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2,006篇论文匹配“Video Understanding”
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James Hong, Haotian Zhang, Michaël Gharbi, Matthew Fisher, Kayvon Fatahalian

We introduce the task of spotting temporally precise, fine-grained events in video (detecting the precise moment in time events occur). Precise spotting requires models to reason globally about the full-time scale of actions and locally to identify subtle frame-to-frame appearance and motion differences that identify events during these actions. Surprisingly, we find that top performing solutions to prior video understanding tasks such as action detection and segmentation do not simultaneously meet both requirements. In response, we propose E2E-Spot, a compact, end-to-end model that performs well on the precise spotting task and can be trained quickly on a single GPU. We demonstrate that E2E-Spot significantly outperforms recent baselines adapted from the video action detection, segmentation, and spotting literature to the precise spotting task. Finally, we contribute new annotations and splits to several fine-grained sports action datasets to make these datasets suitable for future work on precise spotting.

Young Hwi Kim, Hyolim Kang, Seon Joo Kim

Most online video understanding tasks aim to immediately process each streaming frame and output predictions frame-by-frame. For extension to instance-level predictions of existing online video tasks, Online Temporal Action Localization (On-TAL) has been recently proposed. However, simple On-TAL approaches of grouping per-frame predictions have limitations due to the lack of instance-level context. To this end, we propose Online Anchor Transformer (OAT) to extend the anchor-based action localization model to the online setting. We also introduce an online-applicable post-processing method that suppresses repetitive action proposals. Evaluations of On-TAL on THUMOS’14, MUSES, and BBDB show significant improvements in terms of mAP, and our model shows comparable performance to the state-of-the-art offline TAL methods with a minor change of the post-processing method. In addition to mAP evaluation, we additionally present a new online-oriented metric of early detection for On-TAL, and measure the responsiveness of each On-TAL approach.

Fida Mohammad Thoker, Hazel Doughty, Piyush Bagad, Cees G. M. Snoek

Despite the recent success of video self-supervised learning models, there is much still to be understood about their generalization capability. In this paper, we investigate how sensitive video self-supervised learning is to the current conventional benchmark and whether methods generalize beyond the canonical evaluation setting. We do this across four different factors of sensitivity: domain, samples, actions and task. Our study which encompasses over 500 experiments on 7 video datasets, 9 self-supervised methods and 6 video understanding tasks, reveals that current benchmarks in video self-supervised learning are not good indicators of generalization along these sensitivity factors. Further, we find that self-supervised methods considerably lag behind vanilla supervised pre-training, especially when domain shift is large and the amount of available downstream samples are low. From our analysis we distill the SEVERE-benchmark, a subset of our experiments, and discuss its implication for evaluating the generalizability of representations obtained by existing and future self-supervised video learning methods. Code is available at https://github.com/fmthoker/SEVERE-BENCHMARK.

Pengwan Yang, Yuki M. Asano, Pascal Mettes, Cees G. M. Snoek

The goal of this paper is to bypass the need for labelled examples in few-shot video understanding at run time. While proven effective, in many practical video settings even labelling a few examples appears unrealistic. This is especially true as the level of details in spatio-temporal video understanding and with it, the complexity of annotations continues to increase. Rather than performing few-shot learning with a human oracle to provide a few densely labelled support videos, we propose to automatically learn to find appropriate support videos given a query. We call this self-shot learning and we outline a simple self-supervised learning method to generate an embedding space well-suited for unsupervised retrieval of relevant samples. To showcase this novel setting, we tackle, for the first time, video instance segmentation in a self-shot (and few-shot) setting, where the goal is to segment instances at the pixel-level across the spatial and temporal domains. We provide strong baseline performances that utilize a novel transformer-based model and show that self-shot learning can even surpass few-shot and can be positively combined for further performance gains. Experiments on new benchmarks show that our approach achieves strong performance, is competitive to oracle support in some settings, scales to large unlabelled video collections, and can be combined in a semi-supervised setting.

Yuetian Weng, Zizheng Pan, Mingfei Han, Xiaojun Chang, Bohan Zhuang

The task of action detection aims at deducing both the action category and localization of the start and end moment for each action instance in a long, untrimmed video. While vision Transformers have driven the recent advances in video understanding, it is non-trivial to design an efficient architecture for action detection due to the prohibitively expensive self-attentions over a long sequence of video clips. To this end, we present an efficient hierarchical Spatio-Temporal Pyramid Transformer (STPT) for action detection, building upon the fact that the early self-attention layers in Transformers still focus on local patterns. Specifically, we propose to use local window attention to encode rich local spatio-temporal representations in the early stages while applying global attention modules to capture long-term space-time dependencies in the later stages. In this way, our STPT can encode both locality and dependency with largely reduced redundancy, delivering a promising trade-off between accuracy and efficiency. For example, with only RGB input, the proposed STPT achieves 53.6% mAP on THUMOS14, surpassing I3D+AFSD RGB model by over 10% and performing favorably against state-of-the-art AFSD that uses additional flow features with 31% fewer GFLOPs, which serves as an effective and efficient end-to-end Transformer-based framework for action detection.

Yasar Abbas Ur Rehman, Yan Gao, Jiajun Shen, Pedro Porto Buarque de Gusmão, Nicholas Lane

The ubiquity of camera-enabled mobile devices has lead to large amounts of unlabelled video data being produced at the edge. Although various self-supervised learning (SSL) methods have been proposed to harvest their latent spatio-temporal representations for task-specific training, practical challenges including privacy concerns and communication costs prevent SSL from being deployed at large scales. To mitigate these issues, we propose the use of Federated Learning (FL) to the task of video SSL. In this work, we evaluate the performance of current state-of-the-art (SOTA) video-SSL techniques and identify their shortcomings when integrated into the large-scale FL setting simulated with kinetics-400 dataset. We follow by proposing a novel federated SSL framework for video, dubbed FedVSSL, that integrates different aggregation strategies and partial weight updating. Extensive experiments demonstrate the effectiveness and significance of FedVSSL as it outperforms the centralized SOTA for the downstream retrieval task by 6.66% on UCF-101 and 5.13% on HMDB-51.

Huseyin Coskun, Alireza Zareian, Joshua L. Moore, Federico Tombari, Chen Wang

Clustering is a ubiquitous tool in unsupervised learning. Most of the existing self-supervised representation learning methods typically cluster samples based on visually dominant features. While this works well for image-based selfsupervision, it often fails for videos, which require understanding motion rather than focusing on background. Using optical flow as complementary information to RGB can alleviate this problem. However, we observe that a na¨ıve combination of the two modalities does not provide meaningful gains. In this paper, we propose a principled way to combine two modalities. Specifically, we propose a novel clustering strategy where we use the initial cluster assignment of each modality as prior to guide the final cluster assignment of the other modality. This idea will enforce similar cluster structures for both modalities, and the formed clusters will be semantically abstract and robust to noisy inputs coming from each individual modality. Additionally, we propose a novel regularization strategy to address the feature collapse problem, which is common in cluster-based self-supervised learning methods. Our extensive evaluation shows the effectiveness of our learned representations on downstream tasks, e.g., video retrieval and action recognition. Specifically, we outperform the state of the art by 7% on UCF and 4% on HMDB for video retrieval as well as 5% on UCF and 6% on HMDB for linear video classification.

Ye Yu, Jialin Yuan, Gaurav Mittal, Li Fuxin, Mei Chen

Video Object Segmentation (VOS) is fundamental to video understanding. Transformer-based methods show significant performance improvement on semi-supervised VOS. However, existing work faces challenges segmenting visually similar objects in close proximity of each other. In this paper, we propose a novel Bilateral Attention Transformer in Motion-Appearance Neighboring space (BATMAN) for semi-supervised VOS. It captures object motion in the video via a novel optical flow calibration module that fuses the segmentation mask with optical flow estimation to improve within-object optical flow smoothness and reduce noise at object boundaries. This calibrated optical flow is then employed in our novel bilateral attention, which computes the correspondence between the query and reference frames in the neighboring bilateral space considering both motion and appearance. Extensive experiments validate the effectiveness of BATMAN architecture by outperforming all existing state-of-the-art on all four popular VOS benchmarks: Youtube-VOS 2019 (85.0%), Youtube-VOS 2018 (85.3%), DAVIS 2017Val/Test-dev (86.2%/82.2%), and DAVIS 2016 (92.5%).

Lingzhi Zhang, Shenghao Zhou, Simon Stent, Jianbo Shi

Egocentric videos offer fine-grain information for high-fidelity modeling of human behaviors. Hands and interacting objects are one crucial aspect of understanding viewer’s behaviors and intentions. We provide a labeled dataset consisting of 11,235 egocentric images with per-pixel segmentation labels of hands and the interacting objects in diverse daily activities. Our dataset is the first to label detailed interacting hand-object contact boundaries. We introduce a context-aware compositional data augmentation technique to adapt to out-of-the-distribution YouTube egocentric video. We show that our robust hand-object segmentation model and dataset can serve as a foundation tool to boost or enable several downstream vision applications, such as: Hand state classification, video activity recognition, 3D mesh reconstruction of hand-object interaction, and Seeing through the hand with video inpainting in egocentric videos. All of our data and code will be released to the public.

Jieru Mei, Alex Zihao Zhu, Xinchen Yan, Hang Yan, Siyuan Qiao, Yukun Zhu, Liang-Chieh Chen, Henrik Kretzschmar

Panoptic image segmentation is the computer vision task of finding groups of pixels in an image and assigning semantic classes and object instance identifiers to them. Research in image segmentation has become increasingly popular due to its critical applications in robotics and autonomous driving. The research community thereby relies on publicly available benchmark dataset to advance the state-of-the-art in computer vision. Due to the high costs of densely labeling the images, however, there is a shortage of publicly available ground truth labels that are suitable for panoptic segmentation. The high labeling costs also make it challenging to extend existing datasets to the video domain and to multi-camera setups. We therefore present the Waymo Open Dataset: Panoramic Video Panoptic Segmentation dataset, a large-scale dataset that offers high-quality panoptic segmentation labels for autonomous driving. We generate our dataset using the publicly available Waymo Open Dataset (WOD), leveraging the diverse set of camera images. Our labels are consistent over time for video processing and consistent across multiple cameras mounted on the vehicles for full panoramic scene understanding. Specifically, we offer labels for 28 semantic categories and 2,860 temporal sequences that were captured by five cameras mounted on autonomous vehicles driving in three different geographical locations, leading to a total of 100k labeled camera images. To the best of our knowledge, this makes our dataset an order of magnitude larger than existing datasets that offer video panoptic segmentation labels. We further propose a new benchmark for Panoramic Video Panoptic Segmentation and establish a number of strong baselines based on the DeepLab family of models. We have made the benchmark and the code publicly available, which we hope will facilitate future research on holistic scene understanding. Our dataset can be found at: https://waymo.com/open/

Hao Wen, Yunze Liu, Jingwei Huang, Bo Duan, Li Yi

This paper proposes a 4D backbone for long-term point cloud video understanding. A typical way to capture spatial-temporal context is using 4Dconv or transformer without hierarchy. However, those methods are neither effective nor efficient enough due to camera motion, scene changes, sampling patterns, and complexity of 4D data. To address those issues, we leverage the primitive plane as mid-level representation to capture the long-term spatial-temporal context in 4D point cloud videos, and propose a novel hierarchical backbone named Point Primitive Transformer(PPTr), which is mainly composed of intra-primitive point transformers and primitive transformers. Extensive experiments show that PPTr outperforms the previous state of the arts on different tasks.

Rui Qian, Shuangrui Ding, Xian Liu, Dahua Lin

In this paper, we propose a novel learning scheme for self-supervised video representation learning. Motivated by how humans understand videos, we propose to first learn general visual concepts then attend to discriminative local areas for video understanding. Specifically, we utilize static frame and frame difference to help decouple static and dynamic concepts, and respectively align the concept distributions in latent space. We add diversity and fidelity regularizations to guarantee that we learn a compact set of meaningful concepts. Then we employ a cross-attention mechanism to aggregate detailed local features of different concepts, and filter out redundant concepts with low activations to perform local concept contrast. Extensive experiments demonstrate that our method distills meaningful static and dynamic concepts to guide video understanding, and obtains state-of-the-art results on UCF-101, HMDB-51, and Diving-48.

Jinyu Yang, Zhongqun Zhang, Zhe Li, Hyung Jin Chang, Aleš Leonardis, Feng Zheng

Tracking in 3D scenes is gaining momentum because of its numerous applications in robotics, autonomous driving, and scene understanding. Currently, 3D tracking is limited to specific model-based approaches involving point clouds, which impedes 3D trackers from applying in natural 3D scenes. RGBD sensors provide a more reasonable and acceptable solution for 3D object tracking due to their readily available synchronised color and depth information. Thus, in this paper, we investigate a novel problem: is it possible to track a generic (class-agnostic) 3D object in RGBD videos and predict 3D bounding boxes of the object of interest? To inspire further research on this topic, we newly construct a standard benchmark for generic 3D object tracking, ‘Track-it-in-3D’, which contains 300 RGBD video sequences with dense 3D annotations and corresponding evaluation protocols. Furthermore, we propose an effective tracking baseline to estimate 3D bounding boxes for arbitrary objects in RGBD videos, by fusing appearance and spatial information effectively. The dataset and codes will be publicly available.

Otniel-Bogdan Mercea, Thomas Hummel, A. Sophia Koepke, Zeynep Akata

Audio-visual generalised zero-shot learning for video classification requires understanding the relations between the audio and visual information in order to be able to recognise samples from novel, previously unseen classes at test time. The natural semantic and temporal alignment between audio and visual data in video data can be exploited to learn powerful representations that generalise to unseen classes at test time. We propose a multi-modal and Temporal Cross-attention Framework for audio-visual generalised zero-shot learning. Its inputs are temporally aligned audio and visual features that are obtained from pre-trained networks. Encouraging the framework to focus on cross-modal correspondence across time instead of self-attention within the modalities boosts the performance significantly. We show that our proposed framework that ingests temporal features yields state-of-the-art performance on the UCF-GZSL, VGGSound-GZSL, and ActivityNet-GZSL benchmarks for (generalised) zero-shot learning.

Shichao Dong, Jin Wang, Jiajun Liang, Haoqiang Fan, Renhe Ji

This paper aims to interpret how deepfake detection models learn artifact features of images when just supervised by binary labels. To this end, three hypotheses from the perspective of image matching are proposed as follows. 1. Deepfake detection models indicate real/fake images based on visual concepts that are neither source-relevant nor target-relevant, that is, considering such visual concepts as artifact-relevant. 2. Besides the supervision of binary labels, deepfake detection models implicitly learn artifact-relevant visual concepts through the FST-Matching (i.e. the matching fake, source, target images) in the training set. 3. Implicitly learned artifact visual concepts through the FST-Matching in the raw training set are vulnerable to video compression. In experiments, the above hypotheses are verified among various DNNs. Furthermore, based on this understanding, we propose the FST-Matching Deepfake Detection Model to boost the performance of forgery detection on compressed videos. Experiment results show that our method achieves great performance, especially on highly-compressed (e.g. c40) videos.

Miao Liu, Lingni Ma, Kiran Somasundaram, Yin Li, Kristen Grauman, James M. Rehg, Chao Li

Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging problem of jointly recognizing and localizing actions of a mobile user on a known 3D map from egocentric videos. To this end, we propose a novel deep probabilistic model. Our model takes the inputs of a Hierarchical Volumetric Representation (HVR) of the 3D environment and an egocentric video, infers the 3D action location as a latent variable, and recognizes the action based on the video and contextual cues surrounding its potential locations. To evaluate our model, we conduct extensive experiments on the subset of Ego4D dataset, in which both human naturalistic actions and photo-realistic 3D environment reconstructions are captured. Our method demonstrates strong results on both action recognition and 3D action localization across seen and unseen environments. We believe our work points to an exciting research direction in the intersection of egocentric vision, and 3D scene understanding.

Zhi Li, Lu He, Huijuan Xu

Action understanding has evolved into the era of fine granularity, as most human behaviors in real life have only minor differences. To detect these fine-grained actions accurately in a label-efficient way, we tackle the problem of weakly-supervised fine-grained temporal action detection in videos for the first time. Without the careful design to capture subtle differences between fine-grained actions, previous weakly-supervised models for general action detection cannot perform well in fine-grained settings. We propose to model actions as the combinations of reusable atomic actions which are automatically discovered from data through self-supervised clustering, in order to capture the commonality and individuality of fine-grained actions. The learnt atomic actions, represented by visual concepts, are further mapped to fine and coarse action labels leveraging the semantic label hierarchy. Our approach constructs a visual representation hierarchy of four levels: clip level, atomic action level, fine action class level and coarse action class level, with supervision at each level. Extensive experiments on two large-scale fine-grained video datasets, FineAction and FineGym, show the benefit of our proposed weakly-supervised model for fine-grained action detection, and it achieves state-of-the-art results.

Bing Shuai, Alessandro Bergamo, Uta Büchler, Andrew Berneshawi, Alyssa Boden, Joseph Tighe

This paper presents a new large scale multi-person tracking dataset. Our dataset is over an order of magnitude larger than currently available high quality multi-object tracking datasets such as MOT17, HiEve, and MOT20 datasets. The lack of large scale training and test data for this task has limited the community’s ability to understand the performance of their tracking systems on a wide range of scenarios and conditions such as variations in person density, actions being performed, weather, and time of day. Our dataset was specifically sourced to provide a wide variety of these conditions and our annotations include rich meta-data such that the performance of a tracker can be evaluated along these different dimensions. The lack of training data has also limited the ability to perform end-to-end training of tracking systems. As such, the highest performing tracking systems all rely on strong detectors trained on external image datasets. We hope that the release of this dataset will enable new lines of research that take advantage of large scale video based training data.

Thomas Hayes, Songyang Zhang, Xi Yin, Guan Pang, Sasha Sheng, Harry Yang, Songwei Ge, Qiyuan Hu, Devi Parikh

Multimodal video-audio-text understanding and generation can benefit from datasets that are narrow but rich. The narrowness allows bite-sized challenges that the research community can make progress on. The richness ensures we are making progress along the core challenges. To this end, we present a large-scale video-audio-text dataset MUGEN, collected using the open-sourced platform game CoinRun. We made substantial modifications to make the game richer by introducing audio and enabling new interactions. We trained RL agents with different objectives to navigate the game and interact with 13 objects and characters. This allows us to automatically extract a large collection of diverse videos and associated audio. We sample 375K video clips (3.2s each) and collect text descriptions from human annotators. Each video has additional annotations that are extracted automatically from the game engine, such as accurate semantic maps for each frame and templated textual descriptions. Altogether, MUGEN can help progress research in many tasks in multimodal understanding and generation. We benchmark representative approaches on tasks involving video-audio-text retrieval and generation. Our dataset and code are released at: https://mugen-org.github.io/.

Alejandro Pardo, Fabian Caba, Juan León Alcázar, Ali Thabet, Bernard Ghanem

Understanding movies and their structural patterns is a crucial task in decoding the craft of video editing. While previous works have developed tools for general analysis, such as detecting characters or recognizing cinematography properties at the shot level, less effort has been devoted to understanding the most basic video edit, the Cut. This paper introduces the Cut type recognition task, which requires modeling multi-modal information. To ignite research in this new task, we construct a large-scale dataset called MovieCuts, which contains 173,967 video clips labeled with ten cut types defined by professionals in the movie industry. We benchmark a set of audio-visual approaches, including some dealing with the problem’s multi-modal nature. Our best model achieves 47.7% mAP, which suggests that the task is challenging and that attaining highly accurate Cut type recognition is an open research problem. Advances in automatic Cut-type recognition can unleash new experiences in the video editing industry, such as movie analysis for education, video re-editing, virtual cinematography, machine-assisted trailer generation, and machine-assisted video editing, among others. Our data and code are publicly available: https://github.com/PardoAlejo/MovieCuts.