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2,006篇论文匹配“Video Understanding”
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Applications/Computer Vision

Kumar Ashutosh, Santhosh Kumar Ramakrishnan, Triantafyllos Afouras, Kristen Grauman

Procedural activity understanding requires perceiving human actions in terms of a broader task, where multiple keysteps are performed in sequence across a long video to reach a final goal state---such as the steps of a recipe or the steps of a DIY fix-it task. Prior work largely treats keystep recognition in isolation of this broader structure, or else rigidly confines keysteps to align with a particular sequential script. We propose discovering a task graph automatically from how-to videos to represent probabilistically how people tend to execute keysteps, then leverage this graph to regularize keystep recognition in novel videos. On multiple datasets of real-world instructional video, we show the impact: more reliable zero-shot keystep localization and improved video representation learning, exceeding the state of the art.

Applications/Neuroscience, Cognitive Science

Zijiao Chen, Jiaxin Qing, Juan Helen Zhou

Reconstructing human vision from brain activities has been an appealing task that helps to understand our cognitive process. Even though recent research has seen great success in reconstructing static images from non-invasive brain recordings, work on recovering continuous visual experiences in the form of videos is limited. In this work, we propose Mind-Video that learns spatiotemporal information from continuous fMRI data of the cerebral cortex progressively through masked brain modeling, multimodal contrastive learning with spatiotemporal attention, and co-training with an augmented Stable Diffusion model that incorporates network temporal inflation. We show that high-quality videos of arbitrary frame rates can be reconstructed with Mind-Video using adversarial guidance. The recovered videos were evaluated with various semantic and pixel-level metrics. We achieved an average accuracy of 85% in semantic classification tasks and 0.19 in structural similarity index (SSIM), outperforming the previous state-of-the-art by 45%. We also show that our model is biologically plausible and interpretable, reflecting established physiological processes.

Applications/Computer Vision

Dayoung Gong, Joonseok Lee, Deunsol Jung, Suha Kwak, Minsu Cho

Sequence prediction on temporal data requires the ability to understand compositional structures of multi-level semantics beyond individual and contextual properties of parts. The task of temporal action segmentation remains challenging for the reason, aiming at translating an untrimmed activity video into a sequence of action segments. This paper addresses the problem by introducing an effective activity grammar to guide neural predictions for temporal action segmentation. We propose a novel grammar induction algorithm, dubbed KARI, that extracts a powerful context-free grammar from action sequence data. We also develop an efficient generalized parser, dubbed BEP, that transforms frame-level probability distributions into a reliable sequence of actions according to the induced grammar with recursive rules. Our approach can be combined with any neural network for temporal action segmentation to enhance the sequence prediction and discover its compositional structure. Experimental results demonstrate that our method significantly improves temporal action segmentation in terms of both performance and interpretability on two standard benchmarks, Breakfast and 50 Salads.

Applications/Language, Speech and Dialog

Zhenhailong Wang, Ansel Blume, Sha Li, Genglin Liu, Jaemin Cho, Zineng Tang, Mohit Bansal, Heng Ji

Action knowledge involves the understanding of textual, visual, and temporal aspects of actions. We introduce the **Action Dynamics Benchmark (ActionBench)** containing two carefully designed probing tasks: Action Antonym and Video Reversal, which targets multimodal alignment capabilities and temporal understanding skills of the model, respectively. Despite recent video-language models’ (VidLM) impressive performance on various benchmark tasks, our diagnostic tasks reveal their surprising deficiency (near-random performance) in action knowledge, suggesting that current models rely on object recognition abilities as a shortcut for action understanding. To remedy this, we propose a novel framework, **Paxion**, along with a new **Discriminative Video Dynamics Modeling (DVDM)** objective. The Paxion framework utilizes a **Knowledge Patcher** network to encode new action knowledge and a **Knowledge Fuser** component to integrate the Patcher into frozen VidLMs without compromising their existing capabilities. Due to limitations of the widely-used Video-Text Contrastive (VTC) loss for learning action knowledge, we introduce the DVDM objective to train the Knowledge Patcher. DVDM forces the model to encode the correlation between the action text and the correct ordering of video frames. Our extensive analyses show that Paxion and DVDM together effectively fill the gap in action knowledge understanding (~50% → 80%), while maintaining or improving performance on a wide spectrum of both object- and action-centric downstream tasks.

Applications/Computer Vision

Bing Li, Jiaxin Chen, Xiuguo Bao, Di Huang

Compressed videos offer a compelling alternative to raw videos, showing the possibility to significantly reduce the on-line computational and storage cost. However, current approaches to compressed video processing generally follow the resource-consuming pre-training and fine-tuning paradigm, which does not fully take advantage of such properties, making them not favorable enough for widespread applications. Inspired by recent successes of prompt tuning techniques in computer vision, this paper presents the first attempt to build a prompt based representation learning framework, which enables effective and efficient adaptation of pre-trained raw video models to compressed video understanding tasks. To this end, we propose a novel prompt tuning approach, namely Compressed Video Prompt Tuning (CVPT), emphatically dealing with the challenging issue caused by the inconsistency between pre-training and downstream data modalities. Specifically, CVPT replaces the learnable prompts with compressed modalities (\emph{e.g.} Motion Vectors and Residuals) by re-parameterizing them into conditional prompts followed by layer-wise refinement. The conditional prompts exhibit improved adaptability and generalizability to instances compared to conventional individual learnable ones, and the Residual prompts enhance the noisy motion cues in the Motion Vector prompts for further fusion with the visual cues from I-frames. Additionally, we design Selective Cross-modal Complementary Prompt (SCCP) blocks. After inserting them into the backbone, SCCP blocks leverage semantic relations across diverse levels and modalities to improve cross-modal interactions between prompts and input flows. Extensive evaluations on HMDB-51, UCF-101 and Something-Something v2 demonstrate that CVPT remarkably outperforms the state-of-the-art counterparts, delivering a much better balance between accuracy and efficiency.

Applications/Neuroscience, Cognitive Science

Pierre-Étienne Fiquet, Eero Simoncelli

All organisms make temporal predictions, and their evolutionary fitness level depends on the accuracy of these predictions. In the context of visual perception, the motions of both the observer and objects in the scene structure the dynamics of sensory signals, allowing for partial prediction of future signals based on past ones. Here, we propose a self-supervised representation-learning framework that extracts and exploits the regularities of natural videos to compute accurate predictions. We motivate the polar architecture by appealing to the Fourier shift theorem and its group-theoretic generalization, and we optimize its parameters on next-frame prediction. Through controlled experiments, we demonstrate that this approach can discover the representation of simple transformation groups acting in data. When trained on natural video datasets, our framework achieves better prediction performance than traditional motion compensation and rivals conventional deep networks, while maintaining interpretability and speed. Furthermore, the polar computations can be restructured into components resembling normalized simple and direction-selective complex cell models of primate V1 neurons. Thus, polar prediction offers a principled framework for understanding how the visual system represents sensory inputs in a form that simplifies temporal prediction.

Yuzhe Qin, Yueh-Hua Wu, Shaowei Liu, Hanwen Jiang, Ruihan Yang, Yang Fu, Xiaolong Wang

While in computer vision we have made significant progress on understanding hand-object interactions, it is still very challenging for robots to perform complex dexterous manipulation. In this paper, we propose a new platform and pipeline, DexMV (Dexterous Manipulation from Videos), for imitation learning to bridge the gap between computer vision and robot learning. We design a platform with: (i) a simulation system for complex dexterous manipulation tasks with a multi-finger robot hand and (ii) a computer vision system to record large-scale demonstrations of a human hand conducting the same tasks. In the DexMV pipeline, we couple 3D hand and object pose estimation on the videos with hand motion retargeting algorithm, to extract the hand-object state trajectories. We compare multiple imitation learning and reinforcement learning (RL) algorithms on the manipulation tasks in the simulation. We show that the demonstrations can indeed improve robot learning by a large margin and solve the complex tasks which RL alone cannot solve.

Mohan Zhou, Yalong Bai, Wei Zhang, Ting Yao, Tiejun Zhao, Tao Mei

We present a new listening head generation benchmark, for synthesizing responsive feedbacks of a listener (e.g., nod, smile) during a face-to-face conversation. As the indispensable complement to talking heads generation, listening head generation has seldomly been studied in literature. Automatically synthesizing listening behavior that actively responds to a talking head, is critical to applications such as digital human, virtual agents and social robots. In this work, we propose a novel dataset ""ViCo"", highlighting the listening head generation during a face-to-face conversation. A total number of 92 identities (67 speakers and 76 listeners) are involved in ViCo, featuring 483 clips in a paired ""speaking-listening"" pattern, where listeners show three listening styles based on their attitudes: positive, neutral, negative. Different from traditional speech-to-gesture or talking-head generation, listening head generation takes as input both the audio and visual signals from the speaker, and gives non-verbal feedbacks (e.g., head motions, facial expressions) in a real-time manner. Our dataset supports a wide range of applications such as human-to-human interaction, video-to-video translation, cross-modal understanding and generation. To encourage further research, we also release a listening head generation baseline, conditioning on different listening attitudes. Code & ViCo dataset: https://project.mhzhou.com/vico.

Samuel Yu, Peter Wu, Paul Pu Liang, Ruslan Salakhutdinov, Louis-Philippe Morency

In order for AI to be safely deployed in real-world scenarios such as hospitals, schools, and the workplace, it must be able to robustly reason about the physical world. Fundamental to this reasoning is physical common sense: understanding the physical properties and affordances of available objects, how they can be manipulated, and how they interact with other objects. Physical commonsense reasoning is fundamentally a multi-sensory task, since physical properties are manifested through multiple modalities - two of them being vision and acoustics. Our paper takes a step towards real-world physical commonsense reasoning by contributing PACS: the first audiovisual benchmark annotated for physical commonsense attributes. PACS contains 13,400 question-answer pairs, involving 1,377 unique physical commonsense questions and 1,526 videos. Our dataset provides new opportunities to advance the research field of physical reasoning by bringing audio as a core component of this multimodal problem. Using PACS, we evaluate multiple state-of-the-art models on our new challenging task. While some models show promising results (70% accuracy), they all fall short of human performance (95% accuracy). We conclude the paper by demonstrating the importance of multimodal reasoning and providing possible avenues for future research.

Jiachang Hao, Haifeng Sun, Pengfei Ren, Jingyu Wang, Qi Qi, Jianxin Liao

Temporal grounding aims to locate a target video moment that semantically corresponds to the given sentence query in an untrimmed video. However, recent works find that existing methods suffer a severe temporal bias problem. These methods do not reason the target moment locations based on the visual-textual semantic alignment but over-rely on the temporal biases of queries in training sets. To this end, this paper proposes a novel training framework for grounding models to use shuffled videos to address temporal bias problem without losing grounding accuracy. Our framework introduces two auxiliary tasks, cross-modal matching and temporal order discrimination, to promote the grounding model training. The cross-modal matching task leverages the content consistency between shuffled and original videos to force the grounding model to mine visual contents to semantically match queries. The temporal order discrimination task leverages the difference in temporal order to strengthen the understanding of long-term temporal contexts. Extensive experiments on Charades-STA and ActivityNet Captions demonstrate the effectiveness of our method for mitigating the reliance on temporal biases and strengthening the model’s generalization ability against the different temporal distributions. Code is available at https://github.com/haojc/ShufflingVideosForTSG.

AJ Piergiovanni, Kairo Morton, Weicheng Kuo, Michael S. Ryoo, Anelia Angelova

Video question answering is a challenging task that requires understanding jointly the language input, the visual information in individual video frames, as well as the temporal information about the events occurring in the video. In this paper, we propose a novel multi-stream video encoder for video question answering that uses multiple video inputs and a new video-text iterative co-tokenization approach to answer a variety of questions related to videos. We experimentally evaluate the model on several datasets, such as MSRVTT-QA, MSVD-QA, IVQA, outperforming the previous state-of-the-art by large margins. Simultaneously, our model reduces the required GFLOPs from 150-360 to only 67, producing a highly efficient video question answering model.

Yuxuan Wang, Difei Gao, Licheng Yu, Weixian Lei, Matt Feiszli, Mike Zheng Shou

Cognitive science has shown that humans perceive videos in terms of events separated by the state changes of dominant subjects. State changes trigger new events and are one of the most useful among the large amount of redundant information perceived. However, previous research focuses on the overall understanding of segments without evaluating the fine-grained status changes inside. In this paper, we introduce a new dataset called Kinetic-GEB+. The dataset consists of over 170k boundaries associated with captions describing status changes in the generic events in 12K videos. Upon this new dataset, we propose three tasks supporting the development of a more fine-grained, robust, and human-like understanding of videos through status changes. We evaluate many representative baselines in our dataset, where we also design a new TPD (Temporal-based Pairwise Difference) Modeling method for visual difference and achieve significant performance improvements. Besides, the results show there are still formidable challenges for current methods in the utilization of different granularities, representation of visual difference, and the accurate localization of status changes. Further analysis shows that our dataset can drive developing more powerful methods to understand status changes and thus improve video level comprehension. The dataset is available at https://github.com/Yuxuan-W/GEB-Plus

Jingcheng Ni, Nan Zhou, Jie Qin, Qian Wu, Junqi Liu, Boxun Li, Di Huang

Contrastive learning has shown great potential in video representation learning. However, existing approaches fail to sufficiently exploit short-term motion dynamics, which are crucial to various down-stream video understanding tasks. In this paper, we propose Motion Sensitive Contrastive Learning (MSCL) that injects the motion information captured by optical flows into RGB frames to strengthen feature learning. To achieve this, in addition to clip-level global contrastive learning, we develop Local Motion Contrastive Learning (LMCL) with frame-level contrastive objectives across the two modalities. Moreover, we introduce Flow Rotation Augmentation (FRA) to generate extra motion-shuffled negative samples and Motion Differential Sampling (MDS) to accurately screen training samples. Extensive experiments on standard benchmarks validate the effectiveness of the proposed method. With the commonly-used 3D ResNet-18 as the backbone, we achieve the top-1 accuracies of 91.5\% on UCF101 and 50.3\% on Something-Something v2 for video classification, and a 65.6\% Top-1 Recall on UCF101 for video retrieval, notably improving the state-of-the-art.

Aditi Basu Bal, Ramy Mounir, Sathyanarayanan Aakur, Sudeep Sarkar, Anuj Srivastava

Graph-based representations are becoming increasingly popular for representing and analyzing video data, especially in object tracking and scene understanding applications. Accordingly, an essential tool in this approach is to generate statistical inferences for graphical time series associated with videos. This paper develops a Kalman-smoothing method for estimating graphs from noisy, cluttered, and incomplete data. The main challenge here is to find and preserve the registration of nodes (salient detected objects) across time frames when the data has noise and clutter due to false and missing nodes. First, we introduce a quotient-space representation of graphs that incorporates temporal registration of nodes, and we use that metric structure to impose a dynamical model on graph evolution. Then, we derive a Kalman smoother, adapted to the quotient space geometry, to estimate dense, smooth trajectories of graphs. We demonstrate this framework using simulated data and actual video graphs extracted from the Multiview Extended Video with Activities (MEVA) dataset. This framework successfully estimates graphs despite the noise, clutter, and missed detections. Keywords: motion tracking, graph representations, video graphs, quotient metrics, Kalman smoothing, nonlinear manifolds.

Heeseung Yun, Sehun Lee, Gunhee Kim

360° video saliency detection is one of the challenging benchmarks for 360° video understanding since non-negligible distortion and discontinuity occur in the projection of any format of 360° videos, and capture-worthy viewpoint in the omnidirectional sphere is ambiguous by nature. We present a new framework named Panoramic Vision Transformer (PAVER). We design the encoder using Vision Transformer with deformable convolution, which enables us not only to plug pretrained models from normal videos into our architecture without additional modules or finetuning but also to perform geometric approximation only once, unlike previous deep CNN-based approaches. Thanks to its powerful encoder, PAVER can learn the saliency from three simple relative relations among local patch features, outperforming state-of-the-art models for the Wild360 benchmark by large margins without supervision or auxiliary information like class activation. We demonstrate the utility of our saliency prediction model with the omnidirectional video quality assessment task in VQA-ODV, where we consistently improve performance without any form of supervision, including head movement.

Eitan Kosman, Dotan Di Castro

We propose a concise representation of videos that encode perceptually meaningful features into graphs. With this representation, we aim to leverage the large amount of redundancies in videos and save computations. First, we construct superpixel-based graph representations of videos by considering superpixels as graph nodes and create spatial and temporal connections between adjacent superpixels. Then, we leverage Graph Convolutional Networks to process this representation and predict the desired output. As a result, we are able to train models with much fewer parameters, which translates into short training periods and a reduction in computation resource requirements. A comprehensive experimental study on the publicly available datasets Kinetics-400 and Charades shows that the proposed method is highly cost-effective and uses limited commodity hardware during training and inference. It reduces the computational requirements 10-fold while achieving results that are comparable to state-of-the-art methods. We believe that the proposed approach is a promising direction that could open the door to solving video understanding more efficiently and enable more resource limited users to thrive in this research field.

Seong Hyeon Park, Jihoon Tack, Byeongho Heo, Jung-Woo Ha, Jinwoo Shin

For decades, it has been a common practice to choose a subset of video frames for reducing the computational burden of a video understanding model. In this paper, we argue that this popular heuristic might be sub-optimal under recent transformer-based models. Specifically, inspired by that transformers are built upon patches of video frames, we propose to sample patches rather than frames using the greedy K-center search, i.e., the farthest patch to what has been chosen so far is sampled iteratively. We then show that a transformer trained with the selected video patches can outperform its baseline trained with the video frames sampled in the traditional way. Furthermore, by adding a certain spatiotemporal structuredness condition, the proposed K-centered patch sampling can be even applied to the recent sophisticated video transformers, boosting their performance further. We demonstrate the superiority of our method on Something-Something and Kinetics datasets.

Huan Li, Ping Wei, Jiapeng Li, Zeyu Ma, Jiahui Shang, Nanning Zheng

Video relation grounding has attracted growing attention in the fields of video understanding and multimodal learning. While the past years have witnessed remarkable progress in this issue, the difficulties of multi-instance and complex temporal reasoning make it still a challenging task. In this paper, we propose a novel Asymmetric Relation Consistency (ARC) reasoning model to solve the video relation grounding problem. To overcome the multi-instance confusion problem, an asymmetric relation reasoning method and a novel relation consistency loss are proposed to ensure the consistency of the relationships across multiple instances. In order to precisely localize the relation instance in temporal context, a transformer-based relation reasoning module is proposed. Our model is trained in a weakly-supervised manner. The proposed method was tested on the challenging video relation dataset. Experiments manifest that the performance of our method outperforms the state-of-the-art methods by a large margin. Extensive ablation studies also prove the effectiveness and strength of the proposed method.

Chen Ju, Tengda Han, Kunhao Zheng, Ya Zhang, Weidi Xie

Image-based visual-language (I-VL) pre-training has shown great success for learning joint visual-textual representations from large-scale web data, revealing remarkable ability for zero-shot generalisation. This paper presents a simple but strong baseline to efficiently adapt the pre-trained I-VL model for video understanding tasks, with minimal training. Specifically, we propose to optimise a few random vectors, termed as continuous prompt vectors, that convert video-related tasks into the same format as the pre-training objectives. In addition, to bridge the gap between static images and videos, temporal information is encoded with lightweight Transformers stacking on top of frame-wise visual features. Experimentally, we conduct extensive ablation studies to analyse the critical components. On ten public benchmarks of action recognition, action localisation, and text-video retrieval, across closed-set, few-shot, and zero-shot scenarios, we achieve competitive or state-of-the-art performance to existing methods, despite optimising significantly fewer parameters. Due to space limitation, we refer the readers to the arXiv version at https://arxiv.org/abs/2112.04478.

Md Mohaiminul Islam, Gedas Bertasius

Most modern video recognition models are designed to operate on short video clips (e.g., 5-10s in length). Thus, it is challenging to apply such models to long movie understanding tasks, which typically require sophisticated long-range temporal reasoning. The recently introduced video transformers partially address this issue by using long-range temporal self-attention. However, due to the quadratic cost of self-attention, such models are often costly and impractical to use. Instead, we propose ViS4mer, an efficient long-range video model that combines the strengths of self-attention and the recently introduced structured state-space sequence (S4) layer. Our model uses a standard Transformer encoder for short-range spatiotemporal feature extraction, and a multi-scale temporal S4 decoder for subsequent long-range temporal reasoning. By progressively reducing the spatiotemporal feature resolution and channel dimension at each decoder layer, ViS4mer learns complex long-range spatiotemporal dependencies in a video. Furthermore, ViS4mer is 2.63x faster and requires 8x less GPU memory than the corresponding pure self-attention-based model. Additionally, ViS4mer achieves state-of-the-art results in 6 out of 9 long-form movie video classification tasks on the Long Video Understanding (LVU) benchmark. Furthermore, we show that our approach successfully generalizes to other domains, achieving competitive results on the Breakfast and the COIN procedural activity datasets. The code is publicly available.