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8,216篇论文匹配“New Approaches”
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Jin-Hee Lee, Jae-Keun Lee, Jeseok Kim, Kwon Soon

To ensure safe autonomous driving in complex urban environments, it is essential not only to develop high-performance object detection models but also to establish a diverse and representative dataset that captures a wide range of urban scenarios and object characteristics. To address these challenges, we introduce a new multi-class 3D LiDAR dataset that comprehensively reflects various urban environments and object types, along with a robust semi-supervised 3D object detection (SSOD) framework. Our SSOD framework leverages a novel multiple teachers model, where similar object classes are grouped and supervised by category-specialized teacher networks. This category-specific collaborative guidance enables the student network to learn more effectively, leading to improved object detection performance. Additionally, we propose the Pseudo-points Generator (PointGen), a simple yet effective technique designed to enhance the generation of high-quality pseudo-labels for the teacher network, mitigating the impact of sparse LiDAR point clouds. Extensive experiments on the Waymo Open Dataset, KITTI, and our newly introduced dataset validate the effectiveness of both our dataset and SSOD framework. Experimental results demonstrate that our approach consistently outperforms state-of-the-art 3D SSOD methods across all evaluated datasets. To encourage further research in this domain, we will publicly release our multi-class LiDAR dataset and source code on our GitHub repository.

Miroslav Purkrabek, Jiri Matas

Human pose estimation methods work well on isolated people but struggle with multiple-bodies-in-proximity scenarios. Previous work has addressed this problem by conditioning pose estimation by detected bounding boxes or keypoints, but overlooked instance masks. We propose to iteratively enforce mutual consistency of bounding boxes, instance masks, and poses. The introduced BBox-Mask-Pose (BMP) method uses three specialized models that improve each other's output in a closed loop. All models are adapted for mutual conditioning, which improves robustness in multi-body scenes. MaskPose, a new mask-conditioned pose estimation model, is the best among top-down approaches on OCHuman. BBox-Mask-Pose pushes SOTA on OCHuman dataset in all three tasks - detection, instance segmentation, and pose estimation. It also achieves SOTA performance on COCO pose estimation. The method is especially good in scenes with large instances overlap, where it improves detection by 39% over the baseline detector. With small specialized models and faster runtime, BMP is an effective alternative to large human-centered foundational models. Code and weights are available on the project website: MiraPurkrabek.github.io/BBox-Mask-Pose/

Zhewei Dai, Shilei Zeng, Haotian Liu, Xurui Li, Feng Xue, Yu Zhou

We introduce SeaS, a unified industrial generative model for automatically creating diverse anomalies, authentic normal products, and precise anomaly masks. While extensive research exists, most efforts either focus on specific tasks, i.e., anomalies or normal products only, or require separate models for each anomaly type. Consequently, prior methods either offer limited generative capability or depend on a vast array of anomaly-specific models. We demonstrate that U-Net's differentiated learning ability captures the distinct visual traits of slightly-varied normal products and diverse anomalies, enabling us to construct a unified model for all tasks. Specifically, we first introduce an Unbalanced Abnormal (UA) Text Prompt, comprising one normal token and multiple anomaly tokens. More importantly, our Decoupled Anomaly Alignment (DA) loss decouples anomaly attributes and binds them to distinct anomaly tokens of UA, enabling SeaS to create unseen anomalies by recombining these attributes. Furthermore, our Normal-image Alignment (NA) loss aligns the normal token to normal patterns, making generated normal products globally consistent and locally varied. Finally, SeaS produces accurate anomaly masks by fusing discriminative U-Net features with high-resolution VAE features. SeaS sets a new benchmark for industrial generation, significantly enhancing downstream applications, with average improvements of +8.66% pixel-level AP for synthesis-based AD approaches, +1.10% image-level AP for unsupervised AD methods, and +12.79% IoU for supervised segmentation models. The code is available at https://github.com/HUST-SLOW/SeaS.

Yaxin Xiao, Qingqing Ye, Li Hu, Huadi Zheng, Haibo Hu, Zi Liang, Haoyang Li, Yijie Jiao

Machine unlearning enables the removal of specific data from ML models to uphold the *right to be forgotten*. While approximate unlearning algorithms offer efficient alternatives to full retraining, this work reveals that they fail to adequately protect the privacy of unlearned data. In particular, these algorithms introduce implicit residuals which facilitate privacy attacks targeting at unlearned data. We observe that these residuals persist regardless of model architectures, parameters, and unlearning algorithms, exposing a new attack surface beyond conventional output-based leakage. Based on this insight, we propose the *Reminiscence Attack (ReA)*, which amplifies the correlation between residuals and membership privacy through targeted fine-tuning processes. ReA achieves up to 1.90x and 1.12x higher accuracy than prior attacks when inferring class-wise and sample-wise membership, respectively. To mitigate such residual-induced privacy risk, we develop a dual-phase approximate unlearning framework that first eliminates deep-layer unlearned data traces and then enforces convergence stability to prevent models from "pseudo-convergence", where their outputs are similar to retrained models but still preserve unlearned residuals. Our framework works for both classification and generation tasks. Experimental evaluations confirm that our approach maintains high unlearning efficacy, while reducing the adaptive privacy attack accuracy to nearly random guess, at the computational cost of 2-12% of full retraining.

Xiaokun Feng, Shiyu Hu, Xuchen Li, Dailing Zhang, Meiqi Wu, Jing Zhang, Xiaotang Chen, Kaiqi Huang

Vision-language tracking aims to locate the target object in the video sequence using a template patch and a language description provided in the initial frame. To achieve robust tracking, especially in complex long-term scenarios that reflect real-world conditions as recently highlighted by MGIT, it is essential not only to characterize the target features but also to utilize the context features related to the target. However, the visual and textual target-context cues derived from the initial prompts generally align only with the initial target state. Due to their dynamic nature, target states are constantly changing, particularly in complex long-term sequences. It is intractable for these cues to continuously guide Vision-Language Trackers (VLTs). Furthermore, for the text prompts with diverse expressions, our experiments reveal that existing VLTs struggle to discern which words pertain to the target or the context, complicating the utilization of textual cues. In this work, we present a novel tracker named ATCTrack, which can obtain multimodal cues Aligned with the dynamic target states through comprehensive Target-Context feature modeling, thereby achieving robust tracking. Specifically, (1) for the visual modality, we propose an effective temporal visual target-context modeling approach that provides the tracker with timely visual cues. (2) For the textual modality, we achieve precise target words identification solely based on textual content, and design an innovative context words calibration method to adaptively utilize auxiliary context words. (3) We conduct extensive experiments on mainstream benchmarks and ATCTrack achieves a new SOTA performance. The code and models will be released at: https://github.com/XiaokunFeng/ATCTrack.

Zhikai Chen, Fuchen Long, Zhaofan Qiu, Ting Yao, Wengang Zhou, Jiebo Luo, Tao Mei

Recent advances in video generation have demonstrated the utility of powerful diffusion models. One important direction among them is to enhance the visual quality of the AI-synthesized videos for artistic creation. Nevertheless, solely relying on the knowledge embedded in the pre-trained video diffusion models might limit the generalization ability of local details (e.g., texture). In this paper, we address this issue by exploring the visual cues from a high-quality (HQ) image reference to facilitate visual details generation in video enhancement. We present GenVE, a new recipe of generative video enhancement framework that pursues the semantic and texture alignment between HQ image reference and denoised video in diffusion. Technically, GenVE first leverages an image diffusion model to magnify a key frame of the input video to attain a semantics-aligned HQ image reference. Then, a video controller is integrated into 3D-UNet to capture patch-level texture of the image reference to enhance fine-grained details generation at the corresponding region of low-quality (LQ) video. Moreover, a series of conditioning augmentation strategies are implemented for effective model training and algorithm robustness. Extensive experiments conducted on the public YouHQ40 and VideoLQ, as well as self-built AIGC-Vid dataset, quantitatively and qualitatively demonstrate the efficacy of our GenVE over the state-of-the-art video enhancement approaches.

Shuangkang Fang, I-Chao Shen, Takeo Igarashi, Yufeng Wang, ZeSheng Wang, Yi Yang, Wenrui Ding, Shuchang Zhou

We introduce NeRF-GS, a novel framework that jointly optimizes Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). This framework leverages the inherent continuous spatial representation of NeRF to mitigate several limitations of 3DGS, including sensitivity to Gaussian initialization, limited spatial awareness, and weak inter-Gaussian correlations, thereby enhancing its performance. In NeRF-GS, we revisit the design of 3DGS and progressively align its spatial features with NeRF, enabling both representations to be optimized within the same scene through shared 3D spatial information. We further address the formal distinctions between the two approaches by optimizing residual vectors for both implicit features and Gaussian positions to enhance the personalized capabilities of 3DGS. Experimental results on benchmark datasets show that NeRF-GS surpasses existing methods and achieves state-of-the-art performance. This outcome confirms that NeRF and 3DGS are complementary rather than competing, offering new insights into hybrid approaches that combine 3DGS and NeRF for efficient 3D scene representation.

Hae Jin Song, Laurent Itti

Recent breakthroughs and rapid integration of generative models (GMs) have sparked interest in the problem of model attribution and their fingerprints. For instance, service providers need reliable methods of authenticating their models to protect their IP, while users and law enforcement seek to verify the source of generated content for accountability and trust. In addition, a growing threat of model collapse is arising, as more model-generated data are being fed back into sources (e.g., YouTube) that are often harvested for training ("regurgitative training"), heightening the need to differentiate synthetic from human data. Yet, a gap still exists in understanding generative models' fingerprints, we believe, stemming from the lack of a formal framework that can define, represent, and analyze the fingerprints in a principled way. To address this gap, we take a geometric approach and propose a new definition of artifact and fingerprint of generative models using Riemannian geometry, which allows us to leverage the rich theory of differential geometry. Our new definition generalizes previous work (Song et al, 2024) to non-Euclidean manifolds by learning Riemannian metrics from data and replacing the Euclidean distances and nearest-neighbor search with geodesic distances and kNN-based Riemannian center of mass. We apply our theory to a new gradient-based algorithm for computing the fingerprints in practice. Results show that it is more effective in distinguishing a large array of generative models, spanning across 4 different datasets in 2 different resolutions (64x64, 256x256), 27 model architectures, and 2 modalities (Vision, Vision-Language). Using our proposed definition can significantly improve the performance on model attribution, as well as a generalization to unseen datasets, model types, and modalities, suggesting its efficacy in practice.

Yaoye Zhu, Zhe Wang, Yan Wang

As cooperative systems that leverage roadside cameras to assist autonomous vehicle perception become increasingly widespread, large-scale precise calibration of infrastructure cameras has become a critical issue. Traditional manual calibration methods are often time-consuming, labor-intensive, and may require road closures. This paper proposes MamV2XCalib, the first V2X-based infrastructure camera calibration method with the assistance of vehicle-side LiDAR. MamV2XCalib only requires autonomous vehicles equipped with LiDAR to drive near the cameras to be calibrated in the infrastructure, without the need for specific reference objects or manual intervention. We also introduce a new targetless LiDAR-camera calibration method, which combines multi-scale features and a 4D correlation volume to estimate the correlation between vehicle-side point clouds and roadside images. We model the temporal information and estimate the rotation angles with Mamba, effectively addressing calibration failures in V2X scenarios caused by defects in the vehicle-side data (such as occlusions) and large differences in viewpoint. We evaluate MamV2XCalib on the V2X-Seq and TUMTraf-V2X real-world datasets, demonstrating the effectiveness and robustness of our V2X-based automatic calibration approach. Compared to previous LiDAR-camera methods designed for calibration on one car, our approach achieves better and more stable calibration performance in V2X scenarios with fewer parameters. The code is available at https://github.com/zhuyaoye/MamV2XCalib.

Marcos V. Conde, Zihao Lu, Radu Timofte

Text-guided image generation and editing is emerging as a fundamental problem in computer vision. However, most approaches lack control, and the generated results are far from professional photography quality standards. In this work, we propose the first approach that introduces language and explicit control into the image processing and editing pipeline. PixTalk is a vision-language multi-task image processing model, guided using text instructions. Our method is able to perform over 40 transformations --the most popular techniques in photography--, delivering results as professional photography editing software. Our model can process 12MP images on consumer GPUs in real-time (under 1 second). As part of this effort, we propose a novel dataset and benchmark for new research on multi-modal image processing and editing.

Qinqian Lei, Bo Wang, Robby T. Tan

Zero-shot human-object interaction (HOI) detection remains a challenging task, particularly in generalizing to unseen actions. Existing methods address this challenge by tapping Vision-Language Models (VLMs) to access knowledge beyond the training data. However, they either struggle to distinguish actions involving the same object or demonstrate limited generalization to unseen classes. In this paper, we introduce HOLa (Zero-Shot HOI Detection with Low-Rank Decomposed VLM Feature Adaptation), a novel approach that both enhances generalization to unseen classes and improves action distinction. In training, HOLa decomposes VLM text features for given HOI classes via low-rank factorization, producing class-shared basis features and adaptable weights. These features and weights form a compact HOI representation that preserves shared information across classes, enhancing generalization to unseen classes. Subsequently, we refine action distinction by adapting weights for each HOI class and introducing human-object tokens to enrich visual interaction representations. To further distinguish unseen actions, we guide the weight adaptation with LLM-derived action regularization. Experimental results show that our method sets a new state-of-the-art across zero-shot HOI settings on HICO-DET, achieving an unseen-class mAP of 27.91 in the unseen-verb setting. Our code is available at https://github.com/ChelsieLei/HOLa.

Junkai Deng, Hanting Niu, Jiaze Li, Fei Hou, Ying He

Reconstruction from multi-view images is a fundamental challenge in computer vision that has been extensively studied over the past decades. Recently, neural radiance fields have driven significant advancements, especially through methods using implicit functions and volume rendering, achieving high levels of accuracy. A core component of these methods is the mapping that transforms an implicit function's output into corresponding volume densities. Despite its critical role, this mapping has received limited attention in existing literature. In this paper, we provide a comprehensive and systematic study of mapping functions, examining their properties and representations. We first outline the necessary conditions for the mapping function and propose a family of functions that meet these criteria, to ensure first-order unbiasedness. We further demonstrate that the mappings employed by NeuS and VolSDF, two representative neural implicit surface techniques, are special cases within this broader family. Building on our theoretical framework, we introduce several new mapping functions and evaluate their effectiveness through numerical experiments. Our approach offers a fresh perspective on this well-established problem, opening avenues for the development of new techniques in the field.

Yidi Shao, Mu Huang, Chen Change Loy, Bo Dai

We introduce GausSim, a novel neural network-based simulator designed to capture the dynamic behaviors of real-world elastic objects represented through Gaussian kernels. We leverage continuum mechanics and treat each kernel as a Center of Mass System (CMS) that describes continuous piece of matter, accounting for realistic deformations without idealized assumptions. To improve computational efficiency and fidelity, we employ a hierarchical structure that further organizes kernels into CMSs with explicit formulations, enabling a coarse-to-fine simulation approach. This structure significantly reduces computational overhead while preserving detailed dynamics. In addition, GausSim incorporates explicit physics constraints, such as mass and momentum conservation, ensuring interpretable results and robust, physically plausible simulations. To validate our approach, we present a new dataset, READY, containing multi-view videos of real-world elastic deformations. Experimental results demonstrate that GausSim achieves superior performance compared to existing physics-driven baselines, offering a practical and accurate solution for simulating complex dynamic behaviors. Code and model are available at https://www.mmlab-ntu.com/project/gausim/index.html.

Liang Qin, Min Wang, Peiwei Li, Wengang Zhou, Houqiang Li

Object Goal Navigation (ObjectNav) in unknown environments presents significant challenges, particularly in Open-Vocabulary Mobile Manipulation (OVMM), where robots must efficiently explore large spaces, locate small objects, and accurately position themselves for subsequent manipulation. Existing approaches struggle to meet these demands: rule-based methods offer structured exploration but lack adaptability, while reinforcement learning (RL)-based methods enhance adaptability but fail to ensure effective long-term navigation. Moreover, both approaches often overlook precise stopping positions, which are critical for successful manipulation.To address these challenges, we propose APRR (Active Perception Meets Rule-Guided RL), a two-phase framework that designs a new rule-guided RL policy for the exploration phase and a novel active target perception policy for the last-mile navigation phase. Inspired by human search behavior, our rule-guided RL policy enables efficient and adaptive exploration by combining structured heuristics with learning-based decision-making. In the last-mile navigation phase, we introduce an RL-based policy enhanced with active target perception, allowing the robot to refine its position dynamically based on real-time detection feedback. Experimental results demonstrate that APRR improves the success rate by 13%, significantly outperforming existing methods. Furthermore, real-world experiments validate the practicality and effectiveness of APRR in real-world mobile manipulation scenarios, offering a robust and adaptable solution for precise object navigation. The code is available at https://github.com/qinliangql/APRR.

Seunghun Lee, Jiwan Seo, Minwoo Choi, Kiljoon Han, Jahoon Jeong, Zane Durante, Ehsan Adeli, Sang Hyun Park, Sunghoon Im

In this paper, we present Latest Object Memory Management (LOMM) for temporally consistent video instance segmentation that significantly improves long-term instance tracking. At the core of our method is Latest Object Memory (LOM), which robustly tracks and continuously updates the latest states of objects by explicitly modeling their presence in each frame. This enables consistent tracking and accurate identity management across frames, enhancing both performance and reliability through the VIS process. Moreover, we introduce Decoupled Object Association (DOA), a strategy that separately handles newly appearing and already existing objects. By leveraging our memory system, DOA accurately assigns object indices, improving matching accuracy and ensuring stable identity consistency, even in dynamic scenes where objects frequently appear and disappear. Extensive experiments and ablation studies demonstrate the superiority of our method over traditional approaches, setting a new benchmark in VIS. Notably, our LOMM achieves state-of-the-art AP score of 54.0 on YouTube-VIS 2022, a dataset known for its challenging long videos.

Ruiyang Zhang, Hu Zhang, Zhedong Zheng

Unsupervised 3D object detection aims to identify objects of interest from unlabeled raw data, such as LiDAR points. Recent approaches usually adopt pseudo 3D bounding boxes (3D bboxes) from clustering algorithm to initialize the model training. However, pseudo bboxes inevitably contain noise, and such inaccuracies accumulate to the final model, compromising the performance. Therefore, in an attempt to mitigate the negative impact of inaccurate pseudo bboxes, we introduce a new uncertainty-aware framework for unsupervised 3D object detection, dubbed UA3D. In particular, our method consists of two phases: uncertainty estimation and uncertainty regularization. (1) In the uncertainty estimation phase, we incorporate an extra auxiliary detection branch alongside the original primary detector. The prediction disparity between the primary and auxiliary detectors could reflect fine-grained uncertainty at the box coordinate level. (2) Based on the assessed uncertainty, we adaptively adjust the weight of every 3D bbox coordinate via uncertainty regularization, refining the training process on pseudo bboxes. For pseudo bbox coordinate with high uncertainty, we assign a relatively low loss weight. Extensive experiments verify that UA3D is robust against the noisy pseudo bboxes, yielding substantial improvements on nuScenes and Lyft compared to existing approaches, with increases of +3.9% AP_ BEV and +1.5% AP_ 3D on nuScenes, and +2.3% AP_ BEV and +1.8% AP_ 3D on Lyft.

Xiao-Wen Zhang, Delong Zhang, Yi-Xing Peng, Zhi Ouyang, Jingke Meng, Wei-Shi Zheng

Person re-identification (ReID) is to match the person images under different camera views. Training ReID models necessitates a substantial amount of labeled real-world data, leading to high labeling costs and privacy issues. Although several ReID data synthetic methods are proposed to address these issues, they fail to generate images with new identities or real-world camera styles. In this paper, we propose a novel pedestrian generation pipeline, VIPerson, to generate camera-realistic pedestrian images with flexible Virtual Identities for the Person ReID task. VIPerson focuses on three key factors in data synthesis: (I) Virtual identity diversity: Enhancing the latent diffusion model with our proposed dropout text embedding, we flexibly generate random and hard identities. (II) Scalable cross-camera variations: VIPerson introduces scalable variations of scenes and poses within each identity. (III) Camera-realistic style: Adopting an identity-agnostic approach to transfer realistic styles, we avoid privacy exposure of real identities. Extensive experimental results across a broad range of downstream ReID tasks demonstrate the superiority of our generated dataset over existing methods. In addition, VIPerson can be adapted to the identity expansion scenario, which widens the application of our pipeline. The dataset and code of VIPerson are available at https://isee-laboratory.github.io/VIPerson/.

Quang Nguyen, Nhat Le, Baoru Huang, Minh Nhat Vu, Chengcheng Tang, Van Nguyen, Ngan Le, Thieu Vo, Anh Nguyen

Estimating human dance motion is a challenging task with various industrial applications. Recently, many efforts have focused on predicting human dance motion using either egocentric video or music as input. However, the task of jointly estimating human motion from both egocentric video and music remains largely unexplored. In this paper, we aim to develop a new method that predicts human dance motion from both egocentric video and music. In practice, the egocentric view often obscures much of the body, making accurate full-pose estimation challenging. Additionally, incorporating music requires the generated head and body movements to align well with both visual and musical inputs. We first introduce EgoAIST++, a new large-scale dataset that combines both egocentric views and music with more than 36 hours of dancing motion. Drawing on the success of diffusion models and Mamba on modeling sequences, we develop an EgoMusic Motion Network with a core Skeleton Mamba that explicitly captures the skeleton structure of the human body. We illustrate that our approach is theoretically supportive. Intensive experiments show that our method clearly outperforms state-of-the-art approaches and generalizes effectively to real-world data.

Maitreya Patel, Song Wen, Dimitris N. Metaxas, Yezhou Yang

Despite recent advances in Rectified Flow Models (RFMs), unlocking their full potential for controlled generation tasks--such as inverse problems and image editing--remains a significant hurdle. Although RFMs and Diffusion Models (DMs) represent state-of-the-art approaches in generative modeling, their reliance on computationally demanding backpropagation through ODE solvers and inversion strategies often undermines efficiency and precision. In this paper, we present FlowChef, a novel training, inversion, and gradient-free inference-time steering strategy for RFMs that deterministically guides the denoising process. We first develop a theoretical and empirical understanding of the vector-field dynamics of RFMs in efficiently guiding the denoising trajectory. Specifically, leveraging the straightness and smooth Jacobian properties, we derive the mathematical relationship between gradients of rectified flow ODEs. We extend our theoretical findings to solve linear-inverse problems, image editing, classifier guidance, and many more tasks. We perform extensive evaluations and show that FlowChef significantly exceeds baselines in terms of performance, memory, and time requirements, achieving new state-of-the-art results. Remarkably, for the first time, it scales effortlessly to billion-parameter models such as Flux. Project Page: https://flowchef.github.io/

Hao Ju, Shaofei Huang, Si Liu, Zhedong Zheng

Existing approaches to drone visual geo-localization predominantly adopt the image-based setting, where a single drone-view snapshot is matched with images from other platforms. Such task formulation, however, underutilizes the inherent video output of the drone and is sensitive to occlusions and viewpoint disparity. To address these limitations, we formulate a new video-based drone geo-localization task and propose the Video2BEV paradigm. This paradigm transforms the video into a Bird's Eye View (BEV), simplifying the subsequent inter-platform matching process. In particular, we employ Gaussian Splatting to reconstruct a 3D scene and obtain the BEV projection. Different from the existing transform methods, e.g., polar transform, our BEVs preserve more fine-grained details without significant distortion. To facilitate the discriminative intra-platform representation learning, our Video2BEV paradigm also incorporates a diffusion-based module for generating hard negative samples. To validate our approach, we introduce UniV, a new video-based geo-localization dataset that extends the image-based University-1652 dataset. UniV features flight paths at 30^\circ and 45^\circ elevation angles with increased frame rates of up to 10 frames per second (FPS). Extensive experiments on the UniV dataset show that our Video2BEV paradigm achieves competitive recall rates and outperforms conventional video-based methods. Compared to other competitive methods, our proposed approach exhibits robustness at lower elevations with more occlusions. The code is available at: https://github.com/HaoDot/Video2BEV-Open.