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3,752篇论文匹配“Planning”
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Mengqi Lei, Haochen Wu, Xinhua Lv, Xin Wang

Medical image segmentation plays an important role in clinical decision making, treatment planning, and disease tracking. However, it still faces two major challenges. On the one hand, there is often a "soft boundary" between foreground and background in medical images, with poor illumination and low contrast further reducing the distinguishability of foreground and background within the image. On the other hand, co-occurrence phenomena are widespread in medical images, and learning these features is misleading to the model's judgment. To address these challenges, we propose a general framework called Contrast-Driven Medical Image Segmentation (ConDSeg). First, we develop a contrastive training strategy called Consistency Reinforcement. It is designed to improve the encoder's robustness in various illumination and contrast scenarios, enabling the model to extract high-quality features even in adverse environments. Second, we introduce a Semantic Information Decoupling module, which is able to decouple features from the encoder into foreground, background, and uncertainty regions, gradually acquiring the ability to reduce uncertainty during training. The Contrast-Driven Feature Aggregation module then contrasts the foreground and background features to guide multi-level feature fusion and key feature enhancement, further distinguishing the entities to be segmented. We also propose a Size-Aware Decoder to solve the scale singularity of the decoder. It accurately locate entities of different sizes in the image, thus avoiding erroneous learning of co-occurrence features. Extensive experiments on five datasets across three scenarios demonstrate the state-of-the-art performance of our method, proving its advanced nature and general applicability to various medical image segmentation scenarios.

Maria Larchenko, Alexander Lobashev, Dmitry Guskov, Vladimir Vladimirovich Palyulin

In this work, we introduce Modulated Flows (ModFlows), a novel approach for color transfer between images based on rectified flows. The primary goal of the color transfer is to adjust the colors of a target image to match the color distribution of a reference image. Our technique is based on optimal transport and executes color transfer as an invertible transformation within the RGB color space. The ModFlows utilizes the bijective property of flows, enabling us to introduce a common intermediate color distribution and build a dataset of rectified flows. We train an encoder on this dataset to predict the weights of a rectified model for new images. After training on a set of optimal transport plans, our approach can generate plans for new pairs of distributions without additional fine-tuning. We additionally show that the trained encoder provides an image embedding, associated only with its color style. The presented method is capable of processing 4K images and achieves the state-of-the-art performance in terms of content and style similarity.

Taewoong Kim, Byeonghwi Kim, Jonghyun Choi

Learning a perception and reasoning module for robotic assistants to plan steps to perform complex tasks based on natural language instructions often requires large free-form language annotations, especially for short high-level instructions. To reduce the cost of annotation, large language models (LLMs) are used as a planner with few data. However, when elaborating the steps, even the state-of-the-art planner that uses LLMs mostly relies on linguistic common sense, often neglecting the status of the environment at command reception, resulting in inappropriate plans. To generate plans grounded in the environment, we propose FLARE (Few-shot Language with environmental Adaptive Replanning Embodied agent), which improves task planning using both language command and environmental perception. As language instructions often contain ambiguities or incorrect expressions, we additionally propose to correct the mistakes using visual cues from the agent. The proposed scheme allows us to use a few language pairs thanks to the visual cues and outperforms state-of-the-art approaches. Our code and the dataset are publicly available to facilitate further research.

Muhammet Furkan Ilaslan, Ali Köksal, Kevin Qinghong Lin, Burak Satar, Mike Zheng Shou, Qianli Xu

Large Language Model (LLM)-based agents have shown promise in procedural tasks, but the potential of multimodal instructions augmented by texts and videos to assist users remains under-explored. To address this gap, we propose the Visually Grounded Text-Video Prompting (VG-TVP) method which is a novel LLM-empowered Multimodal Procedural Planning (MPP) framework. It generates cohesive text and video procedural plans given a specified high-level objective. The main challenges are achieving textual and visual informativeness, temporal coherence, and accuracy in procedural plans. VG-TVP leverages the zero-shot reasoning capability of LLMs, the video-to-text generation ability of the video captioning models, and the text-to-video generation ability of diffusion models. VG-TVP improves the interaction between modalities by proposing a novel Fusion of Captioning (FoC) method and using Text-to-Video Bridge (T2V-B) and Video-to-Text Bridge (V2T-B). They allow LLMs to guide the generation of visually-grounded text plans and textual-grounded video plans. To address the scarcity of datasets suitable for MPP, we have curated a new dataset called Daily-Life Task Procedural Plans (Daily-PP). We conduct comprehensive experiments and benchmarks to evaluate human preferences (regarding textual and visual informativeness, temporal coherence, and plan accuracy). Our VG-TVP method outperforms unimodal baselines on the Daily-PP dataset.

Wencheng Han, Dongqian Guo, Cheng-Zhong Xu, Jianbing Shen

There are two crucial aspects of reliable autonomous driving systems: the reasoning behind decision-making and the precision of environmental perception. This paper introduces DME-Driver, a new autonomous driving system that enhances performance and robustness by fully leveraging the two crucial aspects. This system comprises two main models. The first, the Decision Maker, is responsible for providing logical driving instructions. The second, the Executor, receives these instructions and generates precise control signals for the vehicles. To ensure explainable and reliable driving decisions, we build the Decision-Maker based on a large vision language model. This model follows the logic employed by experienced human drivers and simulates making decisions in a safe and reasonable manner. On the other hand, the generation of accurate control signals relies on precise and detailed environmental perception, where 3D scene perception models excel. Therefore, a planning-oriented perception model is employed as the Executor. It translates the logical decisions made by the Decision-Maker into accurate control signals for the self-driving cars. To effectively train the proposed system, a new dataset named Human-driver Behavior and Decision-making (HBD) dataset has been collected. This dataset encompasses a diverse range of human driver behaviors and their underlying motivations. By leveraging this dataset, our system achieves high-precision planning accuracy through a logical thinking process.

Xianchao Guan, Yifeng Wang, Ye Zhang, Zheng Zhang, Yongbing Zhang

Immunohistochemistry (IHC) examination is essential for characterizing tumor subtypes, providing prognostic information, and developing personalized treatment plans. However, IHC staining preparation is more complex and expensive compared to Hematoxylin and Eosin (H&E) staining, limiting its widespread clinical application. Transforming H&E images into IHC images presents a promising solution. In this paper, we propose OT-StainNet, a novel virtual IHC staining method. OT-StainNet employs a pre-trained diffusion model with richer prior knowledge as the generator and fine-tunes it with LoRA adapters through adversarial training. Given that adjacent images of the same tissue stained with H&E and IHC are not precisely aligned at the pixel level, existing methods struggle to fully utilize the supervisory information from weakly paired IHC images. To address this issue, we propose an optimal transport-driven semantic matching (OTSM) mechanism, establishing accurate semantic correspondences between H&E-IHC image pairs. By leveraging the real IHC features obtained through the OTSM mechanism, we design a semantic consistency constraint (SCC) to ensure that the correlations among virtual IHC features remain consistent with those among real IHC features, thereby preserving valuable correlation information during stain transfer. We validate OT-StainNet using four types of IHC staining across two datasets. Extensive experiments demonstrate the effectiveness of our method compared to state-of-the-art approaches.

Tonghui Feng, Chunsheng Yan, Qianru Wang, Jiangtao Cui, Xiaotian Qiao

Visual text generation, which aims to generate photo-realistic images with coherent and well-formed scene text being rendered, has attracted widespread attention. Although recent works have achieved promising performance, the limited flexibility and controllability hinder their practical applications. We observe that different from natural objects, visual text in real scenes often has an arbitrarily shaped structure with different granularities (i.e., character, word, or line). In this paper, we consider the modality gap between image and text, and propose a new separation and composition pipeline for flexible and controllable visual text generation from only text prompts. At the core of our framework is a novel Hierarchical and Directional Layout representation, i.e., HDLayout, which can model the sequential and multi-granularity nature of the visual text. Under this formulation, we are able to generate arbitrarily shaped visual text automatically. Extensive experiments demonstrate that our method outperforms several strong baselines in a variety of scenarios both qualitatively and quantitatively, yielding state-of-the-art performances on arbitrarily shaped visual text generation.

Yanbo Ding, Shaobin Zhuang, Kunchang Li, Zhengrong Yue, Yu Qiao, Yali Wang

Despite recent advancements in text-to-image generation, most existing methods struggle to create images with multiple objects and complex spatial relationships in the 3D world. To tackle this limitation, we introduce a generic AI system, namely MUSES, for 3D-controllable image generation from user queries. Specifically, our MUSES develops a progressive workflow with three key components, including (1) Layout Manager for 2D-to-3D layout lifting, (2) Model Engineer for 3D object acquisition and calibration, (3) Image Artist for 3D-to-2D image rendering. By mimicking the collaboration of human professionals, this multi-modal agent pipeline facilitates the effective and automatic creation of images with 3D-controllable objects, through an explainable integration of top-down planning and bottom-up generation. Additionally, existing benchmarks lack detailed descriptions of complex 3D spatial relationships of multiple objects. To fill this gap, we further construct a new benchmark of T2I-3DisBench (3D image scene), which describes diverse 3D image scenes with 50 detailed prompts. Extensive experiments show the state-of-the-art performance of MUSES on both T2I-CompBench and T2I-3DisBench, outperforming recent strong competitors such as DALL-E 3 and Stable Diffusion 3. These results demonstrate a significant step forward for MUSES in bridging natural language, 2D image generation, and 3D world.

Jiacheng Deng, Jiahao Lu

Unsupervised point cloud shape correspondence aims to establish point-wise correspondences between point clouds without annotated data. Ensuring efficiency and accuracy is crucial for practically implementing point cloud shape correspondence. Although the current methods have achieved desirable performance, the nature of encoding at dense points limits their application in actual scenarios. Moreover, independently computing per-point correspondences results in numerous multiple-to-one erroneous correspondences. To address these issues, we present an Adaptive siamese Masked autoencoder with Global Optimization (AMIGO), comprising a siamese masked autoencoder and a global optimization module. In the siamese masked autoencoder, we downsample the input point cloud and employ adaptive siamese mask operations to boost the coding capabilities of the encoder, thereby mitigating the information loss caused by downsampling. In the global optimization module, optimal transport is only utilized to generate pseudo-labels during the training phase, facilitating the efficient global planning of the correspondence results. Extensive experiments on four standard human and animal benchmarks demonstrate that AMIGO surpasses existing methods with remarkable margins, achieving new state-of-the-art results.

Haojun Shi, Suyu Ye, Xinyu Fang, Chuanyang Jin, Leyla Isik, Yen-Ling Kuo, Tianmin Shu

Understanding people's social interactions in complex real-world scenarios often relies on intricate mental reasoning. To truly understand how and why people interact with one another, we must infer the underlying mental states that give rise to the social interactions, i.e., Theory of Mind reasoning in multi-agent interactions. Additionally, social interactions are often multi-modal -- we can watch people's actions, hear their conversations, and/or read about their past behaviors. For AI systems to successfully and safely interact with people in real-world environments, they also need to understand people's mental states as well as their inferences about each other's mental states based on multi-modal information about their interactions. For this, we introduce MuMA-ToM, a Multi-modal Multi-Agent Theory of Mind benchmark. MuMA-ToM is the first multi-modal Theory of Mind benchmark that evaluates mental reasoning in embodied multi-agent interactions. In MuMA-ToM, we provide video and text descriptions of people's multi-modal behavior in realistic household environments. Based on the context, we then ask questions about people's goals, beliefs, and beliefs about others' goals. We validated MuMA-ToM in a human experiment and provided a human baseline. We also proposed a novel multi-modal, multi-agent ToM model, LIMP (Language model-based Inverse Multi-agent Planning). Our experimental results show that LIMP significantly outperforms state-of-the-art methods, including large multi-modal models (e.g., GPT-4o, Gemini-1.5 Pro) and a recent multi-modal ToM model, BIP-ALM.

Yunpeng Song, Jiawei Li, Yiheng Bian, Zhongmin Cai

Enhancing the intelligence of smart systems, such as smart homes, smart vehicles, and smart grids, critically depends on developing sophisticated planning capabilities that can anticipate the next desired function based on historical interactions. While existing methods view user behaviors as sequential data and apply models like RNNs and Transformers to predict future actions, they often fail to incorporate domain knowledge and capture personalized user preferences. In this paper, we propose a novel approach that incorporates LLM-enhanced logs and personalized prompts. Our approach first constructs a graph that captures individual behavior preferences derived from their interaction histories. This graph effectively transforms into a soft continuous prompt that precedes the sequence of user behaviors. Then our approach leverages the vast general knowledge and robust reasoning capabilities of a pretrained LLM to enrich the oversimplified and incomplete log records. By enhancing these logs semantically, our approach better understands the user's actions and intentions, especially for those rare events in the dataset. We evaluate the method across four real-world datasets from both smart vehicle and smart home settings. The findings validate the effectiveness of our LLM-enhanced description and personalized prompt, shedding light on potential ways to advance the intelligence of smart space.

Chia-Tung Ho, Haoxing Ren, Brucek Khailany

Due to the growing complexity of modern Integrated Circuits (ICs), automating hardware design can prevent a significant amount of human error from the engineering process and result in less errors. Verilog is a popular hardware description language for designing and modeling digital systems; thus, Verilog generation is one of the emerging areas of research to facilitate the design process. In this work, we propose VerilogCoder, a system of multiple Artificial Intelligence (AI) agents for Verilog code generation, to autonomously write Verilog code and fix syntax and functional errors using collaborative Verilog tools (i.e., syntax checker, simulator, and waveform tracer). Firstly, we propose a task planner that utilizes a novel Task and Circuit Relation Graph retrieval method to construct a holistic plan based on module descriptions. To debug and fix functional errors, we develop a novel and efficient abstract syntax tree (AST)-based waveform tracing tool, which is integrated within the autonomous Verilog completion flow. The proposed methodology successfully generates 94.2% syntactically and functionally correct Verilog code, surpassing the state-of-the-art methods by 33.9% on the VerilogEval-Human v2 benchmark.

Yichen Xie, Runsheng Xu, Tong He, Jyh-Jing Hwang, Katie Luo, Jingwei Ji, Hubert Lin, Letian Chen, Yiren Lu, Zhaoqi Leng 等

The latest advancements in multi-modal large language models (MLLMs) have spurred a strong renewed interest in end-to-end motion planning approaches for autonomous driving. Many end-to-end approaches rely on human annotations to learn intermediate perception and prediction tasks, while purely self-supervised approaches--which directly learn from sensor inputs to generate planning trajectories without human annotations--often underperform the state of the art. We observe a key gap in the input representation space: end-to-end approaches built on MLLMs are often pretrained with reasoning tasks in 2D image space rather than the native 3D space in which autonomous vehicles plan. To this end, we propose S4-Driver, a scalable self-supervised motion planning algorithm with spatio-temporal visual representation, based on the popular PaLI multimodal large language model. S4-Driver uses a novel sparse volume strategy to seamlessly transform the strong visual representation of MLLMs from perspective view to 3D space without the need to finetune the vision encoder. This representation aggregates multi-view and multi-frame visual inputs and enables better prediction of planning trajectories in 3D space. To validate our method, we run experiments on both nuScenes and Waymo Open Motion Dataset (with in-house camera data). Results show that S4-Driver performs favorably against existing supervised multi-task approaches while requiring no human annotations. It also demonstrates great scalability when pretrained on large volumes of unannotated driving logs.

Mingjie Pan, Jiyao Zhang, Tianshu Wu, Yinghao Zhao, Wenlong Gao, Hao Dong

The development of general robotic systems capable of manipulating in unstructured environments is a significant challenge. While Vision-Language Models(VLM) excel in high-level commonsense reasoning, they lack the fine-grained 3D spatial understanding required for precise manipulation tasks. Fine-tuning VLM on robotic datasets to create Vision-Language-Action Models(VLA) is a potential solution, but it is hindered by high data collection costs and generalization issues. To address these challenges, we propose a novel object-centric representation that bridges the gap between VLM's high-level reasoning and the low-level precision required for manipulation. Our key insight is that an object's canonical space, defined by its functional affordances, provides a structured and semantically meaningful way to describe interaction primitives, such as points and directions. These primitives act as a bridge, translating VLM's commonsense reasoning into actionable 3D spatial constraints. In this context, we introduce a dual closed-loop, open-vocabulary robotic manipulation system: one loop for high-level planning through primitive resampling, interaction rendering and VLM checking, and another for low-level execution via 6D pose tracking. This design ensures robust, real-time control without requiring VLM fine-tuning. Extensive experiments demonstrate strong zero-shot generalization across diverse robotic manipulation tasks, highlighting the potential of this approach for automating large-scale data generation.

Xinshuai Song, Weixing Chen, Yang Liu, Weikai Chen, Guanbin Li, Liang Lin

Existing Vision-Language Navigation (VLN) methods primarily focus on single-stage navigation, limiting their effectiveness in multi-stage and long-horizon tasks within complex and dynamic environments. To address these limitations, we propose a novel VLN task, named Long-Horizon Vision-Language Navigation (LH-VLN), which emphasizes long-term planning and decision consistency across consecutive subtasks. Furthermore, to support LH-VLN, we develop an automated data generation platform NavGen, which constructs datasets with complex task structures and improves data utility through a bidirectional, multi-granularity generation approach. To accurately evaluate complex tasks, we construct the Long-Horizon Planning and Reasoning in VLN (LHPR-VLN) benchmark consisting of 3,260 tasks with an average of 150 task steps, serving as the first dataset specifically designed for the long-horizon vision-language navigation task. Furthermore, we propose Independent Success Rate (ISR), Conditional Success Rate (CSR), and CSR weight by Ground Truth (CGT) metrics, to provide fine-grained assessments of task completion. To improve model adaptability in complex tasks, we propose a novel Multi-Granularity Dynamic Memory (MGDM) module that integrates short-term memory blurring with long-term memory retrieval to enable flexible navigation in dynamic environments. Our platform, benchmark and method supply LH-VLN with a robust data generation pipeline, comprehensive model evaluation dataset, reasonable metrics, and a novel VLN model, establishing a foundational framework for advancing LH-VLN.

Shu-Wei Lu, Yi-Hsuan Tsai, Yi-Ting Chen

Bird's-eye view (BEV) perception has gained significant attention because it provides a unified representation to fuse multiple view images and enables a wide range of downstream autonomous driving tasks, such as forecasting and planning. Recent state-of-the-art models utilize projection-based methods which formulate BEV perception as query learning to bypass explicit depth estimation. While we observe promising advancements in this paradigm, they still fall short of real-world applications because of the lack of uncertainty modeling and expensive computational requirement. In this work, we introduce GaussianLSS, an uncertainty-aware BEV perception framework that revisits the unprojection-based method, specifically the Lift-Splat-Shoot (LSS) paradigm, and enhances it with depth uncertainty modeling. Our GaussianLSS represents spatial dispersion by learning a soft depth mean and computing the variance of the depth distribution, which implicitly captures object extents. We then transform the depth distribution into 3D Gaussians and rasterize them to construct uncertainty-aware BEV features. We evaluate GaussianLSS on the nuScenes dataset, achieving state-of-the-art performance compared to unprojection-based methods. In particular, it provides significant advantages in speed, running 2x faster, and in memory efficiency, using 0.3x less memory compared to projection-based methods, while achieving competitive performance with only a 0.7% IoU difference.

Liyan Chen, Huangying Zhan, Kevin Chen, Xiangyu Xu, Qingan Yan, Changjiang Cai, Yi Xu

We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality, real-time scene mapping and exploration. Unlike traditional NeRF-based methods, which are computationally demanding and restrict active mapping performance, our approach leverages the efficient rendering capabilities of 3DGS, allowing effective and efficient exploration in complex environments.The core of our system is a rendering-based information gain module that dynamically identifies the most informative viewpoints for next-best-view planning, enhancing both geometric and photometric reconstruction accuracy. ActiveGAMER also integrates a carefully balanced framework, combining coarse-to-fine exploration, post-refinement, and a global-local keyframe selection strategy to maximize reconstruction completeness and fidelity.Our system autonomously explores and reconstructs environments with state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches in both aspects. Extensive evaluations on benchmark datasets such as Replica and MP3D highlight ActiveGAMER's effectiveness in active mapping tasks.

Shaofei Cai, Zihao Wang, Kewei Lian, Zhancun Mu, Xiaojian Ma, Anji Liu, Yitao Liang

Vision-language models (VLMs) have excelled in multimodal tasks, but adapting them to embodied decision-making in open-world environments presents challenges. One critical issue is bridging the gap between discrete entities in low-level observations and the abstract concepts required for effective planning. A common solution is building hierarchical agents, where VLMs serve as high-level reasoners that break down tasks into executable sub-tasks, typically specified using language. However, language suffers from the inability to communicate detailed spatial information. We propose visual-temporal context prompting, a novel communication protocol between VLMs and policy models. This protocol leverages object segmentation from past observations to guide policy-environment interactions. Using this approach, we train ROCKET-2, a low-level policy that predicts actions based on concatenated visual observations and segmentation masks, supported by real-time object tracking from SAM2. Our method unlocks the potential of VLMs, enabling them to tackle complex tasks that demand spatial reasoning. Experiments in Minecraft show that our approach enables agents to achieve previously unattainable tasks, with a 76% absolute improvement in open-world interaction performance. Codes are available at https://craftjarvis.github.io/ROCKET-1.

Kenghong Lin, Baoquan Zhang, Demin Yu, Wenzhi Feng, Shidong Chen, Feifan Gao, Xutao Li, Yunming Ye

Precipitation nowcasting involves using current radar observation sequences to predict future radar sequences and determine future precipitation distribution, which is crucial for disaster warning, traffic planning, and agricultural production. Despite numerous advancements, challenges persist in accurately predicting both the location and intensity of precipitation, as these factors are often interdependent, with complex atmospheric dynamics and moisture distribution causing position and intensity changes to be intricately coupled. Inspired by the fact that in the frequency domain, phase variations are shown to correspond to changes in the position of precipitation, while amplitude variations are linked to intensity changes, we propose an amplitude-phase disentanglement model called AlphaPre, which separately learn the position and intensity changes of precipitation. AlphaPre comprises three key components: a phase network, an amplitude network, and an AlphaMixer. The phase network captures positional changes by learning phase variations, while the amplitude network models intensity changes by alternating between the frequency and spatial domains. The AlphaMixer then integrates these components to produce a refined precipitation forecast. Extensive experiments on four datasets demonstrate the effectiveness and superiority of our method over state-of-the-art approaches. Our code is publicly available at https://github.com/linkenghong/AlphaPre.

Ziyi Bai, Hanxuan Li, Bin Fu, Chuyan Xiong, Ruiping Wang, Xilin Chen

This paper explores using large language models (LLMs) as low-level action planners for embodied tasks. While LLMs excel as the robot's "brain" for high-level planning, they face challenges in directly controlling the "body" by generating precise low-level actions. This limitation arises from LLMs' strength in high-level conceptual understanding but their inability to handle spatial perception effectively, restricting their potential in embodied tasks. To address this, we bridge the gap by enabling LLMs to not only comprehend complex instructions but also produce actionable, low-level plans. We introduce Room to Chessboard (R2C), a novel semantic representation that maps environmental states onto a grid-based chessboard, empowering LLMs to generate specific low-level coordinates and guide the robot in a manner akin to playing a game of chess. To further enhance decision-making, we propose the Chain-of-Thought Decision (CoT-D) paradigm, which improves LLMs' interpretability and context-awareness in spatial reasoning. By jointly training LLMs for high-level task decomposition and low-level action generation, we create a unified "brain-body" system capable of handling complex, free-form instructions while producing precise low-level actions, allowing the robot to flexibly control its movements and adapt to varying tasks. We validate R2C using both fine-tuned open-source LLMs and GPT-4, demonstrating effectiveness on the challenging ALFRED benchmark. Results show that with our R2C framework, LLMs can effectively act as low-level planners, generalizing across diverse settings and open-vocabulary robotic tasks. The code and demonstrations are available at: https://vipl-vsu.github.io/Room2Chessboard.