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Deep Learning · Everything Else

Qi Liu, Kai Zheng, Rui Huang, Wuchao Li, Kuo Cai, Yuan Chai, Yanan Niu, Yiqun Hui, Bing Han, Na Mou 等

Industrial recommendation systems (RS) rely on the multi-stage pipeline to balance effectiveness and efficiency when delivering items from a vast corpus to users. Existing RS benchmark datasets primarily focus on the exposure space, where novel RS algorithms are trained and evaluated. However, when these algorithms transition to real-world industrial RS, they face two critical challenges: (1) handling unexposed items—a significantly larger space than the exposed one, profoundly impacting their practical performance; and (2) overlooking the intricate interplay between multiple stages of the recommendation pipeline, resulting in suboptimal system performance. To bridge the gap between offline RS benchmarks and real-world online environments, we introduce RecFlow—an industrial full-flow recommendation dataset. Unlike existing datasets, RecFlow includes samples not only from the exposure space but also from unexposed items filtered at each stage of the RS funnel. RecFlow comprises 38 million interactions from 42,000 users across nearly 9 million items with additional 1.9 billion stage samples collected from 9.3 million online requests over 37 days and spanning 6 stages. Leveraging RecFlow, we conduct extensive experiments to demonstrate its potential in designing novel algorithms that enhance effectiveness by incorporating stage-specific samples. Some of these algorithms have already been deployed online at KuaiShou, consistently yielding significant gains. We propose RecFlow as the first comprehensive whole-pipeline benchmark dataset for the RS community, enabling research on algorithm design across the entire recommendation pipeline, including selection bias study, debiased algorithms, multi-stage consistency and optimality, multi-task recommendation, and user behavior modeling.

Deep Learning · Everything Else

Shuo Liu, An Zhang, Guoqing Hu, Hong Qian, Tat-Seng Chua

Recommender systems aim to predict personalized item rankings by modeling user preference distributions derived from historical behavior data. While diffusion models (DMs) have recently gained attention for their ability to model complex distributions, current DM-based recommenders typically rely on traditional objectives such as mean squared error (MSE) or standard recommendation objectives. These approaches are either suboptimal for personalized ranking tasks or fail to exploit the full generative potential of DMs. To address these limitations, we propose \textbf{PreferDiff}, an optimization objective tailored for DM-based recommenders. PreferDiff reformulates the traditional Bayesian Personalized Ranking (BPR) objective into a log-likelihood generative framework, enabling it to effectively capture user preferences by integrating multiple negative samples. To handle the intractability, we employ variational inference, minimizing the variational upper bound. Furthermore, we replace MSE with cosine error to improve alignment with recommendation tasks, and we balance generative learning and preference modeling to enhance the training stability of DMs. PreferDiff devises three appealing properties. First, it is the first personalized ranking loss designed specifically for DM-based recommenders. Second, it improves ranking performance and accelerates convergence by effectively addressing hard negatives. Third, we establish its theoretical connection to Direct Preference Optimization (DPO), demonstrating its potential to align user preferences within a generative modeling framework. Extensive experiments across six benchmarks validate PreferDiff's superior recommendation performance. Our codes are available at \url{https://github.com/lswhim/PreferDiff}.

Applications · Everything Else

Shaonan Wu, Shuai Lu, Yeyun Gong, Nan Duan, Ping Wei

Formal proofs are challenging to write even for experienced experts. Recent progress in Neural Theorem Proving (NTP) shows promise in expediting this process. However, the formal corpora available on the Internet are limited compared to the general text, posing a significant data scarcity challenge for NTP. To address this issue, this work proposes Alchemy, a general framework for data synthesis that constructs formal theorems through symbolic mutation. Specifically, for each candidate theorem in Mathlib, we identify all invocable theorems that can be used to rewrite or apply to it. Subsequently, we mutate the candidate theorem by replacing the corresponding term in the statement with its equivalent form or antecedent. As a result, our method increases the number of theorems in Mathlib by an order of magnitude, from 110k to 6M. Furthermore, we perform continual pretraining and supervised finetuning on this augmented corpus for large language models. Experimental results demonstrate the effectiveness of our approach, achieving a 4.70% absolute performance improvement on Leandojo benchmark. Additionally, our approach achieves a 2.47% absolute performance gain on the out-of-distribution miniF2F benchmark based on the synthetic data. To provide further insights, we conduct a comprehensive analysis of synthetic data composition and the training paradigm, offering valuable guidance for developing a strong theorem prover.

Applications · Everything Else

Jianwen Jiang, Chao Liang, Jiaqi Yang, Gaojie Lin, Tianyun Zhong, Yanbo Zheng

With the introduction of video diffusion model, audio-conditioned human video generation has recently achieved significant breakthroughs in both the naturalness of motion and the synthesis of portrait details. Due to the limited control of audio signals in driving human motion, existing methods often add auxiliary spatial signals such as movement regions to stabilize movements, which compromise the naturalness and freedom of motion. To address this issue, we propose an end-to-end audio-only conditioned video diffusion model named Loopy. Specifically, we designed two key modules: an inter- and intra-clip temporal module and an audio-to-latents module. These enable the model to better utilize long-term motion dependencies and establish a stronger audio-portrait movement correlation. Consequently, the model can generate more natural and stable portrait videos with subtle facial expressions, without the need for manually setting movement constraints. Extensive experiments show that Loopy outperforms recent audio-driven portrait diffusion models, delivering more lifelike and high-quality results across various scenarios. Video samples are available at https://loopyavataranony.github.io/

Optimization · Everything Else

Yansen Zhang, Qingcan Kang, Wing Yin YU, HaileiGong, Xiaojin Fu, Xiongwei Han, Tao Zhong, Chen Ma

Operations Research (OR) is vital for decision-making in many industries. While recent OR methods have seen significant improvements in automation and efficiency through integrating Large Language Models (LLMs), they still struggle to produce meaningful explanations. This lack of clarity raises concerns about transparency and trustworthiness in OR applications. To address these challenges, we propose a comprehensive framework, Explainable Operations Research (EOR), emphasizing actionable and understandable explanations accompanying optimization. The core of EOR is the concept of Decision Information, which emerges from what-if analysis and focuses on evaluating the impact of complex constraints (or parameters) changes on decision-making. Specifically, we utilize bipartite graphs to quantify the changes in the OR model and adopt LLMs to improve the explanation capabilities. Additionally, we introduce the first industrial benchmark to rigorously evaluate the effectiveness of explanations and analyses in OR, establishing a new standard for transparency and clarity in the field.

Applications · Everything Else

Paola Cascante-Bonilla, Yu (Hope) Hou, Yang Cao, Hal Daumé III, Rachel Rudinger

Compositional reasoning in Vision-Language Models (VLMs) remains challenging as these models often struggle to relate objects, attributes, and spatial relationships. Recent methods aim to address these limitations by relying on the semantics of the textual description, using Large Language Models (LLMs) to break them down into subsets of questions and answers. However, these methods primarily operate on the surface level, failing to incorporate deeper lexical understanding while introducing incorrect assumptions generated by the LLM. In response to these issues, we present Caption Expansion with Contradictions and Entailments (CECE), a principled approach that leverages Natural Language Inference (NLI) to generate entailments and contradictions from a given premise. CECE produces lexically diverse sentences while maintaining their core meaning. Through extensive experiments, we show that CECE enhances interpretability and reduces overreliance on biased or superficial features. By balancing CECE along the original premise, we achieve significant improvements over previous methods without requiring additional fine-tuning, producing state-of-the-art results on benchmarks that score agreement with human judgments for image-text alignment, and achieving an increase in performance on Winoground of $+19.2\%$ (group score) and $+12.9\%$ on EqBen (group score) over the best prior work (finetuned with targeted data).

Reinforcement Learning · Everything Else

Cassidy Laidlaw, Shivam Singhal, Anca Dragan

Because it is difficult to precisely specify complex objectives, reinforcement learning policies are often optimized using proxy reward functions that only approximate the true goal. However, optimizing proxy rewards frequently leads to reward hacking: the optimized reward function ceases to be a good proxy and the resulting policy performs poorly with respect to the unspecified true reward. Principled solutions to reward hacking have been impeded by the lack of a good definition for the problem. To address this gap, we introduce a definition of reward hacking based on the correlation between proxy and true rewards for states and actions seen by a “reference policy” that breaks down under optimization. We show that this definition captures reward hacking behavior across several realistic settings, including in reinforcement learning from human feedback (RLHF). Using our formulation, we show theoretically that regularization to the reference policy can effectively prevent reward hacking. While the current practice in RLHF applies a KL penalty between action distributions for this purpose, our theory suggests regularizing the χ2 divergence between the policies’ occupancy measures can be more effective. We intuitively show the benefits of this type of regularization and demonstrate that it better mitigates reward hacking in practice across four realistic settings, including RLHF. Our code is available at https://github.com/cassidylaidlaw/orpo.

Social Aspects · Everything Else

Ali Shirali, Ariel Procaccia, Rediet Abebe

Algorithmic predictions are increasingly informing societal resource allocations by identifying individuals for targeting. Policymakers often build these systems with the assumption that by gathering more observations on individuals, they can improve predictive accuracy and, consequently, allocation efficiency. An overlooked yet consequential aspect of prediction-driven allocations is that of timing. The planner has to trade off relying on earlier and potentially noisier predictions to intervene before individuals experience undesirable outcomes, or they may wait to gather more observations to make more precise allocations. We examine this tension using a simple mathematical model, where the planner collects observations on individuals to improve predictions over time. We analyze both the ranking induced by these predictions and optimal resource allocation. We show that though individual prediction accuracy improves over time, counter-intuitively, the average ranking loss can worsen. As a result, the planner's ability to improve social welfare can decline. We identify inequality as a driving factor behind this phenomenon. Our findings provide a nuanced perspective and challenge the conventional wisdom that it is preferable to wait for more accurate predictions to ensure the most efficient allocations.

Social Aspects · Everything Else

Ali Shirali, Ariel Procaccia, Rediet Abebe

Algorithmic predictions are increasingly informing societal resource allocations by identifying individuals for targeting. Policymakers often build these systems with the assumption that by gathering more observations on individuals, they can improve predictive accuracy and, consequently, allocation efficiency. An overlooked yet consequential aspect of prediction-driven allocations is that of timing. The planner has to trade off relying on earlier and potentially noisier predictions to intervene before individuals experience undesirable outcomes, or they may wait to gather more observations to make more precise allocations. We examine this tension using a simple mathematical model, where the planner collects observations on individuals to improve predictions over time. We analyze both the ranking induced by these predictions and optimal resource allocation. We show that though individual prediction accuracy improves over time, counter-intuitively, the average ranking loss can worsen. As a result, the planner's ability to improve social welfare can decline. We identify inequality as a driving factor behind this phenomenon. Our findings provide a nuanced perspective and challenge the conventional wisdom that it is preferable to wait for more accurate predictions to ensure the most efficient allocations.

Deep Learning · Everything Else

Akhilan Boopathy, Sunshine Jiang, William Yue, Jaedong Hwang, Abhiram Iyer, Ila Fiete

Modular neural networks outperform nonmodular neural networks on tasks ranging from visual question answering to robotics. These performance improvements are thought to be due to modular networks' superior ability to model the compositional and combinatorial structure of real-world problems. However, a theoretical explanation of how modularity improves generalizability, and how to leverage task modularity while training networks remains elusive. Using recent theoretical progress in explaining neural network generalization, we investigate how the amount of training data required to generalize on a task varies with the intrinsic dimensionality of a task's input. We show theoretically that when applied to modularly structured tasks, while nonmodular networks require an exponential number of samples with task dimensionality, modular networks' sample complexity is independent of task dimensionality: modular networks can generalize in high dimensions. We then develop a novel learning rule for modular networks to exploit this advantage and empirically show the improved generalization of the rule, both in- and out-of-distribution, on high-dimensional, modular tasks.

Applications · Everything Else

Koichi Saito, Dongjun Kim, Takashi Shibuya, Chieh-Hsin Lai, Zhi Zhong, Yuhta Takida, Yuki Mitsufuji

Sound content creation, essential for multimedia works such as video games and films, often involves extensive trial-and-error, enabling creators to semantically reflect their artistic ideas and inspirations, which evolve throughout the creation process, into the sound.Recent high-quality diffusion-based Text-to-Sound (T2S) generative models provide valuable tools for creators. However, these models often suffer from slow inference speeds, imposing an undesirable burden that hinders the trial-and-error process.While existing T2S distillation models address this limitation through $1$-step generation, the sample quality of $1$-step generation remains insufficient for production use.Additionally, while multi-step sampling in those distillation models improves sample quality itself, the semantic content changes due to their lack of deterministic sampling capabilities.Thus, developing a T2S generative model that allows creators to efficiently conduct trial-and-error while producing high-quality sound remains a key challenge.To address these issues, we introduce Sound Consistency Trajectory Models (SoundCTM), which allow flexible transitions between high-quality $1$-step sound generation and superior sound quality through multi-step deterministic sampling. This allows creators to efficiently conduct trial-and-error with $1$-step generation to semantically align samples with their intention, and subsequently refine sample quality with preserving semantic content through deterministic multi-step sampling.To develop SoundCTM, we reframe the CTM training framework, originally proposed in computer vision, and introduce a novel feature distance using the teacher network for a distillation loss. Additionally, while distilling classifier-free guided trajectories, we introduce a $\nu$-sampling, a new algorithm that offers another source of quality improvement. For the $\nu$-sampling, we simultaneously train both conditional and unconditional student models.For production-level generation, we scale up our model to 1B trainable parameters, making SoundCTM-DiT-1B the first large-scale distillation model in the sound community to achieve both promising high-quality $1$-step and multi-step full-band (44.1kHz) generation.Audio samples are available at \url{https://anonymus-soundctm.github.io/soundctm_iclr/}.

Reinforcement Learning · Everything Else

Lingwei Zhu, Haseeb Shah, Han Wang, Yukie Nagai, Martha White

Policy optimization methods benefit from a simple and tractable policy parametrization, usually the Gaussian for continuous action spaces. In this paper, we consider a broader policy family that remains tractable: the $q$-exponential family. This family of policies is flexible, allowing the specification of both heavy-tailed policies ($q>1$) and light-tailed policies ($q<1$). This paper examines the interplay between $q$-exponential policies for several actor-critic algorithms conducted on both online and offline problems. We find that heavy-tailed policies are more effective in general and can consistently improve on Gaussian. In particular, we find the Student's t-distribution to be more stable than the Gaussian across settings and that a heavy-tailed $q$-Gaussian for Tsallis Advantage Weighted Actor-Critic consistently performs well in offline benchmark problems.In summary, we find that the Student's t policy a strong candidate for drop-in replacement to the Gaussian.Our code is available at \url{https://github.com/lingweizhu/qexp}.

Applications · Everything Else

Longtao Zheng, Zhiyuan Huang, Zhenghai Xue, Xinrun Wang, Bo An, Shuicheng YAN

General virtual agents need to handle multimodal observations, master complex action spaces, and self-improve in dynamic, open-domain environments. However, existing environments are often domain-specific and require complex setups, which limits agent development and evaluation in real-world settings. As a result, current evaluations lack in-depth analyses that decompose fundamental agent capabilities. We introduce AgentStudio, a trinity of environments, tools, and benchmarks to address these issues. AgentStudio provides a lightweight, interactive environment with highly generic observation and action spaces, e.g., video observations and GUI/API actions. It integrates tools for creating online benchmark tasks, annotating GUI elements, and labeling actions in videos. Based on our environment and tools, we curate an online task suite that benchmarks both GUI interactions and function calling with efficient auto-evaluation. We also reorganize existing datasets and collect new ones using our tools to establish three datasets: GroundUI, IDMBench, and CriticBench. These datasets evaluate fundamental agent abilities, including GUI grounding, learning from videos, and success detection, pointing to the desiderata for robust, general, and open-ended virtual agents.

Applications · Everything Else

Junjielong Xu, Qinan Zhang, Zhiqing Zhong, Shilin He, Chaoyun Zhang, Qingwei Lin, Dan Pei, Pinjia He, Dongmei Zhang, Qi Zhang

Large language models (LLMs) are driving substantial advancements in software engineering, with successful applications like Copilot and Cursor transforming real-world development practices. However, current research predominantly focuses on the early stages of development, such as code generation, while overlooking the post-development phases that are crucial to user experience. To explore the potential of LLMs in this direction, we propose OpenRCA, a benchmark dataset and evaluation framework for assessing LLMs’ ability to identify the root cause of software failures. OpenRCA includes 335 failures from three enterprise software systems, along with over 68 GB of telemetry data (logs, metrics, and traces). Given a failure case and its associated telemetry, the LLM is tasked to identify the root cause that triggered the failure, requiring comprehension of software dependencies and reasoning over heterogeneous, long-context telemetry data. Our results show substantial room for improvement, as current models can only handle the simplest cases. Even with the specially designed RCA-agent, the best-performing model, Claude 3.5, solved only 11.34% failure cases. Our work paves the way for future research in this direction.

Reinforcement Learning · Everything Else

Wendi Li, Yixuan Li

Process Reward Modeling (PRM) is critical for complex reasoning and decision-making tasks where the accuracy of intermediate steps significantly influences the overall outcome. Existing PRM approaches, primarily framed as classification problems, employ cross-entropy loss to independently evaluate each step's correctness. This method can lead to suboptimal reward distribution and does not adequately address the interdependencies among steps. To address these limitations, we introduce the Process Q-value Model (PQM), a novel framework that redefines PRM in the context of a Markov Decision Process. PQM optimizes Q-value rankings based on a novel comparative loss function, enhancing the model's ability to capture the intricate dynamics among sequential decisions. This approach provides a more granular and theoretically grounded methodology for process rewards. Our extensive empirical evaluations across various sampling policies, language model backbones, and multi-step reasoning benchmarks show that PQM outperforms classification-based PRMs. The effectiveness of the comparative loss function is highlighted in our comprehensive ablation studies, confirming PQM’s practical efficacy and theoretical advantage.

Reinforcement Learning · Everything Else

Jing-Cheng Pang, Nan Tang, Kaiyuan Li, Yuting Tang, Xin-Qiang Cai, Zhen-Yu Zhang, Gang Niu, Masashi Sugiyama, Yang Yu

Robotic manipulation tasks often rely on visual inputs from cameras to perceive the environment. However, previous approaches still suffer from performance degradation when the camera’s viewpoint changes during manipulation. In this paper, we propose ReViWo (Representation learning for View-invariant World model), leveraging multi-view data to learn robust representations for control under viewpoint disturbance. ReViWo utilizes an autoencoder framework to reconstruct target images by an architecture that combines view-invariant representation (VIR) and view-dependent representation. To train ReViWo, we collect multi-view data in simulators with known view labels, meanwhile, ReViWo is simutaneously trained on Open X-Embodiment datasets without view labels. The VIR is then used to train a world model on pre-collected manipulation data and a policy through interaction with the world model. We evaluate the effectiveness of ReViWo in various viewpoint disturbance scenarios, including control under novel camera positions and frequent camera shaking, using the Meta-world & PandaGym environments. Besides, we also conduct experiments on real world ALOHA robot. The results demonstrate that ReViWo maintains robust performance under viewpoint disturbance, while baseline methods suffer from significant performance degradation. Furthermore, we show that the VIR captures task-relevant state information and remains stable for observations from novel viewpoints, validating the efficacy of the ReViWo approach.

Miscellaneous Aspects of Machine Learning · Everything Else

Shannon How, Jagmohan Chauhan, Geoff Merrett, Jonathon Hare

One-Shot Federated Learning (OFL) is a promising approach that reduce communication to a single round, minimizing latency and resource consumption. However, existing OFL methods often rely on Knowledge Distillation, which introduce server-side training, increasing latency. While neuron matching and model fusion techniques bypass server-side training, they struggle with alignment when heterogeneous data is present. To address these challenges, we proposed One-Shot Federated Learning with Tsetlin Machine (FedTMOS), a novel data-free OFL framework built upon the low-complexity and class-adaptive properties of the Tsetlin Machine. FedTMOS first clusters then reassigns class-specific weights to form models using an inter-class maximization approach, efficiently generating balanced server models without requiring additional training. Our extensive experiments demonstrate that FedTMOS significantly outperforms its ensemble counterpart by an average of $6.16$%, and the leading state-of-the-art OFL baselines by $7.22$% across various OFL settings. Moreover, FedTMOS achieves at least a $2.3\times$ reduction in upload communication costs and a $75\times$ reduction in server latency compared to methods requiring server-side training. These results establish FedTMOS as a highly efficient and practical solution for OFL scenarios.

Applications · Everything Else

Weixian Lei, Difei Gao, Mike Zheng Shou

Recent advancements in Multimodal Large Language Models (MLLMs) have accelerated the development of Graphical User Interface (GUI) agents capable of automating complex tasks across digital platforms. However, precise GUI element grounding remains a key challenge for accurate interaction and generalization. In this work, we present an effective GUI grounding framework, which includes an automated data collection engine that gathers extensive GUI screenshots and annotations to ensure broad generalization. We also propose a lightweight and flexible GUI grounding module designed to efficiently localize UI elements by pre-training on the collected data, and introduce a novel method to integrate this module with MLLMs for the effective execution of GUI tasks. Our approach demonstrates superior performance in task accuracy and adaptability, as validated by benchmarks such as ScreenSpot, MiniWob, AITW, and Mind2Web.

Reinforcement Learning · Everything Else

Shicheng Liu, Minghui Zhu

Reinforcement learning (RL) faces two challenges: (1) The RL agent lacks explainability. (2) The trained RL agent is, in many cases, non-optimal and even far from optimal. To address the first challenge, explainable reinforcement learning (XRL) is proposed to explain the decision-making of the RL agent. In this paper, we demonstrate that XRL can also be used to address the second challenge, i.e., improve RL performance. Our method has two parts. The first part provides a two-level explanation for why the RL agent is not optimal by identifying the mistakes made by the RL agent. Since this explanation includes the mistakes of the RL agent, it has the potential to help correct the mistakes and thus improve RL performance. The second part formulates a constrained bi-level optimization problem to learn how to best utilize the two-level explanation to improve RL performance. In specific, the upper level learns how to use the high-level explanation to shape the reward so that the corresponding policy can maximize the cumulative ground truth reward, and the lower level learns the corresponding policy by solving a constrained RL problem formulated using the low-level explanation. We propose a novel algorithm to solve this constrained bi-level optimization problem, and theoretically guarantee that the algorithm attains global optimality. We use MuJoCo experiments to show that our method outperforms state-of-the-art baselines.

Deep Learning · Everything Else

Harish Babu Manogaran, M. Maruf, Arka Daw, Kazi Sajeed Mehrab, Caleb Charpentier, Josef Uyeda, Wasla Dahdul, Matthew Thompson, Elizabeth Campolongo, Kaiya Provost 等

A grand challenge in biology is to discover evolutionary traits---features of organisms common to a group of species with a shared ancestor in the tree of life (also referred to as phylogenetic tree). With the growing availability of image repositories in biology, there is a tremendous opportunity to discover evolutionary traits directly from images in the form of a hierarchy of prototypes. However, current prototype-based methods are mostly designed to operate over a flat structure of classes and face several challenges in discovering hierarchical prototypes, including the issue of learning over-specific prototypes at internal nodes. To overcome these challenges, we introduce the framework of Hierarchy aligned Commonality through Prototypical Networks (HComP-Net). The key novelties in HComP-Net include a novel over-specificity loss to avoid learning over-specific prototypes, a novel discriminative loss to ensure prototypes at an internal node are absent in the contrasting set of species with different ancestry, and a novel masking module to allow for the exclusion of over-specific prototypes at higher levels of the tree without hampering classification performance. We empirically show that HComP-Net learns prototypes that are accurate, semantically consistent, and generalizable to unseen species in comparison to baselines. Our code is publicly accessible at Imageomics Institute Github site: https://github.com/Imageomics/HComPNet.