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8,216篇论文匹配“New Approaches”
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Bhishma Dedhia, David Bourgin, Krishna Kumar Singh, Yuheng Li, Yan Kang, Zhan Xu, Niraj K. Jha, Yuchen Liu

Diffusion Transformers (DiTs) can generate short photorealistic videos, yet directly training and sampling longer videos with full attention across the video remains computationally challenging. Alternative methods break long videos down into sequential generation of short video segments, requiring multiple sampling chain iterations and specialized consistency modules. To overcome these challenges, we introduce a new paradigm called Video Interface Networks (VINs), which augment DiTs with an abstraction module to enable parallel inference of video chunks. At each diffusion step, VINs encode global semantics from the noisy input of local chunks and the encoded representations, in turn, guide DiTs in denoising chunks in parallel. The coupling of VIN and DiT is learned end-to-end on the denoising objective. Further, the VIN architecture maintains fixed-size encoding tokens that encode the input via a single cross-attention step. Disentangling the encoding tokens from the input thus enables VIN to scale to long videos and learn essential semantics. Experiments on VBench demonstrate that VINs surpass existing chunk-based methods in preserving background consistency and subject coherence. We then show via an optical flow analysis that our approach attains state-of-the-art motion smoothness while using 25-40% fewer FLOPs than full generation. Finally, human raters favorably assessed the overall video quality and temporal consistency of our method in a user study.

Youming Deng, Wenqi Xian, Guandao Yang, Leonidas Guibas, Gordon Wetzstein, Steve Marschner, Paul Debevec

Large field-of-view (FOV) cameras can simplify and accelerate scene capture because they provide complete coverage with fewer views. However, existing reconstruction pipelines fail to take full advantage of large-FOV input data because they convert input views to perspective images, resulting in stretching that prevents the use of the full image. Additionally, they calibrate lenses using models that do not accurately fit real fisheye lenses in the periphery. We present a new reconstruction pipeline based on Gaussian Splatting that uses a flexible lens model and supports fields of view approaching 180 degrees. We represent lens distortion with a hybrid neural field based on an Invertible ResNet and use a cubemap to render wide-FOV images while retaining the efficiency of the Gaussian Splatting pipeline. Our system jointly optimizes lens distortion, camera intrinsics, camera poses, and scene representations using a loss measured directly against the original input pixels. We present extensive experiments on both synthetic and real-world scenes, demonstrating that our model accurately fits real-world fisheye lenses and that our end-to-end self-calibration approach provides higher-quality reconstructions than existing methods. More details and videos can be found at the project page: https://denghilbert.github.io/self-cali/.

Moslem Yazdanpanah, Ali Bahri, Mehrdad Noori, Sahar Dastani, Gustavo Adolfo Vargas Hakim, David Osowiechi, Ismail Ben Ayed, Christian Desrosiers

Test-time adaptation (TTA) is crucial for mitigating performance degradation caused by distribution shifts in 3D point cloud classification. In this work, we introduce Token Purging (PG), a novel backpropagation-free approach that removes tokens highly affected by domain shifts before they reach attention layers. Unlike existing TTA methods, PG operates at the token level, ensuring robust adaptation without iterative updates. We propose two variants: PG-SP, which leverages source statistics, and PG-SF, a fully source-free version relying on CLS-token-driven adaptation. Extensive evaluations on ModelNet40-C, ShapeNet-C, and ScanObjectNN-C demonstrate that PG-SP achieves an average of +10.3% higher accuracy than state-of-the-art backpropagation-free methods, while PG-SF sets new benchmarks for source-free adaptation. Moreover, PG is 12.4x faster and 5.5x more memory efficient than our baseline, making it suitable for real-world deployment.

Chunhao Lu, Qiang Lu, Meichen Dong, Jake Luo

Current end-to-end multi-modal models utilize different encoders and decoders to process input and output information. This separation hinders the joint representation learning of various modalities. To unify multi-modal processing, we propose a novel architecture called MDM (Multi-modal Diffusion Mamba). MDM utilizes a Mamba-based multi-step selection diffusion model to progressively generate and refine modality-specific information through a unified variational autoencoder for both encoding and decoding. This innovative approach allows MDM to achieve superior performance when processing high-dimensional data, particularly in generating high-resolution images and extended text sequences simultaneously. Our evaluations in areas such as image generation, image captioning, visual question answering, text comprehension, and reasoning tasks demonstrate that MDM significantly outperforms existing end-to-end models (MonoFormer, LlamaGen, and Chameleon etc.) and competes effectively with SOTA models like GPT-4V, Gemini Pro, and Mistral. Our results validate MDM's effectiveness in unifying multi-modal processes while maintaining computational efficiency, establishing a new direction for end-to-end multi-modal architectures.

Avihai Naaman, Ron Shapira Weber, Oren Freifeld

Synchronizing videos captured simultaneously from multiple cameras in the same scene is often easy and typically requires only simple time shifts. However, synchronizing videos from different scenes or, more recently, generative AI videos, poses a far more complex challenge due to diverse subjects, backgrounds, and nonlinear temporal misalignment. We propose Temporal Prototype Learning (TPL), a prototype-based framework that constructs a shared, compact 1D representation from high-dimensional embeddings extracted by any of various pretrained models. TPL robustly aligns videos by learning a unified prototype sequence that anchors key action phases, thereby avoiding exhaustive pairwise matching. Our experiments show that TPL improves synchronization accuracy, efficiency, and robustness across diverse datasets, including fine-grained frame retrieval and phase classification tasks. Importantly, TPL is the first approach to mitigate synchronization issues in multiple generative AI videos depicting the same action. Our code and a new multiple video synchronization dataset are available at https://bgu-cs-vil.github.io/TPL/

Nupur Kumari, Xi Yin, Jun-Yan Zhu, Ishan Misra, Samaneh Azadi

Customization of text-to-image models enables users to insert new concepts or objects and generate them in unseen settings. Existing methods either rely on comparatively expensive test-time optimization or train encoders on single-image datasets without multi-image supervision, which can limit image quality. We propose a simple approach to address these challenges. We first leverage existing text-to-image models and 3D datasets to create a high-quality Synthetic Customization Dataset (SynCD) consisting of multiple images of the same object in different lighting, backgrounds, and poses. Using this dataset, we train an encoder-based model that incorporates fine-grained visual details from reference images via a shared attention mechanism. Finally, we propose an inference technique that normalizes text and image guidance vectors to mitigate overexposure issues in sampled images. Through extensive experiments, we show that our encoder-based model, trained on SynCD, and with the proposed inference algorithm, improves upon existing encoder-based methods on standard customization benchmarks.

Saimouli Katragadda, Cho-Ying Wu, Yuliang Guo, Xinyu Huang, Guoquan Huang, Liu Ren

To enable AI agents to interact seamlessly with both humans and 3D environments, they must not only perceive the 3D world accurately but also align human language with 3D spatial representations. While prior work has made significant progress by integrating language features into geometrically detailed 3D scene representations using 3D Gaussian Splatting (GS), these approaches rely on computationally intensive offline preprocessing of language features for each input image, limiting adaptability to new environments. In this work, we introduce Online Language Splatting, the first framework to achieve online, near real-time, open-vocabulary language mapping within a 3DGS-SLAM system without requiring pre-generated language features. The key challenge lies in efficiently fusing high-dimensional language features into 3D representations while balancing the computation speed, memory usage, rendering quality and open-vocabulary capability. To this end, we innovatively design: (1) a high-resolution CLIP embedding module capable of generating detailed language feature maps in 18ms per frame, (2) a two-stage online auto-encoder that compresses 768-dimensional CLIP features to 15 dimensions while preserving open-vocabulary capabilities, and (3) a color-language disentangled optimization approach to improve rendering quality. Experimental results show that our online method not only surpasses the state-of-the-art offline methods in accuracy but also achieves more than 40x efficiency boost, demonstrating the potential for dynamic and interactive AI applications.

Rui Song, Chenwei Liang, Yan Xia, Walter Zimmer, Hu Cao, Holger Caesar, Andreas Festag, Alois Knoll

Dynamic scene rendering opens new avenues in autonomous driving by enabling closed-loop simulations with photorealistic data, which is crucial for validating end-to-end algorithms. However, the complex and highly dynamic nature of traffic environments presents significant challenges in accurately rendering these scenes. In this paper, we introduce a novel 4D Gaussian Splatting (4DGS) approach, which incorporates context and temporal deformation awareness to improve dynamic scene rendering. Specifically, we employ a 2D semantic segmentation foundation model to self-supervise the 4D semantic features of Gaussians, ensuring meaningful contextual embedding. Simultaneously, we track the temporal deformation of each Gaussian across adjacent frames. By aggregating and encoding both semantic and temporal deformation features, each Gaussian is equipped with cues for potential deformation compensation within 3D space, facilitating a more precise representation of dynamic scenes. Experimental results show that our method improves 4DGS's ability to capture fine details in dynamic scene rendering for autonomous driving and outperforms other self-supervised methods in 4D reconstruction and novel view synthesis. Furthermore, CoDa-4DGS deforms semantic features with each Gaussian, enabling broader applications.

Sanghyun Son, Matheus Gadelha, Yang Zhou, Matthew Fisher, Zexiang Xu, Yi-Ling Qiao, Ming C. Lin, Yi Zhou

Recent probabilistic methods for 3D triangular meshes capture diverse shapes by differentiable mesh connectivity, but face high computational costs with increased shape details. We introduce a new differentiable mesh processing method that addresses this challenge and efficiently handles meshes with intricate structures. Our method reduces time complexity from O(N) to O(log N) and requires significantly less memory than previous approaches. Building on this innovation, we present a reconstruction algorithm capable of generating complex 2D and 3D shapes from point clouds or multi-view images. Visit https://sonsang.github.io/dmesh2-project for source code and supplementary material.

Sitong Wu, Haoru Tan, Yukang Chen, Shaofeng Zhang, Jingyao Li, Bei Yu, Xiaojuan Qi, Jiaya Jia

Evaluating the quality of image-text pairs is essential for data processing in vision-language pre-training. Most metrics currently use off-the-shelf models, like CLIP-Score, to score pairs based on feature similarity. However, we find that different scoring models often produce inconsistent quality scores for the same data. This disparity impacts data processing results, leading to variations in datasets and, consequently, in model performance when trained on these datasets. Notably, no single quality score excels across all tasks, as each has biases toward specific concepts, resulting in complementary effects on model performance. This complicates the selection of scoring models. In this paper, we analyze these disparities and propose a method called Mixture-of-Scores (MoS). This approach integrates various quality scores into a robust ensemble score, effectively mitigating biases. It can be implemented easily in just three lines of code. Our extensive experiments show that MoS outperforms existing single quality scores across multiple vision-language tasks and benchmarks. We aim to offer new insights and practical tools to help the community navigate the challenges of scoring model selection.

Haoxuan Wang, Jinlong Peng, Qingdong He, Hao Yang, Ying Jin, Jiafu Wu, Xiaobin Hu, Yanjie Pan, Zhenye Gan, Mingmin Chi 等

With the rapid development of diffusion models in image generation, the demand for more powerful and flexible controllable frameworks is increasing. Although existing methods can guide generation beyond text prompts, the challenge of effectively combining multiple conditional inputs while maintaining consistency with all of them remains unsolved. To address this, we introduce UniCombine, a DiT-based multi-conditional controllable generative framework capable of handling any combination of conditions, including but not limited to text prompts, spatial maps, and subject images. Specifically, we introduce a novel Conditional MMDiT Attention mechanism and incorporate a trainable LoRA module to build both the training-free and training-based versions. Additionally, we propose a new pipeline to construct SubjectSpatial200K, the first dataset designed for multi-conditional generative tasks covering both the subject-driven and spatially-aligned conditions. Extensive experimental results on multi-conditional generation demonstrate the outstanding universality and powerful capability of our approach with state-of-the-art performance.

Haoxuan Li, Ziya Erkoç, Lei Li, Daniele Sirigatti, Vladislav Rosov, Angela Dai, Matthias Nießner

We introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addresses the need for interactive mesh creation. To this end, we focus on enabling consistent edits by decomposing editing into 'deletion' of regions of a mesh, followed by 'addition' of new mesh geometry. Both operations are invoked by simple user edits of a sketch image, facilitating an iterative content creation process and enabling the construction of complex 3D meshes. Our approach is based on a triangle sequence-based mesh representation, exploiting a large Transformer model for mesh triangle addition and deletion. In order to perform edits interactively, we introduce a vertex-aligned speculative prediction strategy on top of our additive mesh generator. This speculator predicts multiple output tokens corresponding to a vertex, thus significantly reducing the computational cost of inference and accelerating the editing process, making it possible to execute each editing step in only a few seconds. Comprehensive experiments demonstrate that MeshPad outperforms state-of-the-art sketch-conditioned mesh generation methods, achieving more than 22% mesh quality improvement in Chamfer distance, and being preferred by 90% of participants in perceptual evaluations.

Dmitrii Torbunov, Yihui Ren, Animesh Ghose, Odera Dim, Yonggang Cui

Event-based cameras (EBCs) have emerged as a bio-inspired alternative to traditional cameras, offering advantages in power efficiency, temporal resolution, and high dynamic range. However, the development of image analysis methods for EBCs is challenging due to the sparse and asynchronous nature of the data. This work addresses the problem of object detection for EBC cameras. The current approaches to EBC object detection focus on constructing complex data representations and rely on specialized architectures. We introduce I2EvDet (Image-to-Event Detection), a novel adaptation framework that bridges mainstream object detection with temporal event data processing. First, we demonstrate that a Real-Time DEtection TRansformer, or RT-DETR, a state-of-the-art natural image detector, trained on a simple image-like representation of the EBC data achieves performance comparable to specialized EBC methods. Next, as part of our framework, we develop an efficient adaptation technique that transforms image-based detectors into event-based detection models by modifying their frozen latent representation space through minimal architectural additions. The resulting EvRT-DETR model reaches state-of-the-art performance on the standard benchmark datasets Gen1 (mAP +2.3) and 1Mpx/Gen4 (mAP +1.4). These results demonstrate a fundamentally new approach to EBC object detection through principled adaptation of mainstream architectures, offering an efficient alternative with potential applications to other temporal visual domains.

Peng Wang, Yongcai Wang, Hualong Cao, Wang Chen, Deying Li

This paper proposes LA-MOTR, a novel Tracking-by-Learnable-Association framework that resolves the competing optimization objectives between detection and association in end-to-end Tracking-by-Attention (TbA) Multi-Object Tracking. Current TbA methods employ shared decoders for simultaneous object detection and tracklet association, often resulting in task interference and suboptimal accuracy. By contrast, our end-to-end framework decouples these tasks into two specialized modules: Separated Object-Tracklet Detection (SOTD) and Spatial-Guided Learnable Association (SGLA). This decoupled design offers flexibility and explainability. In particular, SOTD independently detects new objects and existing tracklets in each frame, while SGLA associates them via Spatial-Weighted Learnable Attention module guided by relative spatial cues. Temporal coherence is further maintained through Tracklet Updates Module. The learnable association mechanism resolves the inherent suboptimal association issues in decoupled frameworks, avoiding the task interference commonly observed in joint approaches. Evaluations on DanceTrack, MOT17, and SportMOT datasets demonstrate state-of-the-art performance. Extensive ablation studies validate the effectiveness of the designed modules. Code is available at https://github.com/PenK1nG/LA-MOTR.

Yuanrui Wang, Cong Han, Yafei Li, Zhipeng Jin, Xiawei Li, SiNan Du, Wen Tao, Shuanglong Li, Yi Yang, Chun Yuan 等

Text-to-image generation has transformed content creation, yet precise visual text rendering remains challenging for generative models due to blurred glyphs, semantic inconsistencies, and limited style controllability. Current methods typically employ pre-rendered glyph images as conditional inputs, but their inability to preserve original font styles and color information forces reliance on multi-branch architectures to compensate for missing details. This leads to increased model complexity, higher computational costs, and reduced reusability.To address these limitations, we propose a segmentation-guided framework that leverages pixel-level visual text segmentation masks--complete representations preserving glyph shapes, colors, and spatial details--as unified conditional inputs. Our approach integrates two key innovations: (1) a fine-tuned bilingual segmentation model for extracting precise text masks from source images, and (2) a streamlined diffusion model enhanced with adaptive glyph condition and glyph region loss to ensure semantic and stylistic fidelity. On the AnyText-benchmark, our method achieves a sentence accuracy (Sen.Acc) of 0.8267 and a Normalized Edit Distance (NED) of 0.8976 for Chinese text generation, while the English test set delivers even stronger performance with 0.9018 Sen.Acc and 0.9582 NED, surpassing prior methods by substantial margins. To address broader evaluation needs, we introduce two novel benchmarks: GlyphMM-benchmark (for holistic glyph consistency assessment) and MiniText-benchmark (targeting small-scale glyph fidelity analysis). Experimental results demonstrate our method's dominance across these new benchmarks: 16% Sen.Acc improvement on the Chinese subset of GlyphMM-benchmark and 50% gain on its English counterpart. Notably, our approach achieves over a 100% Sen.Acc boost on the challenging MiniText test set designed for localized text regions. This breakthrough validates our architecture's dual strengths: simplified deployment-ready design and superior generalization for cross-lingual text rendering tasks.

Wei-Jer Chang, Wei Zhan, Masayoshi Tomizuka, Manmohan Chandraker, Francesco Pittaluga

Evaluating autonomous vehicles with controllability enables scalable testing in counterfactual or structured settings, enhancing both efficiency and safety. We introduce LangTraj, a language-conditioned scene-diffusion model that simulates the joint behavior of all agents in traffic scenarios. By conditioning on natural language inputs, LangTraj provides flexible and intuitive control over interactive behaviors, generating nuanced and realistic scenarios. Unlike prior approaches that depend on domain-specific guidance functions, LangTraj incorporates language conditioning during training, facilitating more intuitive traffic simulation control. We propose a novel closed-loop training strategy for diffusion models, explicitly tailored to enhance stability and realism during closed-loop simulation. To support language-conditioned simulation, we develop Inter-Drive, a large-scale dataset with diverse and interactive labels for training language-conditioned diffusion models. Our dataset is built upon a scalable pipeline for annotating agent-agent interactions and single-agent behaviors, ensuring rich and varied supervision. Validated on the Waymo Motion Dataset, LangTraj demonstrates strong performance in realism, language controllability, and language-conditioned safety-critical simulation, establishing a new paradigm for flexible and scalable autonomous vehicle testing. Project website: https://langtraj.github.io/.

Kuniaki Saito, Donghyun Kim, Kwanyong Park, Atsushi Hashimoto, Yoshitaka Ushiku

An image captioning model flexibly switching its language pattern, e.g., descriptiveness and length, should be useful since it can be applied to diverse applications. However, despite the dramatic improvement in generative vision-language models, fine-grained control over the properties of generated captions is not easy due to two reasons: (i) existing models are not given the properties as a condition during training and (ii) existing models cannot smoothly transition its language pattern from one state to the other. Given this challenge, we propose a new approach, CaptionSmiths, to acquire a single captioning model that can handle diverse language patterns. First, our approach quantifies three properties of each caption, length, descriptiveness, and uniqueness of a word, as continuous scalar values, without human annotation. Given the values, we represent the conditioning via interpolation between two endpoint vectors corresponding to the extreme states, e.g., one for a very short caption and one for a very long caption. Empirical results demonstrate that the resulting model can smoothly change the properties of the output captions and show higher lexical alignment than baselines. For instance, CaptionSmiths reduces the error in controlling caption length by 506% despite better lexical alignment. Code will be available on https://github.com/omronsinicx/captionsmiths.

Shaocong Dong, Lihe Ding, Xiao Chen, Yaokun Li, Yuxin Wang, Yucheng Wang, Qi Wang, Jaehyeok Kim, Chenjian Gao, Zhanpeng Huang 等

To generate 3D objects, early research focused on multi-view-driven approaches relying solely on 2D renderings. Recently, the 3D native latent diffusion paradigm has demonstrated superior performance in 3D generation, because it fully leverages the geometric information provided in ground truth 3D data. Despite its fast development, 3D diffusion still faces three challenges. First, the majority of these methods represent a 3D object by one single latent, regardless of its complexity. This may lead to detail loss when generating 3D objects with multiple complicated parts. Second, most 3D assets are designed parts by parts, yet the current holistic latent representation overlooks the independence of these parts and their interrelationships, limiting the model's generative ability. Third, current methods rely on global conditions (e.g., text, image, point cloud) to control the generation process, lacking detailed controllability. Therefore, motivated by how 3D designers create a 3D object, we present a new part-based 3D generation framework, CoPart, which represents a 3D object with multiple contextual part latents and simultaneously generates coherent 3D parts. This part-based framework has several advantages, including: i) reduces the encoding burden of intricate objects by decomposing them into simpler parts, ii) facilitates part learning and part relationship modeling, and iii) naturally supports part-level control. Furthermore, to ensure the coherence of part latents and to harness the powerful priors from foundation models, we propose a novel mutual guidance strategy to fine-tune pre-trained diffusion models for joint part latent denoising. Benefiting from the part-based representation, we demonstrate that CoPart can support various applications including part-editing, articulated object generation, and mini-scene generation. Moreover, we collect a new large-scale 3D part dataset named Partverse from Objaverse through automatic mesh segmentation and subsequent human post-annotations. By training on the proposed dataset, CoPart achieves promising part-based 3D generation with high controllability. Project page: https://hkdsc.github.io/project/copart.

Linjing You, Jiabao Lu, Xiayuan Huang, Xiangli Nie

Test-Time Adaptation (TTA) aims to enhance the generalization of deep learning models when faced with test data that exhibits distribution shifts from the training data. In this context, only a pre-trained model and unlabeled test data are available, making it particularly relevant for privacy-sensitive applications. In practice, we observe that feature redundancy in embeddings tends to increase as domain shifts intensify in TTA. However, existing TTA methods often overlook this redundancy, which can hinder the model's adaptability to new data. To address this issue, we introduce Feature Redundancy Elimination for Test-time Adaptation (FRET), a novel perspective for TTA. A straightforward approach (S-FRET) is to directly minimize the feature redundancy score as an optimization objective to improve adaptation. Despite its simplicity and effectiveness, S-FRET struggles with label shifts, limiting its robustness in real-world scenarios. To mitigate this limitation, we further propose Graph-based FRET (G-FRET), which integrates a Graph Convolutional Network (GCN) with contrastive learning. This design not only reduces feature redundancy but also enhances feature discriminability in both the representation and prediction layers. Extensive experiments across multiple model architectures, tasks, and datasets demonstrate the effectiveness of S-FRET and show that G-FRET achieves state-of-the-art performance. Further analysis reveals that G-FRET enables the model to extract non-redundant and highly discriminative features during inference, thereby facilitating more robust test-time adaptation.

Lorenzo Mur-Labadia, Maria Santos-Villafranca, Jesus Bermudez-Cameo, Alejandro Perez-Yus, Ruben Martinez-Cantin, Jose J. Guerrero

Understanding the world from multiple perspectives is essential for intelligent systems operating together, where segmenting common objects across different views remains an open problem. We introduce a new approach that re-defines cross-image segmentation by treating it as a mask matching task. Our method consists of: (1) A Mask-Context Encoder that pools dense DINOv2 semantic features to obtain discriminative object-level representations from FastSAM mask candidates, (2) an Ego-Exo Cross-Attention that fuses multi-perspective observations, (3) a Mask Matching contrastive loss that aligns cross-view features in a shared latent space, and (4) a Hard Negative Adjacent Mining strategy to encourage the model to better differentiate between nearby objects. O-MaMa achieves the state of the art in the Ego-Exo4D Correspondences benchmark, obtaining relative gains of +22 % and +76 % in the Ego2Exo and Exo2Ego IoU against the official challenge baselines, and a +13 % and +6 % compared with the SOTA with 1 % of the training parameters.