Solving multiple visual tasks using individual models can be resource-intensive, while multi-task learning can conserve resources by sharing knowledge across different tasks. Despite the benefits of multi-task learning, such techniques can struggle with balancing the loss for each task, leading to potential performance degradation. We present a novel computation- and parameter-sharing framework that balances efficiency and accuracy to perform multiple visual tasks utilizing individually-trained single-task transformers. Our method is motivated by transfer learning schemes to reduce computational and parameter storage costs while maintaining the desired performance. Our approach involves splitting the tasks into a base task and the other sub-tasks, and sharing a significant portion of activations and parameters/weights between the base and sub-tasks to decrease inter-task redundancies and enhance knowledge sharing. The evaluation conducted on NYUD-v2 and PASCAL-context datasets shows that our method is superior to the state-of-the-art transformer-based multi-task learning techniques with higher accuracy and reduced computational resources. Moreover, our method is extended to video stream inputs, further reducing computational costs by efficiently sharing information across the temporal domain as well as the task domain. Our codes are available at https://github.com/sarashoouri/EfficientMTL.
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The frame quality deterioration problem is one of the main challenges in the field of video understanding. To compensate for the information loss caused by deteriorated frames, recent approaches exploit transformer-based integration modules to obtain spatio-temporal information. However, these integration modules are heavy and complex. Furthermore, each integration module is specifically tailored for its target task, making it difficult to generalise to multiple tasks. In this paper, we present a neat and unified framework, called Spatio-Temporal Prompting Network (STPN). It can efficiently extract robust and accurate video features by dynamically adjusting the input features in the backbone network. Specifically, STPN predicts several video prompts containing spatio-temporal information of neighbour frames. Then, these video prompts are prepended to the patch embeddings of the current frame as the updated input for video feature extraction. Moreover, STPN is easy to generalise to various video tasks because it does not contain task-specific modules. Without bells and whistles, STPN achieves state-of-the-art performance on three widely-used datasets for different video understanding tasks, i.e., ImageNetVID for video object detection, YouTubeVIS for video instance segmentation, and GOT-10k for visual object tracking. Codes are available at https://github.com/guanxiongsun/STPN.
Accurately estimating 3D hand pose is crucial for understanding how humans interact with the world. Despite remarkable progress, existing methods often struggle to generate plausible hand poses when the hand is heavily occluded or blurred. In videos, the movements of the hand allow us to observe various parts of the hand that may be occluded or blurred in a single frame. To adaptively leverage the visual clue before and after the occlusion or blurring for robust hand pose estimation, we propose the Deformer: a framework that implicitly reasons about the relationship between hand parts within the same image (spatial dimension) and different timesteps (temporal dimension). We show that a naive application of the transformer self-attention mechanism is not sufficient because motion blur or occlusions in certain frames can lead to heavily distorted hand features and generate imprecise keys and queries. To address this challenge, we incorporate a Dynamic Fusion Module into Deformer, which predicts the deformation of the hand and warps the hand mesh predictions from nearby frames to explicitly support the current frame estimation. Furthermore, we have observed that errors are unevenly distributed across different hand parts, with vertices around fingertips having disproportionately higher errors than those around the palm. We mitigate this issue by introducing a new loss function called maxMSE that automatically adjusts the weight of every vertex to focus the model on critical hand parts. Extensive experiments show that our method significantly outperforms state-of-the-art methods by 10%, and is more robust to occlusions (over 14%).
Information retrieval (IR) is a fundamental technique that aims to acquire information from a collection of documents, web pages, or other sources. While traditional text-based IR has achieved great success, the under-utilization of varied data sources in different modalities (i.e., text, images, audio, and video) would hinder IR techniques from giving its full advancement and thus limits the applications in the real world. Within recent years, the rapid development of deep multimodal learning paves the way for advancing IR with multi-modality. Benefiting from a variety of data types and modalities, some latest prevailing techniques are invented to show great facilitation in multi-modal and IR learning, such as CLIP, ChatGPT, GPT4, etc. In the context of IR, deep multi-modal learning has shown the prominent potential to improve the performance of retrieval systems, by enabling them to better understand and process the diverse types of data that they encounter. Given the great potential shown by multimodal-empowered IR, there can be still unsolved challenges and open questions in the related directions. With this workshop, we aim to provide a platform for discussion about multi-modal IR among scholars, practitioners, and other interested parties.
With the development of deep learning, multimedia data generation (e.g., image generation, audio synthesis, music composition, and video generation) has attracted a lot of attention. Deep learning methods for data generation usually build a mapping from source condition X to target data Y. The target Y (e.g., image, speech, music, video) is usually high-dimensional and complex, and contains rich information not exist in source data, which hinders the effective and efficient learning on the source-target mapping. Representation learning has achieved rapid progress in the past decade, which is beneficial for data understanding tasks. However, traditional representation learning cannot address the challenges faced by multimedia data generation tasks. This tutorial revisits the learning paradigms for data generation and introduces a paradigm called regeneration learning that can improve the effectiveness and efficiency of multimedia data generation. We show that a variety of tasks in multimedia data generation (e.g., image generation, speech synthesis, music composition, video generation) can benefit from this regeneration learning paradigm, and a lot of recent popular data generation models (e.g., DALL-E 1/2, Stable Diffusion, AudioLM, NaturalSpeech 2, MusicLM) can be covered by this learning paradigm.
The representation of multimedia content experienced tremendous advances in the last decades. Mainly supported by deep learning models, impressive results have been obtained. However, despite such advances in representation, the definition of similarity has been neglected. Effectively computing the similarity between representations remains a challenge. Traditional distance functions, such as the Euclidean distance, are not able to properly consider the relevant similarity information encoded in the dataset manifold. In fact, manifolds are essential to perception in many scenarios, such that exploiting the underlying structure of dataset manifolds plays a central role in multimedia content understanding and retrieval. In this paper, we present a framework for unsupervised distance learning which provides easy and uniform access to methods capable of considering the dataset manifold for redefining similarity. Such methods perform context-sensitive similarity learning based on more global measures, capable of improving the effectiveness of retrieval and machine learning tasks. The framework can use distance, similarity, or ranking information both as input and output and compute traditional retrieval effectiveness measures. Implemented as a wrapper in Python, the framework allows integration with a large number of Python libraries while keeping a back-end in C++ for efficiency. The paper also discusses diverse applications of the methods available in the pyUDLF framework, including image re-ranking, video retrieval, person re-ID, and pre-processing of distance measurements for clustering and classification.
This is the overview paper for the Deep Video Understanding (DVU) Grand Challenge. In recent years, a growing trend towards working on understanding videos (in particular movies) to a deeper level started to motivate researchers working in multimedia and computer vision to present new approaches and datasets to tackle this problem. This is a challenging research area which aims to develop a deep understanding of the relations which exist between different individuals and entities in movies using all available modalities such as video, audio, text and metadata. The aim of this grand challenge is to foster innovative research in this new direction and to provide benchmarking evaluations to advance technologies in the deep video understanding community.
The surge in video and social media content underscores the need for a deeper understanding of multimedia data. Most of the existing mature video understanding techniques perform well with short formats and content that requires only shallow understanding, but do not perform well with long format videos that require deep understanding and reasoning. Deep Video Understanding (DVU) Challenge aims to push the boundaries of multimodal extraction, fusion, and analytics to address the problem of holistically analyzing long videos and extract useful knowledge to solve different types of queries. This paper introduces a query-aware method for long video localization and relation discrimination, leveraging an image-language pretrained model. This model adeptly selects frames pertinent to queries, obviating the need for a complete movie-level knowledge graph. Our approach achieved first and fourth positions for two groups of movie-level queries. Sufficient experiments and final rankings demonstrate its effectiveness and robustness.
Pre-trained video-language models (VLMs) have shown superior performance in high-level video understanding tasks, analyzing multi-modal information, aligning with Deep Video Understanding Challenge (DVUC) requirements.In this paper, we explore pre-trained VLMs' potential in multimodal question answering for long-form videos. We propose a solution called Dual Branches Video Modeling (DBVM), which combines knowledge graph (KG) and VLMs, leveraging their strengths and addressing shortcomings.The KG branch recognizes and localizes entities, fuses multimodal features at different levels, and constructs KGs with entities as nodes and relationships as edges.The VLM branch applies a selection strategy to adapt input movies into acceptable length and a cross-matching strategy to post-process results providing accurate scene descriptions.Experiments conducted on the DVUC dataset validate the effectiveness of our DBVM.
MAGIC-TBR: Multiview Attention Fusion for Transformer-based Bodily Behavior Recognition in Group Settings
PDF ↗Bodily behavioral language is an important social cue, and its automated analysis helps in enhancing the understanding of artificial intelligence systems. Furthermore, behavioral language cues are essential for active engagement in social agent-based user interactions. Despite the progress made in computer vision for tasks like head and body pose estimation, there is still a need to explore the detection of finer behaviors such as gesturing, grooming, or fumbling. This paper proposes a multiview attention fusion method named MAGIC-TBR that combines features extracted from videos and their corresponding Discrete Cosine Transform coefficients via a transformer-based approach. The experiments are conducted on the BBSI dataset and the results demonstrate the effectiveness of the proposed feature fusion with multiview attention. The code is available at: https://github.com/surbhimadan92/MAGIC-TBR
Deep video understanding (DVU) is often considered a challenge due to the aim of interpreting a video with storyline, which is designed to solve two levels of problems: predicting the human interaction in scene-level and identifying the relationship between two entities in movie-level. Based on our understanding of the movie characteristics and analysis of DVU tasks, in this paper, we propose a four-stage method to solve the task, which includes video structuring, shot based instance search, interaction & relation prediction and shot-scene summary & Question Answering (QA) with ChatGPT. In these four stages, shot based instance search allows accurate identification and tracking of characters at an appropriate video granularity. Using ChatGPT in QA, on the one hand, can narrow the answer space, on the other hand, with the help of the powerful text understanding ability, ChatGPT can help us answer the questions by giving background knowledge. We rank first in movie-level group 2 and scene-level group 1, second in movie-level group 1 and scene-level group 2 in ACM MM 2023 Grand Challenge.
Various video understanding tasks have been extensively explored in the multimedia community, among which the video scene graph generation (VidSGG) task is more challenging since it requires identifying objects in comprehensive scenes and deducing their relationships. Existing methods for this task generally aggregate object-level visual information from both spatial and temporal perspectives to better learn powerful relationship representations. However, these leading techniques merely implicitly model the spatial-temporal context, which may lead to ambiguous predicate predictions when visual relations vary frequently. In this work, I propose incorporating spatial-temporal knowledge into relation representation learning to effectively constrain the spatial prediction space within each image and sequential variation across temporal frames. To this end, I design a novel spatial-temporal knowledge-embedded transformer (STKET) that incorporates the prior spatial-temporal knowledge into the multi-head cross-attention mechanism to learn more representative relationship representations. Extensive experiments conducted on Action Genome demonstrate the effectiveness of the proposed STKET.
Offloading computing to edge servers is a promising solution to support growing video understanding applications at resource-constrained IoT devices. Recent efforts have been made to enhance the scalability of such systems by reducing inference costs on edge servers. However, existing research is not directly applicable to pixel-level vision tasks such as video semantic segmentation (VSS), partly due to the fluctuating VSS accuracy and segment bitrate caused by the dynamic video content. In response, we present Penance, a new edge inference cost reduction framework. By exploiting softmax outputs of VSS models and the prediction mechanism of H.264/AVC codecs, Penance optimizes model selection and compression settings to minimize the inference cost while meeting the required accuracy within the available bandwidth constraints. We implement Penance in a commercial IoT device with only CPUs. Experimental results show that Penance consumes a negligible 6.8% more computation resources than the optimal strategy while satisfying accuracy and bandwidth constraints with a low failure rate.
Designing Loving-Kindness Meditation in Virtual Reality for Long-Distance Romantic Relationships
PDF ↗Loving-kindness meditation (LKM) is used in clinical psychology for couples' relationship therapy, but physical isolation can make the relationship more strained and inaccessible to LKM. Virtual reality (VR) can provide immersive LKM activities for long-distance couples. However, no suitable commercial VR applications for couples exist to engage in LKM activities of long-distance. This paper organized a series of workshops with couples to build a prototype of a couple-preferred LKM app. Through analysis of participants' design works and semi-structured interviews, we derived design considerations for such VR apps and created a prototype for couples to experience. We conducted a study with couples to understand their experiences of performing LKM using the VR prototype and a traditional video conferencing tool. Results show that LKM session utilizing both tools has a positive effect on the intimate relationship and the VR prototype is a more preferable tool for long-term use. We believe our experience can inform future researchers.
The increasing virtualization of the performance process has resulted in passive interactions between performer and audience based on the observing paradigm, but without the presence of in-person staging. We designed a more interactive paradigm of remote performance using a multimedia exhibition strategy where visitors can alter the environment of the performer's location by changing its music and lighting, whereas the performer can create engagement in the exhibition space by affecting a remote robotic arm. We conducted a case study with five participating performers, investigating their expectations, workflows, and perceptions before and after the performance-exhibition, and examining the video footage of their interactions with visitors to understand how they adapt and respond to this remote performance paradigm. We found that the robot arm was perceived as a mediating character with its own distinct identity, that musical changes have implicit behavioral effects on the performance, that lighting manipulations actively changed performer actions during improvisation, and that audiences appear to identify themselves and the robot as integral co-performers in this setup. This work provides insights into how performers learn to engage with audiences in novel distanced spaces and diverse interactive media, generating insights for future virtualized performative interactions beyond the classical stage metaphor.
The exponential growth of multimedia data has sparked a surge of interest in multimodal summarisation with multimodal output (MSMO). A relatively unexplored but essential task within this field is extreme multimodal summarisation, a process that involves creating extremely concise multimodal summaries to further address the issue of multimedia information overload. In this study, we propose a novel Unsupervised Topic-guided Co-Attention Transformer (TopicCAT) neural network to produce extreme multimodal summaries for video-document pairs. The approach consists of two learning stages for a comprehensive multimodal understanding, guided by topic-based insights: a unimodal learning stage and a cross-modal learning stage, in which a cross-modal topic model is devised to capture the overarching themes present in both documents and videos. To achieve unsupervised learning, eliminating the need for resource-expensive collection of ground-truth multimodal summaries, we propose an optimal transport-based optimisation scheme to evaluate summary coverage from a semantic distribution perspective at the topic-level. Comprehensive experiments demonstrate the effectiveness of our proposed TopicCAT method on a multimodal news dataset, achieving a BERTScore of 84.46 and an accuracy of 0.60.
Although empathic interaction between counselor and client is fundamental to success in the psychotherapeutic process, there are currently few datasets to aid a computational approach to empathy understanding. In this paper, we construct a multimodal empathy dataset collected from face-to-face psychological counseling sessions. The dataset consists of 771 video clips. We also propose three labels (i.e., expression of experience, emotional reaction, and cognitive reaction) to describe the degree of empathy between counselors and their clients. Expression of experience describes whether the client has expressed experiences that can trigger empathy, and emotional and cognitive reactions indicate the counselor's empathic reactions. As an elementary assessment of the usability of the constructed multimodal empathy dataset, an interrater reliability analysis of annotators' subjective evaluations for video clips is conducted using the intraclass correlation coefficient and Fleiss' Kappa. Results prove that our data annotation is reliable. Furthermore, we conduct empathy prediction using three typical methods, including the tensor fusion network, the sentimental words aware fusion network, and a simple concatenation model. The experimental results show that empathy can be well predicted on our dataset. Our dataset is available for research purposes.
Socially intelligent systems such as home robots should be able to perceive emotions and social behaviors. Affect recognition datasets have limited labeled data, and existing large unlabeled datasets, e.g., VoxCeleb2, suitable for pre-training, mostly contain neutral expressions, limiting their application to affective downstream tasks. We introduce a novel Semi-supervised Affective Adaptation framework via Metric Learning (SAAML) to adapt pre-trained audiovisual models (e.g., AV-HuBERT) to expressive behaviors associated with emotions and social communication. The proposed framework automatically retrieves a large number of emotional excerpts (>100 hours) from the VoxCeleb2 dataset via metric learning from two emotion recognition datasets (MSP-IMPROV and CREMA-D), and learns domain-invariant emotion-aware representations. Experimental results show that fine-tuning the proposed affect-aware AV-HuBERT (AW-HuBERT) improves the emotion recognition accuracy by 3-6% compared to fine-tuning the original pre-trained models. We further validate the effectiveness of the AW-HuBERT on human-centered visual understanding tasks, namely, facial expression recognition, video highlight detection, and continuous emotion recognition. The proposed approach consistently outperforms AV-HuBERT and delivers competitive performance compared to the existing methods. With this work, we demonstrate the effectiveness of adaptive pre-training for existing models on domain-specific data to enhance their performance for human-centered tasks.
As one of the core video semantic understanding tasks, Video Semantic Role Labeling (VidSRL) aims to detect the salient events from given videos, by recognizing the predict-argument event structures and the interrelationships between events. While recent endeavors have put forth methods for VidSRL, they can be mostly subject to two key drawbacks, including the lack of fine-grained spatial scene perception and the insufficiently modeling of video temporality. Towards this end, this work explores a novel holistic spatio-temporal scene graph (namely HostSG) representation based on the existing dynamic scene graph structures, which well model both the fine-grained spatial semantics and temporal dynamics of videos for VidSRL. Built upon the HostSG, we present a nichetargeting VidSRL framework. A scene-event mapping mechanism is first designed to bridge the gap between the underlying scene structure and the high-level event semantic structure, resulting in an overall hierarchical scene-event (termed ICE) graph structure. We further perform iterative structure refinement to optimize the ICE graph, e.g., filtering noisy branches and newly building informative connections, such that the overall structure representation can best coincide with end task demand. Finally, three subtask predictions of VidSRL are jointly decoded, where the end-to-end paradigm effectively avoids error propagation. On the benchmark dataset, our framework boosts significantly over the current best-performing model. Further analyses are shown for a better understanding of the advances of our methods. Our HostSG representation shows greater potential to facilitate a broader range of other video understanding tasks.
Surgical triplet recognition aims to recognize surgical activities as triplets (i.e.,), which provides fine-grained information essential for surgical scene understanding. Existing methods for surgical triplet recognition rely on compositional methods that recognize the instrument, verb, and target simultaneously. In contrast, our method, called chain-of-look prompting, casts the problem of surgical triplet recognition as visual prompt generation from large-scale vision-language (VL) models, and explicitly decomposes the task into a series of video reasoning processes. Chain-of-Look prompting is inspired by: (1) the chain-of-thought prompting in natural language processing, which divides a problem into a sequence of intermediate reasoning steps; (2) the inter-dependency between motion and visual appearance in the human vision system. Since surgical activities are conveyed by the actions of physicians, we regard the verbs as the carrier of semantics in surgical endoscopic videos. Additionally, we utilize the BioMed large language model to calibrate the generated visual prompt features for surgical scenarios. Our approach captures the visual reasoning processes underlying surgical activities and achieves better performance compared to the state-of-the-art methods on the largest surgical triplet recognition dataset, CholecT50. The code is available at https://github.com/southnx/CoLSurgical.