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2,006篇论文匹配“Video Understanding”
第 94 / 101 页

Yoo Yeon Sung, Jordan Boyd-Graber, Naeemul Hassan

Polarization and the marketplace for impressions have conspired to make navigating information online difficult for users, and while there has been a significant effort to detect false or misleading text, multimodal datasets have received considerably less attention. To complement existing resources, we present multimodal Video Misleading Headline (VMH), a dataset that consists of videos and whether annotators believe the headline is representative of the video’s contents. After collecting and annotating this dataset, we analyze multimodal baselines for detecting misleading headlines. Our annotation process also focuses on why annotators view a video as misleading, allowing us to better understand the interplay of annotators’ background and the content of the videos.

Muhammet Ilaslan, Chenan Song, Joya Chen, Difei Gao, Weixian Lei, Qianli Xu, Joo Lim, Mike Shou

The usage of exocentric and egocentric videos in Video Question Answering (VQA) is a new endeavor in human-robot interaction and collaboration studies. Particularly for egocentric videos, one may leverage eye-gaze information to understand human intentions during the task. In this paper, we build a novel task-oriented VQA dataset, called GazeVQA, for collaborative tasks where gaze information is captured during the task process. GazeVQA is designed with a novel QA format that covers thirteen different reasoning types to capture multiple aspects of task information and user intent. For each participant, GazeVQA consists of more than 1,100 textual questions and more than 500 labeled images that were annotated with the assistance of the Segment Anything Model. In total, 2,967 video clips, 12,491 labeled images, and 25,040 questions from 22 participants were included in the dataset. Additionally, inspired by the assisting models and common ground theory for industrial task collaboration, we propose a new AI model called AssistGaze that is designed to answer the questions with three different answer types, namely textual, image, and video. AssistGaze can effectively ground the perceptual input into semantic information while reducing ambiguities. We conduct comprehensive experiments to demonstrate the challenges of GazeVQA and the effectiveness of AssistGaze.

Aanisha Bhattacharyya, Yaman K Singla, Balaji Krishnamurthy, Rajiv Ratn Shah, Changyou Chen

Multimedia content, such as advertisements and story videos, exhibit a rich blend of creativity and multiple modalities. They incorporate elements like text, visuals, audio, and storytelling techniques, employing devices like emotions, symbolism, and slogans to convey meaning. There is a dearth of large annotated training datasets in the multimedia domain hindering the development of supervised learning models with satisfactory performance for real-world applications. On the other hand, the rise of large language models (LLMs) has witnessed remarkable zero-shot performance in various natural language processing (NLP) tasks, such as emotion classification, question answering, and topic classification. To leverage such advanced techniques to bridge this performance gap in multimedia understanding, we propose verbalizing long videos to generate their descriptions in natural language, followed by performing video-understanding tasks on the generated story as opposed to the original video. Through extensive experiments on fifteen video-understanding tasks, we demonstrate that our method, despite being zero-shot, achieves significantly better results than supervised baselines for video understanding. Furthermore, to alleviate a lack of story understanding benchmarks, we publicly release the first dataset on a crucial task in computational social science on persuasion strategy identification.

Cennet Oguz, Pascal Denis, Emmanuel Vincent, Simon Ostermann, Josef van Genabith

In multimodal understanding tasks, visual and linguistic ambiguities can arise. Visual ambiguity can occur when visual objects require a model to ground a referring expression in a video without strong supervision, while linguistic ambiguity can occur from changes in entities in action flows. As an example from the cooking domain, “oil” mixed with “salt” and “pepper” could later be referred to as a “mixture”. Without a clear visual-linguistic alignment, we cannot know which among several objects shown is referred to by the language expression “mixture”, and without resolved antecedents, we cannot pinpoint what the mixture is. We define this chicken-and-egg problem as Visual-linguistic Ambiguity. In this paper, we present Find2Find, a joint anaphora resolution and object localization dataset targeting the problem of visual-linguistic ambiguity, consisting of 500 anaphora-annotated recipes with corresponding videos. We present experimental results of a novel end-to-end joint multitask learning framework for Find2Find that fuses visual and textual information and shows improvements both for anaphora resolution and object localization with one joint model in multitask learning, as compared to a strong single-task baseline.

Hassan Shahmohammadi, Adhiraj Ghosh, Hendrik Lensch

Figurative and non-literal expressions are profoundly integrated in human communication. Visualising such expressions allow us to convey our creative thoughts, and evoke nuanced emotions. Recent text-to-image models like Stable Diffusion, on the other hand, struggle to depict non-literal expressions. Recent works primarily deal with this issue by compiling humanly annotated datasets on a small scale, which not only demands specialized expertise but also proves highly inefficient. To address this issue, we introduce ViPE: Visualise Pretty-much Everything. ViPE offers a series of lightweight and robust language models that have been trained on a large-scale set of lyrics with noisy visual descriptions that represent their implicit meaning. The synthetic visual descriptions are generated by GPT3.5 relying on neither human annotations nor images. ViPE effectively expresses any arbitrary piece of text into a visualisable description, enabling meaningful and high-quality image generation. We provide compelling evidence that ViPE is more robust than GPT3.5 in synthesising visual elaborations. ViPE also exhibits an understanding of figurative expressions comparable to human experts, providing a powerful and open-source backbone to many downstream applications such as music video and caption generation.

Dohwan Ko, Ji Lee, Woo-Young Kang, Byungseok Roh, Hyunwoo Kim

Large Language Models (LLMs) have shown remarkable performances on a wide range of natural language understanding and generation tasks. We observe that the LLMs provide effective priors in exploiting \textit{linguistic shortcuts} for temporal and causal reasoning in Video Question Answering (VideoQA). However, such priors often cause suboptimal results on VideoQA by leading the model to over-rely on questions, \textit{i.e.}, \textit{linguistic bias}, while ignoring visual content. This is also known as ‘ungrounded guesses’ or ‘hallucinations’. To address this problem while leveraging LLMs’ prior on VideoQA, we propose a novel framework, Flipped-VQA, encouraging the model to predict all the combinations of \langleV, Q, A\rangle triplet by flipping the source pair and the target label to understand their complex relationships, \textit{i.e.}, predict A, Q, and V given a VQ, VA, and QA pairs, respectively. In this paper, we develop LLaMA-VQA by applying Flipped-VQA to LLaMA, and it outperforms both LLMs-based and non-LLMs-based models on five challenging VideoQA benchmarks. Furthermore, our Flipped-VQA is a general framework that is applicable to various LLMs (OPT and GPT-J) and consistently improves their performances. We empirically demonstrate that Flipped-VQA not only enhances the exploitation of linguistic shortcuts but also mitigates the linguistic bias, which causes incorrect answers over-relying on the question. Code is available at https://github.com/mlvlab/Flipped-VQA.

Xiao-Yu Guo, Yuan-Fang Li, Reza Haf

Social intelligence is essential for understanding and reasoning about human expressions, intents and interactions. One representative benchmark for its study is Social Intelligence Queries (Social-IQ), a dataset of multiple-choice questions on videos of complex social interactions. We define a comprehensive methodology to study the soundness of Social-IQ, as the soundness of such benchmark datasets is crucial to the investigation of the underlying research problem. We define a comprehensive methodology to study the soundness of Social-IQ, as the soundness of such benchmark datasets is crucial to the investigation of the underlying research problem. Our analysis reveals that Social-IQ contains substantial biases, which can be exploited by a moderately strong language model to learn spurious correlations to achieve perfect performance without being given the context or even the question. We introduce DeSIQ, a new challenging dataset, constructed by applying simple perturbations to Social-IQ. Our empirical analysis shows De-SIQ significantly reduces the biases in the original Social-IQ dataset. Furthermore, we examine and shed light on the effect of model size, model style, learning settings, commonsense knowledge, and multi-modality on the new benchmark performance. Our new dataset, observations and findings open up important research questions for the study of social intelligence.

Dayoon Ko, Sangho Lee, Gunhee Kim

As short-form funny videos on social networks are gaining popularity, it becomes demanding for AI models to understand them for better communication with humans. Unfortunately, previous video humor datasets target specific domains such as speeches or sitcoms, and mostly focus on verbal cues. We curate a user-generated dataset of 10K multimodal funny videos from YouTube, called ExFunTube. Using a video filtering pipeline with GPT-3.5, we verify both verbal and visual elements contributing to humor. After filtering, we annotate each video with timestamps and text explanations for funny moments. Our ExFunTube is unique over existing datasets in that our videos cover a wide range of domains with various types of humor that necessitate a multimodal understanding of the content. Also, we develop a zero-shot video-to-text prompting to maximize video humor understanding of large language models (LLMs). With three different evaluation methods using automatic scores, rationale quality experiments, and human evaluations, we show that our prompting significantly improves LLMs’ ability for humor explanation.

Vaishnavi Himakunthala, Andy Ouyang, Daniel Rose, Ryan He, Alex Mei, Yujie Lu, Chinmay Sonar, Michael Saxon, William Wang

Despite exciting recent results showing vision-language systems’ capacity to reason about images using natural language, their capacity for video reasoning remains underexplored. We motivate framing video reasoning as the sequential understanding of a small number of keyframes, thereby leveraging the power and robustness of vision-language while alleviating the computational complexities of processing videos. To evaluate this novel application, we introduce VIP, an inference-time challenge dataset designed to explore models’ reasoning capabilities through video chain-of-thought. Inspired by visually descriptive scene plays, we propose two formats for keyframe description: unstructured dense captions and structured scene descriptions that identify the focus, action, mood, objects, and setting (FAMOuS) of the keyframe. To evaluate video reasoning, we propose two tasks: Video Infilling and Video Prediction, which test abilities to generate multiple intermediate keyframes and predict future keyframes, respectively. We benchmark GPT-4, GPT-3, and VICUNA on VIP, demonstrate the performance gap in these complex video reasoning tasks, and encourage future work to prioritize language models for efficient and generalized video reasoning.

Deep Learning/Self-Supervised Learning

Nikhil Parthasarathy, S. M. Ali Eslami, Joao Carreira, Olivier Henaff

Humans learn powerful representations of objects and scenes by observing how they evolve over time. Yet, outside of specific tasks that require explicit temporal understanding, static image pretraining remains the dominant paradigm for learning visual foundation models. We question this mismatch, and ask whether video pretraining can yield visual representations that bear the hallmarks of human perception: generalisation across tasks, robustness to perturbations, and consistency with human judgements. To that end we propose a novel procedure for curating videos, and develop a contrastive framework which learns from the complex transformations therein. This simple paradigm for distilling knowledge from videos, called VITO, yields general representations that far outperform prior video pretraining methods on image understanding tasks, and image pretraining methods on video understanding tasks. Moreover, VITO representations are significantly more robust to natural and synthetic deformations than image-, video-, and adversarially-trainedones. Finally, VITO’s predictions are strongly aligned with human judgements, surpassing models that were specifically trained for that purpose. Together, these results suggest that video pretraining could be a simple way of learning unified, robust, and human-aligned representations of the visual world.

Applications/Computer Vision

Viorica Patraucean, Lucas Smaira, Ankush Gupta, Adria Recasens, Larisa Markeeva, Dylan Banarse, Skanda Koppula, joseph heyward, Mateusz Malinowski, Yi Yang 等

We propose a novel multimodal video benchmark - the Perception Test - to evaluate the perception and reasoning skills of pre-trained multimodal models (e.g. Flamingo, BEiT-3, or GPT-4). Compared to existing benchmarks that focus on computational tasks (e.g. classification, detection or tracking), the Perception Test focuses on skills (Memory, Abstraction, Physics, Semantics) and types of reasoning (descriptive, explanatory, predictive, counterfactual) across video, audio, and text modalities, to provide a comprehensive and efficient evaluation tool. The benchmark probes pre-trained models for their transfer capabilities, in a zero-shot / few-shot or limited finetuning regime. For these purposes, the Perception Test introduces 11.6k real-world videos, 23s average length, designed to show perceptually interesting situations, filmed by around 100 participants worldwide. The videos are densely annotated with six types of labels (multiple-choice and grounded video question-answers, object and point tracks, temporal action and sound segments), enabling both language and non-language evaluations. The fine-tuning and validation splits of the benchmark are publicly available (CC-BY license), in addition to a challenge server with a held-out test split. Human baseline results compared to state-of-the-art video QA models show a significant gap in performance (91.4% vs 45.8%), suggesting that there is significant room for improvement in multimodal video understanding.Dataset, baselines code, and challenge server are available at https://github.com/deepmind/perception_test

Applications/Computer Vision

Denys Rozumnyi, Stefan Popov, Kevis-kokitsi Maninis, Matthias Niessner, Vittorio Ferrari

Indoor rooms are among the most common use cases in 3D scene understanding. Current state-of-the-art methods for this task are driven by large annotated datasets. Room layouts are especially important, consisting of structural elements in 3D, such as wall, floor, and ceiling. However, they are difficult to annotate, especially on pure RGB video. We propose a novel method to produce generic 3D room layouts just from 2D segmentation masks, which are easy to annotate for humans. Based on these 2D annotations, we automatically reconstruct 3D plane equations for the structural elements and their spatial extent in the scene, and connect adjacent elements at the appropriate contact edges. We annotate and publicly release 2246 3D room layouts on the RealEstate10k dataset, containing YouTube videos. We demonstrate the high quality of these 3D layouts annotations with extensive experiments.

Applications/Computer Vision

Yale Song, Eugene Byrne, Tushar Nagarajan, Huiyu Wang, Miguel Martin, Lorenzo Torresani

Human activities are goal-oriented and hierarchical, comprising primary goals at the top level, sequences of steps and substeps in the middle, and atomic actions at the lowest level. Recognizing human activities thus requires relating atomic actions and steps to their functional objectives (what the actions contribute to) and modeling their sequential and hierarchical dependencies towards achieving the goals. Current activity recognition research has primarily focused on only the lowest levels of this hierarchy, i.e., atomic or low-level actions, often in trimmed videos with annotations spanning only a few seconds. In this work, we introduce Ego4D Goal-Step, a new set of annotations on the recently released Ego4D with a novel hierarchical taxonomy of goal-oriented activity labels. It provides dense annotations for 48K procedural step segments (430 hours) and high-level goal annotations for 2,807 hours of Ego4D videos. Compared to existing procedural video datasets, it is substantially larger in size, contains hierarchical action labels (goals - steps - substeps), and provides goal-oriented auxiliary information including natural language summary description, step completion status, and step-to-goal relevance information. We take a data-driven approach to build our taxonomy, resulting in dense step annotations that do not suffer from poor label-data alignment issues resulting from a taxonomy defined a priori. Through comprehensive evaluations and analyses, we demonstrate how Ego4D Goal-Step supports exploring various questions in procedural activity understanding, including goal inference, step prediction, hierarchical relation learning, and long-term temporal modeling.

Applications/Computer Vision

Jieming Cui, Ziren Gong, Baoxiong Jia, Siyuan Huang, Zilong Zheng, Jianzhu Ma, Yixin Zhu

The challenge of replicating research results has posed a significant impediment to the field of molecular biology. The advent of modern intelligent systems has led to notable progress in various domains. Consequently, we embarked on an investigation of intelligent monitoring systems as a means of tackling the issue of the reproducibility crisis. Specifically, we first curate a comprehensive multimodal dataset, named ProBio, as an initial step towards this objective. This dataset comprises fine-grained hierarchical annotations intended for the purpose of studying activity understanding in BioLab. Next, we devise two challenging benchmarks, transparent solution tracking and multimodal action recognition, to emphasize the unique characteristics and difficulties associated with activity understanding in BioLab settings. Finally, we provide a thorough experimental evaluation of contemporary video understanding models and highlight their limitations in this specialized domain to identify potential avenues for future research. We hope \dataset with associated benchmarks may garner increased focus on modern AI techniques in the realm of molecular biology.

Applications/Computer Vision

Dongho Lee, Jongseo Lee, Jinwoo Choi

Recognizing human actions in videos requires spatial and temporal understanding. Most existing action recognition models lack a balanced spatio-temporal understanding of videos. In this work, we propose a novel two-stream architecture, called Cross-Attention in Space and Time (CAST), that achieves a balanced spatio-temporal understanding of videos using only RGB input. Our proposed bottleneck cross-attention mechanism enables the spatial and temporal expert models to exchange information and make synergistic predictions, leading to improved performance. We validate the proposed method with extensive experiments on public benchmarks with different characteristics: EPIC-Kitchens-100, Something-Something-V2, and Kinetics-400. Our method consistently shows favorable performance across these datasets, while the performance of existing methods fluctuates depending on the dataset characteristics. The code is available at https://github.com/KHU-VLL/CAST.

Applications/Robotics

Yao Mu, Qinglong Zhang, Mengkang Hu, Wenhai Wang, Mingyu Ding, Jun Jin, Bin Wang, Jifeng Dai, Yu Qiao, Ping Luo

Embodied AI is a crucial frontier in robotics, capable of planning and executing action sequences for robots to accomplish long-horizon tasks in physical environments.In this work, we introduce EmbodiedGPT, an end-to-end multi-modal foundation model for embodied AI, empowering embodied agents with multi-modal understanding and execution capabilities. To achieve this, we have made the following efforts: (i) We craft a large-scale embodied planning dataset, termed EgoCOT. The dataset consists of carefully selected videos from the Ego4D dataset, along with corresponding high-quality language instructions. Specifically, we generate a sequence of sub-goals with the "Chain of Thoughts" mode for effective embodied planning.(ii) We introduce an efficient training approach to EmbodiedGPT for high-quality plan generation, by adapting a 7B large language model (LLM) to the EgoCOT dataset via prefix tuning. (iii) We introduce a paradigm for extracting task-related features from LLM-generated planning queries to form a closed loop between high-level planning and low-level control.Extensive experiments show the effectiveness of EmbodiedGPT on embodied tasks, including embodied planning, embodied control, visual captioning, and visual question answering.Notably, EmbodiedGPT significantly enhances the success rate of the embodied control task by extracting more effective features. It has achieved a remarkable 1.6 times increase in success rate on the Franka Kitchen benchmark and a 1.3 times increase on the Meta-World benchmark, compared to the BLIP-2 baseline fine-tuned with the Ego4D dataset.

Applications/Computer Vision

Zhuoyan Luo, Yicheng Xiao, Yong Liu, Shuyan Li, Yitong Wang, Yansong Tang, Xiu Li, Yujiu Yang

This paper studies referring video object segmentation (RVOS) by boosting video-level visual-linguistic alignment. Recent approaches model the RVOS task as a sequence prediction problem and perform multi-modal interaction as well as segmentation for each frame separately. However, the lack of a global view of video content leads to difficulties in effectively utilizing inter-frame relationships and understanding textual descriptions of object temporal variations. To address this issue, we propose Semantic-assisted Object Cluster (SOC), which aggregates video content and textual guidance for unified temporal modeling and cross-modal alignment. By associating a group of frame-level object embeddings with language tokens, SOC facilitates joint space learning across modalities and time steps. Moreover, we present multi-modal contrastive supervision to help construct well-aligned joint space at the video level. We conduct extensive experiments on popular RVOS benchmarks, and our method outperforms state-of-the-art competitors on all benchmarks by a remarkable margin. Besides, the emphasis on temporal coherence enhances the segmentation stability and adaptability of our method in processing text expressions with temporal variations. Code is available at https://github.com/RobertLuo1/NeurIPS2023_SOC.

Applications/Computer Vision

Zihui (Sherry) Xue, Kristen Grauman

The egocentric and exocentric viewpoints of a human activity look dramatically different, yet invariant representations to link them are essential for many potential applications in robotics and augmented reality. Prior work is limited to learning view-invariant features from paired synchronized viewpoints. We relax that strong data assumption and propose to learn fine-grained action features that are invariant to the viewpoints by aligning egocentric and exocentric videos in time, even when not captured simultaneously or in the same environment. To this end, we propose AE2, a self-supervised embedding approach with two key designs: (1) an object-centric encoder that explicitly focuses on regions corresponding to hands and active objects; (2) a contrastive-based alignment objective that leverages temporally reversed frames as negative samples. For evaluation, we establish a benchmark for fine-grained video understanding in the ego-exo context, comprising four datasets---including an ego tennis forehand dataset we collected, along with dense per-frame labels we annotated for each dataset. On the four datasets, our AE2 method strongly outperforms prior work in a variety of fine-grained downstream tasks, both in regular and cross-view settings.

Applications/Computer Vision

Tushar Nagarajan, Santhosh Kumar Ramakrishnan, Ruta Desai, James Hillis, Kristen Grauman

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the underlying physical space and capture only what is immediately visible. To facilitate human-centric environment understanding, we present an approach that links egocentric video and the environment by learning representations that are predictive of the camera-wearer's (potentially unseen) local surroundings. We train such models using videos from agents in simulated 3D environments where the environment is fully observable, and test them on human-captured real-world videos from unseen environments. On two human-centric video tasks, we show that models equipped with our environment-aware features consistently outperform their counterparts with traditional clip features. Moreover, despite being trained exclusively on simulated videos, our approach successfully handles real-world videos from HouseTours and Ego4D, and achieves state-of-the-art results on the Ego4D NLQ challenge.

Applications/Neuroscience, Cognitive Science

Zijiao Chen, Jiaxin Qing, Juan Helen Zhou

Reconstructing human vision from brain activities has been an appealing task that helps to understand our cognitive process. Even though recent research has seen great success in reconstructing static images from non-invasive brain recordings, work on recovering continuous visual experiences in the form of videos is limited. In this work, we propose Mind-Video that learns spatiotemporal information from continuous fMRI data of the cerebral cortex progressively through masked brain modeling, multimodal contrastive learning with spatiotemporal attention, and co-training with an augmented Stable Diffusion model that incorporates network temporal inflation. We show that high-quality videos of arbitrary frame rates can be reconstructed with Mind-Video using adversarial guidance. The recovered videos were evaluated with various semantic and pixel-level metrics. We achieved an average accuracy of 85% in semantic classification tasks and 0.19 in structural similarity index (SSIM), outperforming the previous state-of-the-art by 45%. We also show that our model is biologically plausible and interpretable, reflecting established physiological processes.