Pretraining on large labeled datasets is a prerequisite to achieve good performance in many computer vision tasks like image recognition, video understanding etc. However, pretraining is not widely used for 3D recognition tasks where state-of-the-art methods train models from scratch. A primary reason is the lack of large annotated datasets because 3D data labelling is time-consuming. Recent work shows that self-supervised learning is useful to pretrain models in 3D but requires multi-view data and point correspondences. We present a simple self-supervised pretraining method that can work with single-view depth scans acquired by varied sensors, without 3D registration and point correspondences. We pretrain standard point cloud and voxel based model architectures, and show that joint pretraining further improves performance. We evaluate our models on 9 benchmarks for object detection, semantic segmentation, and object classification, where they achieve state-of-the-art results. Most notably, we set a new state-of-the-art for object detection on ScanNet (69.0% mAP) and SUNRGBD (63.5% mAP). Our pretrained models are label efficient and improve performance for classes with few examples.
论文检索
输入标题、作者或关键词,从 2,006 篇学术成果中精准定位
Current state-of-the-art object detection and segmentation methods work well under the closed-world assumption. This closed-world setting assumes that the list of object categories is available during training and deployment. However, many real-world applications require detecting or segmenting novel objects, i.e., object categories never seen during training. In this paper, we present, UVO (Unidentified Video Objects), a new benchmark for open-world class-agnostic object segmentation in videos. Besides shifting the focus to the open-world setup, UVO is significantly larger, providing approximately 6 times more videos compared with DAVIS, and 7 times more mask (instance) annotations per video compared with YouTube-VO(I)S. UVO is also more challenging as it includes many videos with crowded scenes and complex background motions. We also demonstrated that UVO can be used for other applications, such as object tracking and super-voxel segmentation. We believe that UVO is a versatile testbed for researchers to develop novel approaches for open-world class-agnostic object segmentation, and inspires new research directions towards a more comprehensive video understanding beyond classification and detection.
Visual tracking has achieved considerable progress in recent years. However, current research in the field mainly focuses on tracking of opaque objects, while little attention is paid to transparent object tracking. In this paper, we make the first attempt in exploring this problem by proposing a Transparent Object Tracking Benchmark (TOTB). Specifically, TOTB consists of 225 videos (86K frames) from 15 diverse transparent object categories. Each sequence is manually labeled with axis-aligned bounding boxes. To the best of our knowledge, TOTB is the first benchmark dedicated to transparent object tracking. In order to understand how existing trackers perform and to provide comparison for future research on TOTB, we extensively evaluate 25 state-of-the-art tracking algorithms. The evaluation results exhibit that more efforts are needed to improve transparent object tracking. Besides, we observe some nontrivial findings from the evaluation that are discrepant with some common beliefs in opaque object tracking. For example, we find that deep(er) features are not always good for improvements. Moreover, to encourage future research, we introduce a novel tracker, named TransATOM, which leverages transparency features for tracking and surpasses all 25 evaluated approaches by a large margin. By releasing TOTB, we expect to facilitate future research and application of transparent object tracking in both the academia and industry. The TOTB and evaluation results as well as TransATOM are available at https://hengfan2010.github.io/projects/TOTB/.
Video entailment aims at determining if a hypothesis textual statement is entailed or contradicted by a premise video. The main challenge of video entailment is that it requires fine-grained reasoning to understand the complex and long story-based videos. To this end, we propose to incorporate visual grounding to the entailment by explicitly linking the entities described in the statement to the evidence in the video. If the entities are grounded in the video, we enhance the entailment judgment by focusing on the frames where the entities occur. Besides, in entailment dataset, the real/fake statements are formed in pairs with subtle discrepancy, which allows an add-on explanation module to predict which words or phrases make the statement contradictory to the video and regularize the training of the entailment judgment. Experimental results demonstrate that our approach significantly outperforms the state-of-the-art methods.
360deg videos convey holistic views for the surroundings of a scene. It provides audio-visual cues beyond predetermined normal field of views and displays distinctive spatial relations on a sphere. However, previous benchmark tasks for panoramic videos are still limited to evaluate the semantic understanding of audio-visual relationships or spherical spatial property in surroundings. We propose a novel benchmark named Pano-AVQA as a large-scale grounded audio-visual question answering dataset on panoramic videos. Using 5.4K 360deg video clips harvested online, we collect two types of novel question-answer pairs with bounding-box grounding: spherical spatial relation QAs and audio-visual relation QAs. We train several transformer-based models from Pano-AVQA, where the results suggest that our proposed spherical spatial embeddings and multimodal training objectives fairly contribute to better semantic understanding of the panoramic surroundings on the dataset.
We study a crucial problem in video analysis: human-object relationship detection. The majority of previous approaches are developed only for the static image scenario, without incorporating the temporal dynamics so vital to contextualizing human-object relationships. We propose a model with Intra- and Inter-Transformers, enabling joint spatial and temporal reasoning on multiple visual concepts of objects, relationships, and human poses. We find that applying attention mechanisms among features distributed spatio-temporally greatly improves our understanding of human-object relationships. Our method is validated on two datasets, Action Genome and CAD-120-EVAR, and achieves state-of-the-art performance on both of them.
This paper deals with a challenging task of video scene graph generation (VidSGG), which could serve as a structured video representation for high-level understanding tasks. We present a new detect-to-track paradigm for this task by decoupling the context modeling for relation prediction from the complicated low-level entity tracking. Specifically, we design an efficient method for frame-level VidSGG, termed as Target Adaptive Context Aggregation Network (TRACE), with a focus on capturing spatio-temporal context information for relation recognition. Our TRACE framework streamlines the VidSGG pipeline with a modular design, and presents two unique blocks of Hierarchical Relation Tree (HRTree) construction and Target-adaptive Context Aggregation. More specific, our HRTree first provides an adpative structure for organizing possible relation candidates efficiently, and guides context aggregation module to effectively capture spatio-temporal structure information. Then, we obtain a contextualized feature representation for each relation candidate and build a classification head to recognize its relation category. Finally, we provide a simple temporal association strategy to track TRACE detected results to yield the video-level VidSGG. We perform experiments on two VidSGG benchmarks: ImageNet-VidVRD and Action Genome, and the results demonstrate that our TRACE achieves the state-of-the-art performance. The code and models are made available at https://github.com/MCG-NJU/TRACE.
Spatio-temporal convolution often fails to learn motion dynamics in videos and thus an effective motion representation is required for video understanding in the wild. In this paper, we propose a rich and robust motion representation based on spatio-temporal self-similarity (STSS). Given a sequence of frames, STSS represents each local region as similarities to its neighbors in space and time. By converting appearance features into relational values, it enables the learner to better recognize structural patterns in space and time. We leverage the whole volume of STSS and let our model learn to extract an effective motion representation from it. The proposed neural block, dubbed SELFY, can be easily inserted into neural architectures and trained end-to-end without additional supervision. With a sufficient volume of the neighborhood in space and time, it effectively captures long-term interaction and fast motion in the video, leading to robust action recognition. Our experimental analysis demonstrates its superiority over previous methods for motion modeling as well as its complementarity to spatio-temporal features from direct convolution. On the standard action recognition benchmarks, SomethingSomething-V1 & V2, Diving-48, and FineGym, the proposed method achieves the state-of-the-art results.
Human pose is a useful feature for fine-grained sports action understanding. However, pose estimators are often unreliable when run on sports video due to domain shift and factors such as motion blur and occlusions. This leads to poor accuracy when downstream tasks, such as action recognition, depend on pose. End-to-end learning circumvents pose, but requires more labels to generalize. We introduce Video Pose Distillation (VPD), a weakly-supervised technique to learn features for new video domains, such as individual sports that challenge pose estimation. Under VPD, a student network learns to extract robust pose features from RGB frames in the sports video, such that, whenever pose is considered reliable, the features match the output of a pretrained teacher pose detector. Our strategy retains the best of both pose and end-to-end worlds, exploiting the rich visual patterns in raw video frames, while learning features that agree with the athletes' pose and motion in the target video domain to avoid over-fitting to patterns unrelated to athletes' motion. VPD features improve performance on few-shot, fine-grained action recognition, retrieval, and detection tasks in four real-world sports video datasets, without requiring additional ground-truth pose annotations.
Localizing objects and estimating their extent in 3D is an important step towards high-level 3D scene understanding, which has many applications in Augmented Reality and Robotics. We present ODAM, a system for 3D Object Detection, Association, and Mapping using posed RGB videos. The proposed system relies on a deep-learning-based front-end to detect 3D objects from a given RGB frame and associate them to a global object-based map using a graph neural network (GNN). Based on these frame-to-model associations, our back-end optimizes object bounding volumes, represented as super-quadrics, under multi-view geometry constraints and the object scale prior. We validate the proposed system on ScanNet where we show a significant improvement over existing RGB-only methods.
Understanding videos to localize moments with natural language often requires large expensive annotated video regions paired with language queries. To eliminate the annotation costs, we make a first attempt to train a natural language video localization model in zero-shot manner. Inspired by unsupervised image captioning setup, we merely require random text corpora, unlabeled video collections, and an off-the-shelf object detector to train a model. With the unrelated and unpaired data, we propose to generate pseudo-supervision of candidate temporal regions and corresponding query sentences, and develop a simple NLVL model to train with the pseudo-supervision. Our empirical validations show that the proposed pseudo-supervised method outperforms several baseline approaches and a number of methods using stronger supervision on Charades-STA and ActivityNet-Captions.
Analyzing and understanding hand information from multimedia materials like images or videos is important for many real world applications and remains to be very active in research community. There are various works focusing on recovering hand information from single image, however, they usually solve a single task, for example, hand mask segmentation, 2D/3D hand pose estimation, or hand mesh reconstruction and perform not well in challenging scenarios. To further improve the performance of these tasks, we propose a novel Hand Image Understanding (HIU) framework (HIU-DMTL) to extract comprehensive information of the hand object from a single RGB image, by jointly considering the relationships between these tasks. To achieve this goal, a cascaded multi-task learning (MTL) backbone is designed to estimate the 2D heat maps, to learn the segmentation mask, and to generate the intermediate 3D information encoding, followed by a coarse-to-fine learning paradigm and a self-supervised learning strategy. Qualitative experiments demonstrate that our approach is capable of recovering reasonable mesh representations even in challenging situations. Quantitatively, our method significantly outperforms the state-of-the-art approaches on various widely-used datasets, in terms of diverse evaluation metrics.
As a challenging task of high-level video understanding, weakly supervised temporal action localization has been attracting increasing attention. With only video annotations, most existing methods seek to handle this task with a localization-by-classification framework, which generally adopts a selector to select snippets of high probabilities of actions or namely the foreground. Nevertheless, the existing foreground selection strategies have a major limitation of only considering the unilateral relation from foreground to actions, which cannot guarantee the foreground-action consistency. In this paper, we present a framework named FAC-Net based on the I3D backbone, on which three branches are appended, named class-wise foreground classification branch, class-agnostic attention branch and multiple instance learning branch. First, our class-wise foreground classification branch regularizes the relation between actions and foreground to maximize the foreground-background separation. Besides, the class-agnostic attention branch and multiple instance learning branch are adopted to regularize the foreground-action consistency and help to learn a meaningful foreground classifier. Within each branch, we introduce a hybrid attention mechanism, which calculates multiple attention scores for each snippet, to focus on both discriminative and less-discriminative snippets to capture the full action boundaries. Experimental results on THUMOS14 and ActivityNet1.3 demonstrate the superior performance over state-of-the-art approaches.
Self-supervised video representation methods typically focus on the representation of temporal attributes in videos. However, the role of stationary versus non-stationary attributes is less explored: Stationary features, which remain similar throughout the video, enable the prediction of video-level action classes. Non-stationary features, which represent temporally varying attributes, are more beneficial for downstream tasks involving more fine-grained temporal understanding, such as action segmentation. We argue that a single representation to capture both types of features is sub-optimal, and propose to decompose the representation space into stationary and non-stationary features via contrastive learning from long and short views, i.e. long video sequences and their shorter sub-sequences. Stationary features are shared between the short and long views, while non-stationary features aggregate the short views to match the corresponding long view. To empirically verify our approach, we demonstrate that our stationary features work particularly well on an action recognition downstream task, while our non-stationary features perform better on action segmentation. Furthermore, we analyse the learned representations and find that stationary features capture more temporally stable, static attributes, while non-stationary features encompass more temporally varying ones.
Animals have evolved highly functional visual systems to understand motion, assisting perception even under complex environments. In this paper, we work towards developing a computer vision system able to segment objects by exploiting motion cues, i.e. motion segmentation. To achieve this, we introduce a simple variant of the Transformer to segment optical flow frames into primary objects and the background, which can be trained in a self-supervised manner, i.e. without using any manual annotations. Despite using only optical flow, and no appearance information, as input, our approach achieves superior results compared to previous state-of-the-art self-supervised methods on public benchmarks (DAVIS2016, SegTrackv2, FBMS59), while being an order of magnitude faster. On a challenging camouflage dataset (MoCA), we significantly outperform other self-supervised approaches, and are competitive with the top supervised approach, highlighting the importance of motion cues and the potential bias towards appearance in existing video segmentation models.
High-level understanding of stories in video such as movies and TV shows from raw data is extremely challenging. Modern video question answering (VideoQA) systems often use additional human-made sources like plot synopses, scripts, video descriptions or knowledge bases. In this work, we present a new approach to understand the whole story without such external sources. The secret lies in the dialog: unlike any prior work, we treat dialog as a noisy source to be converted into text description via dialog summarization, much like recent methods treat video. The input of each modality is encoded by transformers independently, and a simple fusion method combines all modalities, using soft temporal attention for localization over long inputs. Our model outperforms the state of the art on the KnowIT VQA dataset by a large margin, without using question-specific human annotation or human-made plot summaries. It even outperforms human evaluators who have never watched any whole episode before. Code is available at https://engindeniz.github.io/dialogsummary-videoqa
Video semantic segmentation is an essential task for the analysis and understanding of videos. Recent efforts largely focus on supervised video segmentation by learning from fully annotated data, but the learnt models often experience clear performance drop while applied to videos of a different domain. This paper presents DA-VSN, a domain adaptive video segmentation network that addresses domain gaps in videos by temporal consistency regularization (TCR) for consecutive frames of target-domain videos. DA-VSN consists of two novel and complementary designs. The first is cross-domain TCR that guides the prediction of target frames to have similar temporal consistency as that of source frames (learnt from annotated source data) via adversarial learning. The second is intra-domain TCR that guides unconfident predictions of target frames to have similar temporal consistency as confident predictions of target frames. Extensive experiments demonstrate the superiority of our proposed domain adaptive video segmentation network which outperforms multiple baselines consistently by large margins.
We study the machine's understanding of embodied reference: One agent uses both language and gesture to refer to an object to another agent in a shared physical environment. Of note, this new visual task requires understanding multimodal cues with perspective-taking to identify which object is being referred to. To tackle this problem, we introduce YouRefIt, a new crowd-sourced dataset of embodied reference collected in various physical scenes; the dataset contains 4,195 unique reference clips in 432 indoor scenes. To the best of our knowledge, this is the first embodied reference dataset that allows us to study referring expressions in daily physical scenes to understand referential behavior, human communication, and human-robot interaction. We further devise two benchmarks for image-based and video-based embodied reference understanding. Comprehensive baselines and extensive experiments provide the very first result of machine perception on how the referring expressions and gestures affect the embodied reference understanding. Our results provide essential evidence that gestural cues are as critical as language cues in understanding the embodied reference.
Instance segmentation can detect where the objects are in an image, but hard to understand the relationship between them. We pay attention to a typical relationship, relative saliency. A closely related task, salient object detection, predicts a binary map highlighting a visually salient region while hard to distinguish multiple objects. Directly combining two tasks by post-processing also leads to poor performance. There is a lack of research on relative saliency at present, limiting the practical applications such as content-aware image cropping, video summary, and image labeling. In this paper, we study the Salient Object Ranking (SOR) task, which manages to assign a ranking order of each detected object according to its visual saliency. We propose the first end-to-end framework of the SOR task and solve it in a multi-task learning fashion. The framework handles instance segmentation and salient object ranking simultaneously. In this framework, the SOR branch is independent and flexible to cooperate with different detection methods, so that easy to use as a plugin. We also introduce a Position-Preserved Attention (PPA) module tailored for the SOR branch. It consists of the position embedding stage and feature interaction stage. Considering the importance of position in saliency comparison, we preserve absolute coordinates of objects in ROI pooling operation and then fuse positional information with semantic features in the first stage. In the feature interaction stage, we apply the attention mechanism to obtain proposals' contextualized representations to predict their relative ranking orders. Extensive experiments have been conducted on the ASR dataset. Without bells and whistles, our proposed method outperforms the former state-of-the-art method significantly. The code will be released publicly available on https://github.com/EricFH/SOR.
In this paper, we introduce a novel self-supervised visual representation learning method which understands both images and videos in a joint learning fashion. The proposed neural network architecture and objectives are designed to obtain two different Convolutional Neural Networks for solving visual recognition tasks in the domain of videos and images. Our method called Video/Image for Visual Contrastive Learning of Representation(Vi2CLR) uses unlabeled videos to exploit dynamic and static visual cues for self-supervised and instances similarity/dissimilarity learning. Vi2CLR optimization pipeline consists of visual clustering part and representation learning based on groups of similar positive instances within a cluster and negative ones from other clusters and learning visual clusters and their distances. We show how a joint self-supervised visual clustering and instance similarity learning with 2D (image) and 3D (video) CovNet encoders yields such robust and near to supervised learning performance. We extensively evaluate the method on downstream tasks like large scale action recognition and image and object classification on datasets like Kinetics, ImageNet, Pascal VOC'07 and UCF101 and achieve outstanding results compared to state-of-the-art self-supervised methods. To the best of our knowledge, the Vi2CLR is the first of its kind self-supervised neural network to tackle both video and image recognition task simultaneously by only using one source of data.