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2,942篇论文匹配“Robotics”
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General Machine Learning · Unsupervised and Semi-supervised Learning

Sagar Shrestha, Xiao Fu

Diversified distribution matching (DDM) finds a unified translation function mapping a diverse collection of conditional source distributions to their target counterparts. DDM was proposed to resolve content misalignment issues in unpaired domain translation, achieving translation identifiability. However, DDM has only been implemented using GANs due to its constraints on the translation function. GANs are often unstable to train and do not provide the transport trajectory information---yet such trajectories are useful in applications such as single-cell evolution analysis and robot route planning. This work introduces *diversified flow matching* (DFM), an ODE-based framework for DDM. Adapting flow matching (FM) to enforce a unified translation function as in DDM is challenging, as FM learns the translation function's velocity rather than the translation function itself. A custom bilevel optimization-based training loss, a nonlinear interpolant, and a structural reformulation are proposed to address these challenges, offering a tangible implementation. To our knowledge, DFM is the first ODE-based approach guaranteeing translation identifiability. Experiments on synthetic and real-world datasets validate the proposed method.

Applications · Robotics

Dantong Niu, Yuvan Sharma, Haoru Xue, Giscard Biamby, Junyi Zhang, Ziteng Ji, Trevor Darrell, Roi Herzig

Foundation models pre-trained on massive unlabeled datasets have revolutionized natural language and computer vision, exhibiting remarkable generalization capabilities, thus highlighting the importance of pre-training. Yet, efforts in robotics have struggled to achieve similar success, limited by either the need for costly robotic annotations or the lack of representations that effectively model the physical world. In this paper, we introduce ARM4R, an **A**uto-regressive **R**obotic **M**odel that leverages low-level **4**D **R**epresentations learned from human video data to yield a better pre-trained robotic model. Specifically, we focus on utilizing 3D point tracking representations from videos derived by lifting 2D representations into 3D space via monocular depth estimation across time. These 4D representations maintain a shared geometric structure between the points and robot state representations up to a linear transformation, enabling efficient transfer learning from human video data to low-level robotic control. Our experiments show that ARM4R can transfer efficiently from human video data to robotics and consistently improves performance on tasks across various robot environments and configurations.

General Machine Learning · Online Learning, Active Learning and Bandits

Jiahui Zhu, Kihyun Yu, Dabeen Lee, Xin Liu, Honghao Wei

Online safe reinforcement learning (RL) plays a key role in dynamic environments, with applications in autonomous driving, robotics, and cybersecurity. The objective is to learn optimal policies that maximize rewards while satisfying safety constraints modeled by constrained Markov decision processes (CMDPs). Existing methods achieve sublinear regret under stochastic constraints but often fail in adversarial settings, where constraints are unknown, time-varying, and potentially adversarially designed. In this paper, we propose the Optimistic Mirror Descent Primal-Dual (OMDPD) algorithm, the first to address online CMDPs with anytime adversarial constraints. OMDPD achieves optimal regret $\tilde{\mathcal{O}}(\sqrt{K})$ and strong constraint violation $\tilde{\mathcal{O}}(\sqrt{K})$ without relying on Slater’s condition or the existence of a strictly known safe policy. We further show that access to accurate estimates of rewards and transitions can further improve these bounds. Our results offer practical guarantees for safe decision-making in adversarial environments.

Deep Learning · Algorithms

Connor Schenck, Isaac Reid, Mithun Jacob, Alex Bewley, Joshua Ainslie, David Rendleman, Deepali Jain, Mohit Sharma, Kumar Avinava Dubey, Ayzaan Wahid 等

We introduce $\textbf{STRING}$: Separable Translationally Invariant Position Encodings. STRING extends Rotary Position Encodings, a recently proposed and widely used algorithm in large language models, via a unifying theoretical framework. Importantly, STRING still provides $\textbf{exact}$ translation invariance, including token coordinates of arbitrary dimensionality, whilst maintaining a low computational footprint. These properties are especially important in robotics, where efficient 3D token representation is key. We integrate STRING into Vision Transformers with RGB(-D) inputs (color plus optional depth), showing substantial gains, e.g. in open-vocabulary object detection and for robotics controllers.We complement our experiments with a rigorous mathematical analysis, proving the universality of our methods. Videos of STRING-based robotics controllers can be found here: https://sites.google.com/view/string-robotics.

Theory · Reinforcement Learning and Planning

Sharath Matada, Luke Bhan, Yuanyuan Shi, Nikolay Atanasov

In this work, we introduce a planning neural operator (PNO) for predicting the value function of a motion planning problem. We recast value function approximation as learning a single operator from the cost function space to the value functionspace, which is defined by an Eikonal partial differential equation (PDE). Therefore, our PNO model, despite being trained with a finite number of samples at coarse resolution, inherits the zero-shot super-resolution property of neural operators. We demonstrate accurate value function approximation at 16× the training resolution on the MovingAI lab’s 2D city dataset, compare with state-of-the-art neural valuefunction predictors on 3D scenes from the iGibson building dataset and showcase optimal planning with 4-joint robotic manipulators. Lastly, we investigate employing the value function output of PNO as a heuristic function to accelerate motion planning. We show theoretically that the PNO heuristic is $\epsilon$-consistent by introducing an inductive bias layer that guarantees our value functions satisfy the triangle inequality. With our heuristic, we achieve a $30$% decrease in nodes visited while obtaining near optimal path lengths on the MovingAI lab 2D city dataset, compared to classical planning methods (A$^\ast$, RRT$^\ast$).

Applications · Robotics

Royina Karegoudra Jayanth, Yinshuang Xu, Ziyun Wang, Evangelos Chatzipantazis, Kostas Daniilidis, Daniel Gehrig

Neural network-based odometry using accelerometer and gyroscope readings from a single IMU can achieve robust, and low-drift localization capabilities, through the use of _neural displacement priors (NDPs)_. These priors learn to produce denoised displacement measurements but need to ignore data variations due to specific IMU mount orientation and motion directions, hindering generalization.This work introduces EqNIO, which addresses this challenge with _canonical displacement priors_, i.e., priors that are invariant to the orientation of the gravity-aligned frame in which the IMU data is expressed. We train such priors on IMU measurements, that are mapped into a learnable canonical frame, which is uniquely defined via three axes: the first is gravity, making the frame gravity aligned, while the second and third are predicted from IMU data. The outputs (displacement and covariance) are mapped back to the original gravity-aligned frame. To maximize generalization, we find that these learnable frames must transform equivariantly with global gravity-preserving roto-reflections from the subgroup $O_g(3)\subset O(3)$, acting on the trajectory, rendering the NDP $O(3)$-_subequivariant_. We tailor specific linear, convolutional, and non-linear layers that commute with the actions of the group. Moreover, we introduce a bijective decomposition of angular rates into vectors that transform similarly to accelerations, allowing us to leverage both measurement types. Natively, angular rates would need to be inverted upon reflection, unlike acceleration, which hinders their joint processing. We highlight EqNIO's flexibility and generalization capabilities by applying it to both filter-based (TLIO), and end-to-end (RONIN) architectures, and outperforming existing methods that use _soft equivariance from auxiliary losses or data augmentation on various datasets. We believe this work paves the way for low-drift and generalizable neural inertial odometry on edge devices. The project details and code can be found at [https://github.com/RoyinaJayanth/EqNIO](https://github.com/RoyinaJayanth/EqNIO).

Applications · Robotics

Guanxing Lu, Ziwei Wang, Changliu Liu, Jiwen Lu, Yansong Tang

Embodied Instruction Following (EIF) requires agents to complete human instruction by interacting objects in complicated surrounding environments. Conventional methods directly consider the sparse human instruction to generate action plans for agents, which usually fail to achieve human goals because of the instruction incoherence in action descriptions. On the contrary, we propose ThinkBot that reasons the thought chain in human instruction to recover the missing action descriptions, so that the agent can successfully complete human goals by following the coherent instruction. Specifically, we first design an instruction completer based on large language models to recover the missing actions with interacted objects between consecutive human instruction, where the perceived surrounding environments and the completed sub-goals are considered for instruction completion. Based on the partially observed scene semantic maps, we present an object localizer to infer the position of interacted objects and the related Bayesian uncertainty for close-loop planning. Extensive experiments in the simulated environment show that our ThinkBot outperforms the state-of-the-art EIF methods by a sizable margin in both success rate and execution efficiency. Project page: https://guanxinglu.github.io/thinkbot/.

Applications · Robotics

Xiangbo Gao, Runsheng Xu, Jiachen Li, Ziran Wang, Zhiwen Fan, Zhengzhong Tu

Perception is a crucial component of autonomous driving systems. However, single-agent setups often face limitations due to sensor constraints, especially under challenging conditions like severe occlusion, adverse weather, and long-range object detection. Multi-agent collaborative perception (CP) offers a promising solution that enables communication and information sharing between connected vehicles. Yet, the heterogeneity among agents—in terms of sensors, models, and tasks—significantly hinders effective and efficient cross-agent collaboration. To address these challenges, we propose STAMP, a scalable task- and model-agnostic collaborative perception framework tailored for heterogeneous agents. STAMP utilizes lightweight adapter-reverter pairs to transform Bird's Eye View (BEV) features between agent-specific domains and a shared protocol domain, facilitating efficient feature sharing and fusion while minimizing computational overhead. Moreover, our approach enhances scalability, preserves model security, and accommodates a diverse range of agents. Extensive experiments on both simulated (OPV2V) and real-world (V2V4Real) datasets demonstrate that STAMP achieves comparable or superior accuracy to state-of-the-art models with significantly reduced computational costs. As the first-of-its-kind task- and model-agnostic collaborative perception framework, STAMP aims to advance research in scalable and secure mobility systems, bringing us closer to Level 5 autonomy. Our project page is at https://xiangbogaobarry.github.io/STAMP and the code is available at https://github.com/taco-group/STAMP.

Reinforcement Learning · Planning

Calvin Luo, Zilai Zeng, Yilun Du, Chen Sun

Video generative models demonstrate great promise in robotics by serving as visual planners or as policy supervisors. When pretrained on internet-scale data, such video models intimately understand alignment with natural language, and can thus facilitate generalization to novel downstream behavior through text-conditioning. However, they may not be sensitive to the specificities of the particular environment the agent inhabits. On the other hand, training video models on in-domain examples of robotic behavior naturally encodes environment-specific intricacies, but the scale of available demonstrations may not be sufficient to support generalization to unseen tasks via natural language specification. In this work, we investigate different adaptation techniques that integrate in-domain information with large-scale pretrained video models, and explore the extent to which they enable novel text-conditioned generalization for robotic tasks, while also considering their independent data and resource considerations. We successfully demonstrate across robotic environments that adapting powerful video models with small scales of example data can successfully facilitate generalization to novel behaviors. In particular, we present a novel adaptation strategy, termed *Inverse Probabilistic Adaptation*, that not only consistently achieves strong generalization performance across robotic tasks and settings, but also exhibits robustness to the quality of adaptation data, successfully solving novel tasks even when only suboptimal in-domain demonstrations are available.

Silong Yong, Venkata Nagarjun Pudureddiyur Manivannan, Bernhard Kerbl, Zifu Wan, Simon Stepputtis, Katia Sycara, Yaqi Xie

Decomposing geometry, materials and lighting from a set of images, namely inverse rendering, has been a long-standing problem in computer vision and graphics. Recent advances in neural rendering enable photo-realistic and plausible inverse rendering results. The emergence of 3D Gaussian Splatting has boosted it to the next level by showing real-time rendering potentials. An intuitive finding is that the models used for inverse rendering do not take into account the dependency of opacity w.r.t. material properties, namely cross section, as suggested by optics. Therefore, we develop a novel approach that adds this dependency to the modeling itself. Inspired by radiative transfer, we augment the opacity term by introducing a neural network that takes as input material properties to provide modeling of cross section and a physically correct activation function. The gradients for material properties are therefore not only from color but also from opacity, facilitating a constraint for their optimization. Therefore, the proposed method incorporates more accurate physical properties compared to previous works. We implement our method into 3 different baselines that use Gaussian Splatting for inverse rendering and achieve significant improvements universally in terms of novel view synthesis and material modeling.

Shaofei Cai, Bowei Zhang, Zihao Wang, Haowei Lin, Xiaojian Ma, Anji Liu, Yitao Liang

Developing agents that can follow multimodal instructions remains a fundamental challenge in robotics and AI. Although large-scale pre-training on unlabeled datasets has enabled agents to learn diverse behaviors, these agents often struggle with following instructions. While augmenting the dataset with instruction labels can mitigate this issue, acquiring such high-quality annotations at scale is impractical. To address this issue, we frame the problem as a semi-supervised learning task and introduce \agent, a multimodal instructable agent trained using a novel approach that combines weak supervision with latent variable models. Our method consists of two key components: constrained self-imitating, which utilizes large amounts of unlabeled demonstrations to enable the policy to learn diverse behaviors, and human intention alignment, which uses a smaller set of labeled demonstrations to ensure the latent space reflects human intentions. \agent’s effectiveness is validated across four diverse environments, ranging from video games to robotic manipulation, demonstrating its robust multimodal instruction-following capabilities.

Yecheng Jason Ma, Joey Hejna, Chuyuan Fu, Dhruv Shah, Jacky Liang, Zhuo Xu, Sean Kirmani, Peng Xu, Danny Driess, Ted Xiao 等

Predicting temporal progress from visual trajectories is important for intelligent robots that can learn, adapt, and improve. However, learning such progress estimator, or temporal value function, across different tasks and domains requires both a large amount of diverse data and methods which can scale and generalize. To address these challenges, we present Generative Value Learning (GVL), a universal value function estimator that leverages the world knowledge embedded in vision-language models (VLMs) to predict task progress. Naively asking a VLM to predict values for a video sequence performs poorly due to the strong temporal correlation between successive frames. Instead, GVL poses value estimation as a temporal ordering problem over shuffled video frames; this seemingly more challenging task encourages VLMs to more fully exploit their underlying semantic and temporal grounding capabilities to differentiate frames based on their perceived task progress, consequently producing significantly better value predictions. Without any robot or task specific training, GVL can in-context zero-shot and few-shot predict effective values for more than 300 distinct real-world tasks across diverse robot platforms, including challenging bimanual manipulation tasks. Furthermore, we demonstrate that GVL permits flexible multi-modal in-context learning via examples from heterogeneous tasks and embodiments, such as human videos. The generality of GVL enables various downstream applications pertinent to visuomotor policy learning, including dataset filtering, success detection, and value-weighted regression -- all without any model training or finetuning.

Social Aspects · Trustworthy Machine Learning

Hangtao Zhang, Chenyu Zhu, Xianlong Wang, Ziqi Zhou, Changgan Yin, Minghui Li, Lulu Xue, Yichen Wang, Shengshan Hu, Aishan Liu 等

Embodied AI represents systems where AI is integrated into physical entities. Multimodal Large Language Model (LLM), which exhibits powerful language understanding abilities, has been extensively employed in embodied AI by facilitating sophisticated task planning. However, a critical safety issue remains overlooked: could these embodied LLMs perpetrate harmful behaviors? In response, we introduce BadRobot, the first attack paradigm designed to jailbreak robotic manipulation, making embodied LLMs violate safety and ethical constraints through typical voice-based user-system interactions. Specifically, three vulnerabilities are exploited to achieve this type of attack: (i) manipulation of LLMs within robotic systems, (ii) misalignment between linguistic outputs and physical actions, and (iii) unintentional hazardous behaviors caused by world knowledge's flaws. Furthermore, we construct a benchmark of various malicious physical action queries to evaluate BadRobot's attack performance. Based on this benchmark, extensive experiments against existing prominent embodied LLM frameworks (e.g., Voxposer, Code as Policies, and ProgPrompt) demonstrate the effectiveness of our BadRobot. We emphasize that addressing this emerging vulnerability is crucial for the secure deployment of LLMs in robotics.Warning: This paper contains harmful AI-generated language and aggressive actions.

Applications · Robotics

Yunyue Wei, Shanning Zhuang, Vincent Zhuang, Yanan Sui

Controlling high-dimensional nonlinear systems, such as those found in biological and robotic applications, is challenging due to large state and action spaces. While deep reinforcement learning has achieved a number of successes in these domains, it is computationally intensive and time consuming, and therefore not suitable for solving large collections of tasks that require significant manual tuning. In this work, we introduce Model Predictive Control with Morphology-aware Proportional Control (MPC$^2$), a hierarchical model-based learning algorithm for zero-shot and near-real-time control of high-dimensional complex dynamical systems. MPC$^2$ uses a sampling-based model predictive controller for target posture planning, and enables robust control for high-dimensional tasks by incorporating a morphology-aware proportional controller for actuator coordination. The algorithm enables motion control of a high-dimensional human musculoskeletal model in a variety of motion tasks, such as standing, walking on different terrains, and imitating sports activities. The reward function of MPC$^2$ can be tuned via black-box optimization, drastically reducing the need for human-intensive reward engineering.

Deep Learning · Large Language Models

Ruochen Jiao, Shaoyuan Xie, Justin Yue, TAKAMI SATO, Lixu Wang, Yixuan Wang, Qi Alfred Chen, Qi Zhu

Large Language Models (LLMs) have shown significant promise in real-world decision-making tasks for embodied artificial intelligence, especially when fine-tuned to leverage their inherent common sense and reasoning abilities while being tailored to specific applications. However, this fine-tuning process introduces considerable safety and security vulnerabilities, especially in safety-critical cyber-physical systems. In this work, we propose the first comprehensive framework for **B**ackdoor **A**ttacks against **L**LM-based **D**ecision-making systems (BALD) in embodied AI, systematically exploring the attack surfaces and trigger mechanisms. Specifically, we propose three distinct attack mechanisms: *word injection*, *scenario manipulation*, and *knowledge injection*, targeting various components in the LLM-based decision-making pipeline. We perform extensive experiments on representative LLMs (GPT-3.5, LLaMA2, PaLM2) in autonomous driving and home robot tasks, demonstrating the effectiveness and stealthiness of our backdoor triggers across various attack channels, with cases like vehicles accelerating toward obstacles and robots placing knives on beds. Our word and knowledge injection attacks achieve nearly 100\% success rate across multiple models and datasets while requiring only limited access to the system. Our scenario manipulation attack yields success rates exceeding 65\%, reaching up to 90\%, and does not require any runtime system intrusion. We also assess the robustness of these attacks against defenses, revealing their resilience. Our findings highlight critical security vulnerabilities in embodied LLM systems and emphasize the urgent need for safeguarding these systems to mitigate potential risks.

Applications · Robotics

Yangtao Chen, Zixuan Chen, Junhui Yin, Jing Huo, Pinzhuo Tian, Jieqi Shi, Yang Gao

Robots' ability to follow language instructions and execute diverse 3D manipulation tasks is vital in robot learning. Traditional imitation learning-based methods perform well on seen tasks but struggle with novel, unseen ones due to variability. Recent approaches leverage large foundation models to assist in understanding novel tasks, thereby mitigating this issue. However, these methods lack a task-specific learning process, which is essential for an accurate understanding of 3D environments, often leading to execution failures. In this paper, we introduce GravMAD, a sub-goal-driven, language-conditioned action diffusion framework that combines the strengths of imitation learning and foundation models. Our approach breaks tasks into sub-goals based on language instructions, allowing auxiliary guidance during both training and inference. During training, we introduce Sub-goal Keypose Discovery to identify key sub-goals from demonstrations. Inference differs from training, as there are no demonstrations available, so we use pre-trained foundation models to bridge the gap and identify sub-goals for the current task. In both phases, GravMaps are generated from sub-goals, providing GravMAD with more flexible 3D spatial guidance compared to fixed 3D positions. Empirical evaluations on RLBench show that GravMAD significantly outperforms state-of-the-art methods, with a 28.63\% improvement on novel tasks and a 13.36\% gain on tasks encountered during training. Evaluations on real-world robotic tasks further show that GravMAD can reason about real-world tasks, associate them with relevant visual information, and generalize to novel tasks. These results demonstrate GravMAD's strong multi-task learning and generalization in 3D manipulation. Video demonstrations are available at: https://gravmad.github.io.

Applications · Robotics

Hengshuo Chu, Xiang Deng, Qi Lv, Xiaoyang Chen, Yinchuan Li, Jianye HAO, Liqiang Nie

3D Affordance detection is a challenging problem with broad applications on various robotic tasks. Existing methods typically formulate the detection paradigm as a label-based semantic segmentation task.This paradigm relies on predefined labels and lacks the ability to comprehend complex natural language, resulting in limited generalization in open-world scene.To address these limitations, we reformulate the traditional affordance detection paradigm into \textit{Instruction Reasoning Affordance Segmentation} (IRAS) task. This task is designed to output a affordance mask region given a query reasoning text, which avoids fixed categories of input labels.We accordingly propose the \textit{3D-AffordanceLLM} (3D-ADLLM), a framework designed for reasoning affordance detection in 3D open-scene.Specifically, 3D-ADLLM introduces large language models (LLMs) to 3D affordance perception with a custom-designed decoder for generating affordance masks, thus achieving open-world reasoning affordance detection.In addition, given the scarcity of 3D affordance datasets for training large models, we seek to extract knowledge from general segmentation data and transfer it to affordance detection.Thus, we propose a multi-stage training strategy that begins with a novel pre-training task, i.e., \textit{Referring Object Part Segmentation}~(ROPS).This stage is designed to equip the model with general recognition and segmentation capabilities at the object-part level.Then followed by fine-tuning with the IRAS task, 3D-ADLLM obtains the reasoning ability for affordance detection. In summary, 3D-ADLLM leverages the rich world knowledge and human-object interaction reasoning ability of LLMs, achieving approximately an 8\% improvement in mIoU on open-vocabulary affordance detection tasks.

Applications · Robotics

Kojiro Takeyama, Yimeng Liu, Misha Sra

Understanding human locomotion is crucial for AI agents such as robots, particularly in complex indoor home environments. Modeling human trajectories in these spaces requires insight into how individuals maneuver around physical obstacles and manage social navigation dynamics. These dynamics include subtle behaviors influenced by proxemics - the social use of space, such as stepping aside to allow others to pass or choosing longer routes to avoid collisions. Previous research has developed datasets of human motion in indoor scenes, but these are often limited in scale and lack the nuanced social navigation dynamics common in home environments. To address this, we present LocoVR, a dataset of 7000+ two-person trajectories captured in virtual reality from over 130 different indoor home environments. LocoVR provides accurate trajectory and precise spatial information, along with rich examples of socially-motivated movement behaviors. For example, the dataset captures instances of individuals navigating around each other in narrow spaces, adjusting paths to respect personal boundaries in living areas, and coordinating movements in high-traffic zones like entryways and kitchens. Our evaluation shows that LocoVR significantly enhances model performance in three practical indoor tasks utilizing human trajectories, and demonstrates predicting socially-aware navigation patterns in home environments.

Applications · Robotics

Junting Chen, Checheng Yu, Xunzhe Zhou, Tianqi Xu, Yao Mu, Mengkang Hu, Wenqi Shao, Yikai Wang, Guohao Li, Lin Shao

Heterogeneous multi-robot systems (HMRS) have emerged as a powerful ap-proach for tackling complex tasks that single robots cannot manage alone. Currentlarge-language-model-based multi-agent systems (LLM-based MAS) have shownsuccess in areas like software development and operating systems, but applyingthese systems to robot control presents unique challenges. In particular, the ca-pabilities of each agent in a multi-robot system are inherently tied to the physicalcomposition of the robots, rather than predefined roles. To address this issue,we introduce a novel multi-agent framework designed to enable effective collab-oration among heterogeneous robots with varying embodiments and capabilities,along with a new benchmark named Habitat-MAS. One of our key designs isRobot Resume: Instead of adopting human-designed role play, we propose a self-prompted approach, where agents comprehend robot URDF files and call robotkinematics tools to generate descriptions of their physics capabilities to guidetheir behavior in task planning and action execution. The Habitat-MAS bench-mark is designed to assess how a multi-agent framework handles tasks that requireembodiment-aware reasoning, which includes 1) manipulation, 2) perception, 3)navigation, and 4) comprehensive multi-floor object rearrangement. The experi-mental results indicate that the robot’s resume and the hierarchical design of ourmulti-agent system are essential for the effective operation of the heterogeneousmulti-robot system within this intricate problem context.

Applications · Robotics

Guangqi Jiang, Yifei Sun, Tao Huang, Huanyu Li, Yongyuan Liang, Huazhe Xu

The pre-training of visual representations has enhanced the efficiency of robot learning. Due to the lack of large-scale in-domain robotic datasets, prior works utilize in-the-wild human videos to pre-train robotic visual representation. Despite their promising results, representations from human videos are inevitably subject to distribution shifts and lack the dynamics information crucial for task completion. We first evaluate various pre-trained representations in terms of their correlation to the downstream robotic manipulation tasks (i.e., manipulation centricity). Interestingly, we find that the ''manipulation centricity'' is a strong indicator of success rates when applied to downstream tasks. Drawing from these findings, we propose **M**anipulation **C**entric **R**epresentation (**MCR**), a foundation representation learning framework capturing both visual features and the dynamics information such as actions and proprioceptions of manipulation tasks to improve manipulation centricity. Specifically, we pre-train a visual encoder on the DROID robotic dataset and leverage motion-relevant data such as robot proprioceptive states and actions. We introduce a novel contrastive loss that aligns visual observations with the robot's proprioceptive state-action dynamics, combined with an action prediction loss and a time contrastive loss during pre-training. Empirical results across four simulation domains with 20 robotic manipulation tasks demonstrate that **MCR** outperforms the strongest baseline by 14.8\%. Additionally, **MCR** significantly boosts the success rate in three real-world manipulation tasks by 76.9\%. Project website: robots-pretrain-robots.github.io