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2,006篇论文匹配“Video Understanding”
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Deep Learning/Generative Models and Autoencoders

Lijun Yu, Yong Cheng, Zhiruo Wang, Vivek Kumar, Wolfgang Macherey, Yanping Huang, David Ross, Irfan Essa, Yonatan Bisk, Ming-Hsuan Yang 等

In this work, we introduce Semantic Pyramid AutoEncoder (SPAE) for enabling frozen LLMs to perform both understanding and generation tasks involving non-linguistic modalities such as images or videos. SPAE converts between raw pixels and interpretable lexical tokens (or words) extracted from the LLM's vocabulary. The resulting tokens capture both the rich semantic meaning and the fine-grained details needed for visual reconstruction, effectively translating the visual content into a language comprehensible to the LLM, and empowering it to perform a wide array of multimodal tasks. Our approach is validated through in-context learning experiments with frozen PaLM 2 and GPT 3.5 on a diverse set of image understanding and generation tasks.Our method marks the first successful attempt to enable a frozen LLM to generate image content while surpassing state-of-the-art performance in image understanding tasks, under the same setting, by over 25%.

Deep Learning/Robustness

Shresth Grover, Vibhav Vineet, Yogesh Rawat

In this work, we study the effect of occlusion on video action recognition. Tofacilitate this study, we propose three benchmark datasets and experiment withseven different video action recognition models. These datasets include two synthetic benchmarks, UCF-101-O and K-400-O, which enabled understanding the effects of fundamental properties of occlusion via controlled experiments. We also propose a real-world occlusion dataset, UCF-101-Y-OCC, which helps in further validating the findings of this study. We find several interesting insights such as 1) transformers are more robust than CNN counterparts, 2) pretraining make modelsrobust against occlusions, and 3) augmentation helps, but does not generalize well to real-world occlusions. In addition, we propose a simple transformer based compositional model, termed as CTx-Net, which generalizes well under this distribution shift. We observe that CTx-Net outperforms models which are trained using occlusions as augmentation, performing significantly better under natural occlusions. We believe this benchmark will open up interesting future research in robust video action recognition

Applications/Computer Vision

Meng Liu, Mingda Zhang, Jialu Liu, Hanjun Dai, Ming-Hsuan Yang, Shuiwang Ji, Zheyun Feng, Boqing Gong

In this paper, we present a novel problem, namely video timeline modeling. Our objective is to create a video-associated timeline from a set of videos related to a specific topic, thereby facilitating the content and structure understanding of the story being told. This problem has significant potential in various real-world applications, for instance, news story summarization. To bootstrap research in this area, we curate a realistic benchmark dataset, YouTube-News-Timeline, consisting of over $12$k timelines and $300$k YouTube news videos. Additionally, we propose a set of quantitative metrics to comprehensively evaluate and compare methodologies. With such a testbed, we further develop and benchmark several deep learning approaches to tackling this problem. We anticipate that this exploratory work will pave the way for further research in video timeline modeling. The assets are available via https://github.com/google-research/google-research/tree/master/video_timeline_modeling.

Applications/Computer Vision

Xiaoxuan Ma, Stephan Kaufhold, Jiajun Su, Wentao Zhu, Jack Terwilliger, Andres Meza, Yixin Zhu, Federico Rossano, Yizhou Wang

Understanding the behavior of non-human primates is crucial for improving animal welfare, modeling social behavior, and gaining insights into distinctively human and phylogenetically shared behaviors. However, the lack of datasets on non-human primate behavior hinders in-depth exploration of primate social interactions, posing challenges to research on our closest living relatives. To address these limitations, we present ChimpACT, a comprehensive dataset for quantifying the longitudinal behavior and social relations of chimpanzees within a social group. Spanning from 2015 to 2018, ChimpACT features videos of a group of over 20 chimpanzees residing at the Leipzig Zoo, Germany, with a particular focus on documenting the developmental trajectory of one young male, Azibo. ChimpACT is both comprehensive and challenging, consisting of 163 videos with a cumulative 160,500 frames, each richly annotated with detection, identification, pose estimation, and fine-grained spatiotemporal behavior labels. We benchmark representative methods of three tracks on ChimpACT: (i) tracking and identification, (ii) pose estimation, and (iii) spatiotemporal action detection of the chimpanzees. Our experiments reveal that ChimpACT offers ample opportunities for both devising new methods and adapting existing ones to solve fundamental computer vision tasks applied to chimpanzee groups, such as detection, pose estimation, and behavior analysis, ultimately deepening our comprehension of communication and sociality in non-human primates.

Applications/Computer Vision

Karttikeya Mangalam, Raiymbek Akshulakov, Jitendra Malik

We introduce EgoSchema, a very long-form video question-answering dataset, and benchmark to evaluate long video understanding capabilities of modern vision and language systems. Derived from Ego4D, EgoSchema consists of over 5000 human curated multiple choice question answer pairs, spanning over 250 hours of real video data, covering a very broad range of natural human activity and behavior. For each question, EgoSchema requires the correct answer to be selected between five given options based on a three-minute-long video clip. While some prior works have proposed video datasets with long clip lengths, we posit that merely the length of the video clip does not truly capture the temporal difficulty of the video task that is being considered. To remedy this, we introduce temporal certificate sets, a general notion for capturing the intrinsic temporal understanding length associated with a broad range of video understanding tasks & datasets. Based on this metric, we find EgoSchema to have intrinsic temporal lengths over 5.7x longer than the second closest dataset and 10x to 100x longer than any other video understanding dataset. Further, our evaluation of several current state-of-the-art video and language models shows them to be severely lacking in long-term video understanding capabilities. Even models with several billions of parameters achieve QA accuracy less than 33% (random is 20%) on the EgoSchema multi-choice question answering task, while humans achieve about 76% accuracy. We posit that EgoSchema, with its long intrinsic temporal structures and diverse complexity, would serve as a valuable evaluation probe for developing effective long-term video understanding systems in the future. Data and Zero-shot model evaluation code will all be open-sourced under the Ego4D license at http://egoschema.github.io.

Applications/Computer Vision

Ming Hu, Lin Wang, Siyuan Yan, Don Ma, Qingli Ren, Peng Xia, Wei Feng, Peibo Duan, Lie Ju, Zongyuan Ge

The application of deep learning to nursing procedure activity understanding has the potential to greatly enhance the quality and safety of nurse-patient interactions. By utilizing the technique, we can facilitate training and education, improve quality control, and enable operational compliance monitoring. However, the development of automatic recognition systems in this field is currently hindered by the scarcity of appropriately labeled datasets. The existing video datasets pose several limitations: 1) these datasets are small-scale in size to support comprehensive investigations of nursing activity; 2) they primarily focus on single procedures, lacking expert-level annotations for various nursing procedures and action steps; and 3) they lack temporally localized annotations, which prevents the effective localization of targeted actions within longer video sequences. To mitigate these limitations, we propose NurViD, a large video dataset with expert-level annotation for nursing procedure activity understanding. NurViD consists of over 1.5k videos totaling 144 hours, making it approximately four times longer than the existing largest nursing activity datasets. Notably, it encompasses 51 distinct nursing procedures and 177 action steps, providing a much more comprehensive coverage compared to existing datasets that primarily focus on limited procedures. To evaluate the efficacy of current deep learning methods on nursing activity understanding, we establish three benchmarks on NurViD: procedure recognition on untrimmed videos, procedure and action recognition on trimmed videos, and action detection. Our benchmark and code will be available at https://github.com/minghu0830/NurViD-benchmark.

Applications/Computer Vision

Vadim Tschernezki, Ahmad Darkhalil, Zhifan Zhu, David Fouhey, Iro Laina, Diane Larlus, Dima Damen, Andrea Vedaldi

Neural rendering is fuelling a unification of learning, 3D geometry and video understanding that has been waiting for more than two decades. Progress, however, is still hampered by a lack of suitable datasets and benchmarks. To address this gap, we introduce EPIC Fields, an augmentation of EPIC-KITCHENS with 3D camera information. Like other datasets for neural rendering, EPIC Fields removes the complex and expensive step of reconstructing cameras using photogrammetry, and allows researchers to focus on modelling problems. We illustrate the challenge of photogrammetry in egocentric videos of dynamic actions and propose innovations to address them. Compared to other neural rendering datasets, EPIC Fields is better tailored to video understanding because it is paired with labelled action segments and the recent VISOR segment annotations. To further motivate the community, we also evaluate two benchmark tasks in neural rendering and segmenting dynamic objects, with strong baselines that showcase what is not possible today. We also highlight the advantage of geometry in semi-supervised video object segmentations on the VISOR annotations. EPIC Fields reconstructs 96\% of videos in EPIC-KITCHENS, registering 19M frames in 99 hours recorded in 45 kitchens, and is available from: http://epic-kitchens.github.io/epic-fields

Applications/Computer Vision

Shiyu Hu, Dailing Zhang, wu meiqi, Xiaokun Feng, Xuchen Li, Xin Zhao, Kaiqi Huang

Tracking an arbitrary moving target in a video sequence is the foundation for high-level tasks like video understanding. Although existing visual-based trackers have demonstrated good tracking capabilities in short video sequences, they always perform poorly in complex environments, as represented by the recently proposed global instance tracking task, which consists of longer videos with more complicated narrative content. Recently, several works have introduced natural language into object tracking, desiring to address the limitations of relying only on a single visual modality. However, these selected videos are still short sequences with uncomplicated spatio-temporal and causal relationships, and the provided semantic descriptions are too simple to characterize video content.To address these issues, we (1) first propose a new multi-modal global instance tracking benchmark named MGIT. It consists of 150 long video sequences with a total of 2.03 million frames, aiming to fully represent the complex spatio-temporal and causal relationships coupled in longer narrative content. (2) Each video sequence is annotated with three semantic grains (i.e., action, activity, and story) to model the progressive process of human cognition. We expect this multi-granular annotation strategy can provide a favorable environment for multi-modal object tracking research and long video understanding. (3) Besides, we execute comparative experiments on existing multi-modal object tracking benchmarks, which not only explore the impact of different annotation methods, but also validate that our annotation method is a feasible solution for coupling human understanding into semantic labels. (4) Additionally, we conduct detailed experimental analyses on MGIT, and hope the explored performance bottlenecks of existing algorithms can support further research in multi-modal object tracking. The proposed benchmark, experimental results, and toolkit will be released gradually on http://videocube.aitestunion.com/.

Applications/Computer Vision

Jingkang Yang, Jun CEN, WENXUAN PENG, Shuai Liu, Fangzhou Hong, Xiangtai Li, Kaiyang Zhou, Qifeng Chen, Ziwei Liu

We are living in a three-dimensional space while moving forward through a fourth dimension: time. To allow artificial intelligence to develop a comprehensive understanding of such a 4D environment, we introduce **4D Panoptic Scene Graph (PSG-4D)**, a new representation that bridges the raw visual data perceived in a dynamic 4D world and high-level visual understanding. Specifically, PSG-4D abstracts rich 4D sensory data into nodes, which represent entities with precise location and status information, and edges, which capture the temporal relations. To facilitate research in this new area, we build a richly annotated PSG-4D dataset consisting of 3K RGB-D videos with a total of 1M frames, each of which is labeled with 4D panoptic segmentation masks as well as fine-grained, dynamic scene graphs. To solve PSG-4D, we propose PSG4DFormer, a Transformer-based model that can predict panoptic segmentation masks, track masks along the time axis, and generate the corresponding scene graphs via a relation component. Extensive experiments on the new dataset show that our method can serve as a strong baseline for future research on PSG-4D. In the end, we provide a real-world application example to demonstrate how we can achieve dynamic scene understanding by integrating a large language model into our PSG-4D system.

Triantafyllos Afouras, Effrosyni Mavroudi, Tushar Nagarajan, Huiyu Wang, Lorenzo Torresani

We introduce HT-Step, a large-scale dataset containing temporal annotations of instructional article steps in cooking videos. It includes 122k segment-level annotations over 20k narrated videos (approximately 2.3k hours) of the HowTo100M dataset.Each annotation provides a temporal interval, and a categorical step label from a taxonomy of 4,958 unique steps automatically mined from wikiHow articles which include rich descriptions of each step.Our dataset significantly surpasses existing labeled step datasets in terms of scale, number of tasks, and richness of natural language step descriptions. Based on these annotations, we introduce a strongly supervised benchmark for aligning instructional articles with how-to videos and present a comprehensive evaluation of baseline methods for this task.By publicly releasing these annotations and defining rigorous evaluation protocols and metrics,we hope to significantly accelerate research in the field of procedural activity understanding.

Applications/Computer Vision

Xingyu Chen, Weiyao Wang, Hao Tang, Matt Feiszli

3D spatial understanding is highly valuable in the context of semantic modeling of environments, agents, and their relationships. Semantic modeling approaches employed on monocular video often ingest outputs from off-the-shelf SLAM/SfM pipelines, which are anecdotally observed to perform poorly or fail completely on some fraction of the videos of interest. These target videos may vary widely in complexity of scenes, activities, camera trajectory, etc. Unfortunately, such semantically-rich video data often comes with no ground-truth 3D information, and in practice it is prohibitively costly or impossible to obtain ground truth reconstructions or camera pose post-hoc. This paper proposes a novel evaluation protocol, Object Reprojection Error (ORE) to benchmark camera trajectories; ORE computes reprojection error for static objects within the video and requires only lightweight object tracklet annotations. These annotations are easy to gather on new or existing video, enabling ORE to be calculated on essentially arbitrary datasets. We show that ORE maintains high rank correlation with standard metrics based on groundtruth. Leveraging ORE, we source videos and annotations from Ego4D-EgoTracks, resulting in EgoStatic, a large-scale diverse dataset for evaluating camera trajectories in-the-wild.

Applications/Neuroscience, Cognitive Science

Hsiao-Yu Tung, Mingyu Ding, Zhenfang Chen, Daniel Bear, Chuang Gan, Josh Tenenbaum, Dan Yamins, Judith Fan, Kevin Smith

General physical scene understanding requires more than simply localizing and recognizing objects -- it requires knowledge that objects can have different latent properties (e.g., mass or elasticity), and that those properties affect the outcome of physical events. While there has been great progress in physical and video prediction models in recent years, benchmarks to test their performance typically do not require an understanding that objects have individual physical properties, or at best test only those properties that are directly observable (e.g., size or color). This work proposes a novel dataset and benchmark, termed Physion++, that rigorously evaluates visual physical prediction in artificial systems under circumstances where those predictions rely on accurate estimates of the latent physical properties of objects in the scene. Specifically, we test scenarios where accurate prediction relies on estimates of properties such as mass, friction, elasticity, and deformability, and where the values of those properties can only be inferred by observing how objects move and interact with other objects or fluids. We evaluate the performance of a number of state-of-the-art prediction models that span a variety of levels of learning vs. built-in knowledge, and compare that performance to a set of human predictions. We find that models that have been trained using standard regimes and datasets do not spontaneously learn to make inferences about latent properties, but also that models that encode objectness and physical states tend to make better predictions. However, there is still a huge gap between all models and human performance, and all models' predictions correlate poorly with those made by humans, suggesting that no state-of-the-art model is learning to make physical predictions in a human-like way. These results show that current deep learning models that succeed in some settings nevertheless fail to achieve human-level physical prediction in other cases, especially those where latent property inference is required. Project page: https://dingmyu.github.io/physion_v2/

Applications/Computer Vision

Hao Zheng, Regina Lee, Yuqian Lu

Understanding comprehensive assembly knowledge from videos is critical for futuristic ultra-intelligent industry. To enable technological breakthrough, we present HA-ViD – the first human assembly video dataset that features representative industrial assembly scenarios, natural procedural knowledge acquisition process, and consistent human-robot shared annotations. Specifically, HA-ViD captures diverse collaboration patterns of real-world assembly, natural human behaviors and learning progression during assembly, and granulate action annotations to subject, action verb, manipulated object, target object, and tool. We provide 3222 multi-view and multi-modality videos), 1.5M frames, 96K temporal labels and 2M spatial labels. We benchmark four foundational video understanding tasks: action recognition, action segmentation, object detection and multi-object tracking. Importantly, we analyze their performance and the further reasoning steps for comprehending knowledge in assembly progress, process efficiency, task collaboration, skill parameters and human intention. Details of HA-ViD is available at: https://iai-hrc.github.io/ha-vid.

Social Aspects/Fairness, Equity, Justice and Safety

Candice Schumann, Femi Olanubi, Auriel Wright, Ellis Monk, Courtney Heldreth, Susanna Ricco

Understanding different human attributes and how they affect model behavior may become a standard need for all model creation and usage, from traditional computer vision tasks to the newest multimodal generative AI systems. In computer vision specifically, we have relied on datasets augmented with perceived attribute signals (eg, gender presentation, skin tone, and age) and benchmarks enabled by these datasets. Typically labels for these tasks come from human annotators. However, annotating attribute signals, especially skin tone, is a difficult and subjective task. Perceived skin tone is affected by technical factors, like lighting conditions, and social factors that shape an annotator's lived experience.This paper examines the subjectivity of skin tone annotation through a series of annotation experiments using the Monk Skin Tone (MST) scale~\cite{Monk2022Monk}, a small pool of professional photographers, and a much larger pool of trained crowdsourced annotators. Along with this study we release the Monk Skin Tone Examples (MST-E) dataset, containing 1515 images and 31 videos spread across the full MST scale. MST-E is designed to help train human annotators to annotate MST effectively.Our study shows that annotators can reliably annotate skin tone in a way that aligns with an expert in the MST scale, even under challenging environmental conditions. We also find evidence that annotators from different geographic regions rely on different mental models of MST categories resulting in annotations that systematically vary across regions. Given this, we advise practitioners to use a diverse set of annotators and a higher replication count for each image when annotating skin tone for fairness research.

Applications/Neuroscience, Cognitive Science

Aran Nayebi, Rishi Rajalingham, Mehrdad Jazayeri, Guangyu Robert Yang

Humans and animals have a rich and flexible understanding of the physical world, which enables them to infer the underlying dynamical trajectories of objects and events, plausible future states, and use that to plan and anticipate the consequences of actions.However, the neural mechanisms underlying these computations are unclear.We combine a goal-driven modeling approach with dense neurophysiological data and high-throughput human behavioral readouts that contain thousands of comparisons to directly impinge on this question.Specifically, we construct and evaluate several classes of sensory-cognitive networks to predict the future state of rich, ethologically-relevant environments, ranging from self-supervised end-to-end models with pixel-wise or object-slot objectives, to models that future predict in the latent space of purely static image-pretrained or dynamic video-pretrained foundation models.We find that ``scale is \emph{not} all you need'', and that many state-of-the-art machine learning models fail to perform well on our neural and behavioral benchmarks for future prediction.In fact, only one class of models matches these data well overall.We find that neural responses are currently best predicted by models trained to predict the future state of their environment in the \emph{latent} space of pretrained foundation models optimized for \emph{dynamic} scenes in a self-supervised manner.These models also approach the neurons' ability to predict the environmental state variables that are visually hidden from view, despite not being explicitly trained to do so.Finally, we find that not all foundation model latents are equal.Notably, models that future predict in the latent space of video foundation models that are optimized to support a \emph{diverse} range of egocentric sensorimotor tasks, reasonably match \emph{both} human behavioral error patterns and neural dynamics across all environmental scenarios that we were able to test.Overall, these findings suggest that the neural mechanisms and behaviors of primate mental simulation have strong inductive biases associated with them, and are thus far most consistent with being optimized to future predict on \emph{reusable} visual representations that are useful for Embodied AI more generally.

Hanwen Jiang, Santhosh Kumar Ramakrishnan, Kristen Grauman

Visual Query Localization on long-form egocentric videos requires spatio-temporal search and localization of visually specified objects and is vital to build episodic memory systems. Prior work develops complex multi-stage pipelines that leverage well-established object detection and tracking methods to perform VQL. However, each stage is independently trained and the complexity of the pipeline results in slow inference speeds. We propose VQLoC, a novel single-stage VQL framework that is end-to-end trainable. Our key idea is to first build a holistic understanding of the query-video relationship and then perform spatio-temporal localization in a single shot manner. Specifically, we establish the query-video relationship by jointly considering query-to-frame correspondences between the query and each video frame and frame-to-frame correspondences between nearby video frames. Our experiments demonstrate that our approach outperforms prior VQL methods by $20$% accuracy while obtaining a $10\times$ improvement in inference speed. VQLoC is also the top entry on the Ego4D VQ2D challenge leaderboard.

Applications/Computer Vision

Ziyi Bai, Ruiping Wang, Xilin Chen

Video Question Answering (VideoQA) has emerged as a vital tool to evaluate agents’ ability to understand human daily behaviors. Despite the recent success of large vision language models in many multi-modal tasks, complex situation reasoning over videos involving multiple human-object interaction events still remains challenging. In contrast, humans can easily tackle it by using a series of episode memories as anchors to quickly locate question-related key moments for reasoning. To mimic this effective reasoning strategy, we propose the Glance- Focus model. One simple way is to apply an action detection model to predict a set of actions as key memories. However, these actions within a closed set vocabulary are hard to generalize to various video domains. Instead of that, we train an Encoder-Decoder to generate a set of dynamic event memories at the glancing stage. Apart from using supervised bipartite matching to obtain the event memories, we further design an unsupervised memory generation method to get rid of dependence on event annotations. Next, at the focusing stage, these event memories act as a bridge to establish the correlation between the questions with high-level event concepts and low-level lengthy video content. Given the question, the model first focuses on the generated key event memory, then focuses on the most relevant moment for reasoning through our designed multi-level cross- attention mechanism. We conduct extensive experiments on four Multi-Event VideoQA benchmarks including STAR, EgoTaskQA, AGQA, and NExT-QA. Our proposed model achieves state-of-the-art results, surpassing current large models in various challenging reasoning tasks. The code and models are available at https://github.com/ByZ0e/Glance-Focus.

Miscellaneous Aspects of Machine Learning/Unsupervised and Semi-supervised Learning

Qing Su, Anton Netchaev, Hai Li, Shihao Ji

Current self-supervised learning (SSL) methods (e.g., SimCLR, DINO, VICReg, MOCOv3) target primarily on representations at instance level and do not generalize well to dense prediction tasks, such as object detection and segmentation. Towards aligning SSL with dense predictions, this paper demonstrates for the first time the underlying mean-shift clustering process of Vision Transformers (ViT), which aligns well with natural image semantics (e.g., a world of objects and stuffs). By employing transformer for joint embedding and clustering, we propose a bi-level feature clustering SSL method, coined Feature-Level Self-supervised Learning (FLSL). We present the formal definition of the FLSL problem and construct the objectives from the mean-shift and k-means perspectives. We show that FLSL promotes remarkable semantic cluster representations and learns an embedding scheme amenable to intra-view and inter-view feature clustering. Experiments show that FLSL yields significant improvements in dense prediction tasks, achieving 44.9 (+2.8)% AP and 46.5% AP in object detection, as well as 40.8 (+2.3)% AP and 42.1% AP in instance segmentation on MS-COCO, using Mask R-CNN with ViT-S/16 and ViT-S/8 as backbone, respectively. FLSL consistently outperforms existing SSL methods across additional benchmarks, including UAV object detection on UAVDT, and video instance segmentation on DAVIS 2017. We conclude by presenting visualization and various ablation studies to better understand the success of FLSL. The source code is available at https://github.com/ISL-CV/FLSL.

Applications/Computer Vision

Tushar Nagarajan, Santhosh Kumar Ramakrishnan, Ruta Desai, James Hillis, Kristen Grauman

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the underlying physical space and capture only what is immediately visible. To facilitate human-centric environment understanding, we present an approach that links egocentric video and the environment by learning representations that are predictive of the camera-wearer's (potentially unseen) local surroundings. We train such models using videos from agents in simulated 3D environments where the environment is fully observable, and test them on human-captured real-world videos from unseen environments. On two human-centric video tasks, we show that models equipped with our environment-aware features consistently outperform their counterparts with traditional clip features. Moreover, despite being trained exclusively on simulated videos, our approach successfully handles real-world videos from HouseTours and Ego4D, and achieves state-of-the-art results on the Ego4D NLQ challenge.

Applications/Computer Vision

Shuhan Tan, Tushar Nagarajan, Kristen Grauman

Recent advances in egocentric video understanding models are promising, but their heavy computational expense is a barrier for many real-world applications. To address this challenge, we propose EgoDistill, a distillation-based approach that learns to reconstruct heavy ego-centric video clip features by combining the semantics from a sparse set of video frames with head motion from lightweight IMU readings. We further devise a novel IMU-based self-supervised pretraining strategy. Our method leads to significant improvements in efficiency, requiring 200× fewer GFLOPs than equivalent video models. We demonstrate its effectiveness on the Ego4D and EPIC- Kitchens datasets, where our method outperforms state-of-the-art efficient video understanding methods.