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Applications/Robotics

Haotian Xue, Antonio Torralba, Josh Tenenbaum, Dan Yamins, Yunzhu Li, Hsiao-Yu Tung

Given a visual scene, humans have strong intuitions about how a scene can evolve over time under given actions. The intuition, often termed visual intuitive physics, is a critical ability that allows us to make effective plans to manipulate the scene to achieve desired outcomes without relying on extensive trial and error. In this paper, we present a framework capable of learning 3D-grounded visual intuitive physics models from videos of complex scenes with fluids. Our method is composed of a conditional Neural Radiance Field (NeRF)-style visual frontend and a 3D point-based dynamics prediction backend, using which we can impose strong relational and structural inductive bias to capture the structure of the underlying environment. Unlike existing intuitive point-based dynamics works that rely on the supervision of dense point trajectory from simulators, we relax the requirements and only assume access to multi-view RGB images and (imperfect) instance masks acquired using color prior. This enables the proposed model to handle scenarios where accurate point estimation and tracking are hard or impossible. We generate datasets including three challenging scenarios involving fluid, granular materials, and rigid objects in the simulation. The datasets do not include any dense particle information so most previous 3D-based intuitive physics pipelines can barely deal with that. We show our model can make long-horizon future predictions by learning from raw images and significantly outperforms models that do not employ an explicit 3D representation space. We also show that once trained, our model can achieve strong generalization in complex scenarios under extrapolate settings.

Applications/Robotics

Quanyi Li, Zhenghao (Mark) Peng, Lan Feng, Zhizheng Liu, Chenda Duan, Wenjie Mo, Bolei Zhou

Large-scale driving datasets such as Waymo Open Dataset and nuScenes substantially accelerate autonomous driving research, especially for perception tasks such as 3D detection and trajectory forecasting. Since the driving logs in these datasets contain HD maps and detailed object annotations which accurately reflect the real-world complexity of traffic behaviors, we can harvest a massive number of complex traffic scenarios and recreate their digital twins in simulation. Compared to the hand-crafted scenarios often used in existing simulators, data-driven scenarios collected from the real world can facilitate many research opportunities in machine learning and autonomous driving. In this work, we present ScenarioNet, an open-source platform for large-scale traffic scenario modeling and simulation. ScenarioNet defines a unified scenario description format and collects a large-scale repository of real-world traffic scenarios from the heterogeneous data in various driving datasets including Waymo, nuScenes, Lyft L5, and nuPlan datasets. These scenarios can be further replayed and interacted with in multiple views from Bird-Eye-View layout to realistic 3D rendering in MetaDrive simulator. This provides a benchmark for evaluating the safety of autonomous driving stacks in simulation before their real-world deployment. We further demonstrate the strengths of ScenarioNet on large-scale scenario generation, imitation learning, and reinforcement learning in both single-agent and multi-agent settings. Code, demo videos, and website are available at https://github.com/metadriverse/scenarionet

Applications/Robotics

Suneel Belkhale, Yuchen Cui, Dorsa Sadigh

In supervised learning, the question of data quality and curation has been sidelined in recent years in favor of increasingly more powerful and expressive models that can ingest internet-scale data. However, in offline learning for robotics, we simply lack internet scale data, and so high quality datasets are a necessity. This is especially true in imitation learning (IL), a sample efficient paradigm for robot learning using expert demonstrations. Policies learned through IL suffer from state distribution shift at test time due to compounding errors in action prediction, which leads to unseen states that the policy cannot recover from.Instead of designing new algorithms to address distribution shift, an alternative perspective is to develop new ways of assessing and curating datasets. There is growing evidence that the same IL algorithms can have substantially different performance across different datasets. This calls for a formalism for defining metrics of "data quality" that can further be leveraged for data curation.In this work, we take the first step toward formalizing data quality for imitation learning through the lens of distribution shift: a high quality dataset encourages the policy to stay in distribution at test time. We propose two fundamental properties that are necessary for a high quality datasets: i) action divergence: the mismatch between the expert and learned policy at certain states; and ii) transition diversity: the noise present in the system for a given state and action. We investigate the combined effect of these two key properties in imitation learning theoretically, and we empirically analyze models trained on a variety of different data sources. We show that state diversity is not always beneficial, and we demonstrate how action divergence and transition diversity interact in practice.

Applications/Robotics

Rongqing Li, Changsheng Li, Dongchun Ren, Guangyi Chen, Ye Yuan, Guoren Wang

The objective of pedestrian trajectory prediction is to estimate the future paths of pedestrians by leveraging historical observations, which plays a vital role in ensuring the safety of self-driving vehicles and navigation robots. Previous works usually rely on a sufficient amount of observation time to accurately predict future trajectories. However, there are many real-world situations where the model lacks sufficient time to observe, such as when pedestrians abruptly emerge from blind spots, resulting in inaccurate predictions and even safety risks. Therefore, it is necessary to perform trajectory prediction based on instantaneous observations, which has rarely been studied before. In this paper, we propose a Bi-directional Consistent Diffusion framework tailored for instantaneous trajectory prediction, named BCDiff. At its heart, we develop two coupled diffusion models by designing a mutual guidance mechanism which can bidirectionally and consistently generate unobserved historical trajectories and future trajectories step-by-step, to utilize the complementary information between them. Specifically, at each step, the predicted unobserved historical trajectories and limited observed trajectories guide one diffusion model to generate future trajectories, while the predicted future trajectories and observed trajectories guide the other diffusion model to predict unobserved historical trajectories. Given the presence of relatively high noise in the generated trajectories during the initial steps, we introduce a gating mechanism to learn the weights between the predicted trajectories and the limited observed trajectories for automatically balancing their contributions. By means of this iterative and mutually guided generation process, both the future and unobserved historical trajectories undergo continuous refinement, ultimately leading to accurate predictions. Essentially, BCDiff is an encoder-free framework that can be compatible with existing trajectory prediction models in principle. Experiments show that our proposed BCDiff significantly improves the accuracy of instantaneous trajectory prediction on the ETH/UCY and Stanford Drone datasets, compared to related approaches.

Applications/Robotics

Yao Mu, Qinglong Zhang, Mengkang Hu, Wenhai Wang, Mingyu Ding, Jun Jin, Bin Wang, Jifeng Dai, Yu Qiao, Ping Luo

Embodied AI is a crucial frontier in robotics, capable of planning and executing action sequences for robots to accomplish long-horizon tasks in physical environments.In this work, we introduce EmbodiedGPT, an end-to-end multi-modal foundation model for embodied AI, empowering embodied agents with multi-modal understanding and execution capabilities. To achieve this, we have made the following efforts: (i) We craft a large-scale embodied planning dataset, termed EgoCOT. The dataset consists of carefully selected videos from the Ego4D dataset, along with corresponding high-quality language instructions. Specifically, we generate a sequence of sub-goals with the "Chain of Thoughts" mode for effective embodied planning.(ii) We introduce an efficient training approach to EmbodiedGPT for high-quality plan generation, by adapting a 7B large language model (LLM) to the EgoCOT dataset via prefix tuning. (iii) We introduce a paradigm for extracting task-related features from LLM-generated planning queries to form a closed loop between high-level planning and low-level control.Extensive experiments show the effectiveness of EmbodiedGPT on embodied tasks, including embodied planning, embodied control, visual captioning, and visual question answering.Notably, EmbodiedGPT significantly enhances the success rate of the embodied control task by extracting more effective features. It has achieved a remarkable 1.6 times increase in success rate on the Franka Kitchen benchmark and a 1.3 times increase on the Meta-World benchmark, compared to the BLIP-2 baseline fine-tuned with the Ego4D dataset.

Applications/Robotics

Hongxin Li, Jingran Su, Yuntao Chen, Qing Li, ZHAO-XIANG ZHANG

Computer end users have spent billions of hours completing daily tasks like tabular data processing and project timeline scheduling. Most of these tasks are repetitive and error-prone, yet most end users lack the skill to automate these burdensome works. With the advent of large language models (LLMs), directing software with natural language user requests become a reachable goal. In this work, we propose a SheetCopilot agent that takes natural language task and control spreadsheet to fulfill the requirements. We propose a set of atomic actions as an abstraction of spreadsheet software functionalities. We further design a state machine-based task planning framework for LLMs to robustly interact with spreadsheets. We curate a representative dataset containing 221 spreadsheet control tasks and establish a fully automated evaluation pipeline for rigorously benchmarking the ability of LLMs in software control tasks. Our SheetCopilot correctly completes 44.3\% of tasks for a single generation, outperforming the strong code generation baseline by a wide margin. Our project page: https://sheetcopilot.github.io/.

Applications/Robotics

Tianhao Wu, Mingdong Wu, Jiyao Zhang, Yunchong Gan, Hao Dong

The use of anthropomorphic robotic hands for assisting individuals in situations where human hands may be unavailable or unsuitable has gained significant importance. In this paper, we propose a novel task called human-assisting dexterous grasping that aims to train a policy for controlling a robotic hand's fingers to assist users in grasping objects. Unlike conventional dexterous grasping, this task presents a more complex challenge as the policy needs to adapt to diverse user intentions, in addition to the object's geometry. We address this challenge by proposing an approach consisting of two sub-modules: a hand-object-conditional grasping primitive called Grasping Gradient Field (GraspGF), and a history-conditional residual policy. GraspGF learns 'how' to grasp by estimating the gradient of a synthesised success grasping example set, while the residual policy determines 'when' and at what speed the grasping action should be executed based on the trajectory history. Experimental results demonstrate the superiority of our proposed method compared to baselines, highlighting the user-awareness and practicality in real-world applications. The codes and demonstrations can be viewed at https://sites.google.com/view/graspgf.

Applications/Robotics

Keji He, Chenyang Si, Zhihe Lu, Yan Huang, Liang Wang, Xinchao Wang

Vision-and-Language Navigation (VLN) is a challenging task that requires an agent to navigate through complex environments based on natural language instructions. In contrast to conventional approaches, which primarily focus on the spatial domain exploration, we propose a paradigm shift toward the Fourier domain. This alternative perspective aims to enhance visual-textual matching, ultimately improving the agent's ability to understand and execute navigation tasks based on the given instructions. In this study, we first explore the significance of high-frequency information in VLN and provide evidence that it is instrumental in bolstering visual-textual matching processes. Building upon this insight, we further propose a sophisticated and versatile Frequency-enhanced Data Augmentation (FDA) technique to improve the VLN model's capability of capturing critical high-frequency information. Specifically, this approach requires the agent to navigate in environments where only a subset of high-frequency visual information corresponds with the provided textual instructions, ultimately fostering the agent's ability to selectively discern and capture pertinent high-frequency features according to the given instructions. Promising results on R2R, RxR, CVDN and REVERIE demonstrate that our FDA can be readily integrated with existing VLN approaches, improving performance without adding extra parameters, and keeping models simple and efficient. The code is available at https://github.com/hekj/FDA.

Applications/Robotics

Tsun-Hsuan Johnson Wang, Juntian Zheng, Pingchuan Ma, Yilun Du, Byungchul Kim, Andrew Spielberg, Josh Tenenbaum, Chuang Gan, Daniela Rus

Nature evolves creatures with a high complexity of morphological and behavioral intelligence, meanwhile computational methods lag in approaching that diversity and efficacy. Co-optimization of artificial creatures' morphology and control in silico shows promise for applications in physical soft robotics and virtual character creation; such approaches, however, require developing new learning algorithms that can reason about function atop pure structure. In this paper, we present DiffuseBot, a physics-augmented diffusion model that generates soft robot morphologies capable of excelling in a wide spectrum of tasks. \name bridges the gap between virtually generated content and physical utility by (i) augmenting the diffusion process with a physical dynamical simulation which provides a certificate of performance, and (ii) introducing a co-design procedure that jointly optimizes physical design and control by leveraging information about physical sensitivities from differentiable simulation. We showcase a range of simulated and fabricated robots along with their capabilities. Check our website: https://diffusebot.github.io/

Applications/Robotics

Denis Blessing, Onur Celik, Xiaogang Jia, Moritz Reuss, Maximilian Li, Rudolf Lioutikov, Gerhard Neumann

Imitation learning uses data for training policies to solve complex tasks. However,when the training data is collected from human demonstrators, it often leadsto multimodal distributions because of the variability in human actions. Mostimitation learning methods rely on a maximum likelihood (ML) objective to learna parameterized policy, but this can result in suboptimal or unsafe behavior dueto the mode-averaging property of the ML objective. In this work, we proposeInformation Maximizing Curriculum, a curriculum-based approach that assignsa weight to each data point and encourages the model to specialize in the data itcan represent, effectively mitigating the mode-averaging problem by allowing themodel to ignore data from modes it cannot represent. To cover all modes and thus,enable versatile behavior, we extend our approach to a mixture of experts (MoE)policy, where each mixture component selects its own subset of the training datafor learning. A novel, maximum entropy-based objective is proposed to achievefull coverage of the dataset, thereby enabling the policy to encompass all modeswithin the data distribution. We demonstrate the effectiveness of our approach oncomplex simulated control tasks using versatile human demonstrations, achievingsuperior performance compared to state-of-the-art methods.

Applications/Robotics

Jong Wook Bae, Jungho Kim, Junyong Yun, Changwon Kang, Jeongseon Choi, Chanhyeok Kim, Junho Lee, Jungwook Choi, Jun Won Choi

To ensure secure and dependable mobility in environments shared by humans and robots, social navigation robots should possess the capability to accurately perceive and predict the trajectories of nearby pedestrians. In this paper, we present a novel dataset of pedestrian trajectories, referred to as Social Interactive Trajectory (SiT) dataset, which can be used to train pedestrian detection, tracking, and trajectory prediction models needed to design social navigation robots. Our dataset includes sequential raw data captured by two 3D LiDARs and five cameras covering a 360-degree view, two inertial measurement unit (IMU) sensors, and real-time kinematic positioning (RTK), as well as annotations including 2D & 3D boxes, object classes, and object IDs. Thus far, various human trajectory datasets have been introduced to support the development of pedestrian motion forecasting models. Our SiT dataset differs from these datasets in the following two respects. First, whereas the pedestrian trajectory data in other datasets was obtained from static scenes, our data was collected while the robot navigates in a crowded environment, capturing human-robot interactive scenarios in motion. Second, our dataset has been carefully organized to facilitate training and evaluation of end-to-end prediction models encompassing 3D detection, 3D multi-object tracking, and trajectory prediction. This design allows for an end-to-end unified modular approach across different tasks. We have introduced a comprehensive benchmark for assessing models across all aforementioned tasks, and have showcased the performance of multiple baseline models as part of our evaluation. Our dataset provides a strong foundation for future research in pedestrian trajectory prediction, which could expedite the development of safe and agile social navigation robots. The SiT dataset, devkit, and pre-trained models are publicly released at: https://spalaboratory.github.io/SiT

Applications/Robotics

Nico Montali, John Lambert, Paul Mougin, Alex Kuefler, Nicholas Rhinehart, Michelle Li, Cole Gulino, Tristan Emrich, Zoey Yang, Shimon Whiteson 等

Simulation with realistic, interactive agents represents a key task for autonomous vehicle software development. In this work, we introduce the Waymo Open Sim Agents Challenge (WOSAC). WOSAC is the first public challenge to tackle this task and propose corresponding metrics. The goal of the challenge is to stimulate the design of realistic simulators that can be used to evaluate and train a behavior model for autonomous driving. We outline our evaluation methodology, present results for a number of different baseline simulation agent methods, and analyze several submissions to the 2023 competition which ran from March 16, 2023 to May 23, 2023. The WOSAC evaluation server remains open for submissions and we discuss open problems for the task.

Applications/Robotics

Yangru Huang, Peixi Peng, Yifan Zhao, Haoran Xu, Mengyue Geng, Yonghong Tian

Integrating RGB frames with alternative modality inputs is gaining increasing traction in many vision-based reinforcement learning (RL) applications. Existing multi-modal vision-based RL methods usually follow a Global Value Estimation (GVE) pipeline, which uses a fused modality feature to obtain a unified global environmental description. However, such a feature-level fusion paradigm with a single critic may fall short in policy learning as it tends to overlook the distinct values of each modality. To remedy this, this paper proposes a Local modality-customized Value Estimation (LVE) paradigm, which dynamically estimates the contribution and adjusts the importance weight of each modality from a value-level perspective. Furthermore, a task-contextual re-fusion process is developed to achieve a task-level re-balance of estimations from both feature and value levels. To this end, a Hierarchical Adaptive Value Estimation (HAVE) framework is formed, which adaptively coordinates the contributions of individual modalities as well as their collective efficacy. Agents trained by HAVE are able to exploit the unique characteristics of various modalities while capturing their intricate interactions, achieving substantially improved performance. We specifically highlight the potency of our approach within the challenging landscape of autonomous driving, utilizing the CARLA benchmark with neuromorphic event and depth data to demonstrate HAVE's capability and the effectiveness of its distinct components.

Applications/Robotics

Jiaming Ji, Borong Zhang, Jiayi Zhou, Xuehai Pan, Weidong Huang, Ruiyang Sun, Yiran Geng, Yifan Zhong, Josef Dai, Yaodong Yang

Artificial intelligence (AI) systems possess significant potential to drive societal progress. However, their deployment often faces obstacles due to substantial safety concerns. Safe reinforcement learning (SafeRL) emerges as a solution to optimize policies while simultaneously adhering to multiple constraints, thereby addressing the challenge of integrating reinforcement learning in safety-critical scenarios. In this paper, we present an environment suite called Safety-Gymnasium, which encompasses safety-critical tasks in both single and multi-agent scenarios, accepting vector and vision-only input. Additionally, we offer a library of algorithms named Safe Policy Optimization (SafePO), comprising 16 state-of-the-art SafeRL algorithms. This comprehensive library can serve as a validation tool for the research community. By introducing this benchmark, we aim to facilitate the evaluation and comparison of safety performance, thus fostering the development of reinforcement learning for safer, more reliable, and responsible real-world applications. The website of this project can be accessed at https://sites.google.com/view/safety-gymnasium.

Applications/Robotics

Vikash Kumar, Rutav Shah, Gaoyue Zhou, Vincent Moens, Vittorio Caggiano, Abhishek Gupta, Aravind Rajeswaran

We present RoboHive, a comprehensive software platform and ecosystem for research in the field of Robot Learning and Embodied Artificial Intelligence. Our platform encompasses a diverse range of pre-existing and novel environments, including dexterous manipulation with the Shadow Hand, whole-arm manipulation tasks with Franka and Fetch robots, quadruped locomotion, among others. Included environments are organized within and cover multiple domains such as hand manipulation, locomotion, multi-task, multi-agent, muscles, etc. In comparison to prior works, RoboHive offers a streamlined and unified task interface taking dependency on only a minimal set of well-maintained packages, features tasks with high physics fidelity and rich visual diversity, and supports common hardware drivers for real-world deployment. The unified interface of RoboHive offers a convenient and accessible abstraction for algorithmic research in imitation, reinforcement, multi-task, and hierarchical learning. Furthermore, RoboHive includes expert demonstrations and baseline results for most environments, providing a standard for benchmarking and comparisons. Details: https://sites.google.com/view/robohive

Applications/Robotics

Noah Wiederhold, Ava Megyeri, DiMaggio Paris, Sean Banerjee, Natasha Banerjee

We present the HOH (Human-Object-Human) Handover Dataset, a large object count dataset with 136 objects, to accelerate data-driven research on handover studies, human-robot handover implementation, and artificial intelligence (AI) on handover parameter estimation from 2D and 3D data of two-person interactions. HOH contains multi-view RGB and depth data, skeletons, fused point clouds, grasp type and handedness labels, object, giver hand, and receiver hand 2D and 3D segmentations, giver and receiver comfort ratings, and paired object metadata and aligned 3D models for 2,720 handover interactions spanning 136 objects and 20 giver-receiver pairs—40 with role-reversal—organized from 40 participants. We also show experimental results of neural networks trained using HOH to perform grasp, orientation, and trajectory prediction. As the only fully markerless handover capture dataset, HOH represents natural human-human handover interactions, overcoming challenges with markered datasets that require specific suiting for body tracking, and lack high-resolution hand tracking. To date, HOH is the largest handover dataset in terms of object count, participant count, pairs with role reversal accounted for, and total interactions captured.

Applications/Robotics

Tran Phong, Haoran Wu, Cunjun Yu, Panpan Cai, Sifa Zheng, David Hsu

Trajectory prediction plays a vital role in the performance of autonomous driving systems, and prediction accuracy, such as average displacement error (ADE) or final displacement error (FDE), is widely used as a performance metric. However, a significant disparity exists between the accuracy of predictors on fixed datasets and driving performance when the predictors are used downstream for vehicle control, because of a dynamics gap. In the real world, the prediction algorithm influences the behavior of the ego vehicle, which, in turn, influences the behaviors of other vehicles nearby. This interaction results in predictor-specific dynamics that directly impacts prediction results. In fixed datasets, since other vehicles' responses are predetermined, this interaction effect is lost, leading to a significant dynamics gap. This paper studies the overlooked significance of this dynamics gap. We also examine several other factors contributing to the disparity between prediction performance and driving performance. The findings highlight the trade-off between the predictor's computational efficiency and prediction accuracy in determining real-world driving performance. In summary, an interactive, task-driven evaluation protocol for trajectory prediction is crucial to capture its effectiveness for autonomous driving. Source code along with experimental settings is available online (https://whatmatters23.github.io/).

Applications/Robotics

Ruihai Wu, Kai Cheng, Yan Zhao, Chuanruo Ning, Guanqi Zhan, Hao Dong

Perceiving and manipulating 3D articulated objects in diverse environments is essential for home-assistant robots. Recent studies have shown that point-level affordance provides actionable priors for downstream manipulation tasks. However, existing works primarily focus on single-object scenarios with homogeneous agents, overlooking the realistic constraints imposed by the environment and the agent's morphology, e.g., occlusions and physical limitations. In this paper, we propose an environment-aware affordance framework that incorporates both object-level actionable priors and environment constraints. Unlike object-centric affordance approaches, learning environment-aware affordance faces the challenge of combinatorial explosion due to the complexity of various occlusions, characterized by their quantities, geometries, positions and poses. To address this and enhance data efficiency, we introduce a novel contrastive affordance learning framework capable of training on scenes containing a single occluder and generalizing to scenes with complex occluder combinations. Experiments demonstrate the effectiveness of our proposed approach in learning affordance considering environment constraints.

Applications/Robotics

Hongcheng Wang, Andy Guan Hong Chen, Xiaoqi Li, Mingdong Wu, Hao Dong

The task of Visual Object Navigation (VON) involves an agent's ability to locate a particular object within a given scene. To successfully accomplish the VON task, two essential conditions must be fulfiled: 1) the user knows the name of the desired object; and 2) the user-specified object actually is present within the scene. To meet these conditions, a simulator can incorporate predefined object names and positions into the metadata of the scene. However, in real-world scenarios, it is often challenging to ensure that these conditions are always met. Humans in an unfamiliar environment may not know which objects are present in the scene, or they may mistakenly specify an object that is not actually present. Nevertheless, despite these challenges, humans may still have a demand for an object, which could potentially be fulfilled by other objects present within the scene in an equivalent manner. Hence, this paper proposes Demand-driven Navigation (DDN), which leverages the user's demand as the task instruction and prompts the agent to find an object which matches the specified demand. DDN aims to relax the stringent conditions of VON by focusing on fulfilling the user's demand rather than relying solely on specified object names. This paper proposes a method of acquiring textual attribute features of objects by extracting common sense knowledge from a large language model (LLM). These textual attribute features are subsequently aligned with visual attribute features using Contrastive Language-Image Pre-training (CLIP). Incorporating the visual attribute features as prior knowledge, enhances the navigation process. Experiments on AI2Thor with the ProcThor dataset demonstrate that the visual attribute features improve the agent's navigation performance and outperform the baseline methods commonly used in the VON and VLN task and methods with LLMs. The codes and demonstrations can be viewed at https://sites.google.com/view/demand-driven-navigation.

Applications/Robotics

Chuanruo Ning, Ruihai Wu, Haoran Lu, Kaichun Mo, Hao Dong

Articulated object manipulation is a fundamental yet challenging task in robotics. Due to significant geometric and semantic variations across object categories, previous manipulation models struggle to generalize to novel categories. Few-shot learning is a promising solution for alleviating this issue by allowing robots to perform a few interactions with unseen objects. However, extant approaches often necessitate costly and inefficient test-time interactions with each unseen instance. Recognizing this limitation, we observe that despite their distinct shapes, different categories often share similar local geometries essential for manipulation, such as pullable handles and graspable edges - a factor typically underutilized in previous few-shot learning works. To harness this commonality, we introduce 'Where2Explore', an affordance learning framework that effectively explores novel categories with minimal interactions on a limited number of instances. Our framework explicitly estimates the geometric similarity across different categories, identifying local areas that differ from shapes in the training categories for efficient exploration while concurrently transferring affordance knowledge to similar parts of the objects. Extensive experiments in simulated and real-world environments demonstrate our framework's capacity for efficient few-shot exploration and generalization.