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Applications/Language, Speech and Dialog

Dave Uthus, Garrett Tanzer, Manfred Georg

Machine learning for sign languages is bottlenecked by data. In this paper, we present YouTube-ASL, a large-scale, open-domain corpus of American Sign Language (ASL) videos and accompanying English captions drawn from YouTube. With ~1000 hours of videos and >2500 unique signers, YouTube-ASL is ~3x as large and has ~10x as many unique signers as the largest prior ASL dataset. We train baseline models for ASL to English translation on YouTube-ASL and evaluate them on How2Sign, where we achieve a new fine-tuned state of the art of 12.397 BLEU and, for the first time, nontrivial zero-shot results.

Applications/Language, Speech and Dialog

Hejie Cui, Xinyu Fang, Zihan Zhang, Ran Xu, Xuan Kan, Xin Liu, Yue Yu, Manling Li, Yangqiu Song, Carl Yang

Images contain rich relational knowledge that can help machines understand the world. Existing methods on visual knowledge extraction often rely on the pre-defined format (e.g., sub-verb-obj tuples) or vocabulary (e.g., relation types), restricting the expressiveness of the extracted knowledge. In this work, we take a first exploration to a new paradigm of open visual knowledge extraction. To achieve this, we present OpenVik which consists of an open relational region detector to detect regions potentially containing relational knowledge and a visual knowledge generator that generates format-free knowledge by prompting the large multimodality model with the detected region of interest. We also explore two data enhancement techniques for diversifying the generated format-free visual knowledge. Extensive knowledge quality evaluations highlight the correctness and uniqueness of the extracted open visual knowledge by OpenVik. Moreover, integrating our extracted knowledge across various visual reasoning applications shows consistent improvements, indicating the real-world applicability of OpenVik.

Applications/Language, Speech and Dialog

Sneha Kudugunta, Isaac Caswell, Biao Zhang, Xavier Garcia, Derrick Xin, Aditya Kusupati, Romi Stella, Ankur Bapna, Orhan Firat

We introduce MADLAD-400, a manually audited, general domain 3T token monolingual dataset based on CommonCrawl, spanning 419 languages. We discuss the limitations revealed by self-auditing MADLAD-400, and the role data auditing had in the dataset creation process. We then train and release a 10.7B-parameter multilingual machine translation model on 250 billion tokens covering over 450 languages using publicly available data, and find that it is competitive with models that are significantly larger, and report the results on different domains. In addition, we train a 8B-parameter language model, and assess the results on few-shot translation. We make the baseline models available to the research community.

Applications/Language, Speech and Dialog

Jiawei Liu, Chunqiu Steven Xia, Yuyao Wang, LINGMING ZHANG

Program synthesis has been long studied with recent approaches focused on directly using the power of Large Language Models (LLMs) to generate code. Programming benchmarks, with curated synthesis problems and test-cases, are used to measure the performance of various LLMs on code synthesis. However, these test-cases can be limited in both quantity and quality for fully assessing the functional correctness of the generated code. Such limitation in the existing benchmarks begs the following question: In the era of LLMs, is the code generated really correct? To answer this, we propose EvalPlus – a code synthesis evaluation framework to rigorously benchmark the functional correctness of LLM-synthesized code. EvalPlus augments a given evaluation dataset with large amounts of test-cases newly produced by an automatic test input generator, powered by both LLM- and mutation-based strategies. While EvalPlus is general, we extend the test-cases of the popular HumanEval benchmark by 80x to build HumanEval+. Our extensive evaluation across 26 popular LLMs (e.g., GPT-4 and ChatGPT) demonstrates that HumanEval+ is able to catch significant amounts of previously undetected wrong code synthesized by LLMs, reducing the pass@k by up-to 19.3-28.9%. We also surprisingly found that test insufficiency can lead to mis-ranking. For example, both WizardCoder-CodeLlama and Phind-CodeLlama now outperform ChatGPT on HumanEval+, while none of them could on HumanEval. Our work not only indicates that prior popular code synthesis evaluation results do not accurately reflect the true performance of LLMs for code synthesis, but also opens up a new direction to improve such programming benchmarks through automated testing. We have open-sourced our tools, enhanced datasets as well as all LLM-generated code at https://github.com/evalplus/evalplus to facilitate and accelerate future LLM-for-code research.

Applications/Language, Speech and Dialog

Huayang Li, Tian Lan, Zihao Fu, Deng Cai, Lemao Liu, Nigel Collier, Taro Watanabe, Yixuan Su

There are a number of diverging hypotheses about the neural text degeneration problem, i.e., generating repetitive and dull loops, which makes this problem both interesting and confusing. In this work, we aim to advance our understanding by presenting a straightforward and fundamental explanation from the data perspective. Our preliminary investigation reveals a strong correlation between the degeneration issue and the presence of repetitions in training data. Subsequent experiments also demonstrate that by selectively dropping out the attention to repetitive words in training data, degeneration can be significantly minimized. Furthermore, our empirical analysis illustrates that prior works addressing the degeneration issue from various standpoints, such as the high-inflow words, the likelihood objective, and the self-reinforcement phenomenon, can be interpreted by one simple explanation. That is, penalizing the repetitions in training data is a common and fundamental factor for their effectiveness. Moreover, our experiments reveal that penalizing the repetitions in training data remains critical even when considering larger model sizes and instruction tuning.

Applications/Language, Speech and Dialog

Yaru Hao, Zewen Chi, Li Dong, Furu Wei

Well-designed prompts can guide text-to-image models to generate amazing images. However, the performant prompts are often model-specific and misaligned with user input. Instead of laborious human engineering, we propose prompt adaptation, a general framework that automatically adapts original user input to model-preferred prompts. Specifically, we first perform supervised fine-tuning with a pretrained language model on a small collection of manually engineered prompts. Then we use reinforcement learning to explore better prompts. We define a reward function that encourages the policy to generate more aesthetically pleasing images while preserving the original user intentions. Experimental results on Stable Diffusion show that our method outperforms manual prompt engineering in terms of both automatic metrics and human preference ratings. Moreover, reinforcement learning further boosts performance, especially on out-of-domain prompts.

Applications/Language, Speech and Dialog

Yuxi Xie, Kenji Kawaguchi, Yiran Zhao, James Xu Zhao, Min-Yen Kan, Junxian He, Michael Xie

Breaking down a problem into intermediate steps has demonstrated impressive performance in Large Language Model (LLM) reasoning. However, the growth of the reasoning chain introduces uncertainty and error accumulation, making it challenging to elicit accurate final results. To tackle this challenge of uncertainty in multi-step reasoning, we introduce a stepwise self-evaluation mechanism to guide and calibrate the reasoning process of LLMs. We propose a decoding algorithm integrating the self-evaluation guidance via stochastic beam search. The self-evaluation guidance serves as a better-calibrated automatic criterion, facilitating an efficient search in the reasoning space and resulting in superior prediction quality. Stochastic beam search balances exploitation and exploration of the search space with temperature-controlled randomness. Our approach surpasses the corresponding Codex-backboned baselines in few-shot accuracy by $6.34$%, $9.56$%, and $5.46$% on the GSM8K, AQuA, and StrategyQA benchmarks, respectively. Experiment results with Llama-2 on arithmetic reasoning demonstrate the efficiency of our method in outperforming the baseline methods with comparable computational budgets. Further analysis in multi-step reasoning finds our self-evaluation guidance pinpoints logic failures and leads to higher consistency and robustness. Our code is publicly available at [https://guideddecoding.github.io/](https://guideddecoding.github.io/).

Applications/Language, Speech and Dialog

Zekun Li, Baolin Peng, Pengcheng He, Michel Galley, Jianfeng Gao, Xifeng Yan

We introduce Directional Stimulus Prompting, a novel framework for guiding black-box large language models (LLMs) towards specific desired outputs. Instead of directly adjusting LLMs, our method employs a small tunable policy model (e.g., T5) to generate an auxiliary directional stimulus prompt for each input instance. These directional stimulus prompts act as nuanced, instance-specific hints and clues to guide LLMs in generating desired outcomes, such as including specific keywords in the generated summary. Our approach sidesteps the challenges of direct LLM tuning by optimizing the policy model to explore directional stimulus prompts that align LLMs with desired behaviors. The policy model can be optimized through 1) supervised fine-tuning using labeled data and 2) reinforcement learning from offline or online rewards based on the LLM's output. We evaluate our method across various tasks, including summarization, dialogue response generation, and chain-of-thought reasoning. Our experiments indicate a consistent improvement in the performance of LLMs such as ChatGPT, Codex, and InstructGPT on these supervised tasks with minimal labeled data. Remarkably, by utilizing merely 80 dialogues from the MultiWOZ dataset, our approach boosts ChatGPT's performance by a relative 41.4%, achieving or exceeding the performance of some fully supervised state-of-the-art models. Moreover, the instance-specific chain-of-thought prompt generated through our method enhances InstructGPT's reasoning accuracy, outperforming both generalized human-crafted prompts and those generated through automatic prompt engineering. The code and data are publicly available at https://github.com/Leezekun/Directional-Stimulus-Prompting.

Applications/Language, Speech and Dialog

Swarnadeep Saha, Peter Hase, Mohit Bansal

A hallmark property of explainable AI models is the ability to teach other agents, communicating knowledge of how to perform a task. While Large Language Models (LLMs) perform complex reasoning by generating explanations for their predictions, it is unclear whether they also make good teachers for weaker agents. To address this, we consider a student-teacher framework between two LLM agents and study if, when, and how the teacher should intervene with natural language explanations to improve the student’s performance. Since communication is expensive, we define a budget such that the teacher only communicates explanations for a fraction of the data, after which the student should perform well on its own. We decompose the teaching problem along four axes: (1) if teacher’s test time in- tervention improve student predictions, (2) when it is worth explaining a data point, (3) how the teacher should personalize explanations to better teach the student, and (4) if teacher explanations also improve student performance on future unexplained data. We first show that teacher LLMs can indeed intervene on student reasoning to improve their performance. Next, inspired by the Theory of Mind abilities of effective teachers, we propose building two few-shot mental models of the student. The first model defines an Intervention Function that simulates the utility of an intervention, allowing the teacher to intervene when this utility is the highest and improving student performance at lower budgets. The second model enables the teacher to personalize explanations for a particular student and outperform unpersonalized teachers. We also demonstrate that in multi-turn interactions, teacher explanations generalize and learning from explained data improves student performance on future unexplained data. Finally, we also verify that misaligned teachers can lower student performance to random chance by intentionally misleading them.

Applications/Language, Speech and Dialog

Shentao Yang, Shujian Zhang, Congying Xia, Yihao Feng, Caiming Xiong, Mingyuan Zhou

Aligning language models (LMs) with preferences is an important problem in natural language generation. A key challenge is that preferences are typically provided at the *sequence level* while LM training and generation both occur at the *token level*. There is, therefore, a *granularity mismatch* between the preference and the LM training losses, which may complicate the learning problem. In this paper, we address this issue by developing an alternate training process, where we iterate between grounding the sequence-level preference into token-level training guidance, and improving the LM with the learned guidance. For guidance learning, we design a framework that extends the pairwise-preference learning in imitation learning to both variable-length LM generation and the utilization of the preference among multiple generations. For LM training, based on the amount of supervised data, we present two *minimalist* learning objectives that utilize the learned guidance. In experiments, our method performs competitively on two distinct representative LM tasks --- discrete-prompt generation and text summarization.

Applications/Language, Speech and Dialog

Weiwei Sun, Lingyong Yan, Zheng Chen, Shuaiqiang Wang, Haichao Zhu, Pengjie Ren, Zhumin Chen, Dawei Yin, Maarten Rijke, Zhaochun Ren

As a new paradigm in information retrieval, generative retrieval directly generates a ranked list of document identifiers (docids) for a given query using generative language models (LMs).How to assign each document a unique docid (denoted as document tokenization) is a critical problem, because it determines whether the generative retrieval model can precisely retrieve any document by simply decoding its docid.Most existing methods adopt rule-based tokenization, which is ad-hoc and does not generalize well.In contrast, in this paper we propose a novel document tokenization learning method, GenRet, which learns to encode the complete document semantics into docids.GenRet learns to tokenize documents into short discrete representations (i.e., docids) via a discrete auto-encoding approach.We develop a progressive training scheme to capture the autoregressive nature of docids and diverse clustering techniques to stabilize the training process.Based on the semantic-embedded docids of any set of documents, the generative retrieval model can learn to generate the most relevant docid only according to the docids' semantic relevance to the queries.We conduct experiments on the NQ320K, MS MARCO, and BEIR datasets.GenRet establishes the new state-of-the-art on the NQ320K dataset.Compared to generative retrieval baselines, GenRet can achieve significant improvements on unseen documents.Moreover, GenRet can also outperform comparable baselines on MS MARCO and BEIR, demonstrating the method's generalizability.

Applications/Language, Speech and Dialog

Tao Ge, Hu Jing, Li Dong, Shaoguang Mao, Yan Xia, Xun Wang, Si-Qing Chen, Furu Wei

We propose eXtensible Prompt (X-Prompt) for prompting a large language model (LLM) beyond natural language (NL). X-Prompt instructs an LLM with not only NL but also an extensible vocabulary of imaginary words. Registering new imaginary words allows us to instruct the LLM to comprehend concepts that are difficult to describe with NL words, thereby making a prompt more descriptive. Also, these imaginary words are designed to be out-of-distribution (OOD) robust so that they can be (re)used like NL words in various prompts, distinguishing X-Prompt from soft prompt that is for fitting in-distribution data. We propose context-augmented learning (CAL) to learn imaginary words for general usability, enabling them to work properly in OOD (unseen) prompts. We experiment X-Prompt for zero-shot language style customization as a case study. The promising results of X-Prompt demonstrate its potential to facilitate advanced interaction beyond the natural language interface, bridging the communication gap between humans and LLMs.

Applications/Language, Speech and Dialog

Zihao Yue, Anwen Hu, Liang Zhang, Qin Jin

Image captioning aims to describe visual content in natural language. As 'a picture is worth a thousand words', there could be various correct descriptions for an image. However, with maximum likelihood estimation as the training objective, the captioning model is penalized whenever its prediction mismatches with the label. For instance, when the model predicts a word expressing richer semantics than the label, it will be penalized and optimized to prefer more concise expressions, referred to as *conciseness optimization*. In contrast, predictions that are more concise than labels lead to *richness optimization*. Such conflicting optimization directions could eventually result in the model generating general descriptions. In this work, we introduce Semipermeable MaxImum Likelihood Estimation (SMILE), which allows richness optimization while blocking conciseness optimization, thus encouraging the model to generate longer captions with more details. Extensive experiments on two mainstream image captioning datasets MSCOCO and Flickr30K demonstrate that SMILE significantly enhances the descriptiveness of generated captions. We further provide in-depth investigations to facilitate a better understanding of how SMILE works.

Applications/Language, Speech and Dialog

Ziniu Hu, Ahmet Iscen, Chen Sun, Kai-Wei Chang, Yizhou Sun, David Ross, Cordelia Schmid, Alireza Fathi

In this paper, we propose an autonomous information seeking visual question answering framework, AVIS. Our method leverages a Large Language Model (LLM) to dynamically strategize the utilization of external tools and to investigate their outputs via tree search, thereby acquiring the indispensable knowledge needed to provide answers to the posed questions. Responding to visual questions that necessitate external knowledge, such as "What event is commemorated by the building depicted in this image?", is a complex task. This task presents a combinatorial search space that demands a sequence of actions, including invoking APIs, analyzing their responses, and making informed decisions. We conduct a user study to collect a variety of instances of human decision-making when faced with this task. This data is then used to design a system comprised of three components: an LLM-powered planner that dynamically determines which tool to use next, an LLM-powered reasoner that analyzes and extracts key information from the tool outputs, and a working memory component that retains the acquired information throughout the process. The collected user behavior serves as a guide for our system in two key ways. First, we create a transition graph by analyzing the sequence of decisions made by users. This graph delineates distinct states and confines the set of actions available at each state. Second, we use examples of user decision-making to provide our LLM-powered planner and reasoner with relevant contextual instances, enhancing their capacity to make informed decisions. We show that AVIS achieves state-of-the-art results on knowledge-based visual question answering benchmarks such as Infoseek and OK-VQA.

Applications/Language, Speech and Dialog

Thad Starner, Sean Forbes, Matthew So, David Martin, Rohit Sridhar, Gururaj Deshpande, Sam Sepah, Sahir Shahryar, Khushi Bhardwaj, Tyler Kwok 等

PopSign is a smartphone-based bubble-shooter game that helps hearing parentsof deaf infants learn sign language. To help parents practice their ability to sign,PopSign is integrating sign language recognition as part of its gameplay. Fortraining the recognizer, we introduce the PopSign ASL v1.0 dataset that collectsexamples of 250 isolated American Sign Language (ASL) signs using Pixel 4Asmartphone selfie cameras in a variety of environments. It is the largest publiclyavailable, isolated sign dataset by number of examples and is the first dataset tofocus on one-handed, smartphone signs. We collected over 210,000 examplesat 1944x2592 resolution made by 47 consenting Deaf adult signers for whomAmerican Sign Language is their primary language. We manually reviewed 217,866of these examples, of which 175,023 (approximately 700 per sign) were the signintended for the educational game. 39,304 examples were recognizable as a signbut were not the desired variant or were a different sign. We provide a training setof 31 signers, a validation set of eight signers, and a test set of eight signers. Abaseline LSTM model for the 250-sign vocabulary achieves 82.1% accuracy (81.9%class-weighted F1 score) on the validation set and 84.2% (83.9% class-weightedF1 score) on the test set. Gameplay suggests that accuracy will be sufficient forcreating educational games involving sign language recognition.

Applications/Language, Speech and Dialog

Sang Michael Xie, Shibani Santurkar, Tengyu Ma, Percy Liang

Selecting a suitable pretraining dataset is crucial for both general-domain (e.g., GPT-3) and domain-specific (e.g., Codex) language models (LMs). We formalize this problem as selecting a subset of a large raw unlabeled dataset to match a desired target distribution given unlabeled target samples. Due to the scale and dimensionality of the raw text data, existing methods use simple heuristics or require human experts to manually curate data. Instead, we extend the classic importance resampling approach used in low-dimensions for LM data selection. We propose Data Selection with Importance Resampling (DSIR), an efficient and scalable framework that estimates importance weights in a reduced feature space for tractability and selects data with importance resampling according to these weights. We instantiate the DSIR framework with hashed n-gram features for efficiency, enabling the selection of 100M documents from the full Pile dataset in 4.5 hours. To measure whether hashed n-gram features preserve the aspects of the data that are relevant to the target, we define KL reduction, a data metric that measures the proximity between the selected pretraining data and the target on some feature space. Across 8 data selection methods (including expert selection), KL reduction on hashed n-gram features highly correlates with average downstream accuracy (r=0.82). When selecting data for continued pretraining on a specific domain, DSIR performs comparably to expert curation across 8 target distributions. When pretraining general-domain models (target is Wikipedia and books), DSIR improves over random selection and heuristic filtering baselines by 2--2.5% on the GLUE benchmark.

Applications/Language, Speech and Dialog

Sang Michael Xie, Hieu Pham, Xuanyi Dong, Nan Du, Hanxiao Liu, Yifeng Lu, Percy Liang, Quoc V Le, Tengyu Ma, Adams Wei Yu

The mixture proportions of pretraining data domains (e.g., Wikipedia, books, web text) greatly affect language model (LM) performance. In this paper, we propose Domain Reweighting with Minimax Optimization (DoReMi), which first trains a small proxy model using group distributionally robust optimization (Group DRO) over domains to produce domain weights (mixture proportions) without knowledge of downstream tasks. We then resample a dataset with these domain weights and train a larger, full-sized model. In our experiments, we use DoReMi on a 280M-parameter proxy model to set the domain weights for training an 8B-parameter model (30x larger) more efficiently. On The Pile, DoReMi improves perplexity across all domains, even when it downweights a domain. DoReMi improves average few-shot downstream accuracy by 6.5% points over a baseline model trained using The Pile's default domain weights and reaches the baseline accuracy with 2.6x fewer training steps. On the GLaM dataset, DoReMi, which has no knowledge of downstream tasks, even matches the performance of using domain weights tuned on downstream tasks.

Applications/Language, Speech and Dialog

Yongliang Shen, Kaitao Song, Xu Tan, Dongsheng Li, Weiming Lu, Yueting Zhuang

Solving complicated AI tasks with different domains and modalities is a key step toward artificial general intelligence. While there are numerous AI models available for various domains and modalities, they cannot handle complicated AI tasks autonomously. Considering large language models (LLMs) have exhibited exceptional abilities in language understanding, generation, interaction, and reasoning, we advocate that LLMs could act as a controller to manage existing AI models to solve complicated AI tasks, with language serving as a generic interface to empower this. Based on this philosophy, we present HuggingGPT, an LLM-powered agent that leverages LLMs (e.g., ChatGPT) to connect various AI models in machine learning communities (e.g., Hugging Face) to solve AI tasks. Specifically, we use ChatGPT to conduct task planning when receiving a user request, select models according to their function descriptions available in Hugging Face, execute each subtask with the selected AI model, and summarize the response according to the execution results. By leveraging the strong language capability of ChatGPT and abundant AI models in Hugging Face, HuggingGPT can tackle a wide range of sophisticated AI tasks spanning different modalities and domains and achieve impressive results in language, vision, speech, and other challenging tasks, which paves a new way towards the realization of artificial general intelligence.

Applications/Language, Speech and Dialog

Yuancheng Wang, Zeqian Ju, Xu Tan, Lei He, Zhizheng Wu, Jiang Bian, sheng zhao

Audio editing is applicable for various purposes, such as adding background sound effects, replacing a musical instrument, and repairing damaged audio. Recently, some diffusion-based methods achieved zero-shot audio editing by using a diffusion and denoising process conditioned on the text description of the output audio. However, these methods still have some problems: 1) they have not been trained on editing tasks and cannot ensure good editing effects; 2) they can erroneously modify audio segments that do not require editing; 3) they need a complete description of the output audio, which is not always available or necessary in practical scenarios. In this work, we propose AUDIT, an instruction-guided audio editing model based on latent diffusion models. Specifically, \textbf{AUDIT} has three main design features: 1) we construct triplet training data (instruction, input audio, output audio) for different audio editing tasks and train a diffusion model using instruction and input (to be edited) audio as conditions and generating output (edited) audio; 2) it can automatically learn to only modify segments that need to be edited by comparing the difference between the input and output audio; 3) it only needs edit instructions instead of full target audio descriptions as text input. AUDIT achieves state-of-the-art results in both objective and subjective metrics for several audio editing tasks (e.g., adding, dropping, replacement, inpainting, super-resolution). Demo samples are available at https://audit-demopage.github.io/.

Applications/Language, Speech and Dialog

Angelica Chen, David Dohan, David So

Given the recent impressive accomplishments of language models (LMs) for code generation, we explore the use of LMs as general adaptive mutation and crossover operators for an evolutionary neural architecture search (NAS) algorithm.While NAS still proves too difficult a task for LMs to succeed at solely through prompting, we find that the combination of evolutionary prompt engineering with soft prompt-tuning, a method we term EvoPrompting, consistently finds diverse and high performing models. We first demonstrate that EvoPrompting is effective on the computationally efficient MNIST-1D dataset, where EvoPrompting produces convolutional architecture variants that outperform both those designed by human experts and naive few-shot prompting in terms of accuracy and model size. We then apply our method to searching for graph neural networks on the CLRS Algorithmic Reasoning Benchmark, where EvoPrompting is able to design *novel* architectures that outperform current state-of-the-art models on 21 out of 30 algorithmic reasoning tasks while maintaining similar model size. EvoPrompting is successful at designing accurate and efficient neural network architectures across a variety of machine learning tasks, while also being general enough for easy adaptation to other tasks beyond neural network design.