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8,216篇论文匹配“New Approaches”
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Mahnoor Fatima Saad, Ziad Al-Halah

How would the sound in a studio change with a carpeted floor and acoustic tiles on the walls? We introduce the task of material-controlled acoustic profile generation, where, given an indoor scene with specific audio-visual characteristics, the goal is to generate a target acoustic profile based on a user-defined material configuration at inference time. We address this task with a novel encoder-decoder approach that encodes the scene's key properties from an audio-visual observation and generates the target Room Impulse Response (RIR) conditioned on the material specifications provided by the user. Our model enables the generation of diverse RIRs based on various material configurations defined dynamically at inference time. To support this task, we create a new benchmark, the Acoustic Wonderland Dataset, designed for developing and evaluating material-aware RIR prediction methods under diverse and challenging settings. Our results demonstrate that the proposed model effectively encodes material information and generates high-fidelity RIRs, outperforming several baselines and state-of-the-art methods. Project: https://mahnoor-fatima-saad.github.io/m-capa.html

Yi Chen, Yuying Ge, Weiliang Tang, Yizhuo Li, Yixiao Ge, Mingyu Ding, Ying Shan, Xihui Liu

Recent developments in Large Language Models (LLMs) pre-trained on extensive corpora have shown significant success in various natural language processing (NLP) tasks with minimal fine-tuning. This success offers new promise for robotics, which has long been constrained by the high cost of action-labeled data. We ask: given the abundant video data containing interaction-related knowledge available as a rich "corpus", can a similar generative pre-training approach be effectively applied to enhance robot learning? The key challenge is to identify an effective representation for autoregressive pre-training that benefits robot manipulation tasks.Inspired by the way humans learn new skills through observing dynamic environments, we propose that effective robotic learning should emphasize motion-related knowledge, which is closely tied to low-level actions and is hardware-agnostic, facilitating the transfer of learned motions to actual robot actions. To this end, we introduce Moto, which converts video content into latent Motion Token sequences by a Latent Motion Tokenizer, learning a bridging "language" of motion from videos in an unsupervised manner. We pre-train Moto-GPT through motion token autoregression, enabling it to capture diverse visual motion knowledge. After pre-training, Moto-GPT demonstrates the promising ability to produce semantically interpretable motion tokens, predict plausible motion trajectories, and assess trajectory rationality through output likelihood.To transfer learned motion priors to real robot actions, we implement a co-fine-tuning strategy that seamlessly bridges latent motion token prediction and real robot control. Extensive experiments show that the fine-tuned Moto-GPT exhibits superior robustness and efficiency on robot manipulation benchmarks, underscoring its effectiveness in transferring knowledge from video data to downstream visual manipulation tasks.

Xinyi Lai, Luojun Lin, Weijie Chen, Yuanlong Yu

Long-Tailed Class-Incremental Learning (LT-CIL) remains a fundamental challenge due to biased gradient updates caused by highly imbalanced data distributions and the inherent stability-plasticity dilemma. These factors jointly degrade tail-class performance and exacerbate catastrophic forgetting. To tackle these issues, we propose Geometric Prototype Alignment (GPA), a model-agnostic approach that calibrates classifier learning dynamics via geometric feature-space alignment. GPA initializes classifier weights by projecting frozen class prototypes onto a unit hypersphere, thereby disentangling magnitude imbalance from angular discriminability. During incremental updates, a Dynamic Anchoring mechanism adaptively adjusts classifier weights to preserve geometric consistency, effectively balancing plasticity for new classes with stability for previously acquired knowledge. Integrated into state-of-the-art CIL frameworks such as LUCIR and DualPrompt, GPA yields substantial gains, improving average incremental accuracy by 6.11% and reducing forgetting rates by 6.38% on CIFAR100-LT. Theoretical analysis further demonstrates that GPA accelerates convergence by 2.7X and produces decision boundaries approaching Fisher-optimality. Our implementation is available at https://github.com/laixinyi023/Geometric-Prototype-Alignment.

Junhao Cheng, Yuying Ge, Yixiao Ge, Jing Liao, Ying Shan

Recent advancements in image and video synthesis have opened up new promise in generative games. One particularly intriguing application is transforming characters from anime films into interactive, playable entities. This allows players to immerse themselves in the dynamic anime world as their favorite characters for life simulation through language instructions. Such games are defined as "infinite game" since they eliminate predetermined boundaries and fixed gameplay rules, where players can interact with the game world through open-ended language and experience ever-evolving storylines and environments. Recently, a pioneering approach for infinite anime life simulation employs large language models (LLMs) to translate multi-turn text dialogues into language instructions for image generation. However, it neglects historical visual context, leading to inconsistent gameplay. Furthermore, it only generates static images, failing to incorporate the dynamics necessary for an engaging gaming experience. In this work, we propose AnimeGamer, which is built upon Multimodal Large Language Models (MLLMs) to generate each game state, including dynamic animation shots that depict character movements and updates to character states, as illustrated in Figure 1. We introduce novel action-aware multimodal representations to represent animation shots, which can be decoded into high-quality video clips using a video diffusion model. By taking historical animation shot representations as context and predicting subsequent representations, AnimeGamer can generate games with contextual consistency and satisfactory dynamics. Extensive evaluations using both automated metrics and human evaluations demonstrate that AnimeGamer outperforms existing methods in various aspects of the gaming experience.

Hyeonho Jeong, Suhyeon Lee, Jong Chul Ye

We introduce Reangle-A-Video, a unified framework for generating synchronized multi-view videos from a single input video. Unlike mainstream approaches that train multi-view video diffusion models on large-scale 4D datasets, our method reframes the multi-view video generation task as video-to-videos translation, leveraging publicly available image and video diffusion priors. In essence, Reangle-A-Video operates in two stages. (1) Multi-View Motion Learning: An image-to-video diffusion transformer is synchronously fine-tuned in a self-supervised manner to distill view-invariant motion from a set of warped videos. (2) Multi-View Consistent Image-to-Images Translation: The first frame of the input video is warped and inpainted into various camera perspectives under an inference-time cross-view consistency guidance using DUSt3R, generating multi-view consistent starting images. Extensive experiments on static view transport and dynamic camera control show that Reangle-A-Video surpasses existing methods, establishing a new solution for multi-view video generation. We will publicly release our code and data. Anonymous project page: https://anony1anony2.github.io/

Zeren Jiang, Chuanxia Zheng, Iro Laina, Diane Larlus, Andrea Vedaldi

We introduce Geo4D, a method to repurpose video diffusion models for monocular 3D reconstruction of dynamic scenes. By leveraging the strong dynamic priors captured by large-scale pre-trained video models, Geo4D can be trained using only synthetic data while generalizing well to real data in a zero-shot manner. Geo4D predicts several complementary geometric modalities, namely point, disparity, and ray maps. We propose a new multi-modal alignment algorithm to align and fuse these modalities, as well as a sliding window approach at inference time, thus enabling robust and accurate 4D reconstruction of long videos. Extensive experiments across multiple benchmarks show that Geo4D significantly surpasses state-of-the-art video depth estimation methods.

Woojung Son, Yoonki Cho, Guoyuan An, Chanmi Lee, Sung-Eui Yoon

Person search aims to simultaneously detect and re-identify a query person within an entire scene. While existing studies have made significant progress in achieving superior performance on clean datasets, the challenge of robustness under various corruptions remains largely unexplored. However, the lack of proper testing environments for corrupted conditions persists as a challenge, since extensive collection of new person images attempting to cover numerous corruption scenarios inevitably introduces privacy concerns. In this context, we establish an evaluation framework for analyzing corruption robustness using existing publicly available data, and introduce two new benchmarks: CUHK-SYSU-C and PRW-C. Based on this framework incorporating 18 corruptions with 5 severity levels each, we conduct an extensive robustness evaluation of popular person search methods. Moreover, we explore a straightforward solution that naturally arises: integrating corruption-robust detection and re-identification models. Our experiments reveal that existing person search models remain highly vulnerable to corruption, and this issue is not resolved by the simple integration approach. To analyze the underlying reasons, we further investigate the vulnerability of the detection and representation stages to corruption and explore its impact on both foreground and background areas. Based on these analyses, we propose a foreground-aware augmentation and corresponding robust proposal regularizer to enhance the robustness of person search models. Supported by our comprehensive robustness analysis and evaluation framework our benchmarks provide, our proposed technique substantially improves the robustness of existing person search models.

Hyeonjoong Jang, Dongyoung Choi, Donggun Kim, Woohyun Kang, Min H. Kim

We propose a splat-based 3D scene reconstruction method from RGB-D input that effectively handles extreme motion blur, a frequent challenge in low-light environments. Under dim illumination, RGB frames often suffer from severe motion blur due to extended exposure times, causing traditional camera pose estimation methods, such as COLMAP, to fail. This results in inaccurate camera pose and blurry color input, compromising the quality of 3D reconstructions. Although recent 3D reconstruction techniques like Neural Radiance Fields and Gaussian Splatting have demonstrated impressive results, they rely on accurate camera trajectory estimation, which becomes challenging under fast motion or poor lighting conditions. Furthermore, rapid camera movement and the limited field of view of depth sensors reduce point cloud overlap, limiting the effectiveness of pose estimation with the ICP algorithm. To address these issues, we introduce a method that combines camera pose estimation and image deblurring using a Gaussian Splatting framework, leveraging both 3D Gaussian splats and depth inputs for enhanced scene representation. Our method first aligns consecutive RGB-D frames through optical flow and ICP, then refines camera poses and 3D geometry by adjusting Gaussian positions for optimal depth alignment. To handle motion blur, we model camera movement during exposure and deblur images by comparing the input with a series of sharp, rendered frames. Experiments on a new RGB-D dataset with extreme motion blur show that our method outperforms existing approaches, enabling high-quality reconstructions even in challenging conditions. This approach has broad implications for 3D mapping applications in robotics, autonomous navigation, and augmented reality. Both code and dataset are publicly available on https://github.com/KAISTVCLAB/ gs-extreme-motion-blur.

Tianyi Wei, Yifan Zhou, Dongdong Chen, Xingang Pan

The integration of Rotary Position Embedding (RoPE) in Multimodal Diffusion Transformer (MMDiT) has significantly enhanced text-to-image generation quality. However, the fundamental reliance of self-attention layers on positional embedding versus query-key similarity during generation remains an intriguing question. We present the first mechanistic analysis of RoPE-based MMDiT models (e.g., FLUX), introducing an automated probing strategy that disentangles positional information versus content dependencies by strategically manipulating RoPE during generation. Our analysis reveals distinct dependency patterns that do not straightforwardly correlate with depth, offering new insights into the layer-specific roles in RoPE-based MMDiT. Based on these findings, we propose a training-free, task-specific image editing framework that categorizes editing tasks into three types: position-dependent editing (e.g., object addition), content similarity-dependent editing (e.g., non-rigid editing), and region-preserved editing (e.g., background replacement). For each type, we design tailored key-value injection strategies based on the characteristics of the editing task. Extensive qualitative and quantitative evaluations demonstrate that our method outperforms state-of-the-art approaches, particularly in preserving original semantic content and achieving seamless modifications.

Haoran Wang, Zekun Li, Jian Zhang, Lei Qi, Yinghuan Shi

Large vision models like the Segment Anything Model (SAM) exhibit significant limitations when applied to downstream tasks in the wild. Consequently, reference segmentation, which leverages reference images and their corresponding masks to impart novel knowledge to the model, emerges as a promising new direction for adapting vision models. However, existing reference segmentation approaches predominantly rely on meta-learning, which still necessitates an extensive meta-training process and brings massive data and computational cost. In this study, we propose a novel approach by representing the inherent correspondence between reference-target image pairs as a pseudo video. This perspective allows the latest version of SAM, known as SAM2, which is equipped with interactive video object segmentation (iVOS) capabilities, to be adapted to downstream tasks in a lightweight manner. We term this approach Correspondence As Video for SAM (CAV-SAM). CAV-SAM comprises two key modules: the Diffusion-Based Semantic Transition (DBST) module employs a diffusion model to construct a semantic transformation sequence, while the Test-Time Geometric Alignment (TTGA) module aligns the geometric changes within this sequence through test-time fine-tuning. We evaluated CAV-SAM on widely-used datasets, achieving segmentation performance improvements exceeding 5% over SOTA methods. Our implementation is available at https://github.com/wanghr64/cav-sam.

Heitor R. Medeiros, Atif Belal, Srikanth Muralidharan, Eric Granger, Marco Pedersoli

The zero-shot performance of object detectors degrades when tested on different modalities, such as infrared and depth. While recent work has explored image translation techniques to adapt detectors to new modalities, these methods are limited to a single modality and traditional detectors. Recently, vision-language detectors (VLDs), such as YOLO-World and Grounding DINO, have shown promising zero-shot capabilities; however, they have not yet been adapted for other visual modalities. Traditional fine-tuning approaches compromise the zero-shot capabilities of the detectors. The visual prompt strategies commonly used for classification with vision-language models apply the same linear prompt translation to each image, making them less effective. To address these limitations, we propose ModPrompt, a visual prompt strategy to adapt VLDs to new modalities without degrading zero-shot performance. In particular, an encoder-decoder visual prompt strategy is proposed, further enhanced by the integration of inference-friendly modality prompt decoupled residual, facilitating a more robust adaptation. Empirical benchmarking results show our method for modality adaptation on YOLO-World and Grounding DINO for challenging infrared (LLVIP, FLIR) and depth (NYUv2) datasets, achieving performance comparable to full fine-tuning while preserving the model's zero-shot capability. Our code is available at https://github.com/heitorrapela/ModPrompt.

Jiaxin Lu, Gang Hua, Qixing Huang

The automatic assembly problem has attracted increasing interest due to its complex challenges that involve 3D representation. This paper introduces Jigsaw++, a novel generative method designed to tackle the multifaceted challenges of reconstructing complete shape for the reassembly problem. Existing approach focusing primarily on piecewise information for both part and fracture assembly, often overlooking the integration of complete object prior. Jigsaw++ distinguishes itself by learning a shape prior of complete objects. It employs the proposed "retargeting" strategy that effectively leverages the output of any existing assembly method to generate complete shape reconstructions. This capability allows it to function orthogonally to the current methods. Through extensive evaluations on Breaking Bad dataset and PartNet, Jigsaw++ has demonstrated its effectiveness, reducing reconstruction errors and enhancing the precision of shape reconstruction, which sets a new direction for future reassembly model developments.

Qingwang Zhang, Yingying Zhu

This paper addresses the limitations of existing cross-view object geo-localization schemes, which rely on rectangular proposals to localize irregular objects in satellite imagery. These "rectangular shackles" inherently struggle to precisely define objects with complex geometries, leading to incomplete coverage or erroneous localization. We propose a novel scheme, cross-view object segmentation (CVOS), which achieves fine-grained geo-localization by predicting pixel-level segmentation masks of query objects. CVOS enables accurate extraction of object shapes, sizes, and areas--critical for applications like urban planning and agricultural monitoring. We introduce the CVOGL-Seg dataset specifically to support and evaluate the new CVOS scheme. To tackle CVOS challenges, we propose Transformer Object Geo-localization (TROGeo), a two-stage framework. First, the Heterogeneous Task Training Stage (HTTS) employs a single transformer encoder with a Cross-View Object Perception Module (CVOPM) and is trained by learning a heterogeneous task. Second, the SAM Prompt Stage (SPS) utilizes SAM's zero-shot segmentation capability, guided by HTTS outputs, to generate precise masks. Extensive experiments on both CVOGL and CVOGL-Seg datasets demonstrate that our approach achieves state-of-the-art performance, effectively breaking the rectangular shackles and unlocking new possibilities for fine-grained object geo-localization. Our project page: https://zqwlearning.github.io/CVOS.

Markus Knoche, Daan de Geus, Bastian Leibe

Predicting the motion of other agents in a scene is highly relevant for autonomous driving, as it allows a self-driving car to anticipate. Inspired by the success of decoder-only models for language modeling, we propose DONUT, a Decoder-Only Network for Unrolling Trajectories. Unlike existing encoder-decoder forecasting models, we encode historical trajectories and predict future trajectories with a single autoregressive model. This allows the model to make iterative predictions in a consistent manner, and ensures that the model is always provided with up-to-date information, thereby enhancing performance. Furthermore, inspired by multi-token prediction for language modeling, we introduce an 'overprediction' strategy that gives the model the auxiliary task of predicting trajectories at longer temporal horizons. This allows the model to better anticipate the future and further improves performance. Through experiments, we demonstrate that our decoder-only approach outperforms the encoder-decoder baseline, and achieves new state-of-the-art results on the Argoverse 2 single-agent motion forecasting benchmark.

Junjie Shan, Ziqi Zhao, Jialin Lu, Rui Zhang, Siu Ming Yiu, Ka-Ho Chow

Foundation models that bridge vision and language have made significant progress. While they have inspired many life-enriching applications, their potential for abuse in creating new threats remains largely unexplored. In this paper, we reveal that vision-language models (VLMs) can be weaponized to enhance gradient inversion attacks (GIAs) in federated learning (FL), where an FL server attempts to reconstruct private data samples from gradients shared by victim clients. Despite recent advances, existing GIAs struggle to reconstruct high-resolution images when the victim has a large local data batch. One promising direction is to focus reconstruction on valuable samples rather than the entire batch, but current methods lack the flexibility to target specific data of interest. To address this gap, we propose Geminio, the first approach to transform GIAs into semantically meaningful, targeted attacks. It enables a brand new privacy attack experience: attackers can describe, in natural language, the data they consider valuable, and Geminio will prioritize reconstruction to focus on those high-value samples. This is achieved by leveraging a pretrained VLM to guide the optimization of a malicious global model that, when shared with and optimized by a victim, retains only gradients of samples that match the attacker-specified query. Geminio can be launched at any FL round and has no impact on normal training (i.e., the FL server can steal clients' data while still producing a high-utility ML model as in benign scenarios). Extensive experiments demonstrate its effectiveness in pinpointing and reconstructing targeted samples, with high success rates across complex datasets and large batch sizes with resilience against defenses.

Alessio Spagnoletti, Jean Prost, Andrés Almansa, Nicolas Papadakis, Marcelo Pereyra

Text-to-image latent diffusion models (LDMs) have recently emerged as powerful generative models with great potential for solving inverse problems in imaging. However, leveraging such models in a Plug & Play (PnP), zero-shot manner remains challenging because it requires identifying a suitable text prompt for the unknown image of interest. Also, existing text-to-image PnP approaches are highly computationally expensive. We herein address these challenges by proposing a novel PnP inference paradigm specifically designed for embedding generative models within stochastic inverse solvers, with special attention to Latent Consistency Models (LCMs), which distill LDMs into fast generators. We leverage our framework to propose LAtent consisTency INverse sOlver (LATINO), the first zero-shot PnP framework to solve inverse problems with priors encoded by LCMs. Our conditioning mechanism avoids automatic differentiation and reaches SOTA quality in as little as 8 neural function evaluations. As a result, LATINO delivers remarkably accurate solutions and is significantly more memory and computationally efficient than previous approaches. We then embed LATINO within an empirical Bayesian framework that automatically calibrates the text prompt from the observed measurements by marginal maximum likelihood estimation. Extensive experiments show that prompt self-calibration greatly improves estimation, allowing LATINO with PRompt Optimization to define new SOTAs in image reconstruction quality and computational efficiency. The code is available at latino-pro.github.io

Elisabetta Fedele, Boyang Sun, Leonidas Guibas, Marc Pollefeys, Francis Engelmann

We present SuperDec, an approach for compact 3D scene representations based on geometric primitives, namely superquadrics.While most recent works leverage geometric primitives to obtain photorealistic 3D scene representations, we propose to leverage them to obtain a compact yet expressive representation. We propose to solve the problem locally on individual objects and leverage the capabilities of instance segmentation methods to scale our solution to full 3D scenes. In doing that, we design a new architecture which efficiently decompose point clouds of arbitrary objects in a compact set of superquadrics. We train our architecture on ShapeNet and we prove its generalization capabilities on object instances extracted from the ScanNet++ dataset as well as on full Replica scenes. Finally, we show how a compact representation based on superquadrics can be useful for a diverse range of downstream applications, including robotic tasks and controllable visual content generation and editing.

Bowei Guo, Shengkun Tang, Cong Zeng, Zhiqiang Shen

Diffusion models are renowned for their generative capabilities, yet their pretraining processes exhibit distinct phases of learning speed that have been entirely overlooked in prior post-training acceleration efforts in the community. In this study, we introduce a novel framework called ***MosaicDiff*** that aligns diffusion pretraining dynamics with post-training sampling acceleration via trajectory-aware structural pruning. Our approach leverages the observation that the middle, fast-learning stage of diffusion pretraining requires more conservative pruning to preserve critical model features, while the early and later, slow-learning stages benefit from a more aggressive pruning strategy. This adaptive pruning mechanism is the first to explicitly mirror the inherent learning speed variations of diffusion pretraining, thereby harmonizing the model's inner training dynamics with its accelerated sampling process. Extensive experiments on DiT and SDXL demonstrate that our method achieves significant speed-ups in sampling without compromising output quality, outperforming previous state-of-the-art methods by large margins, also providing a new viewpoint for more efficient and robust training-free diffusion acceleration.

Yifan Li, Xin Li, Tianqin Li, Wenbin He, Yu Kong, Liu Ren

Vision foundation models (VFMs) have demonstrated remarkable performance across a wide range of downstream tasks. While several VFM adapters have shown promising results by leveraging the prior knowledge of VFMs, we identify two inefficiencies in these approaches. First, the interaction between convolutional neural network (CNN) and VFM backbone triggers early layer gradient backpropagation. Second, existing methods require tuning all components, adding complexity. Besides, these adapters alter VFM features, underutilizing the prior knowledge. To tackle these challenges, we propose a new approach called ViT-Split, based on a key observation: the layers of several VFMs, like DINOv2, can be divided into two distinct components: an extractor for learning low-level features and an adapter for learning task-specific features. Leveraging this insight, we eliminate the CNN branch and introduce two heads, task head and prior head, to the frozen VFM. The task head is designed to learn task-specific features, mitigating the early gradient propagation issue. The prior head is used to leverage the multi-scale prior features from the frozen VFM, reducing tuning parameters and overfitting. Extensive experiments on various tasks (e.g., segmentation, detection, depth estimation, and visual question answering) validate the effectiveness and efficiency of ViT-Split. Specifically, ViT-Split reduces training time up to 4xwhile achieving comparable or even better results on ADE20K, compared to other VFM adapters.

Osman Ülger, Maksymilian Kulicki, Yuki Asano, Martin R. Oswald

Open-Vocabulary Segmentation (OVS) methods are capable of performing semantic segmentation without relying on a fixed vocabulary, and in some cases, without training or fine-tuning. However, OVS methods typically require a human in the loop to specify the vocabulary based on the task or dataset at hand. In this paper, we introduce Auto-Vocabulary Semantic Segmentation (AVS), advancing open-ended image understanding by eliminating the necessity to predefine object categories for segmentation. Our approach, AutoSeg, presents a framework that autonomously identifies relevant class names using semantically enhanced BLIP embeddings and segments them afterwards. Given that open-ended object category predictions cannot be directly compared with a fixed ground truth, we develop a Large Language Model-based Auto-Vocabulary Evaluator (LAVE) to efficiently evaluate the automatically generated classes and their corresponding segments. With AVS, our method sets new benchmarks on datasets PASCAL VOC, Context, ADE20K, and Cityscapes, while showing competitive performance to OVS methods that require specified class names. All code is released at https://github.com/ozzyou/AutoSeg.