoquan Fang, Markus Grotz, Wilbert Pumacay, Yi Ru Wang, Dieter Fox, Ranjay Krishna, Jiafei Duan

Robotic manipulation systems operating in diverse, dynamic environments must exhibit three critical abilities: multitask interaction, generalization to unseen scenarios, and spatial memory. While significant progress has been made in robotic manipulation, existing approaches often fall short in generalization to complex environmental variations and addressing memory-dependent tasks. To bridge this gap, we introduce **SAM2Act**, a multi-view robotic transformer-based policy that leverages multi-resolution upsampling with visual representations from large-scale foundation model. SAM2Act achieves a state-of-the-art average success rate of **86.8% across 18 tasks** in the RLBench benchmark, and demonstrates robust generalization on *The Colosseum* benchmark, with only a **4.3% performance gap** under diverse environmental perturbations. Building on this foundation, we propose **SAM2Act+**, a memory-based architecture inspired by SAM2, which incorporates a memory bank, an encoder, and an attention mechanism to enhance spatial memory. To address the need for evaluating memory-dependent tasks, we introduce ***MemoryBench***, a novel benchmark designed to assess spatial memory and action recall in robotic manipulation. SAM2Act+ achieves an average success rate of **94.3% on memory-based tasks** in *MemoryBench*, significantly outperforming existing approaches and pushing the boundaries of memory-based robotic systems.Project page: [sam2act.github.io](https://sam2act.github.io/).

Applications · Robotics

Yucheng Hu, Yanjiang Guo, Pengchao Wang, Xiaoyu Chen, Yen-Jen Wang, Jianke Zhang, Koushil Sreenath, Chaochao Lu, Jianyu Chen

Visual representations play a crucial role in developing generalist robotic policies. Previous vision encoders, typically pre-trained with single-image reconstruction or two-image contrastive learning, tend to capture static information, often neglecting the dynamic aspects vital for embodied tasks. Recently, video diffusion models (VDMs) demonstrate the ability to predict future frames and showcase a strong understanding of physical world. We hypothesize that VDMs inherently produce visual representations that encompass both current static information and predicted future dynamics, thereby providing valuable guidance for robot action learning. Based on this hypothesis, we propose the Video Prediction Policy (VPP), which learns implicit inverse dynamics model conditioned on predicted future representations inside VDMs. To predict more precise future, we fine-tune pre-trained video foundation model on robot datasets along with internet human manipulation data.In experiments, VPP achieves a 18.6\% relative improvement on the Calvin ABC-D generalization benchmark compared to the previous state-of-the-art, and demonstrates a 31.6\% increase in success rates for complex real-world dexterous manipulation tasks. For your convenience, videos can be found at https://video-prediction-policy.github.io/

Applications · Robotics

Haojun Chen, Minghao Liu, Chengdong Ma, Xiaojian Ma, Zailin Ma, Huimin Wu, Yuanpei Chen, Yifan Zhong, Mingzhi Wang, Qing Li 等

Diffusion policies are widely adopted in complex visuomotor tasks for their ability to capture multimodal action distributions. However, the multiple sampling steps required for action generation significantly harm real-time inference efficiency, which limits their applicability in real-time decision-making scenarios. Existing acceleration techniques either require retraining or degrade performance under low sampling steps. Here we propose Falcon, which mitigates this speed-performance trade-off and achieves further acceleration. The core insight is that visuomotor tasks exhibit sequential dependencies between actions. Falcon leverages this by reusing partially denoised actions from historical information rather than sampling from Gaussian noise at each step. By integrating current observations, Falcon reduces sampling steps while preserving performance. Importantly, Falcon is a training-free algorithm that can be applied as a plug-in to further improve decision efficiency on top of existing acceleration techniques. We validated Falcon in 48 simulated environments and 2 real-world robot experiments. demonstrating a 2-7x speedup with negligible performance degradation, offering a promising direction for efficient visuomotor policy design.

Applications · Computer Vision

Yiran Qin, Zhelun Shi, Jiwen Yu, Xijun Wang, Enshen Zhou, Lijun Li, Zhenfei Yin, Xihui Liu, Lu Sheng, Jing Shao 等

Recent advancements in predictive models have demonstrated exceptional capabilities in predicting the future state of objects and scenes. However, the lack of categorization based on inherent characteristics continues to hinder the progress of predictive model development. Additionally, existing benchmarks are unable to effectively evaluate higher-capability, highly embodied predictive models from an embodied perspective. In this work, we classify the functionalities of predictive models into a hierarchy and take the first step in evaluating World Simulators by proposing a dual evaluation framework called WorldSimBench. WorldSimBench includes Explicit Perceptual Evaluation and Implicit Manipulative Evaluation, encompassing human preference assessments from the visual perspective and action-level evaluations in embodied tasks, covering three representative embodied scenarios: Open-Ended Embodied Environment, Autonomous, Driving, and Robot Manipulation. In the Explicit Perceptual Evaluation, we introduce the HF-Embodied Dataset, a video assessment dataset based on fine-grained human feedback, which we use to train a Human Preference Evaluator that aligns with human perception and explicitly assesses the visual fidelity of World Simulater. In the Implicit Manipulative Evaluation, we assess the video-action consistency of World Simulators by evaluating whether the generated situation-aware video can be accurately translated into the correct control signals in dynamic environments. Our comprehensive evaluation offers key insights that can drive further innovation in video generation models, positioning World Simulators as a pivotal advancement toward embodied artificial intelligence.

Applications · Robotics

Hao Zhou, Xu Yang, Mingyu Fan, Lu Qi, Xiangtai Li, Ming-Hsuan Yang, Fei Luo

With the growing interest in embodied and spatial intelligence, accurately predicting trajectories in 3D environments has become increasingly critical. However, no datasets have been explicitly designed to study 3D trajectory prediction. To this end, we contribute a 3D motion trajectory (3DMoTraj) dataset collected from unmanned underwater vehicles (UUVs) operating in oceanic environments. Mathematically, trajectory prediction becomes significantly more complex when transitioning from 2D to 3D. To tackle this challenge, we analyze the prediction complexity of 3D trajectories and propose a new method consisting of two key components: decoupled trajectory prediction and correlated trajectory refinement. The former decouples inter-axis correlations, thereby reducing prediction complexity and generating coarse predictions. The latter refines the coarse predictions by modeling their inter-axis correlations. Extensive experiments show that our method significantly improves 3D trajectory prediction accuracy and outperforms state-of-the-art methods. Both the 3DMoTraj dataset and the method are available at https://github.com/zhouhao94/3DMoTraj.

Applications · Robotics

Yiheng Li, Cunxin Fan, Chongjian GE, Seth Zhao, Chenran Li, Chenfeng Xu, Huaxiu Yao, Masayoshi Tomizuka, Bolei Zhou, Chen Tang 等

Language models uncover unprecedented abilities in analyzing driving scenarios, owing to their limitless knowledge accumulated from text-based pre-training. Naturally, they should particularly excel in analyzing rule-based interactions, such as those triggered by traffic laws, which are well documented in texts. However, such interaction analysis remains underexplored due to the lack of dedicated language datasets that address it. Therefore, we propose Waymo Open Motion Dataset-Reasoning (WOMD-Reasoning), a comprehensive large-scale Q&As dataset built on WOMD focusing on describing and reasoning traffic rule-induced interactions in driving scenarios. WOMD-Reasoning also presents by far the largest multi-modal Q&A dataset, with 3 million Q&As on real-world driving scenarios, covering a wide range of driving topics from map descriptions and motion status descriptions to narratives and analyses of agents' interactions, behaviors, and intentions. To showcase the applications of WOMD-Reasoning, we design Motion-LLaVA, a motion-language model fine-tuned on WOMD-Reasoning. Quantitative and qualitative evaluations are performed on WOMD-Reasoning dataset as well as the outputs of Motion-LLaVA, supporting the data quality and wide applications of WOMD-Reasoning, in interaction predictions, traffic rule compliance plannings, etc. The dataset and its vision modal extension are available on https://waymo.com/open/download/. The codes & prompts to build it are available on https://github.com/yhli123/WOMD-Reasoning.

Deep Learning · Generative Models and Autoencoders

Wonkwang Lee, Jongwon Jeong, Taehong Moon, Hyeon-Jong Kim, Jaehyeon Kim, Gunhee Kim, Byeong-Uk Lee

Motion synthesis for diverse object categories holds great potential for 3D content creation but remains underexplored due to two key challenges: (1) the lack of comprehensive motion datasets that include a wide range of high-quality motions and annotations, and (2) the absence of methods capable of handling heterogeneous skeletal templates from diverse objects.To address these challenges, we contribute the following:First, we augment the Truebones Zoo dataset—a high-quality animal motion dataset covering over 70 species—by annotating it with detailed text descriptions, making it suitable for text-based motion synthesis.Second, we introduce rig augmentation techniques that generate diverse motion data while preserving consistent dynamics, enabling models to adapt to various skeletal configurations.Finally, we redesign existing motion diffusion models to dynamically adapt to arbitrary skeletal templates, enabling motion synthesis for a diverse range of objects with varying structures.Experiments show that our method learns to generate high-fidelity motions from textual descriptions for diverse and even unseen objects, setting a strong foundation for motion synthesis across diverse object categories and skeletal templates.Qualitative results are available on this [link](https://t2m4lvo.github.io).

Applications · Robotics

Xiaowei Chi, Chun-Kai Fan, Hengyuan Zhang, Xingqun Qi, Rongyu Zhang, Anthony Chen, Chi-Min Chan, Wei Xue, Qifeng Liu, Shanghang Zhang 等

Video generation models have made significant progress in simulating future states, showcasing their potential as world simulators in embodied scenarios. However, existing models often lack robust understanding, limiting their ability to perform multi-step predictions or handle Out-of-Distribution (OOD) scenarios. To address this challenge, we propose the Reflection of Generation (RoG), a set of intermediate reasoning strategies designed to enhance video prediction. It leverages the complementary strengths of pre-trained vision-language and video generation models, enabling them to function as a world model in embodied scenarios. To support RoG, we introduce Embodied Video Anticipation Benchmark(EVA-Bench), a comprehensive benchmark that evaluates embodied world models across diverse tasks and scenarios, utilizing both in-domain and OOD datasets. Building on this foundation, we devise a world model, Embodied Video Anticipator (EVA), that follows a multistage training paradigm to generate high-fidelity video frames and apply an autoregressive strategy to enable adaptive generalization for longer video sequences. Extensive experiments demonstrate the efficacy of EVA in various downstream tasks like video generation and robotics, thereby paving the way for large-scale pre-trained models in real-world video prediction applications. The video demos are available at https://sites.google.com/view/icml-eva.

Applications · Language, Speech and Dialog

William English, Dominic Simon, Sumit Jha, Rickard Ewetz

Translating natural language (NL) into a formal language such as temporal logic (TL) is integral for human communication with robots and autonomous systems. State-of-the-art approaches decompose the task into a grounding of atomic propositions (APs) phase and a translation phase. However, existing methods struggle with accurate grounding, the existence of co-references, and learning from limited data. In this paper, we propose a framework for NL to TL translation called Grammar Forced Translation (GraFT). The framework is based on the observation that previous work solves both the grounding and translation steps by letting a language model iteratively predict tokens from its full vocabulary. In contrast, GraFT reduces the complexity of both tasks by restricting the set of valid output tokens from the full vocabulary to only a handful in each step. The solution space reduction is obtained by exploiting the unique properties of each problem. We also provide a theoretical justification for why the solution space reduction leads to more efficient learning. We evaluate the effectiveness of GraFT using the CW, GLTL, and Navi benchmarks. Compared with state-of-the-art translation approaches, it can be observed that GraFT improves the end-to-end translation accuracy by 5.49% and out-of-domain translation accuracy by 14.06% on average.