We present a low-rank Koopman operator formulation for accelerating deformable subspace simulation. Using a Dynamic Mode Decomposition (DMD) parameterization of the Koopman operator, our method learns the temporal evolution of deformable dynamics and predicts future states through efficient matrix evaluations instead of sequential time integration. This yields log-linear scaling in the number of time steps and allows large portions of the trajectory to be skipped while retaining accuracy. The resulting temporal efficiency is especially advantageous for optimization tasks such as control and initial-state estimation, where the objective often depends largely on the final configuration. To broaden the scope of Koopman-based reduced-order models in graphics, we introduce a discretization-agnostic extension that learns shared dynamic behavior across multiple shapes and mesh resolutions. Prior DMD-based approaches have been restricted to a single shape and discretization, which limits their usefulness for tasks involving geometry variation. Our formulation generalizes across both shape and discretization, which enables fast shape optimization that was previously impractical for DMD models. This expanded capability highlights the potential of Koopman operator learning as a practical tool for efficient deformable simulation and design.
论文检索
输入标题、作者或关键词,从 15,773 篇学术成果中精准定位
College of Computing and Data Science, Nanyang Technological University, Singapore Multi-layer perceptrons (MLPs) are a standard tool for learning and function approximation, but they inherently produce globally smooth outputs. Consequently, they struggle to represent functions that are continuous yet intentionally non-differentiable (i.e., functions with prescribed C0 sharp features) without ad hoc post-processing. We present SharpNet, a modified MLP architecture that encodes user-specified sharp features by augmenting the network with an auxiliary feature function defined as the solution to Poisson's equation with jump Neumann boundary conditions. This feature function is evaluated via an efficient local integral and is fully differentiable with respect to the feature locations, allowing us to jointly optimize both the feature locations and the MLP parameters to recover the target function or geometry. This construction provides precise control over where non-differentiability occurs, enforcing the desired C0 behavior at feature locations while preserving smoothness elsewhere. We validate SharpNet on 2D problems and 3D CAD reconstruction, and compare it with several state-of-the-art baselines. In both settings, SharpNet accurately recovers sharp edges and corners while remaining smooth away from them, whereas existing methods tend to blur gradient discontinuities. Qualitative and quantitative results demonstrate the effectiveness of our approach. Our project page, code and models are publicly available at https://sharpnettech.github.io.
We propose a system for differentiating through solutions to geometry processing problems. Our system differentiates a broad class of geometric algorithms, exploiting existing fast problem-specific schemes common to geometry processing, including local-global and ADMM solvers. It is compatible with machine learning frameworks, opening doors to new classes of inverse geometry processing applications. We marry the scatter-gather approach to mesh processing with tensor-based workflows and rely on the adjoint method applied to user-specified imperative code to generate an efficient backward pass behind the scenes. We demonstrate our approach by differentiating through mean curvature flow, spectral conformal parameterization, geodesic distance computation, and as-rigid-as-possible deformation, examining usability and performance on these applications. Our system allows practitioners to differentiate through existing geometry processing algorithms without needing to reformulate them, resulting in low implementation effort, fast runtimes, and lower memory requirements than differentiable optimization tools not tailored to geometry processing.
Retargeting human kinematic reference motion onto a robot's morphology remains a formidable challenge. Existing methods often produce physical inconsistencies, such as foot sliding, self-collisions, or dynamically infeasible motions, which hinder downstream imitation learning. We propose a bilevel optimization framework that jointly adapts reference motions to a robot's morphology while training a tracking policy using reinforcement learning. To make the optimization tractable, we derive an approximate gradient for the upper-level loss. Our framework requires only a sparse set of semantic rigid-body correspondences and eliminates the need for manual tuning by identifying optimal values for a parameterization expressive enough to preserve characteristic motion across different embodiments. Moreover, by integrating retargeting directly with physics simulation, we produce physically plausible motions that facilitate robust imitation learning. We validate our method in simulation and on hardware, demonstrating challenging motions for morphologies that differ significantly from a human, including retargeting onto a quadruped.
We propose a system to optimize parametric designs subject to radiation pressure, i.e., the effect of light on the motion of objects. This is most relevant in the design of spacecraft, where radiation pressure presents the dominant non-conservative forcing mechanism, which is the case beyond approximately 800 km altitude. Despite its importance, the high computational cost of high-fidelity radiation pressure modeling has limited its use in large-scale spacecraft design, optimization, and space situational awareness applications. We enable this by offering three innovations in the simulation, in representation and in optimization: First, a practical computer graphics-inspired Monte-Carlo (MC) simulation of radiation pressure. The simulation is highly parallel, uses importance sampling and next-event estimation to reduce variance and allows simulating an entire family of designs instead of a single spacecraft as in previous work. Second, we introduce neural networks as a representation of forces from design parameters. This neural proxy model, learned from simulations, is inherently differentiable and can query forces orders of magnitude faster than a full MC simulation. Third, and finally, we demonstrate optimizing inverse radiation pressure designs, such as finding geometry, material or operation parameters that minimizes travel time, maximizes proximity given a desired end-point, minimize thruster fuel, trains mission control policies or allocated compute budget in extraterrestrial compute.
Following the success of deep neural networks in 2D pose estimation, reconstruction-based approaches have significantly advanced multi-person 3D pose estimation from sparse multi-view images. These methods typically detect 2D poses independently in each view and then associate them for 3D reconstruction. However, despite strong progress, recent state-of-the-art methods still face critical limitations: 1) They often depend on global optimization over a large and complex set of multi-view 2D joints to jointly infer 3D poses for all individuals, making the process highly complex and prone to suboptimal solutions; 2) Their tight coupling with the bottom-up detector OpenPose hinders the use of more advanced top-down or single-stage 2D pose estimators and restricts the integration of richer instance-level cues learned by these models. To address these limitations, we propose TwinPose, a novel framework that alleviates the complexity of global pose inference by optimizing within person-specific 3D pose subspaces, while fully supporting diverse 2D pose detectors and effectively leveraging pose-instance cues. The key idea is to introduce a twin pose — a 3D counterpart of each 2D pose — that inherits its instance representation and aggregates geometrically consistent 2D joints from other views. All twin poses are unified in a common 3D space, where those belonging to the same individual naturally share a number of bones. This structural property enables association by counting shared bones, forming person-specific subspaces from which each individual's 3D pose can be inferred independently in an efficient and robust manner. Extensive experiments demonstrate that TwinPose achieves state-of-the-art performance in both accuracy and efficiency across multiple public and proprietary datasets. Importantly, it is fully detector-agnostic, allowing seamless integration with current and future advances in 2D pose estimation while remaining highly robust to noisy or imperfect 2D predictions. Project page with code and additional resources: https://github.com/zgspose/TwinPose
Recent work in 3D deep learning has demonstrated that unsigned distance functions (UDFs) are a useful representation for 3D reconstruction and shape generation because they can represent surfaces with arbitrary topology. However, extracting meshes that preserve the intended topology, especially in the presence of non-manifold structures, remains challenging. We present DCx, an extension of the standard Dual Contouring (DC) method which was originally proposed for isosurface extraction from signed distance functions (SDFs). Standard DC operates on individual voxels and inserts one vertex per active cube, where activation is determined by detecting sign changes. To address the lack of sign information in UDFs, DCx adopts an optimization-based strategy for determining active cubes. It operates on each 2 × 2 × 2 voxel block, referred to as an expanded cube, and introduces a voxel-to-mesh lookup table that stores connectivity patterns based on local voxel configurations. This enables efficient triangle extraction using predefined templates. These changes improve upon DC by avoiding failure cases caused by unreliable active-cube detection in UDFs and by correcting mesh connections in non-manifold regions. As a result, DCx supports the extraction of both manifold and non-manifold surfaces from neural UDFs. DCx is conceptually simple and easy to implement. Experimental results show that DCx produces meshes with higher accuracy in a more robust way than existing methods, particularly on shapes with complex geometry or non-manifold structures. The source code is available at http://github.com/jjjkkyz/DCx.
High-quality facial appearance capture has traditionally required costly studio recording. Recent works consider an in-the-wild smartphone-based setup; however, their model-based inverse rendering paradigm struggles with the complex disentanglement of reflectance from unknown illumination. To bridge this gap, we propose to shift the paradigm into training a powerful delighting network as a prior to constrain the optimization. We leverage the OLAT dataset and the rendered Light Stage scans for training, and propose Dataset Latent Modulation (DLM) to seamlessly integrate these heterogeneous data sources. Specifically, by conditioning the core network on learnable source-aware tokens, we decouple dataset-specific styles from physical delighting principles, enabling the emergence of a delighting prior that outperforms existing proprietary models. This powerful delighting prior enables a simple and automatic appearance capture pipeline that achieves high-quality reflectance estimation from casual video inputs, outperforming prior arts by a large margin. Furthermore, we leverage our appearance capture method to transform the multi-view NeRSemble dataset into NeRSemble-Scan, a large-scale collection of 4K-resolution relightable scans. By open-sourcing our model and the NeRSemble-Scan dataset, we democratize high-end facial capture and provide a new foundation for the research community to build photorealistic digital humans.
Online 3D reconstruction from monocular image sequences is a challenging and ongoing research topic. 3D Gaussian Splatting (3DGS), leveraging its high-quality real-time rendering capability, empowers online 3D reconstruction to represent dense scenes with enhanced expressiveness, and thus holds great promise for a wide range of applications such as robotics and AR/VR. However, existing online 3DGS methods still suffer from some key challenges: fragile camera pose estimation due to the lack of global optimization, and low optimization efficiency in large-scale or long-sequence scenarios. To address these issues, we propose a robust and efficient online voxelized 3DGS reconstruction framework integrated with global Sim(3) optimization, which enables reliable camera tracking and efficient global loop closure for both camera poses and voxelized 3DGS. To accelerate the convergence of the voxelized 3DGS, we further introduce a color residual learning strategy, which not only boosts optimization speed but also enhances rendering quality. Extensive experiments on diverse indoor and outdoor datasets demonstrate that our method achieves state-of-the-art performance in both camera pose estimation accuracy and rendering quality, while retaining real-time efficiency. Additionally, we develop and deploy a real-world UAV-based active reconstruction system grounded on our proposed method, validating its robustness and generalizability for practical online 3D reconstruction tasks. Our code and data are available at https://github.com/TrickyGo/MoonSplat..
The explosion of generative 3D assets has created a massive demand for animation, yet current motion capture methods remain brittle, restricted to species-specific templates (e.g., SMPL) or requiring labor-intensive manual rigging. We introduce TopoCap, the first unified framework capable of extracting motion from monocular video and retargeting it onto characters with arbitrary, unseen skeletal topologies, i.e., from bipeds to hexapods and inanimate objects, without test-time optimization. Our key insight is that while skeletal structures are combinatorial and discrete, the underlying physics of motion occupy a continuous, low-dimensional manifold. We materialize this insight via a two-stage generative pipeline. First, we learn a Universal Motion Manifold using a Graph CVAE that compresses heterogeneous kinematic chains into a shared, fixed-length latent code. By explicitly conditioning the decoder on a structural embedding of the target rig, we disentangle motion dynamics from skeletal topology. Second, we treat video-to-animation as a conditional flow matching problem, predicting these topology-agnostic codes from visual features. To learn this generalized prior, we introduce Mobjaverse, a massive-scale dataset curated from Objaverse-XL. Comprising over 5,000 unique skeletal topologies and 2 million frames, it exceeds the structural diversity of existing datasets by two orders of magnitude. Extensive experiments demonstrate that TopoCapoutperforms specialist models on human and quadruped benchmarks while enabling zero-shot retargeting for the long tail of 3D creatures. Dataset is publicly available at https://huggingface.co/datasets/duckduckplz/Mobjaverse
Geometry optimization often encounters sparse gradients from limited observations, which can cause optimization to drift toward unnatural shapes. Prior work stabilizes this process by exploiting spatial structure encoded by the Laplacian operator within a single shape, enforcing spatial smoothness on gradients. However, such smoothness alone propagates gradients to unobserved regions without any prior knowledge of how shapes typically deform in a given domain. We introduce statistical gradient filtering, which leverages statistical structure across a shape collection by learning shape variations via principal component analysis (PCA) and guiding geometry updates along directions consistent with this learned prior. Unlike previous PCA-based methods that constrain solutions to a linear subspace or modify the objective with regularization terms, we filter gradients at each iteration to steer the optimization path toward plausible shapes, without restricting the solution space or altering the original objective. We validate our approach across a range of shape optimization tasks, demonstrating robust convergence even under challenging conditions.
We present a training algorithm to mitigate optimization instabilities in small neural networks, like those used in real-time neural shading applications. While large, overparameterized models exhibit predictable convergence, smaller architectures often suffer from high optimization variance: differently initialized models converge to disparate local minima. To reduce these training instabilities, we introduce an optimization approach that utilizes an ensemble of network instances during training. We prune underperforming instances and dynamically resize training batches to maintain wall-clock timings comparable to—or faster than—single-instance training. This strategy allows efficiently exploring the weight space yielding a well-performing model with significantly higher likelihood than optimizing a single instance only. We develop and analyze the algorithm in the context of learning reflectance functions for neural shading. This is a challenging task for small neural models due to the high dynamic range of the target function. In addition to our multi-instance training method, we also revisit the choices of loss functions, activation functions, and input parameterization to further improve quality and training robustness.
Developing controllers capable of completing a wide range of tasks in a natural and life-like manner is a key challenge in enabling practical applications of physics-based character animation. In this work, we introduce Generative Pretrained Controllers (GPC), which leverage tokenization and next-token modeling to create general-purpose, reusable generative controllers from large-scale motion datasets. Our framework utilizes end-to-end reinforcement learning to jointly optimize a "motion vocabulary", modeled via Finite Scalar Quantization (FSQ), along with a corresponding control policy that can map the discrete codes to physics-based controls. After the "codebook" has been learned, the underlying structure of this large vocabulary is modeled by training a GPT-style autoregressive transformer, leading to a powerful generative controller that generates controls for a physically simulated character by performing next-token prediction. Once the generative controller has been trained, we propose a suite of adaptation techniques for finetuning the controller for new downstream tasks. Our proposed framework greatly simplifies the training process compared to previous tokenized methods, and achieves a 99.98% success rate in reproducing a vast corpus of motion clips. The generative controller exhibits a variety of natural emergent behaviors, such as responsive behaviors to perturbations and recovery behaviors after falling. This results in highly robust general purpose controllers for a variety of downstream applications.
Meshes are among the most common 3D scene representations, but directly generating meshes is challenging largely because the mesh representation contains many structures, such as permutation invariance of vertices or faces. To address this challenge, we present a novel approach that learns to generate triangle meshes represented as triangle soups. We adopt equivariant optimal-transport flow matching models that respect key symmetries within the triangle soup representation, including permutation invariance among faces and among vertices within each of the faces. Toward this goal, we propose a simple yet effective modification to the state-of-the-art Diffusion Transformer architecture, resulting in a scalable network capable of modeling a flow field while maintaining the desirable symmetries (equivariance). Moreover, we introduce a loss function grounded in optimal transport principles that improves model convergence by eliminating training signals that violate these symmetries. Our model can achieve performance comparable to state-of-the-art auto-regressive mesh generators while providing about an 18× speedup during inference.
Boundary Representation (B-rep) is the most commonly used data format in Computer-Aided Design (CAD) due to its analytical precision and direct support for parametric editing. However, its heterogeneous data structure— continuous parametric geometry with discrete topological graphs—poses fundamental challenges for deep learning models. Existing methods often directly predict the heterogeneous B-rep graph, relying on fixed-size padding or sequential tokenization to handle the varying cardinality of the geometric primitives. These approaches struggle with the combinatorial complexity of CAD models. The discrete, non-differentiable nature of the graph data structure prevents end-to-end optimization of the geometry and watertightness. In this work we introduce DualBrep, a novel continuous representation that unifies B-rep geometry and topology within a fully structured Euclidean domain. DualBrep encodes a CAD model using dual scalar fields: a Signed Distance Function (SDF) to represent the global shape geometry, and an Unsigned Distance Field (UDF) that implicitly encodes the topological structure via a Voronoi partitioning of the surface elements. Rather than processing these fields independently, we compress them into a single latent space. While the dual-field formulation alone already gives reconstruction a flexible, primitive-free segmentation signal that adapts to arbitrary face counts and surface types, the shared latent also makes generation tractable: a Flow Matching model can sample geometry and topology jointly from a single code, avoiding the error accumulation that plagues sequential or autoregressive B-rep predictors. Finally, we use a neural rebuilder to extract explicit B-rep models—comprising both prismatic and free-form primitives—directly from our continuous dual scalar fields. We demonstrate that DualBrep serves as a robust, unified backbone for CAD B-rep learning, achieving strong performance in both reverse engineering from raw point clouds and generative modeling via latent flow matching. Code is available at https://github.com/AutodeskAILab/DualBrep.
Large Language Models (LLMs) are now widely deployed across modern web services, but their safe and trustworthy use in real-world settings critically depends on accurate alignment with human preferences. Preference alignment is typically achieved using methods such as reinforcement learning or direct preference optimization (DPO), whose effectiveness in practice hinges on the quality of labeled preference data. However, a fundamental practical challenge remains: preference datasets inevitably contain noise. Through a systematic analysis of mainstream preference datasets, we find that roughly 25% of preference pairs show clear inconsistencies between reward-model evaluations and human annotations. Such inconsistent examples do not convey reliable preference signals; training directly on them therefore not only fails to improve alignment but can even degrade model behavior. To address this problem, we propose Noise-Aware Preference Alignment for LLMs via Confidence and Polarity Reweighting (AlignCP), a fully automated, human-free framework for noise-aware preference alignment. AlignCP derives two interpretable metrics from reward-model outputs: Confidence, which measures the reliability of each preference judgment, and Polarity, which evaluates whether the reward-model ranking agrees with the original human label. These metrics are combined to assign a training weight to each sample—amplifying high-confidence, label-consistent pairs while down-weighting or discarding low-confidence, contradictory, or otherwise noisy pairs. Unlike methods that rely on human re-inspection, repeated relabeling, or heavy computational reruns, AlignCP performs automated data-quality control with minimal overhead and no human intervention. Empirical results show that AlignCP substantially outperforms existing data-centric alignment approaches on standard preference benchmarks and remains more robust under noisy supervision.
Energy consumption has become a bottleneck for future computing architectures, from wearable devices to leadership-class supercomputers. Existing energy management techniques largely target CPUs, even though GPUs now dominate power draw in heterogeneous high performance computing (HPC) systems. Moreover, many prior methods rely on either purely offline or hybrid offline and online training, which is impractical and results in energy inefficiencies during data collection. In this paper, we introduce a practical online GPU energy optimization problem in a HPC scenarios. The problem is challenging because (1) GPU frequency scaling exhibits performance–energy trade-offs, (2) online control must balance exploration and exploitation, and (3) frequent frequency switching incurs non-trivial overhead and degrades quality of service (QoS). To address the challenges, we formulate online GPU energy optimization as a multi-armed bandit problem and propose EnergyUCB, a lightweight UCB-based controller that dynamically adjusts GPU core frequency in real time to save energy. Specifically, EnergyUCB (1) defines a reward that jointly captures energy and performance using a core-to-uncore utilization ratio as a proxy for GPU throughput, (2) employs optimistic initialization and UCB-style confidence bonuses to accelerate learning from scratch, and (3) incorporates a switching-aware UCB index and a QoS-constrained variant that enforce explicit slowdown budgets while discouraging unnecessary frequency oscillations. Extensive experiments on real-world workloads from the world's third fastest supercomputer Aurora show that EnergyUCB achieves substantial energy savings with modest slowdown and that the QoS-constrained variant reliably respects user-specified performance budgets.
The vision of an inclusive World Wide Web is impeded by a severe linguistic divide, particularly for communities in low-resource regions of Southeast Asia. While large language models (LLMs) offer a potential solution for translation, their deployment in data-poor contexts faces a dual challenge: the scarcity of high-quality, culturally relevant data and the prohibitive energy costs of training on massive, noisy web corpora. To resolve the tension between digital inclusion and environmental sustainability, we introduce Sustainable Agent-Guided Expert-tuning (SAGE). This framework pioneers an energy-aware paradigm that prioritizes the ''right data'' over ''big data''. Instead of carbon-intensive training on unfiltered datasets, SAGE employs a reinforcement learning (RL) agent, optimized via Group Relative Policy Optimization (GRPO), to autonomously curate a compact training set. The agent utilizes a semantic reward signal derived from a small, expert-constructed set of community dialogues to filter out noise and cultural misalignment. We then efficiently fine-tune open-source LLMs on this curated data using Low-Rank Adaptation (LoRA). We applied SAGE to translation tasks between English and seven low-resource languages (LRLs) in Southeast Asia. Our approach establishes new state-of-the-art performance on BLEU-4 and COMET-22 metrics, effectively capturing local linguistic nuances. Crucially, SAGE surpasses baselines trained on full datasets while reducing data usage by 97.1% and training energy consumption by 95.2%. By delivering high-performance models with a minimal environmental footprint, SAGE offers a scalable and responsible pathway to bridge the digital divide in the Global South.
Dengue, a mosquito-borne disease, continues to pose a persistent public health challenge in urban areas, particularly in tropical regions such as Singapore. Effective and affordable control requires anticipating where transmission risks are likely to emerge so that interventions can be deployed proactively rather than reactively. This study introduces a novel framework that uncovers and exploits latent transmission links between urban regions, mined directly from publicly available dengue case data. Instead of treating cases as isolated reports, we model how hotspot formation in one area is influenced by epidemic dynamics in neighboring regions. While mosquito movement is highly localized, long-distance transmission is often driven by human mobility, and in our case study, the learned network aligns closely with commuting flows, providing an interpretable explanation for citywide spread. These hidden links are optimized through gradient descent and used not only to forecast hotspot status but also to verify the consistency of spreading patterns, by examining the stability of the inferred network across consecutive weeks. Case studies on Singapore during 2013–2018 and 2020 show that four weeks of hotspot history are sufficient to achieve an average F-score of 0.79. Even under the COVID-19 ''circuit breaker,'' when mobility patterns were severely disrupted, the model remained robust with an F-score of 0.83. Importantly, the learned transmission links align with commuting flows, highlighting the interpretable interplay between hidden epidemic spread and human mobility. By shifting from simply reporting dengue cases to mining and validating hidden spreading dynamics, this work transforms open web-based case data into a predictive and explanatory resource. The proposed framework advances epidemic modeling while providing a scalable, low-cost tool for public health planning, early intervention, and urban resilience.
Accurate enterprise power consumption forecasting is not only a core component of optimized green energy management but also a key support for promoting the coordinated development of a sustainable society and the digital economy. The temporal fluctuations in power consumption reflect an enterprise's production activity and operational resilience, while credit assessment combined with Web data reveals a two-way coupling relationship between it and energy use: credit changes influence financing and power consumption strategies, while energy anomalies may become early signals of credit risk. However, existing methods still have shortcomings in modeling the co-evolution of Web data and power data. Most models only focus on static or unidirectional correlations, making it difficult to capture the dynamic feedback between credit risk and power consumption; traditional multi-task learning frameworks often rely on parameter sharing or simple attention mechanisms, lacking consistency constraints across time scales and network structures. To address this, this paper proposes CPDGL, a credit-electricity co-evolution framework based on dynamic graph learning, which simultaneously performs power forecasting and credit risk assessment within a unified multi-task system. Its co-evolution path interaction module explicitly models the feedback loop between credit dynamics and power behavior, learning bidirectional causal relationships through an adaptive influence matrix; the semantic path aggregation module integrates static and dynamic features, strengthening cross-modal expression and global reasoning capabilities. Large-scale experiments conducted in a real-world enterprise environment of one of the world's largest power suppliers demonstrate that CPDGL achieves state-of-the-art performance in both power forecasting and credit assessment tasks. The results validate its broad applicability in multi-source Web data fusion scenarios, significantly improving forecasting accuracy and dispatch efficiency in clean energy management, and showcasing practical value and social impact in smart cities and sustainable development.