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3,752篇论文匹配“Planning”
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Jiaxin Ge, Zora Zhiruo Wang, Xuhui Zhou, Yi-Hao Peng, Sanjay Subramanian, Qinyue Tan, Maarten Sap, Alane Suhr, Daniel Fried, Graham Neubig 等

Designing structured visuals such as presentation slides is essential for communicative needs, necessitating both content creation and visual planning skills. In this work, we tackle the challenge of automated slide generation, where models produce slide presentations from natural language (NL) instructions. We first introduce the SlidesBench benchmark, the first benchmark for slide generation with 7k training and 585 testing examples derived from 310 slide decks across 10 domains. SlidesBench supports evaluations that are (i) reference-based to measure similarity to a target slide, and (ii) reference-free to measure the design quality of generated slides alone. We benchmark end-to-end image generation and program generation methods with a variety of models, and find that programmatic methods produce higher-quality slides in user-interactable formats. Built on the success of program generation, we create AutoPresent, an 8B Llama-based model trained on 7k pairs of instructions paired with code for slide generation, and achieve results comparable to the closed-source model GPT-4o. We further explore iterative design refinement where the model is tasked to self-refine its own output, and we found that this process improves the slide's quality. We hope that our work will provide a basis for future work on generating structured visuals.

Zhiyuan Zhang, Xiaofan Li, Zhihao Xu, Wenjie Peng, Zijian Zhou, Miaojing Shi, Shuangping Huang

Autonomous driving visual question answering (AD-VQA) aims to answer questions related to perception, prediction, and planning based on given driving scene images, heavily relying on the model's spatial understanding capabilities. Prior works typically express spatial information through textual representations of coordinates, resulting in semantic gaps between visual coordinate representations and textual descriptions. This oversight hinders the accurate transmission of spatial information and increases the expressive burden. To address this, we propose a novel Marker-based Prompt learning framework (MPDrive), which represents spatial coordinates by concise visual markers, ensuring linguistic expressive consistency and enhancing the accuracy of both visual perception and spatial expression in AD-VQA. Specifically, we create marker images by employing a detection expert to overlay object regions with numerical labels, converting complex textual coordinate generation into straightforward text-based visual marker predictions. Moreover, we fuse original and marker images as scene-level features and integrate them with detection priors to derive instance-level features. By combining these features, we construct dual-granularity visual prompts that stimulate the LLM's spatial perception capabilities. Extensive experiments on the DriveLM and CODA-LM datasets show that MPDrive achieves state-of-the-art performance, particularly in cases requiring sophisticated spatial understanding.

Feng Liu, Shiwei Zhang, Xiaofeng Wang, Yujie Wei, Haonan Qiu, Yuzhong Zhao, Yingya Zhang, Qixiang Ye, Fang Wan

As a fundamental backbone for video generation, diffusion models are challenged by low inference speed due to the sequential nature of denoising.Previous methods speed up the models by caching and reusing model outputs at uniformly selected timesteps.However, such a strategy neglects the fact that differences among model outputs are not uniform across timesteps, which hinders selecting the appropriate model outputs to cache, leading to a poor balance between inference efficiency and visual quality.In this study, we introduce Timestep Embedding Aware Cache (TeaCache), a training-free caching approach that estimates and leverages the fluctuating differences among model outputs across timesteps.Rather than directly using the time-consuming model outputs, TeaCache focuses on model inputs, which have a strong correlation with the modeloutputs while incurring negligible computational cost.TeaCache first modulates the noisy inputs using the timestep embeddings to ensure their differences better approximating those of model outputs. TeaCache then introduces a rescaling strategy to refine the estimated differences and utilizes them to indicate output caching.Experiments show that TeaCache achieves up to 4.41xacceleration over Open-Sora-Plan with negligible (-0.07% Vbench score) degradation of visual quality.

Zaijing Li, Yuquan Xie, Rui Shao, Gongwei Chen, Dongmei Jiang, Liqiang Nie

Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a long-term goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the intricate relationships among observations, actions, and language. To this end, we propose Optimus-2, a novel Minecraft agent that incorporates a Multimodal Large Language Model (MLLM) for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. GOAP contains (1) an Action-guided Behavior Encoder that models causal relationships between observations and actions at each timestep, then dynamically interacts with the historical observation-action sequence, consolidating it into fixed-length behavior tokens, and (2) an MLLM that aligns behavior tokens with open-ended language instructions to predict actions auto-regressively. Moreover, we introduce a high-quality Minecraft Goal-Observation-Action (MGOA) dataset, which contains 25,000 videos across 8 atomic tasks, providing about 30M goal-observation-action pairs. The automated construction method, along with the MGOA dataset, can contribute to the community's efforts in training Minecraft agents. Extensive experimental results demonstrate that Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft.

Ning Gao, Yilun Chen, Shuai Yang, Xinyi Chen, Yang Tian, Hao Li, Haifeng Huang, Hanqing Wang, Tai Wang, Jiangmiao Pang

Robotic manipulation in real-world settings remains challenging, especially regarding robust generalization. Existing simulation platforms lack sufficient support for exploring how policies adapt to varied instructions and scenarios. Thus, they lag behind the growing interest in instruction-following foundation models like LLMs, whose adaptability is crucial yet remains underexplored in fair comparisons. To bridge this gap, we introduce GenManip, a realistic tabletop simulation platform tailored for policy generalization studies. It features an automatic pipeline via LLM-driven task-oriented scene graph to synthesize large-scale, diverse tasks using 10K annotated 3D object assets. To systematically assess generalization, we present GenManip-Bench, a benchmark of 200 scenarios refined via human-in-the-loop corrections. We evaluate two policy types: (1) modular manipulation systems integrating foundation models for perception, reasoning, and planning, and (2) end-to-end policies trained through scalable data collection. Results show that while data scaling benefits end-to-end methods, modular systems enhanced with foundation models generalize more effectively across diverse scenarios. We anticipate this platform to facilitate critical insights for advancing policy generalization in realistic conditions. All code will be made publicly available.

Hanzhi Chen, Boyang Sun, Anran Zhang, Marc Pollefeys, Stefan Leutenegger

Future robots are envisioned as versatile systems capable of performing a variety of household tasks. The big question remains, how can we bridge the embodiment gap while minimizing physical robot learning, which fundamentally does not scale well. We argue that learning from in-the-wild human videos offers a promising solution for robotic manipulation tasks, as vast amounts of relevant data already exist on the internet. In this work, we present VidBot, a framework enabling zero-shot robotic manipulation using learned 3D affordance from in-the-wild monocular RGB-only human videos. VidBot leverages a pipeline to extract explicit representations from them, namely 3D hand trajectories from videos, combining a depth foundation model with structure-from-motion techniques to reconstruct temporally consistent, metric-scale 3D affordance representations agnostic to embodiments. We introduce a coarse-to-fine affordance learning model that first identifies coarse actions from the pixel space and then generates fine-grained interaction trajectories with a diffusion model, conditioned on coarse actions and guided by test-time constraints for context-aware interaction planning, enabling substantial generalization to novel scenes and embodiments. Extensive experiments demonstrate the efficacy of VidBot, which significantly outperforms counterparts across 13 manipulation tasks in zero-shot settings and can be seamlessly deployed across robot systems in real-world environments. VidBot paves the way for leveraging everyday human videos to make robot learning more scalable.

Deepti Hegde, Rajeev Yasarla, Hong Cai, Shizhong Han, Apratim Bhattacharyya, Shweta Mahajan, Litian Liu, Risheek Garrepalli, Vishal M. Patel, Fatih Porikli

Autonomous driving demands safe motion planning, especially in critical "long-tail" scenarios. Recent end-to-end autonomous driving systems leverage large language models (LLMs) as planners to improve generalizability to rare events. However, using LLMs at test time introduces high computational costs. To address this, we propose DiMA, an end-to-end autonomous driving system that maintains the efficiency of an LLM-free (or vision-based) planner while leveraging the world knowledge of an LLM. DiMA distills the information from a multi-modal LLM to a vision-based end-to-end planner through a set of specially designed surrogate tasks. Under a joint training strategy, a scene encoder common to both networks produces structured representations that are semantically grounded as well as aligned to the final planning objective. Notably, the LLM is optional at inference, enabling robust planning without compromising on efficiency. Training with DiMA results in a 37% reduction in the L2 trajectory error and an 80% reduction in the collision rate of the vision-based planner, as well as a 44% trajectory error reduction in long-tail scenarios. \ours also achieves state-of-the-art performance on the nuScenes planning benchmark.

Xin Ding, Lei Yu, Xin Li, Zhijun Tu, Hanting Chen, Jie Hu, Zhibo Chen

Recent years have witnessed the great success of denoising diffusion samplers in improving the generative capability and sampling efficiency given a pre-trained diffusion model. However, most sampling schedulers in diffusion models lack the sampling dynamics and planning capability for future generation results, leading to suboptimal solutions. To overcome this, we propose the Reinforced Active Sampling Scheduler, termed RaSS, intending to find the optimal sampling trajectory by actively planning and adjusting the sampling steps for each sampling process in time. Concretely, RaSS divides the whole sampling process into five stages and introduces a reinforcement learning (RL) agent to continuously monitor the generated instance and perceive the potential generation results, thereby achieving optimal instance- and state-adaptive sampling steps decision. Meanwhile, a sampling reward is designed to assist the planning capability of the RL agent by balancing the sampling efficiency and generation quality. The RaSS is a plug-and-play module, which is applicable to multiple denoising diffusion samplers of diffusion models. Extensive experiments on different benchmarks have shown that our RaSS can consistently improve the generation quality and efficiency across various tasks, without introducing significant computational overhead.

Lizheng Zu, Lin Lin, Song Fu, Na Zhao, Pan Zhou

Embodied agents based on large language models (LLMs) face significant challenges in collaborative tasks, requiring effective communication and reasonable division of labor to ensure efficient and correct task completion. Previous approaches with simple communication patterns carry erroneous or incoherent agent actions, which can lead to additional risks. To address these problems, we propose Cooperative Tree Search (CoTS), a framework designed to significantly improve collaborative planning and task execution efficiency among embodied agents. CoTS guides multi-agents to discuss long-term strategic plans within a modified Monte Carlo tree, searching along LLM-driven reward functions to provide a more thoughtful and promising approach to cooperation. Another key feature of our method is the introduction of a plan evaluation module, which not only prevents agent action confusion caused by frequent plan updates but also ensures plan updates when the current plan becomes unsuitable. Experimental results show that the proposed method performs excellently in planning, communication, and collaboration on embodied environments (CWAH and TDW-MAT), efficiently completing long-term, complex tasks and significantly outperforming existing methods.

Wei Wu, Xi Guo, Weixuan Tang, Tingxuan Huang, Chiyu Wang, Chenjing Ding

Recent advancements in generative models offer promising solutions for synthesizing realistic driving videos, aiding in training autonomous driving perception models. However, existing methods often struggle with high-resolution multi-view generation, mainly due to the significant memory and computational overhead caused by simultaneously inputting multi-view videos into denoising diffusion models.In this paper, we propose a driving video generation framework based on multi-view feature fusion named DriveScape for multi-view 3D condition-guided video generation. We introduce a Bi-Directional Modulated Transformer (BiMoT) module to encode, fuse and inject multi-view features along with various 3D road structures and objects, which enables high-resolution multi-view generation. Consequently, our approach allows precise control over video generation, greatly enhancing realism and providing a robust solution for creating high-quality, multi-view driving videos.Our framework achieves state-of-the-art results on the nuScenes dataset, demonstrating impressive generative quality metrics with an FID score of 8.34 and an FVD score of 76.39, as well as superior performance across various perception tasks. This lays the foundation for more accurate environment simulation in autonomous driving. We plan to make our code and pre-trained model publicly available.Please refer to index.html webpage in the supplementary materials for more visualization results.

Xuesong Chen, Linjiang Huang, Tao Ma, Rongyao Fang, Shaoshuai Shi, Hongsheng Li

The integration of Vision-Language Models (VLMs) into autonomous driving systems has shown promise in addressing key challenges such as learning complexity, interpretability, and common-sense reasoning. However, existing approaches often struggle with efficient integration and real-time decision-making due to computational demands. In this paper, we introduce SOLVE, an innovative framework that synergizes VLMs with end-to-end (E2E) models to enhance autonomous vehicle planning. Our approach emphasizes knowledge sharing at the feature level through a shared visual encoder, enabling comprehensive interaction between VLM and E2E components. We propose a Trajectory Chain-of-Thought (T-CoT) paradigm, which progressively refines trajectory predictions, reducing uncertainty and improving accuracy. By employing a temporal decoupling strategy, SOLVE achieves efficient asynchronous cooperation, aligning high-quality VLM outputs with E2E real-time performance. Evaluated on the nuScenes dataset, our method demonstrates significant improvements in trajectory prediction accuracy, paving the way for more robust and reliable autonomous driving systems.

Dongkun Zhang, Jiaming Liang, Ke Guo, Sha Lu, Qi Wang, Rong Xiong, Zhenwei Miao, Yue Wang

Trajectory planning is vital for autonomous driving, ensuring safe and efficient navigation in complex environments. While recent learning-based methods, particularly reinforcement learning (RL), have shown promise in specific scenarios, RL planners struggle with training inefficiencies and managing large-scale, real-world driving scenarios.In this paper, we introduce CarPlanner, a Consistent auto-regressive Planner that uses RL to generate multi-modal trajectories. The auto-regressive structure enables efficient large-scale RL training, while the incorporation of consistency ensures stable policy learning by maintaining coherent temporal consistency across time steps. Moreover, CarPlanner employs a generation-selection framework with an expert-guided reward function and an invariant-view module, simplifying RL training and enhancing policy performance.Extensive analysis demonstrates that our proposed RL framework effectively addresses the challenges of training efficiency and performance enhancement, positioning CarPlanner as a promising solution for trajectory planning in autonomous driving.To the best of our knowledge, we are the first to demonstrate that the RL-based planner can surpass both IL- and rule-based state-of-the-arts (SOTAs) on the challenging large-scale real-world dataset nuPlan. Our proposed CarPlanner surpasses RL-, IL-, and rule-based SOTA approaches within this demanding dataset.

Silin Gao, Sheryl Mathew, Li Mi, Sepideh Mamooler, Mengjie Zhao, Hiromi Wakaki, Yuki Mitsufuji, Syrielle Montariol, Antoine Bosselut

Visual narrative generation transforms textual narratives into sequences of images illustrating the content of the text. However, generating visual narratives that are faithful to the input text and self-consistent across generated images remains an open challenge, due to the lack of knowledge constraints used for planning the stories. In this work, we propose a new benchmark, VinaBench, to address this challenge. Our benchmark annotates the underlying commonsense and discourse constraints in visual narrative samples, offering systematic scaffolds for learning the implicit strategies of visual storytelling. Based on the incorporated narrative constraints, we further propose novel metrics to closely evaluate the consistency of generated narrative images and the alignment of generations with the input textual narrative. Our results across three generative vision models demonstrate that learning with VinaBench's knowledge constraints effectively improves the faithfulness and cohesion of generated visual narratives.

Junsung Park, Hwijeong Lee, Inha Kang, Hyunjung Shim

Existing domain generalization methods for LiDAR semantic segmentation under adverse weather struggle to accurately predict "things" categories compared to "stuff" categories. In typical driving scenes, "things" categories can be dynamic and associated with higher collision risks, making them crucial for safe navigation and planning. Recognizing the importance of "things" categories, we identify their performance drop as a serious bottleneck in existing approaches. We observed that adverse weather induces degradation of semantic-level features and both corruption of local features, leading to a misprediction of "things" as "stuff". To mitigate these corruptions, we suggests our method, NTN - segmeNt Things for No-accident. To address semantic-level feature corruption, we bind each point feature to its superclass, preventing the misprediction of things classes into visually dissimilar categories. Additionally, to enhance robustness against local corruption caused by adverse weather, we define each LiDAR beam as a local region and propose a regularization term that aligns the clean data with its corrupted counterpart in feature space. NTN achieves state-of-the-art performance with a +2.6 mIoU gain on the SemanticKITTI-to-SemanticSTF benchmark and +7.9 mIoU on the SemanticPOSS-to-SemanticSTF benchmark. Notably, NTN achieves a +4.8 and +7.9 mIoU improvement on "things" classes, respectively, highlighting its effectiveness.

Yuxing Long, Jiyao Zhang, Mingjie Pan, Tianshu Wu, Taewhan Kim, Hao Dong

Correct use of electrical appliances has significantly improved human life quality. Unlike simple tools that can be manipulated with common sense, different parts of electrical appliances have specific functions defined by manufacturers. If we want the robot to heat bread by microwave, we should enable them to review the microwave's manual first. From the manual, it can learn about component functions, interaction methods, and representative task steps about appliances. However, previous manual-related works remain limited to question-answering tasks while existing manipulation researchers ignore the manual's important role and fail to comprehend multi-page manuals. In this paper, we propose the first manual-based appliance manipulation benchmark CheckManual. Specifically, we design a large model-assisted human-revised data generation pipeline to create manuals based on CAD appliance models. With these manuals, we establish novel manual-based manipulation challenges, metrics, and simulator environments for model performance evaluation. Furthermore, we propose the first manual-based manipulation planning model ManualPlan to set up a group of baselines for the CheckManual benchmark.

Qingqing Zhao, Yao Lu, Moo Jin Kim, Zipeng Fu, Zhuoyang Zhang, Yecheng Wu, Zhaoshuo Li, Qianli Ma, Song Han, Chelsea Finn 等

Vision-language-action models (VLAs) have shown potential in leveraging pretrained vision-language models and diverse robot demonstrations for learning generalizable sensorimotor control. While this paradigm effectively utilizes large-scale data from both robotic and non-robotic sources, current VLAs primarily focus on direct input--output mappings, lacking the intermediate reasoning steps crucial for complex manipulation tasks. As a result, existing VLAs lack temporal planning or reasoning capabilities. In this paper, we introduce a method that incorporates explicit visual chain-of-thought (CoT) reasoning into vision-language-action models (VLAs) by predicting future image frames autoregressively as visual goals before generating a short action sequence to achieve these goals. We introduce CoT-VLA, a state-of-the-art 7B VLA that can understand and generate visual and action tokens. Our experimental results demonstrate that CoT-VLA achieves strong performance, outperforming the state-of-the-art VLA model by 17% in real-world manipulation tasks and 6% in simulation benchmarks. Videos are available at: https://cot-vla.github.io/.

Yuheng Ji, Huajie Tan, Jiayu Shi, Xiaoshuai Hao, Yuan Zhang, Hengyuan Zhang, Pengwei Wang, Mengdi Zhao, Yao Mu, Pengju An 等

Recent advancements in Multimodal Large Language Models (MLLMs) have shown remarkable capabilities across various multimodal contexts. However, their application in robotic scenarios, particularly for long-horizon manipulation tasks, reveals significant limitations. These limitations arise from the current MLLMs lacking three essential robotic brain capabilities: Planning Capability, which involves decomposing complex manipulation instructions into manageable sub-tasks; Affordance Perception, the ability to recognize and interpret the affordances of interactive objects; and Trajectory Prediction, the foresight to anticipate the complete manipulation trajectory necessary for successful execution. To enhance the robotic brain's core capabilities from abstract to concrete, we introduce ShareRobot, a high-quality heterogeneous dataset that labels multi-dimensional information such as task planning, object affordance, and end-effector trajectory. ShareRobot's diversity and accuracy have been meticulously refined by three human annotators. Building on this dataset, we developed RoboBrain, an MLLM-based model that combines robotic and general multi-modal data, utilizes a multi-stage training strategy, and incorporates long videos and high-resolution images to improve its robotic manipulation capabilities.Extensive experiments demonstrate that RoboBrain achieves state-of-the-art performance across various obotic tasks, highlighting its potential to advance robotic brain capabilities.

Bozhou Zhang, Nan Song, Xin Jin, Li Zhang

End-to-end autonomous driving unifies tasks in a differentiable framework, enabling planning-oriented optimization and attracting growing attention.Current methods aggregate historical information either through dense historical bird's-eye-view (BEV) features or by querying a sparse memory bank, following paradigms inherited from detection.However, we argue that these paradigms either omit historical information in motion planning or fail to align with its multi-step nature, which requires predicting or planning multiple future time steps. In line with the philosophy of "future is a continuation of past", we propose **BridgeAD**, which reformulates motion and planning queries as multi-step queries to differentiate the queries for each future time step. This design enables the effective use of historical prediction and planning by applying them to the appropriate parts of the end-to-end system based on the time steps, which improves both perception and motion planning. Specifically, historical queries for the current frame are combined with perception, while queries for future frames are integrated with motion planning. In this way, we bridge the gap between past and future by aggregating historical insights at every time step, enhancing the overall coherence and accuracy of the end-to-end autonomous driving pipeline. Extensive experiments on the nuScenes dataset in both open-loop and closed-loop settings demonstrate that BridgeAD achieves state-of-the-art performance. We will make our code and models publicly available.

Fa-Ting Hong, Zhan Xu, Haiyang Liu, Qinjie Lin, Luchuan Song, Zhixin Shu, Yang Zhou, Duygu Ceylan, Dan Xu

Diffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to generate high-fidelity poses, but struggle with significant viewpoint changes, especially in zoom-in/zoom-out scenarios where camera-character distance varies. This limits the applications such as cinematic shot type plan or camera control. We propose a pose-correlated reference selection diffusion network, supporting substantial viewpoint variations in human animation. Our key idea is to enable the network to utilize multiple reference images as input, since significant viewpoint changes often lead to missing appearance details on the human body. To eliminate the computational cost, we first introduce a novel pose correlation module to compute similarities between non-aligned target and source poses, and then propose an adaptive reference selection strategy, utilizing the attention map to identify key regions for animation generation. To train our model, we curated a large dataset from public TED talks featuring varied shots of the same character, helping the model learn synthesis for different perspectives. Our experimental results show that with the same number of reference images, our model performs favorably compared to the current SOTA methods under large viewpoint change. We further show that the adaptive reference selection is able to choose the most relevant reference regions to generate humans under free viewpoints.

Shihao Wang, Zhiding Yu, Xiaohui Jiang, Shiyi Lan, Min Shi, Nadine Chang, Jan Kautz, Ying Li, Jose M. Alvarez

The advances in vision-language models (VLMs) have led to a growing interest in autonomous driving to leverage their strong reasoning capabilities. However, extending these capabilities from 2D to full 3D understanding is crucial for real-world applications. To address this challenge, we propose OmniDrive, a holistic vision-language dataset that aligns agent models with 3D driving tasks through counterfactual reasoning. This approach enhances decision-making by evaluating potential scenarios and their outcomes, similar to human drivers considering alternative actions. Our counterfactual-based synthetic data annotation process generates large-scale, high-quality datasets, providing denser supervision signals that bridge planning trajectories and language-based reasoning. Futher, we explore two advanced OmniDrive-Agent frameworks, namely Omni-L and Omni-Q, to assess the importance of vision-language alignment versus 3D perception, revealing critical insights into designing effective LLM-agents. Significant improvements on the DriveLM Q&A benchmark and nuScenes open-loop planning demonstrate the effectiveness of our dataset and methods.