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Reinforcement Learning · Batch/Offline

Huy Hoang, Tien Mai, Pradeep Varakantham, Tanvi Verma

Offline imitation learning typically learns from expert and unlabeled demonstrations, yet often overlooks the valuable signal in explicitly undesirable behaviors. In this work, we study offline imitation learning from contrasting behaviors, where the dataset contains both expert and undesirable demonstrations along with an unlabeled set of demonstrations. We propose a novel formulation that optimizes a difference of KL divergences over the state-action visitation distributions of expert and undesirable (or bad) data. Although the resulting objective is a DC (Difference-of-Convex) program, we prove that it becomes *convex* when expert demonstrations outweigh undesirable demonstrations, enabling a practical and stable non-adversarial training objective. Our method avoids adversarial training and handles both positive and negative demonstrations in a unified framework. Extensive experiments on standard offline imitation learning benchmarks demonstrate that our approach consistently outperforms state-of-the-art baselines.

Reinforcement Learning · Batch/Offline

Harry Amad, Mihaela van der Schaar

A digital twin (DT) is a virtual model of a real-world system that can assist decision-making by simulating scenarios induced by different policies. However, the typical design process of machine learning-based DTs does not optimise for this objective. We prove that, when model capacity is limited, typical DT training paradigms, which minimise one-step transition errors, can produce suboptimal models for ranking sets of policies. We further show that this holds empirically, even with expressive model classes. To address this, we introduce DT$^2$, a decision-targeted DT training paradigm. DT$^2$ uses off-policy evaluation methods to estimate values of candidate policies on offline data, and encourages the DT to generate rollouts that preserve pairwise policy rankings derived from these proxy ground-truths with an architecture-agnostic loss function. We empirically demonstrate the efficacy of our method across a range of settings and architectures, showing that DT$^2$ consistently improves policy ranking and reduces decision regret relative to conventional DT training, both for policies used during training and for unseen policies, while maintaining a good level of raw simulation fidelity.

Reinforcement Learning · Batch/Offline

Baolong Bi, Shenghua Liu, Yiwei Wang, Siqian Tong, Lingrui Mei, Yuyao Ge, Yilong Xu, Jiafeng Guo, Xueqi Cheng

Recent advances in reinforcement learning (RL) have significantly improved the complex reasoning capabilities of large language models (LLMs). Despite these successes, existing methods mainly focus on single-domain RL (e.g., mathematics) with verifiable rewards (RLVR), and their reliance on purely online RL frameworks restricts the exploration space, thereby limiting reasoning performance. In this paper, we address these limitations by leveraging rubrics to provide both fine-grained reward signals and offline guidance. We propose $\textbf{RGR-GRPO}$ (Reward and Guidance through Rubrics), a rubric-driven RL framework for multi-domain reasoning. RGR-GRPO enables LLMs to receive dense and informative rewards while exploring a larger solution space during GRPO training. Extensive experiments across 14 benchmarks spanning multiple domains demonstrate that RGR-GRPO consistently outperforms RL methods that rely solely on alternative reward schemes or offline guidance. Compared with verifiable online RL baseline, RGR-GRPO achieves average improvements of +7.0%, +5.4%, +8.4%, and +6.6% on mathematics, physics, chemistry, and general reasoning tasks, respectively. Notably, RGR-GRPO maintains stable entropy fluctuations during off-policy training and achieves superior pass@k performance, reflecting sustained exploration and effective breakthrough beyond existing performance bottlenecks.

Reinforcement Learning · Batch/Offline

Tobias Schmähling, Matthias Burkhardt, Tobias Windisch

We propose a data augmentation method for offline reinforcement learning, motivated by active positioning problems. Particularly, our approach enables the training of off-policy models from a limited number of suboptimal trajectories. We introduce a trajectory-based augmentation technique that exploits task structure and the geometric relationship between rewards, value functions, and mathematical properties of logging policies. During data collection, our augmentation supports suboptimal logging policies, leading to higher data quality and improved offline reinforcement learning performance. We provide theoretical justification for these strategies and validate them empirically across positioning tasks of varying dimensionality and under partial observability.

Reinforcement Learning · Batch/Offline

Zhiqi Zhuang, di wu, Benoit Boulet

Safe offline reinforcement learning (RL) requires optimizing policies within the support of static datasets while satisfying strict safety constraints. Although recent latent generative policies achieve strong empirical performance, they rely heavily on implicit regularization and lack systematic control over distributional shift during policy improvement. In this work, we propose a geometric control framework that leverages the bijective structure of conditional normalizing flows to provide a tractable mechanism to regulate distributional deviation of the policy. By constraining divergence in the latent base space, we derive tractable upper bounds on the induced Wasserstein distance and total variation of the policy distribution, establishing an analyzable connection between latent geometry and downstream behaviors. This insight motivates a decoupled architecture: a flow prior shapes a feasibility-weighted latent manifold using Hamilton--Jacobi reachability signals, while a latent refiner performs geometrically constrained optimization directly in the base space. Across multiple safe RL benchmarks, our method achieves robustly low violation rates with competitive returns, highlighting the benefits of structured geometric regularization.

Reinforcement Learning · Batch/Offline

Yuan Lu, Dongqi Han, Yansen Wang, Dongsheng Li

Diffusion planners are a strong approach for offline reinforcement learning, but they can fail when value-guided selection favours trajectories that score well yet are locally inconsistent with the environment dynamics, resulting in brittle execution. We propose Self-supervised Action Gating with Energies (SAGE), an inference-time re-ranking method that penalises dynamically inconsistent plans using a latent consistency signal. SAGE trains a Joint-Embedding Predictive Architecture (JEPA) encoder on offline state sequences and an action-conditioned latent predictor for short horizon transitions. At test time, SAGE assigns each sampled candidate an energy given by its latent prediction error and combines this feasibility score with value estimates to select actions. SAGE can integrates into existing diffusion planning pipelines that can sample trajectories and select actions via value scoring; it requires no environment rollouts and no policy re-training. Across locomotion, navigation, and manipulation benchmarks, SAGE improves the performance and robustness of diffusion planners.

Reinforcement Learning · Batch/Offline

Franki Nguimatsia-Tiofack, Fabian Schramm, Théotime Le Hellard, Justin Carpentier

Standard approaches to goal-conditioned reinforcement learning (GCRL) that rely on temporal-difference learning can be unstable and sample-inefficient due to bootstrapping. While recent work has explored contrastive and supervised formulations to improve stability, we present a probabilistic alternative, called survival value learning (SVL), that reframes GCRL as a survival learning problem by modeling the time‑to‑goal from each state as a probability distribution. This perspective yields a closed‑form identity that expresses the goal‑conditioned value function as a discounted sum of survival probabilities, enabling value estimation via a hazard model trained via maximum likelihood on both event and right‑censored trajectories. We introduce three practical value estimators, including finite-horizon truncation and two binned infinite-horizon approximations to capture long-horizon objectives. Experiments on standard offline GCRL benchmarks show that SVL combined with hierarchical actors matches or surpasses strong hierarchical TD baselines, particularly excelling on complex, long‑horizon tasks.

Reinforcement Learning · Batch/Offline

Sungyoung Lee, Dohyeong Kim, Eshan Balachandar, Zelal Mustafaoglu, Keshav Pingali

We propose Flow-Anchored Noise-conditioned Q-Learning (FAN), a highly efficient and high-performing offline reinforcement learning (RL) algorithm. Recent work has shown that expressive flow policies and distributional critics improve offline RL performance, but at a high computational cost. Specifically, flow policies require iterative sampling to produce a single action, and distributional critics require computation over multiple samples (e.g., quantiles) to estimate value. To address these inefficiencies while maintaining high performance, we introduce FAN. Our method employs a behavior regularization technique that utilizes only a single flow policy iteration and requires only a single Gaussian noise sample for distributional critics. Our theoretical analysis of convergence and performance bounds demonstrates that these simplifications not only improve efficiency but also lead to superior task performance. Experiments on robotic manipulation and locomotion tasks demonstrate that FAN achieves state-of-the-art performance while significantly reducing both training and inference runtimes. We release our code at https://anonymous.4open.science/r/FAN.

Reinforcement Learning · Batch/Offline

Da Wang, Yi Ma, Ting Guo, Lin Li, Wei Wei, Jiye Liang

Generalization remains a central challenge in offline reinforcement learning (RL), where policies are trained solely from static datasets and must perform reliably under distribution shift. While most existing offline RL methods focus on reducing training loss using standard optimizers such as Adam, the role of loss landscape geometry $-$ particularly sharpness $-$ has received little attention. Sharpness-Aware Minimization (SAM) has recently shown strong generalization benefits in supervised learning by favoring flatter minima. However, directly applying SAM to offline RL is non-trivial: unlike supervised settings with ground-truth labels, offline RL relies on bootstrapped targets, making sharpness estimation noisy and often destabilizing optimization. In this paper, we revisit offline RL from an optimization perspective and investigate how sharpness-aware optimization can be made effective in this setting. We propose Q bound weighted SAM (Q-SAM), a robust and scalable framework that treats sharpness as a weighted objective and selectively prioritizes samples that are most suitable for sharpness-aware optimization based on Q bounds. By aligning the SAM objective with the characteristics of bootstrapped value estimation, Q-SAM amplifies the benefits of sharpness minimization while preserving training stability. Extensive experiments on standard offline RL benchmarks demonstrate that Q-SAM consistently improves generalization performance across diverse datasets and algorithms. Our results highlight the importance of loss sharpness in offline RL and suggest optimizer design as a promising direction for developing more robust offline RL methods.

Reinforcement Learning · Batch/Offline

Hebin Liang, Yi Ma, Chenjun Xiao, Zibin Dong, Zilin Cao, Fei Ni, Yifu Yuan, Jianye Hao

Offline goal-conditioned RL (OGCRL) learns to reach arbitrary goals from offline dataset, but long-horizon performance hinges on crossing a handful of hard-to-cross bottlenecks. These bottlenecks not only dictate the feasible paths toward the goal but also act as critical keypoints, marking the transitions between adjacent regions and providing the agent with essential directional guidance. Prior hierarchical methods pick subgoals by time or short-horizon value heuristics, which do not localize the bottleneck, as a result, the agent losing the clear guidance that bottlenecks could provide about where to pass next. We instead model long-horizon planning as “cross the next bottleneck”: we apply Laplacian spectral clustering to offline dataset to expose bottlenecks and then identify trajectories from the offline dataset that cross these boundaries, and the intersects are defined as keypoints (KPs). Then the most representative KPs are automatically selected and a directed KP reachability graph $\mathcal G_{\mathrm{KP}}$ is constructed based on the selected KPs. We then restrict high-level choices to these bottleneck states and use a pluggable low-level controller to execute the short transitions between them. We provide theory showing that under a standard metastable decomposition of the state space, routing through bottlenecks yields an (approximately) optimal one-step subgoal in terms of hitting-time, and that Laplacian spectra recover bottlenecks with high overlap. Thus, Laplacian spectral clustering can discover approximately optimal subgoals. Empirically, the same pattern holds: across D4RL and OGBench, our method achieves state-of-the-art results on a broad set of navigation and manipulation tasks and across diverse dataset regimes, for example, **96.5\%** on **AntMaze** and **84.5\%** on **Franka-Kitchen**.

Reinforcement Learning · Batch/Offline

Jiaxin Zhao, Weihang Pan, xun liang, Binbin Lin

Offline policy improvement faces an inherent conflict between maximizing value and fitting the data distribution. While in-sample weighted regression is stable, it suffers from over-conservatism that suppresses high-value actions in the distribution tail; conversely, gradient-based approaches often exhibit a fitting-optimization conflict of gradients, which drive the policy off the data manifold. To address this, we propose Support-Preserving Action Rectification (SPAR), which reframes global learning as a local residual rectification anchored to a frozen pure behavior cloning policy. This framework performs fine-grained fitting and local policy improvement in the residual space, thereby contracting the search space. We further introduce Latent Self-Imitation, utilizing a latent-sampling weighted-regression mechanism to address fitting-improvement gradient conflict in the residual space. Theoretically, we prove this mechanism eliminates the manifold-normal drift of standard value gradients, while extensive D4RL experiments show SPAR extracts significant gains from suboptimal baselines to achieve state-of-the-art performance.

Reinforcement Learning · Batch/Offline

Nathan S. de Lara, Florian Shkurti

Modern offline Reinforcement Learning (RL) methods find performant actor-critics, however, fine-tuning these actor-critics online with value-based RL algorithms typically causes immediate drops in performance. We provide evidence consistent with the hypothesis that, in the loss landscape, offline maxima for prior algorithms and online maxima are separated by low-performance valleys that gradient-based fine-tuning traverses. Following this, we present Score Matched Actor-Critic (SMAC), an offline RL method designed to learn actor–critics that transition to online value-based RL algorithms with no drop in performance. SMAC avoids valleys between offline and online maxima by regularizing the Q-function during the offline phase to respect a first-order derivative equality between the score of the policy and action-gradient of the Q-function. We experimentally demonstrate that SMAC converges to offline maxima that are connected to better online maxima via paths with monotonically increasing reward found by first-order optimization. SMAC achieves smooth transfer to Soft Actor-Critic and TD3 in 6/6 D4RL tasks. In 4/6 environments, it reduces regret by 34-58% over the best baseline.

Reinforcement Learning · Batch/Offline

Zhongjian Qiao, Jiafei Lyu, Chenjia Bai, Peisong Wang, Siyang Gao, Shuang Qiu

Cross-domain offline reinforcement learning (RL) aims to train an agent that performs well in the target domain using a limited target domain dataset and a source domain dataset that exhibits a dynamics shift. Training directly on the original source dataset typically leads to performance collapse. Recent studies perform data filtering from the perspective of dynamics alignment or value alignment to enable efficient policy transfer. However, these studies are typically validated on single-domain or single-behavior-policy source datasets. In this work, we explore a more general setting where the source datasets may be collected from multiple source domains by diverse behavior policies, which we name heterogeneous cross-domain offline RL. We first uncover a critical yet overlooked issue in this setting: \textit{value misassignment}. Empirically and theoretically, we demonstrate that value misassignment can undermine value alignment, mislead data filtering toward selecting suboptimal samples, and loosen the suboptimality gap, thereby degrading the agent’s performance. To address this issue, we propose V2A, a simple yet effective framework that integrates dynamics alignment, value alignment, and value assignment. V2A first employs temporally-consistent modality representation learning to extract dynamics modalities from the source dataset, followed by modality-aware advantage learning to rectify value alignment. Finally, it adopts a data filtering paradigm to selectively share source data for policy learning. Empirical results show that under general heterogeneous cross-domain offline RL settings, V2A significantly outperforms strong baseline methods and exhibits excellent performance across multiple tasks and datasets.

Reinforcement Learning · Batch/Offline

Yunpeng Qing, Yixiao Chi, Shuo Chen, Shunyu Liu, Kexuan Zhou, Sixu Lin, Litao Liu, Changqing Zou

Offline Reinforcement Learning (RL) relies on static datasets and often enforces conservative constraints to mitigate out-of-distribution errors, but this inevitably gives rise to learning dataset biases and limited behavioral generalization. Recent Data Augmentation (DA) methods leverage generative models to enrich offline data, yet they mainly operate within a single rollout paradigm and tend to preserve the original trajectory-level connectivity of the dataset. As a result, such methods often introduce local variations and fail to recover connections between distinct behavior patterns. In this paper, we propose Bidirectional Trajectory Diffusion (BiTrajDiff), a novel DA framework that explicitly addresses this limitation. BiTrajDiff decomposes trajectory synthesis into two independent diffusion processes that generate forward-future and backward-history segments conditioned on shared intermediate anchor states. By stitching the generated segments at these anchors, BiTrajDiff can synthesize trajectories that bridge disconnected behavior patterns and recover global trajectory-level connectivity absent from the original data. Extensive experiments on the D4RL benchmark demonstrate that BiTrajDiff consistently outperforms advanced DA methods across a range of offline RL backbones.

Reinforcement Learning · Batch/Offline

Wenyu Chen, Yujia Zhang, Jianchao Zeng, Wei Guo, Yanbo Wang, Pinle Qin, Linli Ma

Cross-domain offline reinforcement learning leverages a source dataset to improve policy learning in a data-scarce target domain, but dynamics mismatch makes many source transitions kinematically infeasible and can cause negative transfer. Recent non-parametric geometric methods (e.g., standard optimal transport and k-nearest neighbors) avoid overfitting yet often yield only relative rankings under an implicit matching or retrieval budget, making performance sensitive to hand-tuned thresholds when the true cross-domain overlap is unknown. We formulate availability estimation as soft subset selection by learning a source reweighting that geometrically aligns with the target. We propose **R**obust **O**ffline unbalanced **O**ptimal **T**ransport (ROOT): (i) a robust ambiguity set for uncertainty under limited target samples, and (ii) an unbalanced transport objective that penalizes mass deviation, enabling a principled transport-or-discard mechanism. ROOT thus down-weights or discards high-cost source samples rather than forcing them onto the target support. Moreover, the induced weights decay exponentially with transport cost, guaranteeing outlier suppression. On D4RL dynamics-shift benchmarks, ROOT improves downstream offline RL and outperforms strong baselines on most tasks without task-specific threshold tuning.

Reinforcement Learning · Batch/Offline

Tianwei Ni, Esther Derman, Vineet Jain, Vincent Taboga, Siamak Ravanbakhsh, Pierre-Luc Bacon

Popular offline reinforcement learning (RL) methods rely on conservatism, penalizing out-of-dataset actions or restricting rollout horizons. We question the universality of this principle and revisit a complementary Bayesian perspective. By modeling a posterior over plausible world models and training a history-dependent agent to maximize expected return, the Bayesian approach directly addresses epistemic uncertainty and enables test-time generalization, without conservatism. We first illustrate in a bandit setting that Bayesianism excels on low-quality datasets where conservatism fails. Scaling to realistic tasks, we find that long-horizon rollouts are essential to control value overestimation once conservatism is removed. We introduce design choices that enable learning from long-horizon rollouts while mitigating compounding errors, yielding our algorithm, NEUBAY, grounded in the neutral Bayesian principle. On D4RL and NeoRL benchmarks, NEUBAY is competitive with leading conservative algorithms, achieving new state-of-the-art on 7 datasets with rollout horizons of several hundred steps. Finally, we characterize datasets by quality and coverage to identify when NEUBAY is preferable to conservative methods.

Reinforcement Learning · Batch/Offline

Ritam Majumdar, Finale Doshi-Velez, Sonali Parbhoo

Off-policy evaluation (OPE) is essential for deploying reinforcement learning in safety-critical settings, yet existing estimators such as importance sampling and doubly robust (DR) often exhibit prohibitively high variance when rewards are sparse. In this work, we introduce Reward-Shaping Control Variates, a new family of unbiased estimators that leverage potential-based reward shaping to construct additional zero-mean control variates. We prove that shaped estimators always yields valid variance reduction, and that combining shaping-based and Q-based control variates strictly expands the variance-reduction subspace beyond DR and its minimax variant MRDR. Empirically, we provide a systematic regime map across synthetic chains, a cancer simulator, 5 single-stock and 1 multi-stock DOW-30 trading environments and an ICU-sepsis benchmark showing that shaping-based OPE consistently outperforms DR in sparse-reward settings, while a hybrid estimator achieves state-of-the-art performance across sparse, noisy, and misspecified environments. Our results highlight reward shaping as a powerful and interpretable tool for robust OPE, offering both theoretical guarantees and practical improvements in domains where standard estimators fail.

Reinforcement Learning · Batch/Offline

Debmalya Mandal, Paulius Sasnauskas, Goran Radanovic

Reinforcement learning from human feedback (RLHF) has evolved to be one of the main methods for fine-tuning large language models (LLMs). However, existing RLHF methods are non-robust, and their performance deteriorates if the downstream task differs significantly from the preference dataset used in fine-tuning. In order to mitigate this problem, we introduce a distributionally robust RLHF for fine-tuning LLMs. In particular, our goal is to ensure that a fine-tuned model retains its performance even when the distribution of prompts significantly differs from the distribution encountered during fine-tuning. We formulate distributionally robust optimization (DRO) version of two popular fine-tuning methods -- (1) reward-based RLHF and (2) reward-free DPO (direct preference optimization). We propose a minibatch gradient descent based algorithms for both of them, and theoretically prove convergence guarantees for the algorithms. Subsequently, we evaluate our algorithms on an out-of-distribution (OOD) task by first training the model on the Unified-Feedback dataset and evaluating its performance on two different datasets. The experimental results show that our robust training improves the accuracy of the learned reward models on average, and markedly on some tasks, such as reasoning. Furthermore, we show that the robust versions of policy optimization methods, similarly improve performance on OOD tasks.

Reinforcement Learning · Batch/Offline

Thanh Nguyen, Tri Ton, Hongbin Choe, Minh-Tung Luu, Chang D. Yoo

Diffusion-based Q-learning has emerged as a powerful paradigm for offline reinforcement learning, but its reliance on multi-step denoising makes both training and inference computationally expensive and brittle. Recent efforts to accelerate diffusion Q-learning toward single-step action generation typically introduce auxiliary networks, policy distillation, or multi-phase training, which frequently compromise simplicity, stability, or performance. To address these limitations, we introduce Bootstrapped Flow Q-Learning (BFQ), a novel framework that enables accurate single-step action generation during both training and inference—without auxiliary networks or distillation procedures. BFQ adopts a divide-and-conquer view of the displacement vector along the flow path: it begins by learning short-range displacements that can be accurately estimated from the Flow Matching marginal velocity, and bootstraps these components to directly learn a noise-to-action mapping in a single step. This formulation eliminates multi-step denoising, resulting in a learning procedure that is substantially faster, simpler, and more robust. Extensive D4RL evaluations show that BFQ improves performance while significantly reducing computational cost compared to multi-step diffusion baselines, demonstrating that single-step action generation suffices for high-performance offline Reinforcement Learning.

Reinforcement Learning · Batch/Offline

Mingxuan Li, Junzhe Zhang, Elias Bareinboim

Expressive policies based on flow-matching have been successfully applied in reinforcement learning (RL) more recently due to their ability to model complex action distributions from offline data. These algorithms build on standard policy gradients, which assume that there is no unmeasured confounding in the data. However, this condition does not necessarily hold for pixel-based demonstrations when a mismatch exists between the demonstrator's and the learner's sensory capabilities, leading to implicit confounding biases in offline data. We address the challenge by investigating the problem of confounded observations in offline RL from a causal perspective. We develop a novel causal offline RL objective that optimizes policies' worst-case performance that may arise due to confounding biases. Based on this new objective, we introduce a practical implementation that learns expressive flow-matching policies from confounded demonstrations, employing a deep discriminator to assess the discrepancy between the target policy and the nominal behavioral policy. Experiments across 25 pixel-based tasks demonstrate that our proposed confounding-robust augmentation procedure achieves a success rate 120\% that of confounding-unaware, state-of-the-art offline RL methods.