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407篇论文匹配“Applications/Computer Vision”
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Applications/Computer Vision

Di Wang, Jing Zhang, Bo Du, Minqiang Xu, Lin Liu, Dacheng Tao, Liangpei Zhang

The success of the Segment Anything Model (SAM) demonstrates the significance of data-centric machine learning. However, due to the difficulties and high costs associated with annotating Remote Sensing (RS) images, a large amount of valuable RS data remains unlabeled, particularly at the pixel level. In this study, we leverage SAM and existing RS object detection datasets to develop an efficient pipeline for generating a large-scale RS segmentation dataset, dubbed SAMRS. SAMRS totally possesses 105,090 images and 1,668,241 instances, surpassing existing high-resolution RS segmentation datasets in size by several orders of magnitude. It provides object category, location, and instance information that can be used for semantic segmentation, instance segmentation, and object detection, either individually or in combination. We also provide a comprehensive analysis of SAMRS from various aspects. Moreover, preliminary experiments highlight the importance of conducting segmentation pre-training with SAMRS to address task discrepancies and alleviate the limitations posed by limited training data during fine-tuning. The code and dataset will be available at https://github.com/ViTAE-Transformer/SAMRS

Applications/Computer Vision

Tiange Luo, Chris Rockwell, Honglak Lee, Justin Johnson

We introduce Cap3D, an automatic approach for generating descriptive text for 3D objects. This approach utilizes pretrained models from image captioning, image-text alignment, and LLM to consolidate captions from multiple views of a 3D asset, completely side-stepping the time-consuming and costly process of manual annotation. We apply Cap3D to the recently introduced large-scale 3D dataset, Objaverse, resulting in 660k 3D-text pairs. Our evaluation, conducted using 41k human annotations from the same dataset, demonstrates that Cap3D surpasses human-authored descriptions in terms of quality, cost, and speed. Through effective prompt engineering, Cap3D rivals human performance in generating geometric descriptions on 17k collected annotations from the ABO dataset. Finally, we finetune Text-to-3D models on Cap3D and human captions, and show Cap3D outperforms; and benchmark the SOTA including Point·E, Shape·E, and DreamFusion.

Applications/Computer Vision

Wei He, Kai Han, Ying Nie, Chengcheng Wang, Yunhe Wang

The development of foundation vision models has pushed the general visual recognition to a high level, but cannot well address the fine-grained recognition in specialized domain such as invasive species classification. Identifying and managing invasive species has strong social and ecological value. Currently, most invasive species datasets are limited in scale and cover a narrow range of species, which restricts the development of deep-learning based invasion biometrics systems. To fill the gap of this area, we introduced Species196, a large-scale semi-supervised dataset of 196-category invasive species. It collects over 19K images with expert-level accurate annotations (Species196-L), and 1.2M unlabeled images of invasive species (Species196-U). The dataset provides four experimental settings for benchmarking the existing models and algorithms, namely, supervised learning, semi-supervised learning and self-supervised pretraining. To facilitate future research on these four learning paradigms, we conduct an empirical study of the representative methods on the introduced dataset. The dataset will be made publicly available at https://species-dataset.github.io/.

Applications/Computer Vision

Zhenyu Wang, Ya-Li Li, Xi Chen, Hengshuang Zhao, Shengjin Wang

Existing point cloud based 3D detectors are designed for the particular scene, either indoor or outdoor ones. Because of the substantial differences in object distribution and point density within point clouds collected from various environments, coupled with the intricate nature of 3D metrics, there is still a lack of a unified network architecture that can accommodate diverse scenes. In this paper, we propose Uni3DETR, a unified 3D detector that addresses indoor and outdoor 3D detection within the same framework. Specifically, we employ the detection transformer with point-voxel interaction for object prediction, which leverages voxel features and points for cross-attention and behaves resistant to the discrepancies from data. We then propose the mixture of query points, which sufficiently exploits global information for dense small-range indoor scenes and local information for large-range sparse outdoor ones. Furthermore, our proposed decoupled IoU provides an easy-to-optimize training target for localization by disentangling the $xy$ and $z$ space. Extensive experiments validate that Uni3DETR exhibits excellent performance consistently on both indoor and outdoor 3D detection. In contrast to previous specialized detectors, which may perform well on some particular datasets but suffer a substantial degradation on different scenes, Uni3DETR demonstrates the strong generalization ability under heterogeneous conditions (Fig. 1).

Applications/Computer Vision

Zifu Wang, Xuefei Ning, Matthew Blaschko

Intersection over Union (IoU) losses are surrogates that directly optimize the Jaccard index. Leveraging IoU losses as part of the loss function have demonstrated superior performance in semantic segmentation tasks compared to optimizing pixel-wise losses such as the cross-entropy loss alone. However, we identify a lack of flexibility in these losses to support vital training techniques like label smoothing, knowledge distillation, and semi-supervised learning, mainly due to their inability to process soft labels. To address this, we introduce Jaccard Metric Losses (JMLs), which are identical to the soft Jaccard loss in standard settings with hard labels but are fully compatible with soft labels. We apply JMLs to three prominent use cases of soft labels: label smoothing, knowledge distillation and semi-supervised learning, and demonstrate their potential to enhance model accuracy and calibration. Our experiments show consistent improvements over the cross-entropy loss across 4 semantic segmentation datasets (Cityscapes, PASCAL VOC, ADE20K, DeepGlobe Land) and 13 architectures, including classic CNNs and recent vision transformers. Remarkably, our straightforward approach significantly outperforms state-of-the-art knowledge distillation and semi-supervised learning methods. The code is available at \href{https://github.com/zifuwanggg/JDTLosses}{https://github.com/zifuwanggg/JDTLosses}.

Applications/Computer Vision

Hao Yang, Haiyang Wang, Di Dai, Liwei Wang

Pre-training is crucial in 3D-related fields such as autonomous driving where point cloud annotation is costly and challenging. Many recent studies on point cloud pre-training, however, have overlooked the issue of incompleteness, where only a fraction of the points are captured by LiDAR, leading to ambiguity during the training phase. On the other hand, images offer more comprehensive information and richer semantics that can bolster point cloud encoders in addressing the incompleteness issue inherent in point clouds. Yet, incorporating images into point cloud pre-training presents its own challenges due to occlusions, potentially causing misalignments between points and pixels. In this work, we propose PRED, a novel image-assisted pre-training framework for outdoor point clouds in an occlusion-aware manner. The main ingredient of our framework is a Birds-Eye-View (BEV) feature map conditioned semantic rendering, leveraging the semantics of images for supervision through neural rendering. We further enhance our model's performance by incorporating point-wise masking with a high mask ratio (95%). Extensive experiments demonstrate PRED's superiority over prior point cloud pre-training methods, providing significant improvements on various large-scale datasets for 3D perception tasks. Codes will be available at https://github.com/PRED4pc/PRED.

Applications/Computer Vision

Youngjoong Kwon, Lingjie Liu, Henry Fuchs, Marc Habermann, Christian Theobalt

Generating controllable and photorealistic digital human avatars is a long-standing and important problem in Vision and Graphics. Recent methods have shown great progress in terms of either photorealism or inference speed while the combination of the two desired properties still remains unsolved. To this end, we propose a novel method, called DELIFFAS, which parameterizes the appearance of the human as a surface light field that is attached to a controllable and deforming human mesh model. At the core, we represent the light field around the human with a deformable two-surface parameterization, which enables fast and accurate inference of the human appearance. This allows perceptual supervision on the full image compared to previous approaches that could only supervise individual pixels or small patches due to their slow runtime. Our carefully designed human representation and supervision strategy leads to state-of-the-art synthesis results and inference time. The video results and code are available at https://vcai.mpi-inf.mpg.de/projects/DELIFFAS.

Applications/Computer Vision

Jianfei Yang, He Huang, Yunjiao Zhou, Xinyan Chen, Yuecong Xu, Shenghai Yuan, Han Zou, Chris Xiaoxuan Lu, Lihua Xie

4D human perception plays an essential role in a myriad of applications, such as home automation and metaverse avatar simulation. However, existing solutions which mainly rely on cameras and wearable devices are either privacy intrusive or inconvenient to use. To address these issues, wireless sensing has emerged as a promising alternative, leveraging LiDAR, mmWave radar, and WiFi signals for device-free human sensing. In this paper, we propose MM-Fi, the first multi-modal non-intrusive 4D human dataset with 27 daily or rehabilitation action categories, to bridge the gap between wireless sensing and high-level human perception tasks. MM-Fi consists of over 320k synchronized frames of five modalities from 40 human subjects. Various annotations are provided to support potential sensing tasks, e.g., human pose estimation and action recognition. Extensive experiments have been conducted to compare the sensing capacity of each or several modalities in terms of multiple tasks. We envision that MM-Fi can contribute to wireless sensing research with respect to action recognition, human pose estimation, multi-modal learning, cross-modal supervision, and interdisciplinary healthcare research.

Applications/Computer Vision

Jie Huang, man zhou, Jinghao Zhang, Gang Yang, Mingde Yao, Chongyi Li, Zhiwei Xiong, Feng Zhao

Normalization techniques that capture image style by statistical representation have become a popular component in deep neural networks.Although image enhancement can be considered as a form of style transformation, there has been little exploration of how normalization affect the enhancement performance. To fully leverage the potential of normalization, we present a novel Transition-Constant Normalization (TCN) for various image enhancement tasks.Specifically, it consists of two streams of normalization operations arranged under an invertible constraint, along with a feature sub-sampling operation that satisfies the normalization constraint.TCN enjoys several merits, including being parameter-free, plug-and-play, and incurring no additional computational costs.We provide various formats to utilize TCN for image enhancement, including seamless integration with enhancement networks, incorporation into encoder-decoder architectures for downsampling, and implementation of efficient architectures.Through extensive experiments on multiple image enhancement tasks, like low-light enhancement, exposure correction, SDR2HDR translation, and image dehazing, our TCN consistently demonstrates performance improvements.Besides, it showcases extensive ability in other tasks including pan-sharpening and medical segmentation.The code is available at \textit{\textcolor{blue}{https://github.com/huangkevinj/TCNorm}}.

Applications/Computer Vision

Rafail Fridman, Amit Abecasis, Yoni Kasten, Tali Dekel

We present a method for text-driven perpetual view generation -- synthesizing long-term videos of various scenes solely, given an input text prompt describing the scene and camera poses. We introduce a novel framework that generates such videos in an online fashion by combining the generative power of a pre-trained text-to-image model with the geometric priors learned by a pre-trained monocular depth prediction model. To tackle the pivotal challenge of achieving 3D consistency, i.e., synthesizing videos that depict geometrically-plausible scenes, we deploy an online test-time training to encourage the predicted depth map of the current frame to be geometrically consistent with the synthesized scene. The depth maps are used to construct a \emph{unified} mesh representation of the scene, which is progressively constructed along the video generation process. In contrast to previous works, which are applicable only to limited domains, our method generates diverse scenes, such as walkthroughs in spaceships, caves, or ice castles.

Applications/Computer Vision

Jia Jinrang, Zhenjia Li, Yifeng Shi

Monocular 3D detection of vehicle and infrastructure sides are two important topics in autonomous driving. Due to diverse sensor installations and focal lengths, researchers are faced with the challenge of constructing algorithms for the two topics based on different prior knowledge. In this paper, by taking into account the diversity of pitch angles and focal lengths, we propose a unified optimization target named normalized depth, which realizes the unification of 3D detection problems for the two sides. Furthermore, to enhance the accuracy of monocular 3D detection, 3D normalized cube depth of obstacle is developed to promote the learning of depth information. We posit that the richness of depth clues is a pivotal factor impacting the detection performance on both the vehicle and infrastructure sides. A richer set of depth clues facilitates the model to learn better spatial knowledge, and the 3D normalized cube depth offers sufficient depth clues. Extensive experiments demonstrate the effectiveness of our approach. Without introducing any extra information, our method, named MonoUNI, achieves state-of-the-art performance on five widely used monocular 3D detection benchmarks, including Rope3D and DAIR-V2X-I for the infrastructure side, KITTI and Waymo for the vehicle side, and nuScenes for the cross-dataset evaluation.

Applications/Computer Vision

Viorica Patraucean, Lucas Smaira, Ankush Gupta, Adria Recasens, Larisa Markeeva, Dylan Banarse, Skanda Koppula, joseph heyward, Mateusz Malinowski, Yi Yang 等

We propose a novel multimodal video benchmark - the Perception Test - to evaluate the perception and reasoning skills of pre-trained multimodal models (e.g. Flamingo, BEiT-3, or GPT-4). Compared to existing benchmarks that focus on computational tasks (e.g. classification, detection or tracking), the Perception Test focuses on skills (Memory, Abstraction, Physics, Semantics) and types of reasoning (descriptive, explanatory, predictive, counterfactual) across video, audio, and text modalities, to provide a comprehensive and efficient evaluation tool. The benchmark probes pre-trained models for their transfer capabilities, in a zero-shot / few-shot or limited finetuning regime. For these purposes, the Perception Test introduces 11.6k real-world videos, 23s average length, designed to show perceptually interesting situations, filmed by around 100 participants worldwide. The videos are densely annotated with six types of labels (multiple-choice and grounded video question-answers, object and point tracks, temporal action and sound segments), enabling both language and non-language evaluations. The fine-tuning and validation splits of the benchmark are publicly available (CC-BY license), in addition to a challenge server with a held-out test split. Human baseline results compared to state-of-the-art video QA models show a significant gap in performance (91.4% vs 45.8%), suggesting that there is significant room for improvement in multimodal video understanding.Dataset, baselines code, and challenge server are available at https://github.com/deepmind/perception_test

Applications/Computer Vision

Gongfan Fang, Xinyin Ma, Xinchao Wang

Generative modeling has recently undergone remarkable advancements, primarily propelled by the transformative implications of Diffusion Probabilistic Models (DPMs). The impressive capability of these models, however, often entails significant computational overhead during both training and inference. To tackle this challenge, we present Diff-Pruning, an efficient compression method tailored for learning lightweight diffusion models from pre-existing ones, without the need for extensive re-training. The essence of Diff-Pruning is encapsulated in a Taylor expansion over pruned timesteps, a process that disregards non-contributory diffusion steps and ensembles informative gradients to identify important weights. Our empirical assessment, undertaken across several datasets highlights two primary benefits of our proposed method: 1) Efficiency: it enables approximately a 50\% reduction in FLOPs at a mere 10% to 20% of the original training expenditure; 2) Consistency: the pruned diffusion models inherently preserve generative behavior congruent with their pre-trained models.

Applications/Computer Vision

xiaoying xing, Mingfu Liang, Ying Wu

Knowledge-based visual question answering (VQA) requires external knowledge to answer the question about an image. Early methods explicitly retrieve knowledge from external knowledge bases, which often introduce noisy information. Recently large language models like GPT-3 have shown encouraging performance as implicit knowledge source and revealed planning abilities. However, current large language models can not effectively understand image inputs, thus it remains an open problem to extract the image information and input to large language models. Prior works have used image captioning and object descriptions to represent the image. However, they may either drop the essential visual information to answer the question correctly or involve irrelevant objects to the task-of-interest. To address this problem, we propose to let large language models make an initial hypothesis according to their knowledge, then actively collect the visual evidence required to verify the hypothesis. In this way, the model can attend to the essential visual information in a task-oriented manner. We leverage several vision modules from the perspectives of spatial attention (i.e., Where to look) and attribute attention (i.e., What to look), which is similar to human cognition. The experiments show that our proposed method outperforms the baselines on open-ended knowledge-based VQA datasets and presents clear reasoning procedure with better interpretability.

Applications/Computer Vision

Denys Rozumnyi, Stefan Popov, Kevis-kokitsi Maninis, Matthias Niessner, Vittorio Ferrari

Indoor rooms are among the most common use cases in 3D scene understanding. Current state-of-the-art methods for this task are driven by large annotated datasets. Room layouts are especially important, consisting of structural elements in 3D, such as wall, floor, and ceiling. However, they are difficult to annotate, especially on pure RGB video. We propose a novel method to produce generic 3D room layouts just from 2D segmentation masks, which are easy to annotate for humans. Based on these 2D annotations, we automatically reconstruct 3D plane equations for the structural elements and their spatial extent in the scene, and connect adjacent elements at the appropriate contact edges. We annotate and publicly release 2246 3D room layouts on the RealEstate10k dataset, containing YouTube videos. We demonstrate the high quality of these 3D layouts annotations with extensive experiments.

Applications/Computer Vision

Stephanie Fu, Netanel Tamir, Shobhita Sundaram, Lucy Chai, Richard Zhang, Tali Dekel, Phillip Isola

Current perceptual similarity metrics operate at the level of pixels and patches. These metrics compare images in terms of their low-level colors and textures, but fail to capture mid-level similarities and differences in image layout, object pose, and semantic content. In this paper, we develop a perceptual metric that assesses images holistically. Our first step is to collect a new dataset of human similarity judgments over image pairs that are alike in diverse ways. Critical to this dataset is that judgments are nearly automatic and shared by all observers. To achieve this we use recent text-to-image models to create synthetic pairs that are perturbed along various dimensions. We observe that popular perceptual metrics fall short of explaining our new data, and we introduce a new metric, DreamSim, tuned to better align with human perception. We analyze how our metric is affected by different visual attributes, and find that it focuses heavily on foreground objects and semantic content while also being sensitive to color and layout. Notably, despite being trained on synthetic data, our metric generalizes to real images, giving strong results on retrieval and reconstruction tasks. Furthermore, our metric outperforms both prior learned metrics and recent large vision models on these tasks. Our project page: https://dreamsim-nights.github.io/

Applications/Computer Vision

Yale Song, Eugene Byrne, Tushar Nagarajan, Huiyu Wang, Miguel Martin, Lorenzo Torresani

Human activities are goal-oriented and hierarchical, comprising primary goals at the top level, sequences of steps and substeps in the middle, and atomic actions at the lowest level. Recognizing human activities thus requires relating atomic actions and steps to their functional objectives (what the actions contribute to) and modeling their sequential and hierarchical dependencies towards achieving the goals. Current activity recognition research has primarily focused on only the lowest levels of this hierarchy, i.e., atomic or low-level actions, often in trimmed videos with annotations spanning only a few seconds. In this work, we introduce Ego4D Goal-Step, a new set of annotations on the recently released Ego4D with a novel hierarchical taxonomy of goal-oriented activity labels. It provides dense annotations for 48K procedural step segments (430 hours) and high-level goal annotations for 2,807 hours of Ego4D videos. Compared to existing procedural video datasets, it is substantially larger in size, contains hierarchical action labels (goals - steps - substeps), and provides goal-oriented auxiliary information including natural language summary description, step completion status, and step-to-goal relevance information. We take a data-driven approach to build our taxonomy, resulting in dense step annotations that do not suffer from poor label-data alignment issues resulting from a taxonomy defined a priori. Through comprehensive evaluations and analyses, we demonstrate how Ego4D Goal-Step supports exploring various questions in procedural activity understanding, including goal inference, step prediction, hierarchical relation learning, and long-term temporal modeling.

Applications/Computer Vision

Jieming Cui, Ziren Gong, Baoxiong Jia, Siyuan Huang, Zilong Zheng, Jianzhu Ma, Yixin Zhu

The challenge of replicating research results has posed a significant impediment to the field of molecular biology. The advent of modern intelligent systems has led to notable progress in various domains. Consequently, we embarked on an investigation of intelligent monitoring systems as a means of tackling the issue of the reproducibility crisis. Specifically, we first curate a comprehensive multimodal dataset, named ProBio, as an initial step towards this objective. This dataset comprises fine-grained hierarchical annotations intended for the purpose of studying activity understanding in BioLab. Next, we devise two challenging benchmarks, transparent solution tracking and multimodal action recognition, to emphasize the unique characteristics and difficulties associated with activity understanding in BioLab settings. Finally, we provide a thorough experimental evaluation of contemporary video understanding models and highlight their limitations in this specialized domain to identify potential avenues for future research. We hope \dataset with associated benchmarks may garner increased focus on modern AI techniques in the realm of molecular biology.

Applications/Computer Vision

Wenhu Chen, Hexiang Hu, Yandong Li, Nataniel Ruiz, Xuhui Jia, Ming-Wei Chang, William Cohen

Recent text-to-image generation models like DreamBooth have made remarkable progress in generating highly customized images of a target subject, by fine-tuning an ``expert model'' for a given subject from a few examples.However, this process is expensive, since a new expert model must be learned for each subject. In this paper, we present SuTI, a Subject-driven Text-to-Image generator that replaces subject-specific fine tuning with {in-context} learning.Given a few demonstrations of a new subject, SuTI can instantly generate novel renditions of the subject in different scenes, without any subject-specific optimization.SuTI is powered by {apprenticeship learning}, where a single apprentice model is learned from data generated by a massive number of subject-specific expert models. Specifically, we mine millions of image clusters from the Internet, each centered around a specific visual subject. We adopt these clusters to train a massive number of expert models, each specializing in a different subject. The apprentice model SuTI then learns to imitate the behavior of these fine-tuned experts. SuTI can generate high-quality and customized subject-specific images 20x faster than optimization-based SoTA methods. On the challenging DreamBench and DreamBench-v2, our human evaluation shows that SuTI significantly outperforms existing models like InstructPix2Pix, Textual Inversion, Imagic, Prompt2Prompt, Re-Imagen and DreamBooth.

Applications/Computer Vision

Xiuzhe Wu, Peng Dai, Weipeng DENG, Handi Chen, Yang Wu, Yan-Pei Cao, Ying Shan, Xiaojuan Qi

Existing methods for adapting Neural Radiance Fields (NeRFs) to scene changes require extensive data capture and model retraining, which is both time-consuming and labor-intensive. In this paper, we tackle the challenge of efficiently adapting NeRFs to real-world scene changes over time using a few new images while retaining the memory of unaltered areas, focusing on the continual learning aspect of NeRFs. To this end, we propose CL-NeRF, which consists of two key components: a lightweight expert adaptor for adapting to new changes and evolving scene representations and a conflict-aware knowledge distillation learning objective for memorizing unchanged parts. We also present a new benchmark for evaluating Continual Learning of NeRFs with comprehensive metrics. Our extensive experiments demonstrate that CL-NeRF can synthesize high-quality novel views of both changed and unchanged regions with high training efficiency, surpassing existing methods in terms of reducing forgetting and adapting to changes. Code and benchmark will be made available.